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Modern Top 5: Graveyard Hate

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Creeping Chill has been sanctioned for a month now, and Dredge is steadily regaining its former status as format boogeyman. David's article from last week met the deck's rise with an optimism I'm no longer sure I can personally espouse: despite the hate, Dredge put three copies into the Top 32 of GP Atlanta and, more recently, twice that many copies in the Top 32 of the latest Modern Challenge. So, is Dredge really back to stay? And how can Modern players beat it?

This article examines Dredge's known effects on Modern and whether they hold true without Golgari Grave-Troll in the picture. We'll also weigh the respective merits of some of the top tools available to fight Dredge.

The Dredge Effect: "A Battle of Sideboards"

Why was Golgari Grave-Troll banned in the first place? Here's Wizards's rationale for the ban:

Dredge, the mechanic and the deck, has a negative impact on Modern by pushing the format too far toward a battle of sideboards. With the printing of Cathartic Reunion and Prized Amalgam, the deck once again became unhealthy for the format. While those cards were discussed, the real offender always has been the dredge mechanic itself.

When the ban was announced, I and some other Modern devotees saw this rationale as a new criterion in Wizards's arsenal. Previous offenders had been axed from Modern on the basis of causing diversity issues or violating the Turn Four Rule. Never had a card been banned for creating a so-called "battle of sideboards."

At least, never before in those exact words. But a similar justification had been used for Dread Return at the format's outset:

Dredge is not known for being fun to have around. Although games against it are often interesting, the larger game of deciding whether to dedicate enough sideboard slots to defeat it or ignore it completely and hope not to play against it is one that is not very satisfying for most tournament players. We chose to ban the most explosive graveyard card rather than leave that subgame present.

Whether Dredge is safe from the banlist depends on whether things are different this time around. Does the deck still force a battle of sideboards? Based on the lists I've seen online, I'm leaning towards yes: players are packing more graveyard hate than we've seen in years, and heavier graveyard hate to boot. Nihil Spellbomb, when it's not chilling in the mainboard of some BGx deck, has taken a backseat to blazing-fast blowout answers like Ravenous Trap, a card that's slumbered since the Troll ban.

For its part, Dredge has adapted slightly to circumvent the hate. The major innovation we've seen in the last week has been its re-adoption of Golgari Thug, an additional heavy dredger. This inclusion makes the deck more resilient to targeting hate like Surgical Extraction, which can otherwise neuter its dredging abilities.

With that being said, Dredge is proactive and consistent enough that it doesn't need much tweaking to maintain its shares. Even with the level of hate present, it's putting up results. Unlike other aggro-combo decks in Modern, traditional means of disruption—removal; targeted discard; countermagic—do little to contain the strategy. That's why Affinity never ate a ban for forcing a "battle of sideboards;" BGx doesn't need to aggressively mull into Ancient Grudge to stand a chance. The fact remains that Dredge eats just about every deck alive if that deck doesn't either a) draw its sideboard cards in a two-turn window or b) race it, something that's become quite challenging for fair decks thanks to Crippling Chill.

Wider Format Effects

Two nuggets of conventional wisdom surround the notion of Dredge performing in a given format:

  • Decks become more linear and proactive in an attempt to race Dredge
  • Other graveyard-reliant decks suffer the splash hate of everyone packing relevant interaction

At least one thing has changed since Troll's reign over Modern: the second point no longer applies. The reason for this is that the decks that are faster than Dredge also rely on the graveyard. Storm, Ironworks, Hollow One, Infect, anything with Arclight Phoenix or Bedlam Reveler; these decks are putting up numbers through the hate, just like Dredge. How come?

My take: Modern's new breed of aggro-combo decks are built with more resilience. Their parts function well together, but don't necessarily all cannibalize one resource, allowing them to attack from multiple angles without sacrificing much synergy. Take the Hollow Phoenix deck that's been tearing up the online metagame:

Hollow Phoenix, by KIREWIZ91 (3rd, Modern Challenge #11681656)

Creatures

4 Hollow One
4 Arclight Phoenix
4 Flameblade Adept
4 Street Wraith

Instants

4 Lightning Bolt
3 Fiery Temper
3 Gut Shot
4 Manamorphose
1 Risk Factor

Sorceries

4 Burning Inquiry
4 Faithless Looting
3 Goblin Lore

Lands

18 Mountain

Sideboard

2 Abrade
2 Blood Moon
3 Dragon's Claw
2 Shrine of Burning Rage
4 Surgical Extraction
2 Ravenous Trap

Hollow Phoenix replaces the delve threats and Flamewake Phoenix of traditional Hollow One with a more Hollow One-esque card, Arclight Phoenix, to have a functional eight copies of its namesake creature. Sure, different conditions trigger each creature, but they share a philosophy: come down for free after pilots churn through their decks with cheap loot effects, and quickly close out the game.

Heavy-duty hosers prove underwhelming against this deck, as the only card they even hit is Arclight Phoenix. Players are better off attacking Phoenix with something like Surgical Extraction, which even still does nothing against two-thirds of the deck's threats. In this way, Hollow Phoenix is a graveyard-utilizing aggro-combo deck that can withstand the hate, making it ideal for the Dredge-housing metagame. The many other Arclight decks are following suit.

Loving the Hate

Whether or not they pose an existential threat to format diversity, there's still plenty to do against Dredge and other graveyard decks besides simply race them. Each card featured here is ranked from 1-5 on three metrics:

  • Power: The degree of impact the card tends to have for its cost.
  • Speed: How little pilots must wait before the card comes online.
  • Splashability: The ease with which Modern decks can accommodate the card.

Naturally, the number scale engenders some degree of bias, as I have no objective way of measuring a card's power in a vacuum. But I believe breaking the list down into numbered ratings this way nonetheless injects some degree of impartiality into the ordering process.

#5: Rest in Peace

  • Power: 5
  • Speed: 2
  • Splashability: 1

Rest in Peace is usually a game-ender against decks that live and die by the graveyard. Not only does it prevent opponents from developing their gameplan, it undoes all the work they've done so far! That "so far" is one of its problems, though—players get two whole turns to build a board before Rest resolves. On the draw, that makes the enchantment even less enticing against faster graveyard decks.

Even more damning are Rest's deckbuilding requirements. To utilize the enchantment, players must both be in white—one of Modern's least proactive colors—and have little use for the graveyard themselves. Very few decks check both of these boxes, but those that do are having success online; BW Processor Eldrazi even appears to be making a comeback. Of course, UW Control is the default home for the card. UW is such a great fit for Rest that a build placed 2nd in the aforementioned Modern Challenge running no Snapcaster Mages in its 75... but 3 Rest in Peace main!

The card's slow speed and low splashability combine to make it a lackluster option for filling niche roles like dealing with Arclight Phoenix. There, it's clunky and inefficient. Rest seems best at supporting the few strategies that can fit it, as it destroys graveyard-focused decks while significantly disrupting slower fair decks relying on Tarmogoyf, Bedlam Reveler, Tasigur, and the like.

#4: Leyline of the Void

  • Power: 4
  • Speed: 4
  • Splashability: 3

A one-sided Rest in Peace, Leyline of the Void is a go-to choice for many of the graveyard decks. These decks avoid spending mana disrupting opponents when possible, instead allocating their resources to developing a gameplan and stopping opponents from interacting with them. Leyline shuts down opposing plans from the start of the game for a 0-mana investment.

Opening Leyline certainly trumps opening Rest in Peace, but drawing it later reveals its shortcomings. The card is a functional blank off the top of the deck, going from turn zero deployment to turn four. That's no matter for Dredge, which hardly draws from the deck at all; it's tougher for slow, interactive decks like (hypothetically) Grixis Control, which are bound to see the card a few times in each winning game. Leyline is therefore a favorite of faster decks, and incidentally of Faithless Looting decks—these can handily chew through naturally-drawn copies of the enchantment. The slower the deck, the harder it is to accommodate Leyline.

#3: Grafdigger's Cage

  • Power: 4
  • Speed: 4
  • Splashability: 4

Cage doesn't exile all graveyards upon entering the battlefield, making it a good deal less powerful than Rest in Peace. But it still says "you can't play graveyard Magic." And for half the mana, at that. Cage's mana cost may be its most alluring factor: just about any deck that isn't dead-reliant on the graveyard can run it and feel confident they'll have the mana required to deploy it.

The artifact hits Dredge square on the head and while boasting applications against Arclight Phoenix, Snapcaster Mage, and the ever-popular Faithless Looting. It also stops Chord of Calling and Collected Company. Notably, it does nothing against Bedlam Reveler, Tarmogoyf, or delve creatures, making it a safe include in fair decks. Cage is more concerned with hosing opponents who cheat egregiously on mana, and only excludes those players from wielding it.

While it's a little more fragile than Rest in Peace, an enchantment, I don't think this aspect of Grafdigger's Cage subtracts much from the card's viability. Graveyard decks usually run Nature's Claim or Assassin's Trophy these days to out everything from Rest to Leyline, so randomly dying to Abrade shouldn't be a fear players have unless they're playing many other cards that die to Abrade, such as Mantis Rider. And Ancient Grudge? Well, at least it no longer has flashback!

#2: Surgical Extraction

  • Power: 3
  • Speed: 5
  • Splashability: 5

Down from #1 in our old Modern Top 5 of Utility Cards, Surgical Extraction nevertheless returns here as an excellent answer to graveyard strategies. In Yu-Gi-Oh!, we call this sort of card a "hand trap:" it activates from the hand at no cost, and at instant speed. But since Surgical is so, well, surgical—it only hits one target, after all—its inherent surprise factor as a hand trap is rather limited. Instead, Surgical's main purpose is its ability to remove key cards from opposing strategies.

Against Dredge, those cards are Stinkweed Imp and Conflagrate; against Phoenix decks, the card is probably Arclight Phoenix. But depending on the game state, it could be Bedlam Reveler. This flexibility is a major draw to Surgical over other hate. The instant can play a myriad of roles depending on the matchup—hitting a destroyed Valakut, the Molten Pinnacle or a discarded Krark-Clan Ironworks can spell lights out for combo decks. It even has applications in fair matchups, countering persist triggers or Snapcaster flashback targets (cue endless debate about how over-boarded Surgical is).

#1: Ravenous Trap

  • Power: 4
  • Speed: 5
  • Splashability: 5

Ravenous Trap, too, scores perfect marks on speed and splashability: any deck can run it, and it's never too early in a game for the card to fulfill its purpose. But while Surgical focuses down specific cards, Trap exiles an opponent's entire graveyard.

That nuance can be beneficial or detrimental, but in the current Modern, I'd say it's generally a plus. Activating Trap before opponents reanimate Arclight Phoenix might not feel as good as activating Surgical, as we miss out on the "search" information and leave opponents with more copies in their deck. But opponents still have to get those copies into the graveyard. And how hard are those decks to read, anyway? If anything, I'd argue that the 2 life saved by Trap is often relevant in many graveyard matchups, which are by and large beatdown decks.

The largest power boost Trap has over Surgical is its potential for blowouts. After opponents spend a few turns setting up their graveyard, dashing their plans with a well-timed Trap can simply end the game. Drop a Nihil Spellbomb and opponents will play around it; they statistically shouldn't expect Trap, making it correct for them to play into it. Because of its high ceiling, Trap perfectly wields the surprise factor innate to hand traps.

Overall, Trap is more narrow than Surgical, but more devastating. Since we're not grading on flexibility today, Trap wins out.

Grave Heart

Even for an opinion piece, this one lays out a lot of claims. Is Dredge warping Modern to a fault? Is Ravenous Trap quietly one of the best sideboard cards in the format? Will Stinkweed Imp go the way of the Troll? Let's keep the discussion going in the comments!

Insider 2018: Q2 Scorecard

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Welcome back, readers.

Back in June I did an article looking at spec calls from the first quarter of the year (Jan-Apr), which can be found here. I continue to believe, as I stated then, that claiming to be an "expert" on something doesn't mean a whole lot unless you can back it up with actual data.

In that article I defined profit as the final-dollar value (after all fees and shipping costs have been attributed), minus the initial investment cost (including all associated fees). Profit percentage was calculated by taking the profit divided by the initial investment. I will continue to use this definition for today's score card.

I also used some acronyms:

  • DoR – Date of Recommendation
  • HPP – Highest-Price Profit. The percentage gains you would have made if you sold in person at the highest price.
  • HPP (TCG) – Percentage gains if sold at the highest price on TCGplayer (which includes additional fees plus shipping).

For the “Price on DoR” I’ll use TCG Marketplace price. We’ve seen how the “Average” price can be manipulated with huge price outliers, and the Market price reflects what one can actually buy the card for. It’s also important to note that when you have fees and shipping to worry about (like when you sell on an online platform) then you need a larger percent profit to break even.

We will continue to use these same acronyms and calculate our numbers the same. Stars below (*) indicate Reserved List cards.

