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Call the Police: Twin’s Role in Modern

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Assumptions and collectively-held beliefs are fickle and powerful things. They can affect perception and, in a way, become reality if unchallenged. Therefore, it is critical for the skeptical mind to evaluate and investigate these ideas for validity, especially in the wake of recent bannings. After being challenged on long-held beliefs about Splinter Twin's effect on Modern, I've decided to investigate them. Did Twin in fact regulate Modern successfully? My research has only made me more skeptical.

Initial Assumption

Twin's reputation as of January 2016 was one of format policeman. When the unexpected banning happened, many players panicked. We'd never lived in a Twinless format before, and the fear was that Modern would explode with fast linear decks. We all knew that Twin forced decks to play interaction to not die to the consistent combo on turn 4, so absent that pressure, why bother interacting? And yet, Wizards killed the deck for winning too much. Fair enough: Twin did seem to win everything. Despite this, Modern players continue to pine for Twin's return to reign in more linear decks.

The Question

However, would Twin even do that? I was explaining the many calls for Twin's unbanning to some newer players a few months ago, and one of them commented that Twin just seemed busted. Another asked why one deck mandating interaction was seen as acceptable instead of format-warping, a common argument against unbanning Twin. All were dubious that forcing interaction slowed decks down, and wondered if decks wouldn't just try and race Twin. My answer was that racing wasn't really an option, as Infect was the only deck that could, and doing so still proved a a long shot (especially given Twin's available tools at the time).

This conversation reminded me of how many cards in the linear/fast decks that get complained about didn't exist back in Twin's day. The power cards in Humans (Thalia's Lieutenant, Kitesail Freebooter, etc.), Cathartic Reunion, Arclight Phoenix, Spell Queller, Hollow One, Scrap Trawler, Search for Azcanta, and many others have all only existed in a Twinless world. Could Twin regulate them? For that matter, did Twin actually need to keep these kinds of decks out of Modern? Is there evidence of Twin regulating the format?

Year-by-Year Analysis

The logical place to start is by diving into the available data. Fortunately, MTGTop8 has been keeping stats for the Modern metagame forever, so I pulled their yearly data for the four full years that Twin was legal in Modern. I then collected data from top-performing unfair linear decks from the time of the Twin ban, some perfectly fair decks, and Birthing Pod. Note that Amulet Titan didn't have any reported metagame presence in 2012 and that Pod was banned in 2015.

Also, I'm aggregating all the Twin decks and all the GBx decks together in their respective mega-archetypes. This is mostly because my source grouped all Twin decks under the same banner, and frequently mixes Abzan and four-color lists in with straight Jund, but also to make the graph's I'm using less crowded.

Deck Name2012201320142015
URx Twin681011
Pod91111-
Amulet Bloom-125
Infect3224
GR Tron71066
Affinity11799
GBx1515813
UWx Midrange5753

Amulet and Infect enjoyed high points in their metagame shares while Twin was also at its peak. The other decks in the sample were below their peaks, but were relatively stable. Meanwhile, Twin had been rising prior to Pod's ban, and didn't affect Pod's share. In fact, only UWx declined between 2014 and 2015.

No Evidence Yet

The fact that Amulet Bloom and Infect increased their metagame share during Twin's 2014-2015 joyride pokes a hole in the Twin-as-regulator narrative. Twin had a pretty good matchup against both decks, so logically, they would fall off as Twin ascended. However, this is also a very zoomed-out view of things, and there are very few data points. Confounding variables and other metagame considerations could have affected the results, so I continued my investigation with a deeper dive.

Monthly Data Dive

Fortunately for me, 2015 was the year that Modern Nexus got started. Thus, I went back and gathered the Metagame Breakdowns for that year (oh, for Wizards to release that kind of data again) and pulled the decks that were available from my original investigation.

Deck Name2/16-3/163/1-4/14/1-5/15/1-6/16/1-7/17/1-8/18/1-8/319/1-9/3010/1-10/3111/1-11/3012/1-12/31
URx Twin12.311.811.811.312.512.59.57.510.211.112.5
Infect764.53.63.53.44.14.55.343.7
GR Tron2.933.13.85.34.23.55.15.56.26.9
Affinity7.877.15.88.58.46.9119.38.68.3
GBx13.417.413.114.512.412.410.312.912.511.611,8
Amulet Bloom2.72.72.93.24.13.41.73.74.15.24.2

Every deck shows volatility in the sample. Twin and Affinity finished the year meaninglessly higher than they started; Infect is very down; both Tron and Amulet Bloom are well above their starting positions. Again, this doesn't fit with the narrative about Twin. Also again, this isn't definitive.

I don't have enough individual data points for valid statistical analysis, so instead I have to rely on judging the observable trends in the data. However, this isn't arbitrary guesswork or Magic Eye interpretation. Specifically, if the belief that Twin regulated unfair or linear decks is true, then I should see a predator-prey relationship in the data. This would look like offset lines; in other words, the peak of the predator's line should match the midpoint of the decline of the prey's line, and vice-versa. This would clearly demonstrate that policing effect Twin was said to have.

This graph certainly doesn't look like the classic graph. There doesn't appear to be any real pattern in the data except for the dip every non-Infect deck in August and September, from which they all rebound. This was the period when Grixis Control was suddenly, though only brieflya thing, but I can't be 100% certain this or any single deck or event were the cause. Again, this isn't helping Twin's case, but the graph is also busy enough that I separated the results to look for that predator-prey graph.

Deck by Deck

First up is Infect. Twin was favored, and as a result, Infect was considered a metagame call for when Twin was out of favor. Thus, I expected to see see Infect ascending where Twin was low.

There may be evidence in Twin's favor here. Infect is overall on a downward trend while Twin was effectively a flat line for February-May. Between May and July they both flatlined, then for the rest of the summer, Twin was in the summer slump while Infect was up. Once that was over and Twin rose again, there was a delayed decline for Infect, which is consistent with predator-prey. However, this was only demonstrated for part of the year, so I'm calling the relationship present, but weak.

For Twin vs Tron, there really isn't predator-prey type correlation. They're almost symmetrical and parallel lines. Tron is on an overall upward trend for 2015, but has a local peak the same time as Twin does in June. Tron recovers from the slump first and then follows Twin in recovery, ending well above its previous metagame share. This is more a lockstep kind of correlation, so this data doesn't support Twin policing Tron.

Affinity is very interesting. Up until August, Affinity and Twin are practically parallel, rising and falling at the same time (though not to the same degree). Afterwards, Affinity achieves its local peak at the same time as Twin's local trough. For the rest of the year, Affinity declines while Twin rises. This is consistent with both predator-prey and the metagaming cycle. Given that it's not true for about half the year, I'm saying on net it's weak evidence for Twin policing it.

Twin vs GBx and Jund in particular was generally seen as an even matchup. Jund could beat the Twin combo with Abrupt Decay and there was little Twin could do, so it turned into an attrition game. Their metagame percentages seem to reflect this analysis; Jund shows a lot of early volatility, while Twin is almost perfectly stable. They both feel the late-summer droop, but GBx recovers first, and they end the year equal. I don't think this provides any evidence in Twin's favor. Even if it does, it's very weak.

Twin was known to have a good Bloom matchup from Bloom's coming out party. The data does show signs of predator-prey, with Twin falling and recovering after Bloom. The early months see Bloom slowly rising, which is odd since Twin is fairly stable. Twin may have policed this deck.

Out of curiosity and as a comparison, I compared GBx to Infect and Amulet Bloom. I was surprised to see similarly weak predator-prey correlation. It makes sense that GBx would prey on Infect thanks to the discard and spot removal. However, midrange decks generally struggle against big mana, and Bloom had plenty of ways to get around discard. I'm not sure what to make of this.

Coincidental at Best

My monthly-data dive showed several possible instances of Twin preying on decks, as the model predicts. One was quite a solid example, while the others are questionable. This is complicated by there being a general decline in non-Infect decks in late summer, which may simply be a coincidence. The drop is integral to the predator-prey relationship being observably real, but again, I can't confirm that this wasn't some outside distortion making it look correct.

The overall picture indicates that Twin was not keeping Infect, Affinity, Tron, or Amulet Bloom down, as each gained metagame share while Twin was at its peak. The more detailed look suggests that Twin preying on these decks is at least plausible. This is neither evidence for or against the hypothesis that Twin regulated Modern, complicating a firm conclusion.

Beyond Twin in 2016

The other option is to look at the consequences of the Twin banning. In the aftermath, it was assumed that linear decks would dominate. Then Oath of the Gatewatch happened, and Modern went down the tubes for several months. This makes evaluating 2016, the year most free from the printings that supercharged a lot of linear decks in 2017, difficult. Once again, I'm using our metagame breakdown data from 2016, which is a bit fragmented since the January and March data was ruined and mooted by bannings with October and November lost to logistical problems.

Deck Name2/5-3/64/8-5/15/1-5/316/1-6/307/1-7/318/1-8/319/1-9/3012/1-12/31
Eldrazi34.91.62.82.84.56.39.24.3
Infect3.85.66.38.55.75.97.610.2
GR Tron2.13.67.65.43.83.13.53.8
GBx412.810.911.61213.710.511.2
Affinity8.95.84.75.76.26.57.55.3

Remember how bad Eldrazi Winter was? I didn't, until I started pulling up the data. I know there are those that believe that Twin would have kept Eldrazi in check for the same reasons it allegedly kept other decks down. While it is theoretically possible, the fact that Colorless Eldrazi dominated the No Banned List Modern Open makes that claim suspect. Maybe Eldrazi Winter wouldn't have been as bad, but I seriously doubt that Twin could have stood up to the spaghetti monsters.

Infect clearly ends the year as the highest performing stand-alone deck. This would suggest that once free of Twin and Eldrazi, it was the best deck in Modern, which supports the Twin-as-moderator argument. However, Affinity started the year strong having lost a bad matchup, then failed to maintain its position and fell quite a bit, which is contrary to the expectations. Tron also ends higher than it started, but on the same level as it was post-Eldrazi Winter. Jund recovered from its beating and did quite well, while Eldrazi turned into Bant Eldrazi and had a good September before falling off.

There's no real pattern to the data indicating that losing Twin unleashed a swath of linear decks. It is also worth remembering that the spike in Infect late in the year coincided with Blossoming Defense's printing.

Claims Unproven

After considering all the data I gathered, I cannot definitively say that Twin did in fact keep any linear deck in check. Since my assumption was that Twin was a policing agent, the ambiguity of the data is the more important result. If Twin was having a direct effect on the existing unfair decks by forcing them to interact, slowing down their kills, and therefore making them worse, I can't see it in the data.

Whether Twin was keeping out otherwise viable non-interactive decks is similarly impossible to say. However, I doubt it. There wasn't a huge burst of diversity post-Eye of Ugin ban, and the metagame looked pretty similar to pre-Twin ban Modern. A lot of critical cards for the current linear decks were printed after January 2016. The only deck that could have existed then and didn't is Grixis Death's Shadow, but as that deck developed from Traverse Shadow, I doubt it would have. This leaves the pro-Twin claim on shakey ground.

Specific Examples

Since the overall data doesn't clearly answer the question, I've also looked at how specific decks reacted to the banning. This has only served to further weaken the case for Twin's police powers.

First, consider Amulet Bloom, arguably the poster child for broken linear decks. As demonstrated at the Pro Tour, the deck was insanely powerful and capable of winning on turn 2. However, it had an appallingly bad Twin matchup, to the point that Justin Cohen didn't consider it winnable by anything other than luck. Despite this and how well Twin did in 2015, Amulet still increased its metagame share over the year. That's impressive, especially considering how intimidating the deck was to pick up.

The second, and I think more damning, study was to compare Twin-era linears to their post-Twin counterparts. If they had removed interaction in favor of faster kills, there might be something to the notion of Twin forcing interaction.

However, I didn't find that proof. Infect decks from the end of Twin era are virtually identical to decks from the eve of Gitaxian Probe's banning: no more or less interaction between the maindeck and sideboard. Spellskite and Wild Defiance got bumped from the maindeck to the sideboard to make room for Blossoming Defense, while the overall number of counters and Dismembers remained the same.

Perhaps the most devastating evidence against Twin's supposed policeman effect is Affinity. The latest traditional Affinity deck (as of writing) is virtually unchanged from the Affinity decks of 2015. Even Galvanic Blast is still a mainboard four-of, while a few counters or Thoughtseize remain in the sideboard. I'm not seeing proof that Twin forced interaction as much as proof that decks that want some interaction play some, regardless of the metagame.

Perception Becomes Reality

If Twin had no provable tangible effect on the viability of linear decks in Modern, why was that such a widespread belief? I suspect and will argue conventional wisdom. It makes perfect sense that Twin would have such an effect. It was a consistent turn four kill that had to be respected at all times. That was the speed limit, and there really weren't decks that consistently beat Twin in a footrace. It made logical sense for it to be true, and with everyone repeating the line for years, it became accepted as truth.

