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Jason’s Archives: Crashing Gates, Altering Reality and the Impact of M13 on St. Louis

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Greetings, Speculators!

Last weekend was relatively dull in places other than San Diego and St. Louis, as many local games stores opted not to run release weekend events and many draft pods failed to fire. Players got their first chance to play with M13 at FNM and financiers were working hard to get their hands on their called shots before they went up.

I spent the weekend swimming in a bathtub full of [card Thragtusk]Thragtusks[/card] I preordered when they were still $6, then watching all of season four of Breaking Bad (added to Netflix this weekend) in a sixteen hour period.

It goes without saying that I spent part of the weekend wishing I was at San Diego Comic Con. I've been to this event many times before, but always spent the whole time working and didn't get much time to enjoy it.

This year Comic Con attendees who were willing to brave the line were treated to a panel hosted by Maro himself about what's in store for the future of Magic. The name of the second set of Return to Ravnica block was announced. "Gatecrash" may sound more like a mechanic than a set name, but if you know Ravnica lore (I don't) it's a pretty evocative title.

For those of us who couldn't make the trip, Maro summarized a lot of the salient points from his presentation on Twitter:

  • All ten guilds are returning in Return to Ravnica block. Each guild will get a new keyword. No old guild keywords are coming back.
  • Return to Ravnica will be a large set coming out this fall. It will feature five guilds (Azorius, Rakdos, Selesnya, Izzet & Golgari).
  • Gatecrash is the name of the 2013 winter set. It too will be a large set with five guilds (Dimir, Gruul, Orzhov, Boros & Simic).
  • Return to Ravnica will have two planeswalkers, one of which is Jace. Gatecrash will also have two planeswalkers, one of which is Gideon.
  • RTR and GTC will each have five guild leaders, two-color mythic rare legendary creatures.
  • Azorius: Isperia, sphinx -- Rakdos: Rakdos, demon -- Selesnya: Trostani, dryad triumvirate -- Izzet: Niv-Mizzet, dragon -- Golgari: Jarad, elf zombie
  • Dimir: Lazav, shapeshifter -- Gruul: Borborygmos, cyclops -- Orzhov: Obzedat, ghost council -- Boros: Aurelia, angel -- Simic: Zegana, merfolk

According to Maro, any returning guild leader (the ones they didn't kill off in the novels, supposedly -- R.I.P. Momir Vig) will get a new card. Apparently they don't want Niv-Mizzet, the Firemind and Curiosity legal at the same time.

"Guild packs" were also announced, similar to the faction packs from Mirrodin Besieged Limited. Each "guild pack" will have cards in the two colors of a guild of your choice in addition to land and artifact cards.

As a limited player, this is exciting. You get to receive a pack from the guild of your choice. You don't have to build your deck in those colors, but having an entire booster dedicated to one guild will be a big help.

I'm Simic. Which guild are you?

Speaking of Simic, did you notice that Momir Vig has been replaced by Zegana, a merfolk? If you were worried about the playability of Master of the Pearl Trident in Standard, you may not have to wait long for a playable merman, besides Augur of Bolas, to pump up.

And the Community Weighs in

Left to digest the news about the upcoming sets, the community has already come up with some interesting stuff.

Just watch the 700 Club claim this pentagram is further evidence of Magic's involvement in satanic worship.

Redditor Benjyt21 brings us this handy visual guide to the two-color combinations and their corresponding guild insignia. My first thought: "Does anyone else think the new Gruul symbol looks slightly goofy?"



 

He's strangely silent on how much the Golgari symbol looks like the prawns from District 9.

Redditor Wormslol answered my question with this hilarious theory about the inspiration behind the Gruul seal of approval. It looks suspiciously like the kind of thing certain Italian plumbers might be prone to consume.



 

It's like a Rorschach test for nerds.

Redditor daragovelicant brings us yet another visual guide, this time for the guild configurations for the upcoming two sets (It's not the same as it was last time we visited the City of Guilds). Something tells me he wasn't the first to notice the pattern made by these color combinations.



 

This whole article is turning into an episode of CSI.

Redditor Alextfish thinks the expansion set symbols might be based on the patterns made by connecting the dots. It's not a bad theory, especially given that the Gatecrash symbol doesn't look all that much like a gate. Not that a picture of a gate isn't already taken.

An Altered Reality

I think Altered Reality would be a sweet name for a future column by yours truly. Here are some of the killer alters I ran across on the net this week.

First person to refer to Symbiote Spider-Man as "Venom" gets a free kidney punch.

Redditor trunksshe brings us this killer Delver of Secrets alter. I'm so impressed I'm willing to ignore the fact that spiders are arachnids, not insects.



 

These look way better than the Lotus my buddy altered with a can of Mountain Dew.

The talented Mr. Klug brings us this stormy panorama of power. It looks like the guy on the Recall is really afraid of thunderstorms. What a sissy.

The Spirit of St. Louis

The first impact of the newly legal M13 was felt at the SCG Open in St. Louis. We have a lot to cover so I won't keep you waiting.

Standard Decklists

Naya proves it's no joke, giving us an exciting finals showdown between Caleb Durward's Naya Pod deck and Lance Behrens' Naya Aggro list. Durward took home top honors, but both lists are compelling.

The two decks feature a combined four copies of Thragtusk (TUSK!) and a combined zero copies of Thundermaw Hellkite. I really like Thragtusk in pod strategies as it fills the role of both Obstinate Baloth and Blade Splicer at the same time. When you gain five life, make a 3/3 beast and tutor for Zealous Conscripts all on the same turn, your opponent ends up on the back foot rather quickly.

With three Elvish Visionary (which pods nicely into Blade Splicer, I might add), this deck maximizes card advantage every way it can. I find it telling that the pod decks with the best finishes haven't been running blue cards for quite some time. That is a testament to the advantage generated from value creatures as well as the sheer one-sidedness of Bonfire of the Damned.

As cool as it is that my favorite M13 card (TUSK!) is getting attention, some other decks got a bit of attention, too.

Wizards and Drakes, Oh My!

First, the spotlight was on Adam Prosak and his innovative Mono-Blue Wizards build.

Jamming three copies of Talrand, Sky Summoner makes good use of the instants and sorceries already in abundance in the deck to flip [card Delver of Secrets]Delver[/card] and ruin lives with Snapcaster Mage. A smidge of white mana (i.e. a mana base nearly identical to U/W Delver lists) provides access to four Restoration Angel out of the board, not to mention the maindeck Moorland Haunt.

Talrand has great potential, and the 4th place finish seems to reinforce that assessment. It doesn't hurt that the deck was piloted by Adam Prosak, either.

Rancorous Elders

Also in the top four was a deck that has been making some waves of its own. Running an impressive zero copies of Delver of Secrets, this deck instead opts to beat face on the ground. I'm referring, of course to Michael Alakayleh's Mono-Green Aggro deck.

This deck is a sleek, Dungrove Elder-based strategy that jams three copies of a favorite card of mine, Predator Ooze. The ooze is so good, the only reason Michael didn't make the finals is he took a beating to the dome from his own conscripted ooze.

This deck would happily run more copies of Rancor if it could, given that Dungrove Elder's main weakness is his inability to trample over dorky 1/1 spirits and 2/2 wolves even when his power approaches double digits. Rancor is great in a format full of Vapor Snag and it makes Strangleroot Geist an even better threat than it was before.

I love this deck, and Rancor solves all of the problems green decks had before, namely their inability to deal with chump blockers and their tendency to get pantsed by Vapor Snag. Traditional auras are terrible in a format where the best deck is tempo control with bounce spells. But Rancor comes back to your hand when the creature is bounced, mitigating the tempo loss by adding damage to the next attack for only one mana.

The top eight was rounded out by Bant Pod, G/W Humans and Naya Humans, all of which ran cards from M13. In fact, the only deck in top eight that didn't run M13 cards was the Esper Midrange deck.

There were more copies of Thragtusk than any other card in the top eight, proving that this guy is the real deal. I'm still waiting for Thundermaw Hellkite to make the showing everyone is expecting, and which its $30 price tag would seem to indicate.

Legacy Decklists

The M13 innovation didn't stop with Standard, however. I'll gloss over how awesome it is that another Belcher deck made top eight to head straight to the Merfolk deck.

The Triumphant Return of the Fishes

I'm sure Corbin will write the entirety of his next article about this. But I want to briefly mention how the Merfolk deck solved a problem I foresaw with Master of the Pearl Trident, namely that there was no room for it in Legacy lists. Jospeh Gebhart solved this problem by cutting the most expendable card in the deck so he could jam four Masters.

Can you guess which card he cut to make room?

If you said "Force of Will," I don't believe you, because no one would guess that. While it's true that decks had been cutting back on Force of Will in the past, that was at a time when Mental Misstep was still legal. Merfolk has a huge liability, namely its tribal affiliation and reliance on overextending. A well-placed Engineered Plague or Pernicious Deed can wipe a merfolk deck out.

And yet Gebhart bravely cut all of his Forces to run more creatures. Joshua Snider, the pilot of the 11th place Merfolk deck, wasn't so brave. Maybe it's true what they say — no gamble, no future.

Other Brews

My favorite brewer, Jeff Hoogland (you may remember him as the architect of the Glissa Bomb deck I wet my pants over) is back with another top eight. This time he jammed Deadguy Ale, a tasty brew whether constructed with hops or two-drops.

Essentially an Orzhov goodstuff deck, Deadguy Ale uses discard and removal to clear a path for such beatings as a Tombstalker wearing a Batterskull. Continuing the "stuff with zealous in the name getting there" motif we see carried over from Standard, it uses Zealous Persecution to invite Maverick players to shuffle up for the next game.

Sam Black is also back, jamming his Zombardment deck in an otherwise not-all-that-remarkable top 32.

Very few M13 cards other than Master of the Pearl Trident have been tried in Legacy, but expect good things from a few more in the future. I really think [card Talrand, Sky Summoner]Talrand[/card] has potential and it will be interesting to see how this diverse, healthy format continues to evolve.

Also worth noting is the return of Burning Wish to Ad Nauseum Tendrils lists (listed as "Storm" by SCG, which I find misleading). This has financial implications. Badlands was the cheapest dual land for a while, but as it's seeing more play, expect the price to rise along with the new-found demand. You can still get these at around $35 and I wouldn't pass on the opportunity if you see them that cheap.

