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Insider: Why You’re Wrong About Pharika

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Plenty of legitimate complaints about G/B's god have been made but they really sum up in two succinct statements: she doesn't do anything without investing MORE mana and she doesn't have a deck she fits into. As the guy that bought a playset at $40, then eight more at $56 I would like to share my reasoning. Before I jump right in let me preface this by saying I do not typically preorder cards. I don't trust most vendors to honor their prices when things turn against them and most of the time the house is going to win. That sounds a little too much like Vegas. I am somewhat tempted to try my hand at preordering foils from StarCityGames because they are the only game in town and they have a history of honoring prices. But being slow to that game cost me my foil playset of Dakra Mystic at $12. Still looks like a house-usually-wins situation to me anyway, especially as a retailer can mitigate their risk by offering virtual copies in limited supply until they "restock" at a higher price to test demand. In the trading world we call that walking up the bid.

So yeah, a new mechanic found its way into Journey into Nyx: Constellation. New mechanics always open up deck construction and provide speculators a great opportunity to play into the creative impulses of players. Remember when Devotion was spoiled? Boros Reckoner was already a thing, and having lived through an initial demand cycle saw some new life breathed into it. On the fringes, cards that never made the cut suddenly became very playable: Nightveil Specter, Burning-Tree Emissary, and Rubblebelt Raiders. From that starting point a new evaluation process should occur. What are the best Devotion mechanics to exploit, and what cards are available (on the cheap!) to help create the next big thing: Devotion decks.

A Recent History Lesson

At the time both blue and black devotion were favorites with red falling far behind the front runners. Blue was the early favorite thanks to Master of Waves and Thassa, God of the Sea. Black Devotion had the benefit of lifegain via Grey Merchant and the best removal in the format to support a splashy Erebos, God of the Dead. Here Nightveil looks quite at home. Fortunes were made. Pack Rat was also a pretty obvious winner as it slid nicely into 2cc and read "discard a card: add one devotion. Being able to return stuff from the yard via Whip of Erebos gave Black Devotion what I considered to be an insurmountable edge.

Ok, I am not going to pretend buying cards as a spec for decks that don't exist isn't risky. It would be easier to just focus on cards you think fit into established archetypes across Magic's many formats. But the risks are outweighed by the potential rewards as long as your new mechanic can support a new archetype. Constellation is one such mechanic.

Enchanted

Constellation triggers whenever an enchantment enters the battlefield. There are thirteen cards in Nyx sporting the Constellation mechanic. Five of those cards are in green: Eidolon of Blossoms draws a card, Goldenhide Ox forces blocks, Humbler of Mortals gives all your creatures trample until end of turn, Oakheart Dryads gives +1/+1 to a single target until end of turn, and Strength from the Fallen as the only non-creature enchantment offers a single target +X/+X where X equals the number of creatures in your graveyard. Honestly, outside of Eidolon of Blossoms green's suite isn't that impressive. Of course green offers enchantment ramp in the set via Font of Fertility and the 1cc Renowned Weaver makes enchantment spiders with reach. Both Font and Weaver play really well with Reviving Melody. The Melody can return your sacrificed Font and the Weaver for just 3cc.

White only has one and a half Constellation cards. Harvestguard Alseids could take advantage of instant enchantments by making attackers or blockers impervious to damage in the combat step. Outside of Pharika, God of Affliction and the Renowned Weaver enabling that trick doesn't seem possible in Standard. The other half of white's foray into Constellation is the multicolored Underworld Coinsmith. For WB players get a 2/2 body that gains its controller life every time an enchantment enters the battlefield along side an ability that costs WB and one life to cause every opponent to lose one life. Both of these cards could merit consideration in a Constellation focused constructed deck but the Coinsmith seems like a more likely choice considering the wealth of 1cc white 0/4 bodies and Nyx's own Nyx-Fleeced Ram. At W1 the Nyx-Fleeced Ram offers great protection with its 0/5 body and gains life every turn while also giving you a Constellation trigger. Why I like more defensive creatures for a deck that abuses Constellation should be clear once we examine black's card pool.

Only green offers more cards with Constellation keywords than black, and the quality of black's Constellation triggers is much higher. The least exciting is Agent of Erebos. Paying four mana for a 2/2 that exiles a players graveyard on triggers is not that exciting. Deadbringer Lampads could save a struggling black seeded sealed pool from mediocrity by offering a decent body at 4/2 and evasion on triggers. Unfortunately at 5cc, this card is likely unplayable in constructed formats. Doomwake Giant on the other hand is a 5cc that functions as a one-sided sweeper on triggers. The 4/6 body can apply pressure after multiple triggers via Pharika clear a path. Surviving to turn five should be made easier with Grim Guardian. At 3cc, his 1/4 body isn't screaming value. Thankfully his Constellation trigger (each opponent loses one life) plays right into a grind out strategy. He would sit above Underworld Coinsmith and the Nyx-Fleeced Ram on curve.

Red and Blue offer a paltry amount to any constructed Constellation game plan. While blue's Whitewater Naiads outclasses Deadbringer Lampads in both body and (similar) effect, a Constellation deck already looks like it's supporting three colors. Adding blue for Dakra Mystic, Thassa's Devourer and Ashiok is tempting, but setting up for four colors behind the Mystic's disruption to potentially have a mill plan seems like more of a hindrance. Any three color, grindy deck is already leaning heavily on its land base. While I expect Mana Confluence to smooth out mana for three color decks, I am not interested in building in or speccing on a four color viable threat in Standard. Red offers Forgeborn Oreads, but double red in the casting cost make it unjustifiable in a deck running three or more colors. The ability to selectively dole out one point of damage to either creatures or players could be good enough to see some play in a W/R Heroic build that relied on auras to trigger Heroic.

What This All Means!

Ok. Wall of text. Let me try and tie this monster together: there is a control deck waiting to be built off the back of Constellation. It sits behind 0/X's, triggering Constellation effects that help deal damage, recover life and clear the opponents field. It leans heavily on green for it's enchantment producing Weavers and Pharikas. It also fixes mana via green enchantments, recovers spent/lost resources thanks to both Reviving Melody and Nyx Weaver.  This deck is probably three colors, but I'll invest in it's strongest components and those are black and green.

Vraska is cheap, she has a home here and can deal with threats that get through deathtouch snakes and 1/4 walls. Pharika's instant enchantment making is worth investing in. I encourage readers to seek these out during prerelease as plenty of players will be disappointed they pulled this mythic. Keep in mind, I thought this card was worth my hundred bucks. I have a high tolerance for risk, but the pieces are all there for a good Constellation deck. That deck can easily deal with Pack Rat and can side in lifegain even if it is completely out of white via Grey Merchant. Surviving early flyers is accomplished by making enchantment spiders with the Renowned Weaver or playing Nyx Weaver. Both these cards trigger Constellation, can be recurred via Melody. Who's with me?

 

 

Insider: Journey Into Nyx Top 10

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Good day Magic players. It’s time again for another Top 10! Those of you who have been following me from when I was on the free side know that this is one of my favorite articles to write. Many of you can understand the joy of spoiler season and this is the culmination of that exciting time in our lives. Be sure to check out my Top 10 for Theros and Born of the Gods.

I’m looking forward to your participation as well, so clean off your keyboards and type up your top 10 in the comments. Whether you agree or disagree, let’s have some fun with Journey Into Nyx.

Overrated

Godsend

Let’s start with a firecracker. Yes this is the best equipment in Standard, but that does not make it the best thing you can be doing. When are you casting this overcosted equipment? You could cast it turn three and equip it turn four or wait until you have six mana and do both. Neither of those options sound appealing to me.

I will be surprised if this sees any play in Standard. +3/+3 and semi-unblockable are great and all, but there are much better ways to give your creatures evasion.

Dictate of Kruphix

I will admit that I am biased against this card. Strategies that would include a Howling Mine effect are polar opposites from what I am best at playing, so I might be undervaluing this card. From extensively looking over the available card pool, there does not seem to be anywhere near the amount of support necessary to make this card playable though. It is a powerful card but without the proper cards to go with it, this card is bulk box-bound.