Card Set Foil DoR Price (DoR) Highest Price Since DoR Current Price HPP HPP (TCG)
Peacekeeper* Weatherlight N 4/25 $5.68 $27.57 $17.74 385.39% 309.77%
Sustaining Spirit* Alliances N 4/25 $0.41 $2.30 $2.30 460.98% 199.21%
Selfless Spirit Eldritch Moon N 4/25 $3.64 $8.52 $6.14 134.07% 82.79%
Platinum Angel Conspiracy 2 N 4/25 $3.56 $4.72 $4.59 32.58% -6.23%
Cephalid Constable 10th N 5/3 $0.89 $1.08 $1.03 21.35% -81.76%
Raven Guild Master Scourge N 5/3 $1.19 $1.68 $1.55 41.18% -42.37%
Tree of Redemption Innistrad/A25 Y 6/24 $3.21 $4.21 $4.21 31.15% -9.87%
Opal-Eye, Konda's Yojimbo Betrayers of Kamigawa N 6/24 $1.81 $2.21 $2.21 22.10% -36.56%
Walking Archive Dissension N 6/24 $1.52 $3.12 $3.12 105.26% 27.78%
Crenellated Wall Mercadian Masques N 6/24 $0.47 $3.50 $3.33 644.68% 383.78%
Jungle Barrier Apocalypse Y 6/24 $0.77 $0.77 $0.70 0.00% -114.05%
Overgrown Battlement Iconic Masters Y 6/24 $0.50 $1.55 $1.06 210.00% 14.48%
Perimeter Captain Worldwake Y 6/24 $0.75 $3.33 $3.16 344.00% 183.39%
Wall of Denial MM17 Y 6/24 $1.18 $2.08 $1.96 76.27% -12.31%
Ripjaw Raptor Ixalan N 7/12 $2.86 $3.12 $2.52 9.09% -32.09%
Average 167.87% 57.73%

Last time we had averages of 178% (for HPP) and 117% for HPP TCG, meaning that my specs were very profitable and mostly sellable on TCGplayer. This time around we have a similar overall percentage gains (168%), however a much lower HPP TCG value of only around 58%.

If you had the ability to sell the cards I suggested in person (so no shipping or processing fees) than you did extremely well, though we are likely kidding ourselves if we honestly believe we timed the market perfectly with every card/sale. However, if you were able to sell when the price was within 10% of its high in person you still did extremely well.

There are some other things we should probably take into consideration. A significant number of my specs on this list were on the cheap end. I have mentioned time and again how I don't sell anything on TCGplayer for under $5 because—thanks to flat processing and shipping fees—you get a very reduced percentage of your retail price. If we ignore the cards that we wouldn't want to sell on TCGplayer in the first place given this, then we aren't nearly as bad.

Still, if your best/only outlet for specs is TCGplayer, then I would honestly suggest ignoring any of my really cheap specs. Even if the gains are significant, you're unlikely to make a lot of money, and in the end, that's the goal.

For those interested, here is a quick table of how much of the retail price you are paying in fees.

Sell Price TCGplayer Fee Income Percent on Fees
$1.00 $0.61 $0.39 61.00%
$2.00 $0.72 $1.28 36.00%
$3.00 $0.83 $2.17 27.67%
$4.00 $0.94 $3.06 23.50%
$5.00 $1.05 $3.95 21.00%

It's also important to point out that this quarter's speculation targets were all Commander specs, save Ripjaw Raptor, which sadly still hasn't found a home in Standard.

There was an error retrieving a chart for Ripjaw Raptor

I would also be remiss not to point out that in my articles I include suggested cards as well as good speculation opportunities. While digging through my older articles I realized I have done a poor job of differentiating the two. Moving forward I will make a point to call something out as a true speculation target as opposed to something I'm more lukewarm on.

I like to bring up cards that could see some increased demand or price movement simply because they play well with something, but I may not want to risk my own money buying up copies. While I firmly believe it is the responsibility of each speculator to choose what to buy into, it's the responsibility of those of us who might be considered semi-professionals (as we get paid) to be diligent about our choice of words and suggestions.

Assigning a Grade

Just as I did last time, I’m going to look at these metrics and try to assign a grade to myself. Depending on your country’s education system you might have different grading scales, but I’m used to the American scale, so that’s what I’ll be using. In case you’re not familiar:

  • A – 90-100% correct. Highest grade one can achieve, meaning that you were at least 90% accurate.
  • B – 80-89% correct.
  • C – 70-79% correct.
  • D – 60-69% correct.
  • F – 0-59% correct (this is failing, and indicates a lack of knowledge).
Metric Result Grade Reasoning
Overall HPP % Average 168% A Exceeded 25% profits by a fair amount.
Overall PSHPTCG % Average 57.73% D Many of these picks were not good for TCGSellers.
$5+ HPP % Average 259% A I only had two cards reach above $5 though.
Biggest $ Loss $0.00 C My worst pick is a wash with regards to HPP.
Biggest $ Gain $21.89 A If you sold out of Peacekeepers at their high you made a pretty penny.
Number of No Gains 4 C I had 4 specs with gains below 25% which I consider no gain (as any gains are minor).

Conclusion

I feel like this quarter was worse than the last one due to the nature of my picks, if only because so many were cheaper ones that may have been harder to unload (and thus actually make a profit).

I also realized that I need to be more direct and obvious with regards to differentiating a good speculation target from a mediocre one. I'd like to consider creating some sort of scale or numbering assignment with regards to my confidence in a particular card, as opposed to simply mentioning whether or not I think it's a great target or an okay one. I believe this will 1) help me track my specs each quarter for this article series; and 2) help you, the readers, understand which cards I feel are more risky speculation targets.

From a grade standpoint I wouldn't be happy taking this report card home to my parents (if I wasn't 33 and out of school for almost 10 years now). As this is only my second report card, I'd love reader input—things you like, things that need to be made more clear, suggestions for other metrics, or how to better convey existing metrics.

Insider: Standard Cards People Will Be Playing Soon

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Ever since I dove into MTG Arena about a month ago I've been playing more Magic than ever. Arena is primarily Standard and Limited (there are also some wacky formats like Pauper and Singleton), so I've been playing a lot of Standard.

I'm still leveling up my collection and hunting down constructed playables and wild cards to expand the range of decks I can build. However, I've gotten to the point where I have a spiky Boros Aggro deck that allows me to play competitive events. As I continue to play the format and experience new games, cards, and match-ups it's pretty easy to figure out the types of decks I'd like to build next. I have a little idea notebook where I scribble down new lists and concepts, and it is getting loaded with ideas.

Standard is so deep right now. People are playing everything and the kitchen sink at the IRL events on the weekend, and the scary thing is that the format is even deeper than that! Obviously, the focused decks are performing well—Boros, Golgari, Izzet, and Azorius—but there is a lot more to Standard than meets the eye.

Standard Picks By Color

Let's go straight up WUBRG through Standard and look at the best sleeper cards that have yet to fulfill their potential...

White

There was an error retrieving a chart for Remorseful Cleric

Remorseful Cleric is a pretty sick little flier that more people should be playing with in Standard. I play one in the maindeck of my Boros deck. I love the way the card is evasive and makes a great place to put Aurelia's +2/+0 buff.

The thing that really sets the card apart from simply playing a singleton Sky Terror is the ability to nuke opposing graveyards, which matters a lot against Arclight Phoenix, Crackling Drake, and the many, many Golgari graveyard synergies.

As the format continues to adapt and evolve, Remorseful Cleric has become a very well positioned Magic card. It's also a card that gets better as some of the Boros builds move toward Mono-White or Selesnya (which are both topics I'll discuss in a moment).

There was an error retrieving a chart for Benalish Marshal

History of Benalia is perhaps the format defining card in Standard right now, and any cards that "play nice" with History are likely very well positioned (whether people realize it or not!). Benalish Marshal packs a huge punch and turns those Knight tokens into a bonafide nuisance the turn it hits the table.

Marshal is also a Knight, which means it will receive the Chapter III +2/+1 bonus from the History. Mono-White has access to everything it needs and has fantastic mana.

There was an error retrieving a chart for Legion's Landing

Another great Boros and Tokens card that is fairly effective against control decks and Red decks alike. Never underestimate the ability to continue to produce material when your draws go cold, or a steady stream of life gain.

There was an error retrieving a chart for Bounty Agent

A solid "fun-of" inclusion in many white-based aggro decks. Shalai, Aureila, and Lyra Dawnbringer are all absurd premier threats, and Bounty Agent can pressure early and then assassinate a big Angel. I'm not saying there is going to be a run on Bounty Agent, but the card is a bulk rare and is Standard-playable in multiple decks.

There was an error retrieving a chart for Venerated Loxodon

Standard has not seen the last of Venerated Loxodon. I'm a firm believer that green-white is the way of the future in Standard, as it has access to most of the big Angels and a better early and midgame. Loxodon is an absurdly powerful card that doesn't go cold in the midgame (since it helps you convoke up the curve and will pick up lots of incidental buffs).

There was an error retrieving a chart for Divine Visitation

Divine Visitation is one of the unsung mythics in the set. At $5 it's a "can't fail." The Commander and Casual appeal will carry this card beyond its natural tag. With that being said, I also think this enchantment will have an effect in Standard beyond what it is now. Green-white is the dark horse of Standard.

There was an error retrieving a chart for Tocatli Honor Guard

Honor Guard is the current "hotness." He is a real pest for opposing black-green decks since he shuts down all of their ETB effects (which is a lot). He's well worth the mana, and blocks down random 1/1 and 2/2 from the aggro decks.

Blue

There was an error retrieving a chart for Entrancing Melody

Blue is kind of stinky in Standard if you are not playing a do-nothing control deck. However, Control Magic is something worth looking at. At least out of the sideboard, I could see this being a great card when blue decks diversify into decks with actual threats.

Keep in mind that it is a CMC 2 Control Magic for opposing tokens as well, which is a really swingy effect.

There was an error retrieving a chart for Warkite Marauder

Warkite is a great card in an aggressive deck. I love the fact that it can move blockers out of the way and shrink them, so that incidental removal like Shock or Dead Weight can finish them off. Is there anything more annoying than shrinking a Lyra Dawnbringer?

There was an error retrieving a chart for Dream Eater

Heed my words, this is a very good Magic card. It is seeing less play than it probably should right now, but I think there is a lot of potential for a powerful flash threat that interacts with the board and surveils once we have another set of blue guilds to work with.

Black

There was an error retrieving a chart for Midnight Reaper

The card is secretly very good. Grim Haruspex was playable and that card didn't trigger from itself dying like Reaper does. Just be careful that you don't kill yourself with him! He's still a very useful card against red decks and in grindy black-green mirror matches.

There was an error retrieving a chart for Sanctum Seeker

He's so close to being good right now, but there support just isn't there. It's not Seeker's fault, as the card is certifiably insane. I'm betting that he'll get some help once his Orzhov buddies show up in the next set!

Red

I guess I'm in a positive mood because I'm not seeing Red. Not surprising that people have discovered most of the good red tech, since it is the only mono-colored deck to have sustained success so far in Standard.

Green

There was an error retrieving a chart for Pelt Collector

Pelt Collector is a good one-drop in a format where having a one-drop is a huge advantage, and there are not a ton of good ones. The fact that it scales to stay relevant as the game progresses is gravy.

There was an error retrieving a chart for Thorn Lieutenant

A great anti-aggro card and also a solid threat in the various green decks. I'm particularly interested in getting this creature into a Selesnya Tokens deck soon.

There was an error retrieving a chart for World Shaper

A potential combo card. I could see this creature being useful in various Golgari graveyard decks. They are already going through the trouble to play multiple self-mill cards. Shaper mills more and gives you a ton of mana to work with, which is exactly what a midrange deck loves to do.

Multicolor

A few cards that could improve greatly once the next set comes out with on-guild colored support cards.

There was an error retrieving a chart for Regisaur Alpha

Two bodies, haste, and a lingering ability? The card is clearly great and the question will be whether or not it gets some help in the next Ravnica set.

There was an error retrieving a chart for Azor, the Lawbringer

The card is really powerful and it's possible that with a whole new set of cards this mythic will finally go somewhere. The buy-in cost is so low that it probably can't hurt to pick up at least a couple copies just in case.

A Wonderful Format

Standard is just such a deep format right now that it opens up a lot of potential places to find value. It also doesn't hurt that the format is actively good, as I wrote about last week, which leads to more people wanting to play. There is a reason all of the staple mythics are $30—people want to play the format in paper alongside Arena and MTGO.

Enjoy the format and the boons of trade and sale that come with it!

Insider: Major MTGO Standard Movements Before the Pro Tour

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The Pro Tour starts today, and it has huge implications for the Standard market. It’s going to bring clarity to the chaotic metagame, and set its course over the next couple of months until Ravnica Allegiance shakes things up at the end of January. There’s also the exciting possibility of cards breaking out, rising from obscurity to staple, and that has the potential to bring a large growth in price.