You Don't Have to Log Off But You Can't Stay Here

Join me next week when I will regale you firsthand with tales of my experiences at GP Columbus and watching all three Batman movies with Ryan Bushard. Spoiler: He takes up the whole armrest and sucks his thumb during the scary parts.

As always, if you can't get enough of me in this weekly dose you can always follow me on Twitter or check out the Brainstorm Brewery podcast.

Until next time!

Jason Alt
@JasonEAlt on Twitter

Insider: Game Theory and Behavioral Economics, Pt. 1

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Magic: the Gathering is more than just a game. Because of the wild fluctuations in card values, rapid format turnover and strategy evolutions, Magic: The Gathering has acquired the characteristics of an economic model. There is supply and demand, and, in theory, an “Invisible Hand” which regulates the price.

There is even a bit of speculation, much like commodity markets such as oil and gold.

Sometimes basic economic theory breaks down and a more complicated model is required to explain people’s decisions. If everything was 100% rational, there would never be opportunities to profit in the market. Everyone would acknowledge identical card prices and everyone would base their valuations on the same variables. Trading would be exceptionally easy, but value trading would not exist.

Obviously, this is not the case.

Somehow, people’s emotions influence their decisions and this causes market inefficiencies. They often don’t even realize they are making sub-optimal decisions in their transactions. This week I will highlight a couple examples of how irrational behavior arises from competitive game theory.

Put on your thinking hats, as this one gets a bit technical. But awareness of these shortcomings could be invaluable at the trade tables.

Game Theory and the Prisoners’ Dilemma

According to Wikipedia, a Prisoners’ Dilemma can be defined as:

Aa canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interest to do so.

In its essence, two people are engaged in a simultaneous decision where it would be in their best interests to cooperate, but due to the structure of their payouts, they end up mutually defecting. Thus, they forfeit the optimal outcome because of their own self-interest.

The namesake scenario involving two prisoners has been described ad nauseam on the internet, so I’ll provide a different example that I experienced firsthand.

While visiting family a few months ago, I was playing street basketball with my nephew. After seeing all the fun we were having, my niece and her two friends both wanted to play. Somehow we ended up with a game which involved picking them up one at a time to dunk the basketball into the net.

Dunk after dunk they each took turns playing. After each of the three girls had multiple tries at the game, they asked to play yet another round. I decided to try a harmless little experiment. I told the girls, who were no older than seven, that to continue the game I needed them to choose the order in which I should lift them for the dunk.

This did not go over well.

Rather than cooperating by agreeing on an order to play, they each “defected” and insisted they all go first. The result – all three girls received poor “payouts” and the game abruptly ended. Because they all wanted the best payout (going first) and they did not want to let the others have this payout, the result was a poor payout for all three of them (no one played) even though if they had gone one at a time, it would have yielded a better payout for all three of them. Thus, even small children are not immune to the Prisoners’ Dilemma.

What does little girls playing basketball have to do with Magic finance?

Well, have you ever spent ten minutes leafing through someone’s trade binder, pulling out all these exciting staples you’re looking to pick up, just to find out your trade partner wants retail values on their cards but cash value on yours? There are many sharks on the trade floors, and some are less subtle than others about their end goal. But if they are too aggressive, then you are most likely to walk away without completing a trade – a disappointment for both parties.

Here is what the 2x2 matrix of this simultaneous “game” looks like:

Just like the Prisoners’ Dilemma and the basketball game, the outcome here based on Game Theory is [tragically] the top left quadrant – players are so concerned with losing significant value on a trade that they themselves trade aggressively, seeking value. Even though two value traders could agree to “cooperate”, putting value second and mutual appreciation first, each trade partner wants to avoid loss in value and confidence and so they “defect” to the aggressive option. This is ultimately why it’s very difficult for two sharks to trade amicably.

So next time you find yourself unable to make a trade with someone because they are being aggressive, try taking a step back and figuring out if an amicable outcome is possible through cooperation. Sometimes an honest comment about your partner’s trade practice could be all it takes to break down the barrier.

Price Anchoring

I recently read about the concept of price anchoring in Dan Ariely’s behavioral economics book Predictably Irrational. In short, the concept of price anchoring suggests that when a person is unfamiliar with how to “value” a particular item, they are impressionable by a [potentially arbitrary] place to compare to. There are many examples cited in the book, but I’ll try to use a Magic example.

Without looking, what is the value of a Promo Foil Gaeas Cradle? If you have no clue, I bet I can influence your guess. Let’s say I showed you the only active eBay listing for this card at the time of this article:

If you really wanted to purchase this card, you would shop around at different sites and determine that anything less than $239 is a good price. For example, Star City Games is selling SP copies for $200. This seems like a great deal, especially because eBay prices are frequently cheaper than retail and not the other way around.

Now, let’s say you pulled the trigger on the Star City Games SP copies, since $200 seemed like a great price relative to your initial anchor, the single eBay listing. Well, perhaps we should have checked eBay completed listings before buying because we’ll see something rather surprising:

Uh oh…your $200 price doesn’t seem that great anymore does it? And even though someone did pay $239 before, we now see that this price is just ridiculous. If you had first done this search to establish your “anchor”, you may have thought that the $200 price tag at Star City Games was a bit high. Clearly if multiple copies of this card have sold for $160, this should be the card’s value. Now to consider buying any copy above that price seems like a losing concept.

This type of predictably irrational behavior can enable you to influence trades significantly. If you saw one of these Promo Gaeas Cradles in someone’s trade binder and they were unsure how to value it, you should theoretically show them these eBay completed listings first. You could say “well, at auction these have been selling for $160, so I can value it at $180 in trade”. If you looked up only active listings, your trade partner may be inclined to say “well, there’s only one left on eBay at $239, so I’d like a value around there”.

With the examples from the book I mentioned, combined with a Magic-specific example of my own, you may see how you could influence trade values. This won’t work with every trade – many traders know the value of their cards already (although this just means they have a price anchor from somewhere else already). But in the case where you can choose the price anchor (i.e. you get to pick which site you look up card prices for a trade), you may be able to honestly sway trades in one direction or another by referencing strategic price anchors.

Next Time…

The Prisoners’ Dilemma and price anchoring can both manifest themselves in the realm of MTG finance in different ways. Understanding these concepts and the rationale behind them can help us become more well-rounded traders.

These ideas are not meant to enable readers to bully their trade partners or “trick” them into believing misleading pricing information. The knowledge can instead be used defensively. That is, make sure you search a couple sites for pricing on a rare card. Don’t let yourself get pushed around in trades, but you also won’t benefit from doing the pushing yourself.

There are a couple more of these economic concepts I would like to discuss, but I’ve run out of room here. I petition my readers – would you like me to continue next week with part two of this article, or would you prefer I return to a more traditional topic? My readers are valuable to me, and so I will make sure I appease the majority with this decision. As always, thanks for reading!

-Sigmund Ausfresser
@sigfig8

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Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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Posted in Finance, Free InsiderTagged 11 Comments on Insider: Game Theory and Behavioral Economics, Pt. 1

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To HELLion and Back again – Hyping Hellion Crucible in M13

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So I was just mentioning in the forums that I was surprised nobody was talking about this card:

 

Okay, where’s the downside?

What’s not to like about it? It’s a “free” 4/4 with haste, isn’t it? If it were a “come into play tapped” land, I could see it having a huge downside, but it still allows regular tempo should you need to play that T4 DOJ to survive and instead you rip a Seachrome…

At best (proliferate aside, even) it’s a T3 drop & charge, charge T4, crack T5 for a 4/4 … but that’s ONLY if you devote all of your time to charging it! And even then, if you have no plays T3-> 5 you really should just be thankful that you can get something that can threaten a Restoration Angel in a pinch. It may get even buy you that T6 to actually draw yourself out of your predicament. Pray for Terminus?

Not only good in RDW!?

Some people may initially look at it and automatically assume it’s something that would only be played in mono red aggro style decks. But what’s preventing it from being the finisher in a control deck? Or just being a supplemental 2-3x in Wolf Run right now?? UR Delver may appreciate this spicy little morsel to add to their arsenal, as it allows them to counter relevant spells, or if nothing is played add a counter EoT and with Hellion.

^ That right there is pretty awesome in itself: May not be able to make the air block on a Delver / Angel, but if either of them are left behind to block, they brunch & Mr. Hellion survives. There is nothing in the Delver deck that stands toe to toe with a Hellion token and survives solo. They pray for Vapor Snag I guess?

Why is this card good?

Here are a few points on Hellion Crucible that makes me really like it, exploring its potential:

  1. It produces mana (untapped) the turn it comes into play. It’s almost even scary to drop this T3 and charge it vs control. They can’t counter a Hellion, after all…
  2. It’s a mana sink for when you’ve got nothing else to do. It gives you plays when you'd otherwise "just say pass", preventing the Timewalk scenario.
  3. It allows you to keep mana up and “trick” opponents: “Are you leaving that mana up to charge Crucible, or do you actually have a [burn / buff / counter] spell?”
  4. It allows you to recover from their “massacre” effect. Your board is gone, but fortunately you’ve got a charged up Crucible to keep up your tempo.
  5. Produces something out of nothing. It doesn’t cost a card in hand, just a few turns of activating for a big payoff (5 turn clock).
  6. You only need to be playing 1 color, unlike the Innistrad lands where you need 2x. If you’ve got red in your deck, you can play this card. The more decks that can play it, the higher the demand for it.
  7. It is a may effect. There is nobody forcing you to charge the Crucible if you have something better to do.
  8. All kinds of Magical Christmas land scenarios, including but not limited to:
  • Popping more than 1 in a turn?
  • Copy effects like Parallel Lives / Doubling Season?
  • Them using up a Doom Blade against your token?
  • 5 Lands. Crucible at 2. Pop crucible, play Phantasmal Image, swing 8?
  • DoJ on your turn, activate Gideon and Crucible, swing 10?

So many other good “combos” that really aren’t even combos, just good synergy with different styles of decks. And soooo many different decks can use him!

So what decks can use this right now?

To name a few:

R/U delver
Wolf Run
R/G Aggro
RDW
Boros / Hellrider Tokens
R/B Vampires

And that’s not including any R based control decks that may want to include it. It’s just so versatile it can be played in anything supporting an R in it’s CC.

Hey man, I’ve got 5 kids to feed!