Master of the Feasts

A three-mana 5/5 flier is crazy, but so is letting your opponent draw an extra card every turn in a format with efficient creature removal. This Phyrexian Negator lookalike is hard to evaluate, but the drawback is extreme enough to dissuade players from jamming this into every black deck they can think of. Don’t underestimate the drawback of this card. It’s much worse than Goblin Guide.

Eidolon of the Great Revel

There is a reason no dealer would buy my stack of Pyrostatic Pillars at this past GP and that’s because even in a format defined by one through three cost spells, the effect is not good enough. This will prove no different in Standard.

Keranos, God of Storms

Don’t get me wrong, I love drawing extra cards and getting free Lightning Bolts, but for five mana, I think we need a bit more immediate of an impact. I would compare this card to Assemble the Legion or Primeval Bounty in terms of power level and layover. I’m going to love casting Keranos in Commander but I don’t see this guy fitting into a Standard deck anytime soon.

Honorable Mention

Eidolon of Blossoms

My abnormal love for Verduran Enchantress does surpass that of most other Magic cards, but that does not necessitate immediate playability of this card. I’ve started seeing prison-style enchantment decks based around this card, Nyx-Fleece Ram, and Sphere of Safety.

This Eidolon provides a long-term advantage if you can keep it in play, but that’s the real problem, keeping it in play. A four-mana 2/2 is not my idea of sturdy. Oracle of Mul Daya did see a considerable amount of play with the same cost and stats so Eidolon may as well.

Modern

I’m very excited to jam Aegis of the Gods and Eidolon of Rhetoric into my Pod decks in Modern. Even if they impact Modern though, it will be as a one-of Pod target, not maindeck in a major archetype. As for Standard, neither of these effects are necessary at this time, but keep them in mind in case a combo deck emerges over the next year.

Banishing Light

I do love an Oblivion Ring or two in so many of my decks, but with the format looking more susceptible to enchantment removal, this may prove to be a liability rather than a catch-all.

G/B Dredge Possibilities

There are a bunch of cards to try out in my current Standard infatuation, Dredge, which I wrote about a few weeks ago. All of them are interesting and offer unique abilities to the deck. If the deck needs another enabler we have Kruphix's Insight, but if we need to focus on payoff Strengh of the Fallen is there to help us out too.

Both Pharika, God of Affliction and Nyx Weaver are extremely hard to evaluate. Sometimes Pharika will be a creature to help you battle, but the rest of the time, removing your graveyard goes against what the deck is trying to accomplish. Initially, I don’t like her in this deck for that reason.

The card I am most likely to try playing is Nyx Weaver. Not only does it help put more cards in your graveyard, it then buys you more time and returns something better to your hand. Spiders having reach is a valuable attribute as well but not one that makes or breaks it.

Just in the Overrated and Honorable Mention sections, we’ve already covered more cards than most sets. Now, onto the ten best cards in the set!

10. Hall of Triumph

Hall of Triumph

As one of the cards spoiled early in spoiler season, this card has not gotten much attention since we knew of its existence. This colorless Glorious Anthem is one of the cards I’ve been thinking about the most. It seems that every article I read is about how aggressive decks are the wave of the future but I’m always surprised when I get to the end of the article and they have not mentioned this card.

Certainly Honor of the Pure or Bad Moon would be much better because of their lower mana cost, but three mana is what we used to pay for this effect and it was still good then. Spear of Heliod sees some play in Standard and now every color has their own Spear. This card is potent and has a lot to offer aggressive decks.

9. Prophetic Flamespeaker

Prophetic Flamespeaker

Ophidian, Shadowmage Infiltrator, and Ohran Viper all saw play in their day. Just because we live in a different era in Magic history, that shouldn’t stop Flamespeaker from seeing play.

Focus on the color red drawing extra cards for a moment. That color doesn’t get card drawing because it’s too powerful. Tack drawing extra cards on a creature with double strike and trample and you end up with an extremely pushed card.

Even without drawing extra cards, I would consider playing this human shaman. Did everyone suddenly forget we have bloodrush creatures in Standard? Red has pump spells like Titan's Strength at its disposal right now too. If that’s not enough, the burn spells are efficient enough to force through your Thieving Magpie anyway.

It’s possible that the prophecy for this Flamespeaker is that he won’t have a home, but if that’s true, we need to change the future. I could easily see players flamespeaking their games in an aggressive burn deck or even a red-blue tempo deck. This mythic rare is full of possibilities for your future.

8. Bassara Tower Archer

Bassara Tower Archer

Every Top 10, I like to boldly predict the future. This is my bold prediction for Nyx. Did you even know this card was about to be printed? My guess is that the majority of players skimmed right past this Thornweald Archer upgrade.

Skylasher, Mistcutter Hydra, and Fiendslayer Paladin are all great cards but protection is not the same as hexproof. The protection creatures were just enough for the deck to find a small amount of success. Having access to a third cheap hexproof creature dramatically increases the power level and consistency of this deck.

All three creatures are green as well, so the deck can move in a number of different directions if necessary. This creature is one of the best cards in the set because it brings a fringe strategy to the lime light.

7. Iroas, God of Victory

Iroas, God of Victory

Nearly every other writer I’ve seen rates this card highly but I don’t have as high an opinion of it. If Iroas was in Born of the Gods, my attitude would be completely different. The metagame was in the perfect place for Iroas to be amazing, but with the other cards becoming legal in Nyx, my fear is that he will take a back seat to other cards making a bigger splash.

No matter what the format looks like though, Iroas should be given a chance to shine, even if it’s from the sideboard. So far, this Boros god has only been thought of in a traditional red-white aggressive deck, but it’s possible that his true home is Naya Hexproof. Iroas provides a potent ability for any aggro deck and only Mogis, God of Slaughter matches his whopping seven power.

6. Black Creatures

Brain MaggotGnarled Scarhide

Brain Maggot and Gnarled Scarhide both provide new tools for black. They are both solid role players and should see a significant amount of play. Gravecrawler and Mesmeric Fiend (or Tidehollow Sculler if you prefer Orzhov) are constructed-proven creatures. These new iterations of those cards will also prove themselves in a short amount of time.

I’m particularly impressed with the newest version of our little 2/1 for one. Having options to make him an early creature or an Unholy Strength makes for one powerful split card. This soon-to-be draft all-star will bring his one arm to battle in Standard right from the start.

5. Heroic Enablers

Launch the Fleet

Sage of Hours

There are a lot of cards that could make Heroic a playable archetype in Standard. Cards like Satyr Hoplite, Launch the Fleet, Sage of Hours, and Mogis's Warhound, which should see play regardless, all help flesh out the strategy.

If a Heroic deck is playable, some or all of these cards should see play. The problem is that Heroic is an all-in type of strategy. In addition, the cypher cards, which are the best enablers, suck terribly on their own. This leads to some awful draws with your aggressive deck.

4. Ajani, Mentor of Heros

Ajani, Mentor of Heroes

When I first heard there was going to be a new Ajani, I was ecstatic because he is one of my favorite characters in Magic. Then we found out he was going to be our first green-white planeswalker and I got more excited. Finally, I saw his text and I was not disappointed. He is actually good!

I try not to get too excited about new planeswalkers because they don’t impress me as much as they used to. Wizards does a much better job balancing the card type than they used to, which I appreciate, but it does lead to some rather unimpressive text boxes.

Ajani is different though because all of his abilities are strong. Planeswalkers with only plus abilities tend to be harder to remove because they have a higher loyalty than those with minus abilities. Ajani does both things a deck full of creatures is looking to do. Either he makes your creatures better or he finds you more creatures to play.

My initial concern was that he doesn’t protect himself, but now I think that is minimal because of how solid both his plus abilities are. Costing a mana less than Garruk, Caller of Beasts is an important upgrade as well. You must also be using some white mana, but five is a lot less than six.

