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Don’t Beat Yourself Up… Too Hard

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Does public speaking make you nervous?

Do you simply despise giving presentations?

Does it bother you when people bird your Magic matches?

I think you’ll find that your answers to the first two questions match your answer to the third.

If you spend anywhere near as much time as I do watching live coverage of Magic events, then you know that a lot of Magic players make mistakes while playing on camera. It’s fair to assume that a large percentage of these players are just bad. After all, Magic isn’t an easy game. More commonly I see it cited that the camera adds a lot of pressure to the match.

I’m here to tell you to get over it.

Typical SCGLive viewer.

The camera changes nothing. What do you care that a thousand or so people with nothing better to do on a Saturday are watching your match? You don’t know these people. Why do you care at all about impressing them? They’re going to tease you whether you do well or not. They’re really big jerks. You don’t need the approval of jerks. You’re better than that.

If anything, the greatest pressure comes from the people that physically stand behind you or your opponent to watch your match. If these people make you uncomfortable then I have some bad news: these crowds aren’t unique to feature matches. If you do well in any Magic tournament - be it a PTQ, SCG Open or even an FNM - people are going to want to watch you play. It’s your responsibility to learn how to tune them out.

Don't Look Up

You know how they say that the trick to dealing with heights is not to look down? Well, the trick to dealing with unwanted crowds of people is not to look up.

I know it can be difficult to mentally remove oneself from a situation, but here is an exercise I would recommend trying. Whenever I’m feeling tilted during a match, I take the time between games to close my eyes and just focus on my breathing while I shuffle. With my eyes closed it makes it so I have to concentrate harder to shuffle well and with the rest of my mind on my breathing it makes it very difficult for me to think about whatever things are tilting me.

When you get nervous or frustrated, your heart rate increases. Taking slow, deep breaths will help to combat this and allow you to calm down some.

Of course, the real problem that I think most players face on camera is that they cease playing their own game and instead try to play to impress others. For them, the camera adds this dimension of expectation that wasn’t there before.

There is a very easy solution to this problem.

Raise your own expectations for yourself.

It’s true that even the best players make more than their fair share of mistakes, but this doesn’t mean that you should go through a tournament hoping that your opponents out-mistake you. When you make a mistake it should feel bad. It shouldn’t feel like the end of the world, per se, but there should be enough negativity to dissuade you from repeating it.

This is not the best way to get down a hill.

That said, you can’t let this negativity get the best of you. One of the worst things I see happening on camera is when a player makes a small mistake and then allows it to snowball into a series of match-losing mistakes out of embarrassment from the first. The very desire to have done better causes them to do worse.

The best way to avoid these initial mistakes that lead to snowball tilting is, of course, to test better.

This is not just to say that by testing more you’ll make fewer mistakes - that much is obvious. What I'm referring to is testing more properly - not more frequently. Testing well is just as important as testing often.

The two most common mistakes in testing that I’m aware of are the use of take-backs and reminders.

On Take-Backs

It has already been said many times by many different people, but using take-backs is bad testing. It bears repeating: using take-backs is bad testing.

I despise take-backs. They’re a worthless crutch that encourages sloppy play. They soften the negative emotion tied to making mistakes which makes repeating these mistakes more likely.

Most people already know well enough to not use take-backs in testing, but some still allow them in other forms of Magic. This creates an inconsistency in attitude towards the game which I think ultimately leads to sloppier play. If you alternate playing Magic with and without bumpers, it becomes an active exercise to remind yourself when you’re in a more casual setting as opposed to a competitive one. I’ve had many opponents in competitive events ask if they could take their play back. Some of them have even been surprised when I told them no.

I don’t even allow myself to take back plays I make in games of EDH. I’ve heard it argued that this takes the fun out of the game when it becomes this competitive, but I strongly disagree. What I think isn’t fun is a game where every player is allowed to rush into making poor decisions but is then allowed to go back and play optimally anyway when they make a mistake. I very much enjoy out-thinking my opponents and this feeling is cheapened for me when there are people at the table (myself included) that aren’t trying.

I take my fun seriously and I believe that doing so is essential to doing well with a game like Magic. I wouldn’t play it if it wasn’t fun and I couldn’t win much if I didn’t care.

On Visual Reminders

The other mistake that I see players make frequently is the use of reminders, such as a die or a deck box on top of their deck, to remind themselves about certain turnly actions such as effects that trigger on upkeeps.

I’ve berated people that do this sort of thing for a long time. I've done this, but I recently realized just how poor this practice actually is while playing a RUG mirror in Madison.

My opponent had failed to trigger his Delver of Secrets on two running turns by accidentally drawing his card too quickly. He was visibly frustrated with himself and after missing the second time he placed a die on top of his deck.

It suddenly became very clear to me why he had missed his triggers.

If you get used to placing a die on top of your deck as a reminder, then that becomes what you look for on your upkeep and you’re more likely to skip to your draw step when the die is absent. You cause yourself to check for something external from the game of Magic to remind yourself about in-game actions.

This kid is a loser. He probably puts a die on top of his deck as a reminder for upkeep triggers.

It takes a similarly long period of time to just take a second to think after you untap your permanents before you draw as it does to add or remove things from the top of your deck constantly, so there’s just no reason to mess around with reminders.

Not to mention how incredibly freaking stupid you look when you use them. I mean, if we’re going to talk about embarrassing yourself on camera, there are few better ways to do it. Reminder dice are right up there with fedoras.

~

By taking the game as seriously as I do it makes it completely irrelevant to me whether or not somebody is watching when I punt. The most important thing is to stick to your guns and continue making whatever play that you think is correct at the time. You have to play with one person trying to get into your head as is. There’s no reason to invite others to do the same.

At the end of the day the only person you need to impress is yourself. If you can be happy with your own performance, then why should it matter if some donk on the internet hates you?

Just don’t forget to breath.

-Ryan Overturf

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Playing it Conservative Before Standard Rotation

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Before I delve into this week’s topic, I want to share an interesting eBay auction I stumbled upon last week. This particular sale is directly related to last week’s article, and I found it rather appropriate and amusing:

There you have it. If you want to begin the wild ride of cornering the market in Alpha Island Sanctuary, you can now become lazy about it and do so in one significant eBay purchase. For the cost of $1,395 you can influence the market price of a full, single Magic: the Gathering card. No wonder Star City Games is sold out!

As For This Week

A reasonable argument could be made that the Standard format has officially stagnated. While not completely dominating SCG Open Top 8’s, it is difficult to miss the majority presence of [card Delver of Secrets]Delver[/card] decks. To argue the deck’s dominant performances would be futile.

This type of format stagnation is typical during this phase of a Standard season. Both blocks are released and all that is left is M13’s release before we return to Ravnica and say goodbye to Scars of Mirrodin block. We have seen the same phenomenon occur before with Caw-Blade, Jund, Faeries and all other dominant Standard decks in history. Until rotation happens, our once-thrilling, evolving format is gone.

For this reason alone, my investment attentions have turned elsewhere. Rather than heavily load up on Standard cards, my goal has been to take recent profits and “bank” them in stable cards.

For example, I recently purchased a couple NM Alpha rares below retail buy prices with the intent of holding for the long term. I have also expanded my sealed booster box portfolio to nine unique boxes ranging from Italian Saviors of Kamigawa to Unhinged.

As for actual playable cards, there are just a few that I have been actively buying. The only other acquisitions I have been making are in the bargain department, where card prices are below average thus leaving room for immediate profit.

Standard Safe Bets

Return to Ravnica, the next expansion set, will completely reinvent the Standard format. I cannot imagine there will be many similarities at all between Scars of Mirrodin block and Return to Ravnica block. With this in mind we can recognize that many powerhouse decks of today will become obsolete soon enough.

This leaves us speculators with a challenging predicament. Without having sufficient information in the future (i.e. no crystal ball), we need to be creative with where to play. In times like these I often concentrate on the conservative, often investing in Innistrad block staples which should remain powerful despite Standard rotation.

Innistrad Dual Lands (For a Third Time)

My top investment is still in Innistrad Dual lands. These five enemy-colored fixers are well poised for a price bump and the window to acquire profitably is nearly closed. Back in January (https://www.quietspeculation.com/2012/01/insider-a-very-exciting-time-to-speculate/), I predicted that these card prices had hit their bottom. Take a look at the chart now (chart courtesy of blacklotusproject.com):

So far, three of the five Innistrad Dual Lands have risen significantly since the bottom I called in January. Clifftop Retreat, which at one point was the cheapest of the five lands, has recently overtaken Isolated Chapel as the card with the largest bounce. Sulfur Falls has also recovered nicely as of mid-April.

There are still two Innistrad Dual Lands which are lagging the trend – Hinterland Harbor and Woodland Cemetery. These are the two lands I own the most of.

My rationale to acquire is simple – as the Standard format goes through drastic changes later in the year, all sorts of color combinations will have their chance to shine. R/W and B/W may be the favorable color combinations today, but I am convinced we will eventually see a winning deck which contains G/B and U/G. When this occurs, these two underperforming Innistrad Dual Lands will have their opportunity to shine. Especially Hinterland Harbor, which is blue and thus will inevitably be strong!

Even if this never happens, the prices have clearly bottomed in the short term, and with fewer and fewer packs of Innistrad being opened, quantities will eventually disappear from people’s trade binders.

Other Safe Acquisitions

Besides Innistrad Dual Lands, there isn’t much in the realm of Standard that I am actively acquiring. If I stumble upon a Geist of Saint Traft I will consider picking one up. The same goes for Huntmaster of the Fells. These cards have come off their peak prices, but I feel they should be strong enough to remain relevant as the Standard metagame shifts.

That is the overall approach – I aim to acquire cards from the newest block which I believe will remain relevant. Zealous Conscripts, while still not completely explored, is another card I am willing to acquire at the right price. Another, Terminus, should remain relevant in the coming Standard format since it’s a powerful board sweeper. However, powerful board sweepers have always been a format staple, yet their value rarely breaks five dollars. I’m not as bullish on this card as a result.

Finally, the last Standard cards I’m interested in these days are the Innistrad Planeswalkers – Garruk Relentless and Liliana of the Veil.

Garruk has fallen significantly from his highs, despite seeing occasional play (chart courtesy of blacklotusproject.com):

While I would not necessarily look to purchase dozens of this card, I always make sure to have a couple on hand. The right midrange deck could really benefit from this Planeswalker, and as the price drops towards five dollars, he will soon hit the absolute bottom price for a playable Planeswalker. Downside is thus limited.

Liliana of the Veil, on the other hand, has retained her value slightly better (chart courtesy of blacklotusproject.com):

Her $20 price tag carries with it greater downside risk despite the fact that her chart looks remarkably similar to that of Garruk. She deserves to command a larger sum of cash though, since she sees significant play in Modern and even occasional play in Legacy. Like Garruk, my recommendation would not be to acquire many extras of Liliana. Still, at the right price I would consider purchasing more. I never seem to have difficulty moving her out of my binder.

Last But Not Least – Eternal

Modern season is finished but far from over. This format has been hugely successful and some card prices will never again be the same.

What are my favorite eternal acquisitions (besides obscure Alpha rares, that is)? You won’t be surprised to hear that my number one pick-up are Zendikar Fetch Lands. These cards are synonymous with ten dollar bills and will be just as good as cash in the future. They may never reach Onslaught Fetch Land levels, but they will always remain in high demand.

Speaking of Onslaught Fetch Lands, I have finally completed my set of 20. While I’ve owned the blue ones for years now, I never bothered to acquire Bloodstained Mire and Wooded Foothills. These cards have been stable since 2011 and they should slowly and steadily grow in value with time. Besides, it feels good to finally have completed my collection (chart courtesy of blacklotusproject.com):

Cash Is King

While the market is turning over, the ultimate safe investment is cash. Holding onto a sizable cash position in anticipation of Standard rotation may be the wisest thing to do with your money at this point in time.

As I mentioned before, during this time I balance cash positions with long term investments, such as NM Alpha rares and sealed booster boxes. I also take this time to satisfy the collector within me by acquiring needed staples. While financially neutral, everyone needs to maintain a collection of some sort – it’s a key aspect of the game and one I enjoy very much.

I’m just glad I can use profits from this past season to pay for this enjoyment! Hopefully you have had the same level of success.

-Sigmund Ausfresser
@sigfig8

Jason’s Archives: Shopcrawl 2012 Pt. 2, Thompson Machine Guns Nashville & Anaheim Sees More Block than Legoland

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Greetings, Speculators!

This was a busy Memorial Day weekend. The pros split their time between a Grand Prix and an SCG open, and anyone monitoring Twitter this weekend got a lot of info. We have quite a few deck lists to get through later on in the article. First, though, I'm sure you're eager to hear more about the Shopcrawl, so let's get down to it.

