menu

QS Insider Cast: Beyond Death and the New Year

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back to the QS Cast! Join Chris Martin, Chris O’Berry, and Sam Lowe as they close out the year and look ahead to Theros: Beyond Death. This cast was originally broadcasted live to Insiders in the QS Insider Discord, December 30th, 2019.

Show Notes

Show notes provided by Chris Martin

- we recapped all things Theros: Beyond Death (spoiled to date)
- we generally really like Purphoros
- I mentioned the importance of Leylines in adding two of their respective color to the devotion pool
- we offered a few cards to consider: Leylines and Seraph of the Scales (on heels of possible aristocrats deck)
- Sam really likes the new Ox for Dredge purposes, but suggests a buy-in between $4-5
- we preached patience & discipline when investing (into anything), especially right now where things are a little bearish/quiet
- I mentioned Warren Buffet's famous phrase - "be fearful when others are greedy and greedy when others are fearful").... the reason for mentioning this is that people are not spending money right now, but tax refund season is around the corner and brighter days could be ahead
- we like investing in Pioneer specs still along with possible Modern Horizons pickups (no cards specifically mentioned - use discretion based on playability, etc.)
The edited cast will be posted later this week after the New Year. Thanks all for a great 2019! It's great to be back and casting again (and thank you all for your support/well-wishes during my recovery from surgery, too!)

Wanna chat? Find us on Twitter or in the QS Discord

Chroberry – @chroberry
Chris Martin – @ChiStyleGaming
Sam Lowe – @MahouManSam

Pioneer and Other Trends Heading Into 2020

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The end of 2019 has been an exciting time for Magic and the market. The announcement of the Pioneer format two months ago has been the biggest driver of price movements, and regular bans have repeatedly shaken up the metagame and demand, but the days of weekly bans are now behind it, and the format is starting to stabilize.

Since the banning of Oko, Thief of Crowns, a green ramp deck has emerged as the biggest force in the metagame. It fills a similar niche to that of Urzatron in Modern, filled with haymaker plays and even sharing Ugin, the Spirit Dragon, and it’s establishing itself as the new deck-to-beat.

There was an error retrieving a chart for Cavalier of Thorns

The inclusion of Cavalier of Thorns has driven its price to incredible highs on Magic Online, to over 40 tickets. In the past week, its paper price has turned around, bottoming out at $4 last week, but now up to over $4.50 and heading towards $5. As a new Pioneer staple that also has plenty of life left in Standard, it looks like a great pickup.

There was an error retrieving a chart for Ulvenwald Hydra

All of the staples of deck, especially the mythics like Oblivion Sower and World Breaker, have seen major online gains online and look like strong buys. However, I’m paying closest attention to Ulvenwald Hydra, which previously was not a known factor. Picking up a few playsets at fractions of a ticket made me some easy gains online, as it’s now nearly three tickets. Its price has sat steadily at $6 on the back of strong casual appeal, but it’s heading higher, now past $6.5

Another emerging trend is red decks, which look to have finally firmly established themselves in the top-tier of the metagame. A Red-White burn deck with Boros Charm has proven most successful, winning the Challenge last weekend and performing well in Preliminary events all week.

There was an error retrieving a chart for Boros Charm

Boros Charm itself looks like the best spec in the deck, because in recent months all of the copies have shown significant growth. It was heading towards $4 before reprint in Masters 25 crashed its price to $1.50, but it has now broken $3,  and recent developments will only drive it higher. Most of the other staples in the deck, like Eidolon of the Great Revel and Monastery Swiftspear already spiked at the time of the Pioneer announcement or soon after, so any specs on said cards will be risky given the downside. One idea is to take a more long-term approach and stock up on something like Wizard's Lightning, which is quite cheap at not much more than a quarter, but over a long-term horizon seems likely to appreciate considerably.

It’s not a new trend, but Mono-Black aggro continues to thrive without Smuggler's Copter, and it continues to be a major threat in the metagame.

There was an error retrieving a chart for Gutterbones

The newest development in the deck is the adoption of a full playset of Gutterbones, which replaces Night Market Lookout  used primarily for its synergy with Vehicles. Gutterboneshas correspondingly seen large gains online, and its paper price is now heading the same direction. It's being helped by its recent success in Standard as a staple of the Rakdos deck that won MagicFest Portland last weekend, and should have a very bright 2020.

Delirium strategies were once a major force in Standard, and they are starting to finally break out in Pioneer, with a 5-0 in a Preliminary sure to draw attention. The deck is mostly comprised of known quantities that have already spiked and don’t look to be attractive specs, like Traverse the Ulvenwald, Tireless Trackerand Courser of Kruphix, but there are a few silver bullets farther off the radar.

There was an error retrieving a chart for Ishkanah, Grafwidow

At $30 I’m not too keen on Emrakul, the Promised End, but Ishkanah, Grafwidow looks like an incredible bargain under $2. Its price had done nothing but sink over the past years, bottoming out at just about $1 before spiking to $1.4 at the Pioneer announcement. It has slowly and steadily gained since to $1.75 and should only continue to grow as the deck further establishes itself in the metagame.

There was an error retrieving a chart for Nissa, Vastwood Seer


Nissa, Vastwood Seerhas maintained a solid price since leaving Standard because it has strong Commander appeal, but it has gained new life, and a couple dollars in price, as a Pioneer playable and good silver bullet in the Delirium deck, and I think it has more to gain in 2020.

Modern Movements

Looking outside of Pioneer, one important trend to be aware of is the rise of a new kind of Urza, Lord High Artificer deck in Modern. It has moved deeper into green by including Ice-Fang Coatl, and embracing its new more controlling role with Archmage's Charm, providing the most high-profile and successful home for the card yet.

There was an error retrieving a chart for Archmage's Charm

The card has always been an obvious staple, just one without a home, which has driven its price to a bargain of just over $1. After months around the same price or less online, it’s finally on the rise online, now over $2.25, and I expect the paper price to start following suit in 2020.

There was an error retrieving a chart for Ice-Fang Coatl

I’m also high on Ice-Fang Coatl, which has reached incredible highs online, over 22 tickets. Its paper price sagged to $4 before starting to rise this week, now past $5, and with a very bright 2020 as a Modern and Legacy playable, even if Oko, Thief of Crowns is eventually banned.

Theros Beyond Death Spoilers

This week also saw the first spoilers for the next set Theros Beyond Death, with Gray Merchant of Asphodel confirmed for a high-profile comeback.

There was an error retrieving a chart for Ayara, First of Locthwain

With a Mono-Black Devotion Standard deck inevitable, now looks like a good time to start stocking up on potential staples like Ayara, First of Locthwain. I’m also paying close attention to Bolas's Citadel, which in a popular tweet by pro and known deckbuilder Sam Black brought attention to as a very powerful card to combine with the Zombie.

There was an error retrieving a chart for Bolas's Citadel

 

Store Trends of 2019

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

In my last article, I discussed some lessons I'd learned in 2019. However, I didn't go over individual trends related to MTG Finance in that piece. Over the year I have developed and updated a google sheet I use to track all my MTG related expenses. I include:

  1. Individual card purchases
  2. Tournament entries
  3. Business-related expenses (envelopes, stamps, top loaders, etc).
  4. Bulk buys

This sheet includes a breakdown of my expenses as well as a category of sales, though admittedly sometimes I have to guess which format the card(s) is being purchased for. In today's article, I'll be mining the data from this spreadsheet. While I actually like MS Excel more because I know some Visual Basic coding, Google Sheets is free and I can access it from multiple devices, including my phone.

I only bring this up because the spreadsheets themselves are somewhat involved and my graphs build themselves as you add data points. It is important to note that these trends are from a single store's data, so they are likely more micro-level trends. I still believe we may be able to deduce some possible macro-level trends from the data. But before we do, I think it might be wise to define our business quarters.

  • Q1 - January 01-March 31
  • Q2- April 1 - June 30
  • Q3- July 1- September 30
  • Q4- October 1- December 31

Overall Sales Percentage


As you can see by the graph above, a significant portion of my sales came from Commander and Modern over the year. This isn't that unexpected, as I tend to avoid Standard cards due to their extra volatility and the fact that the sales window is much smaller than eternal cards. Thus, this data is heavily influenced by the stock I prefer to carry. One important takeaway though is the fact that Pioneer accounted for slightly over 11% of my total sales on the year despite the fact that the format didn't exist until late October.

I expect Pioneer to make up a very significant amount of the percentage of my overall sales next year, though it is important to note that when a new format exists demand is usually the highest and supply the lowest so it may cool off a bit in 2020. It's important to remember that WoTC actually started pushing the Pauper format this year, but sales for it were extremely minor with most of my sales for the format within about a 2-week time span after said announcement. I also keep a record of the number of sales per category:

When you compare the overall percentage total with the actual number of cards sold by format, you'll notice that while Commander had the largest overall percent also had over twice as many sales as Modern. This means that the average package value for Commander sales was significantly less than that of the average package value for Modern sales.

Looking over this data I would have been inclined to invest more heavily in Modern staples for store inventory than any other format, however, as previously mentioned the format staples have stagnated currently with the introduction of the Pioneer format so I'm fearful that any investment in those cards will likely pay smaller dividends now.

Expenses


The next graph I want to look at is overall yearly expenses by category. This is definitely micro-level data, but I think it's critical for any business to look at its expenses from an overhead view and review them. For example, almost 1/3 of my expenses last year were from speculation targets. When I look closer at those expenses, I see a lot of them were done in Q1 and a lot of them were UMA specs. I made those purchases assuming a steady growth of the modern playerbase brought about by a sudden drop in many staples prices.

Sadly, instead of demand growth, we had stagnation followed by what currently looks like a retraction thanks to the Pioneer format cannibalizing the same expendable income. We have typically seen Masters sets tank prices short-term, with a subsequent rebound about 3-12 months out; I think my logic at the time was sound and I don't think anyone predicted a brand new format this year. The point here is that I have a lot of capital sunk in speculation targets that have done nothing or even lost money over the last 9 to 12 months.

In 2020 I will be more cognizant of my speculation expenditures and likely be a bit less optimistic on many cards. I am also in the process of reducing my personal expenses when it comes to MTG.

I love the game, but I don't play it nearly as much as I used to. Throughout most of the year, I still purchased a lot of cards with the intent of playing with them only to put them into my personal binders and never take them out. I will likely be shifting some of these cards into my store inventory in the near future as I don't see the value in sitting on them as many aren't particularly attractive speculation targets either.

When looking at my business expenses, I found I likely saved a lot of money by buying in bulk. I purchased a large lot of played top loaders off of eBay and I purchase my stamps in large numbers as well. I unexpectedly had to purchase a lot of Card Savers from Amazon recently thanks in large part to a lot of playset sales of Pioneer staples that don't easily fit into top loaders.

Unfortunately, I wasn't able to find any used Card Saver lots on eBay before I was forced to buy new ones, solely to make sure I could support playset sales. One major lesson I learned from this year is to set a safety stock number on your shipping supplies and to track usage of them. This will prevent any impulse purchases at less than ideal prices. This is especially true when it comes to your padded envelopes, which when purchased in bulk can be as cheap as $0.05 each, whereas, if you are forced to buy them from a local store you're likely to be paying more like $0.5-$1.0 each.

Sales by Quarter


This graph is a simple pie chart of overall sales through each quarter. My best quarter in 2019 was clearly Q2, though it's important to note that I had a single major sale during that quarter that was near $1,000; if you remove that, it puts the best quarter at Q1. That's good news as we will soon be moving into Q1 of 2020. Normally, we expect Q4 to have the least in sales as many people's expendable income is tied up purchasing gifts for family members, due to the significant number of holidays that take place end of Q4. Pioneer's introduction in Q4 helped strengthen my sales and was actually a very good quarter for me.

Sales vs Expenditures

The last graph I want to go over today is my Sales vs Expenditures for each month. The first thing you'll notice is that I've trimmed off the actual sales dollar amounts. While I have no issue sharing generic information, I feel it's important for all businesses to keep important financial information confidential, including my own. However, we can still mine the information presented.

The most important thing of note is that my sales exceeded my expenses in 10 out of the 12 months, with January and September being the exceptions. This means that I had a good cash flow going throughout most of the year. When purchasing opportunities arose, I was able to take advantage of them because I had a positive cash flow. In fact, my overall expenses for the year made up only 57.8% of my sales volume, which means that I can easily reinvest going into January 2020.

Best of 2019: Twin’s Role in Modern

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Editor's Note: The Twin ban remained highly controversial into 2019, especially among what I assume to be an extremely vocal minority of Modern die-hards. That sentiment pushed David to revisit Twin's previous role in the format with a thorough, data-driven approach. Also included in this re-run are David's thoughts headed into 2020, which deal with responses to the initial article and consider the metagame shifts we've seen over the last few months. We'll be back to our regularly scheduled programming this Friday; until then, happy new year from Modern Nexus! -J.B.

Assumptions and collectively-held beliefs are fickle and powerful things. They can affect perception and, in a way, become reality if unchallenged. Therefore, it is critical for the skeptical mind to evaluate and investigate these ideas for validity, especially in the wake of recent bannings. After being challenged on long-held beliefs about Splinter Twin's effect on Modern, I've decided to investigate them. Did Twin in fact regulate Modern successfully? My research has only made me more skeptical.