In this scenario, Twin was a format regulator through perception. The belief that a deck that would just lose to turn four Twin being unviable served as the format's gatekeeper. In other words, the conventional wisdom of Twin's effect produced a psychological barrier that had the effect of making the effect true, regardless of what was factually true.

Unbanning Complications

If the truth of Twin's regulatory powers were primarily psychological in the first place, it seems unlikely that it could be so again. Decks now have the means and likely the willingness to challenge Twin when this arguably wasn't true previously. Given how Modern's changed since January 2016, I believe such a challenge would be successful. Many of the linear decks that Twin's champions claim will be regulated were not viable in 2015 because the cards that made them decks didn't exist.  Given the speed of decks like Hollow One, I have serious doubts that Twin would effectively regulate them.

The only certain impact of unbanning Splinter Twin would be the unleashing of a combo-control deck. This deck is capable of winning on turn four in a way that requires players to leave mana open or simply die. How healthy or desirable is this effect?

Finally, there's the diversity question. Back in Twin's day, the card pool was smaller, so fewer decks were viable. However, this was also a time when the best decks held 10% or more of the metagame year after year. In 2017 and 2018, only Death's Shadow was that high, a statistic that did not persist. Twin, Pod, and Affinity were at the top of the metagame every year from Modern's inception until relevant bannings took place. 2017 and 2018 saw huge shakeups in the top tiers. Whether the actual strategic diversity has changed is unclear, but it is clear that there is no longer a presumptive best deck year after year, and that increases competitive diversity.

My Bottom Line

I suspect that if Twin is unbanned and is still good (which is unknowable), it would draw in significant metagame share. After all, why play any other deck? Why play Arclight Phoenix or Storm when Twin is a more reliable combo than storm and can incorporate most of Phoenix's tools? Would Twin just coopt Thing in the Ice to easily outclass anything in its colors?

Twin also resists hate. There was no sideboard card or deck that knocked Twin off its perch prior to the ban, and if Twin is still good I have no reason to think one would today. Torpor Orb, Suppression Field, and Ghostly Prison were all effective against the combo, but weren't enough then, and there's nothing better now. Fatal Push requires a revolt trigger to kill Exarch or Pestermite. Twin can also play into this, because it's extremely hard to be prepared for both the combo and control plans; if there's going to be hate, just sideboard around it and still win.

Right now, there are good reasons to pick any deck and to switch off decks as the metagame shifts. Is that something worth risking?

Murky Waters

I cannot say definitively if Twin actually policed Modern because I cannot prove it with data. Thus, I cannot extrapolate whether it would do so now. Absence of evidence is not evidence of absence, but the fact that data did not support the policing claim strongly suggests the claim is untrue. The only effect that I can say unbanning Twin would have is to return that turn-four combo deck to Modern. Given that there are serious concerns about the gameplay the deck encourages, I don't think it's something Modern needs. Krark-Clan Ironworks being banned for similar gameplay demands makes a Twin unban look even more remote.

If Twin doesn't actually police Modern, but is just another busted combo deck that sucks up everyone else's metagame share, is it worth having? If it does police Modern, is the way it does so good for format health and player enjoyment? The thought I can't shake after this data dive: quis custodiet ipsos custodes?

Why I Cancelled My Mythic Edition Purchase

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The current market price on the original Mythic Edition set, Guilds of Ravnica, is noted as about $500 on TCGPlayer. However sets on eBay are selling well into the $500’s. Teferi alone is selling well over $100.

(Click to expand.)

Based on the success of this product, it was natural for folks to assume the second version of Mythic Edition, Ravnica Allegiance, would be at least nearly as valuable. This is precisely why I purchased a box within seconds of their becoming available for sale on Hasbro’s eBay site. I was celebrating my guaranteed $100+ profit when I realized something: sales were slowing.

Not only was the deceleration of sales significant, we also got wind of a “rumor” that there were nearly 20,000 sets available for purchase. In my typical risk-averse fashion, I promptly cancelled my order.

Why I Cancelled: The Gut Reaction

A number of emotional factors contributed to my decision to sell, and it wasn’t all out of fear. First and foremost, I have absolutely zero interest in new cards. Spending $250 on a set of new cards is a tough pill to swallow while I’m actively saving resources for an Unlimited Mox Sapphire.

There was an error retrieving a chart for Mox Sapphire

In fact, my progress towards that Sapphire has been abysmal—I keep finding arbitrage opportunities that end up soaking up my cash. So when I purchased this Mythic Edition set, it actually took my MTG cash balance to zero. That wasn’t where I wanted to be. It meant that I would have no available funds to take advantage of upcoming opportunities (@MissouriMTG on Twitter has been offering a ton of deals lately).

Essentially, my hands would be tied until I could flip this product.

That’s when the second part of my emotions kicked in: why wasn’t this product selling out!? Everyone swore it was a slam dunk and represented free money. But if that was the case, people must hate free money because an hour after I cancelled I still saw only a fraction of available sets sold. That is a far cry from what happened the first time around.

I woke up the following morning to find out the sets had “sold out.” The speculator community had done it! People claimed victory, assuring folks that sets would rebound in price now that these were no longer on the market at MSRP. But when I saw that only 9,339 sets had sold in that listing, I knew something was not right. Why would Wizards pull half the available supply so suddenly?

The answer came later that day, when thousands more sets were re-listed at the same price: $249.99. As of this article’s writing Sunday morning, only 1,345 more sets had sold, bringing the grand total to 10,684. Just over half the initial supply.

(Click to expand.)

Why I’m Not Rebuying

Here I am sitting on my computer, eBay site open, wondering if I should purchase this set again. There is plenty of supply, still, and I could reap the “guaranteed” profits still sitting on the table waiting for thousands of speculators to enjoy.

The thing is, I still don’t want to buy this set. I’ll give you three reasons for this.

  • I have no desire to keep this product. The planeswalkers look cool, but they don’t cost zero mana and tap for a blue. Therefore, I can’t play them in my Old School deck.
  • I can’t readily flip the sealed product for profit. I know, I know. You’re going to tell me how you sold your set right away for $400 and made a decent profit. Maybe you’re one of the lucky people who cashed out before people saw that it had been restocked. I missed that window. At this point, there’s little room to profit from selling the sealed product. I also don’t want to sell above MSRP considering these are still $249.99 on Hasbro’s storefront. It is not my intent to charge people more than they have to pay for their cards—that’s not how I choose to operate.
  • I don’t feel like doing the work it takes to crack all the singles and sell them all individually. If I were to try and cash out—and Hasbro still had stock on eBay—this would be my most likely avenue. You only need to average $35 per planeswalker and you could grind out a profit. In all honesty, this is the one thing that tempts me to still make a purchase. But because of the aforementioned reasons, I’m likely not to bother. Besides, there’s still a race to the bottom going on as speculators attempt to cash out of their product, and I don’t know what real demand is from the player base yet.

With these factors in mind, I continue to drag my feet on purchasing this product despite the profits to be had. In reality, there’s really little reason for me to rush at this point. With thousands of products still available at MSRP on Hasbro’s site, I can take my time.

There may be an advantage to being the first to list the singles for sale, but at this point the advantage is fading. If I were to place the order today and sell the singles in a few days when they arrived, I’d likely be looking at lower prices and a smaller profit margin. As long as there are still thousands available for sale, I don't feel in any rush.

Additional Thoughts

Something else bothers me about this product beyond my previous points. Have you noticed that Hasbro takes a certain mentality with these supplemental products: “If some is good, more is better.”

Think about it. The print run of the initial Modern Masters was insufficient to meet demand and prices went ballistic. Any who got in near MSRP made significant profit. Then Modern Masters 2015 came along and margins were far less due to a larger print run. By the time Eternal Masters came along, there was little benefit to buying sealed product to flip. The supply was simply too much for the demand.

How about the SDCC Planeswalker sets? Those first sets were so unique, generating demand from speculators and collectors alike. Their scarcity made the product even more desirable. A sealed SDCC 2013 set will now cost you nearly $500. But then they made a set in 2014. And 2015. And 2016, 2017, and 2018. Now the sets don’t hold the same allure they once had. SDCC 2017 sets are listed on TCGplayer for $215, less than half the 2013 sets. Whether due to greater demand or decaying interest, these sets just don’t hold the luster they once had.

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Next consider the Masterpiece series. Expeditions were the first of their kind and a huge success. So Wizards created a new version of the product again and again. Next thing you know, they ran out of cool ideas of which cards to reprint and the allure of a new, premium product started to fade. Granted the Kaladesh Inventions had a nice recovery. But the bottom line remains the same: Wizards likes to give us too much of a good thing.

Could these Mythic Edition sets follow a similar course? Will they be released time and again, set after set, going forward? I believe it’s likely. Judging by previous trends, this means each time these are released the luster will dwindle and prices will drop. Perhaps the second set of these will still be desirable and hold value, but there’s no way they'll be worth as much as the first.

Wrapping It Up

After writing this article, I still admit I am on the fence on these Mythic Edition sets. What tempts me most is the thought of cracking the packs and selling the eight planeswalkers individually. This seems to be the best way to flip the product for profit.

But I still hold back because I’d rather accumulate cash to make other, more urgent purchases. The Old School market has calmed down and prices are once again attractive—I’d rather be putting my money there. If I had more liquidity, perhaps I’d be willing to sink $250 plus tax into one of these sets to try my luck with flipping the singles. But given my limited funds, I’m not sure I want to tie up that much money in this product.

If you’re still on the fence, or if you just recently made a purchase, I’d highly encourage you to exit by selling the singles individually. However even as I say that, I may be causing the profit margins to shrink. The more people who decide to pursue this option, the lower prices will be on each planeswalker. This is the ultimate concern that keeps me on the sideline—if too many speculators are buying this product to flip, margins have to drop.

In general, I try to avoid parking money into cards I think will drop in price. That’s not an ideal way of speculating, and the race to the bottom can leave a sour taste in one’s mouth. That’s not for me, honestly. I’ll stick to what I know and buy accordingly.

Sigbits

  • Revised Bayou is back on Card Kingdom’s hotlist with a buy price of $175. I think dual lands may finally be bottoming after their recent pullback, and I still like holding these through 2019. If you are underexposed to the dual land market and are looking to park some cash for a while, I’d recommend taking a closer look.
  • There’s been a good deal of chatter in the QS Discord chat about Massacre Wurm. Supply on this creature is quite thin and prices are steadily climbing. Card Kingdom has a buy price of $16.50, which is just a couple bucks below TCG pricing. Keep a close eye on this one.
  • Card Kingdom used to hide their buy prices on the most expensive cards, instead using a comment about emailing the buyer. But they’ve changed back to posting prices again, and now we can see some pretty impressive buy numbers on Alpha Besides the obvious (Power, duals). It’s interesting to see the other cards they pay aggressively on. For examples, they pay $4200 on Chaos Orb, $2700 on Wheel of Fortune, $2520 on Birds of Paradise, and $1440 on Mind Twist. These are some mind-boggling numbers!

Old Dogs, New Tricks: January Tech Report, Pt. 1

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Krark-Clan Ironworks is now banned in Modern. Despite its dominance on the tournament scene, though, the deck failed to stamp out the format's trademark diversity and innovation. Plenty of decks and deckbuilders brought exciting new tech to the tables this month, and we'll ring in the new year right by unearthing some of it today.

Tempo: Back in Blue

Modern's spell-based tempo decks now tend to trend largely red thanks to the versatility and power of looting effects and the on-color payoffs available. Nonetheless, January continued an inspiring trend we observed late last year of traditional (read: blue) tempo pieces being repurposed effectively.

4-Color Delver, by SCREENWRITERNY (5-0)

Creatures

3 Delver of Secrets
3 Snapcaster Mage
2 Geist of Saint Traft
3 Tasigur, the Golden Fang
1 Gurmag Angler

Planeswalkers

3 Liliana of the Veil
1 Liliana, the Last Hope

Instants

3 Thought Scour
4 Lightning Bolt
2 Fatal Push
2 Kolaghan's Command
2 Mana Leak

Sorceries

3 Serum Visions
3 Inquisition of Kozilek
3 Thoughtseize
2 Collective Brutality

Lands

4 Polluted Delta
2 Bloodstained Mire
1 Blackcleave Cliffs
1 Scalding Tarn
1 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
3 Darkslick Shores
1 Drowned Catacomb
1 Creeping Tar Pit
1 Island
1 Mountain
2 Swamp

Sideboard

1 Fatal Push
2 By Force
3 Damping Sphere
2 Kozilek's Return
4 Leyline of the Void
2 Spell Pierce
1 Terminate

I'm no stranger to greedy manabases and Human Insects, but SCREENWRITERNY's 4-Color Delver strikes me more as a midrange deck than a tempo one. It's got targeted discard, delving recovery threats, and even planeswalkers. But it's also got Mana Leak, a card hard to spot outside of blue tempo strategies unless it's rounding out a control deck's permission suite.