There’s no way to know how things are going to play out at the Pro Tour, but we can make some pretty good guesses. This week I’ve been following the price of Standard cards on Magic Online, and there have been some very interesting movements that might serve as a preview of what’s to come this weekend.

There was an error retrieving a chart for Muldrotha, the Gravetide

An exciting card that spiked on MTGO this week is Muldrotha, the Gravetide. In fact its spike came on Wednesday, the day that decklists for the Pro Tour had to be submitted, so there could very well be a correlation.

It’s a very eye-catching card packed with power, but it hasn’t been able to make a name for itself in Standard yet. Guilds of Ravnica brought two shocklands for Sultai, so now the mana is no issue, and Golgari and Dimir have also brought a ton of new graveyard enablers and payoffs that play well with the card.

It was dirt cheap on MTGO, around 0.2 tix, but has spiked all the way to 0.6. Its paper price did grow from $3 to nearly $5 at GRN’s release, but is falling back down towards $4. If it becomes played in multiples in a deck that becomes top-tier, then the price will surely grow significantly.

There was an error retrieving a chart for Bone Dragon

Seemingly hand-in-hand with the Muldrotha, the Gravetide spike is Bone Dragon. It plays very well from the graveyard and is very much a Golgari card, so I could see it playing part in a graveyard deck as an extra source of value. It’s grown 20% or so over the week, now over 1 ticket, while the paper has been under $2 since soon after printing. I can’t see the card being played in high numbers, but there’s some room to grow and little to fall.

There was an error retrieving a chart for Wayward Swordtooth

Thursday brought a massive spike on Wayward Swordtooth, nearly doubling from 0.6 tix to over 1. The card put up some solid results in early online events, especially with Experimental Frenzy. This spike leads me to believe it’s been picked up by some pros and will put on a show at the Pro Tour.

At nearly $6, the rare doesn’t look like a bargain. But that's an impressive price considering it doesn’t see mainstream top-tier play, so it likely has a lot of casual and Commander demand as well. It if it does become a top-tier staple, then this price may very well look like a bargain after all. Because of said casual appeal, this card has a high floor and some great long-term prospects.

There was an error retrieving a chart for Regisaur Alpha

Putting some more weight behind the Wayward Swordtooth spike is Regisaur Alpha, which also started on the move upwards Thursday. Some of the best performing Wayward Swordtooth-Experimental Frenzy decks embraced its dinosaur theme by adding other dinosaurs and Thunderherd Migration, and so there’s a chance that version is what breaks out at the Pro Tour.

Regisaur Alpha’s price has been slowly stagnating downwards since release, now at $1.50, so this could be the catalyst it needs to start appreciating.

There was an error retrieving a chart for Treasure Map

Another staple of the strategy is Treasure Map, which works well with Experimental Frenzy and adds card advantage to the ramp-style deck.

Its online price has actually fallen significantly over the week—losing nearly half its value from 3.6 to 2 tix—but I just see that as leaving some more room for profits online if it does break out. The paper price has been steady just above $4, but if it becomes more of a staple the price would have to increase.

There was an error retrieving a chart for Rowdy Crew

My purely speculative pick for the weekend is Rowdy Crew. Its price saw a rather significant spike on Thursday, from around 0.1 tix to over 0.2. That doesn’t say much, but there’s definitely some interest by somebody. There’s a possibility that a pro team figured out how to make great use of the creature and the card advantage it brings.

With a paper price under $1 its basically bulk status at this point, but I can’t imagine the spike, however short-lived, it would cause if the card broke out in a high-profile Pro Tour deck.

The Losers

As far as the losers this week, Teferi, Hero of Dominaria took a big hit, and so did all of the Golgari cards. I attribute those movements mostly to them being overpriced from their dominance of the early weeks of the metagame, and finally settling down as the metagame becomes more diverse. I expect both of these strategies to have finishes at the Pro Tour, but with their paper prices also relatively inflated I’m not sure I’d buy in expecting more gains.

Perhaps the biggest loser in the metagame is the Mono-Blue Aggro deck, which has been completely supplanted by White Aggro. Its staples have tanked online, and I just don’t see it having a great Pro Tour. So if anything I’d be selling out of these cards now if you hold them.

-Adam

Hold ‘Em & Fold ‘Em #18

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Wizards hit us this week with the Ultimate Box Toppers that go along with Ultimate Masters that will be released December 7. While the new artwork on a lot of the cards is incredible, the reprints in this set will ultimately lead to a significant drop in prices.

As a result, I would like to say this in a way that sounds the least like gloating; but I suggested dumping Engineered Explosives back in July in article #2. And just last month, I highlighted the creature lands from Worldwake as Folds in article #15. So going forward, always be mindful of potential reprints.

However... since this article is focused on the following points, it is fine if you kept a playset of these cards because you needed them for tournaments. But if you were not using them or had extras, you certainly could have taken the opportunity to get rid of these cards before the reprint news happened.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Holds

Damping Sphere - Dominaria (Foil)

There was an error retrieving a chart for Damping Sphere

Target Purchase Price
$10-15

While many people are still focused on Guilds of Ravnica and Ultimate Masters now, this is the time to start picking up foil versions of these since they have kind of flatlined the last few months and even started to drop a little bit more. But here’s the reason to start picking these up now.

Look how many different decks that is. And look at the number of times it shows up in those decks. That’s a lot. It will also probably be a while before this is reprinted, since Dominaria is still in Standard. The demand for this card is pretty high because different decks play this card in multiples. And it is colorless, so it can go in any deck.

Glimmervoid - Mirrodin & Modern Masters (Non-Foil)

There was an error retrieving a chart for Glimmervoid

Target Purchase Price
Under $10

This is another one of those cards that gets better over time as more cards, specifically artifacts, are printed. But things have turned much more interesting for this card owing to the recent Ultimate Masters news. I would keep a close eye on the set to see if it gets reprinted or not. If it does not show up in the set, I would pick these up if you do not have them.

It mainly pops up in Affinity, but sometimes shows up in other popular decks like Lantern Control and Ironworks Combo.

Unmoored Ego - Guilds of Ravnica (Foil)

There was an error retrieving a chart for Unmoored Ego

Target Purchase Price
Under $5

This is another card to keep an eye on. It’s still very new since it is from Guilds of Ravnica. But it has been popping up in some non-Standard lists already...most notably, Antoine57437’s Abzan Value list.

Modern: Abzan Value by Antoine57437

Creatures

2 Tireless Tracker
3 Scavenging Ooze
3 Eternal Witness
4 Wasteland Strangler
4 Flickerwisp
4 Arbor Elf
4 Tidehollow Sculler
4 Knight of the Reliquary

Non-Creature Spells

4 Collected Company
4 Utopia Sprawl
4 Aether Vial

Lands

1 Bojuka Bog
1 Verdant Catacombs
1 Temple Garden
1 Swamp
1 Stirring Wildwood
1 Plains
1 Overgrown Tomb
1 Mosswort Bridge
1 Godless Shrine
1 Field of Ruin
2 Forest
4 Windswept Heath
4 Marsh Flats

Sideboard

2 Worship
4 Unmoored Ego
2 Spellskite
1 Sin Collector
2 Knight of Autumn
1 Hallowed Fountain
2 Gaddock Teeg
1 Burrenton Forge-Tender

Although this really isn't a top-tier deck, we can see that the card is an upgrade compared to cards like Lost Legacy because it can hit lands, including lands. And the three mana is much better than Memorcide or Slaughter Games’s four. Thus, this is definitely a card that people will consider moving forward.

Spellstutter Sprite - Modern Masters (Foil)

There was an error retrieving a chart for Spellstutter Sprite

Target Purchase Price
$4

Lorwyn foils and FNM promos have already spiked. So, if you are looking for these, this version is a pretty good option. This card is crazy popular in Pauper. Just take a look at these numbers!

Delver decks are arguably some of the best decks in the format. Take a look at Mezzel’s Mono-Blue Delver list.

Pauper: Mono-Blue Delver by Mezzel

Creatures

2 Augur of Bolas
4 Delver of Secrets
4 Faerie Miscreant
4 Spellstutter Sprite
4 Ninja of the Deep Hours

Non-Creature Spells

2 Gush
3 Mutagenic Growth
3 Daze
4 Counterspell
4 Snap
4 Preordain
4 Ponder

Lands

18 Island

Sideboard

2 Piracy Charm
4 Hydroblast
4 Gut Shot
2 Dispel
3 Annul

This is probably something a lot of people know about already. However, Yuta Takahashi’s Faeries list that came in 13th at Grand Prix Atlanta might not be so well-known. Take a look at his newest take on Modern Faeries.

Modern: Faeries by Yuta Takahashi

Creatures

2 Spellstutter Sprite
4 Snapcaster Mage

Non-Creature Spells

1 Spell Pierce
2 Hero's Downfall
2 Cast Down
3 Cryptic Command
4 Fatal Push
4 Serum Visions
4 Inquisition of Kozilek
4 Bitterblossom
3 Jace, the Mind Sculptor
3 Liliana of the Veil

Lands

1 Swamp
2 Mutavault
2 Scalding Tarn
2 Watery Grave
3 Field of Ruin
3 Creeping Tar Pit
3 Island
4 Darkslick Shores
4 Polluted Delta

Sideboard

1 Vendilion Clique
2 Surgical Extraction
1 Spell Snare
1 Relic of Progenitus
3 Nihil Spellbomb
2 Negate
2 Engineered Explosives
1 Disfigure
1 Damnation
1 Spell Pierce

Bitterblossom, Snapcaster Mage, Liliana of the Veil, Creeping Tar Pit, and Engineered Explosives will be reprinted in Ultimate Masters too, making this deck slightly cheaper if you want to play it.

Another card to keep on eye on is Hero's Downfall, specifically the promo version. While Assassin's Trophy may have taken some of its market share, it is still a card that is played in almost 20,000 decks in EDH/Commander.

Folds

Carnage Tyrant - Ixalan (Non-Foil)

There was an error retrieving a chart for Carnage Tyrant

Target Sell Price
$25-30+

If you have these and aren’t playing with them, sell into the demand. This card is running rampant in Standard right now, which is why Star of Extinction has spiked.

However, I would probably keep any foils you have since it sees play in Primeval Titan decks in Modern like Gruul Scapeshift, Amulet Combo, and Through the Breach. Not to mention, decks like these that also play Anger of the Gods are in a pretty decent spot with all the Dredge running around these days. Yoshihiko Ikawa also had two copies in his Tron sideboard from Grand Prix Atlanta.

Modern: Gruul Scapeshift by Oscar Garcia

Creatures

1 Reclamation Sage
1 Wood Elves
4 Primeval Titan
4 Sakura-Tribe Elder

Non-Creature Spells

2 Summoner's Pact
2 Lightning Bolt
2 Mwonvuli Acid-Moss
2 Anger of the Gods
3 Farseek
4 Scapeshift
4 Search for Tomorrow
1 Prismatic Omen
3 Relic of Progenitus

Lands

1 Misty Rainforest
1 Sheltered Thicket
1 Verdant Catacombs
1 Windswept Heath
2 Forest
3 Stomping Ground
4 Wooded Foothills
4 Cinder Glade
4 Valakut, the Molten Pinnacle
6 Mountain

Sideboard

2 Tireless Tracker
1 Ruric Thar, the Unbowed
2 Obstinate Baloth
2 Nature's Claim
1 Engineered Explosives
3 Damping Sphere
1 Carnage Tyrant
1 Beast Within
1 Relic of Progenitus
1 Anger of the Gods

Modern: Amulet Combo by John Warsaw

Creatures

1 Walking Ballista
1 Zacama, Primal Calamity
1 Reclamation Sage
4 Azusa, Lost but Seeking
4 Primeval Titan
4 Sakura-Tribe Elder

Non-Creature Spells

1 Pact of Negation
4 Summoner's Pact
3 Explore
4 Ancient Stirrings
1 Engineered Explosives
4 Amulet of Vigor

Lands

1 Boros Garrison
1 Vesuva
1 Sunhome, Fortress of the Legion
1 Slayers' Stronghold
1 Selesnya Sanctuary
1 Radiant Fountain
1 Khalni Garden
1 Grove of the Burnwillows
1 Ghost Quarter
1 Cavern of Souls
1 Bojuka Bog
3 Forest
3 Gruul Turf
3 Tolaria West
4 Simic Growth Chamber
4 Gemstone Mine

Sideboard

2 Firespout
1 Ruric Thar, the Unbowed
3 Spell Pierce
3 Abrade
1 Tireless Tracker
1 Hornet Queen
1 Carnage Tyrant
2 Tormod's Crypt
1 Engineered Explosives

Modern: Through the Breach by Luis Gobern

Creatures

1 Woodfall Primus
4 Primeval Titan
4 Sakura-Tribe Elder
4 Simian Spirit Guide

Non-Creature Spells

4 Through the Breach
4 Summoner's Pact
3 Anger of the Gods
4 Search for Tomorrow
4 Farseek
2 Relic of Progenitus

Lands

2 Cinder Glade
2 Forest
4 Valakut, the Molten Pinnacle
4 Wooded Foothills
4 Bloodstained Mire
4 Stomping Ground
6 Mountain

Sideboard

2 Tireless Tracker
1 Thragtusk
1 Reclamation Sage
3 Obstinate Baloth
3 Damping Sphere
1 Carnage Tyrant
2 Ancient Grudge
2 Abrade

Modern: Tron by Yoshihiko Ikawa

Creatures

2 Walking Ballista
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine

Non-Creature Spells

1 Dismember
4 Sylvan Scrying
4 Ancient Stirrings
2 Relic of Progenitus
4 Chromatic Sphere
4 Oblivion Stone
4 Expedition Map
4 Chromatic Star
2 Ugin, the Spirit Dragon
4 Karn Liberated

Lands

1 Sanctum of Ugin
1 Ghost Quarter
1 Llanowar Wastes
4 Urza's Power Plant
4 Forest
4 Urza's Mine
4 Urza's Tower

Sideboard

3 Thragtusk
3 Thoughtseize
1 Thought-Knot Seer
1 Swamp
3 Nature's Claim
2 Grafdigger's Cage
2 Carnage Tyrant

Karn Liberated is also getting a much needed reprint in Ultimate Masters, giving more people a chance to get into Tron if they want.