Initial Assumption

Twin's reputation as of January 2016 was one of format policeman. When the unexpected banning happened, many players panicked. We'd never lived in a Twinless format before, and the fear was that Modern would explode with fast linear decks. We all knew that Twin forced decks to play interaction to not die to the consistent combo on turn 4, so absent that pressure, why bother interacting? And yet, Wizards killed the deck for winning too much. Fair enough: Twin did seem to win everything. Despite this, Modern players continue to pine for Twin's return to reign in more linear decks.

The Question

However, would Twin even do that? I was explaining the many calls for Twin's unbanning to some newer players a few months ago, and one of them commented that Twin just seemed busted. Another asked why one deck mandating interaction was seen as acceptable instead of format-warping, a common argument against unbanning Twin. All were dubious that forcing interaction slowed decks down, and wondered if decks wouldn't just try and race Twin. My answer was that racing wasn't really an option, as Infect was the only deck that could, and doing so still proved a a long shot (especially given Twin's available tools at the time).

This conversation reminded me of how many cards in the linear/fast decks that get complained about didn't exist back in Twin's day. The power cards in Humans (Thalia's Lieutenant, Kitesail Freebooter, etc.), Cathartic Reunion, Arclight Phoenix, Spell Queller, Hollow One, Scrap Trawler, Search for Azcanta, and many others have all only existed in a Twinless world. Could Twin regulate them? For that matter, did Twin actually need to keep these kinds of decks out of Modern? Is there evidence of Twin regulating the format?

Year-by-Year Analysis

The logical place to start is by diving into the available data. Fortunately, MTGTop8 has been keeping stats for the Modern metagame forever, so I pulled their yearly data for the four full years that Twin was legal in Modern. I then collected data from top-performing unfair linear decks from the time of the Twin ban, some perfectly fair decks, and Birthing Pod. Note that Amulet Titan didn't have any reported metagame presence in 2012 and that Pod was banned in 2015.

Also, I'm aggregating all the Twin decks and all the GBx decks together in their respective mega-archetypes. This is mostly because my source grouped all Twin decks under the same banner, and frequently mixes Abzan and four-color lists in with straight Jund, but also to make the graph's I'm using less crowded.

Deck Name2012201320142015
URx Twin681011
Pod91111-
Amulet Bloom-125
Infect3224
GR Tron71066
Affinity11799
GBx1515813
UWx Midrange5753

Amulet and Infect enjoyed high points in their metagame shares while Twin was also at its peak. The other decks in the sample were below their peaks, but were relatively stable. Meanwhile, Twin had been rising prior to Pod's ban, and didn't affect Pod's share. In fact, only UWx declined between 2014 and 2015.

No Evidence Yet

The fact that Amulet Bloom and Infect increased their metagame share during Twin's 2014-2015 joyride pokes a hole in the Twin-as-regulator narrative. Twin had a pretty good matchup against both decks, so logically, they would fall off as Twin ascended. However, this is also a very zoomed-out view of things, and there are very few data points. Confounding variables and other metagame considerations could have affected the results, so I continued my investigation with a deeper dive.

Monthly Data Dive

Fortunately for me, 2015 was the year that Modern Nexus got started. Thus, I went back and gathered the Metagame Breakdowns for that year (oh, for Wizards to release that kind of data again) and pulled the decks that were available from my original investigation.

Deck Name2/16-3/163/1-4/14/1-5/15/1-6/16/1-7/17/1-8/18/1-8/319/1-9/3010/1-10/3111/1-11/3012/1-12/31
URx Twin12.311.811.811.312.512.59.57.510.211.112.5
Infect764.53.63.53.44.14.55.343.7
GR Tron2.933.13.85.34.23.55.15.56.26.9
Affinity7.877.15.88.58.46.9119.38.68.3
GBx13.417.413.114.512.412.410.312.912.511.611,8
Amulet Bloom2.72.72.93.24.13.41.73.74.15.24.2

Every deck shows volatility in the sample. Twin and Affinity finished the year meaninglessly higher than they started; Infect is very down; both Tron and Amulet Bloom are well above their starting positions. Again, this doesn't fit with the narrative about Twin. Also again, this isn't definitive.

I don't have enough individual data points for valid statistical analysis, so instead I have to rely on judging the observable trends in the data. However, this isn't arbitrary guesswork or Magic Eye interpretation. Specifically, if the belief that Twin regulated unfair or linear decks is true, then I should see a predator-prey relationship in the data. This would look like offset lines; in other words, the peak of the predator's line should match the midpoint of the decline of the prey's line, and vice-versa. This would clearly demonstrate that policing effect Twin was said to have.

This graph certainly doesn't look like the classic graph. There doesn't appear to be any real pattern in the data except for the dip every non-Infect deck in August and September, from which they all rebound. This was the period when Grixis Control was suddenly, though only briefly, a thing, but I can't be 100% certain this or any single deck or event were the cause. Again, this isn't helping Twin's case, but the graph is also busy enough that I separated the results to look for that predator-prey graph.

Deck by Deck

First up is Infect. Twin was favored, and as a result, Infect was considered a metagame call for when Twin was out of favor. Thus, I expected to see see Infect ascending where Twin was low.

There may be evidence in Twin's favor here. Infect is overall on a downward trend while Twin was effectively a flat line for February-May. Between May and July they both flatlined, then for the rest of the summer, Twin was in the summer slump while Infect was up. Once that was over and Twin rose again, there was a delayed decline for Infect, which is consistent with predator-prey. However, this was only demonstrated for part of the year, so I'm calling the relationship present, but weak.

For Twin vs Tron, there really isn't predator-prey type correlation. They're almost symmetrical and parallel lines. Tron is on an overall upward trend for 2015, but has a local peak the same time as Twin does in June. Tron recovers from the slump first and then follows Twin in recovery, ending well above its previous metagame share. This is more a lockstep kind of correlation, so this data doesn't support Twin policing Tron.

Affinity is very interesting. Up until August, Affinity and Twin are practically parallel, rising and falling at the same time (though not to the same degree). Afterwards, Affinity achieves its local peak at the same time as Twin's local trough. For the rest of the year, Affinity declines while Twin rises. This is consistent with both predator-prey and the metagaming cycle. Given that it's not true for about half the year, I'm saying on net it's weak evidence for Twin policing it.

Twin vs GBx and Jund in particular was generally seen as an even matchup. Jund could beat the Twin combo with Abrupt Decay and there was little Twin could do, so it turned into an attrition game. Their metagame percentages seem to reflect this analysis; Jund shows a lot of early volatility, while Twin is almost perfectly stable. They both feel the late-summer droop, but GBx recovers first, and they end the year equal. I don't think this provides any evidence in Twin's favor. Even if it does, it's very weak.

Twin was known to have a good Bloom matchup from Bloom's coming out party. The data does show signs of predator-prey, with Twin falling and recovering after Bloom. The early months see Bloom slowly rising, which is odd since Twin is fairly stable. Twin may have policed this deck.

Out of curiosity and as a comparison, I compared GBx to Infect and Amulet Bloom. I was surprised to see similarly weak predator-prey correlation. It makes sense that GBx would prey on Infect thanks to the discard and spot removal. However, midrange decks generally struggle against big mana, and Bloom had plenty of ways to get around discard. I'm not sure what to make of this.

Coincidental at Best

My monthly-data dive showed several possible instances of Twin preying on decks, as the model predicts. One was quite a solid example, while the others are questionable. This is complicated by there being a general decline in non-Infect decks in late summer, which may simply be a coincidence. The drop is integral to the predator-prey relationship being observably real, but again, I can't confirm that this wasn't some outside distortion making it look correct.

The overall picture indicates that Twin was not keeping Infect, Affinity, Tron, or Amulet Bloom down, as each gained metagame share while Twin was at its peak. The more detailed look suggests that Twin preying on these decks is at least plausible. This is neither evidence for or against the hypothesis that Twin regulated Modern, complicating a firm conclusion.

Beyond Twin in 2016

The other option is to look at the consequences of the Twin banning. In the aftermath, it was assumed that linear decks would dominate. Then Oath of the Gatewatch happened, and Modern went down the tubes for several months. This makes evaluating 2016, the year most free from the printings that supercharged a lot of linear decks in 2017, difficult. Once again, I'm using our metagame breakdown data from 2016, which is a bit fragmented since the January and March data was ruined and mooted by bannings with October and November lost to logistical problems.

Deck Name2/5-3/64/8-5/15/1-5/316/1-6/307/1-7/318/1-8/319/1-9/3012/1-12/31
Eldrazi34.91.62.82.84.56.39.24.3
Infect3.85.66.38.55.75.97.610.2
GR Tron2.13.67.65.43.83.13.53.8
GBx412.810.911.61213.710.511.2
Affinity8.95.84.75.76.26.57.55.3

Remember how bad Eldrazi Winter was? I didn't, until I started pulling up the data. I know there are those that believe that Twin would have kept Eldrazi in check for the same reasons it allegedly kept other decks down. While it is theoretically possible, the fact that Colorless Eldrazi dominated the No Banned List Modern Open makes that claim suspect. Maybe Eldrazi Winter wouldn't have been as bad, but I seriously doubt that Twin could have stood up to the spaghetti monsters.

Infect clearly ends the year as the highest performing stand-alone deck. This would suggest that once free of Twin and Eldrazi, it was the best deck in Modern, which supports the Twin-as-moderator argument. However, Affinity started the year strong having lost a bad matchup, then failed to maintain its position and fell quite a bit, which is contrary to the expectations. Tron also ends higher than it started, but on the same level as it was post-Eldrazi Winter. Jund recovered from its beating and did quite well, while Eldrazi turned into Bant Eldrazi and had a good September before falling off.

There's no real pattern to the data indicating that losing Twin unleashed a swath of linear decks. It is also worth remembering that the spike in Infect late in the year coincided with Blossoming Defense's printing.

Claims Unproven

After considering all the data I gathered, I cannot definitively say that Twin did in fact keep any linear deck in check. Since my assumption was that Twin was a policing agent, the ambiguity of the data is the more important result. If Twin was having a direct effect on the existing unfair decks by forcing them to interact, slowing down their kills, and therefore making them worse, I can't see it in the data.

Whether Twin was keeping out otherwise viable non-interactive decks is similarly impossible to say. However, I doubt it. There wasn't a huge burst of diversity post-Eye of Ugin ban, and the metagame looked pretty similar to pre-Twin ban Modern. A lot of critical cards for the current linear decks were printed after January 2016. The only deck that could have existed then and didn't is Grixis Death's Shadow, but as that deck developed from Traverse Shadow, I doubt it would have. This leaves the pro-Twin claim on shakey ground.

Specific Examples

Since the overall data doesn't clearly answer the question, I've also looked at how specific decks reacted to the banning. This has only served to further weaken the case for Twin's police powers.

First, consider Amulet Bloom, arguably the poster child for broken linear decks. As demonstrated at the Pro Tour, the deck was insanely powerful and capable of winning on turn 2. However, it had an appallingly bad Twin matchup, to the point that Justin Cohen didn't consider it winnable by anything other than luck. Despite this and how well Twin did in 2015, Amulet still increased its metagame share over the year. That's impressive, especially considering how intimidating the deck was to pick up.

The second, and I think more damning, study was to compare Twin-era linears to their post-Twin counterparts. If they had removed interaction in favor of faster kills, there might be something to the notion of Twin forcing interaction.

However, I didn't find that proof. Infect decks from the end of Twin era are virtually identical to decks from the eve of Gitaxian Probe's banning: no more or less interaction between the maindeck and sideboard. Spellskite and Wild Defiance got bumped from the maindeck to the sideboard to make room for Blossoming Defense, while the overall number of counters and Dismembers remained the same.

Perhaps the most devastating evidence against Twin's supposed policeman effect is Affinity. The latest traditional Affinity deck (as of writing) is virtually unchanged from the Affinity decks of 2015. Even Galvanic Blast is still a mainboard four-of, while a few counters or Thoughtseize remain in the sideboard. I'm not seeing proof that Twin forced interaction as much as proof that decks that want some interaction play some, regardless of the metagame.

Perception Becomes Reality

If Twin had no provable tangible effect on the viability of linear decks in Modern, why was that such a widespread belief? I suspect and will argue conventional wisdom. It makes perfect sense that Twin would have such an effect. It was a consistent turn four kill that had to be respected at all times. That was the speed limit, and there really weren't decks that consistently beat Twin in a footrace. It made logical sense for it to be true, and with everyone repeating the line for years, it became accepted as truth.

In this scenario, Twin was a format regulator through perception. The belief that a deck that would just lose to turn four Twin being unviable served as the format's gatekeeper. In other words, the conventional wisdom of Twin's effect produced a psychological barrier that had the effect of making the effect true, regardless of what was factually true.

Unbanning Complications

If the truth of Twin's regulatory powers were primarily psychological in the first place, it seems unlikely that it could be so again. Decks now have the means and likely the willingness to challenge Twin when this arguably wasn't true previously. Given how Modern's changed since January 2016, I believe such a challenge would be successful. Many of the linear decks that Twin's champions claim will be regulated were not viable in 2015 because the cards that made them decks didn't exist. Given the speed of decks like Hollow One, I have serious doubts that Twin would effectively regulate them.