The key creature here, and reason for splashing white at all, is Geist of Saint Traft. Modern significantly diversified its removal last year, but Geist blanks almost all of the available options. Add to that the fact that cheaper raw-stats creatures like Tarmogoyf and especially Wild Nacatl are much less common than they used to be and Geist starts looking like a plausible damage out-putter. In the olden days, the Spirit had trouble breaking through boards of larger creatures as well as surviving red board wipes like Pyroclasm, putting it in a precarious tightrope position.

UW Tallowisp, by SYUSEKI (5-0)

Creatures

4 Tallowisp
4 Rattlechains
4 Geist of Saint Traft
4 Spell Queller

Enchantments

2 Curious Obsession
1 Steel of the Godhead
1 Angelic Destiny

Instants

4 Path to Exile
1 Fatal Push
3 Shining Shoal
3 Disrupting Shoal
3 Remand
3 Cryptic Command

Sorceries

1 Lingering Souls

Lands

4 Flooded Strand
2 Polluted Delta
1 Marsh Flats
1 Misty Rainforest
4 Hallowed Fountain
2 Watery Grave
2 Seachrome Coast
1 Celestial Colonnade
1 Ghost Quarter
3 Island
1 Plains

Sideboard

2 Fatal Push
3 Lingering Souls
3 Damping Sphere
2 Dispel
1 Grafdigger's Cage
2 Rest in Peace
2 Stony Silence

Further adding to Geist's street cred is this build of UW Tallowisp, another brew I've dipped into before. What's changed since then? Critically, the deck's received a powerful new aura in the form of Curious Obsession. Obsession buffs Tallowisp to 2/4, making it immune to most red removal and larger than a lot of what opponents put on the ground. Between the Spirit's bigger body, the deck's ample stack interaction (including Rattlechains), and the flow of cards promised by Obsession, it shouldn't be so hard for pilots to protect Tallowisp long enough for it to dig more value out of the deck. Of course, Steel of the Godhead is less val-ue and more kill-u, combining with Geist of Saint Traft to quickly bury the aggro mirror—including, of course, the more successful UW Spirits deck we got to know so well last year. It can also be pitched to either Shoal.

Aggro-Combo Standbys: Novel Takes

Burn and Infect have been around in Modern since the format's aughts, where they once imposed strict parameters on other strategies to succeed. Nowadays, there are more explosive and resilient options available within the hybrid archetype. But these decks continue to perform in some capacity, and January saw them each present with a twist.

Boros Burn, by SANDYDOGMTG (12th, Modern Challenge #11774980)

Creatures

4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
1 Grim Lavamancer

Instants

4 Lightning Bolt
4 Searing Blaze
4 Boros Charm
2 Skullcrack
2 Lightning Helix

Sorceries

4 Lava Spike
4 Rift Bolt
4 Skewer the Critics

Lands

4 Scalding Tarn
3 Wooded Foothills
3 Bloodstained Mire
2 Sacred Foundry
4 Inspiring Vantage
3 Mountain

Sideboard

1 Lightning Helix
2 Skullcrack
3 Path to Exile
3 Rest in Peace
3 Searing Blood
3 Smash to Smithereens

SANDYDOGMTG's take on Boros Burn seems to be the new norm, with a like-minded list also placing in the same event. These decks add Skewer the Critics to the deck's core, cutting 2 Skullcrack and 2 Lightning Helix—two of the deck's most situational and expensive cards—to make room. Crack has limited utility in game 1, when opponents are less likely to have lifegain effects in their decks; Helix, for its part, only matters against other aggro decks. On the other hand, spectacle is practically always active in this deck. Its floor is also acceptable: when players find themselves in topdeck mode, Skewer can simply be hardcast with the three lands sure to be in play by that point in the game.

The card proves more desirable in Burn than Light up the Stage, which I messed around with alongside Arclight Phoenix as many wondered about its inclusion in Burn. Hard-casting Stage in the mid-game blocks players from casting exiled spells right away, as they are unlikely to have more mana available. Additionally, Burn wants to get its opponents to 0, so odds are decent that Stage rips something like a Lava Spike and a land anyway (or worse, two lands!). With that outcome, Skewer is higher-impact anyway, as it still deals 3 but has the added benefit of always being able to hit creatures. I wouldn't be surprised if the card's reliability made it a mainstay in Burn.

Infect, by BLIND-TYRANT (7th, Modern Challenge #11774980)

Creatures

4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
1 Spellskite

Artifacts

4 Mishra's Bauble

Instants

4 Mutagenic Growth
4 Might of Old Krosa
4 Vines of Vastwood
3 Blossoming Defense
3 Groundswell
3 Become Immense

Sorceries

3 Distortion Strike

Lands

4 Windswept Heath
4 Wooded Foothills
3 Breeding Pool
4 Inkmoth Nexus
2 Pendelhaven
2 Forest

Sideboard

1 Spellskite
1 Carrion Call
1 Ceremonious Rejection
2 Dismember
2 Dissenter's Deliverance
1 Dryad Arbor
2 Grafdigger's Cage
2 Nature's Claim
2 Shapers' Sanctuary
1 Spell Pierce

BLIND-TYRANT's Infect list fills the slots long left absent by Gitaxian Probe with another 0-mana cantrip: Mishra's Bauble. Bauble only provides a fragment of the information Probe did, but it still chews through the deck for no mana and turbo-charges Become Immense. If the Probe banning taught us anything, it's the value of information, and some other Infect pilots have also adjusted accordingly: earlier this month, a list with 3 Telepathy 5-0'd a constructed league. Not all Infect players have sought to include information-granting cards, though, with more standard builds still generating results.

Slumbering Giants: #BallinWhileBanned

In keeping with this week's apparent theme of bannings and unbannings, 2019 is already seeing "banned" decks bounce back with some new tools.

Amulet Titan, by WATCHWOLF92 (25th, Modern Challenge #11774980)

Creatures

4 Azusa, Lost but Seeking
3 Wayward Swordtooth
4 Primeval Titan
2 Emrakul, the Aeons Torn

Artifacts

4 Amulet of Vigor
1 Coalition Relic
1 Engineered Explosives

Instants

4 Through the Breach
4 Summoner's Pact
1 Pact of Negation

Sorceries

4 Ancient Stirrings

Lands

4 Gemstone Mine
4 Gruul Turf
4 Simic Growth Chamber
1 Boros Garrison
2 Tolaria West
2 Crumbling Vestige
1 Bojuka Bog
1 Cavern of Souls
1 Ghost Quarter
1 Khalni Garden
1 Radiant Fountain
1 Slayers' Stronghold
1 Sunhome, Fortress of the Legion
1 Teetering Peaks
1 Vesuva
2 Forest

Sideboard

2 Abrade
1 Chameleon Colossus
1 Courser of Kruphix
2 Dismember
1 Hornet Queen
2 Negate
2 Relic of Progenitus
1 Ruric Thar, the Unbowed
1 Spell Pierce
1 Walking Ballista
1 Worldspine Wurm

Amulet Titan has already made a name for itself without Summer Bloom, often incorperating Sakura-Tribe Scout to dump extra lands into play. This build, also replicated in the same event, ditches the dorks for Wayward Swordtooth, a 5/5-in-training that's far more resilient but also clunkier. On the upside, Swordtooth has pseudo-haste, allowing pilots to drop lands into play right after it comes down. The city's blessing is also attainable in this deck thanks to its wealth of lands, making Swordtooth an alternate win condition in its own right.

Landing Swordtooth on turn three and dropping an extra land helps ensure five mana a turn early, meaning even if the Dinosaur eats a removal spell on-sight, Through the Breach can resolve and wrap things up with Primeval Titan (Amulet of Vigor required) or Emrakul, the Aeons Torn (Amulet optional). The set of Breaches make Summoner's Pact all the more deadly, as granting Titan haste really does act like Time Walk in a deck whose interactions snowball so much during the combat step.

In other news, the Tooth-less, Breach-less builds of Amulet Titan are still alive and well, though they seem to have agreed upon adopting Trinket Mage going forward. Mage searches the deck's namesake artifact as well as disruptive utility cards like Engineered Explosives.

Grixis Twin, by TSPJENDREK (6th, Modern Premier #11761203)

Creatures

4 Deceiver Exarch
4 Snapcaster Mage
2 Vendilion Clique
3 Kiki-Jiki, Mirror Breaker

Planeswalkers

2 Jace, the Mind Sculptor

Instants

2 Opt
3 Lightning Bolt
1 Fatal Push
1 Cast Down
1 Dismember
1 Kolaghan's Command
1 Murderous Cut
1 Spell Snare
4 Remand
3 Cryptic Command

Sorceries

4 Serum Visions

Lands

4 Scalding Tarn
3 Polluted Delta
2 Steam Vents
1 Blood Crypt
1 Watery Grave
3 Sulfur Falls
2 Field of Ruin
5 Island
1 Mountain
1 Swamp

Sideboard

1 Cast Down
1 Kolaghan's Command
2 Anger of the Gods
2 Ceremonious Rejection
2 Dispel
1 Engineered Explosives
2 Negate
2 Relic of Progenitus
2 Surgical Extraction

After recently writing explicitly (and in depth) about Splinter Twin's banlist status, I was tickled to see the card's old shell happily kicking around in decklists from this young year. Grixis Twin appears to be leading the charge, although UR also has legs. The black splash already has a few 5-0s to its name and netted NUCLEARRABBIT 28th in a Modern Challenge.

Strategically, the deck plays like Twin used to: it creates a game of attrition and value all while leveraging the tempo gained from opponents respecting its combo finish. What's changed are the manabase, which stretches itself quite thin to support Kiki-Jiki, Mirror Breaker, and the critical turn, now pushed back by one. These changes give opponents a little more information and time to work with before they need to start limiting their actions for fear of dying out of nowhere.

In the context of my stance on Splinter Twin's oppressiveness, that Kiki-Exarch has revitalized Grixis Control even to this degree (and in this midrange-hostile climate) reaffirms my belief that the card should stay out of Modern for the diversity reasons Wizards cited in their groundbreaking announcement.

A Fruitful Year

With so many Modern developments so early, I'm optimistic about the format in the coming year. Join me next week for a hearty serving of even more 2019 tech, and let me know in the comments of any developments you may have noticed!

MTG Metagame Finance #29

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Ravnica Allegiance has barely hit the stores, but I would say it’s already a hit. I didn’t do well at my first Prerelease but still had a lot of fun even though I went 0-2 with Simic splashing white. I ran it back again the next day because I still thought Simic was powerful and went 4-0 splashing white again.

Mark Rosewater posted on Twitter asking for some cool stories. I replied, "Got a chance to chat with a friend I haven’t seen in a while about projects and software development.” That’s Magic. Aside from that, the cards just seemed really cool to see and play with. And we’ve already seen some development with some of the new cards.

Anyhow, you’re probably here to read about some new info on cards. So let’s get right into it since there are some pretty interesting picks this week.

Article Series Main Focus Points

Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.

Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Recent Buys

Scab-Clan Berserker - Magic Origins (Foil)

There was an error retrieving a chart for Scab-Clan Berserker

Purchased Price
$3.55

This card has been popping up a lot more in Modern’s Mono-Red Phoenix. But it also sees quite a bit of play outside of that deck, in Modern as well as Legacy.

Modern: Mono-Red Phoenix by Frank Skarren

Creatures

3 Soul-Scar Mage
4 Monastery Swiftspear
4 Bedlam Reveler
4 Arclight Phoenix

Non-Creature Spells

3 Gut Shot
3 Desperate Ritual
4 Fiery Temper
4 Manamorphose
4 Lightning Bolt
3 Maximize Velocity
3 Tormenting Voice
4 Faithless Looting

Lands

17 Mountain

Sideboard

3 Surgical Extraction
3 Rending Volley
2 Abrade
3 Blood Moon
4 Scab-Clan Berserker

I think this deck should run Snow-Covered Mountains to throw some people off by making them think you might be playing Skred Red in the first few turns. I’ve already talked about Snow-Covered lands in article #9.

Another card to look at here is Soul-Scar Mage. I know Christopher Martin has been pretty high on this the past few months, since it just rotated out of Standard not too long ago. Feel free to hit him (@Chris Martin#5133) or me (edward.eng#4978) up in the Discord channel for further details.

Rod of Ruin - 7th Edition (Foil)

There was an error retrieving a chart for Rod of Ruin

Purchased Price
$0.49

There aren’t any decks really using this and it doesn’t see that much play in EDH/Commander. But I picked this up just for fun because it was cheap, and 7th Edition foils are pretty hard to come by. All the other playables are very expensive. If Wizards ever reprints this as a common, it could skyrocket if it sees play in Pauper. For more on old foils, check out Sigmund Ausfresser’s article.

For the full list of 7th Edition foil prices click here.

Carnival // Carnage - Ravnica Allegiance (Foil)

Purchased Price
$1.63

This might be one of the more used split cards from Ravnica Allegiance. If you haven’t seen Paulo Vitor Damo da Rosa’s article that ranks all ten split cards, I suggest you check it out here. I’ve already talked about Depose // Deploy in article #28 and Incubation // Incongruity in article #26, which both came out before PVDDR’s article. However, he convinced me to pick up a playset of Carnival // Carnage after reading his article.

