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A Journey Into Modern

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As you walk down the the path away from the town, you find yourself filled with a sense of joy at all the fond memories of seasons past. The road to get you where you are now was arduous but the tribulation was worthwhile. Heading down this path feels more like returning to a previous time with a different perspective on life. It is almost as if you are a time traveler sent back into the past to explore the area. You have learned much from your time in the town of Standard but your dedication has led you to this heading to see what is going on in the newly formed kingdom of Modern. You have heard stories of creatures and spells that were too powerful for the realm so the ruling council of Wizards banished them forever, but you still wanted to venture to this new area and see what it's all about.

Confidently, you plod down the road. Knowing that you can summon your friend Melira, Sylvok Outcast at any time with your trusty Chord of Calling eases your fears. She teams up quite nicely with her friends Kitchen Finks and Viscera Seer to make your life total impenetrable. She even has a secret weapon that no one knows about yet. Recently she made friends with a Bloodthrone Vampire and a Nantuko Husk. Luckily you are the only on who knows about your secret Birthing Pod development. In the distance, you see the Forest you are looking for that will get you where you are going a little faster.

After passing through the Forest you come upon a clearing where you can see the Horizon Canopy. At the edge of the Razorverge Thicket you spot the Overgrown Tomb you were looking for. Passing the Godless Shrine, you head over to the Verdant Catacombs. Once there, you discover the Woodland Cemetary. Interesting, you think to yourself, maybe there is some thing to be learned in this Woodland Cemetery? Something is missing though. There is no Treetop Village or Stirring Wildwood in sight. There must be a mistake, you think as you head back out towards the path.

You exit quickly through the Swamp and when you come out on the other side, the kingdom of Modern awaits. What will you find there? There are so many possibilities. So many avenues to explore and exciting adventures  are waiting around every corner. Tread carefully though, the Kingdom of Modern is a dangerous place. You won’t last long unless you are thoroughly prepared.

null

Creative writing exercises aside, I did learn a lot about Modern this past weekend. On Saturday, I headed over to one of the local shops with some friends and some Modern decks. We sat down for a small fourteen person modern tournament. Though we did not have a large number of players, all of us are PTQers so the event was definitely competitive. I am not sure the metagame was representative of a typical event but it does show how diverse the format is. Take a look at what decks were played.

Aggro:
2 Affinity
2 White Weenie
1 Burn Zoo
1 RDW
1 Merfolk
1 Mono Black Vampires (always at least one random deck)

Control:
1 Death Cloud
1 Black Blue Green Control
1 Doran Rock

Combo:
2 Blue Red Storm (though both different versions)
1 Melira Combo
1 Through the Breach/Tooth and Nail

My journey into this new land of Modern was quite interesting. Four rounds and four different decks, not that that’s different from any other tournament for me, but other players don’t typically face this kind of diversity regularly. With Wild Nacatl getting the axe, you can clearly see the metagame is open for many other aggressive options. Even the Doran deck could be considered an aggro deck, though with the amount of removal spells he played I thought it better classified as control. I actually had quite a difficult time deciding which deck to play. Between my friends and I, my deck choice was pretty flexible. The one deck I wanted to play but did not have all the cards for was not as competitive. It did seem fun to make a bunch of tokens and try to get Emrakul, the Aeons Torn into play from Windbrisk Heights or Polymorph.

Anyway, take a look at the deck I ended up playing.

Untitled Deck

Creatures

4 Birds of Paradise
4 Wall of Roots
2 Viscera Seer
1 Bloodthrone Vampire
1 Nantuko Husk
3 Melira, Sylvok Outcast
3 Kitchen Finks
1 Murderous Redcap
1 Spellskite
1 Tidehollow Sculler
1 Ethersworn Canonist
1 Eternal Witness
1 Thrun the Last Troll
1 Entomber Exarch
1 Shriekmaw
1 Grave Titan

Spells

4 Birthing Pod
4 Chord of Calling
1 Thoughtseize
2 Inquisition of Kozilek

Lands

4 Verdant Catacombs
4 Misty Rainforest
2 Overgrown Tomb
1 Godless Shrine
1 Temple Garden
1 Horizon Canopy
2 Razorverge Thicket
1 Gavony Township
1 Woodland Cemetery
1 Dryad Arbor
2 Forest
2 Swamp

Sideboard

1 Qasali Pridemage
1 Harmonic Sliver
1 Blade Splicer
1 Loxodon Hierarch
1 Linvala, Keeper of Silence
1 Phyrexian Metamorph
1 Nekrataal
1 Baneslayer Angel
2 Inquision of Kozilek
2 Castigate
3 Creeping Corrosion

The first thing to know about this deck is, although it plays like an aggro control deck, it is really a combo deck. That may seem obvious but it still throws players off when I start attacking aggressively with Kitchen Finks and using Gavony Township to pump my creatures. Dryad Arbor not only functions as a sac target for Birthing Pod to find Viscera Seer, just searching for it if you need another attacker or blocker is a good plan. The creature toolbox I put together was aimed at a specific metagame that I expected and it will be changed for every event most likely.

As noted above I went with the combo set up of two Viscera Seer, one Bloodthrone Vampire, and one Nantuko Husk. To my knowledge, I am the first to take this step forward in the deck. Not only does it give you targets for Birthing Pod at different spots in the curve, it allows for you to win instantly if you only have Kitchen Finks because your creature is infinitely large. That is something not to be underestimated.

I was surprised at just how good this deck is at prolonging the game against any deck but Affinity. Unless you can destroy the Cranial Plating, they are typically too fast for you to beat in the first game. Even against burn zoo, I was able to prolong the game long enough by stalling the ground and gaining some life. It is important that when you are playing against a fast aggro deck like zoo and other similar decks that you focus on survival rather than the combo. If you can combo, great, but otherwise, make sure you can live to draw some more cards. One of the best tools against them is Chord of Calling because you can respond to their winning burn spell and gain some life. Small things like that are the difference between winning and losing these matches.

One of the most important parts about this deck is the one of creatures that it runs. Take a look at the important bullet creatures:

:
I have been so impressed with Thrun in Modern. He is amazing against almost every deck. Not only does he always resolve against control decks, but he also is an unkillable wall against aggro decks. This is a spot that most likely won't ever change. You don't really ever want him against combo but that is because you are more concerned about getting your combo or disrupting theirs.

:
I really like both of these creatures as basically a catch all for messing with your opponents hand. These two in addition to the Inquisition of Kozilek/Thoughtseize will do a reasonable job of disrupting your opponent.

:
Playing Ethersworn Canonist was a metagame call. I expected a bunch of players to be jamming Storm decks so I wanted this hate card maindeck. With only two decks like this at the event, I do not think it was the right decision. It turns out that I didn't have to play against it, but if I did, it would have helped a lot. Typically I do not expect this narrow hate creature to be included main deck, but rather in the sideboard. Against Storm and Jund this is a great card to bring in. Can you imagine responding to Bloodbraid Elf with Chord of Calling to search up Ethersworn Canonist so they can't cascade?

:
Overall this card did not perform well for me. Eternal Witness seems necessary but it never really did much for me and I never searched it out with either of the tutors. I imagine in other matches where they have a lot of removal though, Eternal Witness would grab you whatever piece you need from your graveyard.

:
Most builds play this catch all Disenchant main deck and I should have done the same. If I had this bullet main deck, I think I would have beaten Affinity game one because I would have been able to blow up his Cranial Plating.

:
I don't think anyone is onto this tech yet, but it played well for me. The versatility of this copy machine is quite amazing. It does everything from copying a life gainer to killing Emrakul, the Aeons Torn. If there is room, this creature adds a lot of versatility to an already versatile deck.


I am not exactly sure how many four mana creatures the deck can support, but I was thrilled with how this type of creature performed. Originally I thought that Loxodon Hierarch was the better of the two because it could regenerate your creatures, but since that never came up, I am wondering if Obstinate Baloths ability to be played for free when you get Blightninged might make it the front runner.

:
Despite not having Grave Titan in play at any time during the four rounds, it may still have a place in the deck. There were a few times that if my aggro opponent had not conceded, my next target to search for was going to be Grave Titan. Remember, if you draw the titan, you can play him on turn three if you have two mana accelerators. It may be that running a titan is just overkill and the spot would be better served by something else.

:
Overall this kill spell is crucial to this deck. You certainly never want it against Affinity, a sad realization, or most combo decks, but just about everything else, it is amazing against. It buys a lot of time against any deck trying to win in combat because it blows up a creature and blocks another one. Don't forget also that it can kill Emrakul, the Aeons Torn and Deciever Exarch at instant speed with Chord of Calling.

Speaking of Chord of Calling, the card is seriously nuts. It is definitely the card that makes this deck function. Birthing Pod is alright at best, and I think three is the right number not four, but I was unimpressed with it to tell the truth. At most spots in your mana curve, you have one or two options to get. Usually you are getting combo Pieces but there are definitely times when you have nothing to get based on what you drew that game and what creatures are on the board. Honestly I am not even sure that it belongs in the deck. Right now, the deck is sort of build around this card but I am not sure that it needs to be. I was wondering, while pondering Eternal Witness's place in the deck, if building this deck around Gifts Ungiven instead of Birthing Pod might not be the better plan. Grabbing Worm Harvest seems amazing against any creature based deck and my thought is that Gifts Ungiven with any pile including Eternal Witness might let you set up your combo easier than the unwieldy Birthing Pod. A final note on a possible version like this would be to possibly including Noxious Revival and or Unburial Rites as part of the package as well.

Despite not mentioning Wall of Roots or Spellskite, both of these creatures are essential to winning aggro matches. They are huge blockers that really tie up the ground so you can do what you need to do. Wall of Roots gives you mana with out tapping, which honestly feels broken, and Spellskite protects your combo as well as disrupting burn spells and generally causing your opponent grief. Siding out the walls against a control deck seems reasonable as well.

The event:

Now that we have discussed the deck in detail, what actually happened at the event?

Round 1: Burn Zoo

Zoo in general is a match I consider favorable, but it is close and a misplay can earn you a loss. This version played a bunch of good one drops including Grim Lavamancer, Goblin Guide, Loam Lion, and Kird Ape. It also played Hellspark Elemental which was incredibly hard to deal with since I drew no walls. Game one I never found lands so turn four he killed me easily. Game two and three were a grind that ended with me finding multiple Kitchen Finks, Loxodon Hierarch, and Eternal Witness. That was all it took game two and then I was able to start attacking. Game three the life gain just stalled until he was forced tapped out due to his low land count. With no available mana, and I could respond with Chord of Calling to find the combo with no worries about Grim Lavamancer ending my first round.