You Can't Crawl Before You're Out of the Woods

Last week I left you hanging a little bit. Part 1 of my Shopcrawl 2012 Series covered how and what to buy. That is the easier part of buying and selling by far, but easily the most important. To recap:

  • Call ahead.
  • Know what you want to buy.
  • If you want bulk, be prepared to transport it.
  • Don't be afraid to change gears- Pokemon bulk is a cash cow.

So you took a few grand, spent a week on the road, filled your car with cards until everyone is riding with their suitcase on their lap and the suspension is dragging. You're flat broke, trying to see how many motel Continental Breakfast muffins you can hide in a 1,000 count card box (it's 8) and playing ante games of EDH trying to make tollbooth money. You may not feel like your trip has been the  success you had dreamed.

It's easy to get deluded at this point. The two default states of mind brought on by a full car and an empty wallet are:

  • I can't believe I spent my savings on this crap. I'm going to have to hitchhike home and sell my kidneys to make rent this month!
  • I am unbelievably rich! The cardboard in our vehicle represents roughly a million theoretical dollars! I should take up smoking just so I have something to light with this $100 bill I have set on fire!

These are both dangerous states of mind. And, what's worse, the same person can go back and forth between these two wild extremes over the course of the trip. You need to take a cold, sobering shot of that sweet, sweet elixir called reality and remind yourself that you have a car full of merchandise, and having merchandise is not broke.

You also need to remember that any profit is theoretical at this point and you shouldn't spend your future millions yet. Any success on the trip requires turning your cardboard money into paper money. Just like your friends who still spend their time playing this game, you need to...

Play to Your Outs!

Unless you were planning to take a car full of bulk and empty booster pack wrappers home with you (and in the case of our trip, a slim PS2 that I bought so I could play Final Fantasy 12 again. Don't laugh: that PS2 turned some potentially boring hotel stays into Star Wars Battlefront 2 extravaganzas), you probably want to out it so you can make a profit.

One suggestion I have is having your trip end at a major retailer's home base, calling ahead and letting them know you're showing up with a ton of bulk and singles you want to sell. Then you'll watch the money roll in. It's really that easy.

In our case, as I said before, we ended our trip at GP Minneapolis. Since we got there Thursday night, we had 3 1/2 days to shop all of our cards around to the various dealers. Be advised that most dealers fly to GPs and may not take your bulk.

Another option is going home and mailing everything to buylists. Although there is a cost to mailing, this is an excellent option. It gives you the time to sort and pick the massive boxes you picked up and mail everything out at your convenience. If you don't need the money right away, I would recommend this route. This gives you time to divide things up and sell them to whomever is paying the best on that particular item.

Congratulations! You've shopcrawled like a pro. Now bask in the glory of your success and cover your bed in money so you can swim through it like Scrooge McDuck. You earned it.

The Oprlyand Report

This weekend saw an SCG Open in Nashville. If you have never been to an SCG Open, I definitely recommend it. If most other pros are all busy playing at a Grand Prix, the SCG Opens give you an excellent opportunity to get stopmed by Gerry Thompson. In multiple formats.

Gerry T came loaded for bear this past weekend and took no prisoners. Slotting Restoration Angel into U/W Delver seems to have been the missing ingredient in solving the RG menace as 6 of the top 8 decks in Nashville ran nearly identical 75s.

I hope this isn't an indicator of how Standard is going to go from now on out: if all Avacyn Restored gave us was a flash, flying angel to make sure there was one, clear best deck as opposed to a rock-paper-scissors format, then openly I weep for the future of Standard.

But wait! All is not lost! 7th and 8th places were taken by a deck that by its very nature can't be killed off for long. I'm referring to the undead menace!

Zombies in the top 8! Hallelujah! Both U/B Zombies piloted by Phillip Fortner and B/R zombies piloted by Will Cruse made the top 8!

As Quiet Speculation's own Corbin Hosler mentioned in Episode 10 of his podcast, Falkenrath Aristocrat is the real deal. Faster and less mana-dependant than Mortarpod with an impressive 4 power and flying, this is the preferred sac outlet of the future in zombies. And it just happens to be in the same colors and the Zealous Conscripts in the sideboard and the Blood Artists in the maindeck.

Expect to see the price of this card go up a smidge as more and more people discover (finally!) what a beating this card can be. Regenerating for no mana and triggering both morbid and Blood Artist, Aristocrat has the skies on lockdown.

Great job, top 8!

Gerry also pulled no punches in Legacy. Refusing to choose between Careful Study and Faithless Looting, he ran both in a deck that ran Flayer of the Hatebound in the board to do the job of Flamekin Zealot but still get around cards like Moat. He crushed a lot of dreams into a fine powder, but the top honors were not to be his in the Legacy portion. His tweet saying simply " :(" said it all.

Griselbrand is here to stay as it was seen run as a four of in the winning "Sneak and Show" deck piloted by the Open's Legacy winner, Johnathon Hickerson. Even though it neither swings for 15 nor annihilates for even 1, Grizzizzelbrand hits like a truck and lets you draw enough cards that you're sure to find a finisher. I'd argue that I'd rather hit with Gris than even Emrakul off of a Sneak Attack. Captain Hickerson (as he likes to be called) didn't bother choosing and just ran both as a 4 of. Way to go!

Also worth noting, both Ulenwald Tracker (Foight BURR!) and Garruk Relentless showed up in Todd Anderson's Maverick list. Innovation is constant in this GW shell, and it's refreshing to see people try new things and succeed.  And what's that? 2 Cavern of Souls? Anyone else loving this list?

A Kariya in Magic

Get it? Because Paul Kariya played for the Ducks, and the GP was in Anaheim? ... I don't have to impress you people.

The GP was indeed in Anaheim and all the pros were out. If Gerry T wanted to really impress me, he could have split location and won a few events in Anaheim, too. It was not to be, however as other players had a chance at the top prizes at the GP.

Top 8 GP Anaheim Decks

The Falkenrath Aristocrat/Zealous Conscripts combo is potent in block constructed, too, featuring largely in the maindeck of Brian Kibler's Jund-colored build. I really think you should snag Aristocrats while you can. This card is going to be hot!

Also hot is RG Aggro, which event winner Mark Lalague used to win the top prize. He says Vapor Snag keeps RG Aggro from being a real contender in Standard right now (and the results from Nashville would seem to validate this feeling), but after the rotation, RG midrange has real potential. Devil's Play and Bonfire of the Damned are both huge and very hard for control to stop.

Also making a good showing in the top 8 was RW Humans, a personal favorite in block of mine. Abusing the potential of Cavern of Souls, this deck smashes control with uncounterable threats and quick damage. Grab Champion of the Parish while it's still under 10 bucks.

Aloha! Salut!

I don't know whether to say goodbye for this week or hello for next week.

I'll be returning to my usual format next week, so make sure you don't miss it. I have found some real quality stuff for your enjoyment.

In the mean time, follow me on Twitter @JasonEAlt and get periodic updates of my adventures grinding my binder at Origins this weekend. I'll be teaming up with my partner in crime, Ryan Bushard, to take down a few collections on the way to Ohio. Make sure you check out his articles on GatheringMagic.com to get his perspective on the shop crawl. His first article about the trip is slated in the next week or two. He's got a unique perspective on the trip and it's worth checking out.

Until next time, kiddies!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Battling with Bruna

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One of the most exciting parts of spoiler season is seeing the new legendary creatures that beg for Commander pilots everywhere to experiment with. For a few weeks right after a set is released everyone is trying to break some new legend or find the most interesting new interactions.

Around this time, at least in my shop, there's a huge influx of new decks. It's the best time to be playing Commander. Everyone is trying something different and the breath of fresh air encourages people to tweak their old decks as well.

Unfortunately, I haven't found any of the legends from the last few sets that interesting or exciting. It's not that they're weak. Griselbrand and Elesh Norn, Grand Cenobite, for example, are obviously game-endingly powerful. But they don't encourage you to think critically when building with them.

The only two recent legends that have provided interesting constraints to deck builders are Glissa, the Traitor and Grimgrin, Corpse-Born. It's been a long time since the community got as excited about a legend as it did about Glissa, the Traitor. This is because she's moderately powerful with a narrow effect to build around, as opposed to oppressively powerful with a generic effect.

In short, it requires some deck-building moxie to make a deck with Glissa. Griselbrand just gets thrown wherever and crushes games without any setup or support.

So how do the legends from Avacyn Restored measure up? Well, they're all gigantic with swingy effects so they should be fun to play with. Being so expensive is a strike against them, but they do have some absurdly fun effects so lets see what can be done with them.

The Elite of Avacyn Restored

We'll start with the set's namesake. Avacyn is going to range from vanilla to unbeatable depending on how your metagame functions. Her power level is completely dependent on whether your opponents play Swords to Plowshares and Ashes to Ashes, or Wrath of God and Doom Blade. I usually ask more out of my eight-drops.

My biggest issue with Avacyn, however, is that she is indicative of the power creep so common in legendary creatures these days. It feels like we've lost all conceptualization of size and scale in the modern legends. Compare Avacyn to Akroma, Angel of Wrath or Olivia Voldaren to Jenara, Asura of War-- the older creatures look ridiculously underpowered.

All told, Avacyn is sweet. I think she's better as part of your 99 than as your Commander, but if you do play in one of those metagames that skimps on exile effects, she might be worthy of an upgrade.

Sigarda is a vanilla beater as far as Commander is concerned, but that might be just what you're looking for. Most green-white decks are full of small value creatures or token makers. If your entire deck is composed of utility guys, you might want a Commander that can beat down. Commanders like Saffi Eriksdotter, a popular option for decks like this, aren't good at applying pressure.

This is my pick for second-best legend in Avacyn Restored for Commander.

She's a lot like Edric, Spymaster of Trest with regard to political trickery. Attacks against you do little damage and have to fight through an effective 10/10 first striker, whereas attacks on other players do double damage. This is a huge motivation to send the troops to other players.

Unlike some giant creatures, Gisela has a profound impact on the board when she resolves. Eating x/10's like they're nothing and halving all damage to you is pretty absurd. Think about Gisela with Manabarbs, for instance. Everyone else has to pay two life for each mana while you get to ignore the effect. And we thought Vorinclex, Voice of Hunger was oppressive.

Now we're talking! This angel has a huge effect when she hits the board, and in the right deck easily threatens lethal in one hit.

I'm excited for Bruna for two reasons. First of all, she is that most beloved of cards, the value creature. I'm already happy paying six for a 5/5 flier with vigilance, and this one comes attached to a free Retether!

Second of all, her effect requires interesting decisions in deck building, unlike a creature attached to a removal spell or mana doubling effect. Bruna is more [card Glissa, the Traitor]Glissa[/card] than Griselbrand, which means you'll need to build around her to make her good.

The trick will be providing other avenues of attack and resiliency to prevent the deck from being one-dimensional. You can't just roll over to graveyard hate or spot removal. You will need creatures and spells that interact favorably with auras before you can consider going all-in on that plan. It's definitely possible to build a Bruna deck with just a few auras, but what's the fun in that?

I've already shared some of my thoughts on this guy and they haven't changed much. I've played multiple games with and against three flavors of the Griselbrand combo deck. It reminds me of the [card Azami, Lady of Scrolls]Azami[/card] High Tide storm deck I built when I was first getting into the format, in that both decks are minimally interactive. Griselbrand is even more ridiculous because it's a draw engine in one card and has a huge upside in lifelink. I still expect it to get the banhammer sooner rather than later.

Building Bruna

Of these, I think Bruna is the most interesting. Her ability provides card advantage, recursion and a way to cheat on mana, but most importantly it is the most build-around-me of those available. I think she provides the most opportunities for something interesting.

There are a few problems to overcome when building with Bruna. Let's start by making sure we can cast her early, since I think this deck will be better off aggressive rather than controlling. Then we'll look at cards to combo with her, and finally try to build in some resiliency to disruption.

The Mana Base

There are two ways to build this deck's mana base.

You could build for stability with a high land count and plenty of mana rocks, and plan on casting Bruna turn four or five most games. But what if we want to cast her sooner, on turn three, say? We will have to make sacrifices if we want to run a truly aggressive deck in Commander, and the first one is going to be the long-term stability on our mana base.

  • Saprazzan Skerry
  • Remote Farm
  • Crystal Vein
  • Ruins of Trokair
  • Svyelunite Temple
  • Ancient Tomb
  • City of Traitors
  • Mystic Gate
  • Skycloud Expanse
  • Flood Plain
  • Evolving Wilds
  • Terramorphic Expanse
  • Cephalid Coliseum
  • Tolaria West
  • Cloudpost
  • Vesuva
  • Glimmerpost
  • Adarkar Wastes
  • Glacial Fortress
  • Celestial Colonnade
  • Hall of the Bandit Lord
  • 8 Snow-Covered Island
  • 9 Snow-Covered Plains

The lands for this deck are a combination of the necessary duals and basics and a bunch of high-risk two-mana lands.