Recent Buys

Mass Hysteria - Mirrodin (Foil)

There was an error retrieving a chart for Mass Hysteria

Purchased Price
$5.99; Lightly Played

I mentioned this card as a Watchlist item in article #16. This is still a card for the deck brewers out there. But I decided to pick up a playset because Card Kingdom is buying these for $6 cash. I could just get rid of them if I decide I do not want them anymore. But if something formulates with this card, at least I have a foil set I can play with.

Serum Powder - Iconic Masters (Foil)

There was an error retrieving a chart for Serum Powder

Purchased Price
$2.67

I marked this card as a Hold in article #8 and decided to buy a playset now. It is still popping up in Colorless Eldrazi lists, and I think it can pretty much only go up in price from here. One of the key things about this card is that it always shows up as a four-of in order to maximize the power of its ability. Take a look at Francusaurelius’s list for reference.

Modern: Colorless Eldrazi by Francusaurelius

Creatures

4 Thought-Knot Seer
4 Eldrazi Mimic
4 Eternal Scourge
4 Matter Reshaper
4 Reality Smasher
4 Simian Spirit Guide

Non-Creature Spells

4 Dismember
2 Smuggler's Copter
4 Serum Powder
4 Chalice of the Void

Lands

2 Mutavault
2 Scavenger Grounds
2 Gemstone Caverns
3 Blinkmoth Nexus
3 Ghost Quarter
4 Zhalfirin Void
4 Eldrazi Temple
2 Wastes

Sideboard

1 Spatial Contortion
2 Sorcerous Spyglass
4 Relic of Progenitus
4 Ratchet Bomb
1 Karn, Scion of Urza
2 Gut Shot
1 Gemstone Caverns

Another card to consider picking up is the League promo version of Zhalfirin Void since it sees play in multiples in various decks.

And do not forget about Gemstone Caverns. I listed this as a Fold in article #14. This could easily show up in Ultimate Masters. If you have these and do not need them, I would dump now.

Cloudpost - FNM Promos

There was an error retrieving a chart for Cloudpost

Purchased Price
$2.99

Here is another Legacy card. And I am not sure if we will ever see this card break out in anything other than Legacy. But I just recently realized that there is a promo version of this card and it is pretty cheap, so I decide to pick up a playset.

Watchlist

The Antiquites War - Dominaria (Foil)

There was an error retrieving a chart for The Antiquities War

Observed Price
$4-5

This card is starting to show up more in Legacy Artifact decks on Magic Online since you can use it with Force of Will. Take a look at Ark4n’s list for example. But Legacy really is not supported enough to drive demand. We would have to see it show up more in something like Affinity in Modern or some new build; possibly some Tezzeret style deck.

Legacy: Artifacts by Ark4n

Creatures

4 Baleful Strix
3 Walking Ballista

Non-Creature Spells

4 Karn, Scion of Urza
1 Tezzeret, Artifice Master
4 Thoughtcast
3 Force of Will
4 Darksteel Citadel
4 Seat of the Synod
4 Vault of Whispers
4 Chalice of the Void
3 Dimir Signet
1 Engineered Explosives
2 Ensnaring Bridge
4 Mox Opal
2 Urza's Bauble
1 Artificer's Intuition
4 The Antiquities War

Lands

4 Ancient Tomb
2 Glimmervoid
1 Inventors' Fair
1 Island

Sideboard

1 Ensnaring Bridge
1 Force of Will
2 Flusterstorm
4 Leyline of the Void
2 Padeem, Consul of Innovation
2 Sorcerous Spyglass
1 Tormod's Crypt
2 Toxic Deluge

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly so you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Holds

  • Damping Sphere - Dominaria (Foil)
  • Glimmervoid - Mirrodin & Modern Masters (Non-Foil)
  • Unmoored Ego - Guilds of Ravnica (Foil)
  • Spellstutter Sprite - Modern Masters (Foil)

Folds

  • Carnage Tyrant - Ixalan (Non-Foil)

Recent Buys

  • Mass Hysteria - Mirrodin (Foil)
  • Serum Powder - Iconic Masters (Foil)
  • Cloudpost - FNM Promos

Watchlist

  • The Antiquities War - Dominaria (Foil)

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Daily Stock Watch – Idyllic Tutor

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Hello, readers and welcome to a new edition of the Daily Stock Watch! The Ultimate Masters fever is running wild, and we could somehow say that this has affected how card movement has been going lately. A lot of the cards that will be available via the Box Toppers are already sinking slowly as early as now, though I don't think that they will go down that hard even after the product is out. These cards are staples, and the going price for UMA is quite high that we could definitely agree with the assessment of WotC themselves that this product isn't actually for everyone. As finance junkies, I'd like to disagree because I think that this set is definitely for us!

In the meantime, let's talk about a card that doesn't really have that much of a Modern implication, but is widely regarded as a Commander staple. It has slowly risen to respectable financial levels, and is now at its all-time high of $27.12.

There was an error retrieving a chart for Idyllic Tutor

Tutors are staples in Commander, as they stand out very well in games that could be decided in just one single combo. A large number of the player base are into the format, and Idyllic Tutor is a welcome addition to everyone's search party arsenal to assist Enlightened Tutor in white, and to fit every other deck that needs a crucial enchantment as its final piece to combo out. It's also worth noting that this card was only printed in Morningtide, and quite a number of cards from that set have already spiked thanks to their popularity in Commander and in Modern.

The Popular Tutors

A lot of these spells are oftentimes the gateway to winning matches. The black tutors are vastly popular for getting you any card you need without the opponent knowing what it is, leaving them guessing as to how you plan on winning. The rest of them are value tutors (with Worldly Tutor getting a shout out as the more popular one than the rarer Sylvan Tutor) that know their niche and could very well be "win now" cards as well during the right situations. Among this class, Idyllic Tutor is probably the "youngest", as it has been printed the latest among the group but it has the same pedigree as any one of the cards above, albeit it is a bit more pricey than the others because it has only been printed once. It also helps that you get the card you need in your hand as soon as it resolves unlike its other counterparts that could only help you get it to the top of your deck.

What Idyllic Tutor Fetches

There will never be a shortage of things to look for in EDH, and there will always be a home for a very good card like Idyllic Tutor in every deck that runs white. I don't see a need for it to be reprinted any time soon, and I don't think that you could just randomly snug in a card of this caliber on any regular set without justifying the reason for doing so. As we've always said when speculating, always brace for the worst when it comes to reprint, but be mindful of your crowd and market so that you could still make profit out of what you're speculating on despite of the risks involved. I do believe that there is minimal risk for this tutor seeing a reprint anytime soon, so I'm kind of in to it if you could get it for a shade below $25. I would also be a fan of foils at the right price, but that is something that is rather harder to quantify right now. Feel free to purchase before the price goes any higher especially if you plan on using it.

At the moment, vendors at TCGPlayer are already out of stock of the card at $26.99, while very few near mint copies are left via Card Kingdom and StarCityGames at the same price. This should easily be a a $40 card once SCG runs out of the played copies they're selling at $25.65, and we could expect a buyout pretty soon. I would be interested in these copies if they do reach critical supply levels, but I would prefer getting NM ones if I'm into cards of this caliber.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Office Hours #2 – Christopher Martin & Edward Eng

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Hey Everyone,

Here's the audio for the second Office Hours. If you missed the inaugural session with Sigmund Ausfresser and me, you can catch that here.

I would also like to say that I forgot to start the recorder at the beginning of this session and only brought it in about halfway through. I apologize for that. However, I've included screenshots and some bulletpoint notes to make up for the missed recording. Please post questions in the comments section if you want more details on the screenshots or bulletpoints. Thanks!

Bulletpoint Notes

  • Grand Prix Milwaukee will be Christopher Martin's first Grand Prix. We talked about ways to manage your time at the event. Make an effort to meet and talk to as many people as you can. Exchange info with people so you can keep in touch going forward. Talk to vendors to see which cards are hot and which ones aren't. Take photos and pick up all the buylists from the vendors.
  • Grand Prix vendor buylists are usually different than the buylists posted on their sites because they have an immediate ear to the ground at the tournament as to what people are looking for. This is a good reason why you should always take pictures of the buylists and grab any printed copies as soon as you get to the venue.

Feel free to connect with me on Twitter at @edwardeng.

Have fun,
Eddie

Daily Stock Watch – Copperline Gorge

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Hello, everyone and welcome to a new week of the Daily Stock Watch! Ultimate Masters just rocked the world of Magic, and we have yet to scratch the surface of the whole set as we only know so much about the cards that would be appearing in the box toppers. For those who aren't aware yet of its availability, the product is set for release on December 7 thru your LGS (Local Gaming Stores), and spoiler season is set to begin during Thanksgiving. We all know that the manlands cycle from Worldwake will be there, but could we be in for another surprise if we see the Scars of Mirrodin lands in it? That's one of the things that I'm actually thinking of as we talk about our featured card for today.

There was an error retrieving a chart for Copperline Gorge

I'm no expert in number crunching new sets, so I'm not really sure if we will see these cards in the upcoming Masters set. Based on the MtG's Twitch feed, the guys doing the preview of the set were surprised to see some of the cards included in the set and at this point in time, all we can do is speculate on what those cards are. Hints of more lands getting included in this set are almost nil as of writing time but if you've got ideas on what we could find in the set, please feel free to chat about it with me in the comments section.

Today's card is back to prominence thanks to the emergence of Dredge in competitive Modern, as it is now close to peaking again at $15 which was almost the best price it ever reached since it came to existence. We all know how Blackcleave Cliffs is such an expensive card thanks to Jund and Hollowed One decks, and how Seachrome Coast made waves again because of Spirits and Humans decks. We could be staring at the inevitable rise of another one of its kin in Copperline Gorge especially if the SOM fast lands cycle dodges the reprint in the upcoming set.

Dredge

Creatures

4 Bloodghast
2 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp

Other Spells

4 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
1 Darkblast
4 Faithless Looting
3 Life from the Loam
4 Shriekhorn

Lands

1 Blackcleave Cliffs
2 Blood Crypt
2 Bloodstained Mire
3 Copperline Gorge
1 Dakmor Salvage
2 Gemstone Mine
2 Mountain
2 Stomping Ground
4 Wooded Foothills

Sideboard

1 Ancient Grudge
2 Assassin's Trophy
3 Collective Brutality
1 Darkblast
4 Leyline of the Void
1 Lightning Axe
3 Nature's Claim

This deck has been phenomenal at the highest stages, and it's no secret that Life from the Loam's financial spike won't hold for good thanks to Ultimate Masters. As is the case was with the reprint of Scapeshift in Core 2019 that led to the price spike of Valakut, the Molten Pinnacle, I think that other pieces of the Dredge deck will see a significant price increase because of Life from the Loam's upcoming Masters version. Its current price tag of $13 might actually hit a high of $20 if the deck continues to perform at a high rate, but we could be see it get checked by another archetype out of nowhere (think UW Control and Terminus) or people will just start main decking graveyard hate cards. Either way, the deck is very resilient and let's focus more on the financial gains that we could get from it for now.

The Dredge Crew

I'd like to be very particular with foil copies of these cards as possible premiums in the future, especially now that the most recent releases from WotC have been foils (Ravnica Mythic Edition and the box toppers in UMA) which could only mean that foil collectors would be looking to foil just about everything in their decks once they've started it. I am also a victim of this disease, as I have somehow almost foiled all my Commander decks (with the exception of RL cards that doesn't have foil counter parts) and I just find it hard to stop since I have started it. I think that now's the best time to get normal copies of Copperline Gorge if we'll be lucky enough as spec lovers that it dodges the reprint axe.

