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Insider: More Irrational Behaviors in MTG Finance

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Magic Card finance is much broader than simple supply and demand. Because the cards have utility in a competitive setting, you have playability and metagame factors. Because the cards have associations to fantasy concepts people get excited about, there is an emotional aspect. And because there are exchanges going on constantly, there is a Game Theory / Psychological aspect.

Many finance articles focus heavily on the supply and demand portion. I reference this portion of the pastime frequently as well. For example, my lack of desire to pre-order Return to Ravnica cards because of price inflation due to hype and perceived short supply is a fundamental economics concept that is easy to understand.

But basic economic theory isn’t sufficient to explain all players’ behaviors, and this is due to other factors involved in the hobby. The historical data is blaring – presale prices nearly always drop upon a set’s release. Yet emotions run wild and players want to brew up the next competitive deck right away so they throw rational economic sense out the window and make their purchases.

This week I want to return to the behaviors of Magic players that are driven not by economic gain, but by emotional and psychological factors. And while not directly applicable to speculating on cards, perhaps it will open the window a bit further into what causes us to do the irrational from time to time.

It’s All Relative – Price Association

The first concept I want to introduce perhaps explains why people preorder cards at ridiculous prices. We are all convinced that there will be a card or two in Return to Ravnica that will shoot up in price post release. And we all hope we will be capable of identifying said treasure.

But the reality is in order to be successful in this endeavor, emotions and past associations need to be kept in check. It is easy into fall into the trap of saying a card like Abrupt Decay is destined for greatness because it’s bigger brothers Maelstrom Pulse and Vindicate are valuable removal spells in Eternal formats.

Because of selective memory, these examples are causing an inflated preorder price on Abrupt Decay.

Here’s my take: people compare Abrupt Decay to Maelstrom Pulse and they identify how Pulse was a $20 card in Standard despite not being Mythic. What they neglect to remember is that Jund had completely warped the Standard format, and so the removal spell was in especially high demand. But the format distortion was not caused by Maelstrom Pulse, but by a partner in crime… Bloodbraid Elf.

Next, people will compare the card to Vindicate, identifying how that card is now worth over $20 thanks to Legacy. What they neglect to notice, however, is that the card was worth half that for years (chart from blacklotusproject.com), not to mention the fact that Apocalypse didn’t sell on the same order of magnitude as Return to Ravnica will. Additionally, Abrupt Decay is a Rare in the Mythic Rare era.

Players like to preorder cards they can associate with other cards because it makes them feel capable of predicting future prices based on these comparisons. But often times people are led astray because of these comparisons.

Another example is with Time Reversal, which sold for $29.99 upon initial spoiling simply due to the association with [card Timetwister]Power 9[/card]. It’s the same reason nearly every new Planeswalker is way overpriced during preorder season – emotional responses of buyers due to a potential subconscious association with Jace, the Mind Sculptor.

But the fact that we are capable of making this association hinders us more than it helps us. It gives us a false feeling that we can predict what’s next, when in reality there are a plethora of other factors involved with price predictions. It is very easy to fall into the trap of making a prediction based on selective memory.

The best way to avoid this pitfall: don’t preorder cards.

(Disclaimer: the only card I’ve preordered from Return to Ravnica is a set of Angel of Serenity. I collect angels and since the card is a Mythic Rare, I don’t anticipate I’ll be opening one in draft any time soon.)

The Cost of Ownership

The other concept I want to mention comes from Behavioral Economics again, and I picked this idea up from Dan Ariely’s Predictably Irrational: The cost of ownership.

I’ll begin with an example – have you ever attempted to trade with someone only to find they were valuing their Snapcaster Mage at retail? They proceed to explain how it’s always in high demand and easy to move, and therefore they deserve a premium on the card.

In reality, the card is readily available on MOTL for $18-$20 despite retailing for $24.99. You know this, and you also know that many players trade the card at $20 since everyone knows a twenty dollar bill will immediately get you a dozen sellers on MOTL willing to sell you their copy (chart from blacklotusproject.com).

Why does this discrepancy exist? Often times, the owner of a card or other item will value it higher than the party interested in acquiring the same item. The owner subconsciously will factor in many additional pieces of data that you aren’t privy to. The owner may consider what they gave up for the Snapcaster Mage, the fact that the Snapcaster Mage is part of a playset, or that the card recently won them a tournament. Whatever the influential factors are, they aren’t economics-driven and they often aren’t rational.

A Snapcaster Mage is a Snapcaster Mage, and almost everyone knows what they are worth. The information is public and widespread due to the popularity of the card, yet sometimes we fall short of an agreement on the card’s value. This concept can apply to many situations involving any card, really.

How can we beat this shortcoming everyone possesses, including ourselves, if we’re not consciously doing it?

My advice is that you try to position a trade with someone in a way that makes your trade partner feel like they already own your cards before the trade is complete. The best way I’ve come up with to do this is by encouraging your trade partner to pull the cards they want out of your binder and place them aside during a trade. By doing this, they already subconsciously feel like they “own” the cards and that the trade is going to be more likely. Because of the perceived ownership, they just may be willing to value your cards a tiny bit higher.

There’s even ample data to support this concept all over eBay. Many times I’ve acquired a card at a discount because the starting bid was placed just below average completed auction prices. People see the higher starting bid and although it may be slightly below average ended auctions, they compare the price with auctions for the same card starting at $0.99 and they bid on those instead.

Once they bid, they subconsciously (or even consciously) begin to feel like they already own the cards. They anticipate winning the auction, and winning is a great feeling in and of itself. Then when they are suddenly outbid they are willing to pay more for the cards because they feel like they lost something they already possessed. And that feeling of loss is quite powerful. The end result – the buyer ends up with an economically suboptimal outcome due to irrational emotions.

Examples are endless on eBay, but I’ll use two recent Snapcaster Mage auctions to illustrate my point.

This auction recently ended at $90 for a set of Mages, and the starting bid was $0.99:

This auction started at $70.00 and ended up selling with one bid:

Granted there are other factors involved when predicting ended auction prices on eBay – a seller’s feedback rating, card conditions, auction ending time, etc. But I’ve found that auctions for popular cards that start right below average completed auction values sell for less than auctions starting at $0.99. I am a believer that this is due to the emotional “cost of ownership”

Conclusion and Quick Facts

Nobel Prizes have been won for some of the economic concepts we learn in high school and college, but it’s interesting how experts in the field of psychology and behavioral sciences are recently finding shortcomings in some of these basic economic concepts. Supply and Demand and the Invisible Hand are not the only factors dictating price because human beings are occasionally emotional, irrational creatures.

~

Now I want to try something a little different. I’m always observing price trends on cards I’m interested in buying/selling. I want to try closing my article with three recent observations, which I find noteworthy. While unrelated to the article’s content, such tidbits of information may be both interesting and useful to you in your trading.

Let me know if you like this feature and I’ll continue to close out my articles with more of such observations on a weekly basis.

  1. As of 9/16 at 8am, Star City Games is once again sold out of Woodland Cemetery at $11.99, which is very close to average eBay pricing. I expect retail prices to increase again soon.
  2. Star City Games and Channel Fireball have a few copies of foil Little Girl in stock for $19 - $20 depending on condition. This price is about the same as eBay completed listings and it’s less than other retail sites such as Troll and Toad ($25) and Strike Zone ($25.75).
  3. Star City Games increased their preorder pricing on Angel of Serenity from $8 to $10 shortly after my email blast on the card. The cheapest Buy it Now price on eBay for a single copy of the card is $8.

-Sigmund Ausfresser
@sigfig8

Lyzolda, the Blood Witch — Profiting from Death

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Through my quest to construct a Commander deck for every color combination, I decided that at least one deck needed to take advantage of a death theme. The best candidate for such a task was certainly the king of death, black.

Choosing a Commander

From the outset I knew the commander for this deck had to be black, but what other colors could benefit from a death theme? I obviously wanted the commander to take a major role in the function of the deck, so he/she had to take advantage of 'death' somehow. Also, I already had a deck that took advantage of my opponents' creatures dying, so the plan was for this deck to utilize the death of its own creatures.

There are actually quite a few generals that would work wonderfully for this idea.

I decided upon Lyzolda, the Blood Witch. First, because I hadn't seen anyone else use her as a general, and second, I like that she generates card advantage.

The Theme

The idea I had in mind while making this deck was to use cards that do something when they die, sacrifice things for benefit, or generate tons of tokens.

Black plays the primary role for the theme, while red provides a few synergy cards, but mostly support.

The Deck

Here is the list that I currently run.

Untitled Deck

Creatures

Artifacts

Enchantments

Spells

Planeswalkers

Lands

19 Swamp
6 Mountain

The first batch of cards I looked at were black creatures that could be sacrificed repeatedly to Lyzolda's ability. This is the deck's primary method of generating card advantage.

Some all-stars:

I can't always rely on Lyzolda being in play, so I looked for other cards that could make use of large quantities of sacrificial fodder:

Knowing that the deck could reliably sacrifice creatures, I then added things that did exciting stuff when creatures died:

Filling out the rest of the deck was pretty easy. I chose cards that took advantage of death in other ways, like persist and undying, or creatures that had '[card bone shredder]enters the battlefield[/card]' triggers, so I would get two benefits from them.

I also made sure I could deal with my opponents spells and permanents. The one struggle this deck has is with enchantments. The only card that reliably gets rid of one is Chaos Warp. Sadly enchantment removal is not black or red's favorite thing to do.

How to Win

The first version of this deck was so all-in on the death theme that it had trouble winning, which sadly happens often with the decks I create. I just love synergy too much!