The two-mana lands give you a better chance of casting Bruna on turn three. This particular combination of lands doesn't lend itself to a long game. It does, however, consistently give you six mana by turn four, and occasionally turn three.

For Bruna, I'm willing to try a less stable, more explosive mana base. I probably wouldn't try this for other similar decks. With Uril, the Miststalker, for example, you actually have to cast your auras. With Bruna, casting her is sufficient to cheat any number of auras in.

  • Sol Ring
  • Mind Stone
  • Everflowing Chalice
  • Expedition Map
  • Azorius Signet
  • Talisman of Progress
  • Coalition Relic
  • Worn Powerstone
  • Solemn Simulacrum
  • Land Tax

Accelerants that make two mana are a huge part of what lets you hit six mana by turn four. Coalition Relic and Worn Powerstone ramp to six mana with just one more untapped land.

Between the artifacts and two-mana lands, you have thirteen accelerants. You could add more acceleration and jam your deck full of auras, but a plan this all-in can be disrupted easily. I'd rather cut back on the acceleration and have a midrange game to back up Bruna in the event she dies.

The Back-Up

What are we looking for in our midrange creatures? Consider the game state we'll likely be facing when we start casting these. Bruna wins the game if she goes unanswered, so these guys only come in play when you can't smash in. What you want are small creatures that constitute threats on their own; the easiest way to do that is with a guy that tutors up auras or recurs one from your graveyard.

  • Auramancer
  • Academy Researchers
  • Iridescent Drake
  • Auratouched Mage
  • Nomad Mythmaker
  • Sovereigns of Lost Alara
  • Totem-Guide Hartebeest
  • Sun Titan
  • Monk Idealist
  • Lost Auramancers
  • Replenish
  • Retether
  • Open the Vaults

You could add things that recur creatures to give this plan more resiliency, but I think you'll only need one or two of these guys each game. You also have Replenish effects to suddenly threaten lethal damage, much like Bruna. A small number of auras and creatures like this should suffice with ample [card Merfolk Looter]looting[/card] effects to set up the graveyard.

Remember when playing not to overextend into wrath effects. Generally, I only want to play one creature at a time and make it as gigantic as possible. You can force people to use sweepers and spot removal on your random guy. Then play another one, suit it up, and start smashing again.

Given the opportunity, you also want to kill players with the most spot removal first, which will make your threats more resilient. After you've ground down your opponents' answers, you can stick a Bruna and kill them swiftly.

Auras upon Auras!

Here is the heart of the deck. A reasonable number of auras simply make things gigantic, to turn tiny guys into actual threats and one-shot people with Bruna. The interesting part, however, is the suite of Control Magic effects. Corrupted Conscience has some applications on Bruna herself, which is pretty sweet, but the [card Control Magic]Control Magics[/card] are generally destined for another use:

  • Angelic Destiny
  • Auramancer's Guise
  • Eldrazi Conscription
  • Fool's Demise
  • Pemmin's Aura
  • Steel of the Godhead
  • Flight of Fancy
  • Vow of Duty
  • Vow of Flight
  • Confiscate
  • Corrupted Conscience
  • Spirit Away
  • Control Magic
  • Take Posession
  • Volition Reins
  • Treachery
  • Enchantment Alteration
  • Aura Finesse
  • Aura Graft
  • Snapcaster Mage
  • Three Dreams

There are a few ideas here I'm trying out. Some may be awesome, some awful, but the fun part is finding out!

The interesting parts are the enchantments that do something powerful when they come into play, like Flight of Fancy and Treachery (which I'm pretty sure are insane).

I am unsure about the [card Control Magic]Control Magics[/card], but it seems awesome to use Aura Graft and Aura Finesse as instant-speed blowouts. You have to do a ton of extra work to get the effect, but it may be worth it.

The [card Control Magic]Control Magics[/card] also make Three Dreams way better. Whereas Three Dreams usually just further beefs up your Voltron threat, here it can be used to generate card and board advantage.

Fool's Demise is this deck's Nim Deathmantle. It makes an unkillable guy with Iridescent Drake, Academy Researchers, or Bruna, Light of Alabaster. You can use it to rebuy your enters-the-battlefield effects or as yet another Control Magic. The card is flexible and powerful, and I would say underplayed on the whole in Commander.

Card Selection and Utility

  • Mental Note
  • Thought Scour
  • Compulsive Research
  • Fact or Fiction
  • Compulsion
  • Mental Discipline
  • Careful Consideration
  • Careful Study
  • Sphinx of Lost Truths
  • Flux
  • Pulse of the Grid
  • Sift
  • Austere Command
  • Return to Dust
  • Swords to Plowshares
  • Winds of Rath
  • Venser, the Sojourner

I'm not sure of the correct number of cantrips and filtering spells. Right now I'm loaded up on them to keep my graveyard stocked with auras but there may be too many. If I cut some I'll probably replace them with more utility spells.

There are only five of these currently, because I would rather lean on the [card Control Magic]Control Magics[/card] and find out how good they are. Austere Command and Winds of Rath should sweep away everyone elses' stuff while leaving yours alone. Swords is simply the best spot removal in the game and Venser, the Sojourner forces through damage and acts as another threat.

Putting it all together we have the decklist I've been running:

Untitled Deck

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planeswalkers

Lands

8 Snow-Covered Island
9 Snow-Covered Plains

I've had a ton of fun playing this deck so far, so I'm definitely going to spend some more time messing with it. It's not finished yet, but it's powerful and has an interesting and unique game plan. It's new ground for me; the closest I've gotten to building an aura deck before now was a Child of Alara enchantress deck. I'll be very excited to see your suggestions since I'm sure I missed some good choices!

Next week I'm going to start a series of articles on budget mono-colored decks. The Balthor article I did a few weeks ago was well-received, so I figured we'd take a look at the other colors.

Carlos Gutierrez
cag5383@gmail.com
@cag5383 on Twitter

Adventures in Qualifying — PTQ #1

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Last week, I talked about the current PTQ season. With that knowledge in tow, I headed into the real world of competitive Magic to try for a blue envelope. Today I have the results for you.

As a player and writer, I find myself spending an increasing amount of time analyzing the game from a theoretical perspective. Recently I’ve based my deck decisions and card choices on this analysis more than on testing, partly due to time constraints.

While this process would be improved with actual testing, there is a lot to be said about analyzing the metagame theoretically. Sometimes you will do OK playing the deck that won last weekend’s event, but reaching your own conclusions can lead to great results. This has been my method throughout my career, but lately I've been doing it more and more.

Previous experience in a format can also take you a long way. I have played with and against almost every successful deck in the current Standard so I understand the metagame well.

Picking a Starting Weapon

I had an especially difficult time settling on a deck for the first PTQ of the season. The options I considered were a couple rogue decks and Delver.

I did think briefly think about the updated B/W Zombies deck I suggested last week, but bad memories from previous versions haunted my dreams and persuaded me to set it aside. As for Delver, I did not think it would be much fun to play but I was still considering it. I finally set that idea aside because I could not settle on a final list. I think Delver is in a precarious position right now and without a definitive list it loses some appeal.

I ended up playing another rogue deck that I’ve put a lot of time into. The deck is basically Wolf Run, but with blue replacing red as the second main color. I did play red mana, but only to activate Kessig Wolf Run.

The process I went through to reach the final list was similar to the one Patrick Chapin wrote about in his article last week. His words here really resonated with me:

“When experimenting with new concepts like this, make sure to ask yourself the right questions during testing. Does this have potential? What does this need to be competitive? Is it fast enough? Is it big enough? What does the game look like when you win? What about just before that? How should the first four turns play out? What do we gain from Standard that Block didn't have? What new problems do we have to overcome?”

Here I identified a weakness in the metagame to specific cards, in this case Frost Titan. Zealous Conscripts is becoming a format staple and Frost Titan makes that card look like a joke. Are they really going to spend seven mana to take him for a turn? I worried about Birthing Pod briefly until I realized that you could just tap down the Pod with your Frost Titan. This seldomly-used blue titan also happens to be good in the mirror and against the myriad of threats with undying. It also blocks creatures equipped with Sword of War and Peace.

There were other reasons to be in blue, like Vapor Snag. Resilient threats like Strangleroot Geist are enemy number one, so why play removal like Whipflare that won’t even kill their guys. Instead, use the Delver technique and just delay the threat. This is a great strategy in Wolf Run because you just want to buy time to resolve and attack with a titan.

Finally, adding blue made the deck more consistent. Ponder is a great way to find whatever you need, which is typically a difficult task for a ramp deck. You can dig for a ramp spell for turn two or a titan later. Blue also gave me access to the Frites standout, Tracker's Instincts. It finds more titans and throws cards in the graveyard for Snapcaster Mage. These two cards are exactly what the deck needed to grind out games that go long.

The list:

Untitled Deck

Creatures

3 Snapcaster Mage
2 Dungeon Geist
3 Frost Titan
4 Primeval Titan

Spells

4 Ponder
4 Vapor Snag
3 Trackers Instincts
4 Rampant Growth
4 Sphere of the Suns
3 Mana Leak
2 Garruk Relentless

Lands

4 Hinterland Harbor
1 Rootbound Crag
2 Evolving Wilds
2 Inkmoth Nexus
1 Kessig Wolf Run
4 Glimmerpost
4 Island
6 Forest

Sideboard

3 Ratchet Bomb
2 Naturalize
1 Batterskull
3 Cavern of Souls
1 Desolate Lighthouse
2 Surgical Extraction
1 Karn Liberated
2 Phantasmal Image

My friends said I was crazy when they saw this list but they were also intrigued to see how I did. I was also excited and I believed it was a viable choice.

One reason that I felt strongly about my deck choice was due to Glimmerpost. The biggest problem with Primeval Titan against aggro is that your opponent can often kill you when you tap out to play it. That is not the case when your deck contains Glimmerpost. When you search twice with the titan, as long as you haven't played any of them from your hand, you gain a total of twelve life! That is a huge buffer against an aggro deck. This combination is even good against Delver, but it really shined against G/R Aggro.

The Matches

Round 1 – G/R Aggro

At first I was unsure if my opponent was G/R Aggro or Wolf Run but when he played Wolfir Avenger the ruse was up. My Rampant Growth turn two and a second one turn three along with Vapor Snag to bounce his guy bought me enough time to land two [card Frost Titan]Frost Titans[/card]. They were enough to get the day started off right.

Game two he played Llanowar Elves into Sword of War and Peace. I knew I needed an answer quickly or I was dead. I finally drew Vapor Snag and played it in combat to slow him down. Then Garruk Relentless and Dungeon Geists handled the rest of the threats. I was at a dangerous two life for a turn but I drew Glimmerpost to bring me back up to three before he drew the Galvanic Blast. I proceeded to climb back into the game and grind it out.

Record: 1-0

Round 2 – U/R Delver

This guys deck was difficult to figure out. I knew he was playing blue and red mana but wasn’t sure what to think about the deck. I had a controlling hand with double Mana Leak and Snapcaster Mage so I played a reactive game and wrapped it up with some titans.

Game two was much of the same except I had Cavern of Souls to force through early titans. I looked through his deck after the game and there were tons of crazy cards like Thunderous Wrath, Reforge the Soul and Tibalt the Fiend-Blooded.

Record: 2-0

Round 3 – U/W Delver

Delver has a lot of variety to it right now. This list was geared towards Invisible Stalker, Geist of Saint Traft and Sword of War and Peace. All three games were very close, but I managed to pull out the victory.

Game one, the [card Glimmerpost]Glimmerposts[/card] were key because he was on the play and I was behind for the majority of the game. Game two would have been easier but I was not sure how to sideboard and that negatively affected the game. I changed things up in game three and that helped a bit.

I find it tough to sideboard against Delver. If they have Lingering Souls you definitely want Ratchet Bomb, but if not it can be hard to figure out whether or not to board them in.

Record: 3-0

Round 4 – U/W Delver

I was unhappy to face the third Delver deck in a row. I was glad to make it out alive after the first two and now I had to play another. This one featured Blade Splicer and Restoration Angel.

He didn’t need much more than two Delvers to take each game though because even though I bounced them repeatedly he blind flipped them every time. It didn’t help that I was squeezed for mana both games but his luck overwhelmed me and shortened the match considerably.

Record: 3-1

Round 5 – U/W Delver

At this point, I was a little frustrated at having to play a fourth Delver deck. At least I had a good understanding of how to sideboard now. This deck was interesting because he played Porcelain Legionnaire. That worked out well for me because I have Vapor Snag. No Mana Leak for my titan meant he was in trouble quickly game one.

Game two was similar but I had Cavern of Souls to make titans automatically resolve. He bounced them a bunch of times, but the card advantage from their triggers was more than enough.