I don’t know if it’ll make the cut in non-Standard compared to Depose // Deploy or Incubation // Incongruity. But it’ll definitely see play in Standard since it does a good job of enabling spectacle for only one mana.

Wretched Gryff - Eldritch Moon (Foil)

There was an error retrieving a chart for Wretched Gryff

Purchased Price
$0.62

I was tipped off to this by James Chillcott. I’ve been thinking about getting these for a while since they already see a decent amount of play in Pauper.

Pauper: Tron by kanister

Creatures

2 Dinrova Horror
3 Mnemonic Wall
3 Sea Gate Oracle
4 Mulldrifter

Non-Creature Spells

1 Prohibit
1 Dispel
1 Moment's Peace
2 Pulse of Murasa
2 Mystical Teachings
2 Impulse
2 Ghostly Flicker
2 Forbidden Alchemy
4 Expedition Map
4 Prophetic Prism
4 Simic Signet

Lands

1 Mortuary Mire
1 Quicksand
2 Remote Isle
3 Unknown Shores
4 Urza's Power Plant
4 Urza's Mine
4 Island
4 Urza's Tower

Sideboard

4 Wretched Gryff
1 Serrated Arrows
2 Pyroblast
4 Hydroblast
1 Electrickery
1 Ancient Grudge
2 Moment's Peace

But now the card is showing up in an already established deck in Modern, which was the tipping point for me to pick up a couple of cheap playsets.

Modern: Dimir Eldrazi by Simon Kamerow

Creatures

2 Abundant Maw
4 Elder Deep-Fiend
4 Eldrazi Skyspawner
4 Eternal Scourge
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
2 Wretched Gryff

Non-Creature Spells

3 Dismember
2 Chalice of the Void
4 Serum Powder

Lands

4 Cavern of Souls
4 Eldrazi Temple
3 Gemstone Caverns
2 Sanctum of Ugin
1 Snow-Covered Island
4 Unclaimed Territory
4 Underground River
1 Wastes

Sideboard

1 Chalice of the Void
3 Distended Mindbender
1 Drowner of Hope
3 Leyline of the Void
1 Phyrexian Revoker
3 Ratchet Bomb
1 Sanctum of Ugin
1 Spatial Contortion
1 Spellskite

Abundant Maw - Eldritch Moon (Foil)

There was an error retrieving a chart for Abundant Maw

Purchased Price
$0.59

This is another card from the list above that was cheap, so I also picked up a playset. There are a lot of other cards to talk about from that list, namely Elder Deep-Fiend, Eldrazi Skyspawner, Underground River, and Distended Mindbender.

Elder Deep-Fiend is cheap foil rare that saw play in Standard, almost always as a four-of. They work well in multiples and, as you can see, the list above runs four too.

Eldrazi Skyspawner saw a lot of play in Modern when Bant Eldrazi was good. It still sees occasional play in Legacy now.

Underground River is similar to Adarkar Wastes that I mentioned in article #25.

And Distended Mindbender is another card that’s similar to Elder Deep-Fiend which also benefits from playing them in multiples. Plus, the emerge mechanic seems a bit more difficult to reprints.

Also, don’t forget about Serum Power which I mentioned in article #18.

Legacy: Eldrazi by Captaincanadian

Creatures

2 Drowner of Hope
2 Walking Ballista
3 Eldrazi Skyspawner
4 Eldrazi Mimic
4 Eldrazi Displacer
4 Reality Smasher
4 Thought-Knot Seer

Non-Creature Spells

1 All Is Dust
2 Umezawa's Jitte
3 Lotus Petal
3 Smuggler's Copter
4 Chalice of the Void

Lands

1 Corrupted Crossroads
2 City of Traitors
2 Urborg, Tomb of Yawgmoth
3 Eye of Ugin
4 Cavern of Souls
4 Ancient Tomb
4 Eldrazi Temple
4 Unclaimed Territory

Sideboard

2 World Breaker
3 Thorn of Amethyst
2 Sorcerous Spyglass
1 Ratchet Bomb
4 Leyline of the Void
2 Karn, Scion of Urza
1 All Is Dust

Whisper Agent - Guilds of Ravnica (Foil)

There was an error retrieving a chart for Whisper Agent

Purchased Price
$0.34

I don’t know if this will ever see play in Pauper or Modern, but I wouldn’t dismiss it. A 3/2 hybrid creature with two abilities is pretty nice. It’s also a Human. This also plays well with the devotion mechanic if that ever comes back. Anyways, like Rod of Ruin mentioned above, this was mostly just a "fun" purchase.

Light Up the Stage - FNM Promos

Purchased Price
$3.38

A friend of mine has already said this card is pretty powerful in Standard. And I’ve seen a lot of people on Twitter talking about testing it. Red seems to be pretty powerful in Standard again owing to cards like Judith, the Scourge Diva and Skewer the Critics.

People have been trying it in Modern too. I’m not so sure if it's good enough for Modern yet, but we’ll see. This definitely puts cards like Gut Shot into the spotlight more, which already sees a lot more play in Modern thanks to all the Arclight Phoenix builds.

Demigod of Revenge - Prerelease Cards

There was an error retrieving a chart for Demigod Of Revenge

Purchased Price
$3.19

This one is a bit interesting. Dylan Krause posted in the Magic for Good Facebook channel with his 5-0 take on another new Arclight Phoenix deck.

Modern: Rakdos Phoenix by Dylan Kruse

Creatures

4 Arclight Phoenix
4 Demigod of Revenge

Non-Creature Spells

4 Burning Inquiry
4 Faithless Looting
2 Inquisition of Kozilek
4 Lightning Bolt
2 Raven's Crime
4 Manamorphose
2 Collective Defiance
2 Dark Deal
2 Cut // Ribbons
2 Liliana's Caress
4 Waste Not

Lands

4 Blackcleave Cliffs
4 Blood Crypt
4 Bloodstained Mire
2 Geier Reach Sanitarium
2 Mountain
3 Swamp

Sideboard

2 Fatal Push
2 Surgical Extraction
2 Collective Brutality
3 Young Pyromancer
2 Anger of the Gods
3 Kolaghan's Command

These were pretty cheap, so I decided to pick them up in case this type of Phoenix deck takes off. This is also the only version with this artwork.

Bottle Gnomes - FNM Promos

There was an error retrieving a chart for Bottle Gnomes

Purchased Price
$4.43

This is another interesting one but might be a little more tangible since a lot of people are talking about Electrodominance, including Gabriel Nassif. He’s been trying to break Izzet Living End in Modern. He got a trophy on Magic Online with the deck. But then he went 0-3 in a Modern Challenge, so we’re not sure if the deck is really any good yet.

So this is just another ‘fun’ buy. But it’s the only foil version with the original artwork. And you can play it in Premodern.

Premodern: MUD by knubs52

Creatures

4 Metalworker
4 Masticore
4 Karn, Silver Golem

Non-Creature Spells

4 Urza's Bauble
4 Mind Stone
2 Powder Keg
4 Tangle Wire
4 Thran Dynamo
4 Mishra's Helix

Lands

4 Ancient Tomb
3 Blasted Landscape
4 City of Traitors
4 Mishra's Factory
4 Rishadan Port
3 Stalking Stones
4 Wasteland

Sideboard

2 Tormod's Crypt
2 Zuran Orb
2 Defense Grid
2 Powder Keg
3 Bottle Gnomes
2 Ensnaring Bridge
2 Smokestack

Curator of Mysteries - Media Promos

There was an error retrieving a chart for Curator of Mysteries

Purchased Price
$0.40

This is another card in Gabriel Nassif’s list. One-mana cyclers like Desert Cerodon, Striped Riverwinder, and Deadshot Minotaur are critical to making a Living End deck function properly. Most of the blue versions will play four Curators as it's one of the stronger ones available.

Here’s your list of cycling creatures in Modern.

Striped Riverwinder also sees play in Pauper.

Pauper: Dimir Control by Billster47

Creatures

4 Striped Riverwinder
4 Augur of Bolas
4 Gurmag Angler

Non-Creature Spells

1 Echoing Decay
1 Disfigure
2 Brainstorm
3 Gush
3 Foil
3 Snuff Out
4 Daze
4 Exhume
4 Preordain
4 Ponder
1 Relic of Progenitus
2 Nihil Spellbomb

Lands

1 Ash Barrens
2 Snow-Covered Swamp
4 Evolving Wilds
9 Snow-Covered Island

Sideboard

1 Stormbound Geist
3 Nausea
3 Hydroblast
1 Echoing Truth
2 Dispel
1 Curse of Chains
1 Counterspell
2 Annul
1 Relic of Progenitus

Holds

Ancestral Vision - Iconic Masters (Non-Foil)

There was an error retrieving a chart for Ancestral Vision

Target Purchase Price
Under $8

This is another four-of in Gabriel Nassif’s list. This one sees a lot more play in other Modern decks, compared to the other cards mentioned above.

I think we’ve pretty much hit the floor on this version, so now is probably a good time to pick them up if you need them.

Watchlist

Lingering Souls - FNM Promos

There was an error retrieving a chart for Lingering Souls

Observed Price
$4-5

We saw this spike to $10 at one point about three years ago. Although it’s about half that price now, it still shows up in a quite a few lists.

I don’t think this promo will ever dip back down to the low of around $2-3.

Flame Slash - Conspiracy: Take the Crown (Foil)

There was an error retrieving a chart for Flame Slash

Observed Price
$2ish

This is starting to see a lot more play in Phoenix decks in Modern as a one-mana answer to cards like Thing in the Ice. While Lightning Bolt might be the best all-around card in Modern, four-toughness creatures are where it’s at now in the format because Bolt is so ubiquitous.

Revisits

Pteramander - Ravnica Allegiance (Foil)

Purchased Price
$5.99

I mentioned this card in article #28. I’m still not sure if it's really good or bad. However, I did come across this list in a Competitive Legacy Constructed League posted on January 19.

Legacy: Izzet Delver/Phoenix by XFILE

Creatures

4 Arclight Phoenix
4 Delver of Secrets
4 Pteramander

Non-Creature Spells

4 Careful Study
4 Preordain
4 Brainstorm
2 Daze
4 Force of Will
4 Lightning Bolt
4 Manamorphose
4 Thought Scour

Lands

1 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
4 Volcanic Island
4 Wasteland

Sideboard

1 Stormbound Geist
3 Nausea
3 Hydroblast
1 Echoing Truth
2 Dispel
1 Curse of Chains
1 Counterspell
2 Annul
1 Relic of Progenitus

Stony Strength - Ravnica Allegiance

Purchased Price
$0.59

I also mentioned this card in article #28. A friend of mine and SCG Open Champion, Collin Rountree, showed me this 5-0 list.

I still think Incubation Druid is pretty busted, but you have to find efficient ways to turn it into a Black Lotus every turn other than via the adapt mechanic. One of those ways is Stony Strength. You can use it on your other adapt creatures like Growth-Chamber Guardian, beef up your Marwyn, the Nurturer for extra mana, or protect your Steel Leaf Champion from a Lava Coil. It’s also just a decent combat trick.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the MTG Metagame Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Recent Buys

  • Scab-Clan Berserker - Magic Origins (Foil)
  • Rod Of Ruin - 7th Edition (Foil)
  • Carnival // Carnage - Ravnica Allegiance (Foil)
  • Wretched Gryff - Eldritch Moon (Foil)
  • Abundant Maw - Eldritch Moon (Foil)
  • Whisper Agent - Guilds of Ravnica (Foil)
  • Light Up the Stage - FNM Promos
  • Demigod Of Revenge - Prerelease Cards
  • Bottle Gnomes - FNM Promos
  • Curator of Mysteries - Media Promos

Holds

  • Ancestral Vision - Iconic Masters (Non-Foil)

Watchlist

  • Lingering Souls - FNM Promos
  • Flame Slash - Conspiracy: Take the Crown (Foil)

Revisits

  • Pteramander - Ravnica Allegiance (Foil)
  • Stony Strength - Ravnica Allegiance (Foil)

Public Spreadsheet

MTG Metagame Finance Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

The Death of KCI: Banlist Reaction

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Alright Monday, what you got this time? Wow. They actually banned something for once. And something very significant at that. Even better, there's an in-depth explanation attached. This certainly demands a deeper dive.

I'll start with the obvious part: nothing got unbanned. I'm sorry for those who have their hearts set on playing with Stoneforge Mystic this year, but it's just not happening. Wizards has an unban roughly once every two years. We're not due another one until next year. It was never in the proverbial cards this time. I wasn't expecting anything to happen at all, but it appears that since Matt Nass can't be banned, Wizards has decided to let other decks win this year and ban Krark-Clan Ironworks. I'll be looking over Wizards's reasoning and the ban's implications for Modern today.