Round 2: BUG Control

This was a very interesting round that showed the true power of Gavony Township. He killed or countered my threats for the first handful of turns but I really kept kind of a horrible hand. Turn four I top decked Gavony Township and that really turned the game around for me. I started putting counters on my Birds of Paradise to get some damage in before I drew more threats. The turn after that I searched for Dryad Arbor while attacking with the innocent looking bird. If you still are not convinced about how good Gavony Township is he proceeded to bounce the Birds of Paradise because it was dealing him too much damage and then smothered the Dryad Arbor. This is a perfect example of how grindy the control match is but usually you should end up on top. Game two I boarded out a Birthing Pod and all four Wall of Roots so I could bring in more threats. I didn't really need anything more than the Thrun the Last Troll, though I did have to use Eternal Witness to get it back after he cast Damnation.

Round 3: Affinity

Game one was basically over in less than five minutes. I think he killed me on turn three or four with Cranial Plating on his Vault Skirge and Galvanic Blast to finish me off. I was prepared though. Not only did I have Harmonic Sliver to tutor up, I also came with a Creeping Corrosion or three. I don't think I have seen a player so devastated as when I cast the one sided Akromas Vengeance. I have my board and you don't get to have yours anymore? Yeah, kinda rough. It was even funnier that I didn't need it to win game two. This was the one game I had a really solid hand and he did not draw any of his burn to break up my combo. Linvala, Keeper of Silence did help stall for a second also. Game three Creeping Corrosion destroyed all of his hopes and dreams and earned me a quick win. As a side note, normally I would play a Kataki, Wars Wage but he is pretty vulnerable to removal. Three spots might seem like a lot for Affinity specific hate, but it really is that good. Winning consistently on turn three or four is nothing to mess around with.

Round 4: Through the Breach

For some reason I was completely confused about what he was playing and this caused me to lose sight of how I might win this match. In retrospect, I think this is a pretty favorable match. You have cards that can stop Emrakul, the Aeons Torn until you can get your combo together. Infinite life is not enough against this deck though so don't waste your time. One attack with annihilator six coming at you is enough to end any plans you have to win the game so make sure you don't die if you can't combo.

Final Thoughts:
There are a couple lands that are really important in this deck. Make sure you include Gavony Township in your list. Not only does it get rid of persist counters, it pumps your walls so they trade with opposing creatures, and it provides a very difficult card for control decks to deal with. In addition, I think the deck does need Stirring Wildwood, Treetop Village or both. The deck really needs the ability to grind out control decks and this would be another way to make this happen. If you want to play this deck, decide which decks you are aiming to beat and set up your main deck with the bulltets to do so. Sideboard thoroughly. Make sure you remove all of the cards that are not necessary in any given matchup. This is generally easy to do because you don't actually want cards like Ethersworn Canonist against Zoo for example. Even though it can be decent, there are much better things you can bring in to solidify this match. Overall, this is one strategy that is controlling enough and aggressive enough to be playable in this metagame. Maybe in a couple weeks I will have a sweet Gifts Ungiven Melira Combo hybrid deck to tell you all about.

Until Next Time,

Unleash that Modern Force!

Mike Lanigan

MtgJedi on Twitter

Jedicouncilman23@gmail.com

Dark Ascension Spoiler Analysis Pt2

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Click here and stay up to date with all of our Dark Ascension spoiler analysis!


The Dark Ascension spoilers continue to come at us in rapid fire. In an attempt to keep up, I'll take you through some of the latest spoilers and talk about their potential relevance.

Much like Corbin did for the first round of spoilers, I will take you through each of the most recent cards and focus primarily on financial trends. This is related to two main factors: playability (of course) and hype.

Even though this guy is a common, he represents an exciting new way the transform mechanic works. It's almost a hybrid of undying and transform in one card! Will he ever be valuable? Of course not, though he is a decently costed human that comes back for free. Take that removal! If he sees play in an aggressive humans build, foil versions could potentially trade at a buck or two. If only he came back a human as well! In any event, I hope there are uncommon and rare versions of this die-then-come-back-a-zombie mechanic!

Next card on the list of spoilers is Seance, and, to be honest, I am a bit perplexed by it. I feel like Wizards forgot to add one line of text to the card: "that creature has haste". Sure, it's awesome that I can make tokens on my turn AND on your turn. My guy can even be a blocker for your attackers. But to never be able to attack with these tokens makes this card a little trickier to take advantage of.

There are two obvious ways that this card can create synergy. First, if the creatures you are returning have a come into play effect. How sweet would this card be with something like Nekrataal? Having this card in a Humans deck and triggering Champion of the Parish twice for any creature that dies is also really sweet.

Second, having a sacrifice outlet available to bin the tokens to after they've worn out their welcome. This can fuel a decent array of interactions, though I'm not sure if there are any current Standard decks that would benefit greatly from this.

Value-wise, I don't see this card making a splash. It may be able to enable some neat effects, but I don't see a deck outside (maybe) Humans wanting to run this card. The other major White creature deck is Illusions and they would rather be making [card Moorland Haunt]1/1 flying Spirits[/card] that stick around instead of having a Phantasmal Bear in play for one turn.

Burning Vengeance has a partner in crime by the name of Secrets of the Dead! With the two out at once, any time I flashback a card I ping for two and draw a card? This powerful duo reminds me of a different dominating duo of enchantments from back in the day. Anyone remember Astral Slide and Lightning Rift? This combination of cards made for a potent constructed deck. Do I see Burning Vengeance and Secrets of the Dead following the same path? It is very difficult to say. As of today, there are only so many cards that are cheap enough to flashback to not be resource prohibitive. But it certainly will be fun to try it out!

Financially speaking, this Uncommon won't go very far. What's more, most of the cheap flashback cards are also Commons or Uncommons. One possible play on this deck archetype would be Sulfur Falls. This Innistrad Dual Land will see play in any deck that attempts to run these two side by side.

Who can remember the last Mythic Dragon to be financially relevant...?....??....*chirp* *chirp*.

While a hit with casual crowds, these heavily costed beaters are more for show than anything. At six mana, for example, is this card better than any of the Titans?

I would argue "no" for one very good reason: his toughness is 5. Did Wizards forget they just printed Dismember? Probably not, but there are way too many ways for Moonveil Dragon to die before it ever becomes relevant. And in aggressive Red decks where the mana curve normally ends at [card Koth of the Hammer]four[/card], the chances of this guy seeing constructed play is zilch. Look for his value to trend similarly to other mythic rare dragons and angels.

This common Human Werewolf (not elf?) is rather solid. She'll help ramp your mana and, if given the chance to flip, will give you a 100% return on your mana investment every time she taps. Will she be impactful enough to impact the Standard metagame? Likely not by herself. I'm going to place this card in the "great for drafting Werewolves but not for constructed" category. Along with the other [card Avacyn's Pilgrim]mana-producing creature[/card] in Innistrad block.

The last official spoiler I want to discuss today is the newest hate bear, Thalia, Guardian of Thraben. There is a good deal of buzz on this Legendary Human on Legacy and Vintage boards. Having an effect similar to Thorn of Amethyst while also having a 2/1 first strike body is not irrelevant. She may even see some play in a Humans build, since these decks normally run many creatures. That being said, hate bears often fall within a very narrow price range of three to five dollars. Thalia is pre-selling on Star City Games right in the middle at four dollars and that seems appropriate.

If she warps the metagame, her value will increase. If not, don't expect to see her value move much.

One final observation is that the "Humans" theme is becoming significant. This archetype will certainly have a place in post Dark Ascension Standard. As a result, it would not be a bad idea to pick up a set of Champion of the Parish and Moorland Haunts while they are cheap.

Stay tuned for more spoilers!

-Sigmund Ausfresser
@sigfig8

Dark Ascension Spoiler Analysis

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Dark Ascension cards are coming on fast now, and you have to work to keep up with everything! As such, I won't waste your time with an extended intro, so let's dig right into some of the more exciting cards from the set!

I'm a finance guy moreso than a player these days, but I know my way around a Magic game and will offer some brief thoughts on some of the cards in addition to financial analysis. Besides, the best way to predict a card's price is to predict its playability!

I include this card because it represents one of the most aggressive starts in the new format - Champion of the Parish into this. That's a Wild Nactl swinging at you on Turn 2 and another 6 points coming at you on Turn 3 after they Fiend Hunter your blocker. Champion of the Parish is going to be played heavily, even if it's not until Gut Shot rotates, so be ready.

Also, Intangible Virtue

A Mill card in a small set that will only be drafted for a few months? I think we can see where this is going. Wait for these to tank a few months after the set comes out, then start picking up all of these that you can as throw-ins. Savvy traders already grab Archive Trap and Mind Funeral when they can, and this fits right in.

As for Constructed play, it could see some play in Blue/Green Mill Yourself, which is a lot closer to a real deck than it sounds. It's already good in Block, and will be one day in Standard as well. This has some financial implications I've talked about it in the forums and will elaborate on in my Insider article this week, if you're interested.

Speaking of Mill Yourself...

This guy is cool, and might see some play, but I don't think there's anything special here financially. What is important to look at is the prevalence of two competing "mechanics" from Innistrad. The first is the "creature cards in graveyard" ability that we're seeing so many cards care about, as opposed to the "exile creatures from graveyard" ability that's printed on Skaab Ruinator. I'm not sure that the two themes can play nice in the same deck, but it does seem that the former ability is getting more love than the latter, which is worth noting.

One interesting application to meld the two is to make one option (the Ruinator clause) a sideboard plan for Blue/Green Mill Yourself decks if mass graveyard removal becomes a thing. A well-placed Nihil Spellbomb will ruin your day if you're trying to win with Splinterfright and Kessig Cagebreakers, but beating down with 5/6s  after a Mulch sounds more feasible.

In addition to being a (possibly) playable Mythic, this card should have some casual/EDH applications, so even if it doesn't see play in Constructed formats (and 7 mana is a lot for something that's not Elesh Norn, Grand Cenobite), be aware that the Reaver could still retain some value.

This certainly helps the case for Burning Vengeance, though I'm not sure the deck can really take off. The problem is that as enchantments become more playable (like this, Vengeance, Virtue, Angelic Destiny, etc) become more playable people can actually hate on them fairly easily with Ray of Revelation. This in itself isn't a huge problem, but the fact that the deck is also weak to graveyard hate might be too much to handle.

That said, this could be an Uncommon that ends up being worth a few bucks, and I know plenty of people will want to play a deck as fun as Burning Vengeance. I know I do.

I'm not sure how easy it will be to fit Humans you want to sacrifice into a deck with the Aristocrat, but it is a Mythic Vampire, which nowadays holds value as well or better than Angels. Not only could this top the curve in a RB aggro deck ala Demigod of Revenge, but with the ability to put it into a deck with Humans it could become really nutty.

Financially, I'm looking at something similar to Olivia Volderen, and any increase in playability will have an even more pronounced effect on its price than Olivia's did.

Now I'm a man who's known to love a few Lords (as long as they are also Merfolk), and this guy doesn't disappoint. It's another reason to be on the lookout for Intangible Virtue and Token strategies in general, and 4cmc Planeswalker have a storied history of succeeding in Token decks. Our friends Elspeth, Knight Errant and Ajani Goldmane can attest to that. This guy also protects himself as well or better than Elspeth did, and the fact that he grants Emblems the turn he comes out is pretty insane.

Financially, this guy is going to be a star. The only question is how big of one, something for which I'll reserve judgment for until the rest of the set is spoiled. The fact he's in a small, destined-to-be underdrafted set similar to Worldwake is not a fact to forget. But if that wasn't enough, Sorin also has a few other things going for him. The first is that he is a Vampire and makes some little Vamp friends, too. That's enough to carry some weight. Another factor is that BW has always randomly been a popular casual combination (look at Fetid Heath and Deathbringer Liege as examples), and that will also prop up his price.

Until next time, enjoy the rest of Spoiler Season (this year with 100% more Lord and 100% fewer Godbooks)!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

CommanderCast S5E1 | Superlegendary

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CommanderCast returns for Season 5! Our first episode of 2012 is jam-packed with content ranging from Card Advantage in EDH to an exhaustive set review of the Commander product released in summer 2011. This episode Andy is joined by Donovan, Justin, and Sean. Also includes news on YouTube channel, Season 5 Contest, the Facebook page, and more.

Hit the button or play, or download the entire episode! The full show notes are here.

For more Wrexial-approved content, head over to CommanderCast.com

Insider: A Very Exciting Time to Speculate

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For the past few months I’ve sequestered my available MTG cash budget on the sidelines. Innistrad cards were all the rage, but prices frequently dwindle on new cards as they reach a supply/demand balance. And, with the holiday season, there are minimal metagame shifts during the competitive hiatus.

The turn of the New Year brings along with it an exciting time for MTG investing. There is a coincidental overlap of multiple impactful activities. Each of these changes will yield many opportunities and I plan to do some aggressive buying in the next few weeks.

Some cards will be incredibly profitable to acquire but in a very narrow window of opportunity. Other cards will fall to the wayside, forgotten for months at a time.

But what are these opportunities? What cards would be wise to pick up, and why? Let’s start with the elephant in the room: Modern.

Modern Mayhem

Many financial writers have already made their predictions as to what cards will go up in price due to the start of the first Modern PTQ season. So far, the popularity of this infant format has been strong, indicating likelihood for cards to skyrocket in value. Zendikar Fetch Lands, Dark Confidant, Thoughtseize, and other Legacy favorites are likely to perform well in Modern.

But despite all the discussion on these cards, their values have been rather stagnant. While the long term viability of these cards remains strong, so long as they don’t see a reprint, there are other potentially stronger opportunities worth considering.

For example, consider the recent spike on Proclamation of Rebirth (chart courtesy of blacklotusproject.com):

This rare card demonstrates a fairly frequent trend in the realm of Modern cards – growth from fifty cents to three dollars in just a few short months. The sudden spike was not anticipated by many and it was caused by the success of various White Weenie decks on MTGO.

A more widely known example is Past in Flames (picture courtesy of blacklotusproject.com).

Since bottoming at around two dollars, Past in Flames has been on quite the tear. Not only has this card become more expensive on eBay, but Star City Games and Channel Fireball have demonstrated their belief in the card’s power by upping the price from four to eight dollars.

Due to the nature of the Modern format, it may be quite the gamble to buy these last two cards. They rely very heavily on the success of their respective decks. For this reason I would wait to invest/purchase until these cards put up positive results.

Since Modern is so young, there is bound to be a handful of cards that will trend similarly to these two. Rather than risk buying these cards and watching them flop in tournament play, it may be wise to sit back and wait to pounce on upcoming opportunities.

There is bound to be more opportunities as the PTQ season gets underway. You will need to watch closely as results become tabulated because, while there will be cards that will double in value, the chance to grab them early will be narrow. Speculation on Modern can be high risk/high reward if you follow this strategy.

Old Set Syndrome

Perhaps your investment style is risk-averse. Perhaps you have a collection of fifty fetch lands and you’d like to invest in other sure-fire bets with a longer horizon. Conveniently, there is another event in the world of Magic taking place that will yield such opportunities. In two words: Dark Ascension.

Many articles will be written over the next few weeks attempting to summarize the value of each card in this new set. People will scramble to obtain their playsets of any new deck-defining cards. It may be wise to keep a good selection of Dark Ascension cards in your trade binder, however your speculation targets may shift towards the set that will soon be overlooked: Innistrad.

When a second set of a block is launched, the first set becomes the boring one. Drafters will eagerly crack open their one pack of Dark Ascension and continue on with the ho-hum two-thirds of the draft. While people fill their trade binders with unwanted Innistrad rares, you should have opportunity to grab some format staples cheaply.

Which cards would be wise to grab while they are cheap? First and foremost, consider completing your playsets of all the Innistrad Nonbasic Lands (well, except Shimmering Grotto). These cards are all hitting a bottom in price, but once Scars of Mirrodin rotates out of Standard these once-forgotten lands will jump in value.

The above chart from blacklotusproject.com shows a general leveling out of value for each of the five Innistrad Dual Lands. And while [card Sulfur Falls]some[/card] will always be worth more than [card Clifftop Retreat]others[/card], they should all see a reasonable bump once Scars Duals rotate out of Standard.

The same is true for the spell-lands of Innistrad (chart courtesy of blacklotusproject.com).

Again, the three most popular spell-lands from Innistrad: Moorland Haunt, Kessig Wolf Run, and Gavony Township have all seen a significant drop in card price since release. None of them will likely ever break five dollars. They are, however, still a great bargain to trade for while they are being ignored by most players.

The key here is to acquire cards that see significant tournament play but may not seem as “sexy” as the newest Planeswalker. Always keep in mind that, while there may be a great Planeswalker in Dark Ascension, the chance of it reaching [card Jace, the Mind Sculptor]Jace 2.0[/card] price levels after initial pre-order pricing is small.

Standard Stabilizing

The final trend that is actively impacting card values is the Standard metagame distribution. Up until recently, the strongest deck of the format has been evanescent at best. First it was Tempered Steel, then [card Shrine of Burning Rage]Red Deck Wins[/card], then [card Liliana of the Veil]Solar Flare[/card], then Kessig Wolf Run, then [card Lord of the Unreal]U/W Illusions[/card], etc. In other words, the format has been in constant flux.

This also means that card values have been constantly fluctuating as well. Where there are fluctuations there are opportunities to profit. But if history is any indicator, the Standard format will finally fall into a stable metagame. The top tiered decks will dominate and the card prices in these decks will increase.

The time to take advantage of this opportunity is running out. There already is a settling of the metagame, but Dark Ascension may still have a significant impact. As the spoiler season approaches, pay very close attention to possible synergies between current Standard decks and spoiled cards.

There will be opportunities – it’s just a matter of identifying them quickly enough. This site will be an excellent source of information as the spoiler season progresses so stay tuned for suggested pick-ups.

An Array of Possibilities

My intent of this article was to share a variety of possible speculation techniques depending on your own risk/reward preferences. If you are the type who likes to jump on the next hot card before everyone else, then the upcoming Modern PTQ season is your chance to shine! If you prefer investing in the stable, under-appreciated cards in Standard, keep a close eye on Innistrad card values as they reach rock bottom during Dark Ascensions time in the spotlight.

Personally, I always follow a holistic approach. Much like in the stock market, a diversified portfolio is the best way to assure you will not miss out on any major opportunities while also mitigating risk. As a result, I have a dozen Zendikar Fetch Lands, Past in Flames, and Innistrad Dual Lands all set aside until the time is right to sell.

What is in your MTG portfolio as all these exciting changes take shape?

Thanks for reading!

-Sigmund Ausfresser
@sigfig8

Monday Night Magic #292 | Dark Ascension with Laura and Spruke

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This Week in Magic

Bill Boulden and Laura Diemer join us this episode to talk about their new album, Katana and Tonic, which drops Thursday, January 12. We've also got Eric with us again!  Marcel even makes a cameo at the end!  After we cover all the news and whatnot, we took a quick break to wait until midnight so we could check out the first Dark Ascension previews.  Hope everyone enjoys!

-- Bill Boulden on Twitter

-- Laura Diemer on Twitter

-- Laura by Spruke's "I Hate" video

-- Laura by Spruke's "Corridors of Time (Chrono Trigger Zeal cover)" video

-- Marshal Sutcliffe from Limited Resources got 51st place at GP Austin

-- Magic 2013 Release Information

-- There is a possibility of byes for PTQs in the future according to Aaron Forsythe on Twitter

-- Raphael Levy takes down GP Austin

-- Charles Gindy takes down the SCG Atlanta Standard Open

-- New WPN Site taken over by Bill Stark, with new content going up 3 days a week

-- New prizes on Lansdell's "Get me to Vancouver" raffle!

-- Magic meets D&D

-- Dark Ascension Card Image Gallery

-- Playing with the Unrelenting Force on Skyrim video Chewie mentioned

-- Magic the Gathering Toolbox -- The only OFFICIAL WotC Magic App --- To be released soon --- Wizards of the Coast announced today that they will be releasing the first official mobile application for Magic: The Magic: The Gathering Toolbox!  This new, free app will allow players to build decks, research strategies, and find events, and also serves as an advanced life counter for your Magic games. You can even search and filter all 10,000+ Magic cards, with new card sets automatically added! And, as new card sets get released, players can pay a small fee to update the deck builder with the latest content.  The app will be releasing later this month for iOS devices, and an Android version is coming soon.  For more information and additional screenshots of the app, see today's Magic Arcana post on the Wizards.com website.

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Insider: Year in Preview

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The Price Signal: The Year in Preview

With a little knowledge of the game and the broader trends, the major shifts in prices are straight forward to predict. Coming up with a financial plan is integral to following through on those predictions. In this plan, a broad course is set out for the year and it uses the underlying structure of the market to its advantage. To use the structure of the market means to be acting in a different way than the majority of players are at a given time. This boils down to taking positions 1 to 6 months ahead of whatever the majority of players will focus on, and then reducing those positions during peak interest. Here is a proposed outline of the ebb and flow of the MTGO market in 2012, paying attention to the biggest events of the year and how the player base responds to these events.

January through March

The Modern PTQ season should be in full swing at some point during this time, although it has not been announced at the time of writing. Due to the hair cut inherent to short term speculating on MTGO, this period should be dominated by the selling of staples that were accumulated in the Fall. When demand is at or near a peak, the good speculator should be selling into that demand. At the end of October 2011 cards like Steam Vents and Cryptic Command had drifted down in price from their summer peak. This can be attributed to the shift in focus of most players towards the new Standard environment and Innistrad limited. This resulted in pushing the price on Steam Vents to 10 tix, and Cryptic Command to 6 tix. Both prices were close to or near the prices seen prior to the announcement of the Modern format and represented good value to speculators with a 3+ month investment horizon.

Now, for those who are new to speculating and don’t have any positions to take profits from, keep tabs on tournament results and which are the powerful cards in the best decks. If those cards appear as 3 or 4 copies in a deck, all the better. Stay away from investing in uncommons as the margins are small and the work involved in moving uncommons is non trivial. In a pinch, unloading mythics and out of print rares is always much easier than unloading uncommons. Pay close attention to the price peaks of the best cards. This will provide some guidance to the potential upside of future speculative positions. Be aware of new decks that crop up late in the season that might break into the top tier of decks the following year. Next year's breakout deck is often found in an early form during the current season.

Dark Ascension (DA) release events will occur around the start of March. At that time, a lot of product will be opened. Coincident to this is the attractive prize payout structure in release events that encourage players to liquidate the cards from their drafts and sealed decks in order to play in more events. It's difficult to predict which cards from DA will hold their value at this time, so stay away from getting involved with the latest hype. It is much easier to buy up Innistrad mythics and rares that will be under price pressure from an increase in supply and the temporary shift of focus towards limited. Cards to keep an eye on are mythics from Innistrad that are 2 tix or less. Here are some specific examples.

GrimGrin, Corpse-Born: Current price was 1.75 tix at the writing of the article, and I would have recommended getting in on it at around 1 tix or less. He's already started to crawl up in price. Keep in mind that junk mythics tend to hold a value of between 1 and 2 tix the year after printing, so having an investment horizon of 8+ months will keep the risk on this investment very low.

Angelic Overseer: Current Price of 1.81 tix, buy this one at 1.3 tix or less. For similar reasons to GrimGrin this is a low risk play, though the upside potential is higher. It's yet to find a home, but if it does your upside is at least a double.

Skaab Ruinator: Current price of 2.95, this one has been as low as 2.3 tix. This card has yet to live up to its initial hype, but there is plenty of time and format shifts for that to change. Buy this at 2.3 tix or less.

Innistrad Dual Lands: These range in price from 1 to 2.6 tix. Last year it was profitable to buy up the cheapest Scars duals and wait for swings in the Standard metagame to sell for a profit. With Avacyn Restored being the 3rd set and a standalone large expansion, the play here is buy up the cheapest duals at this time and get your play sets of the others. Scars duals at less than 1 tix all eventually yielded profits of at least 50%. At the extreme, Copperline Gorge was available for .33 tix after New Phryexia release events.

April Through June

Expect to see prices on Modern staples drift down during this period, though it's possible they slide right through the summer. It's difficult to predict exact bottoms, but once prices appear to have stabilized begin to build your positions. In anticipation of M13, steer clear of the shocklands and other cards with reprint risk until the M13 list is confirmed. Rares and Mythics from recent blocks such as Zendikar or Alara carry less reprint risk.

At the start of June there will be Avacyn Restored (AR) release events. The only prior occurrence of a standalone expansion being released as a third set was Rise of the Eldrazi (RoE). For this reason, Worldwake instead of RoE carried the third set effect, as drafters favored the new expansion and largely abandoned drafting ZZW. Prior to the release of AR will be the approximate bottom for cards from DA and Innistrad. This will be the time to pick up play sets and to take positions in cards that have value but carry a low price. Junk Mythics from DA priced at 1 tix or less will be easy low risk purchases.

July Through September

M13 will hit the online world sometime around the end of July. Two major shifts to watch out for. Although not confirmed, it’s probable that the Titans will leave the core set and a replacement cycle of dual lands are introduced. In anticipation of these two possibilities it's worthwhile to reduce holdings of Ravnica block shocklands and to be on the lookout for cards that will become playable in the absence of Titans. If they are not reprinted in M13, the Titans will hold most of their value until the end of August as they have historically been important cards in Standard. Be sure to sell off any Titans you don't need at this time as they will crash in price as they rotate out of Standard.

Also start paying attention to block constructed results to get a feel for what the Fall Standard environment will look like. Pay attention to plants and themes that appear to resonate between blocks and the new core set, as there will often be hints at what cards are going to become more powerful in a newer context. A good example last year was Elspeth Tirel, widely available at 10 tix in September. Picking these up in anticipation of the apparent token theme from Innistrad would have resulted in a double by mid October.

Consider the most powerful cards from Dark Ascension and Avacyn Restored at this time. During the lull of September, there will be an opportunity to buy up mythics and rares from these sets at relatively low prices. Once the Fall expansion is released, the short term supply of cards from Innistrad block flowing from limited play will almost completely dry up. Batterskull, with some applications in Standard and Legacy, went from being widely available at around 9 tix at this time to close to 20 tix in October.

October Through December

Once rotation has occurred with the release of the new Fall expansion, the Standard metagame should see a lengthy period of volatility. After taking positions in the most powerful cards from Innistrad block and M13, be prepared to reduce your positions according to the swings in the metagame. As different strategies come into vogue, prices will act accordingly. This should be the moment when you are building up your investment capital in order to take advantage of the large buying opportunity that rotation represents.

At the end of October, start accumulating the best cards from Scars block and M12, in particular target cards that will see play in Eternal formats, both competitive and casual. During release events for next year's fall expansion players will be selling the cards that have just rotated out of Standard in order to buy the newest cards and to participate in release events. Take this opportunity to buy up cards that will hold value over time. A good example of this effect was the Zendikar fetch lands. During October 2011 both Marsh Flats and Arid Mesa both went below 2 tix, and Scalding Tarn and Misty Rainforest both got close to 3 tix. As a long term investment or just a play on the Modern season, these were good buys.

The fetch lands were really obvious plays and there is no equivalent in Scars block or M12. Mox Opal and Inkmoth Nexus would be at the top of list for cards that appear across formats. There are also plenty of niche and casual cards that will hold value over time, such as the mythic swords and the Praetors of New Phyrexia. A special mention should go to Dismember and Mental Misstep. This recommendation breaks previous guidelines around investing in uncommons, but the nature of Phyrexian mana means that these cards have such broad utility that they act more like rares in price.

Banning and Restriction Announcements

These will happen four times a year in March, June, September, and December. Pay attention to what Pat Chapin (@thechapin) and Aaron Forsythe (@mtgaaron) say in their tweets, articles, and in interviews about the state of the game. Most of the changes to B/R lists in recent memory have either been predicted or hinted at by these men. This is incredibly useful information. Staying up late and trying to take advantage of vendors who are slow to react to announcements is unnecessary if you pay attention and are willing to take on some risk. Also expect to see more and more vendors shutting down in some fashion in and around these announcements. When Jace and Stoneforge Mystic were banned, Cardbot took Primeval Titan off the market (both buying and selling) in the immediate aftermath of the announcement. Vendors will be more likely to do this more often in the future, so it's necessary to make adjustments in response.

Questions and comments are welcome.

Matt

Note: All Historical Prices are approximate, current prices as of January 4th 2012 from www.cardbotmtgo.com

Insider: All Good Things…

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The best came last.

Much like the vaunted epic conclusion to the Star Trek: Next Generation franchise, there comes a time in everyone’s life when they need to set their priorities straight, or look at their hobbies and investments in a different way if we intend to grow as people. This article won’t follow the traditional style because I won’t be telling you what cards to pick up. Instead, we’ll be looking at when to fold and either get out, or start anew.

Probably not what you were expecting to read from a site that normally advocates buying and trading, but quite possibly one of the more important things that you’ve had to ask yourself: “Is Magic the Gathering holding me back from achieving what I want out of life?”

It sickens me to say this, but sometimes when I look at my collection, I’m just disgusted with myself. If you’re like me, you’ve got thousands of dollars wrapped up in this game even though you can only ever play one deck at a time.

But, between traders, having a cash pool to draw upon, our own “personal stash” of expensive cards, and the need to build decks of every format, it’s easy to lose sight of the fact that sometimes, more is not better, and the money we have wrapped up in cards could be better used elsewhere.

As a personal example, I don’t have much debt aside from a mortgage, but I do have a little bit on my credit card. I say a “little bit”, but what I mean is close to $4000. Not a lot in this day and age, but enough to make you think about it whenever a bill comes and it shows that your minimum payment is equal to the cost of a box of Innistrad. Yes, some of it may pay down the principle, but how can I justify losing that much money every month when I could easily liquidate a few of my Magic card assets to pay it off?

A Rock and a Hard Place

The thing is, we invest so much of our time into our image as Magic players that considering selling off a portion of our collections is sometimes akin to selling off a part of our identities. I’ve become attached to the cards I have, even those that I don’t use.

My [card Candelabra of Tawmos]Candelabras[/card] and playset+ of dual lands happily stare back at me whenever I crack my “good stuff” binder, and my friends “oooh” and “awww” about the beauty they see within it.

I like that feeling. I like it when someone says to me: “Dude, that is a SICK collection you have there!”

These statements reaffirm that, when it comes to my hobby, I am doing well and have whatever kind of respect and awe you get from other players who want to achieve the kind of success that I/we have.

Letting go of these small pieces of ourselves is not as easy as just one day saying “screw it” and listing all our wares on eBay. Like a cigarette smoker with an addiction, it’s not that easy to quit.

It's All Your Fault!

You may be saying to yourself: “Well Carl, you’re the one who got yourself into this situation, you shouldn’t have overspent on cards!”

That’s the thing… who says I racked up that debt because of Magic cards?

In my case it was incidentals with my near hundred year old house that forced me to liquidate my savings and use credit to keep it together. Everyone has their own story, and if you don’t right now, good for you! But one day you may, and when that day comes and you need balance the need for cash versus credit, I hope you remember this article.

Going back to my house story, I could have just as easily sold off a few of my things that had value instead of racking up debt, but I don’t see my stuff as worth dollars and cents… I see them as a lifeline to my hobbies. Precious memories or good times yet to be had.

The fact remains that, even after I accumulated debt, I could still have slowly sold things to pay it down. Instead I acted irresponsibly and let my lust for accumulating more and more stuff hold me back from paying down debt and moving on with my life as a clean slate.

It's a Trick! Get an Axe!

Classic Ash!

Personally, I like to fool myself into believing that by investing in more cards, or trading into better, more valuable cards, that I’m "making money".

Well, little brain, that is simply not the case.

True, you may be increasing the value of your portfolio, but until you actually sell something, all you have is a stack of cardboard with a somewhat ambiguous value to a small group of like-minded collectors.

You can’t go to a store and give them a Birthing Pod for a bag of milk (and no, telling them "It’s going to go up in value because of a new mechanic in Dark Ascension!" is not going to make them think you’re any less crazy).

In fact, I’d go so far as to actually say that unless you’re Jon Medina and if you’re in my situation, it’s actually costing you MORE because of the illusion of gains that you’re under. Sure, you made $10 in REAL cash every FNM’s this month… too bad that at 15%, that $4000 debt is costing you roughly $50/month in interest, so you’re still out at least $10 overall. Not only that, but when you make a small profit like that, what are you more likely to do:

1) Put $10 on your credit card/against debt?

OR

2) Go out to the pub with the boys after the tournament, spend it on a pitcher and say: “This beer is FREE because I paid for it in Magic profits!”

… See where I’m coming from?

If you have debt, the pitcher wasn’t free. And on top of that you’ve deluded yourself into possibly spending more that you would have in the first place because now you can buy a second pitcher with the $10 you’d brought from home with the intention of spending regardless of whether or not you’d sold anything.

Buying a Collection = Buying Debt?

Buying collections is one of the BEST ways to actually make money at this game, since the discounts on an entire lot are often quite deep.

But where does that cash come from, and where does it go once you’ve made it back?

If you’re using credit to fund your expenditures because it’s "too good a deal to pass up", then instead of paying back your "loan" you spend the money on more cards or other things. Did you profit at all? Or did you just create more debt for yourself?

Us silly North Americans in particular just love to accumulate debt because it’s accepted here for some reason or another and considered the norm. It’s why I said that I "only" have $4000 in debt, because when I compare it to others it seems almost trivial.

We have to look at our buying strategies to avoid these kinds of pitfalls in order to stop the debt cycle and make real profit. If you can’t afford to lose the money and you don’t have the money in the first place, maybe you should re-evaluate going all in on the debt machine that we create for ourselves and instead just think to yourself: “I am making money by not spending money”.

The Big Trade Off

Time is finite. Each of us is granted a certain amount. And when it’s gone, it’s gone.

Time is a form of currency, and that currency is your life. The more you invest in cards at the expense of other things is a trade that you are directly making. Go to the movies with your girl/boyfriend, or buy a few packs of Scars of Alara? If you’re on a fixed income or limited budget, these are the choices that you’re making whenever you make a purchase.

Granted, this principle can be applied to anything we chose to spend our hard earned wages on, but, really, I’m sure I’m not the only one who spends a decent amount of my disposable income on cards. Speculating or not, I can’t spend that money twice… unless I use credit, as we’ve already discussed.

I have a friend on a fixed income who told me they were going to pay their rent ahead of time for the next two months so that when they get their next cheque, they could spend it all on Magic without thought of consequences since their living arrangements will already be covered.

This made me really sad for him, as he is trading in so much of his life and time into this game at the sacrifice of being able to do anything else. Please don’t let this happen to you.

Go out and enjoy life while you’re able and keep your hobby a (profitable and fun!) hobby, not a complete lifestyle.

Where Do We Go From Here?

I’m not advocating for you to sell your collection, as I know that I personally could never do that.

All I’m saying is that if you have debt and look at Magic cards as an investment, maybe you should ask yourself how much are you actually making versus losing to the banks? How many other things that you wanted to do with your life are you sacrificing in order to feed your obsession?

Maybe now's the time to cash in on some of those cards and pay off your debt. This doesn't mean you have to sell of your collection, but remember that your collection is liquid and it is okay to tap into that stream once in a while. Especially when you can buy down any interest you're paying elsewhere.

Let’s talk turkey here. You’re obviously looking to profit if you have a subscription to this site. That’s why we exist: to make you money. But sometimes the best way to actually make real gains is to pay down what you already owe, or go on that vacation with your family while you’re still young enough to enjoy it rather than buy those last two pieces of the P9 that you’re missing.

Think about that: What if you could say that Magic has paid for a vacation with your family or friends?

Give and take. Life is a delicate balance, one that’s easy to lose sight of and hard to bring back to equilibrium.

Maybe when you reeaalllyyy think about it, you do only need one deck of each format right now and you could sell the rest to clear up debt in order to start over with a clean slate with none of the stress and sleepless nights that owing creditors goes hand in hand with.

Maybe I don’t really need those three Candelabras for the "just in case", because maybe now is that just in case? Or maybe I should wait until next pay check to purchase that beat up beta Demonic Tutor they’ve got eyeing you from that expensive leather-bound binder.

Maybe you have no debt at all and this article didn't speak to you. But maybe you do have debt and this will inspire you to use your hobby to clear those stresses away.

And maybe this has helped you more than any hot pickup ever could. Even so, there are four other articles put out on this site weekly that keep you queued in. 🙂

On a Personal Note…

This is unfortunately the last article I will be writing in the near future for Quiet Speculation due to some health issues I’ve been having lately. I’ve got to turn my attention to focusing on getting better. And while I absolutely love writing, I feel that I need to prioritize where my time is going to go for now.

While I will still certainly try and make it out to FNM’s whenever I can and submit the occasional article, time and health permitting, I’m going to have to step down for a while and recover both physically and mentally. It has been a true pleasure getting to meet the QS crew and all of you Insiders. You’ve taught me as much as I’ve taught you and I thank you for all the opportunities and kind words.

Keep it real friends. Enjoy your lives AND your hobbies. Remember your priorities. And remember to have fun. 🙂

Cheers,
Carl Szalich

Editor's Note: We will miss Carl's constant enthusiasm and weekly contribution. I know that I have really enjoyed working along side him and learning all that he has had to teach. It is with hope and confidence that we all look forward to Carl's eminent return.

So thank you, Carl, for everything you've done. Rest up, don't worry about the Dark Ascension spoilers, and remember that you're still fully part of the QS family.

-Tyler Tyssedal

Carl Szalich

Currently found ranching Orggs in the wilds of London, Ontario, Canada, I've been playing MTG for the past 15 years. I remember when trading Dual Lands for Craw Wurms was the "in thing to do", and Shivan Dragon fought Royal Assassin to see which would carry the higher price tag. I'm primarily interested in MTG finance, and like a good Icatian Moneychanger I believe that we are all "bigger than we think" when it come to what we have, and what our potential may be.

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Yamabushi’s Flame: Mono-Red EDH

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Red is the color generally looked down upon as the worst in Commander, across the board.

Red is a color which has difficulty recouping card advantage over a long game and has difficulty answering some of the most powerful permanents in the format. Traditionally, Red is a color which relies heavily on burn to do double duty as both removal and a way to close out games. As it happens, burn is one of the effects which takes the biggest hit when you go from a twenty life format dominated by efficient creatures to a forty life format dominated by gigantic monsters.

There have been a number of recent cards printed which have gone a long way to mitigate the weaknesses that Red has traditionally had. Scars of Mirrodin block has given us hits like Spine of Ish Sah, Karn Liberated, and Steel Hellkite, while Innistrad has given us sweet flashback cards that go a long way toward recouping card advantage when a game goes long.

Now one of the biggest problems that Red has in this format is dealing with countermagic. Blue decks can play some small threat or value engine and then just sit back on countermagic and make you deal with it, then cast instant-speed card draw if you don't play a spell.

What's more, Red does have the tools to fight decks like this in the form of Boil, Wake of Destruction and similar effects that must be answered right now. Because these kinds of effects are commonly frowned upon, it makes it even more difficult for Red to find a way to fight the control decks of the format.

There are a handful of ways to do that in non-Commander formats. The first is to fight their key spells with even more efficient countermagic, like Red Elemental Blast and Pyroblast. And, in Commander, that's actually not as unreasonable as you might think. There are a lot of very powerful Blue cards and you'll never feel bad spending a REB on a Time Stretch or a Cryptic Command.

The second way is to cast uncounterable threats that are difficult to deal with. Cards like Boseiju, Who Shelters All and Thrun, the Last Troll exemplify this mentality.

Lastly, you can cast an efficient threat that must be dealt with immediately, which can kill them on its own. Something like Primeval Titan or Inferno Titan from recent Standard.

Your choices for Commanders is pretty scarce with Mono-Red, but the one who I think best fits these kinds of criteria is Kumano, Master Yamabushi.

It's reasonably cheap, especially if you run some mana rocks as ramp, and, once you play it, you never have to tap out again. Sure, it's not a fast clock, but you can certainly boost it with reasonably costed enablers and it doubles as removal and a way to generate card advantage. It even exiles creatures, which disrupts the sweet graveyard-based decks in the format.

The first thing a good Kumano deck is going to need is some mana acceleration, both so that you can cast Kumano earlier and so that you can pump more mana into his ability and make him a more imminent threat than he might otherwise be.

Mana Ramp

There're two kinds of acceleration here. The first are your Gauntlet of Might-style of effects, which aren't very good for powering out Kumano, but are great at letting you double up on Kumano activations. The second set of cards is the more traditional mana rocks, like Mind Stone, which don't scale up very well over the course of a game but do give you some explosiveness in the early game.

  • Gauntlet of Power
  • Caged Sun
  • Extraplanar Lens
  • Chaos Moon
  • Mana Flare
  • Koth of the Hammer
  • Braid of Fire
  • Mind Stone
  • Dreamstone Hedron
  • Solemn Simulacrum
  • Journeyer's Kite
  • Heartstone
  • Everflowing Chalice
  • Worn Powerstone

Of the Gauntlet effects, Chaos Moon and Braid of Fire are the only two which aren't pretty common in Mono-Red decks. Braid of Fire is pretty absurd specifically in a Kumano deck, though it is a pretty miserable topdeck later in the game since it doesn't have an immediate impact like the other Gauntlet effects.

I did decide to skip on Gauntlet of Might since that's a card that barely anyone is going to have access to. That said, it is absolutely insane in this deck, and would certainly make the cut over any of these other similar effects.

With the mana rocks there are a number of cards that are very obviously missing: Sol Ring and Mana Crypt would be great for this deck. The problem is that I just don't like the effect that those style of cards have on a game and on the deck that they're in. Rather, I'm running acceleration that's a little more fair and gives you a little more longevity if the game goes longer than you expected.

Journeyer's Kite in particular is a card that I really don't like in most decks. If you think about it, you have to spend five mana before you get one land out of the deal and eight before you've actually generated a card off of your investment.

For that I'd rather run basically any ramp or draw spell in the same slot unless you're desperate for color-fixing. However, in a Red deck that really wants to make every land drop, you don't have a ton of other choices so I think that Journeyer's Kite makes the cut.

Suit Him Up!

The second thing that a Kumano deck needs is a few ways to turn Kumano into a legitimate threat. You don't want to spend your entire turn pinging someone for five damage. While you will win eventually, someone's just going to go over the top of you. The two kinds of cards included here are ones that increase or bolster the damage output that Kumano is capable of and cards that give give him some kind of bonus, like Deathtouch.

Equipment

  • Quietus Spike
  • Basilisk Collar
  • Gorgon Flail
  • Neko-Te
  • Darksteel Plate
  • Shield of Kaldra
  • Champion's Helm
  • Grafted Exoskeleton
  • Godo, Bandit Warlord
  • Hoarding Dragon

There are a ton of sweet equipment for Kumano as well as two ways of tutoring them up. I'm not sure if both Shield of Kaldra and Darksteel Plate are necessary, but I figure starting with both of them is fine since you can always cut one later.

Beyond those, you've got the suite of Deathtouch equipment that let Kumano machine-gun down all of the other creatures. Grafted Exoskeleton is the scariest equipment to give Kumano, since it generally means that someone is going to die if you untap.

I'll warn you, though: there are a lot of people who don't like dying to poison, especially in a forty life format, so this might be something you want to cut if your group is particularly averse to the mechanic.

Enchantments and Such

  • Gratuitous Violence
  • Fractured Loyalty
  • Repercussion
  • Quest for Pure Flame
  • Pyrohemia
  • Claws of Valakut
  • Akki Lavarunner

These are the exciting cards! The ones that interact better with Kumano than you might expect and will catch people by surprise.

Fractured Loyalty in particular is pretty awesome, since it's basically a Control Magic for this deck, an effect which Red has never gotten!

Beyond that, we've just got a bunch of ways to turn one damage into two damage, and two into three or four. If you manage to stick one or two of these and a Gauntlet of Power, suddenly you're dealing ten to twenty points of damage per turn. That's the kind of threat that people have to respect!

Being Hateful

Even if you can stick Kumano and manage to stick a Gratuitous Violence or so, you're still in danger of being Capsized or comboed out by the Blue players at the table.

Just because you can't really play cards like Boil doesn't mean you have to play completely fair. These are all cards which punish people for being too greedy with their mana, with their tutors, or with their over-powered Blue spells.

  • Stranglehold
  • Blood Moon
  • Magus of the Moon
  • Ruination
  • Pyroblast

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It's worth noting that these cards should change depending on what kinds of decks you expect to play against.

If you plan on seeing a ton of [card Windswept Heath]Fetchland[/card]/[card Savannah]Dual Land[/card] manabases, then the non-basic hate is good. If you plan on seeing a ton of Blue decks, make space for Red Elemental Blast. If you see mostly [card Teneb, the Harvester]Teneb[/card]-colored graveyard decks, then run Tormod's Crypt.

These slots are just there to make other decks play fair, and should serve to supplement your utility removal in shoring up bad or anticipated match-ups.

Utility Spells

Again, this is a subsection of cards that should be tweaked so that you're using cards that answer the things you're expecting to see the most of.

For instance, this is mostly set up to deal with Tokens, Zedruu the Greathearted, Rafiq of the Many and Glissa, the Traitor. That means I want to be able to kill any creature with 4 or less toughness on command, but also want cheap ways to sweep the board against Token decks.

  • Duplicant
  • Ronin Cliffrider
  • Starstorm
  • Skred
  • Spitting Earth
  • Seismic Strike
  • Earthquake
  • Steel Hellkite
  • Chaos Warp
  • Aftershock
  • Expedition Map
  • Shattering Pulse

As you can see, the first set of cards are your answers to creatures. The sweetest one is probably Ronin Cliffrider, which I'm blatantly stealing from Secret Tech on Commandercast. He's a guy who's fine against tokens and insane once you pick up a Basilisk Collar or some such. One of the "mountains matter" removal spells could easily become Volcanic Dragon or Karn Liberated or one of the colorless sweepers like Nevinyrral's Disk.

The second set of cards are your more generic answers to problematic permanents. I don't have to play against enchantments a ton, so my only two answers to them are Steel Hellkite and Chaos Warp. You could certainly run something like Karn Liberated or Spine of Ish Sah, but I really want to commit to Kumano, Master Yamabushi and see how strong that plan is. It's entirely possible that you don't need to deal with Enchantments, since you're just going to kill them anyway. Expedition Map is here to find either Valakut, the Molten Pinnacle and help Kumano kill creatures, or Buried Ruin to buyback important artifacts like Steel Hellkite.

Beyond having answers, Red needs the ability to pressure people. You don't have many ways to mess around with value-engines that generate cards, so you want to be the one threatening to kill people if they don't do things. You've got to have ways to go over-the-top and make people have an answer right now or die.

Fortunately Red is one of the best colors for that kind of effect!

Going Big

Curve-Toppers

  • Akroma, Angel of Fury
  • Inferno Titan
  • Conquering Manticore
  • Dragonmaster Outcast
  • Comet Storm
  • Devil's Play
  • Jaws of Stone

So there're a few things going on here.

First, there are cards like Devil's Play and Comet Storm, which can easily just kill someone.

Then there are cards like Dragonmaster Outcast and Jaws of Stone, which aren't as powerful but are easier to sneak in around countermagic because of their low cost.

Finally, you've got Akroma, Angel of Fury to further punish the Counterspell decks and Inferno Titan to threaten to one-shot people if you untap with him. And Conquering Manticore. He's a card that doesn't get a ton of play around me and I can't figure out why. Who doesn't love stealing Primeval Titans or [card Ulamog, the Infinite Gyre]Ulamog[/card]s and beating down?

The biggest benefit of these is that, just like Kumano, they love when you have a billion lands in play and make every land drop.

That's all well and good, but generally the only way Red can make sure it has a ton of lands is to just draw them naturally. That means you have to have a fairly high land count, which in turn means that you're more likely to flood out in the late game and will need some ways to draw extra cards to compensate.

Card Advantage

Red is a color that is well known for being bad at recouping spent cards.

  • Chandra Ablaze
  • Reiterate
  • Wild Ricochet
  • Mind's Eye

One thing I've learned from running Pauper Child of Alara is that Buyback spells are insane for recouping card advantage.

While red doesn't have anything as insane as Capsize or Disturbed Burial, you do get to copy their best spells every time they play them with Reiterate. Or you can Wild Ricochet their Time Stretch and get ahead that way. Those two cards are like Conquering Manticore in that they take advantage of other players being greedy and running good cards.

Chandra Ablaze, on the other hand, is a pretty rare combination of card advantage and disruption. You get to replace your hand while cutting the Blue players down to size and messing up their plans. That seems pretty insane to me! Chandra Ablaze is the kind of card that doesn't get nearly the amount of credit it deserves. If you get to do a mini-Wheel of Fortune twice, you should be pretty far ahead.

Manabase

One of the most important questions you have to ask when you're building a deck is how the manabase is going to support the spells you want to play and the way you want to play the game. This deck wants to cast Kumano and spend most of its mana on other players' turns. Because of that, you want to make as many land drops as possible so that Kumano is a giant threat. To that end, we're playing 42 lands and a bunch of artifact mana.

  • Mouth of Ronom
  • Buried Ruin
  • Thawing Glaciers
  • Deserted Temple
  • Terrain Generator
  • Scrying Sheets
  • Valakut, the Molten Pinnacle
  • Springjack Pasture
  • 34 Snow-Covered Mountain

At least the lands have some utility, right? Thawing Glaciers, Scrying Sheets, and Terrain Generator all interact very well with Deserted Temple, especially in conjunction with one another. These will help you get ahead on lands and give you things to do with your mana if you don't have a reason to activate Kumano.

You've also got Mouth of Ronom and [card Valakut, the Molten Pinnacle]Valakut[/card] as removal to back-up Kumano or to let you invest less mana when you have to activate him.

Lastly, Springjack Pasture is a sort of storage land with additional utility. Blockers are good, lifegain is good, and the ability to turn your Goats into a Dark Ritual to kill someone is great. Besides, they're goats! What more could you want?!

[deckbox did="a142" size="small" width="560"]

Honestly, I'm pretty happy with how the deck has turned out. It's a shame Red doesn't have something like Azure Mage, but I think that Kumano, Master Yamabushi does a pretty good job of letting you play Draw-Go.

I think you've got a pretty good matchup against the field as long as you can resolve Kumano since he gives you such a huge advantage in positioning yourself throughout a game. You decide when to tap-out, when things have to die, and who the biggest threat is. Worst case is you wait until they deal with Kumano and use the opening to resolve an even bigger threat!

Anyway, that's all I've got for this week! Next week I'm going to be looking at one of my favorite mechanics and one that's had a sadly minimal impact on Commander as a format. This next one's pretty far out there and has been doing pretty well in my local metagame, so I'm excited to share it! Be sure to check it out!

Carlos Gutierrez
cag5383@gmail.com
@cag5383 on Twitter

Insider: Hidden Gems in Shards of Alara, Pt. 2

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Last week, we tore through the first half of Shards of Alara. We saw hit commons like Blightning and killer trade bait like Death Baron. Let's take a close look at the second half of the set this week and see what treasures we come upon.

Lich's Mirror

$1.50

I see the mirror here mainly as a curiosity. The best combo we came up with for it is to use Channel and the card. You can Channel the Mirror out, then kill yourself and float lots of colorless mana. From there, you'll be able to Channel more life away and hopefully cycle through Mirrors until you find something beefy like an Emrakul to cast. My best guess on why this isn't a junk rare is that it's a plausible Commander card with a few interesting uses.

Master of Etherium

$3.25

Before Mirrodin, the only real association between blue and artifacts was Tolarian Academy and Power Artifact. The relation was sometimes anatgonistic, considering Energy Flux and Annul. Wizards has been angling the two groups closer together since that set, thanks to cards like Fabricate and Etherium Sculptor. Master fits into an interesting slot - blue aggro. He's the Keldon Warlord of artifacts and pumps every last little Ornithopter along the way. It's not surprising that people casually like the card. We've seen attempts at blue Affinity in Modern, but I don't see it happening. Master is good to keep in mind when trading; he's worth a deceptive amount and there are a lot of casual and tournament players who want it.

Mycoloth

$2.50

I've been considering Big Myke a lot for Modern. A deck that aims to win through creatures attacking cannot beat this card if you devour three or four little guys along the way. It's one of those "Path or no?" cards that can buy you back into a game you were quickly losing. I could see it in Melira Pod decks and possibly in Elf decks. Mycoloth is friendly whenever there are other monsters to devour, though, so it is a natural for plenty of Commander decks. With the appeal of Verdant Force, I'm very surprised at how cheap Mycoloth is. I'd venture to say that the card is underpriced right now.

Quietus Spike

$2.00

Braining someone for half their life is easy with this icepick, and in Commander, it's withering. You can tear down that guy who just cast Beacon of Immortality and then swap the Spike onto a blocker to keep the love flowing. Spike is a great fit in Commander decks because there's always someone who can't block your evasive guy. For opportunistic players, this is an incredible piece of equipment.

Rafiq of the Many

$3.75

Rafiq is a hugely popular Commander general - he's really thematic and the Bant trio are great colors. He's a mythic rare, which makes me puzzled why he's only $4. Rafiq was printed in the FTV: Legends box set, which has depressed his price somewhat. He's a flashy card and you can find people who will knowingly overtrade to get him.

Ranger of Eos

$3.00

Whichever Ruel brother this is can bring on a little army of pesky weenies. I don't know if that's the legacy he wants to be remembered for, but Ranger sees some decent play in Modern Martyr decks. He'll get Martyr of Sands to start or twin Serra Ascendants to close the gap with an opponent. He can snag Figure of Destiny to bring the beats. He also infrequently shows up in Melira decks to get Viscera Seer. Ranger is kind of a weird card; would you pay 3W for a 3/2 that draws two cards? What if those two cards were the categorically worst cost you could think of? He's a "build around me" kind of creature, for sure. I expect to see Ranger played a bit in Modern and if Martyr picks up more steam, it may hit $5.

Sarkhan Vol

$8.75

The Dragon-man! Sarkhan's mini-Fires of Yavimaya ability has killed me in a lot of Commander games that I felt safe in. A token army can come out of nowhere and he'll send them right to ya. His other abilities are nothing to ignore, either. Who doesn't want a bunch of dragons! Despite seeing no tournament play at the moment, Sarkhan is still a highly-valued Planeswalker - I attribute it mostly to his draconic token generation capabilities.

Sharuum the Hegemon

$2.25

Chances are, you know a guy with a Sharuum Commander deck and he or she probably thinks it's their original creation. Sure, you can recur him over and over with Sculpting Steel and Altar of Dementia! You can rebuy Mindslaver! Why not get that Nevinyrral's Disk back while you're at it! It's a totally unfun general to play against; I defy people to make entertaining Sharuum decks that do not involve loops or insane recursion. Foil copies of this card are quite valuable, since they are in such demand as Commanders.

Tezzeret The Seeker

$4.50

Tezzeret has had a mighty trajectory. When he was printed, the Vintage community freaked out because he was basically a one-card combo with Time Vault. We played three copies, then two, then we dipped to one before we dropped him when Jace was printed. Sorry Tezz, merely being a gamewinning combo with Time Vault isn't strong enough for Vintage play. He's still enormously popular in casual play. His price is artificially deflated because a lot of people, me included, bought the Tezzeret vs. Elspeth boxed set for the white Planeswalker and have one of these sitting around as a result.

That rounds out Shards of Alara! Join me next week when we take a tour through Conflux!

-Doug Linn

Ascending into Darkness (Dark Ascension Spoilers!)

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The time to Ascend into Darkness is upon us!

Dark Ascension spoilers are about to be on us in full force, and I’m sure the full set will be nearly as awesome as Innistrad was. Regardless of your opinion on double-faced cards, there’s no denying how popular the set has been.

And here we’ve dug up some spoilers by way of the blog MTG-Realm. Here’s the link to the original post with inspiration from the salient parts that are posted below.

It seems that a Japanese site has posted the below image of the goodies from Dark Ascension, and we can glean some knowledge from this picture.

Let’s start with the picture that we have the best view of. These are the Dark Ascension Intro Packs, and you can make out the mana symbols in the top left of each box, giving us a hint of what’s inside.

From this image, it seems that we can expect the following color combinations:

  • White/Red
  • Blue/Green
  • Red/Green
  • Black/White
  • Blue/White

Based on Innistrad, we can make a few educated guesses at the contents of each pack:

  • It’s likely the White/Red deck will represent the human contingent of the denizens of Innistrad and probably some spirits to go along with them, in the vein of Dearly Departed.
  • Blue/Green is likely to look something like the UG Mill Yourself decks that Innistrad draft has given us. These decks have made a splash in Block Constructed and I’ve seen a few trotted out at FNM. More cards that work with Splinterfright, Boneyard Wurm and Kessig Cagebreakers are probably on the way out of this pack.
  • We can only assume that Red/Green will bring more Werewolves, since those are the two Wolf colors. Exactly what the next evolution in double-faced Werewolves might look like is another story entirely.
  • Black/White is where I suspect the Vampires and/or Zombies will be coming from, though I’m not sure exactly how White fits into that. Maybe more cards a-la Cloistered Youth?
  • Blue/White is the Spirit color. It will be interesting to see what direction these go in the next set.

While all of this is blatant speculation, we have some solid clues from Innistrad to draw from and I’m reasonably confident we're not too far off the mark here.

And one other note that we can draw on from the promotion poster: If you haven’t guessed it already, it’s pretty clear that Sorin is back. I expect his Vengeance will play a major role in the set.

And don't forget about Faithless Looting.

What do you guys think? What do you think we can expect from Dark Ascension?

-Corbin Hosler

@Chosler88 on Twitter

Insider: A Modern New Year

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We’re finally into 2012, which means, more importantly, we’re finally into Modern PTQ season! With that comes some easy moves for the PTQ season, and some other, more difficult to guess moves.

I’ve been hyping Modern for months, and with good reason. As Aaron Forsythe pointed out in his “state of 2011” feature article, Wizards is all-in on Modern. That means we’re going to see plenty of continued support for the format, both in the form of the current PTQ season and Grand Prix events throughout the year. Aaron also reiterated that they’d be freely reprinting cards for the format (something I’ll explore more fully next week).

The important thing to us now is that there are some cards that you probably should have already picked up, but you’ll have one last chance to do so this weekend before everyone catches on to some price increases. I’ll start by listing some of the obvious ones and then move into a metagame breakdown.

Fetches

Old news here. I’ve been talking about these forever, they’re still a good move.

Past in Flames

This card has gone crazy in the last few weeks, but no one who isn’t already following the card’s price knows about it. It’s up to $8 on Star City Games and people will trade it to you all day at $3-4. Get in on these while you can. Remember, Modern doesn’t ever rotate, so the decks that are good now will continue to stay good (barring more bannings).

Aside

I think this is a fact that many people are overlooking. Unlike Extended, Modern will never rotate. With the continued support we know we can expect from Wizards, foils of these cards will hold their value very well, as will the regular versions of the cards. And with the new GP schedule, there won’t be as much “out-of-season/in-season” price fluctuations that we’re used to.

End aside

Elspeth, Knight Errant

Another card I’ve been championing for a while. It shows up in Matyr decks and control decks and Big Zoo decks alike. SCG has quietly sold out at $20, so move on these while you still can.

Thoughtseize

A good card in Jund or just about any other deck that wants the disruption, it’s hard to go wrong getting into a card like this, since it’s already a Legacy staple. Also start hoarding Inquisition of Kozilek again. It’s sometimes played instead of Thoughtseize and has seen high prices before.

Kitchen Finks

This is already absurdly expensive, but I don’t see any reason for it to come down, and many people will still move it at a couple of dollars.

Those are some obvious ones that fit into a multitude of decks. Now we get into another aspect of what makes this format unique. That is the fact that the metagame is being defined on MTGO and we’re basically going into PTQ season with just that information, as there’s no high-level Modern event for the pros to work on coming up soon. That means we can mine a lot of information from MTGO, where paper prices haven’t caught up yet to the coming demand.

Chord of Calling/Summoners Pact/Melira

Melira decks are sticking around, and moving in on the cards from this deck isn’t a bad idea. It brings a lot of angles of attack and can play solid disruption, so I don’t see any reason it won’t stick around the format.

Hate Bears

As evidenced by just a Melira deck or two, you can see that hate bears have a lot of value in this format. Ethersworn Canonist, Kataki, War's Wage, and Gaddock Teeg are all solid options in the format, though usually out of the sideboard. Canonist is an especially popular one with all the Storm decks running around.

Speaking of Storm…

Mindbreak Trap

We might finally see the big jump Trap is primed for. This is an incredibly cheap Mythic rare and Modern decks are packing 2-4 of these in the board. While “in the board” isn’t a good sign for a card’s price, if Trap does become the go-to answer (which I suspect it will, as Hate Bears die to Bolts), then it could really move.

Rise/Fall/Rain of Gore

Here’s a pair of Ravnica-block cards that are floating around as important tools. Rain of Gore is an incredibly potent sideboard card for the Red decks that I suspect many people will still sleeve up, and Rise/Fall is as close to Hymn to Tourach as you’re going to get.