The only certain impact of unbanning Splinter Twin would be the unleashing of a combo-control deck. This deck is capable of winning on turn four in a way that requires players to leave mana open or simply die. How healthy or desirable is this effect?

Finally, there's the diversity question. Back in Twin's day, the card pool was smaller, so fewer decks were viable. However, this was also a time when the best decks held 10% or more of the metagame year after year. In 2017 and 2018, only Death's Shadow was that high, a statistic that did not persist. Twin, Pod, and Affinity were at the top of the metagame every year from Modern's inception until relevant bannings took place. 2017 and 2018 saw huge shakeups in the top tiers. Whether the actual strategic diversity has changed is unclear, but it is clear that there is no longer a presumptive best deck year after year, and that increases competitive diversity.

My Bottom Line

I suspect that if Twin is unbanned and is still good (which is unknowable), it would draw in significant metagame share. After all, why play any other deck? Why play Arclight Phoenix or Storm when Twin is a more reliable combo than storm and can incorporate most of Phoenix's tools? Would Twin just coopt Thing in the Ice to easily outclass anything in its colors?

Twin also resists hate. There was no sideboard card or deck that knocked Twin off its perch prior to the ban, and if Twin is still good I have no reason to think one would today. Torpor Orb, Suppression Field, and Ghostly Prison were all effective against the combo, but weren't enough then, and there's nothing better now. Fatal Push requires a revolt trigger to kill Exarch or Pestermite. Twin can also play into this, because it's extremely hard to be prepared for both the combo and control plans; if there's going to be hate, just sideboard around it and still win.

Right now, there are good reasons to pick any deck and to switch off decks as the metagame shifts. Is that something worth risking?

Addendum: Interactivity in Modern

Since this article was originally published, I've been challenged by a number of players about Modern's interactivity being relativley unchanged since Twin was banned. Their claim is that it was never about Twin actually making players play interactive spells, but instead, that it made players consider and care about opposing decks. With Twin around, players couldn't just goldfish opponents but had to be aware of what they could do, and this slowed the format down. It is hard to argue that Modern saw a high point in goldfishing right after the Twin ban, and Hogaak Summer didn't help. Therefore, the notion goes that having Twin back could punish goldfishing and improve the format.

Again, there is no evidence that this was ever true. Cohen knew what Twin was capable of, but it didn't matter to him. He was going to execute his gameplan regardless of what Twin did, which is goldfishing. Affinity and Infect demonstrated similar gameplans then, and continue to do so now. The evidence is clear that decks that want to interact will do so regardless of what an opponent is planning. It's impossible to predict which decks will be at a Modern tournament, so why bother trying? It's just better to do something well and place the onus of interaction on the opponent. No one deck is going to change that.

What is Interaction?

I think a significant part of the resistance I've encountered is disagreement over what it means to be interactive. If players are looking for interactive games in terms of trading cardboard and the last threat standing wins, Ă  la Jund mirrors, then yes; there's very little of that type of Magic in Modern. It's actually fairly rare to have that style of Magic at all, outside of some Legacy matchups. If interactive instead means caring about and interfering with opposing gameplans, then Modern is often highly interactive.

Under the former definition, Humans is uninteractive. Under the latter, the opposite is true. Humans doesn't trade cardboard, but instead seeks to disrupt the opponent's gameplan on-board: Meddling Mage, Thalia, Guardian of Thraben, Reflector Mage, and Kitesail Freebooter explicitly care about what the opponent is doing, and are therefore interactive. I think that those pining for Twin to make Modern an interactive haven are using too narrow a definition.

What Do you Want?

On that basis, I'd argue that the metagame in 2019 was (on the whole) more interactive than in 2015. In 2015, Twin had 11% of the meta, followed by Affinity with 9%. Twin is defined as being interactive because it played a lot of counterspells and some burn spells to supplement its combo kill, which let it sometimes win via midrange-style attrition. The primary purpose of the interaction was to protect the combo, but it could become the primary plan depending on the situation. Affinity is very much a linear attack deck despite having some interactive elements.

In 2019, there's a three-way tie at 7% between Burn, Izzet Phoenix, and Dredge for best deck. Dredge is similar to Affinity interactively (and is being boosted by Hogaak decks), but Burn and Izzet Phoenix are more like Twin. They have linear attack plans, but also have elements than can be used to interact if necessary. Thing in the Ice is functionally a sweeper, while Grim Lavamancer isn't played to go for the face. They're not as good at switching gears as Twin was, but it is something that can happen, and some Izzet players embraced the role.

Looking down the listings, 2019 saw Humans, Tron, Grixis Death's Shadow, Jund, and UW Control do very well. 2015 had GBx, Tron, Burn, Delver, Amulet, and Infect in similar positions. I count 4 interactive decks in 2019 compared to 3 in 2015, and the metagame is noticeably more diverse in 2019. Thus I conclude that the thinking on what interaction means is too reductive and is hiding the fact that most decks in Modern care about opposing strategies.

Murky Waters

I cannot say definitively if Twin actually policed Modern because I cannot prove it with data. Thus, I cannot extrapolate whether it would do so now. Absence of evidence is not evidence of absence, but the fact that data did not support the policing claim strongly suggests the claim is untrue. The only effect that I can say unbanning Twin would have is to return that turn-four combo deck to Modern. Given that there are serious concerns about the gameplay the deck encourages, I don't think it's something Modern needs. Krark-Clan Ironworks being banned for similar gameplay demands makes a Twin unban look even more remote.

If Twin doesn't actually police Modern, but is just another busted combo deck that sucks up everyone else's metagame share, is it worth having? If it does police Modern, is the way it does so good for format health and player enjoyment? The thought I can't shake after this data dive: quis custodiet ipsos custodes?

Facing Reality: A 2019 Look Back

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

It’s the holiday season already, and 2019 has flown by. As the year comes to a close, I was looking back at my content from last year and I stumbled upon this prediction article, entitled “MTG Finance Predictions for 2019.” As a way to hold myself accountable, I’m going to review each of the predictions to see if they came to fruition or if I was a way off.

The results may surprise you…

Prediction 1: Box Topper Madness

Twelve months ago I discussed the scarcity and desirability of Ultimate Masters Box Toppers. After exploring their print run, I concluded these cards would take off, following their Masterpiece brethren. In all honesty, I hadn’t been tracking these prices closely, so I wasn’t sure what to expect when I look0ed them up.

Within the article, I shared some hot buy prices for key Ultimate Box Toppers. Let’s see how they compare with buylist prices one year later. Below are the hot buy pictures from an event that took place at the beginning of 2019.

I’ll use Card Kingdom’s buylist as reference, though prices may vary marginally from vendor to vendor.

Card: Today’s Buy Price (Last Year’s Buy Price In Picture), % Change
Liliana of the Veil: $120 ($210), -43%
Snapcaster Mage: $90 ($145), -38%
Cavern of Souls: $100 ($140), -29%
Tarmogoyf: $80 ($100), -20%
Karn Liberated: $80 ($110), -27%
Dark Depths: $39 ($80), -51%

The list goes on, but I think the point is clear. My prediction that “folks will catch on in 2019 and start to make moves” didn’t come to fruition. What’s more, I had expected the #MTGfinance crowd on social media to bang the drum on these rarities, catalyzing buyouts. That never happen, nor did tax return refunds funnel into these chase foils as I had anticipated.

In short, my prediction was a complete bust and any Ultimate Box Topper investment, with few if any exceptions, did not payout.

Grade: F

Prediction 2: Fewer Reprints = Rising Modern Prices

Wizards of the Coast is taking a break from Masters sets, and this was supposed to cut down on reprints. My hypothesis was simple: fewer reprint sets meant Modern cards had a runway to take off. After all, the format was arguably healthy and that momentum should have seen demand for Modern cards remain robust.

Two things happened that completely unraveled this thesis. First, Wizards found new ways to introduce reprints into the market. The Mystery Booster Packs were one avenue to bring reprints into the market, but there were a couple others. This included the Signature Spellbook series and Modern Horizons (no Modern reprints, but some older cards).

Granted, these reprints were relatively inconsequential when compared to the nonstop release of Masters sets from previous years. That’s where the second disrupting factor comes into play: the introduction of Pioneer, a new non-rotating Magic format.

Pioneer is going to cannibalize Modern; there’s no way around this. The nascent format has already generated a load of buzz, brewing, and excitement, and I don’t expect this to diminish in 2020. Just as Legacy suffered as Modern grew in popularity, the same will now take place between Modern and Pioneer. The result: a reduction in demand for Modern cards.

My number one target this time last year was Jace, the Mind Sculptor. According to Trader Tools, the best buylist for a Masters 25 Jace this time last year was $75 and retail was $124. Now the best buylist price is $71 and retail is $140.

There was an error retrieving a chart for Jace, the Mind Sculptor

In essence, any investment in Jace would have netted 0% returns for 2019—an abysmal performance, though better than all those Ultimate Box Toppers at least.

I also mentioned Mox Opal and Manamorphose as Modern cards with upside. Throughout 2019, the buylist on these two cards from $71 to $72 and $10 to $6, respectively. It’s worth noting that Mox Opal’s buy price did peak up near $100 at one point in 2019 and Manamorphose’s buy price was up near $13.50. So these buys may have paid out if you followed in 2019, but it would have depended on timing.

There was an error retrieving a chart for Mox Opal

Suffice to say, my second 2019 prediction was lukewarm at best.

In this section, I also called out Reserved List staples Yawgmoth's Will and Gaea's Cradle. Buylist on these two cards went from $57 to $50 and $270 to $230, respectively.

There was an error retrieving a chart for Gaea's Cradle

Even these two popular Urza’s Saga cards didn’t do much of anything throughout 2019—another disappointing result.

Grade: C-

Prediction 3: Stabilization in “The Four Horsemen” Sets

This was my biggest bet of the year: that after rampant buyouts of 2018, 2019 would be a year of stabilization for desirable cards from Arabian Nights, Antiquities, Legends, and The Dark.

Old School is still a lively format, and I often see its dedicated Discord channel abuzz with chatter. Cards are posted for sale on a daily basis, and often times anything well-priced is picked up quickly. The format is clearly still popular in certain pockets throughout the country.

How does that translate into prices? Well, last year I mentioned that The Tabernacle at Pendrell Vale’s buy price at Card Kingdom spiked to over $2,000, and had since reduced to $1,150. Let’s see how this compares with today’s buy price:

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

Currently, Card Kingdom is paying $1,065 for the Legendary Land from Legends (Channel Fireball is paying $1,100). After dropping over 50%, I’d say this modest decrease throughout 2019 is minimal, and does reflect stabilizing market prices.

Another example I specifically referenced is Singing Tree. Last year, I buylisted a copy to Card Kingdom for $95, then purchased another copy at $68. How has that purchase shaken out?

There was an error retrieving a chart for Singing Tree

Not so hot: Card Kingdom currently pays $46. That said, they used to pay even less, so perhaps this one has also finally bottomed out. Other cards I discussed included Haunting Wind, Recall, Citanul Druid, and Pyramids. Haunting Wind and Citanul Druid pulled back hard, but Recall has held up fairly well. Pyramids is a whole separate situation given its buyout by a single individual.

I was right in predicting there wouldn’t be “massive buyouts in 2019,” I believe my call that “prices will stabilize and slowly grind higher throughout the year” wasn’t too far off. We’ve seen a bit more stabilization and less grinding higher than I would have liked, but I think we’re on track for that come 2020. I’m still optimistic about these cards’ prospects and I continue to buy, sell, and trade them on a weekly basis as I attempt to optimize my collection for a strong year ahead.

Grade: C+

Wrapping It Up

Taking an estimated average of my three grades, I have concluded that the grade for my overall predictions of 2019 is a D. That’s pretty horrendous, honestly, and it brings into question where I went wrong. I mean, at the time of writing last year’s article I was so confident in my predictions. For none of them to play out as I had expected is embarrassing.

I have no real excuse for these poor predictions. All I can say is that Wizards did drop a few surprises on me last year (Pioneer being the biggest one). The hype around Ultimate Box Toppers did not maintain its momentum as I had predicted. Old School cards didn’t begin their grind higher in 2019, but I truly believe prices have stabilized and should be healthy come 2020.

My biggest takeaway here is that predicting the direction of the Magic market in a broader sense is extremely difficult. Rather than try to anticipate what events will unfold over the course of a year, it’s best to react to trends on a daily or weekly timeline. This is the best way to minimize risk while taking advantage of market fluctuations.

Often times, we see card prices take off as they become the “story of the day”, only to drop right back down again days later. These are perhaps the best opportunities to profit from the hobby, rather than taking Magic as a broad investment strategy. I genuinely believe holding a basket of Reserved List cards will offer positive returns over the long run. But any other cards not on the Reserved List are not worth holding for long periods of time as investments (of course if you’re playing with the cards, then holding cards makes sense).

This is my biggest takeaway from 2019: that card prices will fluctuate and I need to remain agile day in and day out. Buying a bunch of cards and throwing them in a closet for a few years isn’t an actionable strategy to make money like it used to be. Sure, you may get lucky. But any profits from such an approach is just that: luck. I don’t plan on following that strategy, and I expect my activity in 2020 will eclipse that of 2019 as a result.