The Announcement

Wizards always includes an explanation of their reasoning for every ban, though it's rare for a single card to get an entire article of justification. I'm not complaining, but it is unexpected. I also agree with their reasoning. The opening is fairly instructive:

...Krark-Clan Ironworks decks have risen to prominence at the Grand Prix level of play, posting more individual-play Modern Grand Prix Top 8 finishes than any other archetype, despite being only a modest portion of the field.

This is similar reasoning to why Splinter Twin was banned: a combo deck that keeps winning everything despite being well known is certainly worrisome. When I previously speculated on how Ironworks could end up banned, GP Oakland hadn't happened. I said that the only way that Ironworks could get banned was if more players picked up the deck. It would seem Wizards was aware of that possibility, but ultimately, it was consistent high performance that did Ironworks in.

...while Ironworks did perform well at the recent Grand Prix Oakland, we do not make B&R decisions based on a single tournament alone. It's the long-term performance of Ironworks over the last year that has given us cause for action. Grand Prix Oakland results reflect that this trend is not slowing down as the metagame adjusts.

Previously, the narrative surrounding Ironworks was Matt Nass's GP streak last year. There wasn't enough evidence to say that Ironworks was an actual problem as long as players were aware of the threat. Having GP appearances is fine, but consistent domination is too much. Apparently, that performance was the tipping point for Wizards.

R&D wholeheartedly embraces the strategic depth and robust rules system of Magic, and the player skill it takes to master them. In many cases, a deck's difficulty to play is a pressure against needing to ban a card, insofar as it suppresses the metagame population and win rate of the deck in the short term. This a major factor as to why R&D had not previously needed to take steps against Ironworks. As time goes on and more players master the deck, we ultimately have to make decisions based on how the deck is performing in the hands of those experts in practice

Interestingly, Wizards was perfectly aware of the rules oddities around Ironworks. This has been a major point of contention around the deck. It's not easy to understand the nuances of playing the deck and even harder to know how to respond. Because mana abilities don't use the stack, Ironworks could exploit some very odd interactions, play around answers in surprising ways (like beating Extirpate), and generally play a very obtuse and confusing game, especially for newer players.

On the one hand, it made it very hard to just pick up the deck and play it, which puts Ironworks in the same ban camp as Amulet Bloom. The metagame share may not have been that high, but that wasn't indicative of the decks power. On the other, it rewarded practice and rules knowledge. As Wizards articulated throughout the article, the deck may not have been popular in the wider metagame, but it was very powerful in the hands of experienced players. There's nothing inherently wrong with that. However, it's clear that the deck is powerful enough to let those highly enfranchised players win a disproportionate amount of the time.

Finally, it's significant that Wizards wanted to only hit Ironworks with this ban. They discussed hitting less important cards to reduce its power, but in the end decided to just end Ironworks for good. I agree with that decision. The power of Krark-Clan Ironworks is high enough that it will eventually be broken again, if the nerf actually has any effect. Best to nip this in the bud before it gets worse.

Impacts

As a result of the ban, Ironworks as a deck is dead. While there are plenty of cards out there which sacrifice artifacts for free, they don't make mana. Thus, any combo deck will need to include rituals or some other mana source to make the combo work. It could work since the Scrap Trawler/Myr Retriever loop is powerful enough. However, that would be a lot of effort to make a deck similar to Storm or Cheeri0s. I won't rule out a return to Eggs-style decks, but I also won't hold my breath.

With Ironworks gone, the metagame will adapt and move on. However, I expect the changes to be fairly subtle. As Wizards noted, Ironworks wasn't a particularly popular deck.

Storming Back

The first thing to note is that with Ironworks gone, Storm should regain its position as the premier multi-piece combo deck in Modern. Ironworks and Storm occupy similar space as unfair combo decks that burn through cards and mana to assemble a kill over the course of the combo.

Storm has been losing metagame share steadily since 2017. A not-insubstantial factor was the rise of Humans and Spirits. Aggro-control tends to be very good against combo, since it integrates the deadly combination of disruption and a clock. Ironworks was better positioned against those decks because of Engineered Explosives. This caused some combo players to switch from Storm to Ironworks and further decrease Storm's presence. With Ironworks banned, some will come back to Storm and its stock will rise again.

Storm is a far healthier combo deck for Modern than Ironworks, so this change will be beneficial. First and foremost, there are no weird interactions or rules issues around Storm, making it comprehensible. Everything works exactly like it should, so new players can follow a combo sequence. The kill is also faster, and arguably more deterministic. Ironworks has to draw through their deck to find a Pyrite Spellbomb to loop. If any of its numerous loops are active, this will happen... eventually. If not, then there's a constant chance to fizzle. Once Storm resolves a Gifts Ungiven, they are going to combo unless disrupted. It is still possible for Storm to fizzle, but since they can Gifts to find Grapeshot, it's improbable.

Finally, Storm can be disrupted in expected ways. While the typical combo hate did work against Ironworks, any permanent-based answer except Stony Silence would be answered by Explosives. Ironworks could also combo around just about anything because it was a mana ability. Besides the Extirpate example, Ironworks could also dodge removal on its creatures through clever sacrificing tricks. In fact, timing one-shot disruption was always difficult against Ironworks because they had so many ways to juke past it. Storm can't do that; being easier to disrupt and answer means the deck is better for the format as a whole. Unfair combo isn't necessarily bad for the format, but it has to be reasonable.

Tron Improves Slightly

Tron has a problem against combo. Karn Liberated is not effective hand disruption, and everything else it plays is slower than the typical combo deck. It can't really play anti-combo cards like Chalice of the Void because it relies heavily on cheap cantrips, too. The better combo decks are, the worse Tron is.

Against Ironworks, Tron's lines proved quite obscure; versus Storm, for instance, players have some easy rules to follow, such as killing the Goblin Electromancer immediately. Ironworks presents Tron with very small windows in which to use Oblivion Stone effectively, and missing them is fatal. Knowing what to hit with Karn is also much harder.

These combined factors lead me to expect an uptick in Tron in the coming months.

Metagame Overall Unaffected

I don't expect there to be any other widespread effect from this ban. Irnoworks never held much of a metagame presence, so there won't be much destabilization. Also, Ironworks wasn't exactly a metagame deck: it didn't specifically prey on or fall to any other deck. It was just a combo deck that demanded answers. The fact that it demands very specific answers and can force its way through most normal answers meant that it really chewed through enemy sideboard slots, as players were forced to pack the specific answers needed for Ironworks or bleakly hope for a fizzle.

The main effect that I expect will be a reduction in sideboard hate against artifacts and graveyards. Considering the recent success of Arclight Phoenix decks and the ever-present threat of Affinity, it remains to be seen whether that choice pays off, but players may adjust their sideboards this way regardless. This will likely cause a burst of unfair decks for the next month or so before the hate returns and things get back under control.

The Additional Clause

Normally, that would be the end of this Banned and Restricted Announcement, but not today. In an unprecedented move, Wizards has tipped their hand about the watchlist.

Ancient Stirrings and Mox Opal are not being given a free pass in perpetuity. While we have no current plans to take action against these two cards, we'll continue to monitor the health of the environment and the strength of decks that use them. If the metagame reaches a point where we determine these cards are doing more to suppress archetype diversity than enable it, we will certainly revisit this discussion.

Ancient Stirrings and Mox Opal were considered for this banning, and are considered potentially bannable in the future. First of all, I'm not a financial specialist, but I'd expect this revelation to have a chilling effect on the secondary market. Secondly, it is interesting that Wizards is at least thinking about these two cards that players have complained about before. They're even reiterating defenses that I hear all the time. It sounds like there's no actual risk of either getting axed any time soon, especially since Affinity and Hardened Scales aren't tearing up the tournament scene. Still, keep an eye on these cards; Wizards may know of something coming down the pipe that could be the final straw.

The Tronish Catch

I'm actually struggling with this clause. Openness and honesty are great things for a company, but I'm feeling conflicted about the possibility of Opal and Stirrings being watchlisted. Whether losing Opal is good or bad is hard to say, but at this point, losing Ancient Stirrings could be devastating.

I know that I frequently grouse about Stirrings, but I've come to see it as integral to Modern's balance. Tron is beneficial to Modern because it keeps out prison decks: many Lantern players agree that Tron is an unwinnable matchup. There are too many cards that need to be Pithing Needleed or milled away: Karn, Oblivion Stone, Ulamog, and World Breaker can all break the lock. And unless Breaker is hit by Pyxis of Pandemonium, it comes back from the grave. The same is true for the Grixis Whir decks; Tron doesn't care if the board is locked when Ulamog eats anything.

Without Stirrings, would Tron still be good enough? Damping Sphere and Field of Ruin already mean the midrange matchups aren't the slam-dunk they used to be. Losing their lynchpin cantrip may be the final blow for Tron. This may invite the potentially less fun outcome of a prison resurgence.

Carry On

I expect Modern to continue on its current course with little disruption from this ban. Wizards chose to deal with Ironworks while it was still a mostly theoretical problem. I welcome this change and hope that the year doesn't bring anything else as weird and busted as Ironworks.

Daily Stock Watch – Sen Triplets

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! Card prices from new cards in Ravnica Allegiance are slowly moving into various directions, and I'm still awaiting for new tech brews or discoveries before buying into any hype. It's also another banned and restricted announcement that passed by without a return of Stoneforge Mystic, which soared close to $50 again due to hype. Krark-Clan Ironworks wasn't too lucky and it got the axe in Modern, safely leaving eventual candidates Mox Opal and Ancient Stirrings safe until further notice.

Today, I'm going to talk about a card that has been climbing slowly yet surely since 2016, and is easily a beneficiary of more theme cards from the new set. It has now crept up to its all-time high of $30, and it doesn't look like it will stop there anytime soon until it gets a reprint.

There was an error retrieving a chart for Sen Triplets

I've always had a fascination for this card, but I never found the right mix to make it a powerful Commander. When you belong to a playgroup of competitive multiplayer EDH, it's hard keeping something this powerful alive for a whole turn without setting it up nicely and staying alive at the same time. There are no hidden gimmicks in what Sen Triplets wants to accomplish, and what it wants to do is something that's lethal in a format like Commander. Games could end in an instant with a creature this powerful, and I'm not quite sure if there is a list out there that takes full advantage of this card in cEDH. If you happen to know one, please don't be shy to share it in the comments section below.

It has been almost a decade since Alara Reborn (the set where this card came from) was released. There is no secret behind the fact that mythics from old sets such as this one have more value than they're supposed to have because of lack of supply and not necessarily because of high demand. A lot of buyouts could occur at this level, and we could easily identify some of the more popular Commander cards from this era that could be subject to this kind of gradual financial rise.

Old is Gold

The cards above are all from the same era and with the exception of Sorin Markov, none of them has seen a significant amount of reprint or competitive use throughout the years in the more popular tournament formats. Despite of this, all of them have maintained price tags that are equal to that of Modern or Standard staples throughout the years and will continue to do so until WotC decides that its time for them to be re-introduced to new players. None of them will probably see competitive use once it happens, and that would only lead to an absolute price dip in the event that a reprint occurs. Something like that can't happen to any of our spec targets, as the financial hit will be hard to take especially if you have multiple copies of a certain card. Just think of the pain that a lot of us went through when cards like Gaddock Teeg, Phyrexian Altar, Back to Basics, and Celestial Colonnade got reprinted in Ultimate Masters. We somehow knew it was coming, but we didn't know it would happen out of nowhere. It's about time we learn from experiences such as this one going forward.

With that in mind, I think that Sen Triplets could easily be slotted in any supplemental products that sport the "guild theme" concept of this Ravnica block. Sure, it is from the Alara block but something like a Duel Deck or From the Vaults could just negate that concept and hurt its stock altogether. I think this has already peaked and should be on the list of cards you'd like to move out whenever possible. There's just more to lose than gain with speculating on it at this point in time.

At the moment, StarCityGames is down to one near mint copy of this card at $29.99, and a few played ones at a little over $25. Card Kingdom is already set at $39.99, and they still have around two sets of it for sale. Majority of the stock left via TCGPlayer are foreign copies, but some of them are just under $20. Foil copies of the card are at a premium just above $50, and you can't expect it to go any lower anytime soon. Start moving your copies now or in the near future before it dips. You should be glad that this has tanked in value despite of its lack of demand.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Ravnica Allegiance’s Modern and Commander Impact

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Ravnica Allegiance has shaped up to be an exciting set full of powerful cards, and that means its impact goes far deeper than just Standard. Magic finance can quickly get crazy when formats like Modern and Commander are involved, and that’s definitely the case for this set already.

Modern

The biggest driver of Modern hype has been Electrodominance, which like As Foretold before it can be used to cast the zero-cost suspend spells from Time Spiral. It has driven a massive spike for Wheel of Fate from $4 to $13, and Restore Balance from $4 to around $10. Even Living End has seen a small increase.

Let me be clear that these spikes have been because of hype, not a new broken Modern deck about to appear. That said, the card could be the real deal, and it could help legitimize these cards. Either way, it’s not a good idea to buy in and spec on these cards at inflated prices. A better route might be to spec on cards that will go hand-in-hand with Electrodominance.