3. Temple of Malady and Temple of Epiphany

Temple of Malady

Temple of Epiphany

Although it was tempting to take up two slots with the final addition to our Temple series, I gathered my willpower and made room for other cards. These two lands should have been with us before now, but having access to all ten two-color pairs opens up deck construction all the way instead of pigeonholing players into certain strategies.

Whether you want to play green in your Mono-Black Devotion deck, red in your Blue-White Control deck, or build a new deck with better mana, these lands will definitely impact Standard.

The scry lands are powerful enough that they should be seeing play in more formats. My friends and I drafted my Cube a couple days ago and the whole time I was wishing that I had access to these lands for my Cube deck. I’ll let you in on a little secret too, scry lands are not only playable but also potent in Modern.

2. Mana Confluence

Mana Confluence

As we are nearing the end of the list, I’m sure there are fewer and fewer surprises. If you read any amount of articles discussing our amazing game, you have heard how excited players are about Mana Confluence. It’s no secret that this land will impact every format, but the interesting part will be seeing how much of an impact it will have.

My inclination is that one damage a turn is more than what most decks can handle. If I’m right, Mana Confluence won’t be as big a part of the format as expected. The closest comparison I’ve seen is to Cavern of Souls. The Innistrad block land did see a considerable amount of play but it did not invade every deck in the format like some claim Mana Confluence will. Tapping for any color of mana is as strong as it gets, so it will definitely see play.

Whenever you obtain your playset of this land, hold onto them because no matter what happens with the price, the land has multiple applications. I think it would be better to wait to pick up your copies until it drops in price, but not everyone agrees it will be cheaper.

1. Athreos, God of Passage

Athreos, God of Passage

Just like Brimaz, King of Oreskos in Born of the Gods, I’m sure most consider Athreos to be the best card in Journey Into Nyx. (You can read what some of our other writers think about Athreos here and here.) These two cards are comparable in multiple ways.

Obviously they are both three-cost mythic rares, but more importantly, there is some uncertainty as to how much play they will see. They both are powerful enough that players will build decks around them, but whether they dominate will be another story.

The most important is not if Athreos will see play but which Athreos deck will be the best. Yesterday Patrick Chapin wrote about a black-white aggro deck featuring an insane 24 efficient one-mana cost creatures! Will zerg-rushing your opponent and then following up with the Orzhov god be the best way to go, that I am not confident of, but it’s definitely a start. This three-mana god deserves to see play and I can’t wait to brew with it.

~

To sum it up, Journey Into Nyx is full of competitive level cards waiting for players to use them. There are so many playable cards in this set that it was harder than usual to narrow them down to just ten. I’m confident with the list I put together though.

The only thing I’m disappointed about is that we did not get an enchantment land. All the artifact lovers get their artifact lands, where’s my enchantment land? Oh, well. Post your thoughts in the comments as to whether I’ve over- or underestimated a cards strengths and weaknesses.

Until Next Time,

Unleash your Journey Into Nyx!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

The Slowest Way Possible to Win a Game of Magic

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I know this is something we may grumble to ourselves when we get paired against the Control deck, but it's not something that we usually actually encounter.

Until now.

Reddit comes through again, and in an odd subgame of finding the slowest possible way to win the game, they have determined a clear winner. In fact, there's so much math involved in determining this, I won't even try to understand that. I'll just trust them.

And they tell me it takes 21024 +9234 turns to win the game.

I don't even know what that means, but here's the "combo." The rules of the game basically involve a deck that cannot win the game except through its own power, in the slowest way possible, while playing against a brick wall.

The seven cards in the opening hand, that one will cast to win the game, are:

Lotus Bloom

Dwell on the Past

Doomsday (we all knew it would probably involve this)

Ivory Tower

Emerald Medallion

Growth Spasm

Magus of the Tabernacle

The secret to winning the slowest game possible.
The secret to winning the slowest game possible.

In case you were curious how to win this slowly, here's the full breakdown. Maths. Don't say I didn't warn you.

Insider: Journey Into Nyx Prerelease Primer

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It’s that time again. Time for the set review! If you’re not familiar, this is both a financial review of the set but also my trading plans for the prerelease itself, which doesn’t always align where I expect cards to settle three months down the road.

For those of you not familiar with how I do set reviews, I start by giving you all a little credit. I don’t go card-by-card through the entire set and waste thousands of words telling you that obviously bulk rares are, in fact, bulk rares. Instead, I try to hit on the cards drawing the most hype as well as those I feel like you need to have on your radar for one reason or another, whether they be sleepers, overpriced, or so forth.

If you want to hear some financial thoughts besides mine on the new set, make sure to check out the latest episode of Brainstorm Brewery when it comes out next Friday at GatheringMagic.com. We usually do the set reviews the week before the prerelease, but this week we were lucky enough to have Director of Magic R&D Aaron Forsythe as our guest on the cast, so we pushed off the set review a week.

In League of Legends parlance: Worth.

Caveats

With that said, I want to take a moment for a brief aside. We’ve got a ton of new readers here on QS lately, and that’s great. It means more opinions in the forums and more collaboration in general. It also means that, as writers, we have to keep our game up because some people reading this have maybe never read a single thing I’ve written before.

I feel like I should make a point that I’ve made elsewhere but not necessarily in a while. Here goes.

Do not blindly trust me.

I’ve been doing this for a while. I’ve been a weekly columnist for more than three years and I’m highly active in the community. I’ve been responsible for some of the best called shots on here, from Stoneforge Mystic to Huntmaster of the Fells to Boros Reckoner. I like to think I’m pretty decent at this speculating game.

I take accountability very seriously. When I first began writing, back in the Wild West days of MTG finance, so to speak, no one was accountable in their articles. There’d be a ton of “I hope you took my advice on this card, it went up two dollars!” while never mentioning the $20 card they told you to buy into that dropped to $15.

So I started set reviews, and more importantly, looking back on those set reviews and grading myself, as I did with Born of the Gods last week.

And guess what? I’m wrong, too. Everyone is. No one can bat 1.000, and in baseball you’re a pro if you’re successful one out of three times.

So don’t take my advice just because it’s my advice. Consider my reasoning on cards, take it into account along with what other people are saying, and at the end of the day make your own decision.

The Cards

Ajani, Mentor of Heroes

I think we all know $30 is overpriced, but where will this settle? I think it does actually have some Standard applications, simply because it tops out an aggressive or midrange deck and provides great value with both +1s. The Gain 100 life is more cute than good, but it sure is fun.

Keeping in mind that everything here is a third-set card and won’t be drafted very long, I think $15 is pretty reasonable in a few months.

Godsend

At $15, this has to be the most overpriced card in the set. It’s cool flavor and cool abilities, but it’s not very good. Basically we’re looking at a souped-up Whispersilk Cloak here, except they can choose to block when they need to. $5 mythic.

Gods

All are good, and all are overpriced for now. I expect all the gods to follow an Eldrazi-type route, where they languish a little in Standard pricewise but perform strongly in the following years thanks to casual appeal.

And damn, are these sweet for Commander. (Almost) all of them. Wait for Journey to reach the end of its drafting cycle, then stock up hard on these, particularly foils. The black-white god, Athreos, is especially good in Standard, but it’s not $30 good. I don’t want to predict a floor for each individually right now, but I know that as soon as they start to level out in price I’m moving on these.

Worst Fears

It’s a Mindslaver, people. Nowhere near as good as the card it’s modeled on, of course, but good in Commander nonetheless. This will plummet from the already-low $2 and I’ll be picking them up, especially foils.

Dictate Cycle

It seems there’s more cycles to generalize around than usual, but all the Dictates (maybe less so the Anthem) are nuts in Commander. They took staple Commander effects and threw them onto colors. Giving them flash is sweet value, and I particularly like the green, black and blue ones for Commander.

It’s interesting how Commander seems to drive so much these days, but it’s true. These are all awesome in the format, and the foils especially will go high since this is a third set and all. When these bottom out two months after release, that’s your window.

