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Final Grind: LCQ and Metagame Shifts

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The competitive drive always burns, no matter how many setbacks I suffer. After all, what's the point in doing anything unless you strive to improve and grow? So, it's once more into the breach for the last PPTQ.

I failed to win a PPTQ this year, but that didn't mean giving up on making the corresponding RPTQ. This is the first time in years that Colorado has had the Modern RPTQ for this region. Thus, there would be an LCQ this weekend for me to try again. With all the other grinders in the same place. I wasn't that optimistic, to be perfectly honest.

The Deck

My workhorse throughout PPTQ season was UW Spirits. I hadn't intended it to be, but it performed so impressively and remained so well-positioned that I never had a reason to change things up. Spirits remained my deck of choice in the intervening months, so of course I'd be taking it to the LCQ. I've struggled to find a sideboard strategy I consistently liked, but that's not really a problem; strategies should adapt in Modern as the metagame shifts, and I've simply started adjusting my sideboard weekly based on current trends.

UW Spirits, David Ernenwein (PPTQ Quarterfinals)

Creatures

4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
4 Supreme Phantom
2 Remorseful Cleric
2 Phantasmal Image
4 Spell Queller
4 Drogskol Captain
2 Geist of Saint Traft
1 Kira, Great Glass-Spinner

Instants

4 Path to Exile

Artifacts

4 Aether Vial

Lands

4 Hallowed Fountain
4 Flooded Strand
3 Cavern of Souls
3 Ghost Quarter
4 Plains
3 Island

Sideboard

2 Stony Silence
2 Rest in Peace
2 Timely Reinforcements
2 Negate
3 Damping Sphere
2 Echoing Truth
2 Settle the Wreckage

I'm back on Settle the Wreckage as my anti-creature card, joined by creature deck oddball Timely Reinforcements. My reasoning there is that go-wide fast aggro is a very tough matchup for Spirits, and Blessed Alliance doesn't do enough. As a bonus, Timely gains more life and stops more creatures against Burn for cheaper than an escalated Alliance. Since Spirits can afford to slow-roll its creatures more than most aggressive decks, it's not that hard to get full value from the card.

I've also taken my own advice and gone up to three Damping Spheres. I'm still not sold on Thalia, Guardian of Thraben in Spirits, and in any case, Sphere is far more crippling against velocity-focused aggro-combo decks. Also, Tron is fairly popular, and in this deck, Sphere is exceptional in that matchup. Affinity has also been largely absent from Colorado this entire year, so I cut a Stony for Sphere.

The most significant change I made was in the manabase. Seachrome Coast is gone, replaced by an even split of basics. The change was prompted by a surge in Blood Moon, and especially accelerated Blood Moons, that came with Arclight Phoenix. A number of Denver-area players have been trying to make Red Prison work in Modern for some time, so Moon is always a consideration. But local Arclight players have been running rituals for more explosive starts. This naturally makes fast Moons possible, and having lost way too many times to getting locked by Moon and Abrade on Vial, I've decided to make that not a thing that can happen to my deck.

However, the change had been brewing for some time. Seachrome and the other fastlands are close to the best land turn one, but their value drops precipitously every turn afterward. I've run into a lot of situations where I couldn't make the play I wanted because the critical land was Seachrome. It was between switching to Adarkar Wastes or basics, and Moon made the decision for me. I haven't noticed any color screw problems, so I've been happy with the change.

The Tournament

As I mentioned, every grinder that didn't have an invite wanted one, and those who weren't playing a Standard PPTQ later in the day were at the LCQ. There were 64 players, just under the cutoff for seven rounds. Even with only six, it would be a very long day. This was made worse by the venue's play area being too small for that turnout; the shop itself is very large, but its Magic area is a relatively small part.

The room had a little bit of everything, but I recognized more Tron, Dredge, and UWx control players than anything else. This is good news, as Spirits is generally favored against these decks and my sideboard adjustments should help solidify the matchups. However, that isn't the field I end up facing, and I finished the day at 3-3.

The Swiss

Round 1 I'm against a BW Prison deck, whose standouts include Gideon's Intervention, Nevermore, and all versions of Gideon Jura. However, it also runs Ensnaring Bridge, which I can't beat game 1. I do answer Bridge game 2 and win fairly comfortably. But in game 3 we both flood out, and he draws out of it first. I'm still flooding when Gideon finishes me off.

Round 2 I'm tipped off that I'm against 8-Rack when my opponent opts to draw. The key to winning this matchup is to not mulligan, hold lands, and then get a creature to stick. 8-Rack doesn't beat creatures without Bridge and I win. Game 2 I get blitzed with Racks after keeping a very slow hand with awkward mana. Game 3 I have Queller for every Bridge and Rattlechains for the only removal.

Round 3 is against Bant Spirits, and it's an unfortunate day for my opponent. I have turn 1 Vial both games while he is short on lands game 1 and perpetually behind game 2. Vial lets me swamp him in a single turn and he dies with two copies of Collected Company in hand. Game 2 he has a fast start with Noble Hierarch and Geist of Saint Traft, but I achieve a blowout with Settle and then just have more actual spirits to overwhelm him with. After the game I learn he wasn't able to fit anything for the mirror.

The only opponent I haven't known up to this point was my round 1 opponent, and round 4 I'm paired against another frequent opponent. He's on UW Control with a lot more creatures than most, and it's a nightmare. Vendilion Cliques wreck me several times, as does Opt actually hitting Terminus during my attacks. Game 2 is especially bad since I flood out again.

I'm dead for the Top 8 but not for prizes, so I stick around for round 5 and hit Esper Thopter Control. Game 1 he strings multiple Engineered Explosives together until the Thopter-Sword combo comes together and I can't win. Game 2 he doesn't have much, and I Echoing Truth to maneuver around his Supreme Verdict and get there. Game 3, his mana is very awkward after a mulligan, and his only removal is Collective Brutality on my Rattlechains; I stop that with another Rattlechains. He Gifts Ungivens to reanimate Elesh Norn, Grand Cenobite, but I flash in Remorseful Cleric.

At this point, I am out of prizes. My first three opponents have all dropped, so my tiebreakers are the literal worst. I play round 6 anyway, because I have no reason to leave, and get squished by a four-color Collected Company-good-stuff-with-Coral-Knight-combo deck. I'm restricted on mana both games and he just dumps creatures into play with Gavony Township backup. And that's a wrap.

Lessons Learned

The main thing I noticed during the tournament was how decks are changing. The UWx lists were all running more creatures main than has been the norm; toward the end, the X-1 lists were all running a heavy Angel theme, though I don't know if it was main or sideboard. Given everything I said about observed shifts last week, I approve, especially coupled with the difficulties UWx had on camera in Baltimore last weekend. Recurring threats that can be rapidly dug back out of the library after a Terminus are very hard for control to handle. However, most Arclight Phoenix decks only have four Lightning Bolts, and it takes two to clear a single Lyra Dawnbringer. Big, persistent meat shields are a tried-and-true control strategy, and I wouldn't be surprised if UWx started shifting towards more creatures as a result.

Portland Metagame

While I was at the LCQ, a number of players told me they were going to GP Portland and asked if I had any special insight into the metagame. As always, my advice was to be prepared for anything, because anything will show up to a big, open event. But more specifically, my advice was to watch out for Arclight decks. They're new and exciting, Ross Merriam is running well, and writers are talking the card up. It will be well represented, so have a practiced plan for the GP.

As for the rest of the field, it is hard to say. The metagame is in flux, and so many deck are appearing or re-emerging that it's hard to say what is or isn't viable anymore. Infect showed up in numbers not seen in months last weekend. In a field like this, the main question isn't what decks to watch out for but what interactions or lines of attack to guard against. The big question I'm struggling with is the place of graveyard hate.

Graveyard or No?

That graveyard decks are big right now is unquestionable. Dredge and Arclight decks are putting up results. Whether this is a flavor of the moment or they're actually that good is impossible to say, but this current trend is causing some to advocate maindecking graveyard hate. Metagaming this hard is always a high-risk/high-reward strategy, and the real question is whether enough of the expected field will be affected by the hate to pay off.

If Dredge was the big boogeyman and omnipresent, then maindeck Rest in Peace would make perfect sense. However, it's the Arclight decks that are prompting this discussion, and they're not so cold to graveyard hate. It's not all that hard for them to fight through and just play their Phoenixes normally thanks to high velocity, and the Hollow One versions don't card about their graveyards at all. If that's the real concern, then graveyard hate is less important.

The real question is where on the Dredge Cycle Portland will fall. This past weekend saw lots of graveyard hate, and Dredge did poorly. The Arclight decks still thrived. The top-seeded deck after the Swiss at my LCQ was GR Valakut with maindeck Relic of Progenitus and Anger of the Gods. If players see this poor result and the poor performance of the hate against Arclight decks, they will start cutting back. This will conversely make Dredge and similar decks far better. I always advocate keeping Dredge hate, so while I don't necessarily think maindecking Rest in Peace is justified, make sure to have those tools available.

Changing Times

I would not recommend Humans. The field is becoming increasingly hostile to the tribe, and I'm not convinced that it's still "The Deck" anymore. The deck is still as powerful as it was last year, but the changing metagame is making its disruption package worse. Arclight decks are so redundant that it's hard for Kitesail Freebooter and Meddling Mage to be impactful. Thalia is very good against the new, trendy decks, but she's been getting cut for some time now. Without that disruption, the deck becomes a fairly fragile aggro deck with a weak tribal component.

The other reason is the hostility of the field. Spirits, particularly Bant Spirits, is everywhere now, and is murder on Humans. With Dredge and  Jeskai Control on the rise, I don't think Humans is very well positioned right now. It will still win games and carry an experienced pilot deep into a tournament, but the shine has worn off, and players have learned how to fight back.

Farewell to Grind

This is the final time I'll be writing about PPTQs, as the system is going away. Exactly what it will be replaced by isn't clear, but I expect to be enlightened this Thursday. Farewell, PPTQ: you were a true grind.

Pay Less for Magic in Only Four Hours a Month

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Making this hobby cheaper is possible straight out of the gate. All it takes is a few changes in habits and shifting your mindset a bit. It may be gradual, but within a few months you’ll notice your trade binder growing without your bank account shrinking.  

This week I want to rewind the clock to a former article I wrote back in April of 2014. It used to be an Insider article, and it was published long enough ago that I'm sure many new Quiet Speculation readers may not be aware of it. You can find a link to the original here. Below is the same article, with updates shown in bold italics. Enjoy!

 

MTG finance is becoming quite the daunting endeavor. If you wanted to count every possible stock trading on some exchange in the US, you would crest 10,000 in total. The number of Magic cards, in all their varieties and printings, which you could track for financial relevance is likely in the same ballpark, if not higher. Thanks to all the new supplemental products and reprint sets, I am confident it is much higher now.

Reading through finance articles online (like these) is a valuable tool to educate and develop speculation and investing ideas. But even these articles can be overwhelming at times. If you were to follow the advice of every writer each week you’d be sinking thousands a month into cards you may not have even heard of.

While this can be reckless, it could make you money. But the approach is much like that of a novice stock market investor. Reading about what analysts are buying and blindly following suit cannot be the optimal strategy.

Who Has the Time?

To really optimize investing strategies, one could spend hours a day reading websites, browsing buy and sell lists, and interacting on social media in order to stay ahead of the curve. And in today’s MTG finance environment, this almost seems necessary in order to make this hobby more affordable.

It isn’t.

