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2020 has been a strange year that will forever change society as we know it. The entire landscape of our future has been altered by the COVID-19 Pandemic in ways both large and small. I don't think there are many industries that haven't been affected, but as a Magic: The Gathering player, writer, and video maker I have been spending a lot of time thinking about what the future of my beloved game is.
I've been writing about preparing to return to paper Magic for a while, and while I don't think there is any way for paper Magic to disappear completely, I do think that the future landscape of the game will be changed enough that both Magic players and those who exist only in the MTG Finance realm will need to plan and adapt accordingly.
The “Arena Pro” and the Digital Age
With the spread of the Pandemic came a mass cancellation from Wizards of the Coast of all paper events, from the major MagicFests all the way down to any sanctioned event at local game stores. With this came what felt like an even bigger push towards supporting and advertising Magic Arena. There have been large, Arena-based tournaments, a bigger emphasis on advertising the Wizards Creator Program and it’s members, as well as options for Local Game Stores to award Arena-based rewards with preorders and in-lieu of actual, in-person FNM events.
This new emphasis on advertising and supporting Arena, along with it being one of the few ways to still be safely playing Magic, has created a new class of online personality I like to call the “Arena Pro.” Where we once had articles, decklists, and tournament results were centered around the professional players and “grinders” that traveled around the world playing in events, now the online Magic space is dominated by Arena streamers and content creators.
Twitch streamers and YouTube creators like Bloody, JdoubleR2, MTGNerdGirl, Crokeyz, Merchant, and plenty of others have risen to prominence over the course of Arena's lifespan. These creators have been producing quality Arena-centered content, playing in big digital tournaments, and even being invited to case large tournaments by the Arena team.
What about all of the players whose main focus had been traveling to paper events? The players who had for so long been driving the sales of competitive cards based on their performances in large cash tournaments across the world?
Some of them were already streaming MTGO and Arena (Jim Davis, in particular, puts out lots of great streaming content in both online platforms, and has been doing so long before the Pandemic) and some have jumped into the digital-only world with open arms. It seems like other prominent tournament grinders haven't taken to it quite the same way, and there was even briefly Twitter conflict centered around the idea that consistently reaching high-ranked Mythic in Arena and placing highly in digital-only tournaments was less impressive than grinding and doing well in paper Magic tournaments (for the record, I think that both things take an immense amount of skill and that the Twitter shade-throwing was silly - but it did result in the term "paper-boomer" being coined, which I find amusing.)
You might be asking yourself what the point of all of this is - this being an MTG Finance website and all. Well, with the future of Magic changing so drastically, so is the financial market for cards. The prices of cards in the Standard, Modern, and Legacy formats have always ebbed and flowed based on what was competitively playable (or had major casual player appeal), and players found the data on those cards based upon paper tournament results and articles being written by the paper Magic players and competitive deck brewers who were involved in that world. Speculation based on paper tournament results was a common avenue to partake in for MTG finance, but with the landscape of competitive Magic evolving like it is, we will also have to adapt our methods for evaluating potential card speculations.
Adapting to the New Normal
With the new wealth of popular Magic players and the widespread adoption of digital, Arena-based tournaments there's more tournament data floating around than ever, more constant discussion of competitive Magic on social media platforms, and some people would argue a much quicker "solving" of formats. As a player concerned with the future of MTG Finance, you'll need to consider where you think the future of competitive Magic is going to land, and act accordingly. Do you think competitive paper Magic will be largely extinct post Pandemic? Then it's probably a smart idea to trade into Reserved List and EDH staples only. Personally, I believe that if we can successfully "beat" COVID-19 and get to a place where the majority of the world can safely gather in large groups again, paper Magic will come back full force.
We'll never go back to a mostly paper-only world like we were living in before the boom in popularity of Arena. The ease of access for players is too easy to ignore, and there's no way Hasbro is going to just lay such a profitable venture aside and focus all of their efforts back into promoting paper product. However, people are going to want to play in paper tournaments again, I don't think there's any doubt about that. I imagine that the first MagicFest after the Pandemic is going to be quite a grand affair, whatever shape that it ends up taking.
When this happens, old veterans of the paper Magic world will need to be picking up new cards for the new formats, all of the new players who have become interested in the game via playing Arena during quarantine are going to want to try out real paper tournaments, and all of the shops and vendors who survived the slump in business during the pandemic are going to jump at the chance to cater to these player bases. Where are all of these players going to look for the best decklists and cards to pick up for their decks? The Arena-pros, and the new culture of competitive Mythic-level Arena grinders who are constantly sharing lists and data online.