Mana Confluence

Interesting card here, and one I think maybe most deserving of the prerelease price. We have a land that can go into a variety of decks in a variety of formats, and comes from a third set. The immediate comparison is Cavern of Souls, except Cavern was actually opened more than this will be.

So is $20 right? I think it will probably see time at $12-15 in Standard, but I wouldn’t be at all surprised if it’s $20 again 18 months from now. Commander. Standard. Modern. Cube. Maybe Legacy. That’s a lot of formats where this can go.

The one thing to worry about is that with a generic name like Mana Confluence it could be reprinted often, and I wouldn’t be surprised to see that happen. So be wary of that.

Master of the Feast

Yeah, this card is actually pretty good, if only because of context. Of course giving your opponent cards in a vacuum is bad, but the mono-black Aggro decks have been tearing up Magic Online in Block, and I’m sure they’ll be looking at these. At $4 I don’t hate trading for them.

With a Block Pro Tour coming up, we could see big movement on something like this or Herald of Torment or Pain Seer. This is something I’m sure I’ll revisit as we approach the Pro Tour, but worst-case scenario getting into these at $4 you get out at $2 a month from now.

Temple of Malady

This does a lot to help the G/B Dredge deck, along with Mana Confluence. I’ve been going on the forums about Nighthowler and Shadowborn Demon, and both have shown movement. I’m not sure how long you have left to get in on these, but if the deck breaks out this Temple will have a part in it. That said, $6 is probably about right.

Temple of Epiphany

This is the Temple to pick up this weekend at $6. Not only does it help, along with Keranos, to push the UWR Control decks, but this is pretty much an auto-include in the Blue-Red Combo decks in Modern. Huge fan of this one, even more so if it drops low a month or two after it releases.

These two Temples will be opened less than any of the others, and that bodes really well for Epiphany especially in the future.

Banishing Light

Despite a ton of printings, Oblivion Ring was a solid quarter on buylists for a long time. Now we have the replacement, and it’s only been printed once (so far). I know it will be printed regularly, but I also know this is a really solid throw-in this weekend.

 

I’m looking forward to the prerelease, and I hope you are as well!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

 

P.S. I just wanted to call attention to Coopes, one of our members. He's having a birthday, and celebrating by giving away free stuff to the rest of us! I'm a fan of The Hobbit too, but I will admit I haven't gone as far as he has. +1 if you get the reference 🙂 Anyway, make sure to wish him a happy birthday on the thread here!

JOU Prerelease Prep – Combat Tricks and Optimizing Your Pick

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Here at QS, we love the website Hipsters of the Coast. They read our stuff, we read theirs; it's a great friendship. When HotC comes up with something great, I want to share it with all of you.

Planning to play the prerelease? It might be good to know what might blow you out.

This article has some good graphics that may help, and I think everyone should check it out.

(click images below for full-size versions)

born of the gods instandt page 1

born of the gods instants page 2

Elsewhere on the internet, spikey players are talking about which color box to take to make sure your seeded pack gives you the best chance of winning. The best discussion I saw was on the spikes subreddit, seen here.

The consensus seems to be that white is the best color given its solid creatures and its superior promo. It's hard to argue. Also, white has a chance at an Athreos in its seeded pack so given all of those factors, white is the clear favorite.

Green has a chance at Ajani (JK, green can only get Kruphix or Pharika, apparently), though, and solid creatures although the promo is lacking. Blue has the best tempo stuff and its fliers are solid, so Green and Blue seem like they are favorites for everyone's backup colors.

Can we really rule out Black? Having so many good removal spells is going to make it a force to be reckoned with. Red has burn and I won the Theros prerlease on the back of some burn, some efficient creatures and a Purphoros, God of the Forge. If they run out of White, or if you are at the prerelease to have fun, there is a case to be made for every color, so just play your favorite. You can't be variance, after all, and a good Black box will always beat a bad White one, no matter how good their promo is.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Journey Into Nyx, Sealed, StrategyTagged , , 8 Comments on JOU Prerelease Prep – Combat Tricks and Optimizing Your Pick

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Insider: Prioritizing for the Prerelease

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With real life taking priority lately, I haven’t played a single game of Magic in more than a month, but this community is a funny thing. Between listening to several podcasts a week, watching coverage, and reading articles, I don’t feel like I’ve really been away from the game. I’ve still been doing a little speculating, theorycrafting, and updating my cube. Nearly all of the people I follow on Twitter are Magic personalities. But playing the game? Who has time for that?

Well, I do now: this weekend, for the Journey into Nyx prerelease. A Magic prerelease feels an awful lot like baseball’s opening day to me. Everything is fresh and new, nobody really knows how the season is going to turn out, and there is lots of pizza (sadly, this is where my analogy falls apart, as I’m more of a hot-dog-and-nachos kind of guy at the ballpark). On opening day/prerelease, players/cards are still question marks—nobody knows how they will perform individually, both in-game and financially. On a macro level, nobody really knows which decks/teams will dominate. The community can make educated guesses, but as we all know, sometimes things turn out rather differently than we expect.

If you can’t tell, I love Magic prereleases. There’s just something different about playing with new cards, in a good way. From tournament grinders to the purely casual, all types of players attend these events. Whenever Magic takes a backseat in my life, it only takes a prerelease to reinvigorate my interest in the game.

Prioritizing

Because these events are few and far between, I like to clearly determine my goals and priorities beforehand to maximize the brief time I do get to spend prereleasing. As cliché as it is, I do firmly believe that you should be attending these events primarily to have fun. As financiers, sometimes we attend events with an all-business, I-will-make-money attitude. Often we don’t even play in the event in question. That’s appropriate for PTQ's and GP's, but I believe in playing the prerelease. Of course you can make trades all day, but this is a casual day to kick back and enjoy the game of Magic for once*. And of course, playing with new cards will give you a better idea of whether they’re worth buying later.

*Not applicable to shop owners/TOs

Winning the Prerelease

I’m at the prerelease to have fun, and to me, nothing is more fun than winning. It doesn’t mean I can’t be friendly and welcoming to new players, but I view the prerelease as an opportunity to pay for drafting for the entire season (at least until my LGS flattened the payouts—now a prerelease win is just good for a few weeks). That means playing tight and being familiar with the new cards.

I can’t recommend enough listening to the Limited Resources podcast in preparation for the prerelease. Last week, Marshall and Brian invited judge Joe Bono to educate the audience on the new and returning mechanics in Journey into Nyx. This is a great way to be sure you have a good understanding of the rules, which will allow you to make optimal plays at the prerelease. Later this week, LR will post a common/uncommon set review, going through every card and evaluating each one specific to Limited. If you have a long commute or some work that will allow you to double-task with a podcast, this is a pretty easy way to go into your prerelease prepared.

Keep in mind that the format isn’t changing that much. We’re going to be getting two packs of Theros and one of Born of the Gods in our prerelease packs, so playing Sealed or Draft events leading up to this weekend will offer some preparation. In any case, be aware that the BTT format was pretty aggressive—if you wanted to win, you needed to be able to beat white-based heroic aggro, especially paired with red or blue.

With this in mind, there’s only one prerelease pack I’m even considering. The white promo, Dawnbringer Charioteers is head-and-shoulders above the other promos, has the lowest mana cost, and is analogous (but so much better!) to two the best commons from Theros and Born of the Gods: Wingsteed Rider and Akroan Skyguard. I usually don’t think the right choice is this obvious, and my biggest fear is that there won’t be any white packs left when I play my Saturday evening event. I haven’t heard any other opinions on this matter, but I’ll be legitimately surprised if anyone who knows the format well says differently.

Bye, Return to Ravnica

If you haven’t gotten rid of your Return to Ravnica block cards, this is the time to do so. I repeat: this is the time to do so. I’m excepting eternal playables, of course, but your Standard-only stuff? Boros Reckoner, Nightveil Specter, Desecration Demon? I’ve been out of them so long that I don’t even know where these cards are priced these days, but the only reason to be holding them anymore is if you are playing them frequently. Even then, consider switching to a different format or deck for a bit, because these are going to decline sharply in the coming months.