Manamorphose

Yes this card is a common. It’s also sold out at $2 on SCG and foils are out of stock at $6. I’m willing to bet that comes as a surprise to many of you. If you can dig these out somewhere, do it.

Maelstrom Pulse

Jund is a real deck, and this baby has nowhere to go but up. It’s from a small, third-set and fits into formats besides Modern.

Leyline of Sanctity

Another card that hates on Storm, but also stops targeted discard. Easy to pick up as throw-ins in trade, and could pay off well down the line.

These are all cards I feel will make an impact in this PTQ season and you should be prepared to stock up on them now. Some of these cards will have a large price increase, and some won’t. That doesn’t mean you can’t profit from them, though. A lot of the random sideboard cards are very easy to pick up in random trades but can be traded off very well at the right moment. Stocking up on cards like these now is a very low-risk, high-reward scenario.

Modern isn’t going anywhere, and despite all the ups and downs of the format to this date, there are still opportunities to profit.

And, by the way, happy 2012!

Thanks for reading,

Corbin Hosler

@Chosler88

FNM FTW

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There may not have been any large events recently to attend, but that doesn't mean there is no time for brewing! Weekly FNM has been a source of a great fun this season for me and a way to test out new decks almost worry free. Do not be afraid to build a crazy deck for FNM. Even if you lose horribly, it can be a great learning experience. For example, maybe you put together a Birthing Pod deck last week but it was a complete flop. What did you learn about the deck in your metagame? Maybe there was a particular card that stood out like Blade Splicer that over performed but the rest of the deck was not very good. Take that information and use it the next week. Maybe build an aggro deck with the Blade Splicer instead of Birthing Pod. I can’t tell you how many times this type of thing has happened to me. Whatever deck you take to FNM, make sure you reflect back on the event afterwards and find the valuable parts of the tournament. This allows you to progress in deck building and as a player.

Another important yet dangerous part about innovation is pet cards. During every Standard season, there are always a few cards that I try to play over and over again just because of how interesting I think they are, or a unique but powerful effect they have, etc. Some examples in Standard have been Wild Nacatl, Fauna Shaman, Kalastria Highborn, and Puresteel Paladin. In the last few weeks, I found my new pet card. What is it you ask? I am certainly glad you did.
Bloodline Keeper

This card is simply amazing if you untap with it. I have had conversations about Bloodline Keeper with many of my close friends over the past few weeks. It all started when I took a financial interest in the card. I buy and sell magic cards every Friday night at FNM and Bloodline Keeper has been a card that I buy and sell almost every week. They are just really popular. The interesting part though, is that no one was playing them at FNM. They just wanted the card for EDH decks or casual decks. I thought, but isn’t she at least good enough for FNM, if not competitive play? Since I had been thinking about her so much, it naturally led to deck building ideas. One week, after I slaughtered everyone with blue white Illusions, I thought that I didn’t quite like the deck because it didn’t have enough late game play. Even though Illusions is solid and ends the game rather quickly, I wanted something I could close the game out with. What about Bloodline Keeper?

That snowballed my thought process for days trying to figure out how to fit it in Illusions. I still wanted the white mana for Moorland Haunt because it is so powerful against the control decks. Obviously the mana was horrible and it didn’t work, but then, that will happen when you try to fit in a double black card into a mono blue deck that wants white mana for a colorless land. It was important to try and see if it would work though because if it would have, the leap in deck construction would have been quite the break through. Removing the white mana was hard, but not because of Moorland Haunt. I never realized how much the sideboard relied on the white mana until I took it out. I had to completely innovate the sideboard for a new deck, not just tweak it like I was expecting. With the white out of the deck, that gave me room to expand the black part of the deck. Doom Blade, Diregraf Ghoul, and Dismember were now easy additions.

I had to find something powerful though in addition to the Bloodline Keeper in order to justify no Moorland Haunts. This part took a great deal of research and thought. What I ended up with was not even really my idea. When Illusions was first built, before it played Geist of Saint Traft, it played a card that some laughed at but upon testing was amazing. The card?

Stitched Drake

While you do not want to play a lot of Stitched Drakes, when you can cast it turn three, it is so amazing. It doesn’t seem that great but the four toughness is hard to deal with in our non-Dismember Standard and it hits hard with evasion. When you draw it late in the game it is still powerful. Obviously Illusions stopped playing it because well, Geist of Saint Traft is sweet if unblocked and you were removing the creatures in your graveyard with Moorland Haunt anyway so why use them up with Stitched Drake. By the way, I do not really like Geist right now because he doesn’t go unblocked very often. The list I ended up with was a ton of fun and really good. Take a look.

UB Illusions

Untitled Deck

Creatures

4 Diregraf Ghoul
3 Phantasmal Bear
4 Delver of Secrets
2 Phantasmal Image
4 Snapcaster Mage
2 Stitched Drake
3 Bloodline Keeper

Spells

2 Gitaxian Probe
4 Ponder
3 Doom Blade
1 Dismember
4 Mana Leak
3 Vapor Snag

Lands

4 Darkslick Shores
4 Drowned Catacomb
3 Ghost Quarter
6 Island
6 Swamp

Sideboard

2 Batterskull
3 Tribute to Hunger
3 Gut shot
1 Sensory Deprivation
1 Phantasmal Image
1 Consecrated Sphinx
3 Dissipate
1 Psychic Barrier

The deck plays very similar to an aggro control deck that is very tempo oriented like Illusions. There are a bunch of cards that overlap so that seems obvious. Adding another one cost creature was exactly what the deck wanted too. Diregraf Ghoul adds more consistency to the deck so you should have a one cost creature almost every game. The additional removal package of three Doom Blade and one Dismember performed above my expectations. All of the options in the deck allows Snapcaster Mage to be quite the choose your own adventure.

a.) Search for a new path. Sea Gate Oracle

b.) Defend yourself against an unfriendly creature. Aether Adept

c.) Kill the enemy in your way. Nekrataal

d.) Stop the plot of your enemy planeswalker. Mystic Snake.

Wow, now that is versatility. This is definitely one of the best decks for Snapcaster Mage I have played in Standard for sure. I think the deck could use some tweaking but it was good and a lot of fun.

How else could we play the card? Can you hear the crowd chanting…

WE.

WANT.

MORE.

BLOODLINE KEEPERS!!!

With all the chanting, I caved. Red Black vampires forever has a home in my heart from a time where Viscera Seer, Bloodghast, and Kalastria Highborn combined to destroy my opponents. Oh and Gatekeeper of Malakir was sick too. This deck is no tier one deck like the previous version, it is barely tier two. I knew it would not be amazing when I had it built but it should be good enough given how cheap the creatures are, the fact some of them get bigger on their own, and Rakish Heir is really good because of how he grows all your vampires.

RB Vampires

Untitled Deck

Creatures

4 Stromkirk Noble
4 Diregraf Ghoul
3 Bloodcrazed Neonate
4 Vampire Interloper
4 Rakish Heir
3 Bloodline Keeper

Spells

4 Galvanic Blast
3 Doom Blade
1 Dismember
4 Volt Charge
2 Liliana of the Veil

Lands

4 Blackcleave Cliffs
4 Dragonskull Summit
3 Stensia Bloodhall
6 Mountain
6 Swamp

Sideboard

4 Shrine of Burning Rage
3 Traitorous Blood
2 Batterskull
3 Tribute to Hunger
3 Manic Vandal

I hope the first question is, why did you play this deck? It seems horrible. Well, you would be mostly correct. Why isn’t it good though? There are a couple reasons that make this deck a strictly worse version of aggro in Standard. The first reason is not one you might think of at first glance, I certainly didn’t think it would be that big of a deal.

1. Blocking.

This deck does not do it basically at all. I thought that would be fine because I wanted to be attacking all the time anyway. Still, there are creatures you just have to block sometimes like Geist of Saint Traft in particular, but also, Hero of Bladehold. Blocking is important because it allows you to survive until you can stabilize or find removal.

The second reason the deck is horrible is the obvious one.

2. Terrible creatures typically do not belong in competitive play.

Bloodcrazed Neonate and Vampire Interloper are just horrible. Bloodcrazed Neonate is not too bad if you can get it to connect but even with flying, Vampire Interloper still sucks. Almost all of these creatures having one toughness is pretty terrible for you also because it allows your opponent to trade profitably with cards like Doomed Traveler and Midnight Haunting. I did beat the green white tokens deck that ran both of those cards though somehow, but it was possibly the worst matchup I could think of.

How did the rest of FNM go? Not well. I beat a random mono black control deck with all star cards like Royal Assassin. Yes, I beat the Green White Tokens deck but I probably should not have. The two decks I lost to were four color control and Blue White Humans. The control games were really close but ultimately this deck cannot beat Wurmcoil Engine. I thought I could beat it game two with my sweet sideboard strategy. The plan was to steal it with Traitorous Blood and then Doom Blade it so I get the tokens. I successfully accomplished this plan but his Slagstorm the next turn followed up by another Wurmcoil Engine the following turn, decimated that plan. The Blue White Humans match was vastly one sided and not in my favor. The match is bad to start off with but my muliganning, colorless sources, all my lands coming into play tapped and no removal draws didn't help either.

What did I learn from playing the deck though? Going back to the beginning of the article, try to take something away from every tournament. It might not be every round, though you should evaluate each game, but definitely every event has some key knowledge that you can discover by replaying your matches in your mind once it is over. For me, I leaned that Rakish Heir was completely busted. I have played him in limited before and he was quite good in my decks there but I have not played him in Standard until this event. Sure he is only a 2/2 and is easily killable, but the effect it had on the game was immense. If we see some more aggressively costed vampires in Dark Ascension, this deck is worth revisiting. If I had never tried this deck, I would not know how good Rakish Heir was in constructed play. Play testing aside, tournament time with a deck is more beneficial than just testing.

Bloodline Keeper is awesome and I hope you guys have a chance to play with it. Both of these decks were tons of fun so give them a shot. I actually think that the Blue Black Illusions may be ready for a larger event, but we'll see. This weekend will be FNM and then Modern on Saturday, so next week I will probably have some cool stories about this new diverse format to share with everyone.

Until Next Time,

Unleash that new technology Force on Standard!

Mike Lanigan

MtgJedi on Twitter

Jedicouncilman23@gmail.com

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