Record: 4-1

Round 6 – Esper Control

At first I thought he was playing B/W Tokens, because of a removal spell and Lingering Souls, but then blue mana appeared and showed me he was really a control deck. He [card Terminus]miraculously[/card] sent my creatures to the bottom of my library, but with no counters all of my titans resolved. He tapped them with Feeling of Dread, which was interesting, but that did not stop me from getting to fifteen mana and activating Inkmoth Nexus and Kessig Wolf Run to make a 12/1 and trample over his remaining two [card Lingering Souls]spirits[/card] for the poison kill.

Getting to fifteen mana did take a while so we didn’t have a ton of time for game two. I was in control of the game until my huge blunder of the day. I got him down to two life and he cast Day of Judgment. I responded with Snapcaster Mage to flashback Mana Leak. What I hadn’t realized was that he had three mana to pay for it! I was so tilted.

Then it dawned on me how big my mistake truly was. All I had to do was let the board clear, flash in Snapcaster, untap and attack him for lethal. I couldn’t believe I made such a careless mistake. I willed myself to get back into the game though and rallied.

Unfortunately I did not have time to kill him and he almost beat me in our five turns due to a miraculous Temporal Mastery. Did you know that if someone casts Time Walk, it counts as one of the extra five turns? So instead of him, me, him, me, him, it ended up being him, me, him, him, me. If they go first its even worse because you essentially lose one of your turns. Regardless, I got the win but left the round feeling exhausted.

Record: 5-1

Round 7 – Mono-Green

My opponent plays turn one forest and Llanowar Elves. After that sequence of plays I put him on G/R Aggro. When he followed up with Dungrove Elder I knew I was in trouble. I wished I had [card Vapor Snag]snagged[/card] his elf before he got to use it, but if he had red mana my play would have been correct. My deck basically had no way to interact with Dungrove Elder, so when he played the second one the following turn the game ended shortly after.

Game two was even quicker because I never drew any lands besides the two from my opening hand. This was the only match all day that I missed the [card Solemn Simulacrum]Solemn Simulacrums[/card] that used to be in the deck because they make a great blocker and ramp you to your titans quickly. I don’t think Mono-Green is the next breakout deck or anything, but it definitely wrecked me.

Record: 5-2

Round 8 – Naya Wolf Run

After my second loss, I was knocked out of top-eight contention all the way down to 23rd place. The last round was only for packs, so I ended up taking it a little less serious than I should have. I still won the match. His deck was interestingly diverse. He played big threats like Elesh Norn, Grand Cenobite and Entreat the Angels and Day of Judgment and Terminus as sweepers. The sideboard [card Ratchet Bomb]Ratchet Bombs[/card] were clutch in this match.

Final Thoughts

This deck is very good in the current metagame. Some of the matchups are close, but all of them are winnable.

Choosing a Turn Two Play

One of the most difficult aspects of this deck is knowing when to play Rampant Growth and when to leave mana open for Vapor Snag and Mana Leak. A large part of this question comes down to knowing your opponent’s deck.

The idea is to counter their crucial spells. You need to countering a turn two Sword of War and Peace but not a Strangleroot Geist. Sometimes you have to guess which line of play will be best and go for it. That seems risky, but you can always ramp later or counter a different spell. Assess what cards you have in hand, the current board state, and your opponent’s deck to make the final decision. The more knowledge you have about the metagame, the easier this decision will be.

Sideboarding

This was one of the best sideboards I have ever used. I boarded in every card at some point. Sometimes I wanted a third Naturalize and others I was happy with the two I brought in so I would consider that small change.

I wondered before the event if I made the right decision about Cavern of Souls in the sideboard, but I think it is correct. Glimmerpost is much better for the main deck because the aggressive decks put you on such a short clock that often you need those lands to survive. Even against Delver, Glimmerpost is fine game one and can win you the game by messing up combat math.

The one Desolate Lighthouse always came in with the Caverns as well and it single-handedly won me two or three games that I had no business winning. Discarding unnecessary spells late in the game against Delver or a control deck will help draw you out of a hole.

Going Forward

I will be attending another PTQ soon and this deck is definitely an option for that event. There are minor changes I would make, but overall I think the numbers are pretty close.

The one card I was unhappy with was Tracker's Instincts. I sideboarded it out more than any other card and whiffed on a creature multiple times throughout the day. One time I played it and flashed it back and found no creature in the top eight cards. I know this is bound to happen statistically but its unreliability is a weakness of the current list.

There are a few cards I would consider playing in this spot. Solemn Simulacrum is one possibility, but flashing back Rampant Growth with Snapcaster Mage already fills that role.

Another idea I had was Wolfir Avenger. He is typically used in aggressive strategies to give control decks fits, but I think it would be a solid addition to this deck too. It allows you to hold up mana for Mana Leak and Vapor Snag but also add a threat to the board if necessary. The regeneration would be useful for fighting aggro as well.

Wish me luck in the next PTQ and tune in next week to hear how it went.

Until Next Time,

Unleash the PTQ Winning Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Not a Miracle Any More

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Finally, after two weeks of Avacyn Restored being out, we finally have some impact on Standard, and Legacy as well. I’m not sure how it’s affected your local metagame, but I think we can track the results from a few recent events well enough to form some conclusions.

The first, and most obvious, is what I first touched on last week. Bonfire of the Damned is very, very good. It was $15 just a week ago when I suggested picking them up, and it’s already up to $25 in that time. You may be able to find a few copies still undervalued, but I wouldn’t count on it. The reason Bonfire is so insane is because even when you do draw it, casting it at three mana is surprisingly relevant, taking out Spirit tokens and mana dorks. Casting it at 5 also gets rids of Huntmasters and the like. And obviously it’s insane if you Miracle it at any point, and can win you games you otherwise wouldn’t have a shot at.

Price-wise, I think it could hit $30 or even a little higher before settling down into a $20 pricetag long-term. As such, you should hold onto your copies now, but don’t be afraid to trade them away if you get a really good deal.

Interestingly, Bonfire wasn’t even the card of the GP weekend. UR Delver won the whole thing, and Brad Nelson’s return to prominence with Grand Architect also made some waves.

Looking at those two decks, we can see that the Delver deck has one really actionable card, and that is Sulfur Falls. There are a few reasons for this. The first is that Calcano actually wanted four for the deck, and just couldn’t get a fourth one (somehow) in time for registration. It sounds odd, but that is what Christian told Ryan Bushard at the event, and Ryan and I broke it down in the latest podcast of Brainstorm Brewery (#11, which you can find at BrainstormBrewery.com).

There are a lot of reason to like the Falls going forward. The first is that all the Innistrad lands (outside of maybe Isolated Chapel) have plenty of room to grow. I’ve been accumulating Falls myself for the last month or so, and I think they’ll easily be $10 at some point. They’re $6-7 right now, but many people will still trade them off at five dollars or so, which you should move on.

Another reason why I like it is that after rotation, when Ponder is assumed to be gone (as Wizards has hinted at) then UR probably becomes the best Delver deck. The problem I have with UW post-rotation is that without Vapor Snag you’re better off Snapcastering burn spells over anything else, and that means Red. Red also gives you Loothouse, which can slot in if we get any more mana-fixing in Ravnica. The other big problem I have with UW is that you probably play both Champion of the Parish and Delver in those decks, and with Seachrome gone it becomes much more difficult to have the consistency you need. If you’re in Red, you aren’t under as much pressure for the super-aggressive start because you have more reach in the form of Burn, and therefore don’t always have to have a 1-drop.

And that’s just Delver decks. If Miracles become more of a thing, I expect plenty of Bonfire and Loothouse to help that happen, both of which point to UR.

Now let’s look at Architect. That deck looks sweet, but honestly I don’t expect it to make any waves financially, outside of maybe making Buried Ruin worth a few more quarters. The problem is that the deck has very few Innistrad block cards., so it’s just dead in a few months. That will keep people from moving into it en masse, and there are a lot of Architects on the market.

The best comparison for something like Architect price-wise is Lord of the Unreal. Even at the height of Illusions, it never went higher than a few dollars, and that makes the upside on what is so far a one-weekend deck in Architect unattractive.

Another development from the weekend is that Pillar of Flame is a real card, and with that on top of the Event deck it’s hard to like Gravecrawler and Geralf's Messenger right now. I expect those two cards will always trade well, but the price will continue to come down.

Legacy

This is the format where the most has changed in the last week, even though you might not know it yet. Take a look at this UW Miracles deck from the Top 8 of the Open, and now look at an updated build over here.

This is very real. There are some big names getting behind this deck, the deck is powerful, and it is way more consistent than you might expect for a “Miracles deck.”

Of course the big mover here is a card that isn’t even in either list but has literally disappeared from the Internet in the last few days, and that is Scroll Rack. I received the tip and almost immediately alerted Twitter to it. It’s kind of a late discovery for the deck, but it’s absurd with a deck packed full of Miracles. And Temporal Masteries are not a joke in this build.

I didn’t buy in myself. By the time I had a chance (after I posted to Twitter), there weren’t many left at a price I liked. There’s a healthy discussion about it going in the forums, and if you can get in on any trade you should 100% do it. These have climbed over $30 on Ebay, but they’re out of stock at $12 still on CFB and $20 on SCG.

Terminus says bad things about Maverick moving forward. I’m told this deck crushes Maverick, and that’s not a good thing for one of the better and more consistent decks in the format. Even Thalia isn’t quite as hateful when their Wrath+ still only costs two mana.

I’ll reiterate that the Miracles deck is as of yet unproven, but there were only a handful of people at most playing it at the last Open and it put up a Top 4 finish without being a refined list. Be prepared. Scroll Rack is from Tempest, a set that has given us $50 Wastelands and the like.

That’s where I see the market this week, and it’s actually an exciting time financially in both Standard and Legacy, which doesn’t happen often!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Singing out of Tune

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Honestly, I have no idea why.

There were about a dozen of us crammed into the kitchen, each holding the sinful mixture of caffeine and alcohol that comprises a Jagbomb. Somebody jumped the gun on trying to drink their shot and was immediately cautioned to stop. Geoff Pederson raised his voice and glass in unison.

“In this group we drink to one thing and one thing only.”

Those of us in the know nodded approvingly.

“Hot Tub Time Machine!”

***

The night before Grand Prix Minneapolis I laid the Naya Pod deck I had been working on in front of me. The deck was strong, but awkward. I had lost games for my lack of ability to reach four mana and from drawing too many of my 30-odd mana sources. I really wanted another two-drop but the format was a bit shy on creatures that my deck wanted. I wondered how embarrassing it would be to play two copies of Porcelain Legionnaire.

My train of thought was derailed when I realized that I had no way of getting to Minneapolis in the morning. I knew a fair number of people that were going but I lived on the opposite side of the cities of all of them.

I posted my dilemma on Facebook, hoping that somebody could come to my rescue. 10 p.m. the night before was a bit late to be working out travel arrangements, but my friends came through for me. I was contacted by Dana Kinsella and Jared Brown both offering to go well out of their way to pick me up.

The next morning Jared was at my place bright and early and we were on our way. He wasn’t even playing in the event.

***

After struggling to find lands on a heartbreaking mulligan to five, my round seven opponent extended his hand and signed the match slip. With three losses he was now out of contention for day two.

“Well, I guess it’s time to head back to Fargo.”

I hate playing on the bubble. Even when you win you are the bearer of someone else’s bad news.

“Sorry about that man. It’s never fun when you don’t even get to play. How many people do you have in your car?”

“It’s just me.”

“Oh. Well, hey, have a safe trip home.”

“Thanks. It was nice to meet you.”

“It was nice to meet you as well.”

***

“You’re not playing?”

“I don’t really want to.”

“You know this is the Legacy GP, right? You came all the way out here to not play in it?”

“I like Indianapolis.”

“So what are you going to do?”

“Uhhh, drink? I just want to have a good vacation and hang out with you guys.”

You get to cast Brainstorm. BRAINSTORM!

It was vexing to me how somebody could pass on playing a Grand Prix when it was right there. A Legacy Grand Prix at that. The purest, most beautiful way to play Magic.

Of course, my perspective was a bit different than his. I was unemployed and needed to place well to make traveling for Magic viable. He was traveling to take a step back from the pressures of the real world.

I spent the majority of the event playing on the bubble and barely managed a top 64 finish. I made some plays that I was proud of but also had to deal with a lot of tilt to get there. I mean, I lost to Mono-Red, for Heaven’s sake.

He spent his weekend relaxing and enjoying life.

My trip was on the whole enjoyable, but his trip was wholly enjoyable.

I wasn’t about to stop playing tournaments, but his A Plan made for a marvelous B Plan.

The next weekend he again declined to play the GP in Nashville. I scrubbed out very quickly and soon after got busy enjoying the scenery. I lost every match I played without once being impressed by my opponents.

Even still, I wasn’t even remotely upset with this outcome. I was just thankful to have friends on the ready for adventure.