I will argue that making this hobby cheaper for a newer speculator or investor (yes, those are two different groups of people) is possible straight out of the gate. All it takes is a few changes in habits and shifting your mindset a bit. It may be gradual, but within a few months you’ll notice your trade binder growing without your bank account shrinking.  (I suspect not many people manage trade binders anymore, but the concept of a "collection of specs" remains relevant.) You’ll need to make some sacrifices along the way, but if you are willing to prioritize value for a few months you’ll definitely benefit in the long run.

Step 1: Move Standard to the Back Burner

Over the last few months I've heard routine local players complain about how expensive Modern is. Legacy doesn’t even come up in conversation, it’s so difficult to enter financially. I normally chuckle when I hear this and make a serious claim that Standard is expensive.

It really is, trust me.

The initial cash layout isn’t as significant; I’ll grant this much. But Standard does something that Modern and Legacy never do—it rotates. When Standard rotates, a large set of once-valuable and in-demand cards plummet in value. Some never recover again, rendering your no-longer-Standard-legal deck useless and worth significantly less.

I couldn’t imagine holding Bonfire of the Damned to use in Standard when it was a month away from rotating. The red sorcery went from $45 to $5. Holding a set of these through rotation would mean a $160 loss from your collection!

Bonfire

This is more true now than ever before. With print runs being so large nowadays, there really is so little reason to deal in Standard cards, with the exception of Pro Tour speculation and format rotation. Lands with multi-format playability are probably still worth following too. But something like History of Benalia? Sell those now, at their peak!

There was an error retrieving a chart for History of Benalia

Not every drop is so pronounced, but the fact of the matter is most Standard cards are prone to price drops. To navigate around this, you could hop around from Standard deck to Standard deck to try and protect your value. This becomes time-consuming, however, and my intent with this article is to recommend ways to spend minimal time while making MTG more valuable. Not infinite time.

My advice: sleeve up a budget Standard deck for six months. Or better yet, skip over a Standard season altogether. It’ll still be there when you get back, I promise. The format has grown stagnant now anyway, and rotation is rapidly approaching. Now is the perfect time to neglect this time-intensive format and focus on a different priority. The time it takes not to play Standard: zero.

Remove Attachments

No, this isn’t a recommendation to cease acquiring equipment in Magic. I actually think strong equipment like Umezawa's Jitte is a fine place to park some money. This card may be dead money at this point, as there is little source of new demand. I'm not sure it is on the shortlist of cards that could get unbanned in Modern, either.

There was an error retrieving a chart for Umezawa's Jitte

Once you’ve accepted the fact you’re not going to be playing Standard for a bit, the next step to making MTG a cheaper hobby is to remove emotional attachments from 99% of your cards. Nothing should be sacred. In fact, the cards people want the most are often cards you should be eager to unload.

A great example right now would be Legacy staples. These are all skyrocketing in price: Force of Will, Wasteland and duals are all hitting record highs.

Force

There was an error retrieving a chart for Force Of Will

All the Masters sets made this call correct, with the exception of Reserved List cards. If you're trying to spend less time on MTG finance, I'd suggest sitting on those cards until you need the money. If you had sold when I wrote this article, you would have sold at this card's peak thanks to the reprints. In fact, we may be nearing another peak.

Let the economics guide you in these situations. When Legacy spikes it means players are eager to acquire these cards. That means they have a ton of liquidity. There used to be a time when Jace, the Mind Sculptor was equivalent to a $100 bill. In fact Jace may have been easier to move than the $100 for a brief time (hyperbole). Now that card is NM Force of Will. Thanks to the unbanning in Modern, Jace is actually worth more than Force of Will again! If you're after liquidity, I'd prefer Jace.

This isn’t the time to hold Legacy staples close to your chest. If you want to make MTG cheaper you should consider moving what Legacy stuff you have that you’re not using into cards that are a bit out of favor. Modern cards have been pulling back slightly in the shadows of this Legacy boom. That trend will shift come Modern PTQ season this summer. There's no more Modern "season"—I think the play now would be to move into dual lands, actually. These have all pulled back significantly from their hyped highs of 2018. There will be another mad rush for them again. It's a matter of when, not if.

Traders may even be willing to give you a value advantage if you’re moving a Legacy staple their way while you pick up tons of Kitchen Finks and Path to Exiles. Three months from now you’ll have an incredibly liquid binder from which to trade.

Don’t have Legacy staples? That is perfectly fine, especially since casual cards are all the rage right now. If you have some Commander generals you may want to consider moving those today. As in not tomorrow or the day after…

Interest1

There was an error retrieving a chart for Ghave, Guru of Spores

Selling Ghave was the right call as well. Reprints strike again!

These Commander generals are all very hot right now, which means you want to be moving them into Modern. If you insist on ignoring Modern then go for the Theros block Temples. Those won’t move downward in the next six months, and when you are ready to play Standard again you’ll be surprised how much value you preserved by picking up safe Standard cards that are guaranteed to be in demand post-rotation. Nowadays it would be Shock Lands or Dominaria Check Lands.

Total time it takes to trade away your hot cards emotion-free? Well, you likely already do some trading so there is no incremental time requirement. The biggest challenge will be overcoming emotional attachments and knowing which formats are hot and which are likely to be hot in the future.

But I have two handy resources for you: MTGStocks/interests and the Pro Tour schedule.

The former is a link to the hottest cards according to price increases on TCGplayer. It is updated daily and takes about two minutes to read through. I’d recommend checking this every day, which equates to about fifteen minutes a week of your time. When you see trends showing up on this list (i.e. there sure are a lot of casual cards on there right now) you’ll quickly identify which formats are most popular.

The latter link brings you to the Pro Tour schedule. Leading up to each Pro Tour is the PTQ season, and the chart on this website will tell you the format played for each Pro Tour and preceding PTQ season. Once a year that format is Modern, and so late summer you can expect these cards to take off with one last hurrah during Pro Tour Honolulu in October. Again, there are no "seasons" in the same sense. But there are Modern or Team Pro Tours, and those could spark interest in Modern and Legacy, respectively.

Keep this information in the back of your mind—knowing when Modern and Standard will be most in demand (during their respective PTQ seasons) will help you predict trends. Then you can trade accordingly while investing minimal time in endless research.

Ignore the Noise

My last piece of advice should also resonate with those who are short on time: ignore the noise. I don’t always believe the cliché, “less is more,” but in some cases it can work wonders. If you are truly strapped for time then you’re likely to get bogged down by every speculation tip and buyout that occurs. Chasing after these can be a time sink.

Imagine you saw that Ghave, Guru of Spores was suddenly bought out yesterday. You could spend an hour sifting through websites looking for the remaining underpriced copies that everyone missed. This behavior may even make you a few bucks, but at what cost? Even if you found ten copies at $5 each and decided to pull the trigger, you’re likely to net only $7 or $8 a copy after fees and shipping. And if this buyout turns out to be a bust and the card falls back down to $8 your profit will be wiped away.

Worst of all, you would have sunk an hour of your time into something that may make you a few bucks at best. There are times when chasing a buyout can be worth your while. When SCG upped their prices on Underground Sea, Ancient Tomb, and Volcanic Island there was an opportunity to make significant profits. But when Márton Stromgald doubles in price overnight I don’t even blink an eye.

The information likely won’t help you in the near term, and you’re much better off focusing on macro trends. By looking at the big picture and focusing on format shifts you’re less likely to get bogged down by the details. By avoiding the daily hype you’ll save time and energy (not to mention money).

Wrapping It Up

If you have limited time to speculate on MTG finance but you still hope to make this hobby a bit cheaper, you have to focus more on the macro trends. The day-to-day speculation and buyout will distract you too much. Look at what formats are most attractive and help to meet that demand. Convert your hot cards into assets that will become hot next season.

Eliminate your emotional attachments wherever possible. Remember that Magic cards are commodities--there are dozens if not hundreds of stores you can access to purchase a card and the card will have the same abilities no matter who you buy from.

Just because you are trading away your favorite card right now doesn’t mean you can never acquire it again. Focus on the numbers and on macro trends and move accordingly. This will pay dividends in the long term.

Finally, I want to stress yet again that playing Standard is a major resource drain. You either lose value as rotation approaches or you lose time trying to navigate around it. There are definitely times when investing in Standard is correct, but you have to be careful with what you target.

By focusing on the cards furthest from rotation and the robust card most resistant to metagame changes, you’ll maximize your Standard collection’s value. This will enable you to trade into cards you’ll want to play with in the future at a much lower cost.

Remember—you’ll never make the most money possible if you have limited time. But you will mitigate the hobby’s cost and possibly even make money along the way. Identify what’s most important to you. If your Magic time is limited, do what you can and focus in the right areas. You will not be disappointed as long as you keep your goals in mind.

Sigbits (updated to December 2018)

  • If you haven’t seen this yet you should be aware: Channel Fireball now has NM Revised Underground Seas at $379.99 (Now $699.99). There is no ceiling to these duals. The second you question if Legacy will die because of these new price increases, remind yourself that NM Unlimited Mox Ruby now retails for $799.99 (Now $3499.99). Even in a “dead” format like Vintage the staples are still increasing.
  • I have to admit my bias will show on this one. I just saw that SCG is sold out of Innistrad booster boxes with a price tag of $179.99 (Now $399.99). I’ve been watching these on eBay for months now, and I can say that boxes under $190 are selling. I suspect SCG will be up to $199.99 on these very soon. These will probably taper off, with little remaining upside. Opportunity cost is steep here, don't bother.
  • I was absolutely baffled when I heard retail price on Kitchen Finks was $5.99 (Now $5.49). No way. There have got to be dozens if not hundred of cheaper copies on TCGplayer. But with Modern PTQ season approaching I predict the TCGplayer price will go higher, eventually catching up to retail pricing. The increase is premature in my opinion, but it is going to happen soon enough. Reprints made this a dead spec, though it peaked way above $6. This underscores the power of the reprints vs. the Reserved List cards mentioned above, where reprints are impossible.

Anticipating Ravnica Allegiance Spoiler Season

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The Pro Tour is in the bag and I'm already looking forward to the next chapter in Standard's history: Ravnica Allegiance (RNA). It may seem a little far off to be making moves based on a set that will come out in mid January, but in actuality it's exactly the correct moment to be thinking about these types of picks.

The first reason I'm all about thinking toward Ravnica Allegiance is that we've seen the brunt of the swingy changes in the Standard metagame. Guilds of Ravnica (GRN) has been out for over a month, and we've seen enough premier events (including a Pro Tour) to have a feel of what the decks and metagame look like. It's unlikely that anybody will "break it" this weekend and turn the format on its head. With that in mind, prices should begin to settle and stabilize into what they will be until the next spoiler season.

Secondly, speaking of spoiler season, it will be coming up sooner than you think. We are already halfway through November, which means we're only about a month away from Ravnica Allegiance spoilers starting to drop. If we wait much longer to make our pre-spoiler RNA picks, then we will have waited too long.

What We Know About RNA

Honestly, we don't know very much right now but what we do know is useful. The most important piece of information we know about Ravnica Allegiance is that it will feature the five guilds—Simic, Azorius, Rakdos, Gruul, and Orzhov—not in GRN.

We also know that the set will feature the shock lands unique to those five guilds.

Basically, we know that the next set will be based around the other five guilds, and feature the fixing to play all ten guilds as well as all ten shards and wedges. The set will create a ton of powerful options for fans and deckbuilders, which means a lot of cards that can potentially gain value upon new spoilers and release.

Obviously, I also like the buddy lands as picks going into the next set:

These are the obvious building blocks of the decks of tomorrow, and the demand for these lands will be greater come January than it is right now.