No more 12-month predictions for me. From now on, I’m going to make transactional decisions day-to-day or, at most, week-to-week. Trying to look out beyond that horizon is akin to trying to predict stock market movement—it is a fool’s errand to try and time the market.

…

Sigbits

  • Many Old School cards have indeed seen recovery as 2019 comes to a close. I was perhaps a little harsh on myself in giving that C+ grade. For example, Serendib Efreet is on Card Kingdom’s hotlist, and recently its buy price jumped from $230 to $280. This one is seeing its recovery take shape.
  • Even though Gaea's Cradle is well off its high, it is on Card Kingdom’s hotlist with a robust $230 buy price. This is another one that is fine to hold long term. But if you choose to do so, be fully aware that its price will fluctuate from week to week and month to month. That said, I do think the general direction for this card over a multi-year timeframe is upward.
  • Another Old School card that has recently made its return to Card Kingdom’s hotlist is Erhnam Djinn. Currently, they are offering $130 for near mint copies. During Old School’s peak, I once declared that if this card’s buy price would get near $200, I’d cash out of my copies and play budget Chronicles copies in their place. It got close, but never got there. I don’t think we’re near a $200 buy price today, but I could see a steady grind higher in 2020 (then again, don’t count on it…my 12-month predictive capability is questionable at best).

My 2020 Racehorse: Simic Urza

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

With the new year just days away, every Modern player's got something on their mind: which new goodies will we get next? What's the deal with Pioneer? How are winning grinders tweaking their decks going into 2020? While we'll cover all that in the coming weeks, today I want to focus in on the format boogeyman, Simic Urza, drawing special attention to what I think is the deck's most promising build yet.

For starters, here's the list:

Urza Control, TOASTXP (1st, Modern Challenge#12049241)

Creatures

4 Urza, Lord High Artificer
4 Gilded Goose
4 Ice-Fang Coatl

Planeswalkers

4 Oko, Thief of Crowns

Artifacts

4 Arcum's Astrolabe
4 Mishra's Bauble
4 Mox Opal
3 Engineered Explosives

Instants

4 Archmage's Charm
3 Cryptic Command
2 Metallic Rebuke

Lands

1 Breeding Pool
1 Flooded Strand
1 Hallowed Fountain
4 Misty Rainforest
2 Mystic Sanctuary
4 Polluted Delta
2 Scalding Tarn
1 Snow-Covered Forest
4 Snow-Covered Island

Sideboard

2 Ashiok, Dream Render
4 Damping Sphere
4 Path to Exile
2 Pithing Needle
1 Teferi, Time Raveler
2 Veil of Summer

Today, we'll look at how the deck's latest iteration calls back to the Death's Shadow archetype's own storied history and at the potential for Simic Urza to similarly homogenize midrange.

The Death's-Shadow-fication of Urza

Back in November, David provided detailed coverage of the different Urza builds we'd seen so far. The final build in that grouping was the first iteration of Simic Urza, or Oko Urza, a 60 that splashed green for the infamous/ubiquitous three-mana planeswalker.

A month and some change later, that draft seems especially limited; it clung to the Whir of Invention package to keep Thopter-Sword, and was generally light on interaction. Rather, Emry, Lurker of the Loch featured prominently to give the deck three distinct angles of attack: Urza, Emry, and Oko, with all of them synergizing to various degrees. Regarded through this lens, Thopter-Sword feels excessive.

A Looming Shadow

The deck's major predator coming out of SCG Atlanta was Grixis Shadow. That strategy packs everything combo decks fear: high consistency, quick clocks, and ample, relevant disruption. Simic Urza had little hope of interacting with the likes of Gurmag Angler and Death's Shadow other than turning them into Elk, a plan Stubborn Denial, Inquisition of Kozilek, and Thoughtseize had more than covered. It was also especially soft to the tools Grixis Shadow wielded both in and out of the sideboard, relying on both individual playmakers (opening it up to discard) and graveyard loops (to Surgical Extraction).

If You Can't Beat 'Em...

I find it fitting, then, that Urza's response to such a gatekeeper was to take a similar path to Shadow's. Shadow decks were originally hyper-streamlined versions of Jund Rock; they kept only the strongest, most dedicated beaters and splashed every which color to benefit from the most impactful, efficient disruption.

Simic Urza, too, is trimming the fat; gone is the Emry package, and the Whir package. In their place? More disruption, notably full sets of Archmage's Charm and Ice-Fang Coatl. The former counters spells, draws cards, and even steals Death's Shadow; the latter blocks Shadow and everything else at a card-positive rate for the caster.

Since all eight of these disruption pieces also dig through the deck, I find this trajectory similar to Shadow's; after gutting their Jund Rock prototype, those decks had some space to fill, and they did so with cantrips ranging from Street Wraith and Mishra's Bauble (now longstanding staples there) to Traverse the Ulvenwald (still a necessity in green versions) to Manamorphose (more of a blip) to Once Upon a Time (which seems to have antiquated Manamorphose).

One major difference between the development of each deck is their motivation. Boiling Jund down to its bare strategic essentials with Death's Shadow increased deck consistency and proactivity, but at the cost of accepting some fragility; Jund Rock is much more robust than Shadow in the face of, say, Rest in Peace or Chalice of the Void. Urza seems to be vying for the opposite. It's now less explosive against combo, but significantly sturdier when met with enemy disruption, as it's suddenly loaded with two-for-one exchanges (including even Urza and Oko themselves).

Simic Central

One question the shift has raised for me is how similar Simic Urza ends up to other midrange decks. David has pointed to both Urza and Oko as some of the most decisive midrange plays in the format, and recognized that each is most at home in this sort of shell. With the shell itself transitioning even further away from its old combo focus, I wonder whether other midrange decks have much of a niche in Modern, especially when they're running some of the same components.

Consider this Bant Midrange list:

Bant Midrange, SPIRITMONGER17 (5-0)

Creatures

2 Brazen Borrower
4 Gilded Goose
4 Ice-Fang Coatl
4 Noble Hierarch
4 Spell Queller

Planeswalkers

2 Jace, the Mind Sculptor
4 Oko, Thief of Crowns
3 Teferi, Time Raveler

Artifacts

2 Arcum's Astrolabe

Instants

4 Path to Exile
2 Cryptic Command
2 Force of Negation
1 Settle the Wreckage

Lands

2 Breeding Pool
3 Flooded Strand
2 Hallowed Fountain
4 Misty Rainforest
1 Mystic Sanctuary
3 Snow-Covered Forest
3 Snow-Covered Island
1 Snow-Covered Plains
1 Temple Garden
2 Waterlogged Grove

Sideboard

1 Settle the Wreckage
2 Ashiok, Dream Render
2 Ceremonious Rejection
1 Dovin's Veto
1 Lyra Dawnbringer
2 Mystical Dispute
2 Rest in Peace
2 Stony Silence
2 Veil of Summer

Or this Temur Midrange one:

Temur Midrange, YAMAYAMA (5-0)

Creatures

4 Snapcaster Mage
4 Ice-Fang Coatl

Planeswalkers

1 Jace, the Mind Sculptor
1 Narset, Parter of Veils
3 Oko, Thief of Crowns
2 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Enchantments

1 Blood Moon

Instants

2 Archmage's Charm
2 Cryptic Command
2 Force of Negation
4 Lightning Bolt
1 Magmatic Sinkhole
3 Opt
3 Remand

Lands

1 Breeding Pool
1 Flooded Strand
1 Lonely Sandbar
4 Misty Rainforest
1 Mystic Sanctuary
4 Scalding Tarn
2 Snow-Covered Forest
6 Snow-Covered Island
1 Snow-Covered Mountain
1 Steam Vents
1 Stomping Ground

Sideboard

1 Blood Moon
1 Force of Negation
1 Magmatic Sinkhole
3 Anger of the Gods
1 Ashiok, Dream Render
1 Ceremonious Rejection
1 Collector Ouphe
1 Flame Slash
2 Mystical Dispute
2 Veil of Summer
1 Weather the Storm

Both decks were published in 5-0 dumps this month, and each strikes me as significantly worse than Simic Urza. They're both doing the midrange thing: interacting with opponents and then closing the game with bigger threats or added-up chip damage from value-stocked utility creatures like Snapcaster Mage. Oko is a worse payoff here than in Simic Urza, but it's still the best payoff available, as there's no Urza, Lord High Artificer.

Gone is the flexibility of Engineered Explosives, and with it, the critical artifact package; not only does that package enable Oko to shine (and Urza to be featured at all), but it turns on Mox Opal, allowing the threats to consistently drop a turn early. Perhaps the benefits of Jace, the Mind Sculptor over Urza, Lord High Artificer can be argued, but I'm not so willing to entertain a debate about whether or not it's good to run a Mox in a deck centered around three- and four-drops.

All these concessions add up to very large shoes non-Simic Urza decks must fill. And if recent innovation is any indication, the deck has plenty of forms. Lots of combo in the metagame? Back to Emry. Something of a mix? Nothing wrong with splits. Missing Thoughtseize and Fatal Push? With the Goose-Mox mana package, splashing is trivial.

Like Death's Shadow before it, the deck is bursting with possibilities, especially now that the "control version" has been discovered. Where players want to fall along the spectrum is up to them, bolstering the importance of metagame reads. Also like Death's Shadow, I expect Simic Urza to have a centralizing effect on midrange over the next few months before the Next Big Thing arrives and relegates it to mere format stalwart.

Galloping Into the '20s

That's why my money's on Simic Urza for the new year. Let me know where you're placing your bets, and we'll see you in 2020!

A Guide to Renting on MTGO: Part III

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back, folks.

In Part I, I covered the basics of renting on MTGO, and in Part II I provided details about the renting plans that Cardhoarder and ManaTraders offer. Today I'd like to go beyond the basics and explore a few more "advanced" applications of renting, strategies useful to both investors and players alike. These strategies are not exhaustive, but they show some the breadth of how renting can help you play Magic in the way you want to.

I. Renting As You Build your Collection

Maybe you came to MTGO from Magic Arena looking to play Pioneer or have a more traditional TCG experience. Maybe you came to MTGO because your local game store closed down or, due to changing personal circumstances, you no longer have time to go as often as you'd like. Maybe you're like me, an MTGO Limited player dipping his toes into Pioneer and Modern for the first time, and that $600 price tag looks a bit steep.

Renting is a great tool you can use to play Constructed without making a steep initial investment. I mentioned this in Part I of this series, but what I didn't discuss is that this can be placed into a collection-building context. You can use renting as an on-ramp of sorts, renting the majority of cards in a deck you play at first, and then gradually renting less and less over time as you build your collection.

Case Study: B Vampires (Pioneer)

Let's say you're new to MTGO and you want to play B Vampires in Pioneer (decklist here). The total value of that deck is $319.92. To rent this deck would cost $9.60/week on Cardhoarder and $8.07/week on ManaTraders, so you decide to go with ManaTraders.

$8.07/week is great if you're playing with the deck a lot. In general, too, Constructed on MTGO is positive EV, so you aren't likely to incur any additional costs by playing with the deck, and a single 4-1 finish pays for your subscription for the whole week! But, consider this: If you rent this deck for three-quarters of a year (38 weeks to be exact), you will have paid more than the whole cost of the deck just to rent it! If you're a black mage, really enjoy the B Vampire deck, and want to keep playing the Pioneer or Modern formats, it is strongly worth considering gradually purchasing some Black staples in the B Vampire deck so that you can gradually lower your rental limit and save money in the long run.

Here's how I might adopt this strategy with this deck:

Month 1: Rent $8.07/week with ManaTraders
Month 2: Rent $8.07/week, buy 2 Thoughtseize
Month 3: Rent $8.07/week, buy 2 Thoughtseize
Month 4: Rent $7.39/week with Cardhoarder, buy 1 Liliana, the Last Hope
Month 5: Rent $6.40/week, buy 4 Mutavault
Month 6: Rent $6.09/week, buy 4 Fatal Push; 4 Castle Lochthwain;  & 1 Nykthos, Shrine to Nyx,
Month 7: Rent $5.03/week, buy 1 Murderous Rider & 2 Kalitas, Traitor of Ghet

Now, after 7 months, the rental limit you need is $168 instead of $320, and you own a lot of Pioneer, Modern, and Standard staples that you can use in other decks and formats. This means that you'll be paying about $10/month less for your subscription, and you'll have greater flexibility to play different decks in the future.

When implementing this strategy, remember the following two pointers. (1) This strategy is easier to implement with Cardhoarder because you can continually lower your rental limit. (2) Notice how I opted to buy more generic cards instead of the Vampire cards. I opted to own the Thoughtseize, Murderous Rider, and Liliana, the Last Hope instead of Knight of the Ebon Legion and Sorin, Imperious Bloodlord.

That's because these cards are more likely useable in other strategies, and thus will be more "valuable" for those who like to rent decks. Remember that a big advantage of renting is that you aren't losing money from buying and selling the same card over and over again, essentially paying the difference between the buy and sell price every time you complete this transaction cycle. When exchanging decks, you're far more likely going to want to send back those vampire cards instead of those Thoughtseizes and Fatal Pushes.