At the moment, you could get copies of Copperline Gorge from a few vendors via TCGPlayer for as low as $12.96 up to a high of $19.99. Card Kingdom and StarCityGames are both out of stock, and should be back with supply at a higher rate once every other site have already ran out. I expect this card to continue rising in value until it reaches $20 or it gets spoiled (fingers crossed!) in UMA. Invest now!

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Insider: How to Capitalize on Standard Being Good

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It has been years since I've been able to say the following sentence: "Wow, Standard is really great right now." After several years of poorly designed formats, stale metagames, and an excessive number of banworthy cards, we have arrived at a time where Standard is actively in a great place, at least after the first month of tournament results.

I don't want to get too deep into what makes or breaks a format, but for the sake of clarity, I'll give a bit of context. "Good formats" – the ones that people tend to enjoy the most – offer a wide array of diversity and are dynamic in the sense that they change and evolve from week to week. It's actually easier to pinpoint what makes a bad format than a good one: bad formats tend to quickly devolve into only a handful of decks that are much better than all the other options.

There was an error retrieving a chart for Stoneforge Mystic

Grinders and serious tournament players tend to play any format no matter how good or bad it is simply because playing Magic tournaments is what they enjoy most about the hobby. Qualifying for the Pro Tour playing a bad format means the same as qualifying in a particularly fun format. However, serious grinders are not the majority of the Magic community. Not even close.

One of the reasons great Standard formats are so important is that they get the average and casual players fired up to play Magic once again. Just in the last month, I've seen lots of familiar faces around game shops that I haven't seen in years. Standard looks like a lot of fun and people notice that, get excited, and come back to play.

The format is also a flavor win: Dominaria and Ravnica, anyone? These are two of the most popular planes of all time and full of sweet cards, locations, and fluff that makes people want to jump back in. The secret is these cards look and feel like playing Magic, whereas Standard for the past four years has felt like a husk of what Magic used to be. It was boring.

The Numbers Don't Lie

If I tell you that Standard is fun, that's just my opinion. People like different things. I'm sure a lot of people enjoyed Standard formats that I thought were awful. But options are important, and the fewer options available, the greater the chance will be that there isn't a suitable deck to satisfy a particular group of players.

The more viable options available in a format lead to a greater appeal to more players. Standard has a ton of decks. It feels like Modern, except the gameplay is more dynamic and the matchups are less one-sided.

There was an error retrieving a chart for Curious Obsession

Not only are control, midrange, and aggro all widely represented as archetypes, but there are multiple variations on each category. For example, if you want to play control, Jeskai, UW, Izzet, Dimir, Esper, and Grixis are all options on the table for you. Similar numbers of options exist for whatever style of deck you feel like jamming.

How to Capitalize

I don't want to spend the whole article debating whether or not Standard is actually good or not. I believe it is a fantastic format and I also believe that is the perception of the majority of players spanning across the board in terms of skill level.

How do we capitalize on a popular, fun, and dynamic format? It's been so long since we've had one that I'd almost forgotten myself!

The key is to anticipate that the format will change and evolve from week to week. Bad formats stagnate into a rock, scissors, paper match between the two or three dominant decks, whereas good formats are a cluster of viable decks that have enough viability to stay in the mix.

One of the primary ways that Magic financiers like us make money is to anticipate price spikes and sell our cards into those spikes.

Good formats are great for us, especially when that format is Standard. There are two reasons for in particular:

  1. Good formats attract more players, and a larger playerbase creates higher demand and more liquidity.
  2. Good formats tend to mean dynamic formats, in the sense that new decks and cards have a chance to break out. Break-out cards and decks are the epitomai of what create price spikes in Magic. The new tech that emerges over a given weekend tends to feature the very cards that fans at home are chasing down on Monday and Tuesday for their weekly events.

Cards that I'm targeting for potential Standard spikes:

There was an error retrieving a chart for Phyrexian Scriptures

I've been playing a ton of MTG Arena, and this card seems amazing to me. The drawback of not hitting artifact creatures isn't a huge deal and it allows me to Wrath even while playing a creature deck. It's ability to exile opponents' graveyards is incidentally pretty sweet against Crackling Drake and Find // Finality. It also answers Carnage Tyrant, which is difficult for black to do outside of killing all of their other creatures and having a Diabolic Edict effect.

It's not a card that has seen a ton of tournament success, but it is a card that I've been playing with a lot and think is underrated.

There was an error retrieving a chart for Mnemonic Betrayal

Another random mythic that hasn't seen much play but could be future hot tech is Mnemonic Betrayal. The card can be a nice two-for-one in the midgame but can be a straightup Yawgmoth's Will to win the game later on. It also has some neat Legacy applications and clear Commander appeal.

It's the kind of card that feels like hot trash right up until somebody wins something with it. To me, this feels like a card that could go into real decks and have a big impact at some point. Remember, the card only needs to have one good weekend to peak in value and make money for those who bought in.

There was an error retrieving a chart for Trostani Discordant

Another card that could easily have a great week and peak in value is Trostani. The card is a fixture in GW Tokens which is powerful enough to spike events if it gets the right matchups over the course of the day. GW Tokens is likely a deck that is underplayed compared to how good it actually is right now, which makes this a good time to pick up Trostani and friends.

There was an error retrieving a chart for Divine Visitation

Speaking of Trostani's friends, Divine Visitation is another one of those cards that could easily spike for a massive gain. I also love this card as a pickup based on casual and Commander appeal. It has that Doubling Season quality to it that casual players love to use and abuse.

There was an error retrieving a chart for Dawn of Hope

Another card that feels like it has serious tournament appeal, Dawn of Hope is the best Sacred Mesa I've ever seen. Not only does it make tokens and not have an upkeep, but the tokens have lifelink, which allows us to use Dawn of Hope to draw extra cards and helps keep our life total safe from burn. Dawn of Hope also seems like a hardcore mirror breaker for control matchups.

The card is worth approximately nothing right now, which is exactly the price I love to buy in at!

Find // Finality

Find // Finality is secretly one of the most important cards in Standard and one of the best cards in The Rock decks. It does everything: it's a one-sided sweeper that boosts your own creature, but it's also a Divination that allows you to buy back two great value creatures such as Ravenous Chupacabra, Kraul Harpooner, or whatever else you've played. I love this card and expect it to spike before the season is up.

The key to capitalizing on a dynamic, diverse format like we're seeing right now is to understand that players are actually rewarded for thinking outside the box and inventing new tech to attack familiar matchups from new angles. When a format looks like this, people are constantly trying out and discovering new cards that give them an edge – and these "new edges" are the cards people chase after tournaments. So keep an eye out for cards that look like they could do something because chances are that they will!

Green Sun’s Zenith Testing: Experimental Setup

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It's finally time for another banlist testing report. Back in May, readers chose Green Sun's Zenith as the next banned card to test, which I'll just call GSZ from here on out. I've spent the intervening months grinding games and recording results to test its effect on Modern. This week, I'll explain my test procedure, unveil the testing gauntlet, and describe the huge complication I encountered along the way.

Testing Procedure

It's been a while since my last banlist test, so let's review how they're done. My general procedure is described here: in short, I select a deck to run the test card as a four-of, then run it against a gauntlet of high-performing decks. Ideally, the test deck would be an updated version of the deck that got the card banned, but building that is rarely possible. I compare that result to a baseline control test, and use statistical analysis and the experience gained during testing to draw conclusions about the card in question.

Testing is done in paper, not online. I locate players who actually pilot the decks in the gauntlet, and after some practice to get a feel for the matchup, we play 50 recorded matches with the control (current) deck, and 50 with the test deck (which runs the banned card). Sideboarding and decklists are set in stone once the first recorded match begins. Because it's natural to improve at a matchup through practice, we alternate between the control and test decks each match.

Choosing the Deck

When the vote came in for GSZ, I was surprised and rather unprepared. I'd thrown it in for some variety, as previous votes indicated that Dig Through Time would be the winner hands down. I didn't know which deck to test GSZ with, and there really wasn't guidance available because it had been banned in the first wave in hopes of increasing diversity among creature decks. Asking around for ideas didn't help, as every single green-featuring deck was suggested. The only consistent advice was to run Dryad Arbor too, which grants Zenith ability to act as a mana dork on turn 1.

Looking to Legacy showed GSZ in Elves, Maverick, and sometimes Infect. Maverick is a hybrid of Death and Taxes and Abzan Midrange, which suggested that the card could work in Hatebears or BGx Rock. After some exploratory testing, the answer was... maybe? Running GSZ alongside Gaddock Teeg generates a lot of tension, and in midrange, I was mostly trying to dig up Siege Rhino. GSZ was never bad in either deck, but I also didn't feel they fully utilized the spell. However, they could have, which is a point in favor of Wizard's diversity argument.

Almost-There Infect

Infect actually seemed promising enough that I nearly picked it for the test. It already ran Dryad Arbor as Liliana of the Veil protection, and there are some decent green infectors beside Glistener Elf. However, it couldn't quite live up to my expectations.

Space requirements meant Blighted Agent, arguably the best infector, had to be cut. Blight Mamba was decent, but kept getting chump-blocked. Rancor helped on this front, but that plan subtracted from the raw power of a standalone threat. There was enough doubt about the deck that I didn't pull the trigger. However, I do believe that with more development, GSZ could be good in Infect.

GSZ Infect, Test Deck

Creatures

4 Noble Hierarch
4 Glistener Elf
3 Blight Mamba
2 Viridian Corrupter
1 Dryad Arbor

Sorceries

4 Green Sun's Zenith

Enchantments

4 Rancor

Instants

4 Mutagenic Growth
4 Might of Old Krosa
4 Blossoming Defense
4 Vines of Vastwood
3 Groundswell

Lands

4 Inkmoth Nexus
4 Misty Rainforest
4 Wooded Foothills
2 Pendelhaven
5 Forest

Defaulting to Elves

In the end, I just went with Elves. It's a pretty obvious choice, and I had the advantage of knowing a lot of Elves players, so I could get help building the deck. I ended up regretting asking for help, as those players gave me very different answers individually, and whenever they overheard another player, it started arguments: which deck; which splashes; which cards to cut. The only things they agreed on was a Dryad Arbor, and not to run Bloodbraid Elf, which doesn't cascade off GSZ or Chord. In the end, I found a GB list and modified it until I was happy.

GB Elves, Control Deck

Creatures

4 Llanowar Elves
4 Elvish Mystic
4 Heritage Druid
4 Nettle Sentinel
4 Dwynen's Elite
3 Devoted Druid
4 Elvish Archdruid
4 Shaman of the Pack
3 Ezuri, Renegade Leader

Instants

4 Collected Company
4 Chord of Calling

Lands

3 Blooming Marsh
3 Gilt-Leaf Palace
2 Pendelhaven
2 Cavern of Souls
1 Nykthos, Shrine to Nyx
7 Forest

Sideboard

4 Thoughtseize
3 Abrupt Decay
2 Scavenging Ooze
2 Relic of Progenitus
2 Reclamation Sage
2 Damping Sphere

It may seem odd to have Devoted Druid without Vizier of Remedies, but the whole combo is a bit space-intensive and doesn't mesh with the tribal synergies. Also, two Druids and Ezuri already goes infinite. A single Druid will provide enough mana for a second pump on its own, and if the game isn't won at that point, it's probably not winnable.

The test deck was basically the same, but I tweaked the numbers around to fit the extra non-creature spells in.

GB Elves, Test Deck

Creatures

1 Dryad Arbor
3 Llanowar Elves
3 Elvish Mystic
4 Heritage Druid
4 Nettle Sentinel
4 Dwynen's Elite
3 Devoted Druid
4 Elvish Archdruid
4 Shaman of the Pack
3 Ezuri, Renegade Leader

Instants

2 Collected Company
4 Chord of Calling

Sorceries

4 Green Sun's Zenith

Lands

3 Blooming Marsh
3 Gilt-Leaf Palace
2 Pendelhaven
1 Cavern of Souls
1 Nykthos, Shrine to Nyx
7 Forest

Sideboard

4 Thoughtseize
3 Abrupt Decay
2 Scavenging Ooze
2 Relic of Progenitus
2 Reclamation Sage
2 Damping Sphere

Building the Gauntlet

These decisions were easier to make. I was putting this together in mid-June, around GP Las Vegas and the metagame was fairly defined. UW Control was rising, Humans was still on top, mono-green Tron was the deck of the GP, and Storm was the most popular combo deck. Ironworks was admittedly the combo in the spotlight, but I didn't know any Ironworks players, and so stuck with Storm.