The best card by far in this deck is Vicious Shadows. It is so insanely powerful that I have considered removing it from the deck. I will often play it, and kill every opponent within a turn or two. The reason it is so powerful is that Commander is a game of card advantage, so players often have a full hand of cards. By the time Vicious Shadows is out, it will only take four or five dead creatures to finish someone off.

Other cards that are good at dealing damage:

Other than these, I often win with a horde of tokens.

Why This Deck Is So Fun

The thing I like most about this deck is that nearly all of the cards are synergistic is some manner, which is what I like most about playing Magic. Also, the commander is cheap, so she can be cast repeatedly each game. Another wonderful thing is that although I want to cast Lyzolda as soon as possible, she isn't necessary for the deck to function well.

While there is extreme synergy involved with this deck, there are no infinite combos that ruin everyone's good time. We all just want to have fun, and this deck does it very well. It's not too powerful, so it won't win a ton of games, but it will always survive long enough for me to have a fun.

As always, feel free to leave any comments. I am always looking forward to hearing your suggestions!

Insider: Navigating Return to Ravnica on MTGO

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Spoiler season is in full swing and the paper release of Return to Ravnica (RtR) is just around the corner. WoTC has yet to officially announce the prerelease schedule for MTGO, but according to this article, the online prerelease weekend will be Friday the 12th through Sunday the 14th of October. To tide the digital masses over while paper prereleases are being held there will be a week of Cube Draft on MTGO. For speculators, this is the first bit of action related to the release of RtR that will drive the market so it's time to brush up on what has come before.

Cube

Cube Draft is expected to award out-of-print packs as prizes, so once Cube Draft and the prizes are announced, be sure to promptly sell any extra copies of valuable cards from the appropriate sets. The prices will tank on these cards because alongside the Cube will be a queue devoted to drafting the awarded out-of-print packs. The drafts that fire there will push new supply onto the market, bringing prices down. The chart of Tarmogoyf illustrates this activity as Time Spiral-Planar Chaos-Future Sight (TPF) were the first out-of-print packs to be awarded from Cube Drafts.

If you sold Tarmogoyf at the announcement of TPF packs as prizes for Cube (suggested in a QS Insider Email incidentally), then you could have made a tidy profit by buying them back during the draft queues. If you are caught flat footed and don't have time to sell before the prices tank, do not panic and sell your cards. Typically these queues do not make a long term dent in the price so it's better to wait it out for prices to rebound. With the Modern PTQ season coming up in December, any staple that tanks due to these queues will recover it's price in a few months.

Lastly, it's important to consider what packs will *not* be awarded through Cube. For instance, if Shadowmoor-Eventide (SHM-EVE) is not the going to be awarded, then it's quite likely that the supply of cards from these sets will see no further increases prior to the start of the Modern season. A card like Twilight Mire is a great pick up as it is a necessary for Modern Jund decks and the availability of rares from these older sets is quite low. In season, Twilight Mire was 18-22 tix. This card is a lock for profits three months down the road if SHM-EVE dodges the payouts for Cube Draft.

Are We in Ravnica Yet?

Once the online prerelease weekend hits, it will be your last chance to sell any older printings of the RtR shocklands. Fall Standard rotation occurs as soon as events start firing, so there will be a short window between prerelease and release events when the best cards from RtR will sell at a high premium. Deck builders will want to try out their new creations and the grinders will want to take advantage of a somewhat soft and undetermined field. This leads to inflated prices on the chase cards. For example, Thragtusk held 13-15 tix prior to M13 release events but is now a 4-ticket rare.

If you're holding onto Overgrown Tomb or Temple Garden, both are close to their highest price in a year and they should move even higher in the window between prerelease and release events. Prices for RtR shocklands should be 10+ tix just prior to release events. In particular, pay attention to the high and low prices that shocklands reach during this window. It's quite possible a profitable and predictable trade could repeat in the future with Sacred Foundry and Watery Grave for Gatecrash's release.

After the first weekend of RtR Limited, the shocklands will start coming down in price as release events pump a large amount of supply into the market. Although shocklands were predictable money makers in the past, it's time to put these aside as speculative tools for the medium term. Modern season will not have a large enough effect to move prices on these while packs are being cracked in RtR drafts. Any extra demand from the Modern season will be dwarfed by shifts in the Standard metagame, so make sure you sell any extra copies of RtR shocklands over the next month.

Release Events

The first weekend of release events represents a buying opportunity for the newest mythics. The most hyped cards will be expensive. Don't touch these. Look for constructed-playable mythics in the 5 to 10 tix price range and buy a basket of them. These will all have potential to spike up in price depending on the whims of the market and Standard.

Last year, Geist of Saint Traft was in the 7 to 9 tix range for most of November. You might have overpaid a little if you bought in at release events, but it would have been worth it. Contrast this with buying Liliana of the Veil during release events. Last year, Liliana was *the* chase mythic of Innistrad and buying in during release events would have been a painful lesson on avoiding hype. During spoiler season, everyone is dreaming of a card's best outcomes, not really knowing or understanding how the Fall Standard metagame will actually play out. Don't believe the hype!

For those of us who play online, the delayed release means there is less discovery among the new cards by online players. IRL players will find some of the best uses early on for cards from RtR. By the time release events are firing, the early prices for most cards will have been determined. Some are set too high as the hype has yet to fade, and some are set high but poised to go higher. For example, Bonfire of the Damned was never available online for less than 20 tix, while paper copies were going early on for $5. By the time Avacyn Restored came out online, the word had gotten out on Bonfire.

As online speculators then, it is not worth thinking too hard at this stage about what cards from RtR are going to break out. Enjoy spoiler season and try to get out to a paper release, but pay attention to the Cube Draft announcement and plan accordingly.

Good Luck, High Five! – Episode 2: Super Ultra Ghost Rare!

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"Good Luck, High Five!" is back with another hilarious and insightful podcast!

Your hosts Mike Hawthorne and Ryan Overturf are joined by financial guru Forrest Ryan and elf enthusiast Jesse Westphal to discuss the results of SCG Portalnd, followed by a look at some new spoilers.

(The views expressed in "Good Luck, High Five!" are those of the personalities featured and do not necessarily represent the views of and should not be attributed to our host.)

Parental Advisory: May Contain Mild Obscene Language

Show Notes:

SCG Portland Standard Top 16 Decklists

SCG Portland Legacy Top 16 Decklists

MTGSalvation Return to Ravnica Spoiler Archive

Ravnica — City of Spells

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The return to the best world Wizards ever created is shaping up to be quite the epic sequel. I was nervous about returning to a previous world after Scars block turned out so horribly.

If you like what Wizards did with Mirrodin, I am happy for you, but I found the three sets lackluster other than a hand full of cool constructed cards (the swords mainly). Phyrexian mana was neat at first but cheating on mana is never a good thing for a healthy constructed environment. Basically Scars block is my least favorite since I began playing Magic. With that in mind, you can imagine how unhappy I was about going back to Ravnica so soon.

It turns out I had no reason to worry. Return to Ravnica is shaping up to be quite an awesome set. With only a third of the set spoiled I am already excited. There are a ton of new cards split over the five guilds that look fun and interesting.

One trend I am noticing in this set is a power level of spells much closer to that of creatures. We all know Wizards has focused on making Standard all about battling with creatures, which has inevitably resulted in better and better creatures. In the new set it seems that the power level of the spells is increasing as well.

Last week, I talked about the three guild charms that have been spoiled so far. Those spells seem obviously powerful to me. It may be that Wizards sees this multicolored block as an opportunity to push the power level across the board.

Selections from the Spoiler

Today I want to talk about some of the cards that seem pushed in power level.

First up we have Slaughter Games. Here are its predecessors:

Adding uncounterability to this spell is a clear increase in power level. It is certainly much better than the extra damage offered by Thought Hemorrhage. At four mana, these Cranial Extraction remakes have been mostly unplayable, but with the additional ability Slaughter Games becomes very reasonable.

This time around sideboards may have quite a bit more Slaughter Games in them. The presence of this Rakdos hate card may limit the possibilities of a combo deck existing in Standard as well.



 

In original Ravnica, we had powerful spells like Putrefy and Mortify that players still remember and wish would return to Standard. Now, we are chopping off a mana from those types of effects in both Dreadbore and Abrupt Decay.


The obvious comparison for Dreadbore is to Terminate because they cost the same mana and provide similar effects. Essentially we lose a big strength from Terminate (being an instant) to gain strength in another area (the ability to kill a planeswalker). Dreadbore seems quite strong and should see some play. Being a sorcery does hurt its chances but the ability to destroy a planeswalker outright, which has never been printed before, makes it worth the drawback.

Abrupt Decay on the other hand basically does it all. The combination of low mana cost, uncounterability, versatility and instant speed should give this spell the opportunity to shine in multiple formats.

Most players are talking about the Modern and Legacy implications, but it will certainly impact Standard as well. Because you are limited by targets that cost three or less, you most likely won't want the full four copies, but that won't stop this card from having a big effect.



 

Next up we have Supreme Verdict. This card is not getting much attention at all and I have no clue why. A Day of Judgment that can't be countered! The main reason Day of Judgment was not seeing play in Standard is because it would just get countered by all the Delver players. With Verdict that is no longer an option.

I still think Terminus is better because of creatures' resiliency in the format right now but adding uncounterability to Wrath of God is a crazy bump in power level. This card also seems insane in EDH if you play that format.



 

Even though counterspells are not nearly as powerful as they used to be thanks to the uncounterability cycle and Cavern of Souls, reprinting Syncopate scares me a bit. For comparison, I have been playing Condescend in my Modern decks for a while now. These x counterspells can be used either as a two-mana counter like Mana Leak or as a kind of Spell Blast late-game, adding lots of versatility to the world of permission.

While I don't want to be the one holding up counters when people can simply slam a [card Cavern of Souls]Cavern[/card] to ruin my plans, Syncopate is still capable of putting limitations on the format. It forces players to play more tribal decks in order to run all four Cavern of Souls. The amount of impact this card will have is yet to be seen, but the effect is worth noting.



 

This card is great! First of all, I know the mana cost says three but the actual cost is four because you want to be able to activate it the turn you cast it. When you realize you'll draw cards at the same pace as Phyrexian Arena, it becomes apparent how strong it is. The one drawback of Phyrexian Arena was that you could kill yourself but with Underworld Connections that will never happen.

I love the fact that it is an enchant land because they don't print cool cards like that anymore. The flavor of the card is amazing too.

I expect this card to see play in Standard in a variety of decks. I could even see the Zombie aggro deck playing a couple of this card main or sideboard, but even if it doesn't, a control strategy will adopt it.



 

This is my favorite card in the new set so far. The overload ability is a bit expensive, but six mana is still reasonable. What I love about this card is that early in the game it is a solid removal spell but later it becomes a Plague Wind.

Think Bonfire of the Damned is amazing? I like Mizzium Mortars even more. One thing to keep in mind is that the triple-red overload cost will require you to have a lot of red mana before you start relying on the card's upper end.



 

Is a multicolored Impulse that looks at five cards but can only find a creature or land good? Yes. There are many applications for this card but the main one seems to be for a reanimation deck. Frites, for example, may still be viable and if so, this spell helps out a lot. I like this card much more if you are putting cards in your graveyard with flashback because then it effectively draws more than one card.



 

Genesis Wave for spells! That is one impressive x spell. If there is a deck that wants to play lots of instants and sorceries but also has a lot of mana, this card seems insane. The problem is that most likely, you will be playing some number of creatures and that will throw off the effectiveness this spell. As of yet, there are not many ways to ramp your mana in the new format but even if there were, they don't go well with Epic Experiment. I am not sure this card will find a home but it is definitely awesome.



 

Finally, we have Rakdos's x spell. I must say that I am underwhelmed by this card. A lot of advocates for this spell compare it to Blightning. The difference is that Blightning was mana efficient and this card is definitely not. It costs 4-5 mana for the same effect as Blightning, depending on whether the damage or discard matters more. That is too late in the game to impact many matches.

If two control decks are battling it out, I think this card could be a fine way to gain an edge, but that makes it a good sideboard card, not maindeck material. This card seems way overhyped and I am not buying into it.

No More Spoilers

Well, that's it for me today. I think it is evident that the spells in Ravnica are being pushed to the power level of the creatures. Having powerful spells is great and healthy for the format as long as none get pushed too far. Next week I will have more spoilers to talk about and maybe even some new deck lists for you as well. Enjoy the rest of spoiler season!

Until Next Time,

Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: What, oh What, To Do With Our Lands?

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Return to Ravnica spoilers are everywhere now, and I want to get this out of the way up front. I think Zombies are insane.

It looks 100% to be the best deck going forward, and that has many implications. To give you an idea of the deck’s power level, here’s a scenario. I’m testing against Jund-colored Zombies (and probably not even the strongest build) with a deck designed to crush Zombies. To give you an idea, I’m running the “Living End” deck of Innistrad block, where you cast a bunch of value Humans to survive the early turns and eventually get an Angel of Glorys Rise into play.

That means I’m playing cards to survive, like [card Huntmaster of the Fells]Huntmaster[/card], Fiend Hunter, Doomed Traveler; even stuff like Cathedral Sanctifier because it’s all about getting to an Angel. I’m running 4 Faithless Looting, 4 Angels and 4 Unburial Rites to make it happen before Turn 7. To add on this, I thought playing three copies of Riders of Gavony would be good in the upcoming meta and solidify the Zombies matchup.

On paper, I should pretty much never lose to Zombies. So what happened? I lost, 4-3, in the seven games we played. That’s including sideboarded games where I’m bringing in EVEN MORE hate. Cards like Elite Inquisitor! That’s how powerful the Zombies deck is.

But it’s not what we’re here to talk about today.

Flip That House

Real Estate is up all over the place these days, and I want to talk about the two relevant cycles we care about – Innistrad lands and Shocklands. Let’s start with the former.

Uh, remember what I said about how good Zombies, and specifically the Plant variety, are? BLP is a bit of a lagging indicator, and in reality the Cemetery is up to $11 on TCGPlayer.

What does this mean going forward? I think you can probably pick up Cemeteries for the next week or two at decent prices before everyone catches on to the spike, but I really can’t see it holding more than $12-14 long-term; there were just too many opened. That said, Zombies are a real thing, and stocking up on both the good Zombie cards (and lands) is a good move; if you want to go deeper you can look for the cards that hurt Zombies.

So we know about the Cemetery. What about the other ones?

Hopefully you’ve been taking the advice we’ve been giving for months and months on this site and stocked up on all the Innistrad lands, but if not there are still some opportunities.

Isolated Chapel is right behind Cemetery in terms of price, holding steady at $10, where it’s been for awhile. Interestingly, Sulfur Falls is the only one of the Return to Ravnica-colored Guilds that is low. While Izzet as a Guild doesn’t look overwhelming, the color combination will likely stick around in Control decks as the format matures, and that makes it more attractive.

Now, we get to the ones I’m more excited about. Specifically, Clifftop Retreat and Hinterland Harbor. Prices on both of these have come up as well, but they are going to be more undervalued on the trade floor than the other ones.

Why is this? On the simplest level, it’s because the Guilds for those two colors aren’t out yet. I expect Boros to be incredibly popular when it comes out, so Clifftop Retreat is my No. 1 target as far as Innistrad lands go. I’m excited for Simic, but I don’t think it will be as popular as Boros, which already has so many pieces in the Human cards from Innistrad. A U/G combination, on the other hand, isn’t as readily apparent. It’s still a good move to pick these up.

While people are going nuts over Woodland Cemeteries, I’m going to be stocking up on the other Innistrad lands and wait for their day in the sun.

Medium-term I see all the lands holding value upwards of $7, with spikes up to $13-14 for the most popular ones. It’s not quite as high as the Scars Fastlands reached, but the addition of Shocklands makes these Duals better, not worse.

Shocklands

Here’s the big question on everyone’s minds. Shocklands are already priced highly, and they’re going to be needed in such a variety of formats, how are they not a great pickup at $10?

Here’s the thing. If SCG is pre-selling the most highly-anticipated cycle in the Block at $10 (where 3/5 are), you shouldn’t be buying. Yes, the Shocks are great. Yes, they’re played everywhere.

But this isn’t the first time the above statements were true. Let’s look at the last time this happened.

Super high starting prices, and then a solid baseline of $8-10 for many months after that, until the creation of Modern spiked the price again. Arguably, fetches are in even more demand than Shocklands, since you don’t always run 4x of a particular Shock in Modern and you don’t even use them in Legacy. So if Blue fetches can’t break $10 during their Standard run, can Shocks?

The answer is no. Given the discrepancy between Ebay (BLP prices) and retail, I think this would seem to suggest Shocks would be in the $10-15 range retail.

All Is Not As It Seems

But that’s not all there is to the story. Not even close.

Let’s start with the more obvious difference. Shocklands are reprints. While there aren’t exactly infinite copies of the originals running around, there are enough to make a difference. With this in mind we would lower our original prediction by probably 25-30%. That means we’d be looking at a retail price of $7-11.

But again, there’s more we need to look at, in particular with our comparisons to fetchlands.

Zendikar was opened three at a time for three months for drafting purposes. It was then opened two at a time for three months for drafting purposes. Then it wasn’t drafted at all.

Now let’s look at at Return to Ravnica. It is going to be opened thee at a time for three months for drafting purposes. Then it won’t be opened at all for three months. Then it will be opened one at a time for three months. Same is true for Gatecrash.

By my math, that’s three months where we are opening one less individual Shockland pack than Fetchland pack. It’s not enough of a reduction in demand to offset the realities of reprinting, but it will help prices hold some.

It is by considering all of this information that I’ve come to my own personal conclusion on the price of Shocks – that they’ll have a baseline of $7-8, with the most popular ones spiking to $12-13.

I understand this isn’t exactly a groundbreaking prediction, but I think an analysis of all the factors we have to consider is something worth detailing. Knowledge is power, and it’s by using metrics like this that I come up with my predictions, rather than simply “going with my gut.” Lots of times, those who are making predictions are mentally accounting for these factors in their heads, even if they can’t articulate them, so I hope my spelling it out was helpful.

Also, if you have a chance I think you should trade New Shocks for Old Shocks straight-up. It remains to be seen if the new art is enough of an improvement (if at all) to push the price of New Shocks past old ones, but I doubt it does. However, I do think you’re going to find people who are willing to trade straight across, and this nets you a few dollars every time you do it, based on current prices.

I hope you’re all as excited about the set as I am!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter 

Insider: Across the Atlantic – Trades, Thoughts & Speculation

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I am writing this article in the middle of the RtR Spoiling season when people get excited, cards get overhyped or frowned upon, brewers start their testing sessions eager to make an impact, and we speculators come back from holidays ready for financial opportunities.

In this article I want to address a mix of different topics I have been thinking of, discussing and doing recently.

Overmaster

First things first I am still going deep on Overmaster as the webshops in Europe are starting to up their prices if they have any in stock.

I think $2.55 is far from the real eBay price. MagicTraders has it at $3.88 currently and looking through eBay.com itself I see three auctions at $15 in played condition (80%) and two other playsets at $19. If you've been following the Overmaster thread in the forums, you know some posters are confident they can still sell them for $5 a piece. I have some Overmasters incoming from vendors and plan to put this to the test.

I am the only non-US seller selling it as a single card instead of a playset, and I feel this puts me at an advantage because in the past people have bought 2 or 3 copies each from me. My buyers are mostly residing in European countries in which I have no competition other than a lone Spaniard selling Spanish-language copies.

I bought 35 copies at €0.50 ($0.65) each and sold them for $4.5 each within a week. I still find some shops with these cards at bulk price so I think I will order some more and keep a playset just in case prices rise even more. If you can find any under $1.50, I would recommend buying them. If you can find any in trade binders or bulk bins, by all means ask them to add one or two as a deal closer.

Thoughts about Return to Ravnica Spoilers

Presale has started in Europe. Keep in mind that StarCityGames is among the quickest companies to offer the new product, a "luxury" we don't enjoy in Europe. When I'm looking for presale cards, I mostly look at MagicCardMarket.eu. Several sellers from different countries offer presales and they are fiercely competitive which makes cards either extremely cheap or overpriced.

A prime example is Abrupt Decay:

It is currently in the top weekly selling cards on MagicCardMarket among other RtR cards like Supreme Verdict (€3.70 low), Lotleth Troll (€7.25 low) and Dreadbore (€5.87 low).

But Abrupt Decay is particularly interesting because StarCityGames has it priced at only $15 USD.

Since I feel this set is following the same spoiling pattern as Avacyn Restored (I will write in more detail about this when I have done my analysis), I will not be purchasing any of these cards as speculation targets.

Avacyn Restored spoiler season began with Avacyn, Angel of Hope, Griselbrand and Temporal Mastery. It continued with hyped cards like Vexing Devil, [card Tamiyo, the Moon Sage]Tamiyo[/card], Desolate Lighthouse and [card Tibalt, the Fiend-Blooded]Tibalt[/card]. Bonfire of the Damned was spoiled at the same time as Tibalt and Tamiyo so it sneaked under almost everyone's radar, especially when 48 hours later Entreat the Angels was miraculously spoiled.

I will be looking closely every day. I also have the luxury of being a member of the Irish/United Kingdom Magic page in which people post new cards and go nuts with comments. This way I get a good grasp of how people are thinking about a card, and can decide whether to speculate on it or trade it away during the prerelease.

A thought about sealed booster boxes. It is common for online shops to sell them for 85€ - 87.50 ($108 - 111). Some weeks ago the exchange rate was 1.22:1 so it would have been $104. I know more or less how much it cost for retail shops to buy these boxes from their wholesale distributor. My conclusion is that booster box prices won't rise that much here in Europe compared to USA.

Local Trades & Thoughts

Magic Celebration was honestly fun. A lot of players showed up (free boosters, I'll take it!) and some even brought trading binders with them. I cracked my first pack to find a Thundermaw Hellkite. I actually put effort in making the first page of my binder as attractive as possible for these casual players.

So since I have a 3x3 UltraPro binder these were the nine cards I put in front: Serra Avenger, Bruna, Light of Alabaster, Avacyn, Angel of Hope, Angel of Jubilation, Akroma's Memorial, Foil Battle of Wits, Elvish Piper, Gideon Jura, Thundermaw Hellkite.

Now one has to realize that I have two binders, one more exclusive with cards like Vendilion Clique, Innistrad duals et.al., which I do not show as easily as the first binder. The binder I show first contains cards that appeal to Standard, EDH and casual players.

The goal for each card in the front of the binder is to create instant excitement and a "must have card" urge for whatever reason. A first impression is something I am testing out in my community, as I do not like asking, "Do you have any trades?" I much prefer starting a conversation with a player who is already looking at my Avacyn with interest. Then I can transition into trading.

If a person gets instantly excited about certain cards, they will trade easier with you, especially if you small talk during the trade. I dislike quoting of prices and I won't even start talking about ratings as it costs me time and energy and I want to keep it simple for these players.

In the end I made a few trades, but in one a guy who pretends he is a good guy saving novices from getting ripped off was interfering by saying he could pull out half of my cards. This is annoying and creates tension among the trading table. I told him to not interfere as I was not interfering with his trades. I should have thanked him for helping people out and then seize momentum by just adding a few rares in the trade that make my trading partner even happier.

I want to end this section discussing a moderate-size trade I made for some eternal cards. Inspired by my playtest group who plays a cube weekly, my trading partner wanted to create a cube himself. Since cube owners tend to change their cube constantly, you can be there to offer advice on what cards to include, and trade or sell them what they need.

I made the following trade using the average price on Magic.TCGPlayer.com (It made the trade easier and I had no intention of taking advantage of him):

I gave (prices in USD):

Restoration Angel ($12)
Battlefield Forge ($1.8)
Mirran Crusader ($1.88)
Geist of Saint Traft ($19.6)
Black Sun's Zenith ($2.83)
Huntmaster of the Fells ($18.7)
Elvish Piper ($4.78)
Swords to Plowshares ($3.7)
Gideon Jura ($6.5)
Total: $71.81

I received:

Sterling Grove ($4.6)
Serra's Sanctum ($17)
High Market ($6.5)
Erratic Portal ($1.2)
Master Transmuter ($6)
2x Cackling Counterpart ($1 total)
Darksteel Forge ($11.5)
Salvaging Station ($0.5)
Noble Hierarch ($20)
Skull of Orm ($0.5)
Mind Funeral (he treated it as bulk uncommon but $3.5)
Bulk uncommons like Muscle Sliver, Diregraf Ghoul, Treasure Mage
Total: $73

I helped out his cube and I got the cards I was looking for for my EDH deck. The Noble Hierarch is basically in there because he did not want to trade his Bribery, which was of course unfortunate but I can't complain.
I like this trade because I traded away Standard cards for eternal cards that are hard for me to get in general because of what I possess.

Magic Online Project

Lastly, I was talking with fellow QS author Sigmund Ausfresser about starting up a MODO portfolio. So far I have only focused on paper Magic, but lately I've been thinking about writing an article cataloging the development of an online portfolio, and I want to see what my readers think.

Basically the article would be a sort of diary of progressing from a starting point of, let's say, 100 tickets to 1000 tickets. I would describe what I invest my tickets in and the various permutations of the portfolio as it develops. Let me know what you think about this idea. I look forward to reading your comments!

- Gervaise 'Gerv'

P.S. I changed my Twitter nickname to twitter.com/gerv055. Generally I tweet with other speculators about certain cards but from time to time I'm also looking to buy some MTGO tix!

Insider: Pick a Pack of Ravnica Spoils

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Week after week Wizards has blown me away with how awesome Return to Ravnica will be. I’m excited to see what will happen to Standard (and even Modern or Legacy). I am also anxious to start drafting this set. Since last week we’ve gotten a lot of new cards that are certainly going to shake up Constructed come release day.

Spoilers!

Abrupt Decay is a card that is getting a lot of attention, and deservedly so. Unfortunately, it’s pre-order price of $15 is a bit prohibitive to make a move. This price is pretty spot on, in my opinion. It’s such a cheap spell with a powerful, uncounterable effect. It will see play in older formats as well. Maelstrom Pulse, the closest thing we’ve seen to this card in Standard for quite some time hit as high as $17 during its Standard tenure, and I expect we’re looking at something quite similar, despite the additional demand from older formats. When this card was pre-ordering around $10 I liked it, but at $15 there’s too much risk with far too little reward.

In the same “uncounterable” cycle, we have Loxodon Smiter. This guy is pretty interesting. He’s a 3-mana 4/4, which on it’s own is aggressively costed. Additionally, he gets put into play for free if your opponent forces you to discard him. While Standard hasn’t been plagued by much discard lately, it is an interesting clause, perhaps even a foreshadowing of things to come. His $5 price tag is curious, because either he’ll be a great sideboard card if discard reappears in Standard, or he’ll simply be the right call for the curve in a G/W aggro deck, but in either case, it’s way too early to know what the format will look like around him, and he’s not powerful enough on his own to create an archetype.

Jarad’s Orders is a card I’m personally pretty excited about. Combining Eladmri's Call and Entomb onto one card is certainly a powerful effect, yet it’s costed high enough (4-mana) that it will not likely see much play in Modern or Legacy. In Commander, however, this card is insane. I’d imagine most G/B/x decks in Commander can make good use of both parts of this spell and will include this in their 99 almost immediately. $1.50 is a bit low for a preorder on this one, in my opinion. This will be at least $2-3 in the short term, and possibly higher if a Standard deck can play it. Golgari hasn’t really shown me enough synergy with this card to warrant running it but there’s still over 100 cards to spoil. I’m not exactly chomping at the bit to pre-order this card, but I do think it has room to grow, and if we see any reanimation spells (entomb my Griselbrand, maybe?) then this card can shoot up a bunch. I’ve got it bookmarked if such a card pops up.

Speaking of cards that I’m personally excited about, Cyclonic Rift. This card is my kind of card. It’s clearly meant for the control player, and has unrestrictive color requirements. We could slot this into a 4-5 color control deck as a haymaker. While it’s preorder price of $4 is likely too high, it’s a card that will be on my radar in trades as prices start stabilizing. Most control decks wont play more than one or two of this card, and it’s unlikely to see play in older formats with the exception of Commander, where it will be amazing. Overload is a great mechanic for multiplayer as it scales well for large games without an additional cost.

Shocklands have shot up in pre-order pricing, initially sitting at $10, some have risen to $15. This is insanity in my opinion. $10 should be the ceiling for these on a whole, while there may be one particular shockland that sits just above once we know what the format looks like. Being a second printing, there are a ton of these around. They also aren’t hidden in boxes, they are out and around in trade binders and fairly easy to find.

Reminder on New Set Speculation

I’ve been hearing lots of talk about Return to Ravnica being one of the best sets to open since Future Sight. While that may be true, I want to reiterate a point I’ve made here before. Distributors pay a fixed rate for product. They sell to stores/dealers at a (mostly) fixed rate. These are businesses, and their goal is to profit.

Now that we’ve established some facts, let’s talk about the theory here. It’s easy to say, “this card is $X, that card is $Y” but keep in mind that this is all within the context of where it came from. When we start slapping preorder prices on cards this early in speculation, we’re not leaving too much room for value in the remaining cards that get spoiled. The sum value of a set of Magic in the modern era is fairly consistent, and this is because the price of a box/case is fairly consistent. We saw Jace hit heights of $100 because the rest of the set was essentially worthless, and in order to find him, you had to open a lot of packs (see: Spend a lot of money). What you could think of, is how many packs out of each case would the dealer need to open to make his money back in singles, compared to his cost of a case.

As more and more cards are spoiled and slapped with high price tags, that number of packs the dealer needs to open starts to fall. At a certain point, and this is just economic theory talking here, more dealers would enter the market to get at this free money. Well in order to compete with each other they’d have to lower their singles prices cutting their profits back down a bit. This is where the timeline of Spoiler season hurts the consumer who wants to pre-order. Spending top dollar on the new G/B planeswalker for example, is a huge mistake. We still have lots of cards left to see, and if those cards are exciting, it will actually decrease the value of the planeswalker in the long run.

Remember, the overall value of the set is relatively fixed, so if other cards in the set are increasing (from unknown spoilers to known cards that have pre-order value) than the existing high dollar cards would have to decrease to offset that change. No matter how amazing this set appears, buying product and cracking it for profit is not as easy as it sounds, and is not something I would recommend doing without an excellent system in place to start moving the singles immediately. Also keep in mind, this will be available for set redemption on MTGO, and if prices stay as high as they are now, you could simply build sets on MTGO, redeem them, and sell them at a profit. So, if you doubt the theory behind this, just wait for MTGO to abuse it, where the speed at which you can buy and sell is much lower, and boosters cost a flat rate and are essentially never stocked out.

Insider: The Bird’s Eye View On Return to Ravnica

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Children of yesterday
Heirs of to-morrow,
What are you weaving--
Labor and sorrow?

Look to your looms again;
Faster and faster
Fly the great shuttles
Prepared by the Master.

Life’s in the loom,
Room for it– room!

from "A Song of Hope" by Mary A. Lathbury

There's a lot to be hopeful about in Return to Ravnica. I have not seen preorder prices for boxes go up this soon since Future Sight and the Zendikar treasures. Those boxes are going to be packed with money. What's also cool is that this set is going to get people brewing with their favorite color schemes and trying out old favorites. These favorites aren't going to be winners, but it'll get things moving. One of the best recent examples for me was the rise and failure of rebooted Solar Flare. If you were not around for Solar Flare the first time, it was a deck that ran six Signets. That's the defining factor of it. It had reanimation and discard elements, but what made the deck actually good was that it had four mana on the third turn a lot of the time. Many brewers, however, looked back with rosy glasses and just saw the reanimation that Unburial Rites creates and went with that. Solar Flare drove prices of Liliana of the Veil sky-high for a few weeks at the beginning until people realized that the deck was not going to do what we thought it would.

I expect many reboots from the older Ravnica era to resurface throughout this block. I also expect a lot of early riffs on deckbuilding from a lot of people. My advice on early trading is this: treat your RTR cards that you acquire in a month to be purely short-term holds in terms of trading. You'll encounter many players who must have Card X to complete their brew. Sure, in six weeks they'll glumly give up on whatever it was, but now, they want whatever you've got in that binder. Even the first month's worth of events won't exactly be telling - it took so long to figure out Caw-Blade and Delver, for example, and even Wolf-Run Ramp took some time to be proven. In the meantime, people are going to try decks out. Keep your stock moving and don't dip too heavily into anything that's not shocklands (as if people are going to trade those away anyway!).

In general, deck memory will also plague builders because the manabases are a little harder than they were when we were first in Ravnica. "But Doug," you say, "there are a crazy number of checklands! That's great!" to which I reply yes, but there are no signets. Signets allowed for truly busted expansion. Standard also had painlands, which sucked because they were bad, but they were also guaranteed to make mana when they landed. Thus, decks like the Black Hand list and Ghost Dad, both of which were White/Black, could make dependable and aggressive curves. The lack of painlands and checklands means that it will be a lot harder to splash for a third color and have it pay off immediately. Mike Flores' deck, That Girl, which he's all too fond of, ran three colors with Firemane Angels and Compulsive Research. That's a brutal manabase to pull off these days, even with an assortment of checklands. You run into a number with them, like with the filter lands of Lorwyn, where the pain of having two in the opening hand is just brutal in a three-color deck. Mark my words: people are going to make the mistake of thinking that things like Supreme Verdict (the 1WWU Wrath) will just slide right into their decks that splash blue (or white) and they'll die with Wraths in hand.

Now I KNOW that we've only seen 70 or so new cards, but we already know a lot about these guilds and their eventual playability. We're going to look at them and ponder the long-term positions on these guilds.

Izzet: Lots of Bluster, Not Much Substance

Aside from Izzet Charm, there's nothing in this guild that tells us that we can build around it and win. The Overload spells are nice - I want to especially call your attention to Cyclonic Rift, which will see lots of play. But aside from Niv-Mizzet, where are the cool finishers? How do we capitalize on tempo from the Rift? Izzet was this goofy guild for Johnny, full of cranky scientists who couldn't make any spells worth casting. I don't think it'll change this time around, based on what has been spoiled. U/R is too powerful of a combination if you make it great.

More on Cyclonic Rift: 1U is a fair price to pay for a bounce spell. We paid 1U when we had Aether Burst because in time, you'd get the crazy tempo blowouts. This makes for a decent stall card but it also doubles as a giant, Instant-speed reset for the opposing team. This card is big. It's very, very easy to splash for and pay off. I like Mizzium Mortars a lot but Cyclonic Rift looks like all that and more. You can even endstep it on an opponent with a nearly-full grip and make them discard most of what you bounced. People hit Cruel Ultimatum all the time in Standard with no acceleration and strict color requirements. Seven mana to get everything off your back is a fair plan.

Golgari: Packed with Role Players

Now we're talking about a role reversal from last time! The mere existence of Abrupt Decay is going to pull people to the Golgari tribe. Vraska, whose ultimate is a lot like the whistle-killers in Assassin's Creed: Brotherhood, is also obvious and tempting. Golgari is halfway to a deck already, thanks to its solid midrange cards. You have heard a lot about Woodland Cemetery, but I should also remind you of Twilight Mire. It's wise to keep an eye on all of the Jund cards in Modern because Jund is a popular and pro-backed deck that is going to really benefit from Abrupt Decay. Anything that Rakdos and Golgari come up with will be a great extra for the deck. The BG Impulse, Grisly Salvage, is very exciting, too.

Azorius: This Guild Will Never Live Up To Your Hopes

Again, where are our great finishers? This question matters; there are many excellent sweepers and a lot of Magic is won by big monsters or guy + Sword these days. The only real exceptions that I can think of are the Pod decks that didn't make Sun Titans or Elesh Norn and the Zombie decks that use attrition to nail people with Geralf's Messenger. It's sad but all that has come along so far is more big and awful Sphinxes. Restoration Angel and Snapcaster Mage are going to be the core of tempo for a long time, to be sure. Azorius Signet and Cyclonic Rift are going to be gigantic pains in your ass if you want to do meaningful things with monsters or tokens. I am doubtful that the card quality that Ponder gave us will be repeated in any form. Jace 4.0 is not a Consecrated Sphinx, that's for sure. Supreme Verdict is a holy and powerful Wrath of God, but a.) we're not seeing really any playable counters and b.) the Azorius color combo is really creature-heavy these days and might not want to wipe out their own Angels to kill other monsters.

Rakdos: Because Blighting Being Good Was A Fluke

The Unleash mechanic is just there for Limited. Nothing that Rakdos is making is exciting to me. If Rakdos Charm had totally crazy abilities, like destroying a land, I don't think it would get much play! There is so little in both Red and Black to reward us for playing that color combination. It's unfortunate. What's still good is Falkenrath Aristocrat. You must keep an eye on this thing. Haste is a big deal in the world of all this bounce and sorcery-speed killing. Gut Shot and Mortarpod are gone, which means that this has a much better chance of cruising in for 4 or 8.

Selesnya: The New Clock For Standard

Like a cheese course at the end of the meal, the best is saved for last. I have seen amazing things from this guild in just a handful of cards. Dryad Militant is a serious threat on its own. Remember, Ravnica was also threatened by turn-one Isamaru, Hound of Konda. You saw that and you knew you were in for a fast fight. You see Dryad Militant, this crazy, gun-toting militia member pop up on the first turn, Gadsden flag in hand, and you're on that same clock. You're going to spend at least two mana to kill her or you'll get munched by her friends. There will be nightmare scenarios from Selesnya decks that start with an opening Dryad Militant or Slitherhead and then follow into a Selesnya Charm knight or Precinct Captain and just continue with Wayfaring Temples. That's a serious amount of monster power. I grant that G/W has been typically the worst aggressive color combo (because it lacks draw or staying power against sweepers) but you are going to see a lot of this deck at the beginning. It tends to build itself. You have seen a lot of love for Izzet, but Selesnya is going to really pull the FNM crowd out with token insanity.