II. Mitigating the Risk of Ownership

Renting cards that you suspect will be worth less in the future is a way for all players on MTGO to benefit from renting. This is the main reason why I'm interested in signing up for a rental plan, and it is likely going to make me more comfortable jumping into Constructed on MTGO.

The last time I tried to seriously start playing Constructed on MTGO I got burned by the declining price of Exploration.

I bought into a Lands deck for Legacy, and from the time I started to the time I stopped, Exploration had crashed from $80 to $30, wiping out $200 from my account in a flash. Renting can protect you from this scenario if you can predict whether a card is going to decline in value. Here are some good guidelines:

(a) Rent cards with Treasure Chest frequencies 12 or greater.

MTGO maintains a treasure chest page where you can look at what cards are being added to the MTGO economy through treasure chests, as well as how often they are being added. Bookmark this page. The higher the treasure chest frequency, the more are being pumped into the system. Any card with a 6 or greater frequency will create significant downward pressure on Standard, Pauper, Legacy, or Vintage; any card with a 12 or greater frequency will create significant downward pressure on Pioneer or Modern cards.

(b) Rent cards that are likely to be banned.

If a card is dominating a format and you see a lot of player anger being directed at that card, there's no reason for you to assume the risk that comes with owning that card. Just rent it instead.

(C) Rent cards that have been trending downward over time.

Some cards, even iconic ones, just aren't as good as they used to be. Others have had their price buried by reprints or past treasure chest inclusion. Avoid these cards. If the card's price history on MTGGoldfish looks like those of the Innistrad trifecta of Liliana of the Veil, Tarmogoyf, or Snapcaster Mage, rent!

III. Shorting

For those unfamiliar with the term, shorting is the trading practice of selling a commodity, stock, or security with the intention of buying it later at a cheaper price. Applied to Magic and specifically to renting on MTGO, shorting is the practice of renting a card, selling it, then buying it again to return to the company you rented the card from. The goal of the practice is to rent the card at a certain price, then sell it before it drops in price; that way when you buy the card again to return, you'll have made a profit.

Shorting is against the terms of service for both Cardhoarder and ManaTraders, and thus has something of the allure of Eden's forbidden fruit. It is the only way to profit off a card that drops in price.

Putting aside the ethical concerns, shorting is not a good investment strategy to "seek out". The main reason for this is that you have to pay a weekly fee in the form of a rental subscription to be in a position to short cards in the first place. A second main reason is that you can only short four copies of any given card, so you can't profit in a major way in the same way that you can through traditional speculation and investment. This means that the only people who should even consider shorting are those who are already using the rental service for the sake of playing MTGO; you shouldn't sign up for a rental service for the sake of unlocking the ability to short cards.

Now that B&R announcements will no longer be regular and forecasted, the best opportunity for shorting cards is no longer available (e.g. renting out Okos and OUATs and selling them before each B&R announcement until the cards get banned). There will be instances when shorting makes sense for those with a good pulse on the market, but I would only short cards you are already renting for playing purposes. My recommendation is to focus your MTGO finance energy on investment and speculation, not on shorting.

Signing Off

Thus concludes this series on renting on MTGO. I'm happy this series was so well received and helped so many people. I will be signing up for a rental service myself (likely with a card value limit of $100) that will help me get into Pioneer and Modern, and I know from your feedback that many others are doing the same.

I wish all of you a merry Christmas and a happy New Year, and I'll be back in the new year with more MTGO finance content. I'm enjoying being back in Texas for a while before returning to Toronto, where I expect the ground to be blanketed in snow upon my return. Until then, hopefully, I'll bump into some of y'all on MTGO!

A Homage to the Tournament Illegal

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Tournaments are overrated. Or perhaps, better put, participating in large-scale tournaments can be a suboptimal experience. I don’t attend large Magic events all that often, but it has been years since I participated in a legitimate tournament. Drafts and Vintage side events aside, I can’t remember the last time I battled in a tournament setting.

By eschewing these large-scale events, a world of cards is opened to me as a player. Cards that would otherwise be considered illegal in a tournament setting. If I was the only one who preferred casual, non-sanctioned play, then the most desirable tournament-illegal cards would be cheap and plentiful. As it turns out, that’s far from the case.

In fact, there are many cards that are not tournament legal, but still carry a hefty price tag. This week I’m going to dive into the world of casual play, highlighting some of the most interesting targets. In some cases, these non-legal cards are essentially not reprintable, sparse in supply, and provide long-term upside.

Collectors’ Edition

The Collectors’ Edition sets are the first non-tournament legal Magic cards printed. Released in December 1993, 14,000 sets of this product (9,000 CE and 5,000 ICE) were printed as a chance to own Magic’s most iconic cards. Their square corners and golden back borders ensured their illegal nature in tournament settings. Remember, this was from a time when sleeves weren’t used in gameplay—these cards would stick out like a sore thumb.

Fast forward 26 years and the landscape is completely different. Casual play is rampant, and almost everyone uses sleeves. As long as sleeves are opaque, no one cares if a player uses square cornered cards in their kitchen table games. Thus the demand for these non-legal cards has spiked while supply remains the same. After all, 14,000 copies of each card is not a lot to go around.

The result: some of these square-cornered cards have become extremely valuable. The International Edition Black Lotus has become the most valuable card not legal in tournaments. These now retail for around $2500 if in near mint condition!

The entire Power Nine, Dual Lands, Gauntlet of Might, Wheel of Fortune, Time Vault, and Chaos Orb all can sell in excess of $100. There’s a fairly steep drop-off in value from there, but any Old School playable card carries with it reasonable value ($10-$30) thanks to the rarity of these sets. If you’re going to proxy a high-dollar card for Cube or Old School play, nothing competes with the black-bordered, original artwork Collectors’ Edition cards.

World Championship Decks

From 1997 to 2004, Wizards of the Coast printed gold-bordered versions of the top World Championship decks. This was a low-cost way for everyday players to re-live battles that took place at the top level of Magic competition. While their print run is unknown, it’s safe to say that these didn’t exactly receive the demand as your everyday Standard set.

As far as proxies go, if you want to battle with a card that has similar cardstock to a real Magic card, plus the original artwork, these get the job done. Like CE cards, these won’t work in unsleeved Magic; but given the prevalence of sleeves nowadays, you’d never know the difference.

Some of these cards have become quite valuable as a result. It helps that various Reserved List cards appear in these sets. Here’s a list of the most valuable, along with Card Kingdom’s price tag.

Gaea's Cradle: $64.99
Vampiric Tutor (not RL): $59.99
Yawgmoth's Will: $32.99
Scroll Rack: $26.99
Force of Will (not RL): $22.99

Clearly the community has caught on—these gold-bordered, non-tournament legal cards have sufficient demand to see their prices soar. I don’t expect Wizards will be printing any more sets like this in the future. Given this likelihood, I see little reason for these to do anything but slowly climb in price—especially the Reserved List cards in the set! At $300, Gaea's Cradle is a very expensive card, and $65 is a significant discount for a casual-playable copy!

There was an error retrieving a chart for Gaea's Cradle

Mystery Booster Packs

The newest tournament-illegal cards on my radar are the Mystery Booster Test Print cards. These are still being opened at MagicFests, so new supply is continually entering the market. This is reflecting in their gradual price-decay; even the more desirable cards are slowly dropping in price as the market absorbs new supply weekly.

Despite this, I believe their long-term prospects are interesting. Their supply will be fairly sparse, and after these are no longer opened from packs at large events, supply on the more desirable cards could dry up. I recently wrote a lengthy article detailing my interest in these cards, so I won’t dwell on them here. I’ll merely mention that these offer some long-term upside from casual demand; especially cards like Slivdrazi Monstrosity, which Card Kingdom is still out of stock of at $64.99!

Foil Un-Set Cards

Unglued was the first non-tournament legal set of new cards to be printed. While it was successful enough to merit the rounding out of the three-set block, I’d argue that the foil Unhinged and Unstable cards offer the most long-term upside.

For reference, the most valuable Unglued card on Card Kingdom’s site is Forest, retailing for $8.99. The most valuable Unhinged card is foil Richard Garfield, Ph.D., which retails for $299.99! Foil City of Ass and Mox Lotus also retail for north of $100. These outdo the most valuable Unstable cards by a fair margin—foil Island ($89.99) and Steamflogger Boss ($64.99).

There was an error retrieving a chart for Steamflogger Boss

When dealing in Un-set cards, we need to be careful. There’s a major divide between the desirable cards and the undesirable ones—Un-set bulk cards are worth more as wallpaper than they are as Magic cards. But if you stick to the most desirable (and casual-playable) cards, you could see modest returns on these silver-bordered cards. If these are allowable in Commander as part of another promotional launch, you’d have a ripe opportunity to cash in on such a spec.

Promo Cards

Pop Quiz: What’s the most valuable promo card not legal in tournament Magic?

Ok, maybe this was a bit of a trick question. Oversized cards are not tournament legal for obvious reasons—what’s more, they’re not even legal in casual Magic. It’s impossible to shuffle an oversized foil Avacyn, Angel of Hope in your deck, after all! Does anyone else remember when these Helvaults were opened, and some random stores opened foils in theirs? The hype was huge, and it looks like it never really died down given these price tags!

I’ll ask the pop quiz question again, this time with a clarifier: What’s the most valuable, casual-playable but tournament-illegal card? The answer is one of my favorites:

I’m not sure what exactly drives this card’s price tag. There are multiple holiday foil promotional cards, but this one is the most valuable (it’s also the only one I own). I can say that I acquired a copy years ago simply because I thought the artwork was cool—it is a nice play on Gifts Ungiven and ties in seamlessly with the holidays. But are copies of this card being shuffled up in casual and Commander games of Magic? I honestly don’t know.

As I scroll through Card Kingdom’s promotional prices, I see a couple other noteworthy silver-bordered cards. Grimlock, Dinobot Leader (the Hascon Promo) retails for $129.99 and is a casual favorite. Fruitcake Elemental, another holiday promo, shows up next at $89.99. Another holiday promo is next, Evil Presents at $74.99. Snow Mercy is another noteworthy holiday promo, at $59.99.

All the other holiday promos are also noteworthy, but I want to skip down the list for an honorable mention: the Ponies: The Galloping set. These are the newest on the list of non-tournament legal cards, and they have characteristics that set them apart from others. They reference another Hasbro franchise—something done only once before (2017 Hascon promos). But with the 2017 Hascon set, only Grimlock really went anywhere price-wise. Nerf War seems underappreciated at $11.99 and Sword of Dungeons and Dragons’ price tag ($24.99) is dwarfed by Grimlock’s.

The Ponies, on the other hand, are more consistently priced for now. Card Kingdom is currently sold out of all three with identical $34.99 price tags. TCG low for Nightmare Moon // Princess Luna, Rarity, and Princess Twilight Sparkle are $32, $30, and $35, respectively. It’ll be interesting to see how their prices unfold going forward. But one thing is for certain, the box sets will gradually climb in price as long as the three singles can be sold individually for more than the set as a whole (currently at $79).

Wrapping It Up

Casual, kitchen table Magic is where the majority of spell-slinging takes place. So it makes sense that cards specifically designed to be illegal in tournaments still carry hefty price tags.

This week I explored some of the more noteworthy tournament-illegal sets. Collectors’ Edition is the first, and also perhaps the rarest. But there’s still plenty of demand for more recent sets, even including cards that came out as recently as 2019. Just wait a couple years—I bet Ponies: The Galloping sells for more than it sells for today.

Wizards of the Coast has clearly caught on, that there is such demand for tournament-illegal cards. This is evidenced by the inclusion of Test Print cards in the Mystery Booster packs. The question now isn’t whether or not Wizards will print more non-tournament legal cards. Instead, I only wonder what they will have in store for us casual players in 2020!

…

Sigbits

  • It may be slightly premature to call a bottom, but I’m seeing signs of a recovering Old School market. Just look at Card Kingdom’s hotlist, and you’ll see an array of cards made popular by the format. Serendib Efreet’s buy price has been on the rebound lately, with CK currently offering $240 per copy. They offer $135 on All Hallow's Eve and $110 on Winter Mishra's Factory, as two other examples.
  • A couple of Dual Lands have recently appeared on Card Kingdom’s hotlist. Currently they offer $195 on Tropical Island and $110 on [card] Savannah. While these buy numbers aren’t the most inspiring, they’re not terrible if shipping played copies for store credit. Just a few months ago, the market on HP Revised Duals was quite soft, so this could offer a last-resort out for players eager to liquidate.
  • Here’s a random shout-out to a card I’ve never mentioned before: FNM Promo Swords to Plowshares. The original art promo currently carries a $70 buy price. I haven’t tracked this card’s value closely, so I can’t directly comment on how that compares with history. It looks like TCG low is $110.58, so that $70 buy price isn’t quite high enough. Then again, I doubt these sell frequently so if you’re desperate to sell a copy, perhaps buylisting is the way to go.