So if you're a speculator who wants to keep on top of the fast-moving trends of the competitive Magic scene, I'd recommend you familiarize yourself with the people who are consistently putting out popular competitive Magic content right now. Follow the players on Twitter, keep an eye on their streams and YouTube videos, and dig into all of the Standard tournaments that are being played in Arena right now. When paper Magic comes back in force, those are going to be the sources to keep an eye on when thinking about potential speculation targets at first, and likely far into the future of the game.
In the meantime, I still think it's a great idea to be taking advantage of the low prices we're seeing for competitive Modern staples and stocking up on cards that will be in demand again once we're allowed to sit down across from other players in a large, competitive event again.
Well, that's all for this week folks! How have you been holding up during the Pandemic? Have you been playing any Arena? What have you been targeting lately for your personal speculation boxes? Feel free to reach out to me in the QS Discord, Twitter, or YouTube anytime. If you'd like to chat live, I stream on Twitch every Wednesday, Friday, and Sunday and would love to chat while I jam some games. Take care of yourselves out there, I'll see you next week!



For its part, red is co-opted for Lightning Bolt (d'ac), Lightning Helix (porquoi pas?), and Rix Maadi Reveler (voila notre raison-d'ĂŞtre!). Rix is great for gassing up via Spectacle, and provides incidental looting otherwise. Kaya. Smallpox, and naturally all that reach help fulfill the Shaman's "lost life this turn" condition. Regularly re-stocking is a great way to pull ahead in a deck full of cards otherwise singularly focused on exchanging resources.
Scourge strikes me as significantly better than Rotting Regisaur in this style of deck, which taxes both players' life totals, is known to take some hits from aggro decks, can and does integrate different splashes fo specific tech and incurs the requisite damage from fetchlands, and makes a gameplan of stripping away enemy answers. Fatal Push is pretty far from a card players want to leave in their decks against 8-Rack, but Scourge may otherwise take total command of the battlefield; in other cases, there's Smallpox to regain control of what's happening.
And a final note on the above Pox decks: both integrate Cling to Dust as a hyper-versatile cantrip that gains life or draws a card depending on what's needed, all while providing incidental graveyard hate and a late-game card advantage engine. The card's increasing prevalence in Prowess decks speaks to how effective it is. Black players: don't be afraid to try one of these in your flex spot!













I fully agree with
The logic is that the untapped MDFC's replace all the other lands, so there's never any risk of fizzling a Charbelcher activation. MDFC's are front-facing
Then there's the fact that the opponent will object to having their life lowered. Plans never survive contact with the enemy and all that. I read
better than Shadow. Killing the opponent from high life requires Shadow players to be quite low themselves. To kill an opponent on 16 life, for example, Shadow must be at least an 8/8, meaning 5 or less life. That's not a small amount of danger in a world
If Scourge was a card where I know exactly what it does, but I don't know where it's for, then this next card is one that I know exactly what it's for, but not what it does. On the surface, Nahiri's Lithoforming looks like a variation of Scapeshift, sacrificing lands then replacing them. However, cost notwithstanding, Lithoforming is worse than Scapeshift because it doesn't search for lands. Instead, it draws cards, and its controller may play lands from hand to replaced the sacrificed ones. Assuming they've drawn enough to replace the lost lands. And the new lands enter tapped. Which means that Lithoforming is far less likely to combo kill than Scapeshift.
However, there is a deck that doesn't mind sacrificing lands, doesn't care about comboing with the right ones, and likes to draw cards. Its name is
Critically, Archon swaps the anti-creature ability for Rule of Law. Suddenly, Archon becomes a huge beating against Prowess decks. Unless they have Lightning Bolt the turn Archon comes out, Archon will buy absurd amounts of time to stabilize. Prowess will only get to play one spell, which means there will be no explosion, and few ways to take out the flier. Theoretically, that also means that Archon could profitably block Monastery Swiftspear, but that's only for the brave; blocking a 1/2 then getting the Archon Darted is a bad time. Archon's also devastating against traditional combo decks as a result.
On the other hand, Skyclave Apparition looks to fit right into existing decks. Apparition exiles anything with CMC 4 or less. Thus, it is the most versatile removal in white's arsenal. The drawback is that when Apparition leaves play, the exiled card's owner gets an Illusion with P/T equal to said card's CMC. However, this is a very small drawback compared to the fact that the card never comes back. Turning a planeswalker, Uro, or Ensnaring Bridge into a vanilla creature is still amazing. And the drawback only manifests if Apparition leaves the battlefield.









By now, everyone's seen the card because, at minimum, you see it alongside this paragraph. And there is a lot of text to work through then try and wrap the mind around.