Of course, be on the lookout for folks that have the same idea, but haven’t caught on to not trading eternal-playables like Abrupt Decay, Deathrite Shaman, Supreme Verdict, and the like. I don’t expect these cards to drop much at rotation. Or ever, for that matter.

Hello, Journey into Nyx

I’m a pretty big proponent of trading away hype-fueled new cards for underpriced old cards, but there are a few JOU tools I don’t mind picking up in trade this weekend.

Kruphix, God of Horizons seems relatively underpriced at around $8. This is guaranteed—I mean absolutely guaranteed—to be a Commander staple. If it does anything in Standard, $8 will look like a nice buy-in. I’m not convinced that will happen, but I don’t think any copies I can trade for at the current price will end up becoming regrets. If this drops to $3 or $4, I’m buying in hard. Remember the 1:2:6 of Journey compared to Born compared to Theros.

Temple of Epiphany will see play in Modern combo decks, I’m fairly certain. Again, the 1:2:6 ratio suggests that this one will be more expensive in the long-run, so I am all too happy to trade Theros temples one-for-one for this.

Battlefield Thaumaturge is only about $2 and seems breakable. I don’t love it, but I think it’s worth it as a deal-evener or if you can trade up. It’s funny thinking of trading up into $2 cards, but you know what I mean—a few bulk rares won’t be missed, and if this hits at all, you’ll be glad you acquired it. It’s obviously designed with strive in mind, but I have a sneaking suspicion in may also be a plant for the next block.

Hall of Triumph is currently less than $1. I think this is a $3 or $4 card long-term. It will probably drop further before the growth starts, but I will trade for all of these I can at the current price. I’m almost sold on buying in on this one.

Honestly, I don’t pay a lot of attention to prices during prerelease season, because the vast majority of them are way too high. Looking down the current prices for Journey into Nyx, I’m actually surprised at how reasonable a lot of cards seem. All of the Dictates seem potentially playable and likely to be casual favorites, and none are very expensive. This may be a rare prerelease where I acquire more new cards than I trade away. I’m pretty excited by this set.

Have Fun

Again, have fun at the prerelease. Be an ambassador for the community and make sure that other players—especially young or new ones—have a good time. Play tight and trade smart, but remember the jovial atmosphere these events are supposed to have. And find a prerelease with food! I’m looking forward to the pizza most of all.

 

 

Insider: The “Penny Stocks” of Magic

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Welcome back, readers!

Today's article will focus on the cheap "penny stock" cards that seem like sound investments. Now, every "cheap" card might be considered a potential penny stock, so we need to isolate the diamonds from the chaff. In order to do so we want to establish some parameters.

  1. Limited to a single printing (or reprinted only in a specialty box/set/etc.) - The reason for this is that these types of cards will have a decent amount of demand (or potential demand) and the fewer copies on the market, the higher the likelihood that they spike suddenly.
  2. Low buy-in price - I'm going to set this parameter to $0.5 or less. This will allow me to get a decent number of them without assigning too much of my available investment capital into them and limits the amount of risk I'm willing to take. Obviously this parameter is subjective and every investor should set it based on their risk tolerance.

So now let's go over some of my picks and the reasons for them.

Crystal Ball

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This is a bad Sensei's Divining Top, but the massive demand for that card (at $18-$25 each) means that plenty of EDH players are forced to look for cheaper alternatives. Of course Crystal Ball is also not too bad with Top, as you can bottom cards to dig one deeper with Top itself.

Deceiver Exarch

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(While this was reprinted in Commander 2013, given it's a one-of, I don't believe significant supply was added to the market). Currently this is the kill card of choice over Pestermite in Modern Twin decks because it's safe from Lightning Bolt and Lightning Helix.

Buried Ruin

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This card has quickly become a staple in almost all EDH decks that feature a lot of artifacts (whether they are blue- or red-based). It's an uncounterable recursion ability that can form a solid card advantage loop with Crucible of Worlds.

Pyretic Ritual

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This is one of the rituals of Modern storm decks. Currently it's right around the $0.5 mark so it might waffle over the desired price range at times, but it's a great pickup for Modern season. It's unlikely to be reprinted before Modern season begins and if storm decks continue to be popular (especially among the game's very best--Finkel and Budde) then I expect an uptick in demand.

Squadron Hawk

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This little guy was around $1.50-2.00 as a common during his Standard heyday. The ability to shuffle and tutor up three extra cards is amazing in a format that allows you to Brainstorm copies back and retutor them later. You can use them to chump block larger creatures quite easily and they can be equipped with Swords, Jitte or Batterskull to become a sizable threat with built-in evasion.

Timely Reinforcements

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This card was the bane of mono-red (along with Kor Firewalker) for quite some time. Not only does it gain life, it also provides blockers for future attacks, putting it in the excellent sideboard camp for control decks. The fact that in Modern and Legacy it can be flashed back with Snapcaster Mage is gravy.

Ancient Stirrings

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This common never really found a home in Standard, but has proven a major player in R/G Tron decks of Modern. The fact that it can dig for a land, an eldrazi, or an artifact gives it a lot of use in EDH as well.

Bant Charm

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This is one of the better charms in the cycle. Its abilities are highly relevant in EDH and there's even potential in Modern.

Crib Swap

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This is one of the great EDH removal spells that doesn't see nearly as much play as I think it should. It's more expensive than Path or Swords, but what your opponent gets in return is often far less troublesome than another land or a bunch of life. The other beauty is that it can be searched up with any creature-specific tutor (Goblin Matron, Elvish Harbinger, etc.)

Flame Slash

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While this was in the Sorin vs. Tibalt decks, those weren't nearly as popular as some other duel decks, so there are likely far less of those copies than you'd think. This card is often the Spellskite killer of choice for Twin mirrors. It does rotate in and out of favor so it's preferable to get them now (while they are out of favor) than when they are back in.

Forked Bolt

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This card rotates in and out of RUG Delver decks all the time as one of the flex slots. The ability to split up the damage makes Forked Bolt a very useful utility card that can always be aimed at the opponent's dome in a pinch. Its sorcery speed is one of the few major drawbacks.

Glimmerpost

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This is one of the staple cards in any 12-Post deck and was easily a $0.75-$1.00 before Cloudpost's banning in Modern. Since then it has dropped to less than $0.25. Its unique land type makes it likely to not see print again (except in some sort of specialty product). If another locus land is printed you can expect demand for this to soar.

Gut Shot

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Being a Phyrexian mana spell, the ability to reprint it (thematically) is limited. Free spells are something to always keep an eye out for, and the more one-toughness creatures that get printed, the more targets this spell gets.

Leatherback Baloth

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Ironically his triple-green converted mana cost used to be his biggest downfall for eternal formats. Now, thanks to the devotion mechanic it's actually a plus for the heavy mono-green devotion decks. The fact that you get a 4/5 body on a three-drop certainly doesn't hurt his desirability.

Loam Lion

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Again I realize this one has a caveat on not fulfilling the "printed once" clause of our requirements, but he appeared in a duel deck as a one-of so I don't feel too worried about significant supply being added to the marketplace. His demand and price are directly tied to the success (or lack thereof) of Wild Nacatl, which hasn't proven itself to be much of a danger yet in the current Modern metagame. Should a Naya (or 4/5-color) Zoo deck rise to prominence in Modern, this guy easily jumps to $1.50-$2.00.

Mental Misstep

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Being legal in only one format (Vintage) has depressed the value of this card to its current $0.5. Should it ever end up unbanned (more likely in Modern than Legacy as Modern has a lot of one-drops, but nowhere near as many as Legacy), it would immediately jump up in value, likely to $6-8 dollars.

As it has remained pretty steady at $0.5 I consider it a relatively stable, safe bet with a lot of potential upside. Enough that I myself have close to 80 of them (just in case). This is my pick for the card with the most potential, because its current value is completely due to its banning in both Legacy and Modern.

Mercy Killing

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This guy's a local EDH favorite in green-white decks as it can remove indestructible creatures as well as turn one large creature that's about to die into a ton of small tokens. The card has a lot of utility and is great for politicking an EDH game.

Nature's Claim

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This one really suprises me, given it sees play in all formats (from Vintage, to Legacy, to Modern) and was from a second small set that wasn't all that popular (save for Jace, the Mind Sculptor). After Mental Misstep, this is the next one I'd go deep on.

Signal Pest

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A staple in many of the hyper-aggro Affinity lists. This card can go into any hyper-aggressive deck (thanks to its one colorless mana cost), was printed in a second smaller set and the set itself was considered far weaker than either set it was sandwiched between.

Spreading Seas

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Another common that sees play in Modern sideboards (and some Merfolk maindecks). It does a great job messing with somewhat shaky Modern manabases and serves as an out to manlands which often cause problems for a lot of decks.

Market Watch: Akroma, Angel of Fury

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In case you didn't know, every week over at www.empeopled.com I do a short article titled "Market Watch." The idea is to find undervalued cards that haven't really caught the attention of the general public yet, even if we've been talking about them in the Quiet Speculations forums for awhile.

Anyway, this week I wrote about Akroma, Angel of Fury, the planar-shifted version of the big Angel herself.

Yeah... that's a lot of abilities.
Yeah... that's a lot of abilities.

.....

The big Angel herself. No, I'm not talking about Avacyn, who has laid claim to the title most recently, but Akroma, the original big-name Angel. Sure, Serra Angel may have been the first, but it's Akroma that came along with a mess of abilities and made players drool at the possibilities.

She was so popular, in fact, that Wizards decided it was time to throw a little chaos into the mix, turning Akroma red in Planar Chaos. And players loved her again, so much so that she was reprinted in the original Commander product.

 

Read the full entry here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Conspiracy – What Do We Know?

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Now that Journey into Nyx is fully spoiled and I have you started on a few leads to try out testing wise, let's take a minute to talk about Conspiracy.

We know a few things so far. From the Wiki,

Conspiracy is a Magic: The Gathering format to be released on June 6, 2014, cryptically announced through a strange card at the Born of the Gods prerelease events at a game store in the Phillipines. It's designed to be the first ever multiplayer draft format and is released as boosters, with the usual rarity makeup of 11 commons, 3 uncommons, 1 rare or mythic rare, and 1 token or marketing card. The tagline for the set is "Pick. Plot. Play." Many cards from past expansions show up in Conspiracy, but there's also 65 new cards, most of which are legal in other variants of play.

Gameplay
Unlike normal drafts, where players pass around boosters pulling out the card that they want each time, Conspiracy has drafts of six to eight players who split up into two groups for a free-for-all. Card mechanics will deal primarily with the adjusted format of draft, such as Cogwork Librarian's effect, which allows a player to exchange it for a different drafted card.

In addition, we have a few spoiled cards, most recently, Dack Fayden, the protagonist from the IDW comic books series and undoubtedly some other Vorthos stuff you all have a better handle on than I do.

Did I hear... Vintage playable?

Also, Cogwork Librarian, a card that shows us that Conspiracy will be a unique drafting experience to say the least.

And Magister of Worth, some sweet-looking RK Post artwork that got the Conspiracy ball rolling with its "accidental" inclusion in a prerelease pack.

Good news from Mark Rosewater's blog, also.

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So we know Conspiracy won't be a limited print run, we know the full Dack Fayden and we've seen Cogwork Librarian and Magister of Worth. Anyone following the #MTGConspiracy hashtag will know that the excitement around Journey Into Nyx has overshadowed this weird, draft-based set. Check the #MTGConspiracy hashtag everyone once in a while, but if anything develops, you know you'll find it here.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Dack Fayden fully spoiled!

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Did I hear... Vintage playable?
Did I hear... Vintage playable?

 

After some impressive sleuthing, those crazy kids over at Reddit finally deciphered the Multiverse's greatest thief! It's a pretty cool story, involving typing secret words into DailyMTG articles and using cyphers from cryptic Twitter accounts. Basically, Wizards' community relations department does a great job providing these Easter eggs for the fandom, and I love following along.

So Dack Fayden is pretty awesome. He hits the streets legal in Legacy and Vintage, and it's the latter where I've heard talk of him making an impact. Not only can he steal mana in the form of Moxes and stuff, but the draw/discard ability is also relevant. And nothing is more relevant than the converted mana cost of three, meaning you can actually deploy it in time.

With this on the menu, I can't wait to draft Conspiracy when it releases this summer!

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Conspiracy Spoiler, Feature, FreeTagged , , , , , 61 Comments on Dack Fayden fully spoiled!

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Insider: Pick of the Week

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You thought I was going to give you some specs to pick up, didn't you? Well, you're hooked now. Try and contain your disappointment, I have something that is actually pretty useful to go over and can potentially make you more money than even the spiciest spec.

I talked a bit about buylisting these last few weeks, but I want to talk today about something you'll need to do before you can even get to that point: picking a collection.

Are You Doing a Tutorial on Shoe Tying Next?

Okay, wow, tough crowd. This isn't mean to insult anyone's intelligence, it's meant to demonstrate a few ways I save time when I pick collections.

Since you're all insiders, you have access to Trader Tools. Since the site I use for buylisting primarily is Trader Tools, I use Trader Tools as a...er...tool when I pick collections as well.

Even if you use other methods to buylist, I still recommend taking a few seconds to do some research before you pick. I have spent enough time on buylisting to know that there are always going to be surprises. There are a few different reasons why stores put cards on their buylist.

  • They are seeing a ton of play in a format people are playing right now.
  • They have a ton of casual appeal.
  • They ran out as a matter of course.
  • They think they will go up.

Some of those things you can predict, and some you can't. Sure, it's obvious that you pick Lightning Strike out of Theros. But how many of you are picking Spellheart Chimera? All of you? No? Really?

Well, I pick the Chimera, and that's because I spot-checked the set before I picked it and I noticed that Spellheart Chimera is (today) buylisting for almost the same amount as Lightning Strike. Don't believe me?

There was an error retrieving a chart for Lightning Strike
There was an error retrieving a chart for Spellheart Chimera

While it's not that surprising that an uncommon should buylist for as much as a common, we're talking about a big gap in appeal here. Lightning Strike is a functional reprint of a staple burn spell and gets play in Standard red decks. The other you can find in trash cans after a draft and appeals mainly to casuals.

If you are about to pick a big pile of Theros cards, wouldn't it be useful to know if there are any surprises like Spellheart Chimera?

There is a quick and easy way to do this.

sort

This is the home page of Trader Tools. The arrow points to a dropdown that allows you to sort by set.

When you click the button, it will bring up a page with the entire set sorted.

sort

The set view page has a few filters you can click. If you click the dollar sign the arrow points to it will sort by buy price. Click it once to put the lowest buy price on top, click it again to put the highest on top, sorting the set in descending order.

sort

That's more like it. Elspeth is on top where it belongs, followed by Stormbreath Dragon, etc. Still, you don't need Trader Tools to tell you to pick Elspeth, Sun's Champion out of a collection. That would be ridiculous. So let's scroll down a smidge.

sort

Do you pick above a nickel? If you do, Burnished Hart is a card you have likely been missing. You don't have to pick Hart out, but now you have the option. You know every time you pause for a tenth of a second to drop one into a pile, you've made $0.07, which by my calculations, is better than a shotgun blast to the torso.

If you feel like picking these out to pad an order to Adventures On, you know that a pile of these will help you pay for shipping. Flat Rate shipping containers make it possible to make money doing that. If you're not inclined to pick them, fine, but at least you know that they have value.