There was an error retrieving a chart for As Foretold

The safest option seems to be As Foretold, which I expect will be used alongside Electrodominance in the majority of places it is found. Electrodominance doesn’t play well with the cascade spells that are typically used to cast the zero-cost spells, but relying on just four Electrodominance to cast them will be inconsistent.

As Foretold serves as a great back-up option for casting them. It has grown six-fold online since the new year, up from 0.2 to 1.2 tix. The paper price had been slowly declining, but after bottoming out at $6 after the new year it is already nearly back at $7.

There was an error retrieving a chart for Ancestral Vision

Another target is Ancestral Vision. It goes hand-in-hand with As Foretold, and now with Electrodominance. Pro Tour Hall of Famer and popular streamer Gabriel Nassif wrote about an Electrodominance-As Foretold Restore Balance deck that also uses Ancestral Vision and Wheel of Fate, and he was streaming it to great results when the set went live on MTGO. It has multiple printings and already demands a solid price, but there would be significant growth it became a top-tier card.

There was an error retrieving a chart for Greater Gargadon

On the day Restore Balance spiked Greater Gargadon also saw an increase, and it’s now in the 0.6-0.8 tix range for its two printings. That’s quite an increase from its price point around 0.1 under two weeks ago. Both of its paper printings are shy of $5, and that leaves plenty of room for growth if Restore Balance catches on.

There was an error retrieving a chart for Nahiri, the Harbinger

Another card typically played in past Restore Balance decks is Nahiri, the Harbinger. It has more than doubled online over the past few weeks, up to over 3 tickets. It won’t necessarily be played in new versions of the deck without cascade spells, but there isn’t a ton of downside on this Modern-playable planeswalker that has sagged to an all-time low under $7.

There was an error retrieving a chart for Eldrazi Displacer

Eldrazi Displacer has seen massive growth since the new year, up to over 1.2 tickets from 0.2. Its demand is driven by Biomancer's Familiar, which opens up various infinite combos with creatures like Eyeless Watcher. There is clearly a lot of demand for the card online, and I have to imagine paper will follow.

Biomancer's Familiar is powerful in Modern—and of course in Commander and beyond—and Eldrazi Displacer is already a proven staple, so it might be much more than a new gimmick. Eldrazi Displacer is also seeing play in a White Eldrazi deck that has been slowly growing in popularity in Modern online. With its paper  price now at an all-time low of $2.25, it seems due to finally start appreciating.

Commander

Ravnica Allegiance has brought us a new Relentless Rat and Rat Colony-style card in Persistent Petitioners, and that means Commander players are eager to use it to break the format’s one-of rule. These creatures explain the high price of Thrumming Stone, which can be used to play through an entire deck of them for free.

Persistent Petitioners is the best of these creatures with Thrumming Stone yet, because playing a ton of them means milling the opponent out and not giving them another main phase to kill you or cast Wrath of God. Best of all, Persistent Petitioners is blue, which opens up an entire new color of cards to explore with the Thrumming Stone strategy.

This explains the 20% growth of Thrumming Stonesince the new year, up to almost $30. I see this eventually going much higher in the long-term.

There was an error retrieving a chart for Thrumming Stone

Thrumming Stone is an incredibly unique card with a mechanic I don’t see Wizards wanting to revisit, so a reprint beyond a special promo printing seems unlikely. At the same time, I can’t see its demand ever waning. Nearly 0% of its demand is driven by competitive prospects and nearly 100% of it because of how fun and flashy it is, making it immune to things like metagame pressure.

New legendary creatures that can be used as a Commander are a big deal for the format, especially cheap and powerful ones like Lavinia, Azorius Renegade. Its spoiling caused foils of Knowledge Pool to spike from $3 to $12. A look at decklists on EDHREC show a few more cards with potential.

There was an error retrieving a chart for Omen Machine

Omen Machine is a staple of Lavinia decks, so at just $3 foils might be a bargain. The other most popular cards in Lavinia decks are those that destroy lands, so Cataclysm would be a very attractive target if not for so many reprints.

There was an error retrieving a chart for Catastrophe

A better option might be Catastrophe, another staple but one that has just one minor reprint.

Judith, the Scourge Diva has been even more popular than Lavinia, Azorius Renegade so far. What sticks out to me as a great spec is Phyrexian Altar. 

There was an error retrieving a chart for Phyrexian Altar

Phyrexian Altar's price peaking at $60 shows just how in-demand the card is, but a reprint in Ultimate Masters has suddenly made it affordable. The original price has flattened out at $35, and the reprint is a mere $20. QS writers have recommended buying in on Ulimate Masters sooner than later because prices are already rebounding across the board. To me Phyrexian Altar looks like a slam-dunk that can still be had cheaply.

-Adam

Buylists: A 2018 Look-back and Analysis

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Once in a while I’ll receive a question in the Quiet Speculation Insider Discord chat about my selling patterns. This usually occurs after I report a sale I made via Twitter or Facebook—someone will be curious to know how frequently I sell on those venues versus a more traditional website like eBay or TCGplayer (though recall I don’t sell on TCGplayer at all).

While I did have some peak periods last year during the Reserved List and Alpha boom, I tend to do the majority of my selling to buylists. It’s not optimal from the standpoint of grinding out every cent I can from my cards, but it’s often worth this inefficiency to save on time. It’s efficient for me to ship a bunch of cards all at once, and I often get impatient waiting for my cards to sell with eBay listings. With a buylist the sale is guaranteed and immediate. This frees up my resources to make the next acquisition.

This week I want to do something a little different. I am going to review my 2018 buylist orders to Card Kingdom and share some key statistics and highlights. I made 47 buylist orders to Card Kingdom last year—nearly one per week—and there’s a mine of data within to be explored. What were my best sales? What did I sell way too prematurely? This could get interesting…

High Level Stats

As I mentioned before, I submitted 47 unique buylist orders to Card Kingdom last year, averaging nearly one per week. This should showcase how often I rely on the buylist to move my cards and keep my portfolio fluid. Depending on my cash balance at the time, I sometimes choose to receive payment as a check and sometimes credit. Credit is normally the better value, but when my funds are low I may consider taking a check to give me more liquidity with which to do my buying.

Between the 47 buylist orders, 29 of them were for store credit and 18 were for cash. The total value of all 47 buylists was $3498.55, meaning the average order was $74.44. In retrospect, this seems like a reasonable value for an average buylist order, being sufficient to justify my shipping costs. If each package averages about $3 for shipping materials and postage, then my total buylisting shipping costs was $141, or about 4% of my total buylisting value for the year. That’s a decent rate I’m willing to accept.

You would think that my average store credit buylist order would be more valuable than my average cash buylist order by about 30%, due to Card Kingdom’s 30% trade credit bonus. And if my buylist orders were categorized randomly between the two options, you’d be correct. But they’re not. I tended to ask for credit more often if the value of my buylist order was relatively low. This way I felt like I could stretch the value of the trade-in a little bit further. Conversely if the buylist order was substantial, then I was more motivated in taking the cash.

Therefore, the average buylist value of my store credit orders and cash orders was $60.10 and $95.56, respectively. With this much data, it has become quite interesting to run these analyses. But let’s take a deeper dive now to see how I did on some of the orders themselves.

A Deeper Dive into the Numbers

The most expensive buylist order I shipped to Card Kingdom in 2018 was for $255.25, a cash order, made on June 30th. Let’s see what was in that order and how much I received for each card. Below I will list the cash I received for each card and then what the card would net me today from Card Kingdom in parentheses.

  • 4th Edition Strip Mine, 1 VG and 1G: $7.35 ($8.75) for VG and $5.25 ($6.25) for G
  • Antiquities Winter Mishra's Factory, 1 VG: $224 ($128)
  • Arabian Nights Nafs Asp, 1 VG: $0.37 (N/A)
  • Legends Knowledge Vault, 1 EX: $18.28 ($10)

Other than the Strip Mines, it looks like my timing on this buylist submission was very good. If I had kept all of these cards instead of selling them to Card Kingdom, their total buylist value would be $120.25 less! I love my Old School cards, but when prices became too wacky and got ahead of themselves last summer, I knew I had to be opportunistic. This transaction perfectly captures why, and I suspect many of my buylist orders last summer will look similar.

There was an error retrieving a chart for Knowledge Vault

Next, let’s run a similar analysis on my very first buylist order of 2018, made on January 2nd (I didn’t waste much time, did I?). This was also a buylist order for cash, totaling $101.39.

  • Antiquities Urza's Avenger, 1 NM: $3.25 ($8)
  • Arabian Nights Ifh-Bíff Efreet, 1 NM: $95 ($65)
  • Modern Masters 2015 Myr Enforcer, 7 NM: $0.05 each (N/A)
  • Unglued Bronze Calendar, 4 NM: $0.16 each (N/A)
  • Unglued Chicken a la King, 1 NM: $0.75 each ($0.36)
  • Unhinged Who // What // When // Where // Why, 1 NM: $1.40 ($2.25)

When Unstable was announced and silver-bordered cards were made Commander-legal for a brief moment, there was some speculative buying on Unhinged and Unglued cards. In this buylist order, it looks like I was clearing out some of the small stuff I had remaining. I also have a small bulk box from a Modern Masters 2015 booster box I opened when the set was new—every once in a while Card Kingdom throws a random common from that set on their buylist and I dig for those nickels.

But clearly the headliner from this order is the Ifh-Biff Efreet.

There was an error retrieving a chart for Ifh-Bíff Efreet

This card moved wildly throughout 2018 and speculators moved in and out again. It looks like my timing on this sale was reasonable, although I don’t think the buylist peaked at $95. It's also worth noting that MTG Seattle pays more than $95 today, though I don't have much experience selling to them.

Let’s look at another order, chosen randomly but which is quite representative of my buylist habits of 2018. This order was placed February 25th and netted me $78.33 in store credit. Since this one is a bit longer, please forgive the formatting as I paste images directly from Card Kingdom’s website:

This buylist order contains cards that fit three categories. Category one is my Old School pile, consisting of nearly unplayable Antiquities and Legends cards that spiked for speculative reasons. Obelisk of Undoing, Voodoo Doll, and Rebirth all buylist to Card Kingdom for less today than they did back in February, so these were great moves. Again, other stores may pay more for these cards but I have limited experiences selling to them.

There was an error retrieving a chart for Voodoo Doll

Category two consists of my bulk. I have a modest amount, but once in a while I dig through and find a bunch of nickels to ship to Card Kingdom. I figure the incremental cost of doing this is minimal in terms of shipping expenses; it only costs time. But given how much I enjoy sifting for nickels (it’s relaxing to me), I don’t mind the time sink one bit. It looks like I shipped 36 bulk cards in this order—that’s another couple bucks in credit from cards that are rotting in my bulk box!

Category three consists of one card—another one of those Un-set speculations of mine. This time it was a foil Letter Bomb, which buylisted for $9.60 back in February but would fetch $16.50 today. Clearly that’s one I should have kept.

There was an error retrieving a chart for Letter Bomb

How about one more order? The last buylist order I placed in 2018 was relatively uninteresting, but the second-to-last order is worth discussing. This was a $75 buylist order for cash:

This was an all gold-bordered buylist order. Selling these cards to Card Kingdom today would net $2.50 per Glimmervoid, $4.00 per Grim Monolith, and $5.00 per Mystical Tutor. Since this buylist order was placed so recently, in late December, it’s possible that my submission impacted their current buy numbers. So making the comparison is unfair.

But the key to this buylist order is that I bought all of these cards from Star City Games, using cash, and sold them directly to Card Kingdom for a small profit. My return was probably only about 10% after accounting for shipping, but I’ll take a 10% return with one week turnaround and near-zero risk any day of the week!

Wrapping It Up

Where do I most often sell my cards? It has to be to buylists! In total, I placed 47 buylist orders to Card Kingdom alone. The convenience and ability to cash out of cards so quickly is just too tempting to pass up. What’s more, by timing my buylists correctly I can often make more money selling right away rather than sitting on cards long-term. Things don’t always work that way of course, but I’m pretty satisfied with the decisions I made in 2018 when taken in aggregate.

Oh by the way, last year I made another 31 buylist orders to ABUGames, 10 for checks and the other 21 for credit. I wish I could analyze those buylist orders as I think they’d look quite different and be very interesting. I had a stack of Alpha commons and uncommons I shipped off to ABUGames when their buylist went crazy last year. But for now, I can’t view the details of that history on ABUGames’s website. Perhaps that feature will come in 2019!

As for other vendors, I have no recent experiences to share. I haven’t sold to Star City Games’s buylist since February 16th, 2017—nearly two years ago! For kicks, here it is!

I wish I could have that Unlimited Righteousness back, but my biggest regret is selling those two Legends Palladia-Mors.

There was an error retrieving a chart for Palladia-Mors

Oh well, at least I cashed out of those Tezzeret the Seekers, which haven’t done much in price since I submitted this buylist. It looks like this order was for store credit and probably reflects my store credit flipping days. I suspect I got those Anthologies Armageddons, Battle Royale Subversions, and Beatdown Kird Apes from a different vendor and I was flipping them for more store credit. Yet another utility of the buylist!