Tell me where you see the guilds developing! What we will be pulling forward from Innistrad? What would it take for you to play Rakdos spells?

Until next week,

Doug Linn

P.S. I'd like to ask for your pardon that this did not get published yesterday and I do hope its quality surpasses its tardiness.

Jason’s Archives: Time to Pick a Side

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Greetings, Speculators!

There has been a lot of talk about Return to Ravnica heralding a three-, four- or even five-color format. Easy mana fixing in Shocklands coupled with their co-partners the M10 duals and other spoiled cards like Chromatic Lantern hint at the tantalizing possibility of a solid, five-color control build.

I'm here today to rain on that parade. You will be better served by playing a 2-color deck.

What Makes You Say Craziness Like That?

First of all, like never before, Wizards is pushing people to identify with a guild. This quiz is used to help you identify which of the ten guilds is in line with your play style and philosophy. And there are special, guild-specific achievements to unlock on the planeswalker points page to make you feel like you're contributing to the success of your chosen guild.

This push will also help players choose which of the five guilds in Return to Ravnica they might want to choose at the prerelease in order to get their special "guild pack" and, for the first time ever, playable-in-the-prerelease promo specific to the guild they elect.

Once a guild is selected, the player can read the letter from their guild.


Clearly a lot of effort has gone into making the election of a guild more than just an arbitrary exercise.

How Does Identification with a Guild Preclude Five-Color Decks?

If you will notice, subtle differences are evident everywhere you look, which show how players are being cajoled toward making their own Sophie's choice-esque guild election.

Exhibit A

Let's compare a cycle of guildmages from both old and new Ravnica.

Even though hybrid mana is back, confirmed by other cards previously spoiled, the new cycle of guildmages doesn't have hybrid mana in the mana cost or activation cost. This makes them much less splashable in draft and, if picked early, likely to steer players toward a guild.

The absence of signets and their early pickability will also help to steer players toward a two-color combination early in draft, and the lack of hybrid mana on the most playable cards makes the sealed format a little more hostile to splashes.

Certainly splashes aren't precluded, and three-color seems like it may almost be a necessity with certain sealed pools. The "gate" cycle of common dual lands that come into play tapped can help fragile mana bases in limited and have the added benefit of powering certain other cards that look for gates. Expect them not to table in draft.

Doesn't Hybrid Mana Promote Splashing Outside of a Guild?

I would argue quite the opposite. From what we've seen so far, absent activated abilities that use hybrid mana, the hybrid cards spoiled so far may actually steer players toward fewer colors rather than more.

I'll explain. Taking for example, this bad boy below, we can illustrate how the hybrid mana in its cost may lead players to play it in a mono-colored deck rather than a three-or-more-colored one.

Back in my day, hate bears had to be bears

While obviously a good one drop in a Selesnya build, couldn't this card just as easily fit in a 5-color control deck as a way to shut down opposing Snapcaster Mages? Upon closer inspection, its aggressive nature makes for a better fit in a chain of aggressive creatures such as turn one Dryad, turn two Thalia, Guardian of Thraben, turn three Silverblade Paladin, etc. Mono-green could also easily make use of this card.

Again, the design of the card doesn't necessarily preclude use in a Selesnya or three-plus-colored deck. However, I feel that it's much more attractive to players who want access to salient elements of a given guild without requiring the other color.

Magical Christmas Land

From what we've seen so far, it seems that five-color control decks don't have the support they'd need besides the mana base and, barring huge new developments, probably won't be better than fringe playable.

However, three-color decks may be a bit more realistic. If a player were to pick two guilds and combine them, there are exciting possibilities. Golgari and Rakdos, for example, would combine to give the player access to all of the best removal spoiled so far and Izzet and Azorious would have the best control elements.

While the mana base can certainly support these combinations, it seems much stronger to build around the powerful guild mechanics. Golgari's scavenge, in particular, scarcely needs help from a few red cards when that room could be better served by jamming in a ton of Innistrad block zombies.

Time will tell whether or not players will truly benefit by going deep on a guild strategy, or whether the availability of easy mana fixing will yield a format dominated by four- or five-color good stuff decks. Certainly more cards need to be spoiled before we can say for certain, but if you haven't chosen a guild yet, you'd better get on that. It's time to pick a side.

Too Much Magic for Just One City

It appears last week's Star City Classic wasn't just a fluke as there was another Classic this weekend, this time in Birmingham, Alabama.

Birmingham Classic Top 16

Always sort of a deck, but never really dominating the metagame, Esper Control managed to get there in Birmingham, this time piloted by Chi Hoy Yim. Also referred to as Solar Flare, this deck hasn't experienced much popularity recently as Bonfire of the Damned slowly creeps up toward $45-$50 dollars. But there were as many copies of this deck in the Birmingham Top 16 as copies of U/W Delver.

A Zombie Pod deck managed Top 8, which warms the cockles of my heart. Needs more Gloom Surgeon if you ask me. However, pilot James Kingsley used those spots to jam Restoration Angel. Angel is hardly a bad card when used in concert with Thragtusk, Skinrender or Geralf's Messenger, and it was only a matter of time before it made it into decks as the sole white card. I'm really going to miss Birthing Pod when it rotates.

Also a blast from the past was a Heartless Summoning pile, maneuvered into the Top 8 by Zac Hicks. Jamming four copies of Thragtusk seems OK in a deck with Havengul Lich, a card that also forms a machine gun kill combo with Heartless Summoning and Perilous Myr.

It's nice to see a (somewhat) diverse Top 16.

The Spirit of the '90s is Alive in Portland

Portland SCG Open Top 16

B/R Zombies managed to win the day in Portland, running through an angry gauntlet of Mono-Green Infect, G/W Elves, Pod and Zombie decks and... zero Delver decks! A Top 16 with zero copies of Delver and four copies of Bonfire of the Damned will likely have the pundits scratching their heads.

Mono-Green Infect was clearly the deck to beat that day and may have been what kept Delver lists from finishing well. Whatever it was, I hope it continues, as a Top 8 with six different decks is oh so refreshing.

Zombies, Pods and both together appear to be very popular plans and I would expect Zombies to be a force post-rotation as the deck remains mostly intact and gains some powerful new allies from the Golgari guild. Quinn Kennedy's winning list is pretty stock and resisted the temptation to jam Bonfire of the Damned, electing instead to bank on the synergy between Mortarpod and Brimstone Volley.

With a few weeks left until rotation, it's nice to see U/W Delver unseated as the king of Standard. Will Mono-Green Infect be a force to be reckoned with in Modern? Will Delver survive rotation given the loss of Vapor Snag, Mana Leak and Ponder? This is shaping up to be the most exciting rotation in a decade.

Any Given Sunday

Legacy is a diverse format. Play skill matters to a much greater extent than does metagaming, and sideboarding can shore up matchups more effectively than it can in Standard. Every once in a while, a deck we had forgotten about can come out of the woodwork and take an event by storm. This weekend in Portland was no different.

Portland Legacy Top 16

Death and Taxes, named for its tendency to destroy enemy permanents and tax opponents' mana bases, managed an upset this weekend in the hands of pilot Ben Nash.

Filled with hate monsters and the abusive combo of Mangara of Corondor, Aether Vial and Karakas, this deck can give permanent-based strategies fits. Whenever Flickerwisp is vialed in at instant speed hilarity ensues, and the Fiend Hunter out of the sideboard can get join the fun to really ruin some lives. Considering I built and promoted this deck a few years ago, I love to see it win an event. Congrats, Ben!

Fourteen different decks in the Top 16 says all that needs to be said about the health of the format. Legacy is a format where you can pick a deck you like, learn how to play it, sideboard for the meta and do well every week. You may not win them all, but your play skill and familiarity with the field matter a lot. Practice really can make perfect here and it shows in the plethora of decks that continue to perform.

And Finally...

I expected more blue

Redditor Wafflecopter42 compiled the results of the informal reddit guild poll which more or less jive with the results on the Planeswalker Points page. You will want to take the quiz if you haven't already. Which guild are you? Tell me in the comments.

Hit me up next week for more of the same. Until then, kiddies.

Stacking Your Library with Maelstrom Wanderer

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Creating a powerful, yet fun, Commander deck is always a challenge. One major problem that arises is everyone's differing interpretation of 'fun'. I've covered this topic in previous articles (and probably will in the future too).

Today I want to share with you my most powerful Commander deck that still adheres to my definition of fun. I'll walk you through the mental process I undertook to build this deck, step by step, to give you an idea of how I build for Commander.

Brainstorming (Also Pondering) a Theme

I always feel compelled to incorporate a theme into Commander decks I create. One theme I had always wanted to explore was deck manipulation and cards that benefit from it.

These are a few examples of cards I thought of to 'fix' my deck. The next step was finding cards to take advantage of this.

Here are a couple of cards that synergize well with knowing the top cards of your library. Other mechanics I looked at were clash, cascade, and miracle. All of these work very nicely when you can manipulate your library.

With cards like this in mind, I started to think about a Commander.

The Perfect Commander for the Job

I've had this idea in mind for quite a while. During that time the best commander option was Intet, the Dreamer. I toyed around with this idea with her at the helm, but never really filled out a decklist until this guy was spoiled:

The epitome of Commander.

Maelstrom Wanderer! Could it get any better than this? He was perfect in every way for the deck. Not only is he blue and green, he is super aggressive and can single-handedly kill in three swings with commander damage. This was the card that finally set my idea in motion.

The Deck

I began by assembling a list of cards that reordered my library or put cards on top of it somehow. Here is what the deck currently uses:

Untitled Deck

Foresee

Brainstorm

Serum Visions

Preordain

Soothsaying

Ponder

Mystical Tutor

Jace, the Mind Sculptor

Mirris Guile

Sylvan Library

Worldly Tutor

Brutalizer Exarch

Senseis Divining Top

Crystal Ball

Scroll Rack

There are just enough to reliably see a few each game. Obviously the repeatable ones are best, especially Scroll Rack, but cards like Brainstorm and Preordain are always helpful right before casting Maelstrom Wanderer.

So, how do I take advantage of all this manipulation? Here's the awesome part:

Untitled Deck

Reforge the Soul

Temporal Mastery

Devastation Tide

Maelstrom Wanderer

Etherium-Horn Sorcerer

Bloodbraid Elf

Future Sight

Magus of the Future

Oracle of Mul Daya

Proteus Staff

Mosswort Bridge

Spinerock Knoll

Coiling Oracle

Recross the Paths

Lurking Predators

Druidic Satchel

Call of the Wild

These cards provide various types of advantage. Some cheat creatures into play, some cast cards for free, some ramp mana, and some provide simple card advantage. All of these are powerful tools in Commander.

As you can see, the theme takes up a good chunk of the deck. I decided to fill out another good portion of the deck with sweet cascade targets for Maelstrom Wanderer.

Untitled Deck

Inferno

Balefire Dragon

Crater Hellion

Ixidron

Palinchron

Great Whale

The first four provide 'wrath' effects before Maelstrom Wanderer resolves (remember, the cascades happen first, then Maelstrom Wanderer enters the battlefield). Palinchron and Great Whale are fun to cascade into because they make Maelstrom Wanderer almost free, and are also large hasty creatures thanks to Maelstrom Wanderer's other ability.

I also run a bunch of other powerful cards with large mana costs to get the best use of Maelstrom Wanderer's cascades:

Untitled Deck

Sphinx of Uthuun

Phyrexian Ingester

Frost Titan

Sphinx of Jwar Isle

Primeval Titan

Boundless Realms

Inferno Titan

Simic Sky Swallower

Duplicant

These provide threats to cascade into or simply hardcast. These enormous creatures also benefit from haste, especially titans.

I filled out the rest of the deck with some awesome green ramp spells, a sol ring (duh), and a few other solid staples. Mana ramp is always amazing, and I needed a few ways to deal with artifacts:

Untitled Deck

Wood Elves

Kodamas Reach

Rangers Path

Explosive Vegetation

Cultivate

Skyshroud Claim

Sakura-Tribe Elder

Sol Ring

Fact or Fiction

Eternal Witness

Artifact Mutation

Hull Breach

Wheel of Fortune

Onto the lands:

Untitled Deck

5 Mountain
9 Island
7 Forest

Taiga

Steam Vents

Sulfur Falls

Hinterland Harbor

Rootbound Crag

Yavimaya Coast

Karplusan Forest

Shivan Reef

Fire-lit Thicket

Flooded Grove

Gruul Turf

Simic Growth Chamber

Izzet Boilerworks

Reflecting Pool

Command Tower

Exotic Orchard

Alchemists Refuge

Temple of the False God

This part of the deck could use some updates. A Tropical Island, Volcanic Island, Cascade Bluffs or a [card wooded foothills]few fetches[/card] would be good additions.

Piloting Maelstrom Wanderer

This deck works very well. It is full of fun synergy that keeps the game interesting, and each game is usually unique.

There are a ton of fun things to do with this deck. Setting up a cascade into Great Whale or Palinchron, which allows me to pile on the threats the turn I cast Maelstrom Wanderer. Constantly floating a large monster on top with Lurking Predators. Transforming a lowly [card sakura-tribe elder]Sac-tribe[/card] into an Inferno Titan with Proteus Staff.

I like this deck because it is powerful, yet it doesn't employ any ridiculous combos. It simply utilizes quality synergy to keep threats on the board as often as possible. No annoying counterspells, no boring land destruction, just pure monster assault (although I may cheat them out a few turns early).

This is the type of deck I strive to create. I want it to be powerful, because losing every game sucks, but I don't want to do annoying things to my opponents. If getting killed by large expensive creatures is annoying, then Commander is probably not the format for you.

If you have any suggestions or ideas for this deck feel free to post them in the comments. I am always looking for improvements to my decks.

Thanks for reading!

Insider: Return to Ravnica Anticipation

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Return to Ravnica spoilers have continued to arrive, and this set is gathering a good amount of hype. Perhaps more than any previous set in recent history. This is the first time I can remember seeing booster box preorders averaging over $100 at auction and retailing for $120, other than maybe Zendikar after the treasures program was announced.

Shocklands are certainly a factor in this, and there are some pretty powerful spells in the set which also drive up demand. Finally, casual players will likely want to draft this set for years to come.

With this incredibly popular, highly anticipated set, what are the solid buys? Are there some cards that may gain in value thanks to RtR? Should you buy a booster box now or wait until release? Are there any cards worth preordering? I’ll try to touch on all these topics in this week’s article.

All The Hype

Not half the set has been spoiled, yet Return to Ravnica already contains many financially relevant cards. But which ones are worth acquiring? And at what price?

To begin, let me start with a general statement – I never preorder cards. Well I suppose that’s not completely true. I preordered cards once – a set of Linvala, Keeper of Silence, which were both necessary for my Angel collection and which appeared powerful for competitive play. (Funny how all but one were traded away long before their spike thanks to Modern, chart from blacklotusproject.com).

Normally there are only one or two cards from a new set which quickly rise in value after release. In Avacyn Restored, the cards were Bonfire of the Damned and Restoration Angel. Wolfir Silverheart also jumped initially but has since pulled back.

Being able to identify the gems is not easy. Since there is normally a window to acquire cards after they are “noticed” but before they jump in value, this is typically the time I decide to buy to avoid risk. I’ve already made some profits flipping a few Bonfires and I have about ten Restoration Angels I acquired in the $4-$7 range.

With that disclaimer aside, I move my attentions towards the noteworthy spoiled cards.

New Planeswalkers

So far we’ve seen two new Planeswalkers spoiled: Jace, Architect of Thought and Vraska the Unseen.

It certainly seems like Wizards is forever paranoid to create another overpowered Jace, and so they deliberately make him virtually unplayable in constructed play. There are some who believe his +1 combined with his starting four loyalty will keep him alive long enough to be relevant. I’m not so convinced, and personally I am much more excited about the newest Planeswalker, Vraska.

She pretty much guarantees you will be trading relevant cards with your opponent when she hits the battlefield. Just to attack her means certain death for your opponents 6-power creature or array of smaller dudes. Her -3 ability is certainly powerful and should help her stay on board. And while her ultimate doesn’t mean game over like Jace, the Mind Sculptor, it certainly shifts the dynamic of the game tremendously.

On the downside, she is B/G. However, with a multitude of mana-fixers in Standard, this should be barely prohibitive. I expect Vasra to see ample play in Standard.

But what about pricing? Jace can be pre-ordered for $20-$25 while Vraska averages in the $30-$40 range. I see neither holding their initial price-tags. Planeswalkers nearly always pre-sell at inflated prices due to hype and anticipation. Players don’t want to miss out on the next Big Jace ,but I assure you, these two likely aren’t it.

Still, once prices settle down (maybe 30-40% drop) I may give Vraska a try – she seems pretty sweet.

Uncounterability

There have already been four distinct cards with a clause that they cannot be countered.

These four multi-colored cards represent quite the array of powerful rares. Notice how the is one uncounterable spell per guild? I wonder if the fifth and final guild, Izzet, will have such a spell as well…

 

 

Value-wise I am most excited about Abrupt Decay which is sure to be powerful in Eternal formats. A two-mana instant that is uncounterable and can destroy the vast majority of relevant non-land permanents is a force to acknowledge. It’s also pre-selling higher than the other cards, so again I wouldn’t go and order a dozen of these just yet.

But Eternal relevant cards are always noteworthy, and if Abrupt Decay sees Standard play as well, it could quickly become a $15 rare. For now I’m in a holding pattern – current prices don’t enable much profit and are likely inflated.

The others are interesting and none of them should be bulk. The Smiter is incredibly powerful for a 3-drop, but it becomes somewhat irrelevant in the late game as a nearly Vanilla 4/4 creature. Supreme Verdict is an uncounterable Day of Judgment… so what? Like most rare mass-removal spells, this one will probably end up in the $5 range. Slaughter Games is very similar to Thought Hemorrhage, which received a lot of hype at release but ended up being a dud (chart from blacklotusproject.com).

In terms of value, once Return to Ravnica launches, I predict these uncounterable cards will order themselves (highest to lowest) as: Abrupt Decay, Loxodon Smither, Supreme Verdict, and Slaughter Games. They are currently pre-selling on SCG for $15, $5, $6, and $1 respectively. While they may drop from there a bit, these prices may not be as inflated as the Planeswalker prices.

Shocklands

Everyone wants to know where these will end up price-wise. Although a reprint, these will be in massive demand for both Standard and Modern, and this should keep prices up. If I had to make a guess, I’d say the less popular Shocklands will settle in the $6-8 range while the more in-demand lands (blue ones) will still remain double-digits, but lower than where they have been since Modern’s announcement.

My rational is based on comparison with Zendikar Fetch Lands. While not reprinted, Zendikar was opened and drafted a ton, driving the supply incredibly high. Still, their utility in two formats – Legacy and Modern – have kept their prices near the $8-$10 mark on non-blue copies and $12-$15 mark on Scalding Tarn and Misty Rainforest.

So I feel these will be the price ceiling on Shocklands, but their floors will be kept in check because of their Standard playability in the near-term.

Expensive Pre-order Pricing

As I mentioned at the beginning of this article, Booster Boxes are now preselling reliably in triple digits, going as high as $120 + shipping on major retail sites. What will become of Return to Ravnica booster box prices?

First I should begin with another disclaimer: when I talk about buying a booster box of RtR, it is with the intent of keeping it sealed. I am not an advocate of opening boxes. Some people have managed to profit from opening their pre-ordered boxes immediately and selling singles while prices are high. While a viable strategy, I simply do not have the time and energy to do this.

I’m in it for the long haul. This set will remain in high demand for years to come, both because of casual player demand as well as demand for the Eternal staples (Shocklands, Abrupt Decay, etc.). Therefore, like other successful sets, booster boxes from this set will go higher in the long term. But as for the here and now, I honestly think it’s best to wait.

Once the set is released and people have Return to Ravnica cards in their hand, the hype will settle down and boxes will return to normal prices. Supply will shoot up on sites like eBay, driving the prices down to the typical $90 range. This is where I intend to buy. I just can’t see prices of boxes of an in-print set – even Return to Ravnica – go even higher until after it rotates out of Standard

Quick Ideas For Other Pickups

While Return to Ravnica promises us some very financially relevant cards for years to come, I struggle recommending a buy on any cards at this stage. Pre-ordering is always a game of chance, and I personally don’t like the unfavorable odds. In a couple months, when the hype calms down, I will return to this set to highlight some winners to pick up. This is my risk averse strategy.

But this doesn’t mean I’m not buying. In fact, I have been making purchases left and right across eBay, Card Shark, Amazon and MOTL in anticipation of the launch of Return to Ravnica and the impending influx of Magic players resulting.

In rapid-fire fashion, I’ll close with some of my latest pick-ups along with a brief explanation for why I’m targeting them.

  • Innistrad Dual Lands – The reason to acquire these is obvious, but as their prices have already increased, I’d only recommend a buy for any one you can find under $5.
  • Sigarda, Host of Herons – You could do a lot worse with $5 than a 5/5 Flyer with Hexproof for 5 mana, and with Titans rotating this could become a strong finisher for Selesnya.
  • Chandra, the Firebrand – This Planeswalker is selling for $2-$3 at auction and at retail. That’s the same price as the much-worse Chandra Ablaze, and since the Firebrand still has a chance to see Standard play, downside is virtually zero.
  • Tibalt, the Fiend-Blooded – This is pretty much the cheapest Planeswalker and it will be Standard legal for another year or so. Casual players will keep this from going any lower despite the Dual Deck announcement. No downside to acquiring a couple.
  • Bayou – Abrupt Decay will impact Legacy and there may be an increase in decks than run black and green to support the card. A metagame shift could move the price of Bayou much like it did with Savannah while Maverick was rampant. Just check out the chart from blacklotusproject comparing recent performance of the two lands:

-Sigmund Ausfresser
@sigfig8

Insider: The Bonds of MTGO — Investing in Packs

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The stock market is an exciting place where money is made and lost every day as prices zig and zag. The bond market on the other hand is filled with relatively boring and predictable investments. Bonds are an asset class that you want in your portfolio to diversify your holdings in order to protect against large downward movements in the stock market.

With MTGO speculating, in-print booster packs are analogous to high quality bonds. These digital packs are in steady demand, they are highly liquid and their prices are stable compared to digital singles.

It's important to note that out-of-print packs do not have the same liquidity or utility on MTGO as in-print packs. Out-of-print packs are much less fungible due to not having any use unless a draft queue opens up for them.

Discounted Packs in the Secondary Market

Among the in-print sets, as of August 29, 2012, you can buy packs of Dark Ascension (DKA) on the Classifieds for 2.40 tix. If you bought tix instead of packs at the store and used those tix to buy DKA packs from bots, this is a discount of 1.59 tix per pack. This difference in price between the store and the market should get your attention. Why are packs of DKA so much cheaper on the secondary market?

This discrepancy has occurred because of the large overhang of supply left over from DKA release events, the first period of cube draft, and constructed prizes. Each of these factors injected more packs into the market than were being consumed in draft and sealed events. Supply of DKA packs relative to players’ current needs is high, which results in a depressed price as players sell packs into the market for tix.

Currently, the only format to award DKA packs as prizes is Block Constructed. From August 17th through August 29th, a total of 49 Block Constructed Daily Events fired. That quantity of dailies keeps up a steady flow of new packs into the market. Combined with the current popularity of M13 Limited, there is very little demand for DKA packs at the moment. The chart below shows a steady decline since June, from just under 3 tix all the way down to sub 2.5 tix.

 

 

The trend is currently still downward, so prices might scrape even lower. However, Block Constructed will shift from Innistrad to Return to Ravnica (RtR) once the latter is released in October. At that point, the excess supply from constructed prizes that has been steadily eroding the price of DKA packs will be severed.

If Innistrad/Dark Ascension Limited events continue to fire, rational players will buy tix and then purchase DKA packs on the classifieds in order to take advantage of the large secondary market discount. Over time, the overhang of supply will reduce and market prices will align with store prices. This process of price alignment will occur with any set that floods the market but continues to be consumed through limited play.

The question for speculators, then, is if there will be enough interest in ISD/DKA Limited to absorb the extra supply of booster packs on the market. When choosing what limited format to play online, most players consider two things, cost and novelty. If a format is dull and uninteresting, drafters will avoid that set in favor of a different limited format or they will even dabble in constructed. Cost of online limited play must also take into account the expected value of what is opened. Casual players will quickly drop a format if there is no chance of recouping a draft or two by opening pricey mythics or rares.

Expected Value and Going Infinite

Seeking expected value in drafting is most prominent among grinders but is endemic to the MTGO player base. Playing cheaply is good, playing for free is better. If a limited format is cheap to enter and the packs hold chase rares and constructed staples, players will be drawn in for drafts and sealed deck in the hopes of "going infinite" or simply chaining a few events in a row for free.

As for chase cards, typically the most expensive MTGO cards in a Standard environment come from the previous year's third set. In the case of a block that has the large-small-large format, the third set effect is somewhat shared between the middle and last set. The previous block with such a structure was Zendikar block where Worldwake (WWK) and Rise of the Eldrazi (RoE) had the priciest cards of the year in Jace, The Mind Sculptor, Vengevine and Gideon Jura.

Worldwake as a Blueprint

The price history of WWK packs should be a useful guide for this speculative position. WWK packs were widely available for around 3 tix during Rise of Eldrazi (RoE) release events, and eventually they shot up to around 4 tix. WWK had the chase mythic, a cycle of manlands as well as other valuable cards which would have encouraged drafters to stick with ZZW over RRR. In terms of block structure, being analogous to WWK is encouraging for the prospect of investing in DKA booster packs.

In terms of constructed playables though, DKA does not measure up to WWK. However, it does feature two powerful mythics in Huntmaster of the Fells and Sorin, Lord of Innistrad, as well as three tribal favorites (and Standard playables): Falkenrath Aristocrat, Gravecrawler and Geralf's Messenger.

Limited Action

Currently ISD/DKA limited events are the third choice of limited players. M13 Limited is the current most popular format in the Limited Queues room, followed by AVR. At this point, there is no reason to believe that ISD/DKA Limited will move up in popularity in any meaningful way in the short term. And that means that RtR Limited will soon take the spotlight, further pushing thoughts of older limited formats out of drafters' heads.

This situation should naturally correct itself over time. If cards from Innistrad and Dark Ascension are heavily played in Fall Standard and beyond, then there will be a steady demand for these cards. If limited play is not putting enough copies onto the market, prices will rise. This trend of ISD/DKA being the least popular limited format from the last year will reverse as players naturally seek out higher expected value from the packs that they open. Eventually, prices on DKA packs will rise as packs get consumed in limited play.

Taking A Position

Implementing this trade requires some patience and some work. The bots on the classifieds that sell packs have the appearance of many different dealers, but in fact most of them are controlled by one individual. Fortunately the margins this near monopolist demands on packs are thin, so we are not faced with monopoly prices despite the market being controlled by one individual. The drawback is that this dealer is unwilling to sell great quantities, so you are restricted to buying 3 packs per day.

The buy/sell spread on DKA is currently 2.30/2.40. If DKA prices rise to 3/3.15, this is a net profit of .60 tix per pack, a return of 25%. Importantly, this dealer does not share credits among all the bots. Some bots are connected in small chains so make sure you use the same bot or bot chain when making purchases so as to not lose track of a few tix held in credit between many different bots.

A few other market players can round out your purchases though if you are impatient. The Supernova Bot chain regularly stocks boosters and The Card Nexus also has booster bots. These two dealers are independent from the big pack dealer, but their prices match the market, usually with a small discount. However, they are smaller players and will sometimes run out of packs to sell. Also, Supernova will adjust prices on any purchases over one booster, so trying to load up on packs from Supernova will not work as the prices will rise the more you try to buy.

What's the Downside?

There are a few risks with this trade. The overhang of supply might never get reduced. This occurred with ROE packs which never got above 3.3 tix after M11's release. If DKA only reached this price it would still be greater than a 25% return. A larger risk is that anyone who attempts this trade runs out of patience and either sells the packs back into the market, eating the spread, or straight up spends them to enter a limited event.

Once RtR hits in October, the bottom for DKA packs should be reached, so buying in over the following 6 to 8 weeks should be the best time for this position. At the outset of this trade, Spring of 2013 is the target selling period, so if you cannot stand to have packs sitting in your collection for 8+ months, then find a different trade. If you are willing to hold onto DKA packs for the medium to long term, then this highly liquid asset should produce a positive return of 25%+ with little downside risk.

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