***

My opponent played his sixth mana source and slammed an Inferno Titan. The big red man left my board position in an embarrassing state.

The Zealous Conscripts in my hand taunted me. Threatening his Titan wouldn’t be terribly relevant with my opponent still on 20 life.

“It’s not the kill you Titan, but still pretty good.”

“I don’t know. I feel pretty dead.”

I was fortunate enough to peel an Oblivion Ring off the top, but I still had to find a way to start getting damage in. I passed the turn after RFG-ing his Titan and my opponent laid down a second.

“Sooooo dead.”

***

“That sucks man. He just Terminused you like three times.”

“The BS miracle deck is, by definition, BS.”

“Still sucks though.”

It’s true that it feels bad to lose to variance - more so a deck dedicated to rolling dice - but losing games of Magic was hardly anything new to me.

“Sometimes you run bad. There’s not much more to say.”

***

It was the final round of Pro Tour Nagoya. The winner of my match would certainly money and possibly top 50. At the time, this meant qualification for the next Pro Tour. The loser would finish outside of the money.

I was comfortably sitting at 20 life with a two-turn clock set up against a Mono-Red deck. The only relevant play my opponent had made up to this point was an early Shrine of Burning Rage.

I was right in believing that one of the players would be dead in two turns, but I had incorrectly assessed which it would be.

My opponent untapped and pointed a Red Sun's Zenith for six at my dome. He passed and I spent my turn attacking him down to five. On his final turn he aimed two Galvanic Blast and a Volt Charge at me. Suddenly his Shrine was lethal and, wouldn't you know, he had the eighth land.

Two games later and I was being murdered by a Kuldotha Phoenix wielding two Swords.

After the match I sat at the table for a good five minutes, alone with my thoughts in a room full of people. I had just spent hundreds of dollars that I didn’t have to spare traveling to Asia and I was going to return home empty handed.

My self-pity party ended abruptly when I took a second to think about where I was. It was easy to sit there and brood, but I was at the tail end of the most anticipated vacation of my life. To allow myself to continue to tilt would be an egregious disservice to myself.

Later Forrest Ryan, Kyle Stoll, Matthias Hunt, I and a cheap bottle of sake went out for a much-needed night on the town. We had a spectacular time.

It would have been easy for me to project my negative experience onto them, but what would be the point?

Expressing regret and disappointment are fantastic ways to waste your life.

***

“So where are you from?”

“I live in the area. You?”

“New York.”

“I imagine you came out here for more than just the GP.”

“No, I just graduated so I came out here for this.”

“Huh. Well, good luck to you then.”

Here was a man that had traveled half-way across the country just to play in a Standard GP. I could hardly be upset when he beat me, even if I hated his deck.

“Playing this deck I’ll need it. It’s kind of goofy, but this is the most fun I’ve had playing Magic in a long time.”

“That’s really the most important thing.”

I felt a little cheated to get miracled as much as I did, but if you can’t handle the swings, you shouldn’t be playing Magic. You certainly shouldn’t be playing Standard.

***

Nine rounds of Magic can leave a person pretty exhausted. With a 6-3 record I didn’t make the cut for day two. I went to find my friends to tell them the bad news. This wasn’t too difficult considering that we were all wearing our extremely vibrant pink polos and could easily see one another from any point in the event hall.

I approached the group and gave them a big thumbs down. This was met with applause by them.

“Alright! Overturf’s partying with us!”

I held back a smile and let out a sigh.

“You guys are the worst.”

Some people would be upset about not making day two. More people would be insulted that their friends applauded their failure. I'm not one to get worked up about these things. Odds are I would’ve quit Magic by now if it wasn’t for them.

I love those jerks.

-Ryan "The Dan 'Shots, More' Broverton" Overturf

Insider: Prepping for Rotation

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I went to my first PTQ of the season this past weekend, and while I didn’t have the results I was looking for (3-0, followed by 0-2) I scoured buylists at the dealers to start prepping for the remainder of the season. What I found was a slight shift of what I’m used to from years past. As a result, I’m adjusting my plan for this PTQ season ever-so-slightly.

PTQ’s Are now run by Local Gaming Stores (LGSs)

Why does this matter? It actually has a huge impact on my typical exit strategy pre-rotation. Normally, I’m stocking up on quality uncommons to dump before they rotate, and this year is no different. However, since LGSs are now controlling PTQ’s, many events don’t have any dealers separate from the TO, and the ones that do have considerably fewer than what I’m used to. This means dealers aren’t forced to compete with their buylist pricing, and you don’t see the inflation that we normally do for “last minute needs” like Dismember or Inquisition of Kozilek of years past.

Looking over the buy lists, we see that the vendors have seriously devalued their rotating cards, likely because they’ve experienced this trend in the past. They did, however, have extremely high buy prices on many Innistrad Block cards. Some of this may have been tied to an up coming Block Constructed GP in my area, so I’d be curious if others have seen this in their stores.

I ended up dumping over $100 in rares that I would typically consider to be bulk, or very close to it, at anywhere between $0.25 and $1 a piece. Some included unusual cards, like Grimore of the Dead, at $1, and Ghoultree at $0.50. If you plan on visiting local PTQ’s see if the TO will give you contact information for any on-site vendors, and you may be able to scour their buylist in advance.

What to do with rotating cards then?

I plan on bringing my stash with me to the Grand Prix next weekend, and doing some serious buylist grinding, but that’s not always an option. The other outlets include the obvious: EBay, MOTL and local dealers. Typically, we see the peak of price points early in June, so I’m going through my speculation stashes, and preparing for the cash-out. I spoke to former QS contributor Stu Somers, and he’s already moved his things out, fearing announcements of M2013 being detrimental.

In my opinion, it’s best to wait another week or two. If you have some particular cards that have especially spiked, then sure it’s time to get out, but if not, you do stand to lose some value by not waiting a week or two. We still have a Standard format that is adapting to Avacyn Restored and the PTQ season is just starting to get rolling. There are still openings for Scars Block cards to shoot up, and I don’t want to dump my stuff in front of that. If the GP doesn’t bring good options this coming weekend, I’ll be shooting for the second weekend in June.

I have a local dealer here, who I know would easily take everything I needed to dump, but I may give the EBay route a go myself this year, to try and maximize value out of my pieces. If you choose to go this route, I would start early and get a good template for your postings ready to go. The tough part is deciding if there will be cards that you need for PTQ season before the purge, so do your best not to lose value by dumping cards you may need later. Key cards on the chopping block for me are Scars Duals, Titans, M12 Duals and also rotating Planeswalkers.

Scars Duals will continue to be extremely relevant throughout the Summer, so those could be held for a bit longer if needed, but upon rotation they're going to fall dramatically. Being poor options for formats like Commander and Legacy, only fringe play in Modern will keep these around $2 max.

The Titans are a big one. They see minimal to non-existant play in older formats, and yet they dominate the current Standard. They'll maintain their higher prices as G/R Ramp is all over the place. As soon as the season ends these will plummet, so don't miss out on the opportunity to get out now. While [card=Primeval Titan]Prime-Time[/card] is a Commander Staple, the others will likely fade to bulk Mythic status fairly quickly. In this category I also want to include cards like Elesh Norn, Wurmcoil Engine and Massacre Wurm. These should maintain some amount of value, mostly for Commander, but also for Modern and Legacy. I think you'll have a chance to pick them up cheaper if they turn out to be relevant in the future.

Most of the rotating Planeswalkers are not very exciting at the moment anyway, but I'm looking to dump all of them. Based on a spoiling of a Chandra themed card for M13, we can assume Chandra will come back and fall even farther down the price line, while the remaining Planeswalkers are going to decline whether they are reprinted or not, as none of them see play in older formats. The two exceptions are Tezzeret and Gideon. Tezzeret, Agent of Bolas is essentially only played in older formats, so I don't expect it to shift in price much. While Gideon, if not reprinted, will make occasional appearances in Modern and Legacy so should end up around $5, at which point, I might like to stash some. If it is reprinted, it may see a slight drop, but likely will stay in the $6-10 range.

The Core Set Duals are either going to see their fourth printing, or they will rotate. In either case, they certainly aren't going up. Any that are currently holding any value should be sold, any that sit at low prices can be held for a brief spike if they appear in a Standard deck this summer.

Should any of the above see reprint, you can likely get back in after PTQ season at the same price you got out. Next week I’ll give my report from the dealer scene at GP Anaheim, and give an update on what price points I’m looking to hit with the cards I’m dumping. I’ve also heard of people dumping their Innistrad duals due to fears of Shockland reprints, or other out-classing lands coming in the Magic 2013.

This doesn't mean you give up on all of your speculation for Standard. You still want to keep the diverse collection of a handful of cards discussed over the last couple weeks, so as trends change throughout the season you still have the opportunity to capitalize. Having a few positions that will benefit from various types of changes almost guarantees that when the format next shifts you'll have some sizable winners. We want to dump the stuff that is certain to face huge losses, but still leave ourselves in a position to gain when the next deck appears.

Insider: The Rise of the Alpha Rare

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A couple weeks ago, the iconic painting “The Scream” by Edvard Munch sold at auction for a whopping $119,922,500. This placed Munch over Picasso in history as the artist with the most expensive piece of artwork ever sold. My reaction can best be encompassed by the central figure in the painting itself:

That is an incredibly large sum of money for a piece of artwork. No matter how much of a classic this painting is, it’s highly unlikely Munch could have ever imagined his work would fetch such a large sum a hundred years later.

What’s This Got To Do With Magic?

The iconic Alpha Black Lotus has appreciated significantly since its initial printing (albeit not to $119 Million). When I first began playing Magic, this card fetched around $300. As a newcomer to the game with no income on days other than my birthday and Christmas, this price seemed way too steep for a piece of cardboard.

Now, nearly twenty years later, circulated copies of this iconic Magic: the Gathering card have sold at auction for amounts in excess of $3,000 – an increase of 1,000%!

But these versions are circulated – they have seen play and they likely continue to see play in Vintage decks. There are far rarer versions of the Alpha Black Lotus – ones which are virtually unplayed in condition.

In fact the PSA-10 Mint Alpha Black Lotus has sold for upwards of $20,000 in previous sales. The [supposed] only one in existence is now for sale on eBay with an asking price of $100,000. Crazy? Yes! Crazier than paying $119 Million for a painting? Perhaps not.

NM Alpha vs. SP Alpha

Based on the most widely accepted numbers, each Alpha rare was printed about 1100 times by Wizards of the Coast. This count places any rare from Alpha high up on the list of rarest Magic: the Gathering cards.

But given these cards are nearly twenty years old, and most were played to oblivion, the subset of NM rare Alpha cards is even more elite. While it is impossible to garner exact numbers, even a generous fraction such as 10% NM would imply there are only about 100 copies of any NM Alpha rare card in existence.

Retailers have caught on to this fact – back in April, Star City Games significantly increased their buy and sell prices on NM Alpha/Beta cards only. They purposefully emphasize in their buy list that one should inquire about buy list prices for SP and MP copies. When we observe SCG is selling NM versions of Alpha rares at 2x the price of SP versions, we can certainly see why they’ve created this discrepancy.

But we don’t even have to lay out $20,000 to own a unique piece. Many NM Alpha rares are relatively much more affordable, yet they are still very rare and demand a healthy premium. NM copies of the five laces from Alpha, for example, sell for $100 on Star City Games and they are even sold out of some! Consider Lifelace, which is about as playable as Song of Blood, yet far rarer and more expensive.

Even though the card is not useful in tournament or casual settings, the simple rarity of the NM Alpha Lifelace has driven this card’s price up to surprising proportions. The card sells at 200x its 4th Edition price, and it even far out shadows the Beta version, which sells for only about one eighth the Alpha price.

An even more bizarre example lies in that pesky creature Fungusaur. That’s right, I said Fungusaur. Check out Star City Games’ sell price on that unplayable Alpha rare in NM form:

Anyone who has been playing this game long enough has opened one of these rares, and I’d even go out on a limb to say that virtually none of us were ecstatic to open this “crap rare”. Yet grab a NM Alpha copy of this beloved Fungus Lizard and you’ve got yourself a card that retails for $200! I’d wager a graded version with PSA score 8 or above may be even more expensive!

How could the Alpha version of this card be so expensive when it is so unplayable? My theory may surprise you…

Cornering the Market

Apparently there is a collector out there who owns at least 85 copies of Alpha Fungusaur. This picture is worth 1,000 words and well over $1,000:

Owning 85 copies of almost any card in the game of Magic – even something like foil Jace, the Mind Sculptor – and you still haven’t even scratched the surface of the total quantity in circulation. Own 85 copies of any Alpha rare, however, and you can officially manipulate the market.