A wise man once commented that “If none of the ISD lands are over a buck I doubt this will be there”. Ah yes, but we are forgetting that Wolf Runs were commanding a $3.50 premium, and Moorlands a solid Toonie (… $2) for a long time before falling into obscurity / market flood.

I agree that spending $1 each is a risk, and they could very well take the plunge to $0.25. BUT they could also be on some deck tech somewhere and / or some pro could release a blog post in praises harmonious with my own to make the card seem incredible and *BOOM* your chance is over.

Channel Fireball currently has these at $0.99 on TCGPlayer, and the cheapest is “the mana fix” @ $0.94. eBay is, however, looking grim for our hero with prices around $2.12 / playset being the norm. The auctions are going as high as $8 however, which is strange. BiN is at lowest $3.96 for 4x on eBay by ChannelFireball as well, so they must know something we don’t!

I hate it I hate it I hate it!

"Carl, you told me my Visions of Beyond were going to be worth something... they're not! I hate this card, and I hate you too!"

I wish I had the ability to see into the future and always offer you a sure thing on a silver platter, but speculating doesn't work like that. Even if you hate my pick, be sure to look at how it was that I came to my conclusions so that you can do so for yourself next time. Being able to evaluate cards for yourself is a skill that needs to be honed and practiced. You dont have to be perfect, just have a reason for why you think the way you do and see if it pans out. Look for things like:

  • Card playability (where will this card be used / does it fit into any existing decks?)
  • Card selection (Are other cards competing with this card for slots in decks?)
  • Price References (Other cards with similar effects went for X, so this should follow suit?)

Until next time, may your specs burst forth for you like a giant, writing, gold-plated hellion that you cheated into play a turn sooner by proliferating. (Because we all love to proliferate at times, yes? :))

Carl Szalich

[Editor's Note: The original article featured inaccurate information regarding Hellion Crucible and has since been corrected. We apologize for the mistake.]

Carl Szalich

Currently found ranching Orggs in the wilds of London, Ontario, Canada, I've been playing MTG for the past 15 years. I remember when trading Dual Lands for Craw Wurms was the "in thing to do", and Shivan Dragon fought Royal Assassin to see which would carry the higher price tag. I'm primarily interested in MTG finance, and like a good Icatian Moneychanger I believe that we are all "bigger than we think" when it come to what we have, and what our potential may be.

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Posted in Free, M13Tagged 9 Comments on To HELLion and Back again – Hyping Hellion Crucible in M13

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Vampire Sunrise — Comboing with Vish Kal

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My favorite cards are ones that can be used both proactively and defensively depending on what the situation calls for. Removal, Vapor Snag, and random creatures (especially with flash) are examples of cards with both offensive and defensive utility.

These cards are immensely powerful in one-vs.-one games where efficiency is key. But they don't generate a big enough swing in board presence or card advantage to be nearly as effective in a multiplayer game. To find versatility in multiplayer, you have to consider more expensive cards or be willing to do a little more work.

One of my favorite cards of all time can do a little bit of everything if you're willing to build your deck around it: Second Sunrise. Its obvious application is to counter sweepers, but it has lots of other uses too, as evidenced by the number of combo decks built around the card over the years.

A particularly awesome version of this strategy is the zubera combo deck. The deck aims to sacrifice changelings and zuberas alike and rebuy them over and over with Second Sunrise and similar effects. The combo generates tons of creatures, cards, life and other resources, before going infinite for the kill.

These aren't all the pieces but rest assured you will up to your ears in zuberas.

 

An engine like this is what makes or breaks a deck. Second Sunrise can always be used defensively, but in a shell like this it becomes a threat itself, capable of putting you in a dominating position.

This week I want to try to capture the feeling of Second Sunrise’s degenerate side without devolving into actual combo. This means finding sacrifice outlets that don't lead to infinite combos like Phyrexian Altar.

I think the best way to accomplish this is to use a commander that provides a sacrifice outlet and pack the deck full of value creatures in addition to the aforementioned [card Second Sunrise]Second Sunrises[/card].

The Blood Arbiter and His Minions

[card Vish Kal, Blood Arbiter]Vish Kal[/card] is perfect for this deck for a few reasons. First and foremost, he's a free sacrifice outlet whose ability (hopefully) won’t lead to many degenerate infinite combos. But he still offers the avenue we need to establish a board presence and generate value off of Faith's Reward and Second Sunrise.

The big question is what creatures we're going to sacrifice and reanimate. Here is my starting suite:

  • Horobi, Death's Wail
  • Solemn Simulacrum
  • Karmic Guide
  • Twilight Shepherd
  • Stoneforge Mystic
  • Bone Shredder
  • Mikaeus, the Unhallowed
  • Bloodghast
  • Sun Titan
  • Rune-Scarred Demon
  • Fiend Hunter
  • Adarkar Valkyrie
  • Angel of Despair
  • Sheoldred, Whispering One
  • Reveillark
  • Puppeteer Clique
  • Harvester of Souls
  • Duplicant
  • Treasure Hunter
  • Teysa, Orzhov Scion
  • Cloudgoat Ranger
  • Nezumi Graverobber
  • Phyrexian Rager

There are a ton of interesting interactions here and not enough time to explain all of them. But I do want to touch on a couple of themes that show up repeatedly throughout the deck.

Unfortunately, a few infinite combos did creep in to the deck in spite of my best efforts to forestall them.

Sun Titan and Fiend Hunter let you make [card Vish Kal, Blood Arbiter]Vish Kal[/card] arbitrarily large and sweep away everyone else's creatures. Mikaeus, the Unhallowed and any creature with power less than or equal to its toughness can be rebought infinitely. You sacrifice the creature, let it undie, then put the counters from Vish Kal on that creature to reset it. There are, of course, also a billion things you can do with Reveillark, Karmic Guide and any free sacrifice outlet.

The more interesting half of the deck is comprised of value engines rather than combo pieces. Teysa, Orzhov Scion and Adarkar Valkyrie both combine with [card Vish Kal, Blood Arbiter]Vish Kal[/card] to great effect.

These interactions take over a game more subtley than the infinite combos. They build up to obscene turns in which you sacrifice your board, rebuy it with effects like Adarkar Valkyrie or Karmic Guide, and repeat the whole process with Faith's Reward.

These turns will put you far ahead on the board and draw a billion cards. They will also typically provide the resources necessary to do it all again the next turn and lock things up!

Cauldron Dance

The next thing we want to add is every version of Second Sunrise we can get our hands on. These are supposed to be the backbone of the deck: the cards that suddenly catapult you to your end game.

The downside of Second Sunrise is that it reanimates your opponents’ stuff, which prevents you from using it in conjunction with a sweeper to put yourself ahead. Fortunately, there are a ton of Second Sunrise variants that function specifically on your creatures. A higher density of these cards will enable you to use them liberally to protect your board or to generate smaller, cumulative advantages each turn.

  • Second Sunrise
  • Faith's Reward
  • Nim Deathmantle
  • Necromancy
  • Unburial Rites
  • Phyrexian Reclamation
  • Mimic Vat
  • Cauldron of Souls
  • Sword of Light and Shadow
  • Undying Evil
  • Cauldron Haze
  • Dawn of the Dead
  • Grim Harvest

Unfortunately, there are only a few really explosive effects here. Second Sunrise, Faith's Reward, Cauldron Haze and Cauldron of Souls let you do some incredibly unfair things, generating a burst of card advantage and board presence.

The rest of your tools are more grindy and attrition-based. They yield the same results, sometimes even outpreforming the mass effects, but only over the course of multiple turns.

Dawn of the Dead and Phyrexian Reclamation, for example, produce a steady stream of creatures and cards to pull ahead as the game goes longer. Even Necromancy falls into this category when you use it in conjunction with something like Twilight Shepherd or Sun Titan.

The best thing about the incremental value cards is that they let you avoid overextending into graveyard hate. You can keep rebuying one or two creatures and force the table to deal with that without dumping any extra resources into the inevitable Tormod's Crypt.

Keeping Things Cool

As with any deck that wants the game to go long, this one needs to prevent others from getting too far ahead. Fortunately, white-black has a ton of ways to keep the board under control.

Between these two colors you have answers to any kind of permanent, targeted and mass discard, and graveyard hate. My choices below are pretty generic, and intended to be tweaked depending on your expected field of opposition. You should be able to build a suite of answers custom-fit to pretty much any metagame.

  • Path to Exile
  • Swords to Plowshares
  • Austere Command
  • Grave Pact
  • Return to Dust
  • Martyr's Bond
  • Unmake
  • Nihil Spellbomb
  • Decree of Pain
  • Identity Crisis
  • Leyline of the Void

You may note the exclusion of powerful, all-purpose answers like Mortify and Vindicate. I don’t like to run these cards without a specific purpose in mind -- for example to answer Blood Moon in a five-color deck.

There's usually a better answer available for specific kinds of permanents. I've been a part of very few metagames that required an answer to actual everything. I'd rather run specific answers that are more efficient, like Unmake and Return to Dust.

Grinding It Out and Going Big

Generating small advantages over the course of many turns can be very effective. In a lot of cases, this is actually what determines the outcome of a game. Whoever survives the big exchanges of the game with the most resources intact will have a huge edge moving forward.

Unfortunately, people can disrupt your grindy engines. They can force you to waste valuable turns setting up all over again by destroying parts of your engine. In cases like this, you need bursts of cards, ways to dig for the tools not yet available.

You also need ways to kill people, which we haven't really addressed yet. Unless you plan on beating them down with Solemn Simulacrum, you're going to want a few big win conditions.

  • Skullclamp
  • Cradle of Vitality
  • Well of Lost Dreams
  • Promise of Power
  • Expedition Map
  • Increasing Ambition
  • Diabolic Tutor
  • Ambition's Cost
  • Ancient Craving

The most interesting choices here are Cradle of Vitality and Well of Lost Dreams, since both interact well with [card Vish Kal, Blood Arbiter]Vish Kal[/card] and especially well with one another.

Cradle of Vitality is a card I'm especially excited about, since it acts as removal, life-gain and a clock all at the same time! I really can’t get enough of cards like this, which are normally awful but can be made to accomplish so much in the right context. Finding gems like this is definitely one of my favorite aspects of brewing Commander decks.