What about an older set, potentially before you started playing Magic? Same procedure.

sort

Sure, you would have pulled Wirewood Symbiote and Undead Warchief and Pyrostatic Pillar but how many of you

  1. Pick Pemmin's Aura; or
  2. Know Pemmin's Aura is worth more than Tendrils of Agony?

Sure, if you do this enough, you might know that off the top of your head, but if you don't, taking a bit to refresh yourself before you do a big pick will make you miss fewer picks. Trader Tools is a good resource and you have access to it, so make the most of your subscription and use it if you need it.

You want to make the most of sorting Trader Tools by set? You may not like to hear it, but...

You Have to Sort the Collection By Set

Yes, this sucks. However, as I said in previous installments, it is going to save you time in the long run.

I mentioned before that I take all the white-bordered cards out of the collection and put them in one box, take the old-bordered cards and put those in one box and put the modern-bordered cards in a third. This makes the set sorting process much less overwhelming.

I also hold the cards upside down so when I flip through them, I can quickly flip through and see the expansion symbols. It's more important to see that than to see the card name, so since I am right-handed, I flip the cards upside down so I can view more cards in less time. This was one of those ideas that I was mad at myself for not thinking of sooner.

Since I like to sit on my computer and watch Netflix while I do boring stuff like sorting sets, I keep a window with Trader Tools ready to go in case I want to look something up.

Do You Advocate Set-Sorting Everything Before Picking?

I really would not. I tend to do a "rough" pick, erring on the side of caution and "overpicking", which means I will assume a card is a pick rather than not. It's easier to put a card back in the box than to realize later that Night's Whisper is worth more than $1 and you left about a dozen of them... in one of those four boxes you just picked.

Not wanting to leave cards in the boxes is one of the main reasons I will take a minute to check every set for surprises. You can quickly bring up each expansion set, sort by buylist price and check for cards that you didn't expect before you pick the cards. This may seem a little bit time consuming, but if you are confident in your picks, you will pick faster and that will ultimately save you some time in the long run.

Sure, you may lower your chances of missing something if you sort everything first before you pick so you can check the entire set against the list of picks on Trader Tools, but how much is your time worth?

A lot of the things I am suggesting are designed to save you time, and wasting it this way isn't worth the small amounts of value you will avoid missing. I think taking a small amount of time to refresh your memory is a good investment that will pay itself off in time saved, but looking up every single card in Trader Tools is not worth it.

This Card Should Be a Pick!

Maybe it should. I went over the reasons a card is a pick and the opposite can be true. A card that a dealer has a ton of but is a pick ordinarily might not be on the list at the time you're buylisting.

If I run across a card that I feel like I shipped last time I buylisted, or which is better than its price would indicate, or if I am just unwilling to ship for the price dealers are paying, I have a special box set aside. I put those cards there and sit on them for a little while.

The next time I buylist a major order, which could be a week or two later, I will recheck some of those cards. A lot of the time, I will ship a significant portion of that box. Some things were being underpaid on and I will find that, in time, the price is more fair.

Also, cards that go above the number of copies a dealer will take go into this box. I could ship them to the next dealer on the list for cheaper, but I like to sit on them to see if the original dealer paying the best raises their quantity again. If it's a hot card, they will blow through copies and need more. If it's not a hot card, it isn't a big deal, and its price usually doesn't make it worth bothering about.

One technique I will use to identify cards like this is to sort by spread.

sort

Clicking the icon I indicate here will sort by spread. Click once to put the highest spread on top. You can check this for cards with high retail prices. If you find a card with a decent retail price and a high spread, those are cards to sit on.

For whatever reason, dealers are not jazzed about picking those cards up. You can wait to see if the price goes up later.

What do you have to lose? The opportunity cost to having collection fodder is low and if you make more money just because you sat on a card with an artificially high spread, you did well.

If you click on the icon twice, it will put lowest spread on top. Looks like there is a negative spread on Spark Elemental right now. I had no idea until I picked a random set to take this screenshot. Who knows what you'll find if you spend some time perusing Trader Tools?

Until Later

That's all I've got for you this week. If you have any questions, or want to tell me I suck, leave it in the comments.

Jason Alt

Journey Into Nyx and the Future of Standard: Part II

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With the full Journey Into Nyx spoiler released, it's time to really get down to business. Outside of an Oblivion Ring "reprint" and a Deicidedly playable piece of enchantment hate (get it?), there's not a ton more going on in JOU than I discussed last week. I'm still liking the set quite a bit more than Born of the Gods, but ultimately I would have liked one or two more playables. Alas, this is not the time for wishing, it's the time for brewing.

Ignoring Mana Confluence is an impossibility. This card is generating a lot of buzz about new two, three or even four color decks- even a few dreamers looking to give Chromanticoring another try. Mana Confluence will add consistency to the Rakdos Spike Jester decks that have seen some success in Standard, the Golgari "Dredge" deck that Conley Woods introduced to the world, and the various flavors of Naya that pop up periodically. At this point in time I wouldn't be the least bit surprised to be paired against any three-color combination as the community works on solving the optimal home for Mana Confluence.

Personally, I have the fear. The benefits of Mana Confluence come at a very real cost, and I'm not talking about its pre-order price tag. I wouldn't be surprised to see Eidelon of the Great Revel dominate a Confluence-invested metagame, and Searing Blood is just a beating against aggressive decks with painful manabases. If I had to play a Mana Confluence deck, I'd be using it to cast this guy:

Better mana and another body is exactly what hexproof needed. Brad Nelson wrote this week Banishing Light will be a strong force against hexproof decks, but a sorcery speed answer to an aura is more akin to "not losing" than winning. I'd be more concerned about Deicide than anything, as it can actually removal Unflinching Courage before the monster bearing it ever connects, but even still the greatest obstacles will remain playing around Devour Flesh and Supreme Verdict.

Fortunately, Voice of Resurgence is still pretty good at combating edicts and wraths alike. It does open you up to Searing Blood to an extent, but in general the hands that beat most aggressive decks are going to have a tough time against a good draw from a hexproof deck. Unflinching Courage on a hexproof creature or against a tapped out opponent really does just steal a lot of games. Naya has been the preferred shard for such decks leading up to JOU, and I don't see this changing. If I had to register the deck tomorrow, I'd play something like this:

Naya Hexproof

Creatures

4 Gladecover Scout
4 Witchstalker
4 Voice of Resurgence
4 Bassara Tower Archer
4 Ghor-Clan Rampager
2 Fiendslayer Paladin

Spells

4 Ethereal Armor
4 Madcap Skills
4 Unflinching Courage
4 Selesnya Charm

Lands

1 Mountain
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
1 Temple of Abandon
4 Temple of Plenty
4 Mana Confluence

Sideboard

4 Boros Charm
2 Fiendslayer Palandin

Most lists currently opt for maindeck Boros Charms and Chained to the Rocks, but I think that you're better off running a maindeck that is on a consistent game plan of "do better things than the opponent" and sideboarding in to the appropriate chunk of interaction for specific matchups. I'd take my list with a grain of salt, as this type of strategy has never been my wheelhouse, but I stand by the general point that I believe that Naya Hexproof gains the most from the addition of Mana Confluence.

Conversely, let's say that I don't want to play a Mana Confluence deck. Let's also assume that I don't want to keep playing Boros Burn. If I had to pick up such a deck, I would stand by my praise of Gnarled Scarhide and give Monoblack Aggro a go.

What we need to figure out then, is what Gnarled Scarhide does for the deck in order to determine what what cards should be cut from existing lists. What we gain is a third excellent one-drop and a third bestow creature. This means that we have two reasons to keep our curve as low as possible; we have a critical mass of early plays and many of our efficient beaters double as late-game spells. The cards from existing lists that have become suspect live at the top of the deck's curve.

There was an error retrieving a chart for Desecration Demon
There was an error retrieving a chart for Lifebane Zombie

These monsters are all-stars in the devotion-based Gray Merchant of Asphodel style deck that has been dominant in Standard, but they're both the kind of card that is befitting of a deck that looks to play long games. Not only is Desecration Demon expensive, but it's also considerably easier to deal with without a Gray Merchant followup. Simply tapping the demon for a couple turns is easy enough when the devotion that it adds doesn't matter. Lifebane Zombie is evasive, which is excellent, but an aggro deck really doesn't care too much about targetting the opponents hands- certainly not in search of creatures. A 3/1 fear for three is just a little too vulnerable and a little too slow.