These 85 Alpha Fungusaurs represent nearly 10% of the total quantity ever printed. This single collector likely owns more Alpha copies than the largest 10 MTG retailers combined. The largest retailer in the world, Star City Games, boasts 14 copies for sale at the moment – about one sixth of what is pictured above.

When print runs are so few, price manipulation is a possibility. One could even “corner the market” in a particular Alpha rare. In other words, acquiring only 85 copies of an Alpha rare, no matter the card, is sufficient to manipulate the card’s price. As a result, a major retailer like Star City Games sells this unplayable card at twice the price as its unplayable counterparts in Alpha. And again, NM copies take the cake selling at $50 higher than SP versions.

What Should We Do With This Information?

I strongly discourage you from attempting to corner the market in any of these rare cards. To do so is very risky and profiting from the endeavor is not easy. Attempt to sell a significant quantity of stock and you’ll likely kill the price rendering the remainder of your collection worth far less.

Still, there is something to be learned here. NM Alpha rares are incredibly difficult to acquire. Some retailers, like ABU Games, have known this for a while now. Others, like Star City Games, are finally catching on and altering their prices to reflect this. Still other retailers such as Troll and Toad, as well as smaller eBay sellers, have not fully embraced this information.

As a result I've managed to snag not one, but two NM Alpha Two-Headed Giant of Foriys from a well-known retailer at the reasonable price of $55.99. This seems like a steep price to pay for another unplayable card, but a quick visit to Star City Games’ buy list and you’ll see that they are buying NM copies of this oldie for $60. Hence, I made an immediate $8 profit between the two copies I purchased.

These opportunities are out there. One other recent acquisition I made was a sweet PSA-8 graded Alpha Earthquake for $59.00. Although not pristine enough to command a major premium, Star City Games will still buy the card at $60 and sell at $100.

But the overall goal isn’t to make $1 here and there selling cards to retailers’ buy lists. Instead, I want you to consider the long haul. An unplayable NM Alpha rare may never reach the same prices as a Black Lotus, but collectors looking to complete their sets will need one Fungusaur for every Black Lotus. With Magic growing in popularity, combined with the fact that Alpha cards are perpetually aging, we have a recipe for significant gains.

Cards that once fetched pennies are now selling for $100. Could the growth rate continue? Will there be a point in time when NM Alpha Fungusaurs are so difficult to find that they will break four digit prices? Graded ones may…

These rarities don’t follow the normal ebb and flow of pricing like normal Magic Cards do. Instead of moving trajectories comparable to the stock market, they instead follow paths resembled by classic artwork. Incredibly sparse, NM Alpha rares (especially graded highly) can grow in price at astronomical rates as long as there is a market for them.

Perhaps five years down the line I will have my NM Alpha Two-Headed Giants graded in hopes of a boost in value. They may never be worth as much as a NM Black Lotus,  but one thing is for certain – if Star City Games feels they are worth acquiring at $60 each, I am certainly going to acquire them below that price any chance I can get.

You may want to consider the same.

-Sigmund Ausfresser
@sigfig8

Jason’s Archives: Shopcrawl 2012 Pt. 1, Frontline GP Minneapolis & Jason Accidentally Gains Credibility

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Greetings, Speculators!

As promised last week, this week's article will deviate a little bit from the usual format. Try and keep up because I have a lot to cover!

Last Monday I piled into a Jeep with Quiet Speculation's former feature writer and friend of the site Ryan Bushard, and our mutual friend Aaron Sulla, and set out to see if we could increase the success Ryan had on his last shop crawl if we had more initial investment capital.

Some of you may be wondering about what a shop crawl is, how you go about deciding if it is for you, how to get started, etc.. Ryan wrote an excellent article series on Gatheringmagic.com here first, then here, so there is little point in my rehashing his articles.

We followed his same method for preparing for this trip. The phone calls ahead were key and made for smooth sailing later on in the trip.

A collection of my tweets about the trip can be found at this hashtag.

The Crawl

An important part of this process was planning ahead.

In this case, it meant deciding whether or not to buy bulk. There is a risk associated with buying bulk sight unseen, namely that it's HEAVY. Douglas Linn wrote an article on the topic here: Dream Cache – How Much Do Magic Cards Weigh?

Pure bulk Magic cards are worth roughly $4-$5 per thousand, which is not a great profit margin, especially when you calculate how much the extra bulk will be a drag on your gas mileage. It may be a net loss if you pick up pure bulk, so if you think the cards are picked through or you can't get them for about $1 per thousand, it's rarely worth it.

The only exception is unpicked "bulk" which may yield treasure. Nothing beats paying $20 on 10,000 cards only to discover that there are Imperious Perfects, Strip Mines, Squirrel Nests or any of the myriad other gems that weren't printed at rare but are worth much more than half a cent per card. Picking gems out of a dirt-cheap collection is extremely time-consuming but can pay huge dividends.

How do you know if the cards are pure bulk? Usually this can be accomplished by scoping out the type of store you're dealing with ahead of time. This is where the phone call ahead comes in.

On this trip we decided not to buy much Magic bulk. None of the stores we called seemed like the type of places to be either

  • Desperate to get rid of their stock, or,
  • Clueless enough to have unpicked boxes they were willing to move as bulk.

That being the case, we decided to shift gears and go after singles we thought were underpriced at the shops we visited and also pick up some sealed product. Russian AVR packs at English retail and Shards block foil packs at $6 each seemed like prudent investments. We bought every pack we could find.

We won the pack lottery, netting a foil Elspeth, some other nice foils, and nearly every card we had wished to open. I wouldn't rely on sealed product to make your trip be profitable, but if the price is right, a few good opens can make for some nice gravy.

So if we didn't buy Magic bulk, and we didn't make our money in packs, how did we make any money at all? The answer to that lies in your end goal for the trip. Are you looking to end up back home with card stock? Will you end up outing at a retail location like Troll and Toad in Kentucky? Or, like us, is the rainbow at the end of your shop crawl a Grand Prix?

In our case, the end goal was GP Minneapolis and we rolled up with a Jeep that was totally stuffed.

With Pokemon.

That's right- the best buy on the Magic shop crawl didn't turn out to be Magic cards at all.

At a GP or event where a dealer like Troll and Toad is present, bulk Pokemon is worth 10 times as much as Magic bulk.

You can make as much as $45-$50 per thousand, making it well worth picking it up and hauling it. We managed to sell the Pokemon bulk we had accumulated in our shopcrawl for over a thousand dollars. Not bad for some cards we couldn't pick if our lives depended on it.

I'm sure we left hundreds in $1-$5 uncommons, but the amount of profit we made made this a moot point. I'm sure the dealer was happy to get extra value and we were happy to have an easy out. A win-win like this can help establish a future relationship with a dealer and ensure you always have an out for bulk. Just make sure the dealer knows you're coming with a ton of Pokechaff or you may end up stuck with it because they couldn't take it.

Some dealers are flying home and don't want to pay hundreds in weight overage fees and may pass on the whole collection as a result. An alternative is visiting the dealer's retail location. They generally pay better rates if you mail it in (expensive!) or drop it off in person, which isn't all that expensive if you make plans to end the trip there.

So is that all? Buy some cheap packs, try to scan cases for bargains (even dealers who use a website for prices won't know what to do with weird stuff like foreign foils) and maybe pocket some monsters? Sure, that's part of it, but I have a little more wisdom to impart.

I think we'll leave it here for now and I will fill in some of the gaps next week. You won't want to miss part 2 of this recap!

The end of the road was the beginning of the story

Once our road trip was over with our arrival in Minneapolis, the real work began. Aaron signed up for the Grand Prix main event and Ryan and I still had to turn our cardboard money into paper money. Walking around and talking to the dealers gave us two very important pieces of info.

  • The Wolfir Silverheart bubble is bursting
  • The weekend price for Bonfire of the Damned could approach $40

This information isn't always useful if you're not at the GP or after it's over, but Quiet Speculation Insiders frequently receive advance info like this when it's far reaching.  It's nice to get the word before Monday rolls around, the buy-ship's sailed and it's too late to move anything because everyone knows the results.

As it was, Ryan and I had been picking up Wolfirs since the Insider email blast calling them at $1.50 and dumped them immediately on our first few trade partners who were hoping to get a premium from people who came with unbuilt decks. Paying $20 cash on Bonfire actually wasn't unreasonable, as $30 to $40 in trade was easily attainable and cashing out could leave you with that $20 back in your pocket and a few choice pieces of trade bait in the binder.

The GP was modestly-attended with just over 1060 players in the main event. The top 8 on day 2 was stacked with a lot of decks that I'm sure won't surprise many people. Except, that is, with one possible exception.

With a mere 3 copies of Sulfur Falls in the maindeck and a sideboard that looks more like a binder page than a board (14 unique cards!?), a casual observer might think event winner Christian Calcano showed up without a complete deck and threw together enough borrowed cards in his colors to make a legal 75 and hoped for the best.

To watch him play, however, told a different story.

His friends all told him he was nuts for running this build (one of them told me, before the even even started, that his friend was "trolling" by playing UR Delver), but he managed to silence all of the doubters and go 11-0 in Swiss.

QS Insiders will recognize one of these cards from the e-mail blast from Barcelona -Desolate Lighthouse, a card not on a lot of radars that saw heavy play as a miracle enabler in Block. After watching Calcano windmill a Bonfire of the Damned to kill his opponent (when he was dead on board, mind you) from the Lighthouse's loot, I know it has huge potential.

If you want to draw on their turn, looting is a fine mechanic I hear.

Brad Nelson must have heard that as well. Nelson's innovative Grand Architect build used a few Merfolk Looters to great effect.

Could we see a price spike on Architect? As an early adopter of Architect and someone sitting on hundreds of copies, I can't say I'd be sad to see it go up. This deck is all in on clones and Wurmcoil Engines. Did Brad blow out more than one person when they swung their 6/6 titan at his 6/6 Engine by calmly baptizing the Engine as a member blue tribe, allowing it to survive the encounter? That's speculation on my part, but that last ability on Architect is forgotten almost as often as Loxodon Hierarch's sac ability.

If this deck sees some play before rotation, don't make the same mistake. That trick gets even better after the Wurmcoil Engine dies and thrinaxes into 2 tokens, netting you 8 power in attackers for UU. Sick value.

A better road trip destination

Sunny Orlando was the site of the Star City Open this same weekend. There wasn't quite the same level of innovation that we saw at the GP, but there were a few surprises all the same.

UB Infect in the top 32! Amazing! I wish I could high five Trek Barnes for having a cool name AND a cool deck.

Infect was on everyone's minds that weekend, as event winner John Cuvelier included a maindeck Viridian Corrupter. Astute observers among you will be quick to point out that this inclusion was to destroy pesky Swords and Pikes. Poppycock! No one expects the Corrupter alpha strike aided by a quick Wolf Run pump. Gain all the life you want, chump!

Bravo, John!

Dredge is a fine, fine choice right now. If it weren't, I could get more than 50 cents from a dealer for Graffdigger's Cage. Event winner Mark Eilers ran a relatively stock list (Lion's Eye Diamond is back as the preferred dump method thanks to the printing of Faithless Looting) and played very tight to take home first prize.

However, the 4th place deck blew me away: U/W Miracle!

With so many players trying to break personal tutor and other short-sighted methods of trying to use Temporal Mastery to take an extra turn, Shawn French, my new hero, quietly brewed up a list that uses the first card that came to my mind when the miracle mechanic was spoiled: Sensei's Divining Top!

In a list that runs a grand total of zero over-hyped Temporal Mastery, Shawn smashed faces with value-costed angels and ruined lives with 1 mana Wraths all day and put no more work into setting it up than the same Brainstorm/Jace/Top Shenanigans any control player worth their salt was doing already. Instead of Time Walking himself to set up Mastery, this list adds the explosive power of two new miracle cards that may be here to stay in Legacy.

Great innovation, Shawn!

Worth noting, 42nd place was snagged by a deck I said wasn't a deck - Food Chain Griffin! Packed with a ton of great creatures with useful ETB abilities and finishers in the form of Eldrazi, this deck uses the ramping power of Food Chain with Misthollow Griffin to gain infinite mana used to play creature spells. Quiet Speculation's own Tyler Tyssedal has been playing around with a Food Chain list, claiming it to be more fun than competitive, although it can consistently land T3 Eldrazi through either Food Chain or Show and Tell.

It looks fun to play and can apparently gets results. Nice job, Christopher Piedra!

How I accidentally legitimacy

If a popular Magic podcast had to put a guest host in the clutch spot between John Medina one week and Conley Woods (hopefully) 2 weeks later, that person would have to be the best of the best, the cream of the crop, someone very special.

At least that's what I am hoping people will assume about me. By sheer luck (and by knowing Ryan Bushard and writing for the same site [this one] as Corbin Hosler), I managed to lucksack myself into a guest host spot on the Brainstorm Brewery podcast that went up this week. Hey, if I weren't totally awesome and/or not a donkey, could I possibly follow up their best episode to date, their episode featuring John "John Freakin' Medina" Freakin' Medina himself? Of course not, don't be silly.

Joking aside, I totally lucksacked into the invite to do this podcast as it's one of the top 3 Magic podcasts on mtgcast.com and the only credible one about financial info. If you haven't been listening, I'd highly recommend it. It's both entertaining and educational and it was a blast and a genuine honor for me to get the invite.

I make a total donkey out of myself. I'm sure you'll get a kick out of it.

I'm gonna make like a tree and get out of here

That does it for us this week, ladies and germ tokens. Catch me here next week where I'll talk more about the shopcrawl and give you more life-saving info.

Same bat time, same bat channel.

A Boy and His Cats

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Kemba, Kha Regent

Even if you've been playing Commander for a short time, you probably have a favorite deck. Maybe you love the Commander itself or the deck's general strategy. Maybe it has your favorite cards or some wacky interaction between an unlikely combination of cards. It doesn't matter-- for whatever reason, this is the stack of cards you're most familiar and comfortable with.

I'm best known for my Child of Alara deck, which I do enjoy because of how complex and cerebral the games can get, but it's definitely not my favorite.

The one deck I have never taken apart and always keep up to date is Kemba, Kha Regent. It is a grindy mono-white control deck that aims to attrition people out with value equipment, creature tokens and recursion.

There are also a few miniature combos that further the main game plan of building incremental advantages.

Here's where the list is right now:

Untitled Deck

Creatures

Instants

Sorceries

Artifacts

Enchantments

Lands

17 Snow-Covered Plains

This deck is based on interactions between all kinds of equipment and the free creatures you generate from Kemba.

What you want to do is assemble a value engine, for example Mortarpod plus Basilisk Collar or Nim Deathmantle, and use that to generate as much board presence and card advantage as possible. When someone eventually destroys one of your artifacts, you either replace it with a redundant combo piece or buy it back with an effect like Treasure Hunter.

Let's take a look at how the deck is built to execute this plan. We'll start from the ground up with the mana base.

The Mana Base

This is actually a critical part of the deck. I see it as the linchpin that enables the deck to function as well as it does. Your engines are mana-intensive so you must be capable of producing large quantities of colorless mana.

Lands

Cloudpost

  • High Market
  • Mishra's Factory
  • Mutavault
  • Windbrisk Heights
  • Emeria, the Sky Ruin
  • Temple of the False God
  • Inkmoth Nexus
  • Scrying Sheets
  • Ancient Tomb
  • Blinkmoth Nexus
  • Kjeldoran Outpost
  • Buried Ruin
  • Urza's Tower
  • Urza's Mine
  • Urza's Power Plant
  • Glimmerpost
  • Cloudpost
  • Vesuva
  • 17 Snow-Covered Plains

There are essentially four kinds of lands here. The first are basics, because we have to produce colored mana at some point.

Next we have lands with the potential to produce large quantities of colorless mana. The upside of these is absolutely huge in a deck that's as mana hungry as this one; the downside is that sometimes you can't cast your double-white spells until turn four or five.

Third, we have manlands to suit up with equipment. Your swords rely on hitting players, so it's important to make sure you have a board presence even after a sweeper.

Last, there are value lands that generate card advantage in some way, like Windbrisk Heights and Emeria, the Sky Ruin.

Thirty-five lands may seem low for a deck this mana-hungry, and indeed for any of my decks. The short story is that I haven't had any trouble with this number, and have actually flooded more often than not. Many of your lands produce more than one mana, so it's not a huge deal if you stumble a little.

Once you hit eight mana, you can start doing several things each turn. Usually the deck reaches this point by turn six or seven.

Sometimes you can get there much faster with artifact acceleration and other cards that help you hit your land drops:

Acceleration and Tutors

Mana Crypt

  • Ashnod's Altar
  • Sol Ring
  • Mana Crypt
  • Mind Stone
  • Mox Opal
  • Everflowing Chalice
  • Caged Sun
  • Expedition Map
  • Land Tax
  • Explorer's Scope
  • Weathered Wayfarer

Now, I'm usually not a fan of artifact mana because I think it does degenerate things to the game. However, this deck uses a ton of equipment which are huge tempo sinks. Unless you can get that tempo back somehow, you're going to be far behind for a huge portion of the game. That's why I think mana rocks are pretty reasonable in this deck.

The second section of cards guarantees that you can continue to make land drops in the mid- and late-game. Especially important are the tutors that find Glimmerpost, Vesuva or a missing Urzatron piece.

This deck can do a lot of work with a relatively small amount of mana, so it's not the end of the world if you get stuck on lands early. However, as you approach the end of the game, you do need to produce larger and larger quantities of colorless mana in order to equip and reequip multiple times per turn.

The most interesting card here is Ashnod's Altar, which turns cats into mana. For the longest time I didn't want to run it because it gives you the ability to combo off. That said, this deck can't go infinite in the way other decks can. You can generate infinite mana, tutor up all your equipment and equip them as many times as you want. But any way of killing outside of combat will require five or more cards, which I am okay with.

Guys with Swords

The creatures contribute a lot to this deck's game plan. As I said before, you want to assemble engines that generate free cards and develop a robust board presence that's hard to disrupt. In order to do that, we have three kinds of creatures:

Stonehewer Giant

  • Sanctum Gargoyle
  • Treasure Hunter
  • Razor Hippogriff
  • Sun Titan
  • Karmic Guide
  • Stoneforge Mystic
  • Stonehewer Giant
  • Taj-Nar Swordsmith
  • Sunblast Angel
  • Solemn Simulacrum
  • Leonin Shikari
  • Indomitable Archangel
  • Requiem Angel
  • Fiend Hunter
  • Puresteel Paladin
  • Mentor of the Meek

The first set of guys rebuys artifacts and other permanents. These pair especially well with artifacts and lands that rebuy creatures, assembling a board presence that's difficult to break apart. Next, you have creatures that tutor up equipment and find the engine piece you're missing (usually Mortarpod). Last, you have generic value creatures that either interact well with the deck or generate card advantage.

The creatures with "Enters the Battlefield" abilities are critical, because you pull ahead in the mid- and late-game by casting those guys over and over again to find or recur the pieces you need. You're mostly looking for the effects that these guys provide, but being a creature is very relevant for things like Nim Deathmantle and Sword of Light and Shadow.

Speaking of Nim Deathmantle, let's talk about comboing off with Ashnod's Altar and the Recurring Nightmare impersonator. There are two infinite combos.

Karmic Guide plus these two cards lets you trigger any EtB creature's ability infinite times. You sacrifice the guy for two mana, sacrifice Karmic Guide for two mana, then return Karmic Guide with Deathmantle and repeat.

Alternately, you can generate infinite mana with Sun Titan or Karmic Guide and Fiend Hunter. Just Fiend Hunter your Sun Titan, sacrifice the hunter for mana, return it to play with Sun Titan and repeat. Add Mentor of the Meek to draw your deck or Nim Deathmantle to regrow your entire graveyard.

The interactions between these cards aren't always apparent. You can definitely surprise people who aren't expecting shenanigans like this from a white deck.

Choose Your Weapon

We've already talked about some of the degenerate things that Nim Deathmantle is capable of. The other equipment are just as capable of crazy interactions. Most of the equipment was chosen because they generate value as opposed to just making guys gigantic. That isn't to say you don't need to make guys huge sometimes, but that's usually secondary to generating cards and controlling the board.

Mortarpod

  • Nim Deathmantle
  • Sword of Light and Shadow
  • Sword of Fire and Ice
  • Sword of Feast and Famine
  • Sword of War and Peace
  • Umezawa's Jitte
  • Diviner's Wand
  • Skullclamp
  • Lightning Greaves
  • Swiftfoot Boots
  • Darksteel Plate
  • Champion's Helm
  • Batterskull
  • Moonsilver Spear
  • Sword of Body and Mind
  • Basilisk Collar
  • Gorgon Flail
  • Mortarpod
  • Thornbite Staff
  • Leonin Bola
  • Bonehoard
  • Sigil of Distinction
  • Konda's Banner
  • Strata Scythe

I've split these into different categories based on the role they play. The first category generates cards in some way. Whether you're actually drawing cards off of Sword of Fire and Ice or Skullclamp, or just rebuying guys with Sword of Light and Shadow and Nim Deathmantle, their purpose is to generate tangible resources for you to put towards developing the board.

The second set of cards protect Kemba from removal. Swords certainly help with that as well, but these are the ones that most efficiently and single-mindedly ensure Kemba survives long enough to generate cats. It's important to note that many games come down to whether or not you can stick and protect Darksteel Plate. Because of that, you may consider including Shield of Kaldra, but I've done fine by being patient and not playing Plate into countermagic or Return to Dust.

The next set of equipment provide bodies to throw equipment on. A huge problem I experienced in the early development of this deck was running out of guys. At that point I had a lifegain subtheme with Soul Warden effects and Martyr of Sands. While you could give those guys equipment, they were fragile and died often. This section ensures you have an excess of creatures.

The fourth set of cards leverages cat tokens to control the board. Deathtouch equipment combined with Mortarpod gives you unconditional removal for two mana and a sacrificed token. Thornbite Staff costs more up front but gives you the same effect without requiring a sacrifice. Leonin Bola is a recent upgrade to Diversionary Tactics, a card that doesn't get nearly enough love in its own right.

The last set of equipment pump Kemba or Inkmoth Nexus into one-shot range. Sigil of Distinction and Bonehoard are the best of these by far. Bonehoard gives you the largest effect for a small investment, whereas Sigil is incredibly flexible. You can cast it early for one or two just for something to equip or save it for a Fireball later on. That said, I'm looking to cut most of these equipment for more versatile effects.

Two cards I would like to try are the combo of Runed Stalactite and Oathkeeper, Takeno's Daisho. This may be a little too cute though, even if the deck could use more recursion.

And Everything Else

Finally we have utility spells to deal with miscellaneous problematic permanents.

To be honest I am not happy with this part of the deck. I've had a ton of trouble dealing with artifacts and enchantments, which shouldn't be the case for white. Unfortunately I'm not sure which cards I can add to improve on those that already made the cut. I may start by trying Saltblast, Seal of Cleansing and Wispmare (yes, really).

  • Steelshaper's Gift
  • Enlightened Tutor
  • Swords to Plowshares
  • Dispatch
  • Path to Exile
  • Mass Calcify
  • Austere Command
  • Return to Dust
  • Aura of Silence
  • Sensei's Divining Top
  • Scroll Rack
  • Sculpting Steel
  • Slate of Ancestry

As you can see, this is a mish-mash of sweepers and spot removal that mostly ignore your opponents' enchantments and artifacts. The card selection package interacts with Land Tax, Explorer's Scope and Scrying Sheets to make sure you find a good mix of action and lands.

There's not a whole lot more to say about these cards. They do the work intended for them well.

Throw Enough Cats at a Problem...

And that's all there is to that! I'm incredibly happy with this deck; it does all the things that I love-- grinding out small advantages, recurring value creatures, breaking cards no one else seems to like (Mortarpod). I'd definitely recommend building something like this if you're interested in a midrange voltron deck rather than one that's all-in on beating down.

Next week, we'll take a look at a new legend from Avacyn Restored. I haven't decided which one yet, so if you have a preference let me know in the comments or on Twitter.

Carlos Gutierrez
cag5383@gmail.com
cag5383 on Twitter

Insider: A fool and his money… avoiding MTG scams

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There's the old adage that "a fool and his money are soon parted," but there's often a different factor at work with scammers preying on Magic players, and it's as old as the confidence game itself. Since so much money changes hands in Magic, the market attracts scammers, just like most other markets. The biggest arena that I see this in is in auction collections on eBay. I've been drawn in before, as have many other people, and this week, I'll share how you can both avoid scams and profitably look for collections on eBay.

The setup: how the scammer gets you snared.

Call it a hustle, a scam, a game or whatever - the setup is different but the objective is the same. There's this persistent notion that a con, short for "confidence game," involves tricking someone. Sure, the allure of a deal is big, but the best cons and the most frequent cons are ones that get the mark (you!) to feel like you are tricking the scammer! The con artist puts you in a position where you think you can take advantage of them. Of course, you're an amateur and they're a professional. The most savage cons and swindles involve this approach - they give some vulnerability away and say "exploit me!" In the meantime, they're making away with your loot.

With eBay auctions, the scam follows a pattern. Someone has a bunch of old cards and they don't know what they are. They post two pictures of boxes filled with cards and a list of Revised rares. Maybe they tucked a Bayou into that list. That gets bidders going nuts, wondering what else is in there. They want to exploit the vulnerability of this person who "just found these in my son's closet" and get boxes brimming with Black Lotuses. Instead, this is typically what they get:

$122 for fifty-five Jumps.

Drunk on the idea of finally getting one of those dream boxes filled with goodies, people put up massive amounts of money for unseen cards. The scammers depend on this. They fill those boxes with trashy commons. They fall back on "I had no idea what was in there anyway!" They play you because they get an eBay account with no Magic purchases in the feedback history. This can be one they created or just got from a friend - a friend who will take a few negative feedback ratings to make a couple hundred dollars in the exchange.

The old adage that "you cannot con an honest man" rings true. If you find yourself thinking "I am going to get such a deal on this!," remember that there are people who are very good at setting up a scene to make you feel that way. In the pic above, the person had split about 15,000 cards into 1,000-count lots. Most sold for $125-200. That's a $3,000 profit on a good day for a scam.

 

There are no "sure bets" in eBay collections any more.

You'll never see collections sell any more online where the price of the auction is less than the pictured, listed rares and other hot cards in the listing. This is because you and everyone else is tallying up the price of the cards that they know that they can get rid of and then they're determining how much risk they can bear on the "unseen" cards. I think eBay is still a great place to buy up collections, especially Standard-rich collections. It's a good way to get trade stock and the tools for good decks. Good collections that you see listed will have photos of everything and they will have lists of all the playable rares. These are the collections of people who are getting out of tournament play for whatever reason and they know that the cards are valuable. These are strong collections to bid on because you can pretty significantly price everything out. You don't take many risks.

I was on a foil kick awhile back and I saw an excellent collection of foils. It had a foil Tangle Wire and Thran Dynamo, which was about $45 combined at the time. There were other Urza- and Masques-era cards in the lot. Nothing spectacular, but not absolute trash, either. Unfortunately, the seller did not take photos of every page of foils and just listed highlights. This made sure that bidding went out of control, because other bidders were going nuts over what they could not see. The final bidder paid about $180 for what I put at about $75. They probably lost money.

 

People will "seed" auctions to look hotter.

I don't know if that foil auction was intentionally seeded or not; when someone won't show you the rest of what you're buying, you have to assume that they're only showing you expensive things for a reason. I could easily buy a foil Tangle Wire and a few other choice cards, then get some era-specific foils that were awful and mix them in. You can make obscene amounts of money for the effort doing this, because people still count on the hidden gems that they can't see.

A person I knew once sold off the remnants of his collection by holding back some good cards and seeding his pictures. He remembered the mentality of players around Revised, so he made sure to set that narrative in his auction. His "big money rares" picture showed three Shivan Dragons, a Vesuvan Doppelganger, a Mox Emerald and a Lord of the Pit. See what he snuck in there? He even mentioned "I know this Emerald was expensive when I first opened it and I paid $15 each for those Shivan Dragons." He effectively sold a Mox Emerald and thousands of old, junk commons and bulk rares for about five times the value of the Emerald.

This is especially effective because the first thing a suspicious person is going to look for is "do they know what they have?" When he says sure, the Emerald is worth more and he's sure the Dragons are, too, you're going to trust him and believe that he's got box brimming with dual lands. A good con man knows how to disarm all of these warning bells and replace them with a slobbering, greedy imp in your head that shrieks "rip this poor sucker off!"

When you see something suspiciously placed in an auction, stay away. The Tropical Island next to Thoughtlace is a trap.

 

There are "hot words" and phrases that should instantly scream SCAM.

 

Let's begin with the obvious: if it says "found in a closet/basement/yard sale," it is a scam.

If they were cards that a roommate or a boyfriend left, it's a scam. Nobody leaves 10,000 magic cards at their ex's house if there's anything of value in there. Magic players are not stupid people.
If someone says "I really don't know anything about them and don't have the time or desire to learn so I am just going to let these auctions run their course and let you guys decide what they are worth," it's a scam. That's from a "crazy ex-boyfriend" auction. Most people who know how to use the internet know someone who plays Magic. Alternately, they Google "how much are Magic cards worth?" and see a bunch of Yahoo answers of people saying "take these to a local game store and they will give you a fair price. They are worth a lot."

Any sob story is a scam. Occasionally, the mom selling the cards in the closet happens at yard sales. It does not happen on eBay.

How far can people take this?

Or as a corollary, how stupid can people be? Just take a look at this auction:

Tip: you can click on the image to view a larger version.

 

Ebay deletes listings after three months, so see it while you can - this is #220940463434 and it's worth looking at for a study in scammery. I don't expect that any Insider would bid on this obvious hustle, but you can see many hallmarks of a good scammer. Why have they only taken pictures of money cards in the binder? The green page has a few cropped hints at what's on the other side - Reiki, History of Kamigawa and Midsummer Revel, among other stinkers. If they didn't know what was in the collection, why did they photograph this page of solid gold instead of that one? The trend miraculously continues across all other images. Where's the binder page with Celestial Dawn, Spiritual Focus, Raksha the Slayer and other stinkers? It's in there, but you'll only see it if you win this pile of crap.

Further, anyone taking a photo of a page full of rares has got to be curious about what they're worth. They would likely punch in "Rofellos" into eBay, see that it's worth money, and then at least list him in the auction description.

This is a good scam from a scammer's prospective because they turned about $120 in rares from expensive times of Magic into $3,100. You could set  this whole thing up in a weekend afternoon if you felt inclined. The scammer messed up one thing, though - one thing that could have gotten them possibly another thousand dollars.

They don't have any feedback.

A few bucks spent on buying t-shirts with cats on them, a new towel rod and a home decorating book could have easily sold the "we found this in the attic" story.

 

Don't be scared - be informed!

This shouldn't scare you off of buying collections on eBay, but it should educate you about the warning signs to notice. I suggest sticking to buying collections of rares that are listed and photographed; that don't have phony 'found in closet' stories attached; and that are valued at about what you'd pay for the listed cards, anyway. I invite people who have had successful and intelligent collection purchases on eBay to let me know what your experience was like in the comments section below!

Until next week,

Doug Linn

(I actually have a page with Celestial Dawn, Spiritual Focus and Raksha the Slayer in a binder :\ )

 

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Preparing for the New PTQ Season

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It’s Standard PTQ season! This particular season seems to be coming in quietly and escaping notice. The Standard season is usually one of the more popular ones because players already have most of the necessary cards. I think the main reason events this season are not getting more attention is due to stores having taken them over from large tournament organizers.

Most of the stores I have been to are drastically unprepared to run an event of this caliber. Often, they're not even prepared to host an event larger than thirty players.

Most of them also haven't done much to advertise their PTQs. If you are not doing a lot of research yourself, you are likely unaware where or when they are happening. Before, tournament organizers would publish all their events for the upcoming season so it was easy to locate the PTQs near you. Now, things are much more chaotic.

If you are having trouble locating events, I suggest Wizards' event locator.

Starting the Season Right

As this season lasts until the middle of August there are lots of opportunities to qualify.

I for one am looking to finally earn a spot on the Pro Tour. To that end, I researched the Avacyn Restored Standard events that have happened so far. The Star City Games events in both Providence, Rhode Island and Madison, Wisconsin will be influential in setting up the metagame for this season. Between the two events we have forty-eight deck lists to look at so far. Here is a chart of those decks broken down by deck type.

If we restrict our view to the decks that made top 8, we can dissect some more data.

The first thing I notice is that neither mono-red nor the random control decks broke into top eight. At least for now, Delver seems to remain the top dog even with the new Avacyn Restored cards. G/R Aggro continues to do well too, and seeing as it won both events, it might actually be the best deck.

The other options are solid as well. All six of these archetypes seem like good choices for a PTQ.

Remember you want to select a deck that is generally powerful and consistent, because your goal at a PTQ is not merely to top-eight, but to win the entire event. Also make sure to factor in your familiarity with viable decks. If you have a lot of experience with Solar Flare, for example, it might be the best choice even though it has lower results so far.

Digging Deeper for New Strategies

When looking at statistics, it is important to think about the ones that are not present as well.

Zombies, for example, found a zero percent success rate these past two weeks. I would say that no matter what color you are playing with Zombies, the deck just isn't good enough right now. The reason for this, in my opinion, is its lack of high impact cards. If the Zombie deck is going to compete, it is going to need to change drastically.

One way to accomplish this would be to alter the basic premise of the deck. Zombies is typically an aggressive black deck splashing blue or red. If we change this premise to include other colors, we might find a better version of the deck. Luckily other players are also working on this concept. One player in particular has been doing well on Magic Online splashing white in Zombies for Lingering Souls and Oblivion Ring.

This past week, I was working on this idea for FNM. The list I played was terrible but I did learn a lot about the deck. Here is an updated version:

B/W Zombies

Untitled Deck

Creatures

4 Gravecrawler
4 Diregraf Ghoul
4 Porcelain Legionnaire
4 Geralfs Messenger
4 Solemn Simulacrum
3 Grave Titan

Spells

3 Distress
4 Lingering Souls
3 Oblivion Ring
3 Go for the Throat
1 Sever the Bloodline

Lands

4 Isolated Chapel
4 Evolving Wilds
1 Vault of the Archangel
1 Plains
13 Swamp

As you can see, this is not your average Zombie deck. There are a lot of changes here, all based on solid theories.

One of my main problems with the Zombie deck, no matter what color you choose as your splash, is that the two-drops are terrible. I thought I would fix this with Blood Artist. Don’t get me wrong, Blood Artist did provide a powerful effect, but having zero power was too big of a drawback.

What it boils down to is Blood Artist plays more like an enchantment than a creature. When I drew it in a hand with one or two one-drop guys it was quite powerful. But when I didn't have a one-drop it became basically unplayable. However, the effect is powerful, and it may be playable on an actual body such as Falkenrath Noble.

I have not gotten a chance to test [card Falkenrath Noble]Noble[/card] yet, but I did find a much better card to fill the two-drop slot.

It took a bit of searching to find Porcelain Legionnaire, which has been almost completely forgotten. This card used to see some play in Standard, even in a few Zombie decks. When Gut Shot became incredibly popular, players removed the phyrexian-mana creature from their decks. Now that Gut Shot barely sees play, Porcelain Legionnaire is a great addition again. This creature is even well-positioned right now with threats like Strangleroot Geist seeing so much play.

The other two-drop I added was Distress. In the previous version, I played Distress in the sideboard and I noticed myself sideboarding the card in a lot more than I had planned. I think Distress is in a great place right now. Often your opponent has just a few high impact cards in their deck. If you strip one from their hand, their game plan becomes flimsy until they can topdeck another high-impact spell.

What about this whole ramp package? I know its hard to believe, but Solem Simulacrum is one of the best cards here and I was never unhappy to see him. He has a relevant body, fixes your somewhat awkward mana, and gets you the extra mana you need to cast a high end threat.

Standard is not as fast as many people would believe. There is plenty of time to set up a game plan and execute it. By adding Solemn Simulacrum and Grave Titan, Zombies becomes more of a midrange deck with occasional explosive starts.

Once you land it, very few decks are prepared to deal with a Grave Titan. You could easily replace him with Wurmcoil Engine or Batterskull, which have similar effect, but for now I think the black titan provides the most impact.

You can see that we've certainly met our goal of drastically altering the deck.

The addition of white mana to the deck is also quite good. We all know Lingering Souls is insane, but this deck might be the best place for it in Standard. When all of your creatures get killed, you can untap and not only bring back Gravecrawler, but also flashback Lingering Souls to rebuild your board presence all in one turn.

Lingering Souls also provides support for Grave Titan. An endless stream of tokens gives you enough time to reach six mana for your haymaker.

You may be asking why Sorin Lord of Innistrad was not included when we're already splashing white. The short answer is that he was just not very good. He did not have as large of an impact on games as I had imagined. He may require some more testing, but I don't think he belongs in this deck.

Making a Choice

This list is not set in stone. There are more changes that may need to be made, but hopefully the process I've gone through is clear. Zombies cannot be a competitive deck in its current state, so we introduce some drastic changes to reposition it.

This type of strategy is what you want to aim for if you want to compete with a rogue deck. Make sure each card is included for a reason, then test your theories to make sure they are valid.

If you want to play this deck, I would recommend testing it first because it plays very differently than the old Zombies deck.

Choosing a deck for a Pro Tour Qualifier can be a tough challenge. One way to do it is to construct a rogue deck to fight the specific metagame you expect. The other way is to play a top tier deck. Choosing any version of Delver, for example, would be a great choice because of how much success it has had. Players may expect it, but the deck is good enough to succeed despite that. If you are making your deck choice on power level alone, the numbers suggest that both Delver and G/R Aggro are the appropriate choices.

Most importantly, play a deck that you enjoy and have played before. Experience counts for a lot.

I hope this information about the metagame has been insightful and helpful. Have fun at your Pro Tour Qualifiers and hopefully you will find success. What deck are you planning to take? Feel free to post them in the comments below.

Until Next Week,

Unleash the Force on a PTQ!

Unleash the Force on Standard!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

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