After adding these, we have space for thirty-eight lands and some mana rocks to get Vish Kal into play more quickly, since this deck does hinge on him as a sacrifice outlet. After adding some light acceleration and mana fixing, here's the finished list:

Commander: Vish Kal, Blood Arbiter

Untitled Deck

Creatures

Sorceries

Instants

Artifacts

Enchantments

Lands

12 Plains
8 Swamp

The one thing that does disappoint me about this deck is the number of ways it can go infinite. I've often said that I'm not a fan of infinite combos, but each of the pieces are so awesome on their own that I'm loathe to cut any.

This is definitely a deck I could see keeping together for a long time. It's built around one of my favorite effects and has all kinds of cute stack shenanigans. Only time will tell if the infinite combos are too obnoxious, and which pieces need to be cut to eliminate them.

All said, it's a sweet list. If I elect to keep it together though, I may be obliged to add more [card Ashen-Skin Zubera]zuberas[/card]!

Next week I plan to explore one of the more linear commanders available, one I've wanted to try out for a long time. I keep making excuses not to build the deck, but I think it's about time to give [card Lin Sivvi, Defiant Hero]Lin Sivvi[/card] the shot she deserves.

Carlos Gutierrez

cag5383@gmail.com
@cag5383 on Twitter

Insider: Comicon and the Coming Year In Magic

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I don't know how Comicon became the place to release all the news about Magic - GenCon would be the much more appropriate spot - but that's the reality and the Magic announcements just happened. This week, I'll be looking at the unconfirmed rumors about reprints, first-time prints and what we can anticipate from Return To Ravnica.

From The Vault: Realms

Currently, we've confirmed that the following cards are going to be in FTV:R.

With the following new art:

This obviously means that these cards will be worth less when the reprintings come out, and typically it results in about a 25% drop. However, these cards... aren't exactly that sought-after to begin with. While we are still free to speculate about Karakas being included as well, we haven't seen the Thunder Dragon, Mox Diamond or Berserk in this set, which makes me lukewarm on the whole thing. Those cards were all rare, expensive and hugely popular among casual players. Let's put it this way - if these are the lands they are spoiling to build hype, they have not done a great job. You've got, in order, a Lands.dec card, a mostly-dead combo land, a land for a boring tribe, an Oath of Druids engine, an actual 100% great land and then another corner-case land for a few playable decks. These don't scream "casual superstar" with the exception of Urborg. I'm sorry to say this but based on what we've seen now, this looks a lot more like FTV: Legends than FTV: Relics.

What this means financially is that if this set bears out more like Legends than Relics, it's probably not worth buying unless you have deep needs for several cards in it. Without knowing if Karakas is in it, we don't know if it's worth sticker price, but you're going to have FTV foil Glacial Chasms in your binder for years.

Duel Deck: Izzet vs. Golgari

First off, this duel deck has a new-art Niv-Mizzet, the Firemind in it. That means that the currently expensive dragon will dip in price. People love the Izzet guild, which did not get a fair shake last time in Ravnica. Sure, pairing aggressive burn spells with draw and counters can be intrinsically dangerous, but Izzet was nerfed enough to just be the joke guild; Goblin Flectomancer didn't help.

Golgari never had many fans because the Dredge mechanic so quickly outstripped the "fair" things that the guild was about. Their spells like Putrefy were great, but nobody really planned on hardcasting Stinkweed Imp... That said, G/B is a huge, huge, huge casual fan favorite. Look at the long-standing love of Rock decks and the current price tag on Pernicious Deed, despite seeing zero play. I foresee a lot of attempts at B/G Midrange when we Return to Ravnica, especially on the back of Thragtusk and Liliana of the Veil.

The Golgari guild deck is captained by Jarad, Golgari Lich Lord. You haven't heard of him because he hasn't been printed yet, but he is costed at BBGG, which is tempting. Ghost Dad, a B/W deck, could make Ghost Council of Orzhova appear with regularity in turn 4 and it had only Godless Shrine and Caves of Koilos to make the mana work. We don't have enemy painlands but we have something better - Woodland Cemetery and friends. If this Legend is worth playing, he'll be castable in Standard.

Financially, you should be picking up all of the enemy "check" lands from Innistrad that you can, if you were not already. Focus on the fan-favorite combos - B/G and B/W are solid bets. Remember that every color has access to checklands, but the friendly checklands have been printed over and over, while enemy lands have only been in Innistrad block - which will be out of print by the time RTR rolls in. Both of these decks have the potential for really nice allied reprints, too.

More (mostly irrelevant) Commander stuff

While MaRo said that we'll see more Commander decks because they were so popular (yay!), we won't have the next set until 2013 because they didn't plan them on their multi-year printing cycle. That means that we'll be getting a product called Commander's Arsenal, which promises new sleeves, oversized cards, dice, foiled regular cards and more. Only that last part - reprints of pre-existing cards in new foil forms - is really interesting to us. For the most part, nobody uses or likes the oversized cards (see: Helvault). Rosewater mentioned cards that had not been premium before, which means that they were not foiled. I interpret this to mean foil in any form, which cuts out things like judge-promo'd Sol Ring. This creates a very narrow band of Commander cards that people want in foil but cannot get already. Most of the pre-Urza sets aren't popular in Commander because they are too weak.

What you should know about Return to Ravnica

The guilds broke up at the end of Ravnica, but they're back now! RTR will consist of the following five guilds in a Big Set: Azorius (UW), Rakdos (RB), Selesnya (GW), Golgari (GB) and Izzet (UR). Golgari and Izzet are the two enemy color guilds in this set, so again - Sulfur Falls and Woodland Cemetery are your friends! Gatecrash is the second set and is also a Big Set, with the remaining five guilds. This has echoes of the previous Ravnica set because they are releasing the enemy guilds later. Enemy color combinations tend to produce some of the strongest cards in Magic - Vindicate, Pernicious Deed, Lightning Helix and more. I don't blame them for staging the stronger ones later so that they can do last-minute tinkering on the set before it goes to print. The final set is going to be a small set with all ten guilds.

None of the keywords are returning.

We've got confirmation that some form of Jace will be in RTR and Gideon in another form will appear in Gatecrash. Of the two, I reckon that Gideon will be stronger, since Jace gets intentionally shafted from now on. I'd also like to see any planeswalker in blue besides him, since I think as a character, Jace is getting a little tiresome. There will be two Planeswalkers in each big set, so there are two mystery mythics off the bat.

Prereleases are going to be guild-centric, with guild-specific packs, prerelease cards and dice. I can't say that I'm excited about much of this, but guild-centric packs are thrilling to me because I wager 99% of them will be opened. Collectors are going to want unopened packs and the unspoken question will be "should I open this Izzet pack and try to win my prerelease or do I hold this booster?" These will be super, hyper rare in sealed form. I expect more discussion on this when we find out more about the packs.

A word on buying sealed product on Ebay

Finally and unrelatedly, I must advise against buying sealed booster packs on Ebay that are not in sealed booster boxes. The reason is that you can "map" packs if you have about two cases of cards. What this means is that a person can set up an elaborate spreadsheet and attempt to pattern the pack-stuffing - it's not truly random. With enough time and cases, you can say things like "this pack will contain Snapcaster Mage" and be correct. When a person can predict where all the money rares are, they can, and do, dump the rest of the packs on unsuspecting people. This can mean that they get dumped on Ebay for incredible prices. Not every seller does this, but the threat is real enough that you should avoid buying packs individually. Look for the Wizards-branded shrink wrap on booster boxes that you'd like.

Leaving that dark note for a moment, let's talk more about RTR! Post your initial insights and reactions to these rumors in the feedback bleow!

Until next week,

Doug Linn

Ask Kelly – Snapcaster Mage, Restoration Angel and Fostering Healthy Trading Communities

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In this new series, Quiet Speculation founder Kelly Reid dips into the reader mailbag and brings answers that come from his Magic expertise, business experience and writing at Forbes. He answers questions on specific cards, general trends, the Magic lifestyle and more.

Each week, the winner of the best question will also be awarded a month of free Insider access. Already have Insider? Don't worry! You can give it as a gift or add it onto your current subscription.

Have a question? Ask Kelly here for your chance to win.

~

Q: With the titans rotating out of Standard, do you foresee any 5+ drops making it big?

- Ben from Singapore

Kelly: The titans were absurdly powerful for their cost. 6-cost cards need to be really game-breaking to see constructed play, and the Titans were all good enough to suit.

Primeval Titan was clearly the best, but that was due to interactions outside the card itself. Without Valakut, Inkmoth Nexus and Kessig Wolf Run, Primeval Titan got a bit less scary.  That said, the whole cycle was innately powerful because it affected the board immediately, both with the ETB ability and the 6/6 body.

That's generally the standard to which I hold a high cost card - how heavily does it affect the board when cast?  The first card that comes to mind is Sigarda, Host of Herons.  She meets all the criteria - the Sacrifice clause has a direct impact on the game since a lot of the best removal is based around the "edict" mechanic and she's a 5/5 flier for 5 mana.  While she is not nearly as devastating as a Titan is, she comes down a turn earlier, flies, and is far harder to kill once on board.

Griselbrand has already proven that he's a beast, but not in the traditional hard-cast sense.  A lot of the fatties in Standard will enter via Unburial Rites rather than the tapping of lands and paying of mana costs, so I doubt there will be many that make the cut as frequently as Titans did.

Q: What do you think about speculation on sealed mtg products like displays, FTV and Commander Decks?  What are the pros and cons compared to single cards? Can you get more money with the same cash invested?

- JoĂŁo from Portugal

Kelly: Sealed products are a really interesting gamble.  It's rare that you'll get a big return on investment. Even the most valuable sealed products don't do more than double up in a few years.  Considering there's no real guarantee they'll appreciate, nor a guarantee there will be a market for them, I'm not big on the strategy.

That said, I am a professional seller and not a casual player, collector or investor.  I'm much more interested in a quick 15% rather than a long 50%.  Booster boxes are usually fine to throw in the closet for a few years, especially from popular sets or short-printed sets.  I know I'm fine sitting on a case of AVN for a while since it was one of the most popular sets in recent memory and is PACKED with great cards.

On the other hand, I may end up cracking those boxes for singles since, in the short term, I can turn over all the singles with ease for a quick margin.  It comes down to your personal goals and timelines.  Single cards are more versatile, but more work since you have to sell each card individually.  A box can just go up on eBay and you're done.