Gifts Storm, Gauntlet Deck

Creatures

3 Goblin Electromancer
3 Baral, Chief of Compliance

Instants

3 Opt
4 Desperate Ritual
4 Pyretic Ritual
4 Manamorphose
2 Remand
1 Repeal
1 Unsubstantiate
1 Noxious Revival
4 Gifts Ungiven

Sorceries

4 Serum Visions
4 Sleight of Hand
2 Past in Flames
2 Grapeshot
1 Empty the Warrens

Lands

4 Steam Vents
4 Spirebluff Canal
4 Shivan Reef
2 Snow-Covered Island
2 Island
1 Mountain

Sideboard

4 Pieces of the Puzzle
3 Lightning Bolt
2 Empty the Warrens
1 Abrade
1 Shattering Spree
1 Echoing Truth
1 Engineered Explosives
1 Gigadrowse
1 Wipe Away

Humans, Gauntlet Deck

Creatures

4 Champion of the Parish
4 Noble Hierarch
4 Kitesail Freebooter
4 Meddling Mage
4 Phantasmal Image
4 Thalia's Lieutenant
3 Thalia, Guardian of Thraben
4 Mantis Rider
4 Reflector Mage
2 Militia Bugler

Artifacts

4 Aether Vial

Lands

4 Ancient Ziggurat
4 Cavern of Souls
4 Unclaimed Territory
4 Horizon Canopy
2 Seachrome Coast
1 Plains

Sideboard

2 Auriok Champion
2 Izzet Staticaster
2 Sin Collector
2 Kataki, War's Wage
2 Dire Fleet Daredevil
2 Reclamation Sage
3 Dismember

Mono-Green Tron, Gauntlet Deck

Creatures

2 Walking Ballista
3 Wurncoil Engine
2 World Breaker
2 Ulamog, the Ceaseless Hunger

Sorceries

4 Ancient Stirrings
4 Sylvan Scrying

Planeswalkers

4 Karn Liberated
2 Ugin, the Spirit Dragon

Artifacts

4 Chromatic Star
4 Chromatic Sphere
4 Expedition Map
3 Relic of Progenitus
3 Oblivion Stone

Lands

4 Urza's Mine
4 Urza's Tower
4 Urza's Power Plant
2 Sanctum of Ugin
5 Forest

Sideboard

4 Nature's Claim
4 Thragtusk
3 Thought-Knot Seer
2 Spatial Contrortion
2 Grafdigger's Cage

UW Control, Gauntlet Deck

Creatures

2 Snapcaster Mage
1 Vendilion Clique

Sorceries

4 Terminus

Planeswalkers

3 Jace, the Mind Sculptor
2 Teferi, Hero of Dominaria

Enchantments

2 Detention Sphere
2 Search for Azcanta

Instants

4 Opt
4 Path to Exile
1 Condemn
3 Logic Knot
1 Negate
4 Cryptic Command
2 Timely Reinforcements

Lands

4 Celestial Colonnade
4 Flooded Strand
4 Field of Ruin
2 Hallowed Fountain
1 Glacial Fortress
1 Ghost Quarter
5 Plains
4 Island

Sideboard

2 Damping Sphere
2 Rest in Peace
2 Stony Silence
2 Negate
2 Dispel
2 Geist of Saint Traft
1 Vendilion Clique
1 Baneslayer Angel
1 Celestial Purge

The fifth deck was a judgement call. The top tier at the time was primarily aggro decks, but I wanted more variety, so I didn't pick Burn or Affinity. Hollow One was everywhere, but I didn't want to play against it 100 times; I can barely stand it once a tournament. It also wasn't clear if Hollow One was real or a deck of the moment. Mardu Pyromancer was another fine choice, and had I found a willing pilot, I would have chosen that. Unfortunately, the only willing pilot had to drop out shortly before testing. I therefore defaulted to Grixis Death's Shadow.

Grixis Death's Shadow, test deck

Creatures

4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
2 Tasigur, the Golden Fang
2 Gurmag Angler

Instants

4 Fatal Push
4 Thought Scour
2 Stubborn Denial
2 Opt
2 Terminate
1 Kolaghan's Command
1 Temur Battle Rage

Sorceries

4 Serum Visions
4 Thoughtseize
2 Inquisition of Kozilek

Lands

4 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Watery Grave
1 Blood Crypt
1 Steam Vents
1 Island
1 Swamp

Sideboard

2 Ceremonious Rejection
2 Collective Brutality
2 Young Pyromancer
1 Temur Battle Rage
2 Liliana of the Veil
1 Liliana, the Last Hope
2 Nihil Spellbomb
1 Kolaghan's Command
1 Stubborn Denial
1 Engineered Explosives

I let the pilots run their personal decks for the test, as there's no time-efficient method that I trust of averaging decks. MTGGoldfish's averaging system gives some weird results, and my pilots were playing close to norms anyway.

The Great Complication

I got started with Elves vs UW Control first, before anyone else was ready. This wasn't planned, but it was fortunate that it happened this way. Simply put, my UW pilot and I didn't have enough work to do mid-June and did the testing instead. The testing went very smoothly, however once it was done and I summed up the results, I realized that there was a problem. Here were the results:

  • Control Win: 22/50, 44%
  • Test Win: 41/50, 82%

That is an enormous deviation. I was shocked, and my opponent was in denial. This required further investigation.

Outlier Problem

While this is the experimental result, and any result is still a result scientifically speaking, this result looked extremely problematic to me. I've had some big swings before, but never one as massive as 44%-82%, nor any that were this unexpected. Nothing that happened during testing indicated that it would be this skewed, and both of us had thought the matchup felt really close. However, with the data indicating otherwise, I began to suspect that the result was actually an outlier. My UW pilot was similarly sure that something was wrong, though for him, I think it was more indignation at losing to Elves so unequivocally.

I decided that further investigation was necessary. Fortunately, we discovered very quickly that mistakes had been made during our test. The question was how to correct them.

Realizing the Mistake

We ran into a number of pitfalls in this test. The main one: I didn't recognize the deviation between the control and test results until the very end. Had I been more aware during testing, we could have adjusted earlier.

The second problem happened on the UW end. The pilot was a Legacy Miracles specialist who took the Sensei's Divining Top ban worryingly hard and jumped on the Modern Miracles hope train the minute Jace, the Mind Sculptor was unbanned. As a result, he thinks like a Legacy player, and apparently that was the problem.

In his evaluation, he was playing our test games as if it were Legacy Elves vs Miracles. This makes logical sense, but Legacy Elves is a combo deck. It plays no lords or reasonably sized creatures, and is all about finding Craterhoof Behemoth and crashing in for 20. Modern Elves is beatdown to the bone. It can have combos in it, but the deck mostly revolves around Elvish Archdruid and Ezuri, Renegade Leader.

Compounding Problem

Given this difference and the effect that we realized GSZ had on Elves, he should have playing like he does against Legacy Goblins. Goblins was one of the few bad matchups Miracles had, because it couldn't be locked out with Counterbalance and couldn't be exhausted by attrition: Terminus tucks creatures back into the library, where they can be found by Goblin Matron. Even worse was stacking Terminused goblins for Grenzo, Dungeon Warden retrieve. At the time, Miracles won either through concession, Jace, or a single Entreat the Angels. The eventual solution was to become more aggressive by following Terminus with Monastery Mentor and winning before Goblins rebuilt.

GSZ was allowing Modern Elves to play a very similar game to Legacy Goblins. I would flood the board with dorks, and if I got Terminused, I had so many tutors that I could find whatever I needed to get going again. Also, GSZ recycles itself, so sneaking even one through created a long-term problem for UW. My pilot argued that the potential to just grind him to death was so high I should be prioritizing that strategy, sideboarding in Eternal Witness to rebuy the tutors he counters and the "missing" copies of Collected Company. I had wanted to run Witness, but there wasn't maindeck room and it's not really a sideboard card. Given the experience of this matchup, though, it made sense to find some room.

The Fix

In the end, I decided to redo the testing with new decklists. The rest of the team wasn't ready to start, so redoing a test wouldn't hamper testing. It was hard to disagree that Eternal Witness wasn't the right strategy for Elves post-board. Additionally, it was July by then, and M19 with Elvish Clancaller was being released. Normally my testing doesn't consider new releases, but if I was going to change the sideboard, I figured I might as well alter the maindeck, too. I was also keeping a closer watch on the data this time so nothing surprised me again.

On the opposite side, the UW deck would greatly change its strategy post-board. Taking a page from Legacy, my partner would try to become an aggro-control deck instead of pure control. This would prove difficult since Monastery Mentor isn't really Modern playable, and I wasn't going to let him go too far off the rails just to beat Elves in a theoretical test, but Geist of Saint Traft, Baneslayer Angel, and Vendilion Clique were already inclusions in UW sideboards, so he got a few more. After some minor adjustments in his post-board counter suite, we were ready.

Final Decklists

In the end, the decklists didn't end up that different from the originals. I tried a number of combinations and while these felt best, I'm not convinced they're correct. I ended up cutting the Devoted Druids because it felt like I wouldn't need to combo off ever, but in retrospect I think that was a mistake. The way things played out I realized that I was underevaluating the power of the tutors, and could have included more searchable synergy elements.

GB Elves, Final Control Deck

Creatures

4 Nettle Sentinel
4 Llanowar Elves
4 Elvish Mystic
4 Heritage Druid
4 Dwynen's Elite
4 Elvish Clancaller
4 Elvish Archdruid
4 Shaman of the Pack
2 Ezuri, Renegade Leader

Instants

4 Collected Company
4 Chord of Calling

Lands

3 Blooming Marsh
3 Gilt-Leaf Palace
2 Pendelhaven
2 Cavern of Souls
1 Nykthos, Shrine to Nyx
7 Forest

Sideboard

4 Thoughtseize
3 Abrupt Decay
2 Scavenging Ooze
2 Relic of Progenitus
2 Reclamation Sage
2 Damping Sphere

GB Elves, Final Test Deck

Creatures

1 Dryad Arbor
4 Nettle Sentinel
3 Llanowar Elves
3 Elvish Mystic
4 Heritage Druid
4 Dwynen's Elite
4 Elvish Clancaller
4 Elvish Archdruid
4 Shaman of the Pack
2 Ezuri, Renegade Leader

Instants

2 Collected Company
4 Chord of Calling

Sorceries

4 Green Sun's Zenith

Lands

3 Blooming Marsh
3 Gilt-Leaf Palace
2 Pendelhaven
1 Cavern of Souls
1 Nykthos, Shrine to Nyx
7 Forest

Sideboard

4 Thoughtseize
3 Eternal Witness
3 Scavenging Ooze
2 Reclamation Sage
3 Damping Sphere

Elvish Visionary was a major piece of older Elves decks, and with GSZ, it would have been great for the grinding plan, but they're getting cut fairly universally. Maybe that would change in a GSZ world, but I can't say for certain. It also didn't end up mattering that much to the overall test.

My UW pilot kept trying to drastically change his sideboard and maindeck for the matchup, but I held firm. Most of his changes were the agreed upon and some he'd made for his real deck based on metagame shifts in late June.

UW Control, Final Gauntlet Deck

Creatures

2 Snapcaster Mage
1 Vendilion Clique

Sorceries

4 Terminus

Planeswalkers

3 Jace, the Mind Sculptor
2 Teferi, Hero of Dominaria

Enchantments

2 Detention Sphere
2 Search for Azcanta

Instants

4 Opt
4 Path to Exile
2 Oust
3 Logic Knot
4 Cryptic Command
2 Timely Reinforcements

Lands

4 Celestial Colonnade
4 Flooded Strand
4 Field of Ruin
2 Hallowed Fountain
1 Glacial Fortress
1 Ghost Quarter
5 Plains
4 Island

Sideboard

2 Damping Sphere
1 Rest in Peace
2 Stony Silence
3 Negate
2 Geist of Saint Traft
2 Vendilion Clique
2 Baneslayer Angel
1 Celestial Purge

Testing Begins

No other changes occurred, and testing proceeded normally from this point. Or, at least, as normally as infrequent testing schedules allowed. Next week, I will reveal the data from those tests. See you then!

Sig’s Current Approach to the MTG Market

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Recently I wrote about how the stock market could possibly interact with the Magic market—to see a measurable impact, it takes a significant move on Wall Street.

However, I admit I was mainly looking at these markets at their macro level. In other words, I focused on impacts to the broader market and not impacts to my own strategy. Because I enjoy the grind of both the stock market and MTG finance, I tend to maintain more frequent turnover within these portfolios. Thus even a move of the slightest in either market may be enough to motivate me to readjust.

You could call it unnecessary. You could call my behavior tedious and without merit because it’s impossible to time market tops and bottoms. But it’s how I enjoy Magic as a hobby these days.

This week I’m going to review some of my most recent transactions (there are only a few) and underscore my motivations behind each one so you can get a feel for where I am at, personally, with MTG finance right now.

The Sales

The last significant sale I made was via an ABU Games buylist order I made months ago. That trade-in entailed shipping all but a few of my Alpha bulk commons/uncommons to their buylist for trade credit, and picking up a played The Tabernacle at Pendrell Vale.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

I made this trade for two key reasons. First, Alpha and Beta cards have finally stagnated in value over the past couple months. Cards that were easy to acquire at cheap pricing on TCGplayer and Card Kingdom suddenly became more expensive, and ABU Games offers serious trade credit for these cards. If they really want my Alpha Glasses of Urza that badly, I guess I can ship it to them.