As you can see, I love shipping to buylists and I leverage them very often for numerous purposes. But at the end of the day, it all comes down to trying to out cards quickly for a reasonable numbers so that I can rinse and repeat. Here’s to another 47 buylist orders to Card Kingdom in 2019!

Sigbits

  • Look what’s back on Card Kingdom’s hotlist: The Tabernacle at Pendrell Vale. I watched that card’s buy price drop all the way down to $1200 or so on Card Kingdom’s website and now it’s back up to $1680. I’m telling you, Old School stuff is going to stabilize in 2019 and the most desirable cards—especially Legacy-playable ones—will see a rebound.
  • Gaea's Cradle spiked like crazy in 2018 and then dropped back down to earth as vendors ended up with more stock than they wanted. Card Kingdom was also in that boat, though I see the card is back on their hotlist with a $235 buy price. I’m going to watch this one closely because I expect this one to rebound steadily in 2019 as well.
  • While I don’t see the Revised Dual Lands on Card Kingdom’s hotlist, I see they still have a few Collectors’ Edition duals listed. And recently they added another one: CE Tropical Island, at $165. These really went crazy in 2018 and it looks like demand for them is still strong. I’d watch these closely throughout 2019 as well!

Slice & Dice: January 21st Banlist Prediction

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Another banlist announcement is just around the corner. While the last few announcements have proven unfruitful, I believe this time will be different; after all, it is January, and Wizards has a history of shaking up Modern around this time. I'm anticipating at least one unban, and wouldn't be surprised if a ban occurred as well. Today's article casts my predictions.

Unban: Stoneforge Mystic

Stoneforge Mystic epitomizes a safe unban. While I've advocated for its liberation before, now I think it's long overdue. Here are a few reasons I think Wizards will move on this card in a couple days.

An Appropriate Power Level

There is some precedent for unbanning Stoneforge Mystic on the grounds that its power level is now appropriate for Modern. This justification was used for the Bitterblossom unban in 2014:

At the time of Modern's inception, the dominance of Faeries in Standard was at the front of our minds. Therefore, we took the conservative approach of including Bitterblossom in the initial banned list. After observing the evolution of the Modern format, we feel that it is of an appropriate power level to compete with the other powerful strategies in the format.

  • It requires players to run clunky equipment cards and not open them
  • Pilots must to take two turns off from otherwise interacting with the board or the stack (assuming on-curve deployment and activation), and those turns are critical ones in the proactive Modern format
  • Opponents can strand Skull in hand by simply killing Mystic, which dies to almost every played removal spell at a parity loss

Stoneforge's power level seems lower than that of many legal Modern cards, but what of its future? At this point, its status on the list is about as laughable as Golgari Grave-Troll's was in the year before its own unbanning. Unlike the Troll, though, Mystic doesn't have any broken keywords attached, and is unlikely to become much better with later printings; not only has Wizards drastically scaled back the power level of Equipment cards, but those artifacts now compete with Vehicles when it comes to set design.

It's also true that the Kor sees play in Legacy, a format far more powerful than Modern. But that parallel, too, has its issues. For one, Stoneforge literally has a stronger effect in that format because Umezawa's Jitte is legal. Having the option of grabbing Jitte or Skull is much better than choosing between Skull or whatever unplayable Equipment pilots will be forced to run over Jitte in Modern. Second, Legacy contains cards that allow players to tap out for Mystic on turn two without letting down their shields, such as Daze and Force of Will. These cards are not legal in Modern.

Positive Effects on the Format

The least subjective "positive" effect a Stoneforge unban would have on Modern is one of diversity. Stoneforge Mystic doesn't easily slot into any existing top-tier decks; taking things a step further, none of those decks (or even lower-tier decks) even run Equipment, a card type mostly supplanted in function by planeswalkers. Besides, the type of deck that wants Mystic at all, a goodstuff-style midrange deck in white, has underperformed in Modern for months.

Stoneforge too attacks a style of deck that has been denounced by a noticable subset of the community: the aggressive aggro-combo deck. This archetype includes decks as diverse as Bridgevine, Hollow One, and Runaway Red, and all of them have trouble dealing with a resolved Batterskull. Wizards is in the business of pleasing its demographics, and has admitted that Modern is about "fun" first (diversity second; everything else third), so they may consider this factor.

Safety Valves

Could Stoneforge Mystic become a problem in Modern? My vote goes to no. We have established the card's weak power level relative to the format's top-performning strategies and the possible benefits its unban may have. But another factor that makes Stoneforge so safe is the prevalence of artifact hate in Modern.

This type of disruption is far more common here than in Legacy, appearing on mainboard staples such as Kolaghan's Command, Abrade, and Knight of Autumn as well as sideboard stalwarts like Stony Silence and Ancient Grudge. The potential tempo swings guaranteed by destroying a tutored, cheated-in artifact are huge.

Other Possible Unbans

I'd also be fine with Green Sun's Zenith and Punishing Fire coming off the banlist. Despite David's tests, the former doesn't strike me as something that would immediately slot into anything other than Elves, and I doubt it would catapult Elves to Tier 1. As for Fire, creatures are just bigger now than they used to be, and Modern is way too fast for a three-mana Shock engine to shine. Besides, many decks now feature built-in ways to interact with this kind of combo, be it via Field of Ruin, Relic of Progenitus, or something like Surgical Extraction from the sideboard.

But the card I'd most like to have in Modern is Preordain. Faithless Looting and Ancient Stirrings are both top-performing enablers in Modern that escape the banlist, and I think Preordain would mostly contribute to decks that don't perform as well. Of course, the glaring exception to this argument currently is Izzet Phoenix, which would snatch up Preordain in a heartbeat and further extend its lead over other aggro-control strategies. So I can't in good conscience advocate for a Preordain unban.

Still, the cantrip makes my list of some of the safest cards on the list. I just don't think anything is as safe as Stoneforge, or even close, and would be surprised if Wizards unbanned one of them together with the Kor.

Ban: Scrap Trawler

Scrap Trawler is a mainstay in Ironworks, Modern's reigning combo deck—by many metrics, its reigning deck, period. This section discusses my feelings on the deck, the data we have on it, and why I think Trawler will get the axe over other cards.

I Came to Boogie

Disclaimer: I like a boogeyman. As a brewer, having a top deck in the format lets me explore design space that effectively attacks specific mechanics. Consider the UR Delver deck I wrote about last week: this shell annihilates Phoenix and Ironworks thanks to its inclusion, in large numbers, of Spell Pierce, Damping Sphere, and Surgical Extraction, and couldn't exist without a clearly defined upper crust of boogeymen to target.

Not all decks can adapt like the non-deck that is Delver, though, and the metagame appears to have warped around Ironworks significantly, with more decks than ever employing Stony Silence and Rest in Peace to stave it off.

Seeking Numbers

Despite that increase in heavy-duty hate, Ironworks continues to succeed, and with staggering consistency. As usual when it comes to unban predictions, the numbers are the biggest reason to act on this deck. In 2018, Ironworks posted the highest number of GP/PT Top 8s of any Modern deck, a number we know Wizards observes closely when deliberating about bans. Top 8s are not always indicative of a deck's power, but in the case of Ironworks, they seem to be: the deck has also maintained the highest match win percentage of any Modern deck given the numbers we have. These two statistics combine as they did with Splinter Twin to make the deck an obvious ban target.

Why Trawler?

The metagame is currently formed by decks in one of four camps, all of which split shares about evenly: Noble Hierarch decks, Faithless Looting decks, Ancient Stirrings decks, and other decks. The named cards are enablers of larger strategies, or spells that allow them to do a powerful thing easily. Much of the banlist discussion I've been exposed to over the past year has surround enablers, especially Looting and Stirrings.

These cantrips contribute to more than just whichever top-tier deck is playing them, also supporting less-represented strategies. So having them in Modern represents, at least theoretically, an increase in diversity. Looting's performance, while impressive, has paled in comparison to Stirrings's, so we can take the former off the table. And Stirrings just isn't bringing its many other decks (i.e. Gx Tron; Hardened Scales; etc.) to the same level as Ironworks. This predicament suggests that something is wrong with the rest of the cards in Ironworks, and not with Stirrings, which also finds itself in plenty of less successful strategies.

In terms of precedent, Wizards almost always prefers to ban deck-specific cards rather than splashable enablers. The main exception was the Ponder/Preordain ban, which happened back in Modern's early development. During that stage, Wizards was deciding what they wanted the format to look like overall, and made a conscious decision to limit the access all blue combo decks would have to their pieces. At that point, it made more sense to ban this sort of enabler, but they have seen and been okay with Looting and Stirrings in other contexts, so I'd be surprised if they'd choose to ban one of those cards rather than just try to reset Modern to an earlier context.

And that brings us to Trawler. If Ironworks is a busted deck, why not just ban Ironworks itself? Again, we can look for precedent—Wizards does not like to forcibly remove decks from Modern. They always seek to water them down so that they can continue to compete without dominating. Successful examples of this kind of ban can be found in Dredge, Amulet, and Infect; a notoriously unsuccessful example is Splinter Twin. But no matter the result, Wizards' aims have been made abundantly clear by their banlist announcements, with the company sometimes explicitly calling out replacements for the banned cards.

Banning Ironworks removes this deck from Modern forever. Banning Trawler? I don't think so. The deck will need an overhaul, sure, but Krark-Clan Ironworks synergizes well with enough cantripping artifacts that I'm optimistic it rebuilds itself after a couple months' lull.

Opening the Can

So goes my foray into the banlist discussion. Which cards, if any, do you think will meet the wrath of the hammer? What justifications do you expect Wizards to give? Let's keep the conversation going in the comments.

Ravnica Allegiance EDH Spoiler Impact, Part 2

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Spoilers for Ravnica Allegiance are in the books and prerelease weekend is here. In case you missed it last week, I provided an early reaction to Ravnica Allegiance spoilers from the EDH perspective. To recap my hot take, I believe Teysa Karlov will generate the most Ravnica Allegiance EDH interest over time, while Prime Speaker Vannifar will firmly hold second-place.

I'm calling this a "hot-take" because the hype has definitely favored Vannifar so far, but I personally believe a lot of that is because of the combo/tool-box potential. Vannifar doesn't leave a whole lot of room to brew; once the most consistent lines of play to win are identified and refined, the Vannifar-99 will become fairly static.

Teysa, on the other hand, has injected new life into the Orzhov crowd which I believe will become clearer to the community once Vannifar hype fades.

That all said, it is obvious that both new commanders will continue to push relevant card prices higher. If you look back on last week's article, most of the calls I mentioned in there have either spiked (see: Scryb Ranger) or at a minimum risen by 10-20% (see: Black Market).

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There was an error retrieving a chart for Black Market

What About Rakdos?

Rakdos, the Showstopper and Judith, the Scourge Diva might be asking this question to the community. I know I am. The Rakdos guild is another underplayed color combination in EDH currently; outside of Rakdos, Lord of Riots, no other general in the Rakdos color pairing cracks 1,000 decks on EDHREC.

This stat not only highlights the lack of good Rakdos generals printed to date, but the opportunity Rakdos, the Showstopper and Judith, the Scourge Diva have in front of them.

Like Orzhov with Teysa Karlov, my expectation is for Rakdos, the Showstopper and Judith, the Scourge Diva to make an impact for Rakdos-guild lovers in the EDH community. This should catalyze some brewing, but I don't think they will do enough to make Rakdos more relevant in the long-run.

Rakdos or Judith: who will be more popular?

My prediction here is that Rakdos, the Showstopper will be the more "included" card in EDH decks overall because of its potential to be a one-sided board wipe on a stick, particularly for players already running a Kaalia of the Vast Demons build. That said, I am convinced the better EDH general will be Judith, the Scourge Diva.

Judith's ability to function as the wincon for a deck is what intrigues me the most. Things like Nim Deathmantle, Ashnod's Altar, Phyrexian Altar, and maybe even Krark-Clan Ironworks can function as engines to infinitely recur cards and trigger Judith, the Scourge Diva for damage. Meanwhile, cards like Gravecrawler, Wurmcoil Engine, Murderous Redcap, and Myr Battleshaper come to mind as the targets to be sacrificed.

In addition to the possibility of comboing off, Judith's other ability is nothing to scoff at. In a "go-wide" EDH strategy that leverages Zombies or Goblins, for example, the +1 to power can add up very quickly. This aspect of Judith makes me think it could be decent in a 1v1 setting similar to other aggro decks (see: Najeela, the Blade-Blossom), but I find it highly unlikely Judith will even be Tier 2 for EDH purposes.

In my opinion, the biggest weakness for Judith, the Scourge Diva is the specificity of "non-token" in the triggered ability. By making the trigger specific to non-token only, Wizards severely reduced Judith's power-level and ability to operate as a consistent EDH general. It seems to me that Judith's ability to power up other creatures appeals greatest to go-wide strategies, which are often conducive with token strategies. I am admittedly very disappointed that the text wasn't "whenever any creature you control dies" instead of "non-token creature."