The final note is that triggers go onto the stack active-player-first, so any triggers the opponent may get from the extra land entering the battlefield happen after a land has been bounced by Conundrum. This in turn means that Conundrum effectively answers all the payoffs for all the Primeval Titan decks. Valakut, the Molten Pinnacle and Field of the Dead are looking for certain conditions to be met when they trigger and when they resolve (the intervening "if" clause). Both lands trigger when the conditions are met, then Conundrum's trigger goes on the stack and resolves first. If Conundrum leaves less than 5 other mountains or 7 lands with different names on the battlefield, the abilities fizzle. If they Scapeshift, then all the lands will have to be bounced for a really bad time. By the same token, Amulet must bounce a land before Amulet of Vigor can untap the karoo.
bounce a land afterwards, they've at least ensured they'll have their next land drop. They can also resolve their Search for Tomorrow and not play another land that turn. With only one Conundrum out, this is a bit of a wash, and will only be relevant with several Conundrums out; indeed, fully resolving Search and triggering two Conundrums sets players back on mana development, making a fail preferable.
make Spirits and Taxes work a few times. It never really worked out in the past as the deck, was incredibly anemic and fairly schizophrenic due to the Spirits portion not jibing well with the Taxes side, and the mana was always all over the place. However,
Conundrum is not good against Prowess decks. This shouldn't be much of a surprise as the tempo-negative Spreading Seas was never good against Burn, even though it usually took out one of their mana sources. Against Izzet and Rakdos, Conundrum hitting fetchlands does slow down the explosive attack. However, Prowess is still free to use fetched mana to play spells, and all I did was spread out the pain. There were a few times Conundrum slowed Prowess down enough to stabilize, but they were far outweighed by the times I lost to playing a do-nothing cantrip instead of a creature.
Against Jund and Wilderness Reclamation decks, Conundrum showed potential. Both decks play lots of fetchlands and like to use all their mana in a turn. Temur also runs acceleration sometimes. This meant that both had to really think about playing into Conundrum and reevaluate their gameplans. It was especially hard for Jund, given its
With two Sakura-Tribe Scouts, Azusa, Amulet, and five lands out against my Conundrum, Amulet played Simic Growth Chamber. Then started going off. As in, Summer Bloom






At their most basic, the flipping cards are two-sided lands, giving players the choice of producing one of two colors for a game's entirety (as with Riverglide Pathway). This cycle aims to provide mana fixing, but fixing is already very good in Modern—we've got fastlands of every pair, Horizon lands, and of course the ol' fetch-and-shock. Nonbasic lands need to be quite powerful to merit inclusion in Modern decks, as players open themselves up to hate like Blood Moon and Field of Ruin for running them. I don't think the double-land cards are gonna make it.
Whether flip lands beat cycling lands depends mostly on how good the spells on the other side are. And they aren't great. For the most part, these spells are wildly overpriced for their effects, especially since they force players to run taplands.
Splashier spells like Valakut Awakening show more promise. Depending on how the rulings will go, a deck like Dredge could bring back the land with Life from the Loam, then cast Awakening for more Dredge triggers. But even that deck now has better things to do at that stage of the game: recur Blast Zone, for instance, or just cast Ox of Agonas for a similar effect that also impacts the board—and a cheaper one, to boot! This line of thought gets more interesting with other land recursion effects, such as Wrenn and Six, but there's no getting around that the new spells in question leave much to be desired.
Yet another cycle of flip lands is the most promising. At mythic rare, this final cycle lets players have the spell land enter untapped, but at the cost of 3 life. That might seem like a lot until one considers these cards have three modes: spell, tapped land, and untapped land. That flexibility makes the steep asking price worthwhile and even desirable in many scenarios.
Steppe Lynx? Wow, haven't heard that name in a while. That's because Lynx was petty much the only Modern playable landfall creature, and as such, not really worth building around with a high land count: don't draw one of just four copies, and you're playing a Zoo deck full of lands. Yuck!
Yes, that's Tarmogoyf, who effortlessly grows to 5/6 in this build and backs up our fragile landfall clocks by slamming opponents who Fatal Push them. And Monastery Swiftspear, the attacker
Sea Gate Stormcaller
Hierarch, Aribter, Wildfire? Who doesn't want a cantripping Stone Rain? But then, what Hierarch-powered Christmasland scenario doesn't look awesome on paper? Cleansing Wildfire might take a bit more work to get going than Conundrum, but giving red a way to Field of Ruin opponents on a cantrip strikes me as a great way to start spreading nonbasic hate into different deck niches.