Best of 2019: Evaluating One-Mana Beaters

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Editor's note: 2019 was perhaps Modern's wildest year ever, featuring such meta-defining decks as UR Phoenix, Hogaak, and Whirza thanks to monumental shakeups in the form of Modern Horizons and other expansions. That chaos wasn't without its constants, including one critical element of new spoilers: card evaluation. In this re-run of my favorite self-published article this year, we'll review how to tell the good from the bad among efficient damage machines. Happy holidays, and here's hoping we get plenty of Delver analogues in the new year!

Core Set 2020 spoilers are under way, and a couple cards have already caught my attention. The one we'll discuss today is Elvish Reclaimer, a potential 3/4 for one mana... with upside! But can its drawbacks be mitigated effectively? Let's find out by comparing Reclaimer to Modern's other one-mana combat creatures, seeing in the process what the format necessitates for these cards to succeed.

While my previous work on combat creatures has included aggro standbys like Goblin Guide and Monastery Swiftspear, this article focuses solely on the beefiest one-drops: the ones that both attack and block with gusto (read: the magic number 3). Sorry, Kird Ape!

Cost vs. Reward: The Former

This article's about one-drops, or creatures that cost a single mana. But truly proficient combat creatures this cheap are tough to come by in Modern, a format defined by the bulk of its beaters. While they may all cost one mana, the threats discussed here tax pilots in other ways—either when it comes to casting them or maximizing them.

Resources Needed

Magic is a game of resources, of which boundary-pushing card design ensures there are plenty of. Mana is but one such resource, if the most obvious; others include cards in the graveyard (Nimble Mongoose), land types in play (Wild Nacatl), life not had below a certain number (Death's Shadow), or number of cards discarded this turn (Hollow One).

Resources needed refers to the resources players must have available to deploy a given threat, as with mana; a one-mana spell, for instance, requires one land in play to cast. That land is not consumed by the spell, and can be tapped again next turn.

Resources Used

By contrast, resources used refers to the resources players must expend to deploy a given threat. In this case, the land is indeed spent, as by Scythe Tiger. This steep cost has always prevented Scythe Tiger from seeing Modern play in any capacity.

An apt comparison exists between Nimble Mongoose, which needs cards in the graveyard to become 3/3, and Hooting Mandrills, which spends cards in the graveyard. Multiple Mongeese can be dropped into play with seven cards in the graveyard; with just five, players may cast only one Mandrills for one mana.

Casting Time

A subtler contributor to playability is casting time, or flexibility regarding when players must invest mana into their creature. Consider Hooting Mandrills, a threat that requires five cards in the graveyard to be cast for one mana. Playing Mandrills on turn one is not really feasible in Modern. Doing so on turn two is much easier, especially given something like Thought Scour. Assuming two land drops, both fetches, even Gurmag Angler is castable turn two with a Scour. Grixis Shadow decks aren't interested in taking chances, though, and like to have mana up for Stubborn Denial when possible, so they've come to include Mishra's Bauble to mitigate the casting time requirement of their delve threat.

Grixis Shadow, by Rayton Espiritu (8th, SCG Louisville Classic)

Creatures

4 Death's Shadow
4 Gurmag Angler
3 Snapcaster Mage
4 Street Wraith
1 Jace, Vryn's Prodigy

Artifacts

3 Mishra's Bauble

Instants

4 Thought Scour
4 Stubborn Denial
4 Fatal Push
2 Temur Battle Rage
2 Dismember
1 Kolaghan's Command

Sorceries

4 Thoughtseize
2 Inquisition of Kozilek
1 Faithless Looting

Lands

4 Bloodstained Mire
4 Polluted Delta
2 Scalding Tarn
2 Blood Crypt
2 Watery Grave
1 Steam Vents
1 Island
1 Swamp

Sideboard

1 Engineered Explosives
1 Nihil Spellbomb
1 Grim Lavamancer
1 Ceremonious Rejection
2 Disdainful Stroke
1 Kolaghan's Command
1 Lightning Bolt
2 Surgical Extraction
1 Jace, Vryn's Prodigy
1 Jace, the Mind Sculptor
2 Liliana, the Last Hope
1 Collective Brutality

Grixis Shadow employs a similar strategy with Death's Shadow, its namesake one-mana beater. Shadow can't be cast on turn one, either; pilots must first drop themselves to below 13 life. Hence the deck's painful manabase and use of additional enablers like Street Wraith—and all to increase casting time flexibility. Looking at the opposite end of the spectrum, Champion of the Parish is another build-around one-drop that must be cast at a specific time to achieve its potential: in this case, before other creature spells, or as early as possible. Similarly, Hollow One prices players into spending mana on the Golem during turns they discard spells, even if they've drawn another juicy castable off their Goblin Lore (say, Fatal Push). In lieu of another looting spell, they may otherwise miss out on the chance to cast their creature at all.

Like Gurmag Angler, Nimble Mongoose asks for a certain number of cards in the graveyard before it assumes its final form for one mana. Granted, Mongoose solicits more cards than Mandrills or Angler; players will be hard-pressed even to have Mongoose swinging for 3 on turn two. But Mongoose beats the delvers on casting time, as pilots can cast Mongoose as of turn one.

In "Tough as Nails: Combat, Removal, and Stats," I conceptualized this principle by sorting creatures into stages—that is, the part of the game they become live. More flexible creatures, like Mongoose, fall into earlier stages. Other Stage 1 creatures include Wild Nacatl and now Elvish Reclaimer; besides the missed combat steps shared by all late-cast creatures, and the fact that late-game boards may prove more hostile to smaller threats, these beaters don't lose or gain anything from being cast at a certain time or not. Their casters then enjoy more choice about how to invest their mana, enabling lines like two-mana follow-up plays.

Cost vs. Reward: The Latter

On to our spoils, or what we get for casting the creature at all.

Stats

Stats tend to be the single most important factor when determining the playability of combat creatures. No way Hollow One would headline a deck at 3/4, or that Wild Nacatl would have ever eaten a ban at 3/2. That's why the most-played one-mana combat creatures are the biggest ones: Gurmag Angler; Death's Shadow; Hollow One.

Abilities

There are three types of abilities creatures can have: evasion, utility, and static. Evasion abilities, such as trample on Hooting Mandrills, let them penetrate enemy defenses. Utility effects provide some additional benefit to the caster, like Tasigur's activated ability. And static ones vary from creature to creature: the main draw to Nimble Mongoose, for instance, is its shroud keyword, which protects it from enemy removal; Death's Shadow, on the other hand, has the ability to grow larger at will when pilots are sitting behind a fetchland, or perhaps gripping a Street Wraith.

Evasion keywords are becoming increasingly common on cheap combat creatures, but they often replace raw stats, a bad trade for our purposes. Hooting Mandrills and Delver of Secrets are the only one-drops in Modern with 3 or more power and an evasion ability.

Utility is even rarer on a one-mana combat creature, as these are already pushed to begin with. But they do exist; a solid recent example is Hexdrinker, which arrives as a just-okay 2/1 but boasts the ability to grow larger should players have extra mana sitting around. Such abilities again tend to cannibalize stats—creatures can only do so much for one mana.

Static abilities on one-drop combat creatures often take the form of drawbacks, lowering the overall reward for producing the threat in question; the aforementioned Mongoose and Shadow theoretically provide exceptions to this rule, but both of them also contain static-ability text that limits their reliability as large beaters.

Durability

The final factor to assess is durability, or the odds of a threat staying on the battlefield to do combat once resolved. Protective keywords like Mongoose's shroud contribute favorably to this metric, but don't quell the threat of damage-based sweepers such as Anger of the Gods. Stats do, though, and every point matters, especially with Gut Shot, Collective Brutality, Lightning Bolt, Flame Slash, and Lightning Axe all co-existing at Modern's top tables.

Of course, some removal spells slaughter beaters regardless of toughness, which is where converted mana cost enters the equation. Fatal Push may have damaged the rep of Modern's premier combat creature, but it can't touch Hollow One or the delve creatures, making such threats attractive ways to punish opponents looking to chop up Goyfs on the cheap.

Another element of durability lies with a threat's reliability over time. Turn-two Hooting Mandrills could care less about a subsequent Rest in Peace, but copies in hand are functionally blanked by the enchantment resolving. And Nimble Mongoose is rendered an eternal 1/1 no matter where it finds itself when Rest comes down. In this sense, delve creatures are more robust than those that check the graveyard from the battlefield, as ones quickly deployed can sidestep the hate.

Evaluating Elvish Reclaimer

With the metrics for playability among one-mana beaters clearly outlined, we can apply this theory to existing creatures in Modern. In terms of cost, Nimble Mongoose is potentially a 3/3 with shroud that leaves used resources intact and can be played at any time. So why doesn't it see any action? Because of its low reward: Mongoose is slower than Mandrills or Angler at getting in for full damage, always soft to the common practice of graveyard nuking, vulnerable to popular sweepers despite the shroud, and with no evasion, outclassed by many of Modern's creatures. Let's apply these same principles to newcomer Elvish Reclaimer and see how the Warrior ranks.

Cost

Resources needed: Reclaimer asks for three lands in the graveyard. Fetch, fetch, fetch, done! But in this case, a turn-one Reclaimer can't attack for 3 until turn three, and that's only if players make three consecutive land drops... all of them fetches. Players looking to get aggressive early will need some other engine to get the gears moving. Faithless Looting and Thought Scour seem like natural enablers, but neither guarantees a "flip," and neither is free, functionally increasing the Elf's mana demands.

Resources used: None. Flying colors on this one.

Casting time: Reclaimer is clearly a Stage 1 threat. In fact, Reclaimer outshines most other Stage 1 creatures in terms of sheer potential—of its ilk, only Mongoose also dodges Lightning Bolt. Still, every Stage 2 creature dwarfs Reclaimer in combat, as they do other Stage 1 creatures.

Reward

Stats: We've seen better at 4/4, 4/5, 5/5, and 12/12, but Reclaimer plays nice with other copies of itself, a feat claimed among the larger beaters only by the ever-fickle Hollow One and the tightrope-walking Death's Shadow. And at 3/3 or less, the smaller guys really are smaller. An additional point of toughness lets Reclaimer tangle with most everything at its price point and a little higher.

Abilities: Icing on the cake, really, since players will mostly want Reclaimer for its body. But Modern is certainly full of powerful lands. Blast Zone springs to mind, although I think Bojuka Bog will end up a likelier sideboard bullet—it enters tapped anyway, and threatens to instant-speed empty enemy graves as early as turn two.

Durability: As a 3/4, Reclaimer beats most toughness-based removal spells, best of all the ubiquitous Lightning Bolt. Still, Rest in Peace and even one-time nukes like Nihil Spellbomb stand to defang the Elf quite decisively. In my preliminary testing, I've found it difficult to "reclaim" the lost stats after losing the graveyard.

Takeaways

As is a common theme of my writing, I find myself sizing up Elvish Reclaimer against Tarmogoyf, once the only cheap beater in Modern that resisted Lightning Bolt. Here's yet another, and for half the mana. But do its ensuing drawbacks offset that up-front reduction?

Like Goyf, Reclaimer promises to reach bigger-than-Bolt stats just by virtue of our playing the game—we were fetching lands anyway. Additional setup is only necessary if we want it to grow up early. Which, of course, we do; a one-mana 3/4 wows on turns 1-3, but ends up underpowered next to most Stage 2 creatures (unlike Goyf, which keeps pace by getting even larger). So that promise of +2/+2 for doing nothing mostly ends up ringing hollow.

I have yet to be blown away by Reclaimer in Temur Delver, the shell I spent yesterday testing it in. But the Elf did have its moments. I'm up to 4 Scour, 4 Looting now in a bid to accelerate its development; so far, the additional cogs smooth things out considerably. They've also left me wondering if there's not a better creature to spend all that effort enabling; Pteramander again, maybe, or just Arclight Phoenix.

And the Beat Goes On

In any case, M20 spoilers have only just begun. Here's hoping we get another promising one-mana combat creature to put through the evaluation ringer. In the meantime, have any new cards tickled your aggro-deck brewing bone?

Christmas Comes Early: A Tournament Report

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The competitive season has come to an end, but that doesn't mean that Magic just stops in December. Local tournaments and MTGO never end. And some competitive scenes don't have official Wizards support or the backing of a massive store. Some are built by and for the local players. The Colorado Magic scene, deprived of Star City events, has been trying to get its own series going. I was at the latest attempt last weekend, and will be reporting how it when and the metagame I witnessed.

First things first: Monday was B&R Announcement Day. Given that there haven't been many Modern events and aren't many coming up soon, I wasn't expecting anything to happen. This sentiment was validated by the unclear evidence from the available paper events; it'd take a massive MTGO warp for anything to happen in the off season. However, this announcement is still significant because it appears to be the last scheduled one. Wizards seems to have deemed months of broken formats unacceptable, and will therefore take action as necessary. This presumably means that we'll never know when a ban will happen, but there also shouldn't be another Hogaak Summer or Eldrazi Winter. On net, this should be a positive change, but the proof is in the proverbial pudding.

The Backstory

Longtime readers may remember that I played a local cash tournament last year in preparation for a GP I didn't end up attending. The idea had been for local stores to create events similar to SCG Invitational Qualifiers to keep up our competitive scene. However, they petered out over 2018. The problem was that the stores that were participating were somewhat remote and failed to sustain player interest enough to make the tournaments worth putting on. It was exacerbated by many stores insisting on running Standard events while Standard was suffering.