I'll break down each of the five upcoming guilds and show you the cards I believe have the greatest chance of making a large impact once reinforcements and better mana fixing arrive.

Orzhov

There was an error retrieving a chart for Remorseful Cleric

Cleric is already a well positioned card. It's extremely effective against all of the Drakes and Phoenixes that are ruling the skies. One Cleric can effectively shut down an army of these powerful flying threats.

There was an error retrieving a chart for Legion Lieutenant

It's difficult to say if Vampires will be the chosen tribe of Ravnica Allegiance, but if they are this card will be a big difference maker. It's already close to being constructed-worthy, and only needs a little bit of help and better mana to truly make a move.

There was an error retrieving a chart for Elenda, the Dusk Rose

Elenda would be a nightmare in the White Weenie mirror match. A giant lifelink creature that grow? Yeah, effective. It's also a Vampire and so plays into that tribal strategy. Elenda could easily be a Constructed staple depending upon what the next set brings.

There was an error retrieving a chart for Aryel, Knight of Windgrace

Aryel is kind of a longshot, but if Knights get a big boost this card could make a splash. It plays nice with History of Benalia (what doesn't?), and can go into a shell with both Knight of Malice and Knight of Grace. The fixing, along with a few more cheap, useful spells, could push this strategy into the forefront.

There was an error retrieving a chart for Urza's Ruinous Blast

I tried really hard to build this deck in the current Standard but it is a few pieces short. The effect is so powerful that my bad deck was actually winning a fair amount just based on the power level of this one spell. If the next set has a few more cheap legendary creatures in the mix, Urza's Ruinous Blast is a potential bomb.

There was an error retrieving a chart for Sanctum Seeker

Sanctum Seeker is the card that makes me want to play Vampires. It is so powerful. If Vampires get a few more cards this is the reason the strategy could be Tier 1. It's good on it's own but it also creates ridiculous life total swings seemingly out of thin air!

Simic

There was an error retrieving a chart for Kumena, Tyrant of Orazca

Simic is basically Merfolk right now. It's possible that RNA will double down on Merfolk and Kumena will see a boost in play.

There was an error retrieving a chart for The Mirari Conjecture

The MC could be a decent engine for a Turbo Fog / Ramp deck if Farseek ends up coming back in the next set. It's difficult to predict what a blue-green deck might look like, but chances are it would be either tribal or ramp.

Azorius

I think the obvious money here is on Teferi:

There was an error retrieving a chart for Teferi, Hero of Dominaria

He's one of the most powerful cards in the format and having access to better mana and new cards (instants that cost two mana?) would be a boon for UW.

I actually think that Teferi is poised to gain value (as long as it doesn't get reprinted!) as we head into the next set. I'm currently playing Jeskai because I think Teferi is the best card in the format. I doubt it will get worse with Hallowed Fountain and friends joining the mix.

Rakdos

Rakdos are everybody's favorite villains. They are aggressive and bring the "all-in" style of beatdown that everybody either loves or loves to hate!

There was an error retrieving a chart for Angrath, the Flame-Chained

A powerful walker that lays the damage on thick. Also, I love the flavor of "Threaten plus sacrifice at end of turn." I think this card could be actively good.

The other good Rakdos cards are simply aggressive red and black creatures (which are already good, and thus not great picks).

Gruul

The Gruul are typically a beatdown guild, and there are some enticing future options here.

There was an error retrieving a chart for Grand Warlord Radha

Radha brings the beats and makes the mana, two awesome abilities in a beefy red-green beatdown deck. I was always really impressed by this creature in Draft, so maybe it can translate into the top end of a beatdown deck. I love the way the card allows you to tap out and still have mana open during combat to play removal or combat tricks.

Radha would play really well with bloodrush, should that mechanic return like convoke did. I think Radha has the potential to be a special card if the stars align with the release of the next set. After all, dealing damage and making mana are two of the best things a creature can do!

Standard

I absolutely love the current Standard format. There are so many possible options and variations because the format isn't dominated by a few busted cards or decks. If Wizards continues this trend of creating fun and balanced Standard cards, there's no reason to assume the Standard hype won't continue to build into the next set.

If that is the case, these are all cards that could suddenly find themselves in the spotlight come mid-January. Enjoy the great format, but also keep a leg up on the competition—get ahead of the spoiler season hype with today's speculative picks!

Magic News This Week

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Arclight Phoenix Breaks Out in Modern

Arclight Phoenix has a new notch under its belt after winning the Magic Online Modern Challenge last weekend. It’s not a huge Grand Prix or even an online Pro Tour Qualifier, but it’s competitive. What’s more important is that the news has been more widely publicized by content creators and figures in the community, which made it the hot Modern topic of the week.

The online market has already made a big reaction, and the price of Goblin Lore tripled. Manamorphose, another staple, grew by about 50%. More surprising is the more than doubling in price of Copperline Gorge, which is just used in the deck for sideboard Ancient Grudge. This all points to a bunch of new players picking up the deck to play, although I am sure some speculators are involved too.

There was an error retrieving a chart for Fiery Temper

As far as its paper impact, there really isn't a lot of room for paper cards to spike since most are already well-known quantities. The deck has a few inclusions that don’t see much if any play in Modern—Gut Shot and Fiery Temper—but those are cheap commons.

It seems like the best way to bet on the deck would be to buy in on foils. These have some potential to spike, and are solid long-term holds if the deck becomes a mainstay.

There was an error retrieving a chart for Gut Shot

Another potential card is Shrine of Burning Rage, which is used in the sideboard.

There was an error retrieving a chart for Shrine Of Burning Rage

Tangentially related to the Arclight Phoenix deck’s success is Thing in the Ice, which is commonly used in the Izzet version. It had been steadily growing all month, up to $8 from $6, but this week spiked to $12. There's no card specific to this deck I'd recommend targeting, but know that Fiery Temper is a staple of both, so it might be the best overall target.

Standard Standouts

The Standard metagame continues to evolve weeks after rotation, and it seems like everyone only has great things to say about it. That’s great news for a format that just a couple years ago was plagued by bannings and seemed to be on life support.

Happy Standard players means they are buying cards, and demand looks strong. A couple cards have showed some significant growth this week. Both Treasure Map and Niv-Mizzet, Parun grew from under $5 to over $6.

There was an error retrieving a chart for Treasure Map
There was an error retrieving a chart for Niv-Mizzet, Parun

These cards have been appearing together lately in Jeskai Control, a trend started by Adrian Sullivan’s Grand Prix Milwaukee-winning decklist. Players are finally starting to wise up about how good these cards are, and they are starting to become popular online. Treasure Map and Niv-Mizzet, Parun are now also appearing together in Grixis, and they are both increasing in popularity apart.

The most successful Mono-Red deck online last weekend was a more midrange deck with four maindeck Treasure Map, and now there are some Izzet Drakes decks using Niv-Mizzet in the maindeck. I can imagine a world next year where Treasure Map, a highly-accessible artifact, is used in multiple different top decks and demands $10.

Niv-Mizzet, Parun is just getting started, and has two full years left. I never expected the card to demand a high price because it never looked like a four-of, but if it’s indeed more Torrential Gearhulk than Nezahal, Primal Tide, then it too could head towards $10 once Guilds of Ravnica is no longer drafted and supply starts to dry up.

There was an error retrieving a chart for Teferi, Hero of Dominaria

Teferi, Hero of Dominaria quietly crept up almost 10% this week. Its market price is now at $50, and it's retailing at $55. Jeskai Control has firmly established itself as one of Standard’s best decks, and it’s only going to get better in two months when Ravnica Allegiance brings Hallowed Fountain. There's also the potential for great new Azorius cards. The set will also make Esper, and even Bant, serious contenders, so the planeswalker will have additional opportunities.

It’s truly one of the best cards in Standard in years, maybe since Jace, Vryn's Prodigy. This makes me believe its price could head towards the $100 that card once held. That’s probably a bit optimistic, since part of the reason for Jace's price was that Magic Origins was under-opened. But something like $70 for Teferi does not seem out of the question come spring, especially since the Modern- and Eternal-playable won’t crash on rotation.

Ultimate Masters Online Release Details

This week we received details about Ultimate Masters on Magic Online, where its impending release has already done a lot to suppress prices of reprinted cards. It will only be live for Limited events for two weeks, which is along the lines of past Masters releases. This is a short window. Much of the set's impact on prices will be from Treasure Chests, where all of the box toppers are being added, which will do a lot to increase supply.

This is compounded by Modern—and the market in general—being sluggish at this time of year. That said, the new Magic Online season starts right before the release, and I expect things to really pick up into the spring. The next few months could provide great opportunity to buy some cheap staples, whether for play or speculation.

Artists Boycott 2019 Grand Prix

The most poignant news of the week is that a group of Magic: the Gathering artists have banded together to boycott attending Grand Prix in 2019, due to worsening conditions at events over the past year. Hopefully some changes will be made and the issue resolved, but if not there could definitely be some financial repercussions.

As I see it, getting cards signed is something we now take for granted, since we have had such great access to artists at events over the years. If there is a day when artists at Grand Prix are a thing of the past, then signatures won’t be so easy to come by. At that point I assume they would start to hold a bit more value.

No Changes!

Last weekend was a Banned and Restricted announcement, and there were no changes. That makes it something of non-news, but we can rest easy knowing that there won’t be any new banned or unbanned cards to worry about until the next announcement on January 21st.

Looking to Next Week

Next Thursday the 6th is the date of the “major e-sports announcement” Hasbro teased at in an interview and announced in this article. They said it would be significant for the future of competitive Magic. What exactly that means is anyone’s guess, but you can be certain there will be some financial impact.

Keep your eyes peeled for that announcement. Afterwards no doubt we'll have plenty to say about it here at Quiet Speculation, so check back for all the details and analysis of what it means for the future.

-Adam

Daily Stock Watch – Crown of Doom

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Hello, everyone and welcome to the freaky Friday edition of the Daily Stock Watch! We are a week away from Ultimate Masters, but let's talk about something different to end the month of November. It's another one of those cards that has spent its life living in bulk territory, and is now something that you could suddenly make a profit out of.

There was an error retrieving a chart for Crown of Doom

It's a minor victory of sorts if you've already started buying fringe cards from the Commander series since card prices from the sets started spiking recently. One question I've always posed for this idea is "how efficient could this card be in a multiplayer setup?", and if it seems "fun" or "brutally harsh" for my standards, that card would have lots of potential. Do you know how painful it is to receive a Xantcha, Sleeper Agent in a six or eight man Commander game? It could just end your night right there and then if everyone has enough mana to do so. This is the same feeling you get when someone else passes today's card, Card of Doom, which has just enjoyed its all-time high of $3.49 as of this week, to you in a game setup that way.

Have you ever tried playing against competitive Najeela, the Blade-Blossom or creature-heavy Purphoros, God of the Forge decks? Those decks could just straight up dump their generals on the board on turn one, and start slaughtering competition on turn two or three. Access to Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, and Mana Vault (which will be pretty abundant come next week courtesy of UMA) makes multiplayer games crazy and broken to the point of no return. If you haven't built your deck to combat these kinds of early game dominance, you have to find a way to stay alive against cards like Crown of Doom. It's just like being reminded of how painful two to three copies of Jinxed Idol on your board feels like back in the day; only this time, there are a couple of people out there who are trying to beat you outside your control.