When I think of brewing around Judith, my mind wanders toward two separate strategies: aggro (Goblins and/or Zombies), and Aristocrats. But I can't envision a way to synergize them the same way I can with Teysa Karlov. This is the main weakness I would point to as supporting evidence for why I don't think Judith, the Scourge Diva will make a meaningful dent in the EDH community's current Rakdos representation.

Rakdos the Demon

I spent time on Judith, the Scourge Diva, but how cool is it that we get a new Rakdos to add to the collection of Demons!? I was a little disappointed that Rakdos, the Showstopper didn't have a lord ability built in for Demon tribal, but the ETB could be a very fun casual card to build around.

I suspect Judith will garner more attention as a general, but I do wonder if Rakdos, the Showstopper will renew interest in Kaalia of the Vast? From a speculation standpoint, I only see one card that really stands out to pair with Rakdos, but I don't think it is actionable unless you want one to play:

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Chris's Commander Corner

Digging into a few specs for the week, I like the following two cards quite a bit in response to Judith, the Scourge Diva and Teysa Karlov. For a reminder, here is the scale I'll be using to rate my conviction in the spec's potential. You can read more about this scale here.

  • 5 - Must-buys
  • 4 - Budding EDH all-stars
  • 3 - Cards with newfound momentum
  • 2 - Early movers
  • 1 - Cards just making it onto my radar
There was an error retrieving a chart for Rise of the Dark Realms

Conviction: 3

Rise of the Dark Realms is a single-print mythic approaching the 10K mark on EDHREC, yet the foil multiplier is currently under 2x. It sees play in all sorts of EDH strategies, and you could make the case that it should be included in almost every deck that runs swamps.

The recent spoilers of Judith and Teysa should only further the cause for RotDR to get to 10K in 2019. If it dodges a reprint (particularly in Core Set 2020), the new surge in demand will almost certainly favor a price-correction, especially on the seemingly underpriced foils.

Investment Plan

By my estimate, the foil multiplier for a card like Rise of the Dark Realms should be at least 2x. That means there is about $6-8 worth of immediate upside on any NM foil copy found at $20 (only a few are out there at the time of this writing). I am predicting this card makes it to $18 in non-foil and $35 in foil by summer, but will be watching Core Set 2020 closely to make sure it dodges a reprint.

I'm less concerned with the possibility of a Commander reprint as I will be focusing on foils, but be mindful of that later this year as well if you pick up non-foils. I personally acquired one single foil copy (NM) for $19.99 with the intention of using it (either in a Teysa or Dragons brew).

There was an error retrieving a chart for Yahenni, Undying Partisan

Conviction: 2

Yahenni, Undying Partisan is the type of card that I get nervous calling as a spec because it comes from such a largely opened set (Aether Revolt). I am obviously going to focus on foils here, but Yahenni's name itself (Undying) makes me also worry about the possibility of a quick reprint in a supplement set.

That all said, foils of Yahenni, Undying Partisan have already moved about $0.75 from $2-3 since Judith, the Scourge Diva and Teysa Karlov were spoiled. The stock looks to be about six pages long (for foils) on TCGplayer, and ChannelFireball has 50 listed currently, so there is a lot of supply to get through.

That all said, I like Yahenni, Undying Partisan more as a card to buy now if you need one than as a card to pickup a stack of expecting it to double. It is in a very healthy 6,800 EDHREC decks already. Its abilities are potent enough that I could even imagine a world where it becomes a piece in some type of Tier 2 aristocrats deck in Modern with Judith (though please don't bank on this as a reason to buy!).

Investment Plan

I grabbed a single NM foil copy for $2 during spoiler season with the intention of actually using it, and I think that'll be the only one I pick up at this time. I'm not as confident recommending Yahenni, Undying Partisan foils at $3, but I don't see it getting any cheaper, so might be worth grabbing a single copy if you know you are going to play with it.

I do think the foil will be the best long-term investment given the Expedition effect being in play with Aether Revolt cards. If Yahenni dodges reprints in 2019, I could see the foil getting to $5, but I don't envision it going up enough to profit unless it breaks through in another format.

Wrapping Up

While I am thrilled that the Rakdos guild got some new support, I am skeptical that Judith, the Scourge Diva and Rakdos, the Showstopper will cause a meaningful financial impact to relevant cards. I do think that Judith could challenge for the top Rakdos commander in due time, given how unpopular and unsupported the Rakdos guild has been historically.

I am generally avoiding speculation around either of these two cards with the exception of Rise of the Dark Realms and Yahenni, Undying Partisan. The reason I like both of these is because of their dual-purpose serving other similar strategies that Teysa Karlov (and other reanimation/aristocrat strategies) might employ.

What do you think? Do you agree/disagree that Judith and/or Rakdos will make waves in EDH? Why or why not?

Please feel free to DM me on Twitter (@ChiStyleGaming) or in the QS Discord (@Chris Martin#5133) with your feedback! I always love hearing from you! As always, see you on the battlefield!

MTG Metagame Finance #28

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Continue reading "MTG Metagame Finance #28"

Learning from One Year of Online Sales Data

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Most of you know that finding a cyclical trend in MTG finance can serve as a pretty smart and easy way to make money. The most obvious trend has typically been to buy Standard dual lands while the set they come in is being drafted, and then sell them when the next block rotates in.

Doing so with the Scars of Mirrodin fastlands, Innistrad checklands, Kaladesh fastlands, and, most recently, Dominaria checklands would have given you some decent profits with minimal risk. This doesn't always hold true, though, as you can see by the Theros scrylands.

There was an error retrieving a chart for Temple of Epiphany

However, there are other trends we can look for when it comes to Magic: The Gathering finance. Everyone is aware that retail stores have a lot of sales between November and December with Black Friday deals and standard holiday sales. In fact, many retailers see a significant portion of their yearly income in that two-month time span.

I've been tracking my total Magic expenses compared to total Magic sales over the year and found a few trends.

The graph above shows my total sales versus total expenses on a per-month basis throughout the year. While this only represents my store and only one year's worth of data, it's still somewhere to start. There is some additional important information that needs to be stated upfront for any trends to have accuracy.

  • Throughout the year, I kept my total number of listed cards relatively consistent, between 500 and 700 at any given time. Though now I'm up to around 1000 cards.
  • My main focus has been Commander cards throughout the year.
    • This means I didn't have much Standard inventory, so my graph shouldn't show dramatic swings when set rotation or major metagame shifts occurred.
    • One would expect shifts when new Commander product was released, which occurred on August 10, 2018. However, there doesn't appear to be any spikes with regards to my sales related to the release of Commander 2018.
  • I began aggressively buying cards in March and April to build up store inventory.
  • I purchased a fair number of Reserved List speculation targets the first few months of the year. Many of these I haven't put up for sale just yet, as they haven't hit my expected price targets.
  • I began aggressively buying Ultimate Masters reprints when the set released (December 7, 2018).
  • I purchased two boxes of Ultimate Masters on separate occasions (both in the month of November) which accounts for a large part of the expenses tied to that month.

Trends

Summer Lull

I definitely saw the "summer lull" that many store owners talk about, which I honestly didn't expect because it's usually tied to the Standard format and upcoming rotation. However, sales throughout the months of May through September were rather abysmal, despite the fact that most of my purchases during those months were for store inventory. Most of my summer purchases were tied to the good Commander reprints in Battlebond, as I saw those cards reaching new lows.

There was an error retrieving a chart for Seedborn Muse
There was an error retrieving a chart for Mycosynth Lattice
There was an error retrieving a chart for Mind's Eye

The only other speculative purchases throughout the summer were tied to a few Standard speculation targets. I did very well on the Dominaria checklands. But I'm still waiting on Mox Amber, which hasn't done anything but drop and then sit in the $5ish range on Facebook sales groups.

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There was an error retrieving a chart for Mox Amber

Now it's important to consider that if a lot of stores see the same summer lull issues it may be a great time to be a buyer, assuming you don't have overhead costs. The reason for this should be somewhat obvious—if sales are abysmal for a store owner who has to pay all their overhead costs every month regardless of their actual sales, then one would expect sales prices to drop to increase sale velocity. Thus, when sales are down, it's a good time to be a buyer.

End of Year Sales and Buys

I clearly saw a nice sales bump at the end of the year. I have no doubt this was heavily influenced by TCGplayer offering multiple kickback sales throughout that time period, though I never had any insane sales days on the biggest kickback days (Black Friday and Cyber Monday). I know that I owe a fair amount of my expenses to Ultimate Masters buys, with four boxes and another $524 in various singles accounted for.

Spring Sales

I've talked to several store owners, and an increase in sales in the early spring seems to be a somewhat common occurrence. If you consistently notice a lot of sales in the spring, then it makes sense to avoid dropping prices to encourage sales during that time frame, as the sales should occur naturally and it would be smarter to save price drops for slower times of the year.

This may seem counter-intuitive, as when you're flush with cash the natural inclination is to be in a buying mood. However, it's more beneficial to save your purchases for times when others aren't buying, which will maximize your leverage in any given transactions. I've covered the concept of cash-flow analysis before, so if you're looking for more details, I'd check that article out.

Conclusion

It's important to gather data at an individual store level and to use that data to your advantage. Every sale is a data point. Any trends you can identify from these can be extremely beneficial to your store, whether it be online or a physical presence. Utilize this data to determine the best times to buy cards, to understand when cash might be tight, when sales should be implemented, and to help alleviate risks of cash shortfalls.

One additional lesson I have learned while reviewing this data is that I need to record more information for each sale, specifically the format I think the sale is for. This way I can do a more detailed analysis for future trends.

Daily Stock Watch – Training Grounds

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Hello, readers and welcome to today's edition of the Daily Stock Watch! I'm going to continue talking about cards that are getting some assist from new cards in Ravnica Allegiance today after seeing this hit its all-time high. It has been trending for a while now, and it actually feels like it makes more sense now why because of a new card that looks just like it in the coming set.

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Are you a fan of taking advantage of strong abilities at a very low cost? If yes, then I wish you've already seen this.

My colleague Edward Eng talked about this last month as the walking version of Training Grounds so it wouldn't surprise me to see a deck in Modern that just takes advantage of both. I have seen a couple of ideas running around on how it could look like, and here's one that I think that people who are interested in the team up could use as their starting point for the deck.

Bant Familiar

Creatures

4 Noble Hierarch
4 Birds of Paradise
4 Duskwatch Recruiter // Krallenhorde Howler
4 Nest Invader
4 Biomancer's Familiar
2 Anafenza, Kin-Tree Spirit
4 Eldrazi Displacer
3 Flickerwisp
2 Eternal Witness

Other Spells

2 Training Grounds
4 Collected Company
4 Chord of Calling

Lands

1 Plains
1 Forest
3 Brushland
3 Yavimaya Coast
4 Windswept Heath
4 Eldrazi Temple
2 Misty Rainforest
1 Gavony Township
2 Temple Garden
1 Breeding Pool

The decklist isn't as polished as you wish it could get but this rough draft should give you an idea of what it's trying to accomplish. Cheating creature abilities by reducing their costs to almost zero is a huge thing, considering that you could create a platoon of creatures that are humongous enough to beat your opponent during their turn. We'd like to transform this list into something that could finish games in the way that Walking Ballista decks could, but I have yet to figure out how. If you have an idea about something like that, feel free to let us know in the comments section below.

Since we're talking finance here on the Daily Stock Watch, I'd like you to know that Training Grounds just hit $16.17 as of today, having been printed almost a decade back and with no other printings as of writing time. This card used to be one that you would see in bulk bins a few years back and there's not much competitive notion to support the current trend that says it shouldn't belong there. I've been playing Commander long enough to know that this card isn't a vital cog to any game-breaking combos that won't work without it, so should we press the panic button now and start purchasing this card before it goes over $20?

Less is More

There are historically other good cards just like Training Grounds that reduces the costs of either spells or abilities, and produces really good results. Above are just some of those cards that have historically made impacts in their respective formats, and still continues to be great ones up to date. I don't think that Training Grounds has done enough to be included in this conversation, but it might end up being a part of it if the current hype lives up to its billing. I'm a bit bullish with cards that actually end games just by being there, and this one has the potential to do just that if the correct list is tweaked properly. At its current price tag, I think you could go out there and milk it for what it's worth. I'd say this one is worth $10 at most unless if breaks the internet with some crazy list that takes full advantage of it and could actually perform consistently with Biomancer's Familiar.

At the moment, StarCityGames is out of stock of this card while Card Kingdom still has two play sets of it at $19.99 each. You could find lightly played copies for as low as $15.42 via TCGPlayer vendors if you're out there looking for a bargain. Foil copies are just north of $30 and is something that I would recommend getting if you're thinking of this becoming a real thing rather than speculate on the non-foil ones. In general, I would ask you to stay away from it for spec purposes. Trust your judgment on this one but I'm sticking with the mentality of selling it now.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

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