However, the idea lingers on. Several stores have been running their own tournament series for various prizes. My local store Mythic Games (formerly known as Black Gold) was convinced by interested players to restart the cash tournaments, focusing on Modern and Pioneer. Mythic's first event was last weekend and it was Modern, so of course I was there.

The Deck

It may be odd considering my history, but I haven't been on Spirits for months. Part of this has been a desire to investigate Stoneforge Mystic, but it's more about Spirits being ill-positioned in the local metagame. Jund got very popular after Hogaak was banned, and that isn't a horrible Spirits matchup. However, Jund's rise brought in a lot of Amulet Titan, combo decks, and Mono-Red Prowess decks, all of which are. Also, the other players had started gaming their sideboards against Spirits.

Azorius Stoneblade is a fine deck, but is also tricky to play, very opener--dependent, and not something I wanted to run at a long tournament. Thus, I've been preparing a far better-positioned deck.

Humans, David Ernenwein (6th Place, Mythic Games Modern Championship)

Creatures

4 Noble Hierarch
4 Champion of the Parish
4 Thalia, Guardian of Thraben
4 Thalia's Lieutenant
4 Kitesail Freebooter
4 Meddling Mage
4 Mantis Rider
4 Reflector Mage
3 Phantasmal Image
2 Charming Prince

Artifacts

4 Aether Vial

Lands

4 Ancient Ziggurat
4 Unclaimed Territory
4 Cavern of Souls
4 Horizon Canopy
1 Waterlogged Grove
1 Plains
1 Island

Sideboard

2 Plague Engineer
2 Gaddock Teeg
2 Damping Sphere
2 Collector Ouphe
2 Dismember
2 Auriok Champion
2 Militia Bugler
1 Deputy of Detention

Humans doing well in the bigger tournaments drew me to the deck when I learned that the cash tournaments were returning. It's also been performing admirably against the usual local field. When Urza was Whirza, I was maindecking 2 Deputy of Detention over Charming Prince. However, Whirza has disappeared, and the need to remove Ensnaring Bridge is low enough that I went for the grindier Prince.

The Tournament

Due to space limitations, the event was capped at 64 players. A few months ago, Mythic Games hosted a charity tournament and capped out at 64. I was player 65, and left before the decision was made to add more seating. This time I preregistered, and we didn't hit the cap. However, 57 players had arrived, which meant there'd be 6 rounds of Swiss followed by Top 8 playoff. Everyone who placed above 32nd would prize, though the cash was reserved for Top 8.

I arrived on site, made sure the staff knew I was there so they didn't forget to put me in, and then got to scouting. The Denver competitive crowd tends to favor Burn and Jund, with whatever flavor of the month deck is visibly winning being third. I was therefore surprised to see tons of Eldrazi Temples being registered. Eldrazi Tron was the most common configuration, but not by much. I've heard of GW and GU Eldrazi seeing play online, but never in person before Saturday. There were also a number of players on the older GR Eldrazi decks. Apparently, lots of players assumed that Jund and Urza would be popular and opted for the deck that supposedly fed on them.

Considering its status as the supposed best deck, there wasn't much Simic Urza, or even Urza in general. Only a few players had been running the deck locally, and those had not been very successful, so this development wasn't entirely left-field. However, a large crew from Wyoming was also present. I didn't know what to expect from them, but I'd have thought at least some would be on Urza. That none were proved very surprising.

The Swiss

For Round 1, I'm on the play against Mono-Red Prison. I have him dead on the next attack when he topdecks Ensnaring Bridge, Anger of the Gods, and Karn, the Great Creator in that order to shut me down. In Game 2, I mulligan for Aether Vial and am rewarded when he dumps his resources into an early Blood Moon. I draw my Plains so my development is unaffected and win easily.

Game 3 is absurd; I again mulligan for Vial, and he again goes for turn two Magus of the Moon, but this time it's followed by Bridge. I Vial in Reflector Mage on Magus, then trap it with Meddling Mage, and have Freebooter to plink away for 8 turns while he does nothing. Eventually, he Angers my board away, but can't finish me off. I rebuild, find Deputy for his Bridges, and knock him to 4. Naturally, he topdecks the Abrade. However, I have the time to get the two Mages out again followed by Freebooter for the win.

Round 2, I'm on the draw against turn one Gilded Goose, turn two Oko, Thief of Crowns. However, my opponent doesn't do anything else, so I'm free to kill Oko and then my opponent. Given that he seemed very concerned about my Meddling Mage naming Urza, I assume he's Simic Urza and sideboard accordingly. So I was surprised to lose Game 2 to Blood Moon. Hes got me: my opponent's actually Temur Snoko. With no Vial I'm trapped. I fix my sideboarding for Game 3, and win after grinding my way through Oko, Wrenn and Six, and Jace the Mind Sculptor.

Round 3, I'm on the draw against UW Control. Game 1 my opponent double mulligans, I have Vial into Thalia and Mantis Rider, and Oust is his only interaction. Game 2 I have a Kitesail-heavy hand, which over the game gives me perfect information. This lets me craft my gameplay around his four Path to Exiles. However, I'm helped by my opponent being reluctant to actually use them. I think he was playing for a sweeper and saving his removal for cleanup, but the plan never comes together. He also me get value off Charming Prince protecting a Freebooter from one Path thanks to Vial. He'd Vendilion Cliqued me already and knew about the Prince, so I don't understand his thinking. My opponent still had two Paths in hand when he died to my massive board.

The fourth round starts auspiciously with a re-pair. I'm then matched with a local player who's normally on Jund, but switches to Burn when he thinks the field is favorable. This was one such time, but he admits he doesn't know how to play against Humans. The inexperience means him keeping a poor hand against Humans for Game 1 and being forced to use a lot of burn on my creatures just to survive, but I'm never in danger. Game 2, he has double Goblin Guide, but only one land. I win off triple Rider at three life because my opponent can only cast one spell a turn. If he'd had the second land, I wouldn't have stood a chance.

There are only four undefeated players left, so we double-draw rounds five and six to guarantee Top 8 placement.

Top 8

The Top 8 consists of me, the Temur Snoko player from Round 2, Mardu Shadow, Mono-Green Devotion, Crabvine, Affinity, Mono-Red Prowess, and Sultai Midrange. The decklists are here. I'm in 5th place with the best tiebreakers of the undefeated players, behind all the 5-1's.

As a result, for the Quarterfinals, I'm on the draw against Mardu Shadow, which is a terrible matchup that I expect to lose and do, only winning the one game where I play first. The matchup is extremely tempo-oriented thanks to Mardu disruption being far better on curve and on the play than not.

Tidehollow Sculler is a very important card for the deck, and had I been able to preempt it coming down, my superior curve may have won me the game.  As it was, I had to race from the back foot and couldn't quite get there. It was a close race Game 3, but he drew slightly better than I.

Metagame Observations

If there's any problem in Modern's metagame, I didn't see it this weekend. The field was extremely diverse, with Merfolk, GW Hatebears, and a number of brews vying for the last Top 8 slots in round 6. Despite concern over Urza and Oko, there was no sign that there were any overpowered decks, and the overall diversity of the field was very high. The Eldrazi players performed disappointingly, and I didn't see many after round 3.

It was an odd field for Denver. Years ago, a third or more of every constructed tournament, regardless of format, would have been Burn. Those days seem to be over, and now it's all about brewing. This makes my choice of Humans particularly apt, since it's great at steamrolling unoptimized decks, though knowing what to call with Meddling Mage can be troublesome. I was also one of the few aggro players there at all, which is odd. Aggro was very common last PPTQ season, making me wonder if there's some undercurrent that I'm not picking up on.

On the Controversial Duo

As for Urza and Oko, they had a very poor weekend. The best an actual Simic Urza player did was a single 4-2, and that came about thanks to Oko. He hit several Burn players in a row, mulliganed for turn 2 Oko, and just buried them under food tokens. As predicted, food is very strong against Burn. However, it wasn't very good elsewhere.

Most decks in Modern don't give opponents the time to durdle around turning food into elk. Lacking anything approaching Whirza's I Win combos or prison plans, Simic has to grind, and that's not where Modern lives. I grew a huge board and swamped Oko Round 2; elsewhere, he was dying immediately to Abrupt Decay, being ignored by Storm, or proving irrelevant against swarm decks. The only times that Oko was actively good, apart from in Burn games, were when the opposing deck was very slow and misfiring.

Urza was a complete non-factor. As mentioned, his decks were few, but even in those decks that were present, he didn't do anything meaningful. I saw a few forlorn tries to spin Urza's wheel and find an answer, but Urza mostly just made a construct to finish off beaten opponents. I can't believe that this is the best use for him, and based on conversations I overheard, expect Whirza to tick back up locally. Whether this also happens in the wider metagame is uncertain. The poor showing at this tournament makes me strongly wonder how the Simic Urza decks have been doing well out east. Urza and Oko are very powerful cards, don't get me wrong (Oko enough to get banned yet again) and I stand by my watchlist. I simply question if their current home is actually the best one.

Cashing In

With a nice boost to my holiday budget, I'll be signing off for 2019. It's time for me to head off for family gatherings. Have a very fun and safe holiday season, and I'll see you in 2020.

Anxieties About Unscheduled Bannings

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

For the uninundated, Wizards of the Coast announced today (the day I’m writing this, certainly not the day you’re reading this) that they will no longer be regularly scheduling their updates to the Banned and Restricted list, instead adjusting the days for ban announcements to fall on any given Monday. I had a lot of words to say about this change, but most of them were swear words so I kept them to myself.

As someone who has spent hundreds of hours testing for a specific format, only to have my deck banned a couple days before a tournament due to an emergency ban, this is unwelcome news. To think that such an embarrassing misuse of my time could become a regular occurrence is… well, swear words.

I was planning on being good, but Ben Bleiweiss from StarCityGames posted a lengthy response to the update indicating that he believes it to be a good change. Ben Bleiweiss is well-known for providing objective and fair commentary on current Magic events and how they affect the MTGFinance world. He is an excellent critical thinker and will take the side of an argument that does not necessarily fall in line with what outsiders believe will generate his company the most revenue, as long as it is in line with what he thinks is right.

With that said, I strongly disagree with the sentiments reflected in his tweets, enough so to write about it at length. Let’s begin!

The First Assertion

To say that this B&R strategy has not “in any way, shape or form hurt the growth of Pioneer” is shaky speculation at best. What he means to say is that Pioneer has grown and proven very popular despite this change. There is no way to prove that it would not be more popular than it is now if its ban announcements were more regularly scheduled, and logic inclines us to believe that it would be more popular.

Anecdotally, I had to wait until the week of a tournament to buy cards for my Pioneer deck due to fears that cards from it would be banned the Monday before. I was one of the lucky ones, pulling the trigger on my cards the day of the announcement so that, after paying for expedited shipping, they would arrive in time for the tournament.

For many others, this was not the case. There was a lot of money to be made that weekend selling Vivien, Arkbow Rangers to players who did not react quickly enough in the days leading up to the tournament. Vivien had no sort of supply issues, and yet it was difficult to find them for less than double TCG Low price on-site at the Invitational.

There was an error retrieving a chart for Vivien, Arkbow Ranger

Wizards of the Coast’s response to this issue was that it’s not their fault that StarCityGames scheduled a tournament for Pioneer considering the current frequent bans. This attitude from WotC shows that they do not feel responsible for damaging third-party tournaments.

I don’t think it’s even reasonable to ask WotC to tiptoe around every large third-party tournament with regards to bans, but scheduled bans solved this problem. If you’re attending a StarCityGames tournament that occurs the weekend after a scheduled ban announcement, you at least can plan for the possibility of a ban based on the context of the format. I know many people who have stayed away from Pioneer for this reason, and I think it’s pretty unreasonable to assert that they’re merely isolated instances.

Continuing On:

“We’ve been through two rounds of Standard banning already since Throne of Eldraine was released. Weeks after these changes, Standard attendance is way down across the board, at both MF & LGS levels.”

Everything Ben said here is correct, but this point only hinders his argument further. Bans in general drastically reduce players’ desire to play Magic. MF Oklahoma is fairly far removed from the bans, and yet still had abysmal attendance. Factoring in that there was a Banned and Restricted announcement set for the day after the tournament, it’s no wonder that players were not excited to play Standard, despite there being a low chance of cards from their decks getting banned.

Lots of players who bit the bullet and bought into Standard for Throne of Eldraine were burned, and are not willing to risk it again so soon. WotC had the brilliant idea of saying “You know how players don’t like when their deck might get banned next Monday? Well from now on we’re doing that every Monday!”. I’m not normally a cynical guy, but I’m having trouble seeing how this pans out favorably for Magic as a whole, particularly for the competitive players.

An Additional Point

This is certainly not correct based on recent trends, and it is somewhat optimistic to think this will be the case moving forward. To elaborate, this would be true if Magic bannings were an infrequent occurrence that happened only once or less per Standard season, but recently, bannings have been more frequent.

Sure, let's say they can figure out that Oko, Thief of Crowns is Broko, Designed by Clowns quickly and get him banned closer to the format’s inception than when it was in reality. Then, Standard is still dominated for a while by Once Upon a Time and Veil of Summer. They then get lucky and figure this out quickly and ban both cards two weeks after banning Oko. How did this solve anything differently than just waiting a month to ban all 3 cards?