Donating what you Despise

I think it's safe to say that we've come to that point in time of the game of Magic that a lot of players are trying to be as innovative as they could in winning games in a unique format such as Commander. While it's true that some cards are just too good to be dealt with fairly on a regular basis (Yuriko, Tiger's Shadow/Derevi, Empyrial Tactician comes to mind quickly), it's also good to have two-card combos in your deck to win games, or one like Crown of Doom that allows you to tilt the favor towards you in a single turn. Some politics or negotiating is all you need to pin someone on the ropes when they're almost winning -- while giving yourself that time to recover or have the same shot as everyone else to win while the biggest threat on the table is being ganged up on. Cards like this one also gives players that sense of having "minor victories" even if they don't win the whole game altogether. Casual appeal brought by Crown of Doom and every other card on the list I made above is just pretty high as more players continue to shift to Commander. There's lots of love out there for this one.

At the moment, you could still get cheap copies of Crown of Doom from StarCityGames and Card Kingdom ranging from $1.49 up to $2.49. TCGPlayer vendors already have it at $2.73 at the minimum and the median price was already adjusted to $3.39. There are no foil copies of this card as this was only printed once in Commander 2014. If you have a steady customer base of EDH-popular cards, this is a must have for $2 and less. It should be regarded as a penny stocks investment of sorts with lots of potential to be strong in the long run. Don't be shy to pull the trigger at its current price.

And that’s it for this week's edition of the Daily Stock Watch! See you again next week, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Brew Report: Spell-Attack Renaissance, Pt. 2

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Monday's article examined the recent resurgence of blue-based aggro-control brews in Modern. A number of these decks have put up strong finishes on Magic Online lately, despite the continued presence of better-known aggro-control decks like Jund Rock and Grixis Shadow. More exciting still, these decks appear to be breaking out in a format already polarized by blazing-fast aggro-combo decks, which historically peeve aggro-control strategies lacking sufficient reversibility. I think their presence speaks to Modern's current health (a notion reinforced by Wizards' "No Changes" banlist announcement from earlier this week)... and, just maybe, to the actual power of these decks!

We've already explored the new crop of Temur decks turning heads in Modern, so today's article focuses on Jeskai. We'll look over successful decklists for Jeskai Delver, Jeskai Spirits, and Jeskai Mentor.

Human Race

Jeskai has a storied history in Modern, but today, that story revolves around Lightning Helix. Helix is the one spell every Jeskai deck in this article runs, and I think the main reason to be in the wedge right now. Modern has turned quite aggressive of late, boosting the visibility of such a racing ace. And Lightning Bolt's unending reign as the most-played card in the format tells us everything we need to know about reach's impossible flexibility—3 damage kills creatures, planeswalkers, and players alike!

Playing Favorites

Jeskai Delver, by MANDARK (5-0)

Creatures

4 Delver of Secrets
3 Young Pyromancer
3 Snapcaster Mage
4 Mantis Rider

Instants

4 Lightning Bolt
4 Path to Exile
4 Lightning Helix
2 Opt
3 Remand
2 Spell Pierce
2 Jeskai Charm

Sorceries

4 Serum Visions

Lands

4 Flooded Strand
2 Scalding Tarn
1 Arid Mesa
2 Steam Vents
1 Sacred Foundry
1 Hallowed Fountain
3 Spirebluff Canal
1 Inspiring Vantage
2 Faerie Conclave
2 Island
1 Mountain
1 Plains

Sideboard

1 Celestial Purge
2 Ceremonious Rejection
2 Dispel
1 Flashfreeze
1 Izzet Staticaster
2 Jace, the Mind Sculptor
4 Molten Rain
1 Surgical Extraction
1 Wear // Tear

On Monday, we wrapped up the Temur article with a blurb on Temur Delver; this time around, Jeskai Delver takes the spotlight. Temur hasn't always had a viable midrange shell to fall back on, but Jeskai Delver's almost always been eclipsed by its more successful control cousins. Nonetheless, the deck has existed in some iteration since Modern's dawn, and apparently continues to hang around.

This deck's counterspell package is significantly lighter than Temur Delver's due to its red presence. With more burn spells, using permission to keep opponents from stabilizing the board becomes less of a priority. Jeskai pilots can instead allow opponents clean up the battlefield, resolving to put the game away with burn spells. Between the full set of Lightning Helix, the added couple Jeskai Charms, and the inclusion of Mantis Rider, MANDARK's build features plenty of ways to "go over" enemies looking to out-muscle them in the red zone.

Rider's proven its worth in the Humans deck, where it offers a dedicated creature deck functional reach; in doing so, the Monk fundamentally changes the way fair matchups are played. It stands to reason that Rider would perform similarly well in Jeskai Delver. Cheaper threats Delver of Secrets, Young Pyromancer, and even Snapcaster Mage all draw fire away from the game-ender, and a hasty 3/3 backed up by Remand or Spell Pierce poses a nightmare for decks hinging on clunky spells like Krark-Clan Ironworks or Gifts Ungiven.

Less proven is Jeskai Charm, the other three-drop in MANDARK's list. While Boros Charm routinely earns a spot among the wedge's most efficient threats, its big brother is far from a Modern staple; removal mode has stiff competition in Path to Exile, and reach mode of course disappoints at this price point next to Boros Charm. Jeskai Charm's most unique quality, then, is its third mode, which grants creatures +1/+1 and lifelink for a turn. Locking in a big life point swing can sometimes mean the difference between winning and losing—against combat-centric decks like Hollow One, Arclight Red, and Humans, life points are a precious  resource throughout the game. Having more than an opponent lets pilots make more committed attacks and seize the initiative in a damage race. Wielding those swings at instant speed—say, after blockers have been declared—can also walk opponents into a sticky situation.

That's the Spirit!

Jeskai Spirits, by CARB (5-0)

Creatures

4 Mausoleum Wanderer
4 Rattlechains
4 Supreme Phantom
3 Eidolon of the Great Revel
4 Drogskol Captain
4 Spell Queller

Artifacts

4 Aether Vial

Instants

4 Boros Charm
4 Lightning Helix
4 Remand

Lands

3 Arid Mesa
4 Flooded Strand
1 Hallowed Fountain
3 Inspiring Vantage
1 Island
2 Mountain
1 Plains
1 Sacred Foundry
3 Spirebluff Canal
2 Steam Vents

Sideboard

2 Damping Sphere
2 Eidolon of Rhetoric
2 Exquisite Firecraft
2 Fevered Visions
1 Kataki, War's Wage
2 Kor Firewalker
2 Rest in Peace
2 Worship

Ah, there's our Boros Charm—but wait, where's Lightning Bolt? And Path to Exile? Jeskai Spirits has little need for Modern's most infamous one-mana spells, instead dedicating those slots to the critical mass of on-tribe creatures needed to fully benefit from Drogskol Captain and Supreme Phantom.

Since UW and Bant Spirits are already contenders in Modern, we might be better served by ignoring the deck in the context of Jeskai goodstuff piles, and instead asking what red brings the Spirits archetype over green. Most explicitly, the answer is Eidolon of the Great Revel. A Spirit itself, Eidolon offers free wins against strategies traditional difficult for Spirits to race or adequately disrupt without sideboard cards, including Ironworks, Storm, and Infect. The velocity-focused aggro-combo decks currently dominating the format are also troubled by Eidolon, which attacks their engines, a practice David suggested this week was key to defeating them.

Beyond Eidolon, red also yields Lightning Helix. Helix is superb in any kind of racing scenario, be it against Arclight Phoenix, Prized Amalgam, or Champion of the Parish. The ability to hit creatures further improves most aggressive matchups. While Helix strikes me as the pivotal card in Jeskai Spirits, Boros Charm also plays a role as a way to defeat controlling opponents who succeed in stabilizing the battlefield. Its addition turns Helix into a reliable plan in these scenarios, letting Jeskai Spirits attack from more angles than its brethren. Out of the sideboard, Exquisite Firecraft grants extra points on this axis, especially against Cryptic Command decks.

Last but not least, red has the more subtle effect of cushioning Spirits from a destroyed Rattlechains. Popping the 2/1 on sight is a great way to stunt the deck's tempo by forcing Spirits to play at sorcery speed. With all that reach in the picture, though, Spirits has much more to do on an opponent's turn, Chains or no.

Call Me Coach

Jeskai Mentor, by SMALAND (5-0)

Creatures

4 Monastery Mentor
4 Snapcaster Mage

Enchantments

1 Search for Azcanta

Instants

4 Lightning Bolt
4 Path to Exile
4 Opt
4 Lightning Helix
4 Remand
4 Cryptic Command

Sorceries

4 Serum Visions
1 Faithless Looting
1 Deafening Clarion

Lands

4 Arid Mesa
4 Flooded Strand
1 Polluted Delta
3 Hallowed Fountain
3 Steam Vents
1 Sacred Foundry
1 Celestial Colonnade
2 Island
1 Mountain
1 Plains

Sideboard

4 Tormod's Crypt
2 Deafening Clarion
2 Dispel
1 Gideon, Ally of Zendikar
1 Negate
3 Spell Pierce
2 Wear // Tear

Taking a decidedly more reactive route than the above decks, Jeskai Mentor seeks to put rest to the persistent myth that Monastery Mentor is not a Modern-playable creature. The Legacy and Vintage powerhouse has indeed peeked through the format's veil multiple times, but has yet to helm a top-tier archetype. This deck is constructed much like a classical Jeskai Control deck, but favors Mentor over the traditional top-end haymakers and Celestial Colonnades that tend to round those out.

I imagine this switch gives Jeskai Mentor a larger advantage in the pseudo-mirror. UW Control can struggle against win-in-a-jar creatures like Goblin Rabblemaster, and Monastery Mentor acts as a supercharged version, capable of dumping a whole army onto the battlefield at instant speed.

There's no Jeskai Charm here, but Mentor does us one better with Deafening Clarion. Here's a card Jeskai Delver could never play due to its symmetrical nature. In a more creature-light Jeskai deck, though, Clarion makes a smoother fit. Its inclusion gives the deck a mainbaord damage-based sweeper with little downside, as Valakut decks have in Sweltering Suns. But the card still threatens to turn a damage race on its head, especially combined with a swarm of prowess-toting Monk tokens. I imagine it's not even that uncommon for Jeskai Mentor to cast enough spells that attacking tokens withstand the three damage and swing in anyway!

While we're talking about Mentor, I was intrigued by another deck featuring the 2/2:

UW Mentor, by FLAMEDRAGONS2 (7th, Modern Challenge #11604271)

Creatures

3 Snapcaster Mage
3 Monastery Mentor

Planeswalkers

3 Jace, the Mind Sculptor
1 Teferi, Hero of Dominaria

Artifacts

4 Mishra's Bauble

Enchantments

2 Search for Azcanta

Instants

4 Path to Exile
4 Opt
1 Peek
2 Remand
2 Logic Knot
1 Mana Leak
3 Cryptic Command

Sorceries

2 Serum Visions
1 Oust
1 Supreme Verdict
3 Terminus

Lands

4 Flooded Strand
2 Scalding Tarn
2 Hallowed Fountain
4 Field of Ruin
1 Glacial Fortress
5 Island
2 Plains

Sideboard

1 Baneslayer Angel
1 Celestial Purge
1 Disdainful Stroke
2 Dispel
1 Gideon of the Trials
1 Kor Firewalker
1 Negate
2 Rest in Peace
2 Stony Silence
1 Timely Reinforcements
2 Vendilion Clique

Okay, it's not Jeskai. But UW Mentor still gets a mention in this article. Just as its Jeskai sister mostly mimics the construction of a Jeskai Control deck, UW Mentor is built like a UW Control deck—down to the copies of Terminus, despite being named for a creature. This build takes Mentor a step further with a full set of Mishra's Bauble, which triggers the Monk practically free of charge. UW likes to play on the opponent's turn anyway, so getting the draw a turn delayed can't hurt that often. I'm also a big fan of the Peek in this list: firing it off in the mid- to late-game lets players know if it's safe to unload a hand of spells and turn Mentor into a one-turn kill à la Infect.

Until Next Bolt

One thing Temur and Jeskai have in common? The color red. Reach is a critical component of all these blue decks, and something I'd wager allows for much flexibility when it comes to brewing. While the recent influx of innovative aggro-control decks is exciting for players like me, I'd caution others not to hold their breath if they expect Sultai or Bant decks to show up next. As always, though, may the Modern universe prove me wrong!

QS Cast #109 – Post PT GRN and UMA Implications

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • UMA Discussion - Buying Low/Implications of Box Toppers
  • Long Term UMA Sealed
  • Post PT GRN - Looking ahead to next block.

 

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Hold ‘Em & Fold ‘Em #21 (Free Giveaway #1)

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We’ve got a lot of cool stuff and cards to cover this week, so let’s get right into it. First off, the last article was #20. This is a small milestone in regards to the whole Magic community, but a pretty large one for me. Thus, I wanted to start this article with a big thank you to the Quiet Speculation team, readers, and Magic: The Gathering community. This is an incredible game that has shaped my life and the lives of many others. And with the recent release of Magic Arena, I can see Magic continually moving forward in the right direction to expand its reach to many more people across the world.

As part of this thank you, I’m going to try something new this time. I’m going to start off this article with the Recent Sells section. But that’s not the twist. Rather, I want to get your feedback on what I should use my Card Kingdom store credit on. Take a look at the list of cards that I buylisted and the amount quoted (before grading). Then use the following links to make suggestions on what cards from Card Kingdom I should get and why. As a result, I will send each person from the United States who responds with a legit answer, four foil Accumulated Knowledges from Masters 25.

And don’t worry, we’ll also get to some nice lists of cards to pick up and get rid of owing to the full list of Ultimate Masters cards that was recently revealed.

Article Series Main Focus Points

Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.

Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Recent Sells

Take a look at the buylist order here.

Link this article and let me know what I should buy on Card Kingdom and why on Twitter or Facebook, and I’ll get back to you.

Giveaway Redemption Steps
1. Tag me on social media @edwardeng.
2. Link the article when you tag me.
3. List what cards you think I should buy.
4. Tell me why I should buy those cards.
5. If legit, I'll send you a free playset of foil Accumulated Knowledge from Masters 25.

Holds

Urza Lands from Antiquities

There was an error retrieving a chart for Urza's Tower

There was an error retrieving a chart for Urza's Mine

There was an error retrieving a chart for Urza's Power Plant

Target Purchase Prices
Urza’s Tower: $12+
Urza’s Mine: $7+
Urza’s Power Plant: $7+

Many people have been focused on a lot of other popular cards that weren’t reprinted in Ultimate Masters like Surgical Extraction, Thing in the Ice, Foil, Goblin Lore, Manamorphose, and Collected Company. However, there hasn’t been that much talk about the Tron lands.

Maybe that's because they’ve been printed many times. Maybe it's because a lot of people don’t like Tron. Who knows. Regardless, Tron is a pretty popular deck. And it’s a deck that does quite well in many different forms in Modern. The lands also see a lot of play in Pauper. Not to mention that Antiquities goes way back and is legal in the Old School format. If you need or want these, now is a pretty good time to get them. And once you get them, you can pretty much hold on to them, as they’ll just continue to go up in value because they’re so old, iconic, and useful.

Blinkmoth Nexus - Modern Masters & Modern Masters 2015 (Non-Foil & Foil)

There was an error retrieving a chart for Blinkmoth Nexus

Target Purchase Price
Non-Foil: $5ish
Foil: $14ish

This has been on the rise for a little bit now and could continue its upward climb since it’s another card that didn’t get reprinted in Ultimate Masters. If you don’t have them and need or want them, it’s still probably a good time to pick them up; but I wouldn’t get too many extra playsets.

It sees a decent amount of play in Modern via Affinity, Modular Affinity, and Colorless Eldrazi. So the demand is there. And don’t forget about foil Serum Powder in Colorless Eldrazi, which I mentioned in article #18. Take a look at Mashmalovsky’s list for reference.

Modern: Colorless Eldrazi by Mashmalovsky

Creatures

4 Eternal Scourge
4 Eldrazi Mimic
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Simian Spirit Guide

Non-Creature Spells

4 Dismember
2 Smuggler's Copter
4 Serum Powder
4 Chalice of the Void

Lands

1 Mutavault
1 Field of Ruin
2 Gemstone Caverns
2 Scavenger Grounds
3 Blinkmoth Nexus
3 Ghost Quarter
4 Eldrazi Temple
4 Zhalfirin Void
2 Wastes

Sideboard

2 Spatial Contortion
2 Sorcerous Spyglass
4 Relic of Progenitus
3 Ratchet Bomb
1 Karn, Scion of Urza
2 Gut Shot
1 Gemstone Caverns

Legion Warboss - Guilds of Ravnica (Foil)

There was an error retrieving a chart for Legion Warboss

Target Purchase Price
$5ish

Guilds of Ravnica is starting to finally cool down a bit now since many people are focused on Ultimate Masters. So this is a decent time to start looking at some multi-format players such as Legion Warboss. Outside of Standard, it’s been showing up in Legacy’s Dragon Stompy and Modern’s Goblins. Take a look at Jundilion and Kylehl’s respective lists for reference.

Legacy: Dragon Stompy by Jundilion

Creatures

1 Pia and Kiran Nalaar
1 Hazoret the Fervent
3 Magus of the Moon
4 Legion Warboss
4 Goblin Rabblemaster
4 Simian Spirit Guide

Non-Creature Spells

2 Fiery Confluence
4 Blood Moon
2 Trinisphere
3 Ensnaring Bridge
4 Chrome Mox
4 Chalice of the Void
1 Chandra, Pyromaster
1 Karn, Scion of Urza
3 Chandra, Torch of Defiance

Lands

4 City of Traitors
4 Ancient Tomb
11 Mountain

Sideboard

3 Thought-Knot Seer
2 Sulfur Elemental
2 Sorcerous Spyglass
3 Scab-Clan Berserker
3 Faerie Macabre
2 Abrade

The reprint of Ancient Tomb in Ultimate Masters is a nice little bump in supply for this deck as well as many other decks in Legacy.

Modern: Goblins by Kylehl

Creatures

2 Goblin Warchief
4 Goblin Chieftain
4 Goblin Piledriver
4 Goblin Rabblemaster
4 Legion Loyalist
4 Legion Warboss
4 Mogg War Marshal
4 Skirk Prospector

Non-Creature Spells

3 Lightning Bolt
4 Collected Company

Lands

1 Kessig Wolf Run
2 Bloodstained Mire
2 Cavern of Souls
4 Wooded Foothills
4 Mutavault
4 Stomping Ground
6 Mountain

Sideboard

1 Shapers' Sanctuary
4 Leyline of the Void
4 Goblin Trashmaster
2 Dismember
4 Alpine Moon

On top of Ancient Tomb, Ultimate Masters adds more copies of Cavern of Souls to the market, which is nice since it also sees a ton of play in multiple formats.

Folds

Foil Urza Lands from 8th Edition & 9th Edition

 

There was an error retrieving a chart for Urza's Tower

There was an error retrieving a chart for Urza's Mine

There was an error retrieving a chart for Urza's Power Plant

Target Sell Prices
Urza’s Tower: $45-80
Urza’s Mine: $50-75
Urza’s Power Plant: $58-100

These are a bit tougher to deal with compared to their Antiquities counterparts mentioned in the Holds section above. The price ranges between Mid and Market on TCGplayer is a bit wide. So if you have these and want to lock in value now, you’ll have to dig a little bit deeper into the different foil versions to see what’s going on and how much you want to get rid of them at.

But I can also understand if you want to hold onto these since they didn’t get reprinted in Ultimate Masters. However, I would just be careful, as these will probably see a reprint at some point in the future. And those reprints could very well contain new foil versions which could tank the prices of these. They’re pretty high right now but should continue to grow a bit until the reprint happens.

Thing in the Ice - Shadows of Innistrad (Non-Foil)

There was an error retrieving a chart for Thing in the Ice

Target Sell Price
$10-15

This and the next two cards also dodged an Ultimate Masters reprint. While this is a newer card than the other two, it’s been over two years since it was printed. And it's starting to see a sizeable amount of more play in Modern thanks to Arclight Phoenix. Take a look at Ross Merriam’s top list from SCG Las Vegas.

Modern: Izzet Phoenix by Ross Merriam

Creatures

4 Arclight Phoenix
4 Crackling Drake
4 Thing in the Ice

Non-Creature Spells

1 Lightning Axe
2 Fiery Temper
3 Gut Shot
4 Thought Scour
4 Lightning Bolt
4 Manamorphose
1 Sleight of Hand
3 Chart a Course
4 Faithless Looting
4 Serum Visions

Lands

1 Watery Grave
1 Flooded Strand
1 Polluted Delta
2 Mountain
2 Island
3 Steam Vents
4 Scalding Tarn
4 Spirebluff Canal

Sideboard

2 Collective Brutality
3 Anger of the Gods
1 Ral, Izzet Viceroy
2 Surgical Extraction
2 Dispel
1 Disdainful Stroke
1 Ceremonious Rejection
2 Abrade
1 Engineered Explosives

I think it’s time to cash in on the hype and shortage that’s happening.

Goblin Lore - Portal Second Age, Starter 1999, & 10th Edition

There was an error retrieving a chart for Goblin Lore

Target Sell Price
$20-25

This was a sorely needed reprint since supply is pretty low. We saw a gigantic spike to $30 for this uncommon with the emergence of Hollow One decks like Hollowine in Modern. And now the card is even seeing play in the new Red Spells deck...again, thanks to Arclight Phoenix. Take a look at Fortini’s list for reference.

With that said, you might want to wait just a little bit to see if there’s another spike coming, which could happen in next month or so.

Modern: Red Spells by Fortini

Creatures

4 Street Wraith
4 Arclight Phoenix
4 Flameblade Adept
4 Hollow One

Non-Creature Spells

1 Gut Shot
3 Fiery Temper
4 Manamorphose
4 Lightning Bolt
3 Goblin Lore
4 Burning Inquiry
4 Faithless Looting
3 Blood Moon

Lands

18 Mountain

Sideboard

4 Tormod's Crypt
2 Shrine of Burning Rage
2 Eidolon of the Great Revel
3 Dragon's Claw
2 Abrade
2 Gut Shot

Manamorphose - Shadowmoor & Modern Masters (Non-Foil)

There was an error retrieving a chart for Manamorphose

Target Sell Price
$13-15

Here’s the other card that really needed a reprint. Look at all the decks that play the card in multiples.

I’m also not sure when this will get reprinted, but it definitely will at some point. And if you’re holding extra copies, I’d sell into the demand that’s causing the huge spike right now.

Watchlist

Collected Company - Dragons of Tarkir (Non-Foil)

There was an error retrieving a chart for Collected Company

Observed Price
$17

As mentioned above, Surgical Extraction, Thing in the Ice, and Manamorphose have all seen spikes already because they weren’t reprinted in Ultimate Masters. And Goblin Lore has already spiked once and hasn’t dipped too much since then. But Collected Company is a little bit different. It seems a little bit off the radar of some people. It definitely sees a lot of play in Modern and could see a spike very soon. So if you need or want these, you might want to consider picking them up now, especially because Spirits is currently one of the top decks.

Legion Loyalist - Guilds of Ravnica: Guild Kits

Legion Loyalist

Observed Price
$4ish

This spiked pretty hard earlier this year and has been falling sharply ever since. And now might be a good time to pick this up, especially with this reprint. And just a quick note, there are a few other cards to note that are currently in the top ten prices of this supplemental product. They are Mission Briefing which I mentioned in article #19, Legion Warboss which was mentioned above, and Legion Loyalist.

And take a look at the newest take on 8-Whack that Kelmasterp has been doing well with lately on Magic Online.

Modern: 8-Whack by Kelmasterp

Creatures

3 Signal Pest
4 Bomat Courier
4 Reckless Bushwhacker
4 Legion Loyalist
4 Grim Lavamancer
4 Goblin Guide
4 Goblin Bushwhacker
4 Fanatical Firebrand
4 Burning-Tree Emissary

Non-Creature Spells

4 Lightning Bolt
3 Devastating Summons
3 Blood Moon

Lands

1 Sacred Foundry
3 Bloodstained Mire
4 Arid Mesa
4 Scalding Tarn
6 Mountain

Sideboard

3 Stony Silence
2 Smash to Smithereens
2 Searing Blaze
3 Rest in Peace
3 Goblin Chainwhirler
2 Dismember

I like the inclusion of Signal Pest, as it improves the percentage of cards you can cast with the green mana from Burning-Tree Emissary, which I’ve thought to be a problem of the deck for quite some time until now.

Next, I’m going to do something a little different since it seems like a lot of people have been focusing on the cards that were missing from Ultimate Masters. Instead, I want to highlight cards to keep an eye on as the supply enters the market.

Fulminator Mage - Ultimate Masters (Non-Foil & Foil)

There was an error retrieving a chart for Fulminator Mage

Observed Prices
Non-Foil: $11
Foil: $40

I mentioned this as a Fold in article #11 a little over two months ago. Let me know in the comments below if you took advantage of that. Now that it’s been reprinted, play close attention to the non-foils. I think I’ll pick up a playset if they fall below $10. I’ve wanted to add a playset to my collection for a while since the hybrid mana makes it pretty versatile and still pretty popular even with the printing of Assassin's Trophy, which I thought might overshadow Fulminator Mage.

Desperate Ritual - Ultimate Masters (Foil)

There was an error retrieving a chart for Desperate Ritual

Observed Price
Foil: $5

This was actually reprinted a little over a year ago in the Duel Decks: Mind vs. Might product, so there’s already been a slight increase in supply. But there will be a lot more copies on the market very soon, which is nice since it’s starting to see even more play on top of Storm; again, thanks to Arclight Phoenix via the Mono-Red Spells deck. If the foils drop to about $3, I’ll pick up a playset.

Lava Spike - Ultimate Masters (Foil)

There was an error retrieving a chart for Lava Spike

Observed Price
Foil: $5

Speaking of the Mono-Red Spells deck, here’s another card that sometimes show up in that list. Take a look at kbzx’s list for reference.

Modern: 8-Whack by kbzx

Creatures

4 Bedlam Reveler
4 Monastery Swiftspear
4 Arclight Phoenix

Non-Creature Spells

4 Manamorphose
4 Lightning Bolt
4 Fiery Temper
4 Desperate Ritual
1 Flame Jab
4 Lava Spike
4 Tormenting Voice
4 Faithless Looting

Lands

19 Mountain

Sideboard

4 Tormod's Crypt
3 Shrine of Burning Rage
2 Shattering Spree
3 Scab-Clan Berserker
3 Gut Shot

This equates to even more demand for the card on top of Burn in Legacy, Modern, and Pauper. So you might want to be considering getting these if they hit $3.

Foil - Ultimate Masters (Foil)

There was an error retrieving a chart for Foil

Observed Price
Foil: $5

This is going to be interesting now that it’s a common, making it legal in Pauper. This might push Delver decks way over the top, resulting in a ban (not sure which card). So I’d be careful with this one. But if you can get them for $3 or less, the risk isn’t too bad. And the artwork is nice!

Sleight of Hand - Ultimate Masters (Non-Foil)

There was an error retrieving a chart for Sleight of Hand

Observed Price
$2.49

Foils are crazy expensive, starting out at $24.99 on Card Kingdom. Funny thing is, that kind of makes sense since it sees a lot of play in all these decks and as a four-of.

I’ve been wanting this card for a while now. And if they drop to about a buck or two, I’ll definitely pick up a playset.

Bridge from Below - Ultimate Masters (Non-Foil)

There was an error retrieving a chart for Bridge from Below

Observed Price
$9ish

If this falls to $5, I’ll probably pick up a playset. The Bridgevine deck almost seemed like a flash in the pan, but maybe it was because there was a low supply of this card, and it shot up in price very fast. However, it is still a powerful deck and still shows up. As a matter of fact, a 5-0 list just showed up on Magic Online courtesty of audio336.

Modern: Bridgevine by audio336

Creatures

4 Bloodghast
3 Goblin Bushwhacker
4 Gravecrawler
1 Greater Gargadon
4 Insolent Neonate
4 Stitcher's Supplier
4 Vengevine
4 Viscera Seer
4 Walking Ballista

Non-Creature Spells

2 Collective Brutality
4 Faithless Looting
4 Bridge from Below

Lands

4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
1 Swamp
4 Verdant Catacombs

Sideboard

4 Assassin's Trophy
1 Blasphemous Act
2 Damping Sphere
1 Darkblast
4 Leyline of the Void
1 Necrotic Wound
2 Thoughtseize

This list even includes quite a few new cards with a full playset of Assassin's Trophy in the sideboard along with a copy of Necrotic Wound. It’s also nice that Vengevine got a reprint in Ultimate Masters, making this deck’s key pieces even more accessible.

Golgari Thug - Ultimate Masters (Non-Foil & Foil)

There was an error retrieving a chart for Golgari Thug

Observed Price
Non-Foil: $2
Foil: $8

While we’re on the subject of graveyard decks, as mentioned in article #20, Dredge is still very powerful and prominent in Modern. It’ll be nice if this hits $1 since the Ravnica version shot up to about $6.

This usually only sees play as a one-or two-of in Modern and Legacy, so either way, I think you’re fine picking up what you need. If you want shiny things, go for the foils if and when they hit about $5. If you're a plain jane, go for the non-foils if they hit $1.

Eternal Witness - Ultimate Masters (Non-Foil & Foil)

There was an error retrieving a chart for Eternal Witness

Observed Price
Non-Foil: $6
Foil: $16

I’m not really sure how much Ultimate Masters will be opened. But if there’s enough supply that hits the market, it’s possible the non-foils hit $2-3. I would pick up a playset if it does. I doubt the foils will drop to $10. But if they do, I might consider picking up those instead.

This is listed as a Watchlist item because it sees a good amount of play but not usually as a four-of. Green is also very powerful and popular in EDH/Commander with Eternal Witness showing up in a whopping 55,000+ decks.

A hundred dollars is a little steep for the Box Topper version, but maybe it’s worth it. It’s hard to say. If you have the cash, go for it. Otherwise, you’re probably better off sticking with non-foils or maybe regular foils.

Office Hours

Office Hours #3 is coming up, and I’ll be co-hosting it with Sigmund Ausfresser. If you have a Quiet Speculation membership subscription, you can catch the audio of Office Hours #1 with Sigmund Ausfresser and me here in case you missed it. Or you can listen to Office Hours #2 with Christopher Martin and me here for free.

Office Hours #3 is set for Thursday, December at 8:00 p.m. Central, so mark your calendars and join us in the Discord channel if you have a Quiet Speculation membership subscription.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Holds

  • Urza Lands from Antiquities
  • Blinkmoth Nexus - Modern Masters & Modern Masters 2015 (Non-Foil & Foil)
  • Legion Warboss - Guilds of Ravnica (Foil)

Folds

  • Foil Urza Lands from 8th Edition & 9th Edition
  • Thing in the Ice - Shadow of Innistrad (Non-Foil)
  • Goblin Lore - Portal Second Age, Starter 1999, & 10th Edition
  • Manamorphose - Shadowmoor & Modern Masters (Non-Foil)

Watchlist

  • Collected Company - Dragons of Tarkir (Foil)
  • Legion Loyalist - Guilds of Ravnica: Guild Kits
  • Fulminator Mage - Ultimate Masters (Non-Foil & Foil)
  • Desperate Ritual - Ultimate Masters (Foil)
  • Lava Spike - Ultimate Masters (Foil)
  • Foil - Ultimate Masters (Foil)
  • Sleight of Hand - Ultimate Masters (Non-Foil)
  • Bridge from Below - Ultimate Masters (Non-Foil)
  • Golgari Thug - Ultimate Masters (Non-Foil Foil)
  • Eternal Witness - Ultimate Masters (Non-Foil Foil)

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Free Foil Accumulated Knowledge Playset from Masters 25 - Help Me Spend Store Credit

Link this article and let me know what I should use my store credit on that I got from my recent buylist order to Card Kingdom and why on Twitter or Facebook, and I’ll get back to you.

Giveaway Redemption Steps
1. Tag me on social media @edwardeng.
2. Link the article when you tag me.
3. List what cards should I buy.
4. Tell me why I should buy those cards.
5. If legit, I'll send you a free playset of foil Accumulated Knowledge from Masters 25.

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

QS Cast #108: Vendor Series – ChannelFireBall 2.0

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • QS Vendor Series – Channel Fire Ball returns!
  • Insider Questions
  • GPs ect.
  • Thanks so much to CEO Jon Saso and Mashi for an awesome show!

 

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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GP Milwaukee, Mythic Editions & Chris’s Commander Corner

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This article is jam-packed and I have a ton to cover, so let's get right to it!

Two weekends ago, I was fortunate enough to go to Milwaukee, Wisconsin for the Grand Prix event with some good friends. We got up there Friday morning and immediately signed up for a draft and some Commander pods. I was surprised at how full the side events were during the entire weekend, especially on Saturday.

For Insiders who missed the podcast Tarkan made with the CEO of ChannelFireball, Jon Saso, take a listen to it in the QS Discord—an important topic they cover is CFB's focus on improving the experience for GP weekends, particularly by enhancing the appeal of the side events.

While I won't examine this in detail, I was extremely impressed by their commitment to this aspect of the Grand Prix. I can personally say it made a huge difference in how I approached the GP. I planned to drive up (from Chicago) just to get my Mythic Edition allocations, but because of the side events decided to stay the weekend and play a ton of Magic.

I had a great time at the GP, and I highly recommend checking one out if you haven't. In my personal opinion, a GP is a bit intimidating to go to alone, but if you have even one other friend willing to make the trip with you, do it. It is truly a great time, and there really is no better setting where I can imagine playing tons of Magic than at one of these events.

At the GP, I talked to a lot of players and financiers about two specific things, which I want to dive further into with this article:

  1. The investment aspect of Guilds of Ravnica: Mythic Edition
  2. Niv-Mizzet, Parun in EDH

Mythic Edition: Sell or Hold?

Guilds of Ravnica: Mythic Edition has been an intriguing and unique product for collectors, financiers, and players alike. Hasbro set the MSRP higher than most of its Magic products as a test to see how the market would respond, and the supply was quickly absorbed. The MSRP of $249.99 plus tax and shipping was a remarkable entry price for those who got them from Hasbro, as sealed boxes were selling for $600 in the early days after launch (in October).

Prices on sealed Mythic Edition have since stabilized between $475 and $500, nearly double the original MSRP. They are currently experiencing downward pressure as more product enters the market via the remaining GP allocations in 2018.

I was fortunate enough to land a few boxes from the GP and another from Hasbro's website. With the downward pressure on prices, I stopped myself from listing them immediately to make sure I could maximize value. I didn't want to be caught in a race to the bottom on sealed boxes, especially considering more will be entering the market every weekend a GP occurs from here until the end of 2018.

Evaluating My Options

Step 1

First, I have to decide if I want to sit on multiple boxes of inventory (remember, each one held in inventory represents about $270 in stagnant cash flow). The answer to this question is a resounding "no." I generally like to be churning and burning profits.

Step 2

The second step is to determine the value of cracking and selling as singles versus selling the box sealed.

This step is tricky as it involves a calculation of Expected Value on the 24 packs worth of Guilds of Ravnica cards, plus the actual value of the eight Mythic Edition planeswalkers and their emblems. It also involves an opportunity-cost evaluation if I were to hold the product, as that would eat into my available cash flow for future acquisitions.

The easiest part of the equation is to find out the value of the eight planewalkers and emblems. Based on TCG low, this comes out to roughly $525 as of 11/26, before fees and shipping.

Wait a second... $525 before fees and shipping!?

Yes, you are reading that right. If you sold every walker and emblem at TCG low from your Mythic Edition box right now, you can net about $525 before the expenses are factored in. Keep in mind you will incur an extra $0.30 cost for each sale due to the credit card fees. Plus the individual shipping costs will be significantly higher (as you will likely want to track most of the walkers due to their value).

Value Comparison

As Singles

$525 - $4.80 (additional CC fees) - $28 (assumes $3.50 shipping per tracked Mythic Edition planeswalker) * .1275 (base fee for selling on TCG) = $429.44

As Sealed

Below is a visual of the listing as of 11/26 on TCGplayer for Mythic Edition sealed. If you multiply the middle listing of $499.99 by .1275 for the base TCG selling fee, and subtract $6.70 for flat-rate tracking, you get $429.25. Eerily, this is less than a $0.20 difference from selling the Mythic Edition singles.

For anyone who acquired boxes from Hasbro or a GP, this feels like the right approach to maximize your value. With just a little luck, those additional 24 packs worth of GRN cards can add another $20-40 in value to your box. If nothing else, you are playing with house money by opening them.

I didn't need any additional convincing after I saw how much the individual Mythic Edition cards were selling for. I decided to crack the boxes open and leave the Mythic Edition packs sealed, until an individual card sells. This lets me maximize my opportunity to sell Guilds of Ravnica cards still propped up by the Standard meta. (Note: there are ten uncommons that can currently be sold for $0.25 or more in Guilds of Ravnica).

I don't want to miss out on the extra value these boxes are creating for me, and my hypothesis is that some cards from Guilds of Ravnica will start to drop once Ravnica Allegiance spoilers start. If sealed Mythic Editions shift in value by $100, then my above analysis and decision would change. To reflect that, I have only opened two of my three boxes so far, just in case. As it is, I actually think any sealed Mythic Edition boxes found around $450 make for a pretty solid, low-risk spec target.

Additional Notes

It is worth mentioning that Mythic Edition Teferi, Hero of Dominaria is down to six copies on TCG as of this writing. The price has jumped from roughly $130 at its lows to $160+, likely sparked by the 15% kickbacks. If you have one to sell, I recommend keeping a close eye on this stock through December. I am predicting the supply will evaporate by spring 2019, and then these should jump over the $200 threshold.

I have also noticed recent fluctuations with Ral, Izzet Viceroy and Tezzeret, Agent of Bolas. Ral has started to see a sprinkle of play in Eternal formats and will likely make its way into Niv-Mizzet, Parun Commander builds. Tezzeret is a casual favorite and also sees fringe play in Modern and Legacy.

The key to both of these is that they are priced middle-of-the-pack compared to their peers. Thus I believe they are still affordable enough for players to be attracted to them.

Introducing Chris's Commander Corner

There was an error retrieving a chart for Niv-Mizzet, Parun

My mention of Ral, Izzet Viceroy and Niv-Mizzet, Parun above is a perfect segue to introduce a new section I will be doing to end some of my articles moving forward. I am titling it Chris's Commander Corner because frankly the alliteration is too good to pass up, but also because I love talking about the format.

While I was at GP Milwaukee, some EDH players saw me pull a Niv-Mizzet, Parun and they immediately asked if I was going to build a deck around it. I was a bit surprised by the question because Niv struck me as a force in Standard, not as a prospective commander. I began pulling other Izzet cards in my GRN drafts and talking to others (notably one of my friends, Brian, who has a great feel for EDH) about the prospect of Niv as a commander. Now I realize he has real potential to be both fun and powerful (and he has a huge casual following).

Later on Friday, I looked at Niv on EDHREC and started filling my carts up with targets for a potential EDH deck. By the time Sunday rolled around, most of the cards I had added to my TCG cart were in my "save for later" section because others had purchased the copies I added. In subsequent days, I started tracking this closely and found that Niv was causing tons of cards to move without anyone really noticing because they weren't appearing on the MTG Stocks "Interests" page.

By Monday, I decided not only that I would build a Niv EDH deck, but that I would also take a shot on some specs in case "Niv-Mania" becomes a thing!

Speccing on Niv-Mania!

There was an error retrieving a chart for Arjun, the Shifting Flame

Arjun, the Shifting Flame is the classic case of a single- (and low-) print card that never had a real EDH home before Niv-Mizzet, Parun. The ability to cycle a hand into a library is unique, but not that useful for the average EDH player looking for consistency. In a Niv build, though, the text "draw that many cards" is extremely powerful because each draw counts as a damage trigger.

Arjun should be an auto-include for every Niv player out there. The stock has dropped from six pages on TCG, when I first started tracking it, to two at the time of this writing. My target entry point on Arjun, the Shifting Flame was sub-$2, with an exit forming between $6-8 and highs hitting $10. If you're an Insider, hopefully you heard about this on the Discord and were able to take advantage!

There was an error retrieving a chart for Docent of Perfection

Here is another card which has seen its stock drop to five pages at the time of writing (down from eight when I first started tracking it). The nonfoils are a great budget option for those looking to simply build a Niv-Mizzet, Parun EDH deck. But the foils are in dwindling supply and would absorb quickly if "Niv-mania" picks up.

This spec doubles as a Wizard, and thus it already has a home, which is eating into the supply and propping its price up some. My investment plan for Docent of Perfection foils is to target an entry under $3 (for NM) and exit at $8-10, with buylists for credit also being an attractive exit. This is another spec I mentioned several days in advance in the Discord.

There was an error retrieving a chart for Bösium Strip

I called Bösium Strip out on Twitter about a week ago as a Reserved List target that should see an uptick in usage in the spellslinger-style Niv builds. The Near Mint stock has resupplied around $4, up from $2 just a little over a week ago. There are still some deals to be had, including a $1.99 NM copy on Card Kingdom at the time of this writing.

I love the Reserved List, so any card with a remote chance of playability will catch my eye and make it into Chris's Commander Corner. My entry-point on Bösium Strip was $1.79 (NM) and I am targeting an exit at $5-6. Although I may hold a couple of copies for longer-term appreciation because of the Reserved List designation.

Wrapping Up

I encourage everyone to try a Grand Prix event out if you have the opportunity. For those of you with a Guilds of Ravnica: Mythic Edition, I encourage you to consider selling the box as singles and taking advantage of the cheap GRN packs it nets you, at least until the sealed prices catch up.

For those of you considering an acquisition of Guilds of Ravnica: Mythic Edition, the window on supply entering the market ends with 2018. So keep an eye out for the floor and try to get the ones you need by Spring 2019. After that, I suspect each of them could appreciate—some more significantly than others.

As for Chris's Commander Corner, keep an eye and ear out for Niv-Mizzet, Parun in EDH. There are plenty of additional targets ripe for speccing if Niv-mania really does take off.

Don't forget: you can find me on Twitter (@ChiStyleGaming) or on QS Discord. See you on the battlefield!

Insider: QS Flash Cast #11: Ultimate Masters

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Ultimate Masters Announcement/Predictions

 

*If you want  live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Posted in Free Insider, QS CastLeave a Comment on Insider: QS Flash Cast #11: Ultimate Masters

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Daily Stock Watch – Thing in the Ice

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Hello, readers and welcome to a new edition of the Daily Stock Watch! The year is about to end and we're about to enter December with the much awaited arrival of Ultimate Masters, and we couldn't be more excited with the financial impact it's going to have across all formats once the set's released. A select few of these cards will see some price gains while a majority of it will see its price drop because of supply increase. Like what I've always talked about in the past and believed in when it comes to reprints, I'm going to have the same approach with these newly reprinted cards and its "allies", or cards that will gain more financially in their arrival. For today's segment though, I'm going to talk about one of the biggest gainers in Modern that we didn't actually see coming.

There was an error retrieving a chart for Thing in the Ice

This card used to be a household name back in the day in both Midrange and Control strategies that fiddled with a lot of spells to win games. Its all-time high was $17.85, and it's now back to $12.50 after spending a majority of the last two years at below $5. A lot of this could be attributed to the success of Arclight Phoenix in both Standard and Modern, as it just gave Thing in the Ice a new lease of life in this new UR based strategy.

Arclight Spells

Creatures

4 Thing in the Ice
4 Arclight Phoenix
4 Crackling Drake

Other Spells

1 Lightning Axe
2 Fiery Temper
4 Lightning Bolt
4 Thought Scour
4 Manamorphose
1 Sleight of Hand
3 Chart a Course
4 Faithless Looting
4 Serum Visions

Lands

1 Shivan Reef
2 Polluted Delta
2 Mountain
2 Island
3 Steam Vents
4 Scalding Tarn
4 Spirebluff Canal

Sideboard

2 Surgical Extraction
1 Ral, Izzet Viceroy
1 Engineered Explosives
2 Dispel
2 Disdainful Stroke
3 Anger of the Gods
2 Abrade
2 Lightning Axe

This deck kinda looks like a Standard one at first glance, but it's hard to deny the power level of the phoenix and the new drake from Guilds of Ravnica. Both are very consistent at what they are supposed to do, and the cheap spells from Modern led by Faithless Looting gives them so much power to operate in both quick or dragging games. The deck was so cleverly built with the right amount of cantrips that allows you to operate at a tempo that favors you, and it helps that you have Thing in the Ice to hold the fort in early games from aggression. If your opponent is unable to answer it though, they could simply be staring at a giant threat that could finish the game in one fell swoop along with a number of Arclight Phoenix that you've buried in your graveyard. I've yet to see solid results for this deck so I wouldn't be fascinated by something that looks very promising in paper. We've seen a lot of cards spike and not produce results in the long run. Just think of Pelt Collector and Vexing Devil for comparison purposes.

Thing in the Ice Crew

These cards thaw the sleeping horror that's been frozen solid inside that two mana, harmless-looking defender. It also allows the deck to be flexible and threatening after boarding, as you could just about insert any possible threats in the future renditions of the deck. This promising prospect alone should keep the interest pretty high for Thing in the Ice in the long run. I wouldn't be too keen on investing on it right now but it would help if you could get some for just a little over its earlier price.