This is my current build of Monoblack Aggro:

Monoblack Aggro

Creatures

4 Rakdos Cackler
4 Tormented Hero
4 Gnarled Scarhide
4 Pain Seer
4 Mogis's Marauder
4 Herald of Torment
4 Spiteful Returned

spells

3 Hero's Downfall
3 Thoughtseize
1 Ultimate Price
3 Bile Blight

lands

4 Mutavault
18 Swamp

sideboard

3 Dark Betrayal
4 Duress
1 Thoughtseize
2 Doom Blade
3 Desecration Demon
2 Pharika's Cure

The Thoughtseize split probably looks weird, but in all honesty if the creatureless control decks weren't so good I'd have all four in the sideboard. Just as I said in regard to Lifebane Zombie, this deck plays the board, not the opponent's hand.

I've seen a lot of lists only running two Mogis's Marauder, which might have been right before but probably isn't with Gnarled Scarhide in the deck. The more efficient creatures in the deck, the more amazing Mogis's Marauder's ability to grant creatures haste becomes. With Desecration Demon and Lifebane Zombie cut from the deck, Mogis's Marauder becomes a lot more important, and it's definitely good enough. It's easily the best follow up to a turn two Pain Seer.

The sideboard probably needs work, but all of the cards are good. There are enough cards to board out all non-Hero's Downfall removal against control and additional removals for any flavor of opponent. Most notably, this sideboard leaves the deck pretty cold to Blood Baron of Vizkopa, and I wouldn't fault anybody for throwing some Devour Flesh into the mix.

There was an error retrieving a chart for Blood Baron of Vizkopa

The sideboard Desecration Demons might seem odd considering that I cut them from the maindeck, and I stand by not liking them there, but this deck really needs a plan against Burn. Everything but Herald of Torment dies to Searing Blood, and he's not exactly thrilling to have in play while you're getting Boros Charmed. Desecration Demon, alternatively, is. The alternative is Staff of the Death Magus, but I prefer Demon for the fact that he can actually win the game instead of just not losing.

This deck is fast, consistent, and powerful. I definitely see this or something close being excellent in the coming weeks, particularly if Mana Confluence is as popular as is being projected.

If we really want to punish painful manabases though, then I don't think that there's a better way than Eidolon of the Great Revel.

As I mentioned last week, simply shoehorning Eidolon into Red Devotion is an option, but if we're trying to punish greedy manabases then I believe the best option is to find a way to include Eidlon into an aggressive shell. A few weeks back Patrick Sullivan recommended this list for pre-JOU Standard:

Patrick Sullivan Red

creatures

4 Burning-Tree Emissary
4 Chandra's Phoenix
4 Firedrinker Satyr
4 Firefist Striker
4 Foundry Street Denizen
4 Gore-House Chainwalker
4 Rakdos Cackler
4 Rubblebelt Maaka

spells

2 Searing Blood
2 Shock
2 Mizzium Mortars

lands

18 Mountain
4 Mutavault

sideboard

3 Boros Reckoner
1 Burning Earth
2 Searing Blood
4 Skullcrack
2 Hammer of Purphoros
3 Peak Eruption

In finding room for Eidolon of the Great Revel, I think it's most important to keep in mind that, as Sullivan pointed out in his article, this is a Burning-Tree Emissary deck. This being the case, cutting any of the two drops which can actually be cast off of Emissary mana seems loose.

In all likelihood, the removal spells, Chandra's Phoenix and Foundry Street Denizen are the only cards that could reasonably be removed. I see Eidolon as being funcionally similar to Phoenix in a deck that can't often buy Phoenix back, as most often it will get in a "free" shock. It has the downside of being pretty useless against Supreme Verdict, but the lower mana cost is enticing. Five or six spells sounds to be correct for this style of deck, and while Shock is easily the worst card in the 75 I won't deny the relevance of it costing one. I would recommend trying pushing one Mizzium Mortars to the board and cutting one Denizen and two Phoenix. Those changes would leave us with this:

Revel Deck Wins

creatures

4 Burning-Tree Emissary
2 Chandra's Phoenix
4 Firedrinker Satyr
4 Firefist Striker
3 Foundry Street Denizen
4 Gore-House Chainwalker
4 Rakdos Cackler
4 Rubblebelt Maaka
4 Eidolon of the Great Revel

spells

2 Searing Blood
2 Shock
1 Mizzium Mortars

lands

18 Mountain
4 Mutavault

sideboard

2 Boros Reckoner
1 Mizzium Mortars
1 Burning Earth
2 Searing Blood
4 Skullcrack
2 Hammer of Purphoros
3 Peak Eruption

The question here is whether this improves the deck or makes it worse. I can definitely see Eidolon damaging its controller more than the opponent in this shell, but if it damages the opponent enough it could easily not matter. At any rate, I will definitely be testing this one personally. I can't say if Eidolon is excellent or terrible, but I would have a hard time believing that it's anywhere between.

~

The decks that I discussed today all show a lot of potential in Ravnica-Theros Standard, but they're not the only options. Many players are showing interest in all three of the new gods as well as Ajani, Mentor of Heroes, and I wouldn't be surprised to see any of them in a winning list soon. I'm a bit skeptical on the lot, but they definitely offer new, unique avenues of play.

Honestly, I would be thrilled to see people prove any of the new gods competitive. My initial perception of Journey Into Nyx leads me to believe that all of the best cards from the set are reprints or close to it. Oblivion Ring was a far cry from the best card in Lorwyn, but it might steal the day in a set full of a lot of over-costed cardboard. The most disappointing aspect of the set from my perspective is that the build-around-me cards are just too expensive. I mean, why is Knowledge and Power so mana-intensive? Is it to stop people from even trying to have fun?

At any rate, my top five from Journey Into Nyx are Mana Conflunece, Gnarled Scarhide, Eidolon of the Great Revel, Banishing Light and Bassara Tower Archer. Agree? Disagree? Have a sweet Chromanticore list? Let me know in the comments!

Thanks for reading.
-Ryan Overturf

JOU Brewing – Centaur Tribal

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You didn't exactly ask for it, but you got it. A Centaur Lord!

He is a Hill Giant rather than the Pearled Unicorn that Lords are typically, but he has two abilities both on himself and to impart to other Centaurs. Are centaurs too expensive and slow? Are they going to be too powerful when they get going for the opponent to stop? Is there a deck this can go into? People are brewing, so there might be a deck ready to go.

Redditor /u/LargeBarrelBomb has a few ideas.

Sorcery (4)
4x Call of the Conclave

Instant (8)
4x Fated Intervention
4x Selesnya Charm

Creature (26)
4x Centaur Healer
4x Courser of Kruphix
4x Elvish Mystic
4x Lagonna-Band Trailblazer
2x Nylea, God of the Hunt
4x Pheres-Band Warchief
4x Swordwise Centaur

Land (22)
10x Forest
8x Plains
4x Temple of Plenty

Sideboard (15)
3x Banishing Light
2x Fated Intervention
3x Font of Fertility
4x Gods Willing
3x Oppressive Rays

Fated Intervention is a card I have seen touted as a potential way to trigger Constellation and therefore a potential budget spec. There is no downside (besides totally whiffing) and a decent degree of upside. I am not buying in, but I won't publicly mock anyone who does. Like the Minotaur deck, I feel like the Centaur deck needs a 1-drop or two, but perhaps Elvish Mystic is the ideal turn one play in a deck like this anyway.

Does this deck have legs? Centaurs have 2 sets of legs. Plus arms. That's a lot of limbs. I think if I could have extra limbs, I would rather have 4 arms like Goro from Mortal Kombat. That would be sweet. What was I talking about, again? Oh, right. Is this deck OK? Try it out. Or don't. I'm not your supervisor.

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