The second motivation was consolidation. As I was browsing my Alpha cards, and seeing the slowdown in demand at the new price points, I realized that moving them would be a tedious process. Trading them all to ABU Games for credit was an easy way to exit the position cleanly and minimize effort on my part. Remember, time is a valuable commodity too!

Since then, I managed to sell the Tabernacle and use the cash for a purchase (more on that in the next section). After selling the Tabernacle, I was fairly content with the cards that remained in my collection. I actually thought about stopping for 2018.

Then the stock market dropped a bit, and I suddenly came to a different realization. I should be opportunistically cashing out of some more cardboard to reallocate funds into the stock market. The market may not have moved enough to get some people excited, but my personal end game is to slowly take money out of Magic and move into stocks to help save for my kids’ college costs. After riding near all-time highs in the stock market, I felt the modest pullback we had in October was worth taking advantage of.

So I sold a few more cards—not a ton, just a little here and there. I sold another Alpha uncommon left behind (Earth Elemental) and I sold the two Arabian Nights City of Brass I wasn’t using in my Old School decks. I even sold the Singing Tree and one Mirror Universe to try and raise liquidity further.

Lastly, I still have a few more Alpha uncommons listed on eBay with the hopes of eventually moving them. As expected, moving random, played, Alpha uncommons for cash is a slow process (hence why I moved so many to ABU Games at once ).

There was an error retrieving a chart for Earth Elemental

You may be wondering why I sold such collectible cards. Surely these will climb higher in price, right? They probably will over the long term, but I believe their prices are fairly stagnant in the short term. Also, keep in mind that Old School cards are pretty much all I own nowadays. There’s not much else in my collection worth any money other than the Old School stuff, so that’s what I have to sell when I want to raise cash. I just trim carefully.

The Purchases

I already established that my motivation for selling was to put more money into the stock market—that’s a big chunk of my buying lately. For those who are interested, I mostly focus on ETF’s in the college portfolio for diversification, but I did make an individual stock purchase in Activision Blizzard. But don’t take this as investment advice, please. Normal disclaimers: I have vested interest in the stocks I own, consult a financial adviser before buying stocks, etc.

Most of you probably don’t care about the stock part of my investing. But rest assured I have not been completely removed from buying cards these last few months. For example, when I sold the Tabernacle I used the funds to acquire a beat up Unlimited Timetwister. I made this purchase for play in a deck, but also because I still think Power is a worthwhile investment. Even at elevated prices, there is still persistent demand for Power—especially heavily played stuff at discounts to the market.

I still browse Card Kingdom’s stock of Unlimited Power on a regular basis and I see cards coming and going (meaning things still move at the new prices). Also, they have a total of 14 pieces in stock right now. That’s not a huge amount, and it’s noteworthy they have no Timetwisters, Mox Jets, or Ancestral Recalls in stock. Most important of all, though, is the fact they still have zero “Good” copies in stock. Any time they get one it sells immediately, because their “Good” pricing is discounted to the market and the demand for more affordable copies is so strong.

My recent buying doesn’t stop there, however. I also made an opportunistic buy of a Beta Nevinyrral's Disk. The price was right, the played condition helped make it affordable, and I wanted to upgrade the card in one of my decks. But the main reason I pulled the trigger was because Card Kingdom has been out of stock of Alpha and Beta Disks for a long time, and I can see their buylist increasing sometime soon. Card Kingdom has restocked many cards from Magic’s first two sets, but Nevinyrral's Disk is one that remains tough to track down.

There was an error retrieving a chart for Nevinyrral'S Disk

I also picked up a near mint [card]Falling Star]/card] not long ago. The price was right, and it was sold by Channel Fireball so I was confident the card would be truly nice (and it was). At the time the price I paid was just a smidge away from Card Kingdom’s buylist, but they did drop their buy price a bit since then. Still, it’s a unique Reserved List card and a cool ability, so I don’t mind sitting on it for a while.

The last thing I purchased recently was a bunch of Seedtimes from Tokyo MTG and Hareruya. The card spiked, and while I have no delusions that it’ll remain over $7, buying at the old price (between $1-$2) seems like a slam dunk. If nothing else, it’s an awesome card that should gradually rise as long as it’s not reprinted. And with such a low buy in, the opportunity cost is negligible. Card Kingdom is already paying $2.20 on their buylist and if I can catch one more increase, I should be able to flip these for some store credit at a modest profit.

There was an error retrieving a chart for Seedtime

Besides, I think it’s every green mage’s dream to use this card to take an extra turn in Commander.

Wrapping It Up

While I have full confidence in the health of Magic’s market on the whole, I admit I have been reallocating some funds to the stock market in light of recent trends. I tend to micromanage my portfolio excessively, but it’s mainly because I enjoy doing so. It would be a disservice to readers if I wrote a generalist article without following it up with my own, personal strategy.

As you can see, I am still making strategic buys here and there. But the net movement of my money is out of cardboard and into stocks. This isn’t a reflection of my confidence in Magic; it’s mostly just opportunism and a focus on the end goal to save for college costs.

I still like holding Power and playable Alpha/Beta cards most of all, and this is reflected in my recent purchases. But the less useful Alpha cards may have limited upside over the next 12 months considering their recent run. Thus, I am rebalancing my portfolio accordingly, but mostly operating in the margins. And that’s probably where I will stay through the end of 2018.

Sigbits

  • I see a lot of Masterpieces on Card Kingdom’s hotlist nowadays. I think they’re pretty solid investments now that the hype around them finally calmed down. Examples include Sword of Feast and Famine ($85), Marsh Flats ($85), and Watery Grave ($65). Recently I traded in some Unlimited commons to ABU Games and had enough credit for a low-end Expedition (Kor Haven). It’s a small pick-up, but it does reflect my confidence in these cards.
  • After falling precipitously, Card Kingdom’s buy prices on a few Legends legends have finally stabilized. A couple are even reappearing on their hotlist, including Rasputin Dreamweaver ($65) and Angus Mackenzie ($105). These are far from their peaks, but perhaps it reflects a stabilization in this market.
  • You know what card remains on Card Kingdom’s hotlist that I can’t seem to understand? Willow Satyr. That card has been on their hotlist for weeks and their buy price remains robust at $46. Is this card actually seeing play anywhere? I have no clue where the demand is coming from, but you can’t argue with the price!

Insider: Standard Specs Before the Pro Tour

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With two Grand Prix, last weekend was the biggest display of Standard so far since Guilds of Ravnica's release, and as such has huge implications for the market. It has sent some cards spiking, but there’s still a lot of movement to be made, especially with the Standard Pro Tour starting in just one week.

Today I’ll make some sense of what’s going on by explaining what happened last weekend and how it has impacted the market. I’ll also look forward and make some predictions about the future, identifying some cards that I’d recommend selling because I don’t see a bright future, and cards I’d hold in anticipation of gains.

There was an error retrieving a chart for Teferi, Hero of Dominaria

The big winner last weekend was Jeskai. It won the GP in New Jersey, with two more copies in the Top 8, and put an additional two in the Top 8 in Lille—it also finished 9th place in both events.

As expected, Teferi, Hero of Dominaria was the star of the show, and it looks to be a very strong buy. It’s going to remain a key staple of Standard until it rotates next year, and it will only get better when Ravnica Allegiance brings Hallowed Fountain and other Azorius goodies. It’s an Eternal staple that sees play as far back as Vintage, so I think there’s also a possibility it could just continue to rise through rotation.

There was an error retrieving a chart for Ral, Izzet Viceroy

New cards played a big part as well. Ral, Izzet Viceroy was a common one-of replacing the 4th Teferi, Hero of Dominaria. So it’s definitely competitive, and possibly underpriced.

There was an error retrieving a chart for Deafening Clarion

Deafening Clarion was a four-of in all of the Jeskai decks, and one of Standard’s key sweepers. It’s also a sideboard card in Boros decks. This cross-archetype demand explains why the price has been steadily increasing since release, from $1 to nearly $3, likely with plenty of room to grow.

Expansion // Explosion was peppered through the Jeskai decks as one- or two-ofs, but big winner Eli Kassis sported a full playset. Accompanying it was Azor's Gateway, which can flip and turn into a mana engine that makes Explosion lethal. It’s a potent combination, and because Azor's Gateway is quite effective in a control deck as a looting effect, there’s not a lot of downside.

Expansion // Explosion spiked a few weeks ago, from a $1 to over $3.50. There could be some more growth, but looking at Deafening Clarion, which has more demand but is cheaper, it makes me think Expansion // Explosion doesn’t have a ton of room to grow.

There’s little chance it’s overpriced after Jeskai’s big weekend, so it makes me confident Deafening Clarion should be worth more than it is. Although there is some chance that non-Standard casual and Commander demand is what’s elevating the split card.

Azor's Gateway was definitely underpriced, and has spiked to over $10. Jeskai will be a big deal at the Pro Tour and a fixture of the metagame in the future, and the Azor's Gateway version might be the best. If it is, then this price could go even higher. If other versions are more popular at the Pro Tour, then the price should settle.

There was an error retrieving a chart for Arclight Phoenix

Last weekend was Arclight Phoenix coming-out party, which proved the hype was well-founded. It didn’t dominate, but top-eighting both Grand Prix, with three more in the Top 8 of Lille, show it’s very viable and competitive. Arclight Phoenix is also performing in Modern, and together this has continued to drive its price higher.

Arclight Phoenix grew to $25 but has settled at around $22, so somewhere around this price is probably correct. There doesn’t really seem to be any viable spec targets in the deck, which is otherwise almost all commons and uncommons, but perhaps foils of its cards could yield some gains.

There was an error retrieving a chart for Tocatli Honor Guard

A breakout deck last weekend was Boros Angels, which Brad Nelson took all the way to the finals in New Jersey. He’s known for his Standard prowess, so I expect his deck to be widely copied. Compared to the Izzet deck, it’s packed full of rares and mythics.

It’s responsible for spiking Tocatli Honor Guard, a devastating hoser against Golgari that nullifies its entire creature base. It’s grown from around $0.50 to over $2, but seems to be tapering off. I do see some possible growth because it’s accessible to any white deck, but another spike is unlikely.

There was an error retrieving a chart for Resplendent Angel

Accessibility is also why I like Resplendent Angel. It’s a strong card in any white aggressive deck, and was in a green version of the Angels deck that top-eighted New Jersey. The price almost doubled over the past month, but it seems to be moving slightly higher. I could see it heading from its current $20 to $25 or more if it performs at the Pro Tour.

There was an error retrieving a chart for Venerated Loxodon

A sleeper deck is Selesyna Tokens, which slipped into both Top 8s. It did well after release but seemed to have fallen by the wayside since. It’s clear the deck is competitive, and seems likely to remain a fixture of the metagame going forward.

Any of its staples could be good spec targets that will increase if the deck does great at the Pro Tour; otherwise the prices aren’t likely to move much. The card I like the most is Venerated Loxodon, which is not only a key staple that should be a four-of in any version of the deck, but also a staple of Mono-White Aggro, a couple copies of which made Top 32 in New Jersey.

A Few Oddballs

The finals of Lille was a bit of an anomaly, featuring a finals of Mono-Red versus Mono-Blue Aggro. There was only one other red deck between both Top 32s, and the blue deck was nowhere to be found. At this point the safe play is to stay away from these cards, but there is a chance of a big Pro Tour result increasing their popularity.

Speaking of anomalies, winning the SCG Standard Classic last weekend was a Five-Color Mastermind's Acquisition control deck, similar to the deck that saw some play last season, but with the addition of Lich's Mastery!

Other obscure rares in the deck include its namesake and The Mirari Conjecture, but there’s also a mythic in Chance for Glory, which combos with Lich's Mastery not allowing one to lose the game.

I’m not running to speculate on the cards in this deck, but I’ll sure be paying close attention to results to see when it appears again. If it happened to be picked up by some big players at the Pro Tour, however unlikely, then all bets are off.

-Adam

Back Again: Arclight Phoenix Rises over Modern

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Looking over the Top 32 lists from last week's Modern Open, I realized I hadn't studied Wizards' 5-0 lists in some time. My wake-up call? Andrew Schneider's deck, which revolved around a Guilds of Ravnica card that immediately piqued my interest when it was spoiled six weeks ago: Arclight Phoenix. A careful review of each unchecked 5-0 document revealed that Andrew's list was no fluke; Phoenix has been tearing up the online metagame, excelling alongside a wildly varying cast of accompanying characters. Today, we'll revisit Phoenix's applications in Modern and explore those winning builds.

Strategic Curving

Critical to Arclight Phoenix's Modern success is a new idea I've been working on called strategic curving. Most Magic players are aware of the mana curve, or "the application of mana optimization theory to deck construction." A deck full of two-drops won't have anything to do until turn two, while a deck with a healthy mix of one-, two, and three-drops can make land drops each turn while consistently spending all its available mana. That said, the deck with exclusively two-drops is all but guaranteed to have a play on turn two, while the deck with the mix is not.

Strategic curving follows the same principle, but deals with limitations placed on cards other than their mana cost. Take, for instance, Thing in the Ice and Pyromancer's Ascension. These cards occupy the same notch on the strategic curve: pilots need to deploy them early and power them up with instants and sorceries cast after the fact. Until "turned on," the cards do nothing; if bounced or drawn late, they rot on the battlefield. Running full sets of both cards helps ensure players have one to cast on turn two, but also locks players into that slot on the strategic curve.

To counteract this effect, deckbuilders look to cards that utilize similar resources in the hopes of retaining synergy, but that thrive under different conditions to provide flexibility. One common yang to the ying of Thing in the Ice is Bedlam Reveler. Unlike Thing and Ascension, Reveler can't be cast on turn two. Rather, its job is to come down late in the game, blowing other topdecks out of the water. In a deck that casts lots of instants and sorceries, both types of card have their place, but each dominates its own part of the game.

In the middle of this see-saw rest cards like Monastery Swiftspear, Kiln Fiend, Young Pyromancer, and Arclight Phoenix. These cards don't have as steep a late-game requirement as Bedlam Reveler, but still provide value without a full grip of instants and sorceries at the ready; the value they generate (be it damage or tokens) also lasts if removed, unlike Ascension and Thing (counters irrelevant with their permanents absent from the battlefield).

A properly-balanced strategic curve mixes these cards in such a way that it has impactful plays throughout the game and rarely chokes on too many cards that occupy the same game space. The following lists occupy varying sides of that tightrope, their decisions crystallized by their creature counts.

Mono-Red

Arclight Phoenix decks live and die by their monsters. In total, I found seven distinct threat suites among dedicated Phoenix decks, four of which employ only a single color. We'll start with those.

Arclight Red, by Andrew Schneider (30th, SCG Charlotte)

Creatures

4 Monastery Swiftspear
4 Arclight Phoenix
4 Bedlam Reveler

Instants

4 Lightning Bolt
4 Fiery Temper
4 Manamorphose

Sorceries

4 Faithless Looting
4 Lava Spike
4 Rift Bolt
4 Needle Drop
1 Flame Jab
1 Tormenting Voice

Lands

18 Mountain

Sideboard

2 Dragon's Claw
3 Shrine of Burning Rage
4 Tormod's Crypt
1 Risk Factor
2 Anger of the Gods
3 Molten Rain

Andrew's aforementioned build warps a reach-heavy Burn shell around Phoenix, and is a go-to online. Monastery Swiftspear is the primary carry-over from actual Burn, but the deck still seeks to string together 20 damage before opponents can get their bearings.

Strategically, Arclight Red lords two things over Burn: impressive bodies and incidental value. A 3/2 flying and a 3/4 prowess let this deck dominate the red zone in ways Burn can only dream of. And native to the apparent Phoenix core is Faithless Looting, which not only turbo-charges Monastery Swiftspear by turning lands into business, but effectively draws players cards when pitching Fiery Temper or Phoenix itself. These dimensions allow the deck to function on fewer cards than Burn, a deck that assembles 20 damage more traditionally: by just having it.

Burn still has its benefits over Arclight Red, though. It's more consistent, for one. While Looting helps Arclight on this front, it doesn't come close to matching the streamlined core of the Burn deck, which has time again proven itself as one of Modern's most reliable machines. Burn also doesn't have to worry about protecting its synergies from random hosers like Scavenging Ooze.

On that synergy note, not needing its cards to work together beyond just dealing damage lets Burn dedicate its slots to on-plan role-players like Lightning Helix and Skullcrack rather than must-include engine greasers like Manamorphose. Too much of the latter can soften the deck to other format checks, such as Thalia, Guardian of Thraben and even Eidolon of the Great Revel in the pseudo-mirror.

Runaway Red, by ARCHANGELIC76 (5-0)

Creatures

4 Runaway Steam-Kin
4 Arclight Phoenix
4 Bedlam Reveler

Instants

4 Lightning Bolt
4 Fiery Temper
4 Manamorphose
4 Desperate Ritual
4 Pyretic Ritual
3 Risk Factor

Sorceries

4 Faithless Looting
2 Insult // Injury

Lands

19 Mountain

Sideboard

1 Risk Factor
2 Abrade
3 Anger of the Gods
3 Blood Moon
3 Shrine of Burning Rage
3 Surgical Extraction

This deck replaces Swiftspear with Runaway Steam-Kin, and becomes more combo-focused as a result. Steam-Kin can prove slow in the early turns, when mana's tight, but untapping with it lets players embark on a card-sifting journey to damage land, chaining together Risk Factors and Fiery Tempers while digging through the deck with Faithless Looting. That journey's sponsored by the Elemental, which first made Modern headlines amidst promises of first-turn kills, but now seems better-poised as a low-investment value engine.

ARCHANGELIC76's build goes all-in on the combo dimension, maxing out on two-mana rituals as well as Manamorphose. It counts on Reveler, as well as Looting and Factor in the grave, to serve as outlets for all the mana provided on critical turns. Alongside these aims, Phoenix acts as a sort of Plan B, front-loading damage and diverting opponents' resources while pilots set up a big turn.

The combo version seems better than the Burn version against one-shot hate such as Feed the Clan. Its big turns overwhelm that kind of disruption at the price of being more synergy-based, and therefore softer to targeted discard and permission.

Runaway Red, by NEMATIC (23rd, Modern Challenge #11659813)

Creatures

4 Bedlam Reveler
4 Monastery Swiftspear
4 Runaway Steam-Kin
4 Arclight Phoenix

Instants

4 Lightning Bolt
3 Fiery Temper
4 Manamorphose
4 Desperate Ritual
3 Risk Factor

Sorceries

4 Faithless Looting
4 Lava Spike

Lands

18 Mountain

Sideboard

2 Abrade
3 Anger of the Gods
2 Blood Moon
3 Dragon's Claw
2 Shrine of Burning Rage
3 Surgical Extraction

Up next is a list featuring Reveler, Swiftspear, and Steam-Kin, bringing the creature count up from 12 to 16. To make room for the newcomers, NEMATIC cut a little bit from each previous list, settling on just the four best rituals and Lava Spikes, respectively. By divesting his plans, NEMATIC increases both his resilience to focused hate and his dependance on the deck to provide him with the right pieces at the right times. In other words, he's accepted some degree of tension to have access to aspects of both shells throughout the tournament.

Bomat Kin, by SUPERRADJOE (5-0)

Creatures

4 Bomat Courier
4 Runaway Steam-Kin
4 Arclight Phoenix
4 Bedlam Reveler

Instants

4 Lightning Bolt
4 Fiery Temper
4 Manamorphose
4 Desperate Ritual
3 Pyretic Ritual

Sorceries

4 Faithless Looting
3 Tormenting Voice

Lands

18 Mountain

Sideboard

2 Abrade
3 Anger of the Gods
3 Blood Moon
2 Dragon's Claw
2 Shrine of Burning Rage
3 Surgical Extraction

SUPERRADJOE also runs 16 creatures, but Monastery Swiftspear gets the axe here for Bomat Courier. Gone too is Lava Spike, replaced by Tormenting Voice and more rituals to help with the Steam-Kin combo plan. A beefy Bomat can immediately draw pilots into big turns, even after combat; that said, Bomat could just as well draw a more traditional Burn deck into enough Lava Spikes to close out the game.

On the Construct itself, I explored its applications in Modern earlier this year, and found it especially potent against decks without blockers. These opponents are incentivized to remove Bomat as quickly as possible, which draws heat away from more critical creatures (for me, Tarmogoyf; for Joe, Steam-Kin). Should it live, Bomat rewards players with reach in their decks. Despite this reward, I'm not totally sold on Bomat in a Phoenix shell, for now preferring creatures that directly contribute to its gameplans (i.e. Swiftspear).

Blue-Red

Arclight Phoenix has also found its way into ostensibly fairer decks, or ones looking to do most of their damage through combat. These shells tend to splash blue for additional filtering and the occasional juicy creature.

Phoenix Thing, by W0RDJUICEBOX (5-0)

Creatures

4 Thing in the Ice
4 Arclight Phoenix
4 Bedlam Reveler

Instants

4 Lightning Bolt
4 Fiery Temper
2 Burst Lightning
4 Opt
4 Manamorphose

Sorceries

4 Serum Visions
4 Faithless Looting
4 Chart a Course

Land s

4 Island
2 Mountain
4 Scalding Tarn
1 Shivan Reef
4 Spirebluff Canal
3 Steam Vents

Sideboard

2 Abrade
2 Alpine Moon
2 Anger of the Gods
2 Dispel
3 Dragon's Claw
4 Ravenous Trap

We'll begin with the simplest of the UR lists. W0RDJUICEBOX's plays a paltry 12 creatures, but boasts a serious upgrade to Tormenting Voice in Chart a Course. Chart keeps the cards flowing and even provides players with hard card advantage, an important benefit over mere filtering with Looting in the picture. Discarding a card with Chart can even prove preferable when it comes to pumping out Bedlam Reveler or casting Fiery Temper, giving the sorcery more play.

Thing in the Ice packs a wallop against removal-light creature strategies, taking the pressure off Bolt effects when it comes to disrupting synergies and combos. Those burn spells can instead by pointed at opponents' heads, helping a swing from Awoken Horror turn lethal. As usual, Phoenix also contributes to the damage count, but its role as a recursive flying blocker is underlined in this build. Alongside Thing, the UR deck has more reversibility than the mono-red builds we've seen so far.

Electro Steam, by MENTALMISSTEP (5-0)

Creatures

4 Goblin Electromancer
4 Monastery Swiftspear
4 Runaway Steam-Kin
4 Arclight Phoenix

Sorceries

4 Faithless Looting
4 Chart a Course

Instants

4 Lightning Bolt
4 Fiery Temper
1 Gut Shot
4 Manamorphose
4 Risk Factor

Lands

2 Bloodstained Mire
1 Island
4 Mountain
4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents
1 Stomping Ground

Sideboard

3 Ancient Grudge
2 Grim Lavamancer
3 Spell Pierce
1 Surgical Extraction
4 The Flame of Keld
2 Tormod's Crypt

If you thought Chart a Course was strong at two mana, wait till you see it at one! My own attempts at combining Baral or Electromancer with Chart in a tempo shell failed, but MENTALMISSTEP appears to have achieved that dream for me. This deck features a lot of pieces that don't quite fit together all the time, but occasionally produce impressive results. Things tend to snowball the more of each creature is in play. In testing, my Electromancer enabled a combo kill with Steam-Kin in which I chained multiple Lootings and Risk Factors from the grave to draw into 12 points of reach. I also attacked with a 7/8 Swiftspear!

This deck is alone in excluding Bedlam Reveler, as the Horror has no direct synergy with Electromancer. I think it could stand to abuse the graveyard a little more.

Crackling Kiln, by BLOOPBLOP (5-0)

Creatures

3 Kiln Fiend
4 Thing in the Ice
4 Arclight Phoenix
1 Crackling Drake
4 Bedlam Reveler

Instants

4 Lightning Bolt
4 Thought Scour
2 Stubborn Denial
4 Manamorphose
4 Mission Briefing

Sorceries

4 Serum Visions
4 Faithless Looting

Lands

4 Bloodstained Mire
3 Island
2 Mountain
4 Spirebluff Canal
3 Steam Vents
2 Sulfur Falls

Sideboard

1 Crackling Drake
1 Stubborn Denial
2 Abrade
2 Ceremonious Rejection
2 Gut Shot
3 Molten Rain
1 Roast
3 Surgical Extraction

Joining the slower Thing in the Ice here is Kiln Fiend, an aggro-combo standby that steals games against uninteractive opponents. Blue spells compliment Fiend well, especially Thought Scour and Stubborn Denial—the former can be cast after no blocks are declared while Denial stays up to protect the Elemental, and the latter immediately turns on ferocious, as it does with an almost-flipped Thing.

This build is more reversible than any of the others, both thanks to its counterspells and its diverse collection of creatures. Thing and Phoenix can play proactive and defensive roles, as discussed, but complimenting the all-in Kiln Fiend plan is another pet card of mine from Guilds, Crackling Drake. Drake may be one-of, but the deck nonetheless seems built around it. Scour and Briefing retain relevance in multiples thanks to Drake's presence, which can be doubled after siding against more disruptive decks.

Born Again

I've come away with a couple conclusions from this onslaught of Phoenix decks. For one, the card clearly has a place in Modern, both as one worthy of building around and perhaps as a role-player for other strategies (I even spotted a set in Hollow One). Second, I'm convinced there's an ideal threat combination for the Phoenix decks, but that combination has yet to be settled on by the community at large. I'd be surprised if we didn't see a black shell emerge in the near future, as Collective Brutality, Fatal Push, and targeted discard all seem like fine ways to support the 3/2. But then, they might not be proactive enough.

In any case, I can't wait to see what Phoenix devotees have in store for us in the coming months! Which Guilds cards have you been experimenting with?

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