At the moment, StarCityGames and Card Kingdom are both out of stock of Thing in the Ice, but you could still find a lot of it via TCGPlayer for as low as $10.10. I don't see foil copies of this card as a premium, but it would be a good buy at $15 or less right now. If you're really into trying the deck, I'd say that you could grab those copies from TCGPlayer, but otherwise, don't buy in for spec purposes. It would hurt a lot if you get buried with a number of copies that would be hard to move if it doesn't succeed too much in the long run.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

The Arclight Factor: Containing Velocity

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Between my banlist testing series and Thanksgiving, it's been a heavy few weeks. For something lighter, this week I'm investigating the in-game mechanic known as velocity. Velocity is old news to Modern, but recently, a number of high-velocity aggro decks have gained prominence. Why is no mystery, as there is tons of red looting in Modern and recent sets have brought some excellent payoffs. The real question is how to respond.

Defining Velocity

Velocity, literally, means speed. Physics says it's speed in a given direction; in economics, velocity refers to rate of money circulation. In Magic, velocity describes the motion of cards between zones. Historically, velocity has meant moving cards from library to hand, and then to the graveyard via cantrips. However, it could apply to any movement of cards, such as dredging (library to graveyard, dredger to hand). The more often and more efficiently the cards move, the higher the velocity of the deck.

Frequently, a deck's velocity is folded into its tempo: one facilitates the other. Tempo-oriented decks often maintain high velocity to ensure that tempo by letting cards draw on velocity-provided resources, such as a packed graveyard.

Velocity is so important in Modern because card advantage has historically been quite poor. This left velocity card filtering as the only option. Until recently, there weren't many ways for decks to cheaply accrue card advantage. Ancestral Visions and Jace, the Mind Sculptor being unbanned have largely changed this.

Modern's most explicit velocity cards are looting, or draw/discard effects, primarily in red. Faithless Looting and Cathartic Reunion serve as poster children, moving cards in quantity from library to hand and graveyard. Wizards has been less afraid of this effect than of blue library manipulation because it's not card advantage. However, recent payoff cards like Arclight Phoenix enables new decks built to make Looting actually read "Draw four cards".

The Dredge Development

While unbanning Golgari Grave-Troll certainly helped dredge in 2016, in many ways it was Cathartic Reunion that took the archetype to Tier 1. Discarding two Grave-Trolls, then dredging both to find a third, was stupidly powerful. Rebanning Grave-Troll did away with Dredge until recently, but the deck is still functionally identical to those earlier versions. If anything, embracing Life from the Loam and Conflagrate has made Dredge care about velocity more than before.

Like looting, Dredge is an explicitly high-velocity mechanic since it moves a chunk of library into the graveyard. Adding excellent enablers in Looting and Reunion supercharged it, and I'd argue these are the real backbone of the mechanic in Modern. What Creeping Chill has done is added to the velocity, moving a card from graveyard to exile with an effect; that subtle speed increase acts as a blast of nitrous-oxide in an engine. Coupled with Life fueling Conflagrate, it's created a deck that needs to constantly move cards between zones, while earlier versions were cool just dredging once an turn.

Difference of Experience

I have had a very different experience against new Dredge than other players. Playing UW Spirits against Dredge has been something of a cakewalk for me, but apparently I'm in the minority. The fact that I'm running Remorseful Cleric maindeck is certainly a factor, but I'm doing well in matches where I never see Cleric. I've come to theorize that this difference is because I attack the enablers, and not the payoffs.

I've found that countering Looting or Cathartic with Mausoleum Wanderer is devastating for Dredge against UW Spirits. Getting Shriekhorn is okay, but unless Dredge can get dredgers back into the 'yard and use them, it's too slow. If the first loot doesn't go off, Dredge has to spend the next turn on another loot, and won't actually have something threatening happen until the turn after. This experience shapes how I approach the new hotness of Arclight Phoenix.

Arclight Ahead

Despite having the wrong shell, Jordan was right about Arclight Phoenix. The key problem his brews had was not courting Phoenix seriously enough. There have been a lot of different shells proposed for Phoenix, and it's not clear which, if any, is best. The most high-profile success so far was an Izzet splashing black at SCG Las Vegas.

Grixis Phoenix, Ross Merriam (5th Place, SCG Las Vegas Open)

Creatures

4 Arclight Phoenix
4 Crackling Drake
4 Thing in the Ice

Sorceries

4 Serum Visions
4 Faithless Looting
1 Sleight of Hand
3 Chart a Course

Instants

4 Lightning Bolt
4 Thought Scour
3 Gut Shot
1 Lightning Axe
4 Manamorphose
2 Fiery Temper

Lands

4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents
2 Island
2 Mountain
1 Watery Grave
1 Flooded Strand
1 Polluted Delta

Sideboard

3 Anger of the Gods
2 Collective Brutality
2 Surgical Extraction
2 Dispel
2 Abrade
1 Ceremonious Rejection
1 Engineered Explosives
1 Disdainful Stroke
1 Ral, Izzet Viceroy

This version really leans into velocity payoff cards. Thing in the Ice wants the exact same thing as Phoenix (though triggering both the same turn can be risky) and also clears the skies for the fragile bird. All the effort to make Thing and Phoenix work also benefits Crackling Drake to the point that a single swing can be lethal. It is a case study in synergy built around card velocity: the deck just needs its cantrips to resolve. It's far too land- and threat-light to play grindy, Jund-esque Magic.

This deck and its cousins have risen as decks of the moment, derived from the excitement over Phoenix's newness. Whether they have staying power is impossible to know, but players have been trying to make Thing work for some time. Phoenix may be what makes this type of deck stick and bring this archetype to mainstream Modern, as it's mostly just been prevalent in Legacy before.

Hollow Two

This type of loot-focused strategy has been around since spring in the form of Hollow One decks. Despite starting off strong, it has fallen off as players have become frustrated by the deck's randomness and the metagame has shifted to combat large creatures. While the deck is built to minimize and take advantage of the random discard, it could never be eliminated, and apparently it suffers from anemic loots and inconsistent starts. Leaning into the cantrips and changing up the threat suit has been proposed to fix the problem, which has led to Hollow One and Arclight Phoenix fusing in a strange partnership.

Hollow Phoenix, by Ed6 (1st Place, Modern Challenge 11/25/18)

Creatures

4 Hollow One
4 Arclight Phoenix
3 Bedlam Reveler
4 Flameblade Adept

Sorceries

4 Burning Inquiry
4 Faithless Looting
2 Maximize Velocity
4 Goblin Lore

Instants

4 Lightning Bolt
3 Gut Shot
4 Manamorphose
2 Fiery Temper

Lands

4 Arid Mesa
4 Copperline Gorge
2 Stomping Ground
2 Wooded Foothills
1 Ramunap Ruins
5 Mountain

Sideboard

4 Ancient Grudge
4 Tormod's Crypt
3 Dismember
3 Shrine of Burning Rage
1 Leyline of the Void

This deck is as new as it gets, and it's therefore impossible to say if it's actually good, but it makes sense to me. Embracing the all-or-nothing, loot-or-die strategy of this deck is the logical endpoint for maximizing Phoenix, and Hollow One and Flameblade Adept compliment the engine without cannibalizing the graveyard resource. The deck is capable of blistering starts, as a result and can hang in the midgame thanks to how quickly Bedlam Reveler gets set up. Arclight itself also provides some mid-game oomph.

Speed at a Price

The great advantage of these decks is their velocity. Churning through as many cards as possible helps Arclight decks see whatever they need to, all while making their otherwise weak threats explosively powerful. Hollow One is only Modern-playable when it's free. The price is that if they aren't looting like barbarians, the decks don't work. Like certain types of shark, these decks must keep the cards moving or they just stop. I think this is the pressure point to attack.

Answering Velocity

Faced with these velocity decks, players have been gravitating towards graveyard hate. I certainly did during PPTQ season. It makes sense, as these deck have varying levels of graveyard dependence. Against Dredge, Rest in Peace is practically game over. However, I've never found graveyard hate to be particularly effective against Hollow One or Arclight Phoenix decks. They certainly get a lot of value from their graveyards, but their best and most dangerous starts outpace hate that isn't Leyline of the Void. More importantly, as long as the cards keep flowing, the decks keep producing threats to eventually overwhelm opponents.

I've recently found more success in sideboarding as I would against Storm. Shutting off the graveyard is at best mediocre when Arclight decks are chewing through their library; Ross Merriam's deck even shrugs off Rest in Peace with Crackling Drake. The key to really clip the velocity decks's wings is literally slowing down their velocity by reducing their ability to cycle through cards.

Any delay in getting the engine going can be devastating. My experience against Dredge with Spirits suggests that countering the first big card movement, either Faithless Looting or Cathartic Reunion, buys about two turns of breathing space. The first comes from Dredge not doing anything that turn; the second comes when they spend the next turn trying to resolve their setup cards instead of doing the broken thing they're setting up.

Right Tools for the Job

The same strategy is effective against the Phoenix decks. Thalia, Guardian of Thraben is surprisingly disruptive against all these strategies if she hits early. Just like against Storm, preventing these decks from playing multiple spells per turn is incredibly potent. Eidolon of Rhetoric can also work, although it's very slow. Most of the time, opponents will have fired off enough spells to have fielded a decent clock by turn three. Far more effective is the cheaper Damping Sphere. Against Arclight decks in particular, Sphere ensures they can play at most two spells a turn, which is far too few.

As mentioned, graveyard hate can be effective, but it depends on the exact deck. Mono-red Arclight is more vulnerable than Izzet versions because of Bedlam Reveler.

I thought that Spirit of the Labyrinth would be good, but it hasn't worked out. When I've Vialed it into play in response to a loot, it has worked wonders, but those opportunities are rare. Worse, it is as fragile as can be, and running it out unprotected is often necessary. Given that Gut Shot is a maindeck card for these decks, I'd stay away from Spirit.

Control's Problem

Perhaps it goes without saying in a format like Modern, but to ensure success, the above tools should be paired with a relatively proactive gameplan. Sitting around making land drops gives opponents time to find the mana necessary to play around something like Damping Sphere. Combo decks also don't really need to worry about these decks as the matchup is a straight footrace.

For control decks, the solution is more complicated. On the one hand, UWx has Terminus to clean up the recursive mess these decks leave. This buys them the time to catch back up and turn the corner. However, because Terminus tucks creatures into the library where they can be found again thanks to all the cantrips, it's not an infinite amount of time. Control has been suffering lately because the usual plan of planeswalkers and Celestial Colonnade is too slow.

The other problem for control is that taxing effects also the pilot. Thalia is only slightly less annoying for UWx than for Phoenix. Sphere is an option, but again, the decks are too slow to really wield it effectively. This might be overcome by retuning maindeck configurations. Recent lists prioritize board control and card drawing at the expense of counters. Playing more cheap counters and faster win conditions could effectively delay the velocity engine from getting going.

The other option, and I harp on this a lot, is playing more hard answers. The current UW answer suite consists of softer or more expensive answers, with only Path and a few counters for hard removal. Playing more sweepers and fewer conditional answers like Oust or Timely Reinforcements could be crippling, especially against the threat light decks. If the trend of high-velocity aggro is sustained, I would expect Jeskai Control to gain popularity thanks to its greater answer density. More importantly, it has Anger of the Gods, which is lights-out against Affinity and can prove crippling against Phoenix and Dredge.

Not an Unstoppable Force

The key to beating the new crop of high velocity decks lies in recognizing their inherent fragility. Their busted starts and scary turns are all built around burning through their cantrips. Once players recognize and target that engine, the Phoenix decks are sure to struggle. That old sideboarding adage applies: don't just target the dangerous things; hit the enablers behind them.

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