This Week's Winner:

Q: What can a person do to help foster a new store's trading community?  A local store has just started FNM and gets 12-20 people, but no one seems willing to trade. Last FNM, I sat at a table with a binder open and no one even came to look or ask if stuff was for trade. Is there anything to do to show people trading is fun/ok?  I know they need cards, as the store doesn't have a good selection yet.

- Jim from Pittsburgh

Kelly: First, spread the word about QS!  Hopefully you brought our M13 Cheat Sheet to your prerelease, but, if not, bring  one to the Launch Party.  The more people that feel comfortable trading, the better.

Second, don't be "That Guy" who tries to value-trade everyone with dealer prices.  People aren't dumb and they hate people who do that, since it doesn't foster a trading community at all.  The problem I see is that you sat with a binder open, but you didn't ask anyone if they wanted to trade.  Trading favors the proactive.  Most people are not proactive, so you need to be the one to initiate the trade interaction.

Trade to trade, not to profit.  I find that working on a Cube or Commander deck is the best way to trade for fun, since slinging Standard staples is basically just a value-grind for me.  Have a list of stuff you need so people know what to do when they trade with you.  A lot of people just don't understand the idea of trading for its own sake, and, if they do, it might just not be their style.  I have seen a lot of people stop trading because of wanna-be sharks and "value" traders, so be especially sensitive to this.

If the store has a poor stock of singles, it will benefit everyone if you become a go-to guy for the stuff they need for FNM.  Give people your contact info and tell them to hit you up if they ever need anything.

Above all, be personable, friendly and approachable.  You can make your margin while trading pretty fairly, but right now focus on transactions just to get people opening up their binders.

~

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Continue Reading...

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Q: What is your opinion on Snapcaster Mage? It seems that it's power level will be much weaker come rotation, should we be dumping them now and picking them up when the price settles?

- Felix from Chicago

Q: Kelly, where do you see Restoration Angel's price going after Birthing Pod rotates? Do you see Delver sticking around with Seachrome and the Swords gone?

- Pete from Ohio

Q: If you could unload any card en masse right before Columbus, what would you want to trade away/sell?

- Michael from Miami

~

Become an Insider today and support writers within the Magic community.

Insider: Ask Kelly – Snapcaster Mage, Restoration Angel and Fostering Healthy Trading Communities (+Bonus Insider Q’s)

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

In this new series, Quiet Speculation founder Kelly Reid dips into the reader mailbag and brings answers that come from his Magic expertise, business experience and writing at Forbes. He answers questions on specific cards, general trends, the Magic lifestyle and more.

Each week, the winner of the best question will also be awarded a month of free Insider access. Already have Insider? Don't worry! You can give it as a gift or add it onto your current subscription.

Have a question? Ask Kelly here for your chance to win.

~

Q: With the titans rotating out of Standard, do you foresee any 5+ drops making it big?

- Ben from Singapore

Kelly: The titans were absurdly powerful for their cost. 6-cost cards need to be really game-breaking to see constructed play, and the Titans were all good enough to suit.

Primeval Titan was clearly the best, but that was due to interactions outside the card itself. Without Valakut, Inkmoth Nexus and Kessig Wolf Run, Primeval Titan got a bit less scary.  That said, the whole cycle was innately powerful because it affected the board immediately, both with the ETB ability and the 6/6 body.

That's generally the standard to which I hold a high cost card - how heavily does it affect the board when cast?  The first card that comes to mind is Sigarda, Host of Herons.  She meets all the criteria - the Sacrifice clause has a direct impact on the game since a lot of the best removal is based around the "edict" mechanic and she's a 5/5 flier for 5 mana.  While she is not nearly as devastating as a Titan is, she comes down a turn earlier, flies, and is far harder to kill once on board.

Griselbrand has already proven that he's a beast, but not in the traditional hard-cast sense.  A lot of the fatties in Standard will enter via Unburial Rites rather than the tapping of lands and paying of mana costs, so I doubt there will be many that make the cut as frequently as Titans did.

Q: What do you think about speculation on sealed mtg products like displays, FTV and Commander Decks?  What are the pros and cons compared to single cards? Can you get more money with the same cash invested?

- JoĂŁo from Portugal

Kelly: Sealed products are a really interesting gamble.  It's rare that you'll get a big return on investment. Even the most valuable sealed products don't do more than double up in a few years.  Considering there's no real guarantee they'll appreciate, nor a guarantee there will be a market for them, I'm not big on the strategy.

That said, I am a professional seller and not a casual player, collector or investor.  I'm much more interested in a quick 15% rather than a long 50%.  Booster boxes are usually fine to throw in the closet for a few years, especially from popular sets or short-printed sets.  I know I'm fine sitting on a case of AVN for a while since it was one of the most popular sets in recent memory and is PACKED with great cards.

On the other hand, I may end up cracking those boxes for singles since, in the short term, I can turn over all the singles with ease for a quick margin.  It comes down to your personal goals and timelines.  Single cards are more versatile, but more work since you have to sell each card individually.  A box can just go up on eBay and you're done.

This Week's Winner:

Q: What can a person do to help foster a new store's trading community?  A local store has just started FNM and gets 12-20 people, but no one seems willing to trade. Last FNM, I sat at a table with a binder open and no one even came to look or ask if stuff was for trade. Is there anything to do to show people trading is fun/ok?  I know they need cards, as the store doesn't have a good selection yet.

- Jim from Pittsburgh

Kelly: First, spread the word about QS!  Hopefully you brought our M13 Cheat Sheet to your prerelease, but, if not, bring  one to the Launch Party.  The more people that feel comfortable trading, the better.

Second, don't be "That Guy" who tries to value-trade everyone with dealer prices.  People aren't dumb and they hate people who do that, since it doesn't foster a trading community at all.  The problem I see is that you sat with a binder open, but you didn't ask anyone if they wanted to trade.  Trading favors the proactive.  Most people are not proactive, so you need to be the one to initiate the trade interaction.

Trade to trade, not to profit.  I find that working on a Cube or Commander deck is the best way to trade for fun, since slinging Standard staples is basically just a value-grind for me.  Have a list of stuff you need so people know what to do when they trade with you.  A lot of people just don't understand the idea of trading for its own sake, and, if they do, it might just not be their style.  I have seen a lot of people stop trading because of wanna-be sharks and "value" traders, so be especially sensitive to this.

If the store has a poor stock of singles, it will benefit everyone if you become a go-to guy for the stuff they need for FNM.  Give people your contact info and tell them to hit you up if they ever need anything.

Above all, be personable, friendly and approachable.  You can make your margin while trading pretty fairly, but right now focus on transactions just to get people opening up their binders.

Q: What is your opinion on Snapcaster Mage? It seems that it's power level will be much weaker come rotation, should we be dumping them now and picking them up when the price settles?

- Felix from Chicago

Kelly: Snapcaster Mage is a "forever card", but you're right - it does lose some power in Standard once Ponder, Mana Leak and Vapor Snag leave the format.  No one is going to get excited over Snapcaster'ing back an Index (which won't see much play), and Snapping a Rewind doesn't really get me going either.

I'm going to withhold my judgment on Snapcaster's power level until I see R2R, which I am guessing will have a very high power level.   The only instant in M13 I'm interested in targeting with Snapcaster Mage is Vile Rebirth - 1UB for a 2/2 and a 2/1 seems very powerful at instant speed, and it can also deal with opposing Undying type creatures.  Even if graveyard hosing isn't a primary objective, plenty of guys will die on both sides to warrant this interaction.

Snapcaster Mage's price has been steadily dropping.  They are around $17 right now, but can still trade around $20.   I see no upside, barring something totally insane in R2R, but I wouldn't be eager to "dump" them.  They're still commodity staple cards which means that they trade with high liquidity.  I would not go 'overweight' on them since there's only downside but I don't think we're going to see the price drop sharply.

Remember that supply is about finished - Innistrad isn't going to be widely available for much longer.  Foils will hold their value and non-foils will probably stabilize around 15.

Q: Kelly, where do you see Restoration Angel's price going after Birthing Pod rotates? Do you see Delver sticking around with Seachrome and the Swords gone?

- Pete from Ohio

Kelly: That card is insane.  Birthing Pod has almost no bearing on its price. The Delver decks are wholly to blame.  Restoration Angel is one of the most powerful things you can do for four mana right now, especially considering the context.

The real question is, will Delver still be a deck?  The answer is a resounding "yes".  It will be slower without Seachrome Coast unless they bring back Hallowed Fountain, in which case mirror matches will be over in a blink.  I can foresee the choice of whether to play your shock lands untapped becoming a major factor in match outcomes.  Delver decks that only use Runechanter's Pike have seen plenty of success, so when every deck loses Swords, Delver loses very little.

The real loss other than Seachrome Coast is Vapor Snag.  The tempo loss can be replicated by Unsummon, but the extra damage added up very quickly.  Vapor Snag can be, and was, responsible for between 2 and 5 points of damage in a given game.  Restoration Angel's price should be offset by the promo, but it isn't.  You just can't get this card for under $11.  I don't know if it can sustain that price, but Avacyn Restored has come and gone.  I think it's a $10 card for life.

Q: If you could unload any card en masse right before Columbus, what would you want to trade away/sell?

- Michael from Miami

Kelly: I can't really think of anything I'd want to get rid of, but I think Modern cards are much harder to find than most people realize right now.  I haven't seen a ton in trade binders lately, so I'd actually do the opposite - I'd be bulking up my Modern stock for the GP.

The decks and cards that perform well at the GP will be the first lists people look at when Modern becomes a PTQ format again, likely this Winter, so take note.  There's still a long time until the PTQ season, so Columbus is a great opportunity to trade out your Modern staples at competitive prices.  You'll have at least 4 months to restock!

Most of the rotating cards from Standard have already had their prices slashed, so the window of opportunity there is closed.  The Scars lands are not far from being good pick-ups at this point, to be honest, but I'd wait until R2R so we have a better idea of what things look like.  The Scars lands will make a nice compliment to shocks in Modern for certain, so we may even see a surge in demand for them at the GP.

The Return of Rancor

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Every once in a while a card comes along with the potential to define entire formats. Wizards has recently reprinted a card of this caliber from the murky dark ages of Magic past. It will be almost certainly be a powerhouse in aggressive Standard decks. It may even be good enough to break out in Modern.

The card I speak of is, of course, this one:

For some time this iconic aura has been the standard against which other auras were measured. In recent years we may have stopped comparing auras to Rancor, but that is only because they all pale in comparison to power-boosting equipment.

In my opinion, Rancor is the best aura ever printed, and probably always will be. Those of you who have never played with or against this card may doubt my resolve, but rest assured it is stronger than it looks.

Last weekend I lost the only match in which my opponent played a Rancor, which reminded me just how powerful it is. He basically just played some mediocre green dudes but Rancor let his little creatures trade with my big creatures before helping his big creatures kill me.

In Standard, Rancor has many applications. I don’t think this card will spawn a new deck on its own but it makes quite a few decks better.

G/R Aggro

Let’s start with the most obvious candidate, G/R Aggro. Look how easily Rancor fits in this deck:

Untitled Deck

Creatures

4 Llanowar Elves
4 Birds of Paradise
4 Strangleroot Geist
1 Daybreak Ranger
3 Wolfir Avenger
4 Huntmaster of the Fells
1 Thrun the Last Troll
1 Acidic Slime
2 Wolfir Silverheart

Sorceries

3 Pillar of Flame
2 Bonfire of the Damned
2 Green Suns Zenith

Artifacts

2 Sword of War and Peace

Enchantments

4 Rancor

Lands

4 Copperline Gorge
4 Rootbound Crag
2 Kessig Wolf Run
10 Forest
3 Mountain

Rancor actually does everything in this deck. If all you have is a lowly Birds of Paradise, Rancor turns it into an actual threat. That’s to say nothing of its synergy with Swords and Wolfir Silverheart. Pair it with Sword of War and Peace to steamroll chump blockers and guarantee that your sword triggers. Or combine it with Wolfir Silverheart to swing for approximately a billion damage.

If all that were not enough to convince you, compare Rancor to Wild Size.

First of all, Wild Size is a one-time pump spell, whereas Rancor sticks around. Wild Size draws you one card, whereas Rancor draws a card every time one of your creatures dies. Even if the card you draw is always another Rancor, the power of this effect should be obvious.

And Rancor clocks in at a full third the cost of Wild Size.

How cheap does Wild Size have to become for you to play it in Constructed? I submit to you that at one mana it is not only playable, but very good.

Dungrove Green

Moving on, Rancor also fits extremely well in Dungrove Green decks. Dungrove Elder's main drawback is its lack of evasion. He typically grows larger than Primeval Titan throughout the course of the game but being chumpable by any creature on the field keeps him in check.

With Rancor that is no longer an issue. It makes Dungrove Elder into a huge threat early in the game. Imagine the following series of plays. They play Llanowar Elves turn one and follow it up with Dungrove Elder. On turn three they suit it up with Rancor and attack with a 5/3 shrouded trampling monstrosity that you are sure to have an extremely hard time killing.

Here’s a list I have been working on:

Untitled Deck

Creatures

4 Llanowar Elves
4 Birds of Paradise
4 Strangleroot Geist
4 Dungrove Elder
3 Wolfir Avenger
1 Acidic Slime
3 Wolfir Silverheart

Sorceries

2 Revenge of the Hunted
3 Green Suns Zenith

Artifacts

2 Sword of War and Peace

Enchantments

4 Rancor

Planeswalkers

3 Garruk Relentless

Lands

23 Forest

Of course, Dungrove Green has a lot of overlap with G/R Aggro but you can see the power of Rancor in both strategies.

Birthing Pod

Another similar strategy that may choose to include the reprinted enchantment would be Birthing Pod:

Untitled Deck

Creatures

4 Avacyns Pilgrim
4 Birds of Paradise
3 Thalia, Guardian of Thraben
1 Strangleroot Geist
4 Blade Splicer
1 Borderland Ranger
1 Daybreak Ranger
3 Huntmaster of the Fells
4 Restoration Angel
1 Phyrexian Metamorph
1 Zealous Conscripts
2 Geist-Honored Monk

Instants

2 Dismember

Artifacts

2 Birthing Pod

Enchantments

3 Rancor

Lands

4 Cavern of Souls
4 Copperline Gorge
4 Gavony Township
4 Razorverge Thicket
6 Forest
1 Mountain
1 Plains

In this aggressive Naya Pod deck, Rancor pushes through damage and provides virtual card advantage to close more games. I could even see something as innocent as a 1/1 flying spirit token win you the game with Rancor.

This deck sometimes clogs the ground with creatures and ends up in a stalemate. Rancor will allow you to pull ahead in these situations.

Infect Aggro

One final deck that gets a huge power boost from Rancor is Infect.

Most likely it will be monogreen, but I want to explore this concept in a variety of combinations. Monogreen Infect seems like the most powerful because it allows room for Cathedral of War. However, Blue might be needed if only for the unblockable ability on Blighted Agent.

For now, take a look at a monogreen version:

Untitled Deck

Creatures

4 Ichorclaw Myr
3 Necropede
4 Glistener Elf
2 Viridian Corrupter

Instants

4 Mutagenic Growth
3 Rangers Guile
2 Titanic Growth
4 Unnatural Predation

Sorceries

2 Tezzerets Gambit

Artifacts

1 Contagion Clasp

Enchantments

4 Wild Defiance
4 Rancor

Lands

4 Inkmoth Nexus
4 Cathedral of War
15 Forest

Regardless of the shell you put it in, Rancor provides a powerful effect. I’m sure there are other ways to abuse it, and I expect to see it frequently over the next year while it’s legal in Standard.

Thoughts, Opinions?

I noted with delight and/or chagrin that everyone appararently agreed with my Top 10 from last week, since there were no posted comments. Whatever happened to the fabled mass of opinionated Magic pundits?

Don’t be shy about posting your thoughts! Have any other ideas about how to abuse Rancor in Standard? Any sweet brews in Modern to take advantage of our fancy new reprint? Sound off in the coments below and let’s get the polemic started.

Until Next Time,

Unleash the Force of the Rancor!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Casual Hits from Magic 2013 and Avacyn Restored

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If you’re a savvy trader, think about all the cards you probably target in deals. The casual hit, undervalued by your trade partner but worth real money elsewhere. I make a good deal of my profit in trading from deals like these, and I imagine many of you do as well.

It’s great to pick these up for cheap in trades; no doubt about it. But there’s another way to get ahead on these — actually pick them up when they truly are cheap. This is a concept I looked into in the past for Innistrad (with Parallel Lives being the biggest hit), and it’s time to bring it out again.

The idea is you grab these cards as throw-ins now when you can get them for free and sometime down the road, whether that’s just a few months or a few years, they’ll be worth real money, all for the low cost of you stashing them into your binder for a while. In addition, some of these foils will actually be worth very real money, with Commander and Cube and whatnot being a thing.

While I’m not covering Dark Ascension in this review, I will point out Predator Ooze, which pops up on buylists for a buck every now and then.

Avacyn Restored

Angels

I’ve touched on it before, but it bears repeating. There are a lot of Angels in this set, and that alone means something. As for something more specific, Avacyn, Angel of Hope and Gisela, Blade of Goldnight, are the ones I like. Avacyn isn’t really playable anywhere but Casual formats, but she’s a giant freaking Angel for those formats. Gisela (and Sigarda) are actually candidates to become the Control finisher of choice in Standard, but regardless of that her flashy ability makes her a better target than Bruna.

Silverblade Paladin

Another card whose appeal in Standard messes with his casual-only appeal. But still, Knights are sort of a real thing in the casual world, as Knight Exemplar showed before some reprints. If this thing falls out of favor in Standard (or in another year), be ready to pick this guy up on the cheap.

Misthollow Griffin

People like all the wacky things you can do with this guy, Food Chain included. Especially as a Mythic, it’s easy to believe the low risk here helps out.

Exquisite Blood

If you’re new around here and don’t know the price of Sanguine Bond, I’ll give you a minute to go look it up.

Back yet? Yeah, this thing is the other half of Bond, and while there aren’t the same supply issues with Restored that there were with M10, this card is going to start heading in that direction as well.

Vexing Devil

It seems wrong to label this a casual card, but the price on this has refused to come down to the levels it should be for a Constructed perspective. People are going to try to make this work forever, so you might as well grab them from the “constructed-only” crowd, which probably doesn’t even realize this guy still buylists for $4.

Champion of Lambholt

I sold a bunch of these to the local shop owner for $2 apiece a few days ago, and I’m willing to bet some of you have traded them away for that price or lower. Yes, it has potential in Constructed, but so far it’s the casual crowd (both the kitchen table and the FNM variety) keeping this thing going.

Descendants Path

Lots of casual players (and myself) have tribal decks they really love. And Tribal decks really love this card, since its Leaf-Crowned Elder on steroids. In a few years these should be an easy couple of dollars to a dealer.

Otherworld Atlas

This is one to look out for foils of. EDH players like to draw cards, and quirky “everyone’s a winner” cards like this tend to stay pretty popular in those circles since everyone feels included, even if their deck isn’t as set up to take advantage as the caster’s might be.

Magic 2013

Captain of the Watch

Even with the reprint, you can sell the 2010 version of this for a couple of bucks. Give it a few years, and the price on both should start heading back up.

Rhox Faithmender

Have I mentioned yet that casual players like to gain life? Well, they do. And they definitely like to gain double that life. This Rhino seems like an easy bet.

Omniscience

Foils. There’s rumors of this card in Legacy, though I don’t expect it to pan out. Still, it’s definitely a thing in EDH, where players hit 10 mana all the time and yet still would like to cast their stuff for free.

Vampire Nocturnus

There are multiple printings and promos of this guy at this point, and yet the M10 version is still worth more than $10. Once this guy bottoms out from being re-opened, get back to scooping these up.

Primordial Hydra

Another card that used to be easy money before M13. This thing retailed for $5 just a few months ago, and I have to imagine it will again in a few more years. You will get this card handed to you in a store, as I’ve done multiple times, so by all means take advantage.

Now for the “other” section of the spoiler, the multicolored and artifact cards. All of these follow the same line — previously expensive cards that will drop because of a reprint and then later climb back up.

-       Akromas Memorial (foils)

-       Nicol Bolas, Planeswalker

-       Gilded Lotus (foils)

-       Stuffy Doll

-       Reliquary Tower (foils)

To that list I’ll add Trading Post. The card is fun in Standard, though I don’t think good enough to merit any financial action. That said, it’s a type of Staff of Domination. It’s not as good as the Staff, but it’s still worth noting, since Staff will buylist for four bucks.

That about covers it! Nothing on this list is going to make you rich overnight, nor is it going to pay for your dinner next week. But these are all safe bets to target as throw-ins. Making a dollar here or there doesn’t seem like much, but before you know it you’re cashing out to a dealer and you have a 100 $1 cards you picked up as throw-ins in a trade. That’s a good feeling.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Augur of Bolas – A Beacon of Hope to Durdles Everywhere

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I unintentionally overslept the Saturday prerelease this weekend, but I was able to make the Sunday Sealed flight. I could still taste the alcohol on my breath from a long night of live metal and the Wonder Pets drinking game, but I’ve played under worse conditions.

The pool that I received was really underwhelming. Pretty much all of my playable cards cost four mana and I had very few tricks in any color. With my pool being as boring as it was, I started looking around the table to see if anybody else was doing something sweet. I wasn’t wholly disappointed.

This is a removal spell, right?

The gentleman sitting across from me was working on a blue/white deck with a red splash. Splashing is one of the more interesting aspects of Magic to me, as opinions tend to vary widely over what is worth splashing and when. One of the three red cards that my potential opponent intended to splash was the mighty Goblin Arsonist. Truly I was in the Presence of the Master.

The deck that I played was an unimpressive pile of green and black cards that, for the most part, were horribly inefficient. I got stomped pretty hard by Akroma's Memorial in round one. Did you know that it gives pro-black? Yeah, me too, but I was still mad about it.

Between rounds I birded a couple locals playing some Standard. One was playing an awful version of mono-green aggro and the other was playing some RUG good cards concoction.

The entire time the mono-green player complained about how he hated blue and how Ponder was too good. I felt like I was being trolled. Ponder is too good?

Really?

Of course, what he meant was every card that his opponent played in games that he didn’t win was too good - such is the nature of the scrub. Still, I couldn’t help but be bothered by his poor card evaluation.

Sure, Ponder is restricted in Vintage, and I don’t wholly disagree with that, but it’s far better in Vintage than it is in Standard. In Standard there are virtually zero shuffle effects and not a single restricted card to dig to. Realistically, Ponder is at its strongest in Standard when it allows you to shuffle away three cards that you don’t want. I mean, if you’re keeping all three cards then how much of a difference does it make to draw one a turn or two earlier?

In fact, the weakness of Ponder as compared to draw spells like Compulsive Research and Careful Consideration is the exact reason that I haven’t been keen on playing any manner of control deck recently. Ponder doesn’t generate any card advantage, which is what a control deck needs to deal with the fact that they spend the majority of the game playing from behind.

I know, I know, players have been having notable success with Esper lately. I will grant that Chris Anderson’s Esper midrange deck looks very solid, but it’s not what I look for in a controlling strategy. The Esper deck makes up for the lack of good draw spells by jamming a lot of powerful cards that fill similar roles. There’s not much difference between a turn three Blade Splicer or Lingering Souls. I like that the deck generates strong board positions and can go over the top with Sun Titan, but there’s just something missing…

It doesn’t durdle enough.

I just want to sit back, draw cards, kill my opponent’s stuff and eventually win somehow. Restoration Angel just isn’t that appealing to me. It’s a little too good at its job.

Historically I’ve been pretty big on the type of U/R/x control decks that are commonly referred to as “counterburn”. I love drawing cards and I love having reach. Why make a million Golem tokens when I can just kill my opponent dead with Bonfire of the Damned while grinding them out with six cards in hand?

When Avacyn Restored launched I was very excited for both Desolate Lighthouse and Tamiyo, the Moon Sage. I brewed up a blue/red pile that featured these cards alongside some Bonfire of the Damned, some permission and some Snapcaster Mages. As I suspected, the deck ended up being a little too inconsistent/slow to compete with Delver and I shelved it.

Augur of Bolas might be exactly what it was missing.

It's like a Ponder that blocks!

 

To be entirely honest, I wasn’t initially impressed by Nicol Bolas’ fish friend, but that’s because I was looking at him through the wrong lens. I was asking myself if Augur of Bolas fit into any existing archetypes and I didn’t’ feel like it did. It has a body that is pretty out of place in Delver and the Esper Midrange deck is a little too heavy on creatures. On the other hand, he’s right at home in a durdly pile of spells. I’ve been playing the following deck on the MTGO Beta all weekend:

dURdle More, Please

spells

2 Phantasmal Image
2 Frost Titan
4 Snapcaster Mage
4 Augur of Bolas
4 Think Twice
2 Pillar of Flame
4 Ponder
2 Whipflare
4 Bonfire of the Damned
4 Mana Leak
2 Vapor Snag
1 Dismember

lands

2 Desolate Lighthouse
4 Sulfur Falls
10 Island
9 Mountain

It’s pretty clear that I’ve made a lot of concessions to the aggressive decks. I’m not excited about game one against anything controlling, but I feel like I have a serious edge against aggressive decks. Bonfire of the Damned is an insane Plague Wind variant, Augur of Bolas is a solid blocker and the rest of the removal suite does its job pretty well.
Some of the card choices might appear a bit odd, so here’s a brief overview of why I made certain calls the way that I did:

Frost Titan over Consecrated Sphinx

This is probably the choice that I feel is most debatable. By that, I mean that everybody else is going to say that I’m just wrong for not picking Sphinx.

The choice that I made hinges largely on the fact that Frost Titan is a lot better at closing games than Consecrated Sphinx. This deck is already very good at drawing cards and the “ice” ability is surprisingly powerful. Further, Phantasmal Image-ing a Titan is considerably more back-breaking in most situations.

Frost Titan is also a concession to both Cavern of Souls and the deck’s general difficulty in dealing with high-toughness creatures. Frosty does a wonderful job at pulling you back into games when you’re behind and is much more difficult for Delver to just ignore via Vapor Snag.

That all said, I fully intend to pack a couple Sphinxes on my sideboard, which isn’t listed only because it’s a work in progress. I think that it’s fine to have more heavy drops in sideboarded games when I can take out cards like Pillar of Flame or Mana Leak in the matchups where they’re not very good, whereas I want to have a higher volume of cheap reactive cards in the maindeck.

Whipflare over Slagstorm

With all the Blade Splicers running around, Slagstorm is a rather enticing option, but the double-red requirement is quite restrictive. The mana in this deck is okay, but not spectacular.

I honestly wouldn’t fault anybody for wanting Slagstorm, but I feel that Vapor Snag and Dismember can get you there against Splicer a fair amount of the time, with Whipflare being considerably better against opposing Geist of Saint Trafts. With Splicer showing up a lot more these days I may end up making the switch or going for a split.

Vapor Snag over more actual removal

Vapor Snag is really good at buying time, which is all this deck really needs against aggressive decks. It’s also helps out with Restoration Angel, which is variably problematic depending on whether or not the opponent has Cavern of Souls. I almost want another Dismember over one of the Snags, but the life loss is kind of tough. All I know for certain is that whatever I’d cut a Snag for would have to play well against opposing Angels.

Think Twice over Desperate Ravings

I’ve never been huge on Desperate Ravings. I get that it digs deeper than Think Twice, but I really hate the idea of randomly discarding my Bonfires or Titans with so few ways to kill my opponent in the deck. Ravings enthusiasts and/or lucksacks should certainly play Ravings in this slot, but I’m not huge on it in a deck with few win conditions and minimal ways to play out of the graveyard.

Of course, the most pressing question isn't about specific card choices…

Is this deck even any good?

I’m not about to tell you that this deck is going to turn Standard on its head. What it does do is beat up on deck like GR aggro, Zombies and assorted garbage like the mono-black decks that have been popping up. It’s entirely possible that the current list is too soft against Esper and Restoration Angel in general, but only more testing and the development of the metagame in coming weeks will tell if it has any place in Standard competition.

What I can tell you definitively is that Ponder and Augur of Bolas play extremely well together. Having the two makes it easy to dig very deep into your deck if you’re searching for a specific instant or sorcery. Additionally, you can leave an instant or sorcery on the top of your deck with Ponder in order to ensure that your Augur cantrips, or just use your Augur to put the cards you didn’t want from Ponder on the bottom of your deck.

I’ll either be running something close to this deck or Delver this weekend in St. Louis. I’m really hoping that I’ll be able to work the kinks out of dURdles though, because the Ponder + Augur of Bolas engine has been very solid thus far in my testing, and is exactly the kind of Magic that I like to play.

Wish me luck.

-Ryan Overturf

Insider: A Magic Online Move and a M13 Hidden Gem?

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I never thought I'd ever have to say, that the day the angels went away, was the very best day. Not even sure what that means, but I like the sound of it. Pre-release was a blast this weekend, and I love the new Limited format. I got to both play and judge some events, and it was really refreshing to be done with Avacyn Restored. Time to really get our hands dirty with M13 and see how this Summer will develop. But first, we have another MTGO move to make.

Cube is Back on MTGO

Upon the release of the MTGO Cube, not long ago, people were instantly enamored with the huge strides WotC was making to support the Cube fans on MTGO. As this small sample pattern has shown, they'll be offering Cube drafts during times when the MTGO formats are lagging behind the paper formats. Cube has been popular, even though its unarguably pretty poor EV in comparison to other queues.

One thing we noticed last time, as this new format exploded, is that prize packs plummeted in price. At the time, we were talking mostly about Future Sight packs, but in reality, all Time Spiral block was a part of it. Packs plummeted because in order to continue Cubing, people had to convert the packs they won back into tickets so they could pay another entry fee. Typically, in draft queues, you're allowed to use unopened boosters to cover a majority of your entry, but since Cube packs are "Phantom" (the cards you draft you don't keep) the prize doesn't match the entry. Converting the prize to tickets is done most rapidly through Bots, which of course are operating on a profit margin. We saw Future Sight staple Tarmogoyf fall in price as well.

This go around, prize packs will be from Onslaught block. Onslaught packs are about $5 now, while the others are $2 or less. Onslaught packs hold Fetchlands, which of course is why they sit so much higher than their counterparts. An opportunity for us, the speculators, is to be ready to buy up these packs as drafters look to dump them. All you really need is a chunk of tickets. If you're matching or barely beating bot Buy Prices, you should be able to turn a profit after the cube fanaticism ends in only a week.

Don't get scared. The packs will continue to plummet and plummet, just keep lowering your buy price as consistently as the Bots are. Of course if you have the ability to let a Bot do this work for you, all the better! There is certainly some amount of risk involved here, as the Future Sight Packs never really recovered their full value, yet. But Tarmogoyf has passed his bottom and has started steadily rising back up, regaining almost half of its lost value over that time. I expect the packs to follow suit, even if it takes some time.

To be clear, I don't expect this to be a quick hit. I expect that by buying and holding as many of these packs as possible, especially if you wait for prices to come down a bit first (towards this weekend) you'll be able to hold them long term for a decent profit. In this same vein, buying in on Fetchlands (if and when) they drop in price as a result of these queues is a bit safer play but takes a bit more investment. WotC is clearly making these Cubes as a way to help bring down cost of Legacy staples online. Longer term maybe we look at Legacy staples that are under-priced due to an underrepresented Legacy metagame on MTGO.

Trading Post, REALLY?

Yeah, really. This card is solid. After getting my hands on this card a bit over the weekend, and keeping it in mind during brewing sessions with my crew, I'm convinced this card is going to see a decent amount of play. Not to mention, casuals are going nuts just to get a chance to make some Goat tokens. StarCityGames and CardKingdom agree with me, that this card should not be at bulk level since they both have it at $1.99 which I find still a bit too low, while it could still be found for $1 at ChannelFireball.com. I don't expect this card to get much higher than $3, but it's extremely versatile, and generates tons of value in the right deck. Some at my LGS are calling it the "Poor-mans-planeswalker".

While buying them at $1 from Channel Fireball is enticing, after shipping I'm worried about giving up too much edge. It may be the right play though; however, I would recommend picking them up in trades at or near bulk prices and hunting them aggressively. By jokingly telling people at my Pre-release that I planned to build a Door to Nothingness Standard deck, I had 3 copies gifted to me by the end of the day.

Now, my suggestion isn't to ask for hand outs, but rather to let people know you're actively excited about it. I have the most success with these types of speculations when I am legitimately excited about playing it. The joy you experience about a pet card is something people want to be a part of, and they're happy to help you with it. Maybe this card isn't the one for you. But when I'm at my LGS, and I'm actually excited about a card, it makes it much easier to trade for. Keep this in mind as you're picking up things at the store. Trading Post is my sleeper, what about yours?

Upcoming Articles

Over the next few articles I'd really like to work with reader submissions in one way or another. I've had two different ideas, but ultimately it needs to be something you guys would like to see. One thought would be if there was a specific speculation target, either from M13 or from Innistrad block that we want to dig deep and see some hard analysis on what we might expect for the future. Another idea I had was to create mini-achievements and challenges for readers to follow. The idea is to be constantly thinking about how your current behaviors and tactics are or are not progressing your plan for trading. Think of Yoda, "Do or do not. There is no try." What you're currently doing either is, or isn't helping you, and a series of exercises would be designed to keep you focused on what your goals are. I'm open to suggestions or submissions both in the comments here, on Twitter (@torerotutor) or by email chad(at)torerotutor(dot)com.

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Chad Havas

Chad has been with Quiet Speculation since January of 2011. He uses price speculation to cover all his costs to keep playing. Follow his journey from format to format and be prepared to make moves at the right times.

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Posted in Buying, Finance, Free InsiderTagged 5 Comments on Insider: A Magic Online Move and a M13 Hidden Gem?

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Insider: M13’s Impact on Card Values

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After a slightly longer spoiler period due to the combined marketing of the newest Duals of the Planeswalkers, we finally have the complete list for M13. While I am personally less enthusiastic about this core set than I have been with the previous couple, there are still some noteworthy cards worth discussing.

My counterparts here at Quiet Speculation are getting quite skilled at reviewing relevant cards in a new set and identifying their price trajectory. Rather than potentially contradict or, even worse, write redundant information, I choose instead to evaluate the impact the cards are likely to have on others’ prices.

I enjoy this topic a lot more because it is a somewhat unique approach, as many other writers spend countless words on set reviews and value predictions. Let's get to it.

M13 Spoilers – My First Reaction

It’s actually instinctual for me to consider impact on other cards before I think about potential value of the spoiled cards themselves. M13 was no exception. My initial reaction to the set’s complete spoiling - no Noble Hierarch!!

This was not a surprise to some, but it was apparently enough of a surprise to the general MTG population. I say this because of the impact rumors have had on the Human Druid’s price (chart from blacklotusproject.com).

With rumors alone, the card’s value dropped from a peak of $17.75 to a trough of $15.25. This is a drop of about 14%, which to me is an indicator that enough players believed in the reprint rumors enough to fear their validity. You can see the trend turns positive again this past week, and I see the card price increasing again until it hits the $18 level as before. In fact, I’ve already noticed the upward trend on eBay.

Next Reaction – Impact on Standard

My next reaction is to browse the forums discussing some broader metagame impacts of M13. One prevailing theme I have observed is the de-clawing of some of Standard’s dominant cards, particularly with the printing of cards like Ground Seal.

I am not particularly interested in the enchantment’s value trend – I am instead looking to what it means for Standard staple Snapcaster Mage. It seems Wizards of the Coast recognizes the Human Wizard was a tad too powerful, and they have taken measures to weaken the card in Standard.

Price-wise, Snapcaster Mage already began a slight decline recently. The printing of Ground Seal will not help the card’s price one bit (chart courtesy of blacklotusproject.com). This is not a cry to sell all your copies, but it is a suggestion to unload excess copies soon with intent of re-purchasing them at a lower price.

It’s not just Snapcaster Mage that will possibly weaken. The fact that Wizards printed some powerful non-blue cards such as Rancor, Vampire Nighthawk and Thundermaw Hellkite means blue Delver decks may be destined to fall off their mighty pedestal.

Financially speaking, this could spell price drops in other classic Delver cards. Geist of Saint Traft is still a powerful card, but I am not sure how powerful it will be in non-Delver decks. I will maintain a hold recommendation on this one, as its price appears to have stabilized for now (chart courtesy of blacklotusproject.com), unlike Snapcaster Mage.

I’ll also mention that U/W lands may be impacted as well as the metagame may shift towards other color combinations. Of course, no one with financial savvy should be holding their Seachrome Coasts this late in the Standard season unless they are winning tournament prizes with them. Even Glacial Fortress will fall slightly out of favor, and of course the M13 reprint increases supply to infinity practically commoditizing the land.

Cards With Potential

Rest assured not all beloved Standard cards will drop in price due to M13’s printing. As long as the format remains popular, demand will simply shift to other cards driving their prices up.

The printing of powerful white cards Sublime Archangel, Serra Avenger and Oblivion Ring should not be overlooked. Add in Restoration Angel and all our favorite token generators and we have the core of a competitive deck.

Of course I am no Standard expert and I will leave it to the pros to brew up new viable strategies. Instead, I’ll focus on recommending some puzzle pieces I feel will remain relevant with M13’s printing.

My top speculative play these days is Restoration Angel (chart courtesy of blacklotusproject.com).

When this card was initially released, I immediately bought two copies for my Angel collection at a price of $4 each. Little did I know this would turn into a financial boon and that I should have bought dozens more. Since release, the card has doubled in price and they are difficult to find for less than $9 on eBay.

Yes, I know this card was a release promo and it has a price cap. At $10 it’s difficult to recommend a strong buy here. What I can guarantee is that this card will remain relevant in Standard and Modern, and that the card should be easy to move in trades even near retail pricing.

I only own one extra playset of the card because I recognize the hard price ceiling, but I certainly don’t mind picking these up in trades from people who still value it at $7.

Another card I have my eye on is Huntmaster of the Fells. With the aforementioned printing of powerful red and green cards in M13, I don’t see this card becoming less relevant. While its two-colored casting cost is somewhat prohibitive, it should still remain powerful and playable (chart courtesy of blacklotusproject.com).

I cannot guarantee the card’s price will shoot up in the near term. But we do know this is a Mythic Rare from Dark Ascension, an underdrafted set. Any consistent demand should keep this card’s price up, and increase in demand should send the price higher.

Looking at other top performers in recent Star City Games tournaments, I see that Birthing Pod decks have recently increased in popularity. Unfortunately, we will see this card’s rotation very soon and this will keep its price down regardless of M13’s card list.

Long term, however, I see the card remaining relevant in Modern. I would recommend sitting on the sideline a little longer and then swooping in and purchasing a couple sets at price bottom, preferably below $2.

Finally, I can’t help but discuss the possibility of a mono-black deck. The newest Liliana Planeswalker, Vampire Nighthawk, Mutilate and Vampire Nocturnus all lend themselves to the possibility. Casual players love mono-black, but the deck always seems to fall short of Tier 1 status.

I would not necessarily buy heavily into any of these cards, but other mono-black cards are worth considering. The problem is, I’m not exactly sure which other black cards would be worthy of the deck. For example, would Demonlord of Ashmouth be any good? Could the six-mana bomb Mikaeus, the Unhallowed finally shine? I wouldn’t go deep into any one card in particular, but grabbing these as throw-ins in trades couldn’t hurt much. Especially Mikaeus, which is especially cheap for being a powerful Mythic Rare from Dark Ascension (chart courtesy of blacklotusproject.com).

Wrapping It Up

There may only be a couple financially relevant cards in M13 itself. Players will be testing all the Planeswalkers to see if any of them merit their super-inflated preorder prices. Sublime Archangel will likely make its impact and deserve double digit value.

But when considering the set’s financial relevance, we should focus externally. I presented some theories on which cards are likely to drop and which are better suited to hold value or even increase, especially as rotation rapidly approaches. I would encourage you to consider these ideas and even recommend theories of your own.

Generically speaking, powerful Mythic Rares from Dark Ascension are worthwhile considerations because of their smaller quantities. A card like Mikaeus, the Unhallowed is a prime prospect, and with the possibility of a mono-black deck, who knows what the price ceiling may be.

Finally, I want to mention once more that Innistrad Duals are solid pick-ups if priced well. Based on my theories, the window to acquire these cards at the optimal price is rapidly closing. Once Scars block rotates and we are left with M10 Duals and Innistrad Duals (plus, supposedly, Shock Lands in Return to Ravnica) in Standard, I believe Innistrad Duals will slowly disappear from trade binders and increase in price.

Like all predictions, time will tell.

-Sigmund Ausfresser
@sigfig8

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