Players who felt confident after the Oko ban and bought into Standard would still get burned. Trust in WotC’s ability to maintain the format without bannings is still low. If Play Design is doing such a poor job that a card is going to need to be banned from every Standard set moving forward, it’s simply too optimistic to think that need would be limited to just one card per set. Sometimes there will be 2 or 3, and we’ll be in the same unfortunate position we find ourselves in currently.

Wrapping Up

The full truth of it is: We don’t know how this change is going to affect players’ feelings towards bannings and the formats they affect yet. What we do know is that bannings lower player engagement, and WotC loosening their guidelines for the frequency of ban announcements works opposite to instilling confidence in the playerbase.

This announcement is likely not of much consequence, so please don’t interpret this as “omg Magic is dying” or anything ridiculous like that. I just think that this is pretty clearly a net-negative to the average competitive player, and that, for the first time in Magic history, Ben Bleiweiss isn’t right.

As always, thank you for reading and I look forward to facing off against you all on the tournament floors once the Winter lull is over!

Sam Lowe

Sam Lowe is a Magic player in the Ann Arbor area of Michigan. He and his girlfriend, Joslyn Lambaria, own and operate the online store Valkyrie Games out of their apartment. He frequents the SCG tour and can usually be found haggling for Collector's Edition cards instead of playing Day 2.

View More By Sam Lowe

Posted in Analysis, Announcement, Banning, Buying, FreeTagged , Leave a Comment on Anxieties About Unscheduled Bannings

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

Spread Analysis on TCGPlayer (Part 1)

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Introduction

Every TCGPlayer listing represents a wealth of information that is important to be able to understand in order to buy, sell or trade cards. There is no one most important metric on TCGPlayer, they all play an important role and need to be broken down in order to build a clear picture of what a card is really worth.

This first article will focus on the surface level metrics of TCGPlayer: TCG Median(Mid), TCG Low, TCG Market Price, and TCG Direct Low. Each of these metrics is independently important but when we analyze the spreads between them we can see a clear picture of a card's price.

TCG Median

TCG Median is a metric based on the average price of a listing for a card on TCGPlayer. The metric has gone through a very tumultuous history as it was rife for manipulations by stores who wanted to list cards for obscene prices. This inflated TCG Mid and reduced overall confidence in the metric. This was especially apparent during the Reserved list spikes from 2016 to 2018 as Mid started to represent a meaningless number for many high-end cards.

While confidence may be shaken in blindly using Mid for pricing, it is still useful to understand what it represents. As the metric combines the average price of listings for a card it can help us understand the average listing rather than a specific listing for a card. This gives us insight into how sellers, as a whole, feel about a card, which is important when combined with metrics that look at sales.

TCG Low

TCG Low is a deceptively simple metric that measures one very important element, the cheapest you can buy a card. Low has also followed a similar fate to Mid as it was abusable in the opposite way Mid was, by listing a card cheaply someone could manipulate the price for a short amount of time.

These days, Low cannot be found on a cards listing page but it is still relatively easy to calculate. All you need to do is filter for Near Mint and Lightly Played then sort by cheapest without shipping and taking the cheapest price and ignore shipping. Usually, it is important to factor in shipping when actually using low to compare to other metrics. This metric can still be found in the seller portal and through many trading apps using the TCGPlayer API.

TCG Low is often referenced when looking to buy or sell cards as it generally represents the cheapest a card can be purchased for on the internet. Many online buyers blindly buy collections for 70% of low, using the metric as it is usually relatively close to what a card is worth. Low is mainly used to compare to other metrics in order to see how desperate specific sellers are to move a specific card.

TCG Market Price

This metric is the most opaque of the four main metrics that TCGPlayer makes readily accessible. TCGPlayer says that this is an amalgamation of recent sales of a card. It is clear they don't want to divulge too much information about how Market Price is calculated so it isn't abused like Mid or Low. This lack of transparency makes market price a little more difficult to explain as it isn't based on listings that can still be viewed.

One thing that we do know about market price is that it won't shift if new sales don't happen. This is important to think about when trying to figure out why a market price is so high compared to Low or Mid. Another factor that complicates market price is its derivatives. When viewing the seller portal several "market prices" can be viewed and used depending on what condition you are viewing.

As you can see there are several market prices listed depending on the condition of the card. This is unlike the TCGPlayer listing page which only shows one market price:

This difference shows that on the listing page only the Near Mint market price is listed. We can then assume this data point is only based on Near Mint listings that have sold. When using the market price to compare to other metrics, I will be using the Near Mint market price unless otherwise stated. This metric is the most visible of all 4 metrics as it comes up first when searching for a card. This means that it is commonly used when trading but it is less common when buying or selling cards as it does not reflect actual current listings.

TCG Direct Low

This metric may be new to people who don't have access to TCGPlayer direct but it is still important to understand as it can signal market inefficiencies or mistakes. The easiest way to view TCG Direct Low is by using the Direct filter in order to only see items that can be sold via direct. It is important to understand that this metric can fluctuate as different conditions become out of stock on direct. Just because a condition isn't listed within the direct filter doesn't mean that it isn't in stock, even though that is often the case.

As more conditions go out of stock on direct the price will generally go up. This means that we need to consider the number of conditions in stock on direct before using the spread between Direct Low and another metric. Direct Low is usually 10-20% higher than the absolute low, this is mainly because only larger stores can list on direct. As most larger stores are listing on direct it can indicate whether there is a big price discrepancy between larger stores and smaller ones.

Market VS Low Spread

To begin understanding spreads I will break down how to use the information from Market Price and Low in order to better understand a card's price. Let us start by breaking down a simple example:

 

From this information, we can see that there is a large spread between TCG Low and Market price. This could be because the card is old it has a sizable premium for copies that are Near Mint. Looking at the lowest listings for both Near Mint and Lightly Played we can see that this condition difference describes a sizable portion of the spread but there is still some left unexplained.

We can see that the last sold listing for Near Mint is close to what the actual market price is, but the Near Mint Low is almost 50 cents less than the Market Price. This drop in price for both conditions could signal that this card is stagnant and difficult to move. This is reflected in the MTG Stocks graph which shows a slow but steady drop from Mid 2018 until now.

This single analysis doesn't prove the importance of the TCG Low VS Market spread but it does illustrate how we can use it to better understand trends.

Wrap Up

This introduction has just begun to scratch the surface of spread analysis. In the next article, I will analyze the impact of TCGPlayer Direct and how it can signal trends within the market. I will also be looking at a few more obscure TCGPlayer Metrics like last sold listing and buylist market price. I hope this helps people better understand metrics and what they are based off.

A Guide to Renting on MTGO: Part II

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back folks,

In my last article, I covered the basics of renting: what renting on MTGO is, how to go about doing it, what companies you can rent cards from, and how much renting generally costs. Today, I'd like to go a little more in-depth and discuss the pricing and perks of the plans that Cardhoarder and ManaTraders offer, so that you can determine which might best be useful for you.

I. Cardhoarder and ManaTraders: Compared

Cost:

The cost to rent through Cardhoarder and ManaTraders varies based upon the card value limit you choose to set. Note that the Cardhoarder and ManaTraders subscriptions cost an amount of money based upon your card value limit, not upon the value of the cards you are renting at any given time. I have generated a graph below that tracks how much it costs to rent from each service as your card value limit increases. This should help you decide which service to use.

While the graphs of Cardhoarder and ManaTraders generally track each other, they do differ. Much of this difference comes from the fact that Cardhoarder lets you set your own total card value limit and charges a flat 3% per week of that (hence the linearity of the blue line), whereas ManaTraders offers specific plans with specific total card value limits (the bottom horizontal orange line represents the "base plan", the second the "premium plan", the third the "gold plan", and the fourth the "ultimate plan").

The company whose point is lower on the graph for any given total card value rented offers the cheaper plan at that point (lower is better).

Some notable cost differences:

If you're renting small amounts, Cardhoader will be cheaper. If you're renting large amounts, ManaTraders will be cheaper.

On the lower end of the scale, Cardhoarder will be cheaper if you want a rental limit of $76.67 or below. This means that if you play Pauper decks exclusively, or if you're only renting a few cards from a more expensive deck in a different format, Cardhoarder is likely the cheaper option for you. Similarly, if you want a rental limit of $461.67 or higher, ManaTraders will be the right choice for you. This is a great option for those who want to be able to access any Modern or Legacy deck for a given period of time, since some of those formats' most popular decks can reach $600 or $700 in value.

If your ideal rental limit is between $76.67 and $461.67, however, at various points Cardhoarder will be cheaper and at others ManaTraders will be cheaper. As a general rule of thumb, if you want your rental limit to be at or just below one of the limits ManaTraders offers for its plans in this range ($100 limit for Basic, $350 limit for Premium), then ManaTraders will be cheaper. Otherwise, Cardhoarder will be cheaper (especially in that $150-$200 range). This should make intuitive sense - if you don't sense that you're maximizing your ManaTraders subscription plan, then it's likely that Cardhoarder will be the better plan for you.

Features:

There are, of course, other considerations besides monetary value. The perks of joining each company's loan program differ and could be more or less valuable to you depending on your playing habits.

One is the time it takes to join the loan program. ManaTraders has an edge here, as there is no waiting list. Cardhoarder has a waiting list of about 30 days.

Both Cardhoarder and ManaTraders are flexible about taking time off. Cardhoarder offers no loyalty benefits - you pay a weekly fee equal to 3% of your rental limit, and you can pause or unpause your account at any time. Cardhoarder's loan program really is that simple. I think one major appeal to Cardhoarder's loan program is how simple it is - it makes it very simple to use if you don't play MTGO all that often or are a frequent but sporadic user.

ManaTraders's loan program is more complex because loyalty rewards are a core part of their plan. Like Cardhoarder, ManaTraders lets you pause or unpause your account at any time, but you can only pause or unpause your subscription so often if you want to keep accruing loyalty. ManaTraders's loyalty rewards system makes it a more appealing service for someone who is a committed and regular MTGO user.

ManaTraders's loyalty rewards are real and substantial. It takes a long time to reach the maximum rewards level (24 months), but they have told me that in the coming month they are going to front-load their rewards, meaning that you'll be able to attain a high reward level after just 6 months of use.

The flagship loyalty rewards include the ability to increase your rental limit and possess the cards you rent for longer (unlike Cardhoarder, ManaTraders uses a system called "ManaHours" that strongly incentivizes you to return cards whenever you aren't logged in playing with them). The biggest reward of all, in my opinion, is that the cost of your subscription gradually decreases over time! After 24 months of active use, your subscription will cost 25% less, which is a big deal.

Some lesser perks include a guaranteed minimum ticket buy price of $0.90 in case you want to convert some of your tix to cash, and access to new Standard cards a day after their MTGO release. Currently, for most users, Coardhoarder and ManaTraders offer cards from a new Standard set about a week after that set comes out on MTGO.

ManaHours

Unique to ManaTraders is a ManaHours system, which is a system that ManaTraders uses to encourage subscribers to return cards they aren't currently using. For every hour you have your cards out, you accumulate ManaHours. For the ManaTraders Basic plan, you can keep your cards for 150 hours if you're renting the full $100 worth of cards (~4.9 hours/day), and for the Premium plan you can keep your cards for 71 hours if you're renting the full $350 worth of cards (~2.35 hours/day).

One major perk of Cardhoarder's loan program is that you don't have to worry about ManaHours. You can just hold your cards for as long as you're renting them.

Thus, while ManaTraders's loan program is good for persistent and active MTGO users, there is a certain activity level where it make sense for someone playing a lot to sign up for Cardhoarder, especially if they'd be enlisting for the Premium plan with ManaTraders. The Basic and Gold plans likely offer enough ManaHours for most users, but some grinders would run into trouble with the Premium plan.

II. Which Should I Choose?

For some, the decision will be easy. If you are wanting to rent cards whose value totals $460 or higher, then ManaTraders will be right for you. If you are someone who only wants to rent cards whose value totals $75 or less, then Cardhoarder will be right for you.

For those wanting to rent cards whose value totals something in between (a majority of people, I imagine), then the decision isn't quite so simple. Both companies have good customer support and are reputable. I think your decision will likely need to be based on cost and features. Which plan will be cheaper for me, given the rental limit you want? Am I a consistent-enough renter to build loyalty with ManaTraders's loyalty rewards program? Am I likely going to run over ManaTraders's manahour limit? These are the three important questions to ask yourself.

Cardhoarder's program is simpler, with no extra frills, which should appeal to those who engage with MTGO less frequently. ManaTraders's program is more involved, but the complexity that comes with that is easier to handle if you play on MTGO and use the service regularly.

Either way, you're getting way more value than the other MTG subscription service in town - the Magic Arena $15/month subscription that lets you play Brawl.

III. Signing Off

I hope this article was helpful and demystified some of the complexities of the two loan programs.  In my next article, the last of this series, I will discuss how renting can be useful for players and investors who already have an MTGO collection; renting is a tool that can be used by everyone who plays Constructed! Feel free to leave any questions or comments down below, or hit me up on Discord!

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation