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Insider: Ban List update and AVR Set Redemption

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Bannings

Last night we got our updated banning announcement, and there were some unexpected developments.

One note is that Griselbrand and Sundering Titan were banned in Commander, so adjust your values accordingly. Griselbrand was a huge player in Commander, so now we’re left with his access to Unburial Rites decks in Standard and Reanimator and Show and Tell decks in Legacy. Sundering Titan may see some Tron play in Modern, but nowhere else.

Land Tax is unbanned in Legacy. We should see this card immediately in the $30+ range, but until the card sees play, it will be hard to pinpoint a number. Black border will be in high demand, especially with its playability in Commander. This will likely produce some new decks, but I dont see how it helps anyone beat a Grislebrand. I talked about the impacts of Griselbrand in the Legacy format a few Weeks ago. Disruption has to come back. Cards that play well in Hymn to Tourach decks will be seeing more play soon.

No Changes in Standard.

Snapcaster is going to shoot back up a bit, especially on buylists. Some places were flooded as people feared its banning. Look for it to return to its mid-twenties. Other than that, no changes on the Standard front.

AVR Set Redemptions

Last week I mentioned mtggoldfish.com as an awesome resource for analyzing price changes in MTGO singles. I spent some time looking over data and doing some research and something has become readily apparent.
If you act quickly enough, there is money to
be made in AVR sets on MTGO. Looking over each card, and the set as a whole, I looked at the downward trend since the sets release. This, in itself, is not unexpected. As more packs get opened, prices drop as people sell their singles for tickets or boosters. Set redemptions are just opening up in a couple days on MTGO, so there may not be a very long window of opportunity on this, so if you plan to act on this, do so quickly. Normally, these sets do stay afloat because of their redemption value, at least early on while the paper versions are still in high demand.

Bot sell prices, for the entire set of Rares and Mythics is $117.30. Wizards will charge you $10 for redeeming this set to paper for shipping, and complete sets sell on EBay for $150-$165 looking at completed listings from the last 24 hours. This is the factor that will likely decline sooner, rather than later. As set redemptions release, these full set prices may fall a bit on EBay, but not too much. As it stands, in a worst case scenario, and after EBay and shipping fees, there’s a profit of $15/redemption.

Not that exciting, especially if you have to manually hunt around bots for each card. There’s a better solution. Instead of hunting around the bots, you can simply create your own buy list in the MTGO classifieds. I would set your buy list just above bot buy lists, and preferably in even ticketed quantities (at least for the itemized listings in the classifieds).

Your listing might be like this:

HUMAN buying ALL AVR cards (Mythics, Rares, Uncommons and Commons), Griselbrand 5tix, Restoration Angel 7tix. Bulk Rares at X for 1, Uncommons at Y for 1, and Commons at Z for 1.

I've also seen people use a more typical Paper dealer strategy. Just make a listing that says, "Human Buying all AVR cards, Private Message me." Have them make tradeable all cards they are interested in dumping, and you can make offers on the rares and mythics one by one, and then make an offer on a chunk of commons and uncommons. This gives you a chance to find even better deals, and not get stuck with even more copies of commons/uncommons than you actually need.

I would try a few different versions of this until you’re getting the volume of responses that you want. Also you want to periodically pull down your listing and repost it so it will be closer to the top of search results. Players will be good at looking for the best buy prices, so do your best to stay competitive.

You should be able to complete as many sets as you want, as long as you have time to sit by your MTGO account while you do other things. I expect this method to reduce your cost per set by about $20-25, adding straight into your profits. If you can gather a handful of sets over the next couple of days, it's a quick profit pickup.

Secondly, you’ll have to wait a couple weeks to receive your redemption sets once they become available on Thursday. I would still start Auctions now. Create a 7-10 day Auction to get people bidding on it early before they realize the price on these may begin to decline. Further let the auction be longer to allow you some time to receive your shipments. I would also make a point in the EBay listing to allow for additional shipping time also.

There is definitely a balancing act to watch for here. As single prices continue to fall, you can get in cheaper, but complete set prices may also decline during that time frame.

I don’t have data on Foils, to know if a Foil set is worthwhile to attain and redeem, but it is certainly possible. For what it’s worth, I’ve seen only one listing sold for a foil set at $600 in the last few days.

I’m hoping to get a couple sets like this together, I’m just not sure if I’ll have the time before prices on EBay fall, but I could be lucky and they will take longer than I think. Hopefully, we wont all be competing with each other.

Next week, we should have a bulk of the remaining spoilers to look at and dive back into Standard speculation for the remainder of the Summer. Let me know below if you have any other techniques to maximize the value of the AVR set redemptions.

My Invitational Weekend

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Last weekend was the Star City Games Invitational in Indianapolis, which I was pretty stoked to attend. While the main even was mostly miserable for me, the weekend on the whole was awesome.

My trip started when Josh Rayden picked me up on Thursday afternoon. With most of the qualified Minnesotan Magic community (wrongly) declining to attend the invitational, it was just the two of us until we picked up Dan Cecchetti and Sam Black in Madison.

On the way to Indy we made a stop in Chicago to eat at Portillo’s at Josh’s request. They make this shake there with an entire piece of cake blended int that Josh is rather infatuated with. Personally I think we would have been better off driving around Chicago, but when a trip takes nearly half a day in the first place, there isn’t a lot of value gained from making good time.

We got to our hotel around 10 or 11 P.M. Plenty of time to get decks together and get in a decent night’s sleep. Of course, the sleeping would have been easier if the air conditioner in our room at the Ramada worked worth a damn, though that’s not to say that I haven’t had worse.

Not surprisingly, everyone in the car was on some blue/white variant for the Standard portion of the Invitational. I was on Delver while Josh, Dan and Sam were all on the midrange build. I was playing something very close to LSV’s list from the WMCQ and had been doing pretty well with it on MTGO. I was expecting the mirror to be popular and was pretty comfortable with my ability to play it.

If only I got that opportunity.

Scrubbing out in Standard

My first round got off to a rough start with my mulliganing to six on the play. I ended up keeping Geist, Mana Leak, Gitaxian Probe and three lands. The hand wasn’t super exciting, but the Probe could, after all, be anything. Even another Probe! I paid life to see my opponent’s hand on turn one and saw this:


Then my probe drew me another land.

I Leaked the Rampant Growth on turn two and pretty much bricked infinitely after playing Geist on turn three. My opponent hit all of his land drops and I failed to find anything that could interact with or race his uncounterable Titans.

Game two went pretty much the same way.

I was pretty tilted after losing a match that I felt there was nothing I could do about.

In the next round I ended up making a play that I’m fairly certain cost me the match against the blue/white midrange deck. There are a lot of factors behind the play in question, but suffice it to say I committed a Geist of Saint Traft that I probably didn’t have to into a Day of Judgment that I gambled wasn’t there.

In round three I savaged Esper Spirits because it’s not a deck, and in round four I was outdrawn by Wolf Run Ramp again.

My heart was really out of the game at this point and I ended up dropping after losing a RUG Delver mirror in the second round of the Legacy portion. While I can’t say that I was impressed with my opponent’s play, I can definitely point to a play in game one and a play in game three that I punted on.

Josh had a similarly bad day and the two of us went out for burgers and beers/margaritas, while Sam and Dan battled the rest of the day.

Neither of us wanted to subject ourselves to playing more Standard at the Open on Saturday, so instead we planned on colluding in some sanctioned EDH matches. I could think of no better way to get off tilt than to ruin the good times of children.

I hadn’t brought any of my EDH decks, but Josh had his Arcum Dagsson combo deck and Dan had a pile of blue cards that he said was an EDH deck.

Dan’s pile had Patron of the Moon as its general, which we quickly changed to Teferi, Mage of Zhalfir so as to turn off our opponent’s counterspells. Then we filled the deck with really bad cards like Cancel and Stoic Rebuttal.

At the end of Friday Sam and Dan had managed to day two and we made our way back to the hotel.

There we watched Reuben Bresler’s delightful interview with Todd Anderson. It was spectacular to watch, considering both the Sam Black references in the video and the fact that Dan was the guy that drew out of the Top 8 of Nashville with Todd.

I really enjoyed Reuben’s work on this one and look forward to more content from him.

Day Two

For whatever reason day two of the Invitational started at 9 A.M. With our hotel being 15 minutes away from the event site, Josh and I ended up waking up bright and early to travel to the site where we stayed the entire day, which I could have very well done without.

Dan and Sam got to battling while Josh and I signed up for a “Commander” pod. It wasn’t long before we were seated across from two local kids playing with Rhys the Redeemed and Dralnu, Lich Lord. They Rhys player had a neat deck box I had never seen before. I asked him which store carried Gladware deckboxes, but he wasn’t very interested in my comment.

The two of them did basically nothing while Josh assembled Helm of Awakening and Sensei's Divining Top to draw his whole deck and Brainfreeze everyone for 81. As it turned out, everybody had Eldrazis in their decks, meaning that he would have to go for a more conventional win.

Josh made Mycosynth Lattice and Darksteel Forge and started LD’ing people with his Karn, Silver Golem. The Dralnu player Capsized Josh’s Lattice to try to buy some time, which I declined to counter. At this point in the game I had done essentially nothing and had four counterspells in hand.

Mostly I hated that Josh’s deck wasn’t better at winning and figured he could durdle his own way out of it. A turn or two later he was able to Nevinyrral's Disk away everybody else’s permanents and the game was all but over.

A word of advice for anybody that wants to run competitive EDH tables - play fun decks. I don’t really care that the other kids didn’t have fun. Frankly if they want to have a good game of EDH they should just go make friends. What was annoying was that it took Josh, like, four weeks to combo off. We would’ve done better to have the combo player play something like Griselbrand (now banned!) or some manner of deck that can just Tooth and Nail for the win.

Meanwhile, Sam Top 32’d the Invitational and Dan finished 33rd.

Josh, Dan and I went out to Fogo de Chao for infinite meat Saturday evening, which Sam passed on as he is a vegetarian. I didn’t much care for the atmosphere at Fogo, but devouring red (or more likely at Fogo pink) meat is a great way to de-tilt oneself.

Day Three

Despite Dan’s finish in the Invitational he didn’t care to play the Legacy Open on Sunday. I was battling with a relatively stock RUG list with Josh playing Esper Stoneblade and Sam playing his Zombie deck.

My day again went extremely poorly. I won my first round against Sneak and Show and then went on to lose the next two to Sneak and Show and Reanimator. I’m thinking that my maindeck should’ve been more configured to beat combo in game one with some of the maindeck removal spells switched to the sideboard.

Meanwhile Dan entered the noon Draft Open and ended up with a superbly miserable deck containing four copies of Fleeting Distraction. Needless to say, he didn’t make it too far with that one.

In round four I played against an extremely unpleasant Merfolks player. He kept track of his life total and his life total only using dice instead of paper and communicated very poorly throughout our match. Honestly, the topic of in-game communication deserves an entire article to itself, but, if nothing else, you should at least verify life totals with your opponent every time damage is dealt.

After that match I dropped and decided to incinerate some money in the 3 P.M. Draft Open. I was a little apprehensive about joining as I had not played a single draft of Avacyn Restored, but I considered the following:

  1. I had heard that Avacyn Restored is pretty much like drafting a core set, so my limited knowledge wouldn’t hurt me too much.
  2. SCG Draft Opens can be extremely soft.
  3. I was on too much tilt to not make a poor decision even if points 1 and 2 ended up being false.

My draft pod featured a few local guys along with Joe Bernal and Max Tietze. I was a bit nervous when I heard that I only had 40 seconds to make my first pick, as I thought I would have closer to 50 seconds, but I was able to read every card and make reasonable picks despite the time constraints.

My first three picks were two Scrapskin Drakes and an Into the Void. I figured that there was no way that three mana fliers could be bad and Into the Void is very plainly insane. There were no good blue options for my fourth pick, so I took a Joint Assault because I had heard that blue/green Soulbond was a good deck. As the pack progressed it became pretty clear that blue was open but I didn’t get very much green.

In pack two I was very happy to open a Vanishment. I then second picked a Wolfir Avenger over a Nephalia Smuggler, which I ended up regretting later as green was otherwise extremely dry. I got some other goodies in this pack, including a Mist Raven and an eleventh pick Devastation Tide. I realize that the card isn’t super exciting, but it’s certainly better than eleventh pick.

In pack three I pretty much stuck to picking blue cards. During deck build I realized that I didn’t get very many green cards at all. While I wanted to play Wolfir Avenger, I realized I could very easily play mono-blue.

Mono-Blue Cards

spells

3 Scrapskin Drake
2 Into the Void
2 Vanishment
1 Ghostly Flicker
1 Devastation Tide
1 Tandem Lookout
1 Misthollow Griffin
1 Peel from Reality
1 Elgaud Shieldmate
2 Gryff Vanguard
2 Mist Raven
1 Fleeting Distraction
1 Latch Seeker
1 Galvanic Alchemist
1 Crippling Chill
1 Narstad Scrapper
1 Angelic Armaments

lands

15 Island
2 Seraph Sanctuary

I had two Spectral Prisons on my sideboard that I probably should’ve just maindecked. I sided them in pretty consistently and, if nothing else, the Angelic Armaments didn’t really fit.

There’s not much to say about how the swiss rounds went. I had good fliers, good bounce spells and decent card draw. I very easily 3-0’d into top 8 despite multiple mull to fives and play mistakes.

I opted to split the prize for the top 8 but the motion was no-sir’d.

My Top 8 draft went considerably worse. The flow of the colors was pretty awkward. I knew I was white for most of the draft but landing on a second color was tough. I ended up in green/white, which I don’t mind playing in most formats if I have a lot of tricks, but I came up short in that department for this draft.

My deck ended up being extremely mediocre:

Green/White Mediocre-Range

spells

1 Cloudshift
3 Moonlight geist
1 Emancipation Angel
2 Bladed Bracers
1 Farbog Explorer
2 Seraph of Dawn
1 Wildwood Geist
1 Goldnight Redeemer
1 Pathbreaker Wurm
1 Druid's Familiar
1 Midvast Protector
1 Nightshade Peddler
1 Righteous Blow
1 Zealous Strike
1 Thraben Valiant
1 Voice of the Provinces
1 Nettle Swine
1 Commanders Authority

land

10 Plains
8 Forest

I had a Defang in my sideboard that definitely should have been maindeck. I got a lot of flak for playing Commander's Authority which I responded to by writing “Bitterblossom” on the card in Sharpie. It’s clearly not good against blue decks, but an infinite blocker that can generate bodies during a board stall is hardly unplayable.

My quarterfinals match against David McDarby pretty much consisted of my equipping Bladed Bracers to angels and blocking his creatures until he died. His deck was about as mediocre as mine.

I opted to split again going into the semifinals but I was no-sir’d again.

My semi-finals opponent’s deck was extremely durdly and featured Archangel, Terminus and Angel of Glory's Rise.

He Terminused in game one and soon after we had a board of Angels staring at one another while my Commander's Authority made tens of tokens. I gained a grip of life with Goldnight Redeemer and my opponent scooped out of boredom. I feel like the game was mine to lose but not knowing what was in his deck I can’t say for sure that he couldn’t win.

In game two I rolled him with Druid's Familiar because that card is laughably good.

After that it was on to the finals against Dave Shiels where I finally got my split. His deck was considerably better than mine, featuring double Triumph of Ferocity and Tamiyo, the Moon Sage. I made the match kind of close, but I don’t think that I really had much business in it.

~

It was a strange weekend for me. I got completely savaged in the highest EV tournament in Magic and then ended up splitting the finals in a format where I had no idea what I was doing.

At any rate, Invitational weekends are insane and I feel that everybody should be doing whatever they can to make it out to them. There are tons of great people there and a lot of different ways to game. Even if you’re not qualified, it’s well worth traveling with somebody who is, and I say this as somebody not at all associated with SCG.

Of course, they're a lot better when you're winning.

-Ryan Overturf

CommanderCast S6E7 – Rhys We Facin’, Planes We Chasin’

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This week on CommanderCast Andy is joined by Sean, CaptainRedZone and William to discuss the new Planechase 2012 product with a side of Rhys the Redeemed. The two discussions overlap a bit, but for the most part we're focusing on the new Planechase product here.

LET'S GET IT!

Hit the button or play, or download the entire episode! The full show notes are here.

Jason’s Archives: Starcity Invitational Wrap-up, Reddit and Griselbanned?

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Greetings, Speculators!

Last weekend I went to Indianapolis for the Star City Games Invitational and I have a lot of info to relay about it. I also dug up a few gems for you, so let's get down to brass gnats.

Griselbanned?

Is Griselbrand warping Legacy enough to warrant a ban? We'll know tomorrow for sure, but in the meantime all we can do is speculate. I will get into the results of the Legacy events in Indy at the end of the article.

Are "cheaty" decks like Hypergenesis, Reanimator and Sneak and Tell seeing more play in Legacy? Certainly, just as they did when Emrakul was printed.

Are these decks dominating the top 8s of multiple events? Later I will reveal how many copies of Griselbrand were in the top 8 at the Legacy events in Indianapolis. The number may surprise you.

While many are calling for Gris' head, I take a more reserved tack. I don't prefer bannings, emergency or otherwise. They admit to a fundamental failure on the part of Wizards to predict the effect of a card or archetype on the format, and I believe they should be used as a last resort. The "future future" league employs some of the best innovators from the history of the game, and if they didn't see Griselbrand ruining magic, there are two possibilities.

  1. They made a mistake (this happens; look at Stoneforge Mystic and Jace the Mind Sculptor)
  2. They found new tech to contain the threat and deemed that overall the card improved the format.

I tend to err on the side of "let's innovate" and not "OMG this sucks they need to ban it and every card that shares a creature type with it!"

The "like OMG so oppressive" dredge decks of yesteryear are easily dispatched with the application of a simple Tormod's Crypt or Leyline of the Void. Gris decks can be managed likewise. And not merely managed; greedy decks like those are wrecked by hate cards. Dredge is all-in, and after you crypt their stuff away they aren't left with much of anything.

Similar strategies are already being adopted to answer broken decks like Sneak and Tell, which is all-in on the 'brand plan. You can easily put this deck in topdeck mode with a Gilded Drake to steal Gris, Humility to make him hilarious or Wipe Away to send him packing (unless they are using Sneak Attack, most players will pass priority after cheating out Griselbrand hoping to bait out a Swords to Plowshares or Go for the Throat).

My prediction is that when the dust clears, Griselbrand decks will be simply another part of the metagame. They are getting a lot of play because they are new, not because they are the best. Easy to hate out, fragile and greedy, these decks promise quick wins and also many games where you just can't draw right and aggro caves your face in.

Worth a quick mention is the impending possible ban of Ponder and/or Snapcaster Mage. I fully expect Ponder to be banned tomorrow although I won't be surprised if it's Snapcaster Mage instead. Although Ponder is flipping Delvers and making shaky hands keepable, its days are also numbered -- its omission from M13 means it's rotating soon. Snapcaster Mage could warp the format for years. These are likely the only two cards on the chopping block.

This Week on the Web

First up is a Reddit post I really got a kick out of. Last week on Twitter Sam Black was asking people for cards that had good flavor text and Reddit delivered.

The thread is at this link

This is worth reading through. There may be some gems you've forgotten about. A lot of work goes into flavor text and it's nice to take a second to go back and appreciate how good it's been over the years.

Special thanks to Captain_Zavec for getting the conversation started.

 

Be careful not to summon the Don Cheadle Captain Planet

Joystick_Genie was reminded of another cycle of colored power rings from his childhood. I personally think if you get all five rings on five creatures of the appropriate colors it should summon Progenitus. After all, Progenitus is a hero. Gonna take their life down to 0. Right? Like in the song? Ok, then, moving on.

 

He later went on to prove Santa wasn't real and there is no such thing as a free lunch

Math genius HarlequinNight brings us this hilarious mathematical proof that Doubling Cube can never double your life total. What a buzzkill!

 

Whereas I grew up next to Banksy and he scultped a melted mailbox in my image that looked nothing like me

Redditor eegan1220 grew up next door to Magic artist Lars Grant West and shared with us this terrific custom painting featuring him as a triceratops commander. Too cool!

The conversation it spawned is also worth reading, found here

Artist Alley in Indy

It was an all-star turnout in Indianapolis.

Eric Klug -- card alteration artist

ClaarBar -- card alteration artist

Lindsay Burley -- 3D alteration artist

All 3 do work on commission and are worth checking out.

I am Become Mind Sculptor, Warper of Formats

Top 8 Standard Invitational

Half of the top 8 was U/W delver, but considering the structure of the Invitational, it's hard to tell if those players simply 2-2'ed the Standard portion and 4-0'ed Legacy on day one. Still, U/W was a significant portion of the field and it seems like a good choice for strong players. Things may not be looking great for Snapcaster and Ponder.

Lauren Nolan, who took the whole thing down, chose Delver for the Standard portion.

Hetrick's RUG Pod is a good choice to look into if you don't want to flip delvers in the next few weeks. I saw Hetrick make some very tricksy plays with this deck. One of these consisted of casting Zealous Conscripts, stealing an opponent's Restoration Angel, podding that into another conscripts to steal another angel and swinging for the win. This deck has all the tools you need to take the format down and I think is a good choice.

U/W Midrange also made a splash and is a deck to watch out for.

Top 8 Legacy Invitational

A true lover of Delver of Secrets, Nolen took down the Legacy portion with RUG Delver.

Only eight [card Griselbrand]Griselbrands[/card] in the top 8 of this event. No Sneak and Tell, no Hypergenesis, just two Reanimator decks (arguably the least unfair deck to cheat in creatures). Is the format ruined? People seemed to be the most afraid of decks like Sneak and Tell, but where are they? Zero in the top 8 and only two in the top 16. Warped format?

It's hard to tell from Invitational results, so let's delay the verdict until we analyze the Open results.

Top 8 Standard Open

Players in the Open made some different choices. Only one U/W Delver managed a top 8, the same as the number of U/W midrange decks. In fact, there were eight different decks in the top 8! That seems like a healthier format than we'd thought. RUG Pod makes another appearance, piloted by Michigan's Josh Glantzman who managed a top 8 in both the Legacy and Standard Opens. Nice job, Josh!

U/W Delver took home top honors, however, piloted by Ross Merriam.

Top 8 Legacy Open

The Legacy Open was won by ... Goblins? Other than Stingscourger, I don't see many ways to deal with a Show and Tell'd Gris. Packing four copies of Cavern of Souls and a suite of cheap, efficient beaters, Goblins is back, baby! With Mental Misstep a distant memory, one-drop-heavy decks are starting to reemerge. Great job Brad Campbell!

Merfolk also managed a top 16. Maybe in a format skewing toward pseudo-combo decks like Sneak and Tell, fast, efficient beaters are the play. Any amount of disruption can foil your opponent's plans, and anything short of a nut draw from Sneak and Tell can't race decks like Maverick. In a format where people are eschewing Progenitus in favor of Griselbrand, Maverick is a much better choice as Karakas smokes [card Emrakul, the Aeons Torn]Emrakul[/card] and Griselbrand whereas Progenitus merely laughs it off. Crop Rotation is great sideboard tech right now to make sure you find that Karakas and never take damage. Maverick is more than capable of handling Sneak and Tell, which accounts for the lack of Gris decks in the top 16 of the Legacy Open.

A format warped by Griselbrand? Hardly. Even players who weren't ready for it (and a top 8 that all said the deck they feared most was Sneak and Tell) handled Gris decks easily. I think Griselbrand is stupid powerful, and in a format with Necropotence and Yawgmoth's Bargain on the banned list, has even more potential for abuse. However, the results from this weekend, which were supposed to show how unfair Griselbrand was, did not.

Griselbanned? I doubt it very much.

I'm Audi 5000

Take it sleazy, speculators. Thanks for joining me this week, and check this space next time for more of what's good in the world of MTG.

Also check out the episode of Brainstorm Brewery we recorded from the road in Indianapolis that should go up later this week.

Don't do anything I wouldn't do.

And if you do, pics or it didn't happen.

Insider: Trading For Cash Cards

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Many cards hold their value for a variety of reasons. Dual Lands are valuable due to their unmatched power in Legacy. Strong Planeswalkers such as Elspeth, Knight Errant are valuable because of their versatility across multiple formats. And of course the Power 9 and other Vintage must-haves are icons representing the most valuable of Magic: The Gathering cards.

A collection of these cards is nice to have. But a collection of cards is only worth what one could get in cash for it. The old adage “cash is king” is a mantra I live by when dealing in Magic Cards.

Many of my Twitter followers have seen me use this phrase before, and it is the basis of this week’s article.

A Slightly Different Look

Everyone knows the value of Dual Lands, Force of Will, Jace, the Mind Sculptor, Bazaar of Baghdad, etc. Cards like these have been played ad nauseam and no one needs reminding that these are as good as cash. Even cards like Zendikar Fetch Lands, while printed more recently, are well-recognized for their cash equivalency.

But what about cards that don’t see the same scale of play or attention? There are many Magic Cards which can be readily converted to cash, yet don't reach the same levels as Legacy and Vintage staples. These are the cards that are difficult to find in many trade binders, yet the players who possess these cards may sometimes have trouble moving them because they are less glamorous.

The result is an opportunity to acquire these cards close to their cash value. These cards could then be held for a period of time in hopes of slow value increase, or they could be sold quickly for some easy dough.

Which cards should we be looking out for? There are too many to name, of course, but I will try and give a couple examples across multiple price ranges. These would be great cards to keep an eye out for when trying to equalize value in a trade.

Small Value Cards (< 5$)

Let’s start small. I mean very small, as in cards that are as good as cash yet are worth less than one dollar.

One that many tend to overlook is the inevitable “junk rare”. These are the Timesifters/Grindclocks/Need for Speeds of the world – the cards that can be acquired by the dozens at less than a quarter each with minimal effort.

Do not be fooled by their ample supply. These forgotten rares are money simply because retailers will pay a flat amount for them, normally in the ten to fifteen cents range. And when people are looking up cards on TCG player to value them, picking up the occasional Timesifter valued at $0.13 (which can often be rounded down to a dime) may not be the worst idea.

Another up-and-coming example of a set of cards which are easy to sell for cash is the Zendikar full art land. While there are many in existence, these lands are slowly fetching more and more cash at auction. Some players may be thrilled to unload a bunch of lands for a Standard card – it may not be a bad idea to oblige them!

As we slide up the price scale to cards worth a couple bucks, we have available an endless list of cards that easily sell for cash. But rather than delve too long on this topic, let me instead direct you to an all-inclusive series of articles already available on this site: Doug Linn’s Hidden Treasures Set Reviews series (listed below, from an upcoming "Start  Here" Insider page we're compiling).

Within, Doug highlights the many overlooked cards in each set which are convertible to cash (timestamped according to when the article was published, of course):

Hidden Treasures Set Reviews by Douglas Linn

Mid-Range Cards ($5 - $20)

The magnitude of cards which fall into this price range is incredible. When I started playing Magic, I was thrilled to own a couple cards worth double digits as there weren’t many outside of the unobtainable cards in the original few sets. Nowadays, every trade binder out there seems to have at least a few of these since they are available in every new set.

But some cards in this price range, which can be readily converted to cash, are less popular and therefore may be easier to acquire in trades closer to cash value.

One of my favorite examples is a pair of Vintage-legal cards that do not see as much play as they once did: Tolarian Academy and Vampiric Tutor (charts courtesy of blacklotusproject.com).

These two cards are fairly stable in price, yet they are often obtainable very near their cash equivalent. Tolarian Academy is nearly the same as a $20 bill if in NM condition, yet Star City Games sells SP copies for the same price. Vampiric Tutor has been a steady gainer over the past couple years, yet the restrictions on this card’s playability means some players are okay with trading this one away at cash pricing. These are worth keeping an eye out for.

One other example in this price range I want to mention that falls on the cheaper side of the $5 - $20 price range is Gideon Jura. It sees almost no constructed play nowadays, yet the card still can be exchanged for a five dollar bill. Downside is limited on this card, and acquiring them at five bucks could be similar to trading for cash.

Big Ticket Items With Little Attention (> $20)

The key here is finding cards that can be readily converted into cash and can be acquired through trades at reasonable pricing. Cards like Force of Will are nice to acquire but they normally demand a premium at the trade tables. Consider Gaeas Cradle, for example. Both the Cradle and the Force retail for $70 at Star City Games. Yet I frequently see Force of Will selling for just under $50 on MOTL, while Gaeas Cradle normally sells on the same site for a full $10 more (chart courtesy of blacklotusproject.com).

The discrepancy is in popularity – everyone knows Force of Will is a major Legacy staple. Meanwhile, Gaeas Cradle sees less Legacy play and more casual play. I would gladly trade my Forces for Cradles all day long as this would nicely increase my collection’s cash value.

One other example I can readily think of is Lions Eye Diamond. While this card is somewhat of a Legacy staple, the card sees play in only a couple decks (chart courtesy of blacklotusproject.com).

This card has gone on huge price rally recently, and I’m not really sure why. Dredge has not increased in popularity, and the recent outburst of blue Delver, Esperblade, and Reanimator decks has significantly weakened ANT decks, but perhaps it's due to the printing of Faithless Looting. Yet, Lions Eye Diamond is equivalent to a picture of Ulysses S. Grant!

Despite this run, the card is not as tradable as Dual Lands or Force of Will. The result? Players may not consider asking for $60 in trade on this one. Considering how the card was only a $20 card three years ago and (more entertainingly) a $0.20 card ten years ago, the perceived value of this one just has not kept up with the actual value.

Prices Subject To Change

There are many other examples, depending on how obscure you want to get. As I’ve discussed in previous articles, many Alpha Rares are trending higher in price, yet players may not value their Alpha Fungusaur at $100 as they should. Of course, good luck finding a player with an Alpha Fungusaur in their trade binder.

I would encourage you to consider other cards in these categories. Since the game is constantly in flux and prices are ever-changing, today’s opportunity may not be the same as tomorrow's. For example, it’s pretty likely you’ll still be able to trade for and sell a Tolarian Academy near $20. Meanwhile, Lions Eye Diamond’s perceived value will eventually surpass its eBay value, as most cards do.

Perhaps some of you have other ideas/suggestions on what cards trade for near their cash value?

Let’s face it – not many have the resources and time to open a retail store and command retail prices on their cards. The more you trade for these cash-equivalent cards near their cash value, the more you’ll get for your collection. This is one way you could actually fetch close to retail prices on your Standard and Legacy staples without all that overhead.

-Sigmund Ausfresser
@sigfig8

Inner Calm, Outer Strength

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Now that we're at the tail-end of my budget series we're getting into strategies that I'm less familiar with and colors that are less budget friendly. We got through white and black with no trouble, green was a little bit of a stretch, and now we're headed into blue and red.

I can't stand blue decks in this format so I want to put that one off for as long as possible. That leaves us with red.

Red presents a unique challenge, both in general and as far as budget restrictions go. Red's deficiencies are mostly a function of social stigma. Take a second to think about red's part of the color pie. It can destroy artifacts and lands, burn people out, [card Reverberate]copy[/card] things and push the [card Scrambleverse]random[/card] button.

Its most powerful axis of interaction, mass land destruction, has a ton of negative feelings associated with it. Few things will get you hated off of a table as quickly as Obliterate.

Typically, red decks compensate for their deficiencies with artifacts and colorless cards. Unlike with white, red doesn't have many equipment-based cards, so it tends to lean on colorless staples like All is Dust, Solemn Simulacrum and Nevinyrral's Disk. Those are clearly outside out of the budget for this series, which makes things a little awkward.

Picking the Commander

Throughout this series I've emphasized that a budget restriction encourages you to build around your Commander.  Without access to pricey card advantage and tutoring engines, you want to make the one card you always have access to as powerful as possible. On a budget you must rely not on individual card quality, but rather on powerful interactions.

That's why each of these budget decks has had a Commander with a huge upside. It might not do a ton in the early game, but can dominate a game once you get rolling. The upside of your general needs to be high enough to beat decks that are more powerful card for card.

Unfortunately, there aren't too many candidates for red. You could try to build an attrition deck with Slobad, Goblin Tinkerer. Or you could try to build a budget version of Godo, Bandit Warlord, investing in one or two expensive cards to power him up. Those are both great options, but I think we can have the most fun with Homura, Human Ascendant.

You can invest in a few cards to swarm the board with tokens, each of which will be gigantic under a flipped Homura. As long as you have creatures, you can interact with the rest of the board. Creatures can turn into removal, either by trading with bigger guys in combat or by killing the person who controls the scary permanents.

It's important to recognize what this guy will demand from you. You need to have ways to generate multiple creatures, preferably through sweepers. You need to have extra red mana available to turn those creatures into real threats.

You also need to be able to kill off Homura easily and consistently. Sacrifice outlets are awesome, since they give you additional things to do with your tokens and flip your Commander.

Finding the Inner Flame

Our first concern is flipping Homura. Fortunately, this task is covered by regular removal spells that we'll want to run anyway. But the best ways to kill Homura will provide some sort of value in the process.

You also want to gear your removal towards creatures without flying. Red has all kinds of Earthquake effects that will kill most creatures in the format, including Homura, but leave your guys alone once Homura has flipped.

This means you will want to hold back less conditional removal in case someone does have a creature with flying that has to die.

  • Grab the Reins ($0.39)
  • Fling ($0.15)
  • Shivan Harvest ($0.25)
  • Skirsdag Cultist ($0.25)
  • Artillerize ($0.15)
  • Bloodpyre Elemental ($0.15)
  • Spitebellows ($0.49)
  • Firemaw Kavu ($0.25)
  • Breath of Fury ($0.49)
  • Spawning Pit ($0.39)
  • Aftershock ($0.25)
  • Fireball ($0.25)
  • Disintegrate ($0.25)
  • Fault Line ($0.75)
  • Rolling Thunder ($0.49)
  • Jaws of Stone ($0.25)
  • Jiwari, the Earth Aflame ($0.49)
  • Scourge of Kher Ridges ($1.75)
  • Earthquake ($0.49)
  • Hammerfist Giant ($0.49)

A full fifth of our deck is capable of killing Homura somehow. You may have to two-for-one yourself to do it, but these cards get the job done. You also have some versatile removal and a bunch of [card Earthquake]Earthquakes[/card] which you can follow up with token generation.

You have to be careful not to use up all of your removal just because you can. Only kill the creatures you have to, and try to keep a card that can kill Homura in hand so that if someone [card Austere Command]Austere Commands[/card] or [card Tranquility]Tranquilities[/card], you can reflip and get back on the aggressive.

To me the most exciting cards here are Breath of Fury and Jiwari, the Earth Aflame. Breath of Fury is a way to combo off if you have enough tokens in play. Suit up Homura, get in a hit, flip to pump your guys and start smashing face. The firebreathing effect doesn't wear off until end of turn, so the damage adds up more quickly than you might think.

Jiwari, the Earth Aflame, on the other hand, is an uncounterable Earthquake. Plenty of other cards will flip Homura even if countered, like Fling and Artillerize, but Jiwari does everything you could hope for in this deck. It clears the way, flips Homura, and becomes repeatable removal if you get it into play safely.

Tokens, Tokens Everywhere

The next concern is to make sure Homura's ability is relevant. There's a few ways to do that, the first of which is making a billion tokens. An anthem with evasion and firebreathing as your Commander is sweet when your plan is to make a bunch of guys. The second thing we can do is take advantage of firebreathing with cards that care about power, like Fling.

The easy place to start is tokens:

  • Beetleback Chief ($0.99)
  • Chancellor of the Forge ($0.49)
  • Dragon Fodder ($0.49)
  • Emrakul's Hatcher ($0.15)
  • Firecat Blitz ($0.25)
  • Goblin Marshal ($0.49)
  • Goblin Offensive ($0.99)
  • Mogg Alarm ($0.49)
  • Mogg War Marshal ($0.39)
  • Rakka Mar ($0.75)
  • Rapacious One ($0.25)
  • Siege-Gang Commander ($0.89)
  • Warbreak Trumpeter ($0.39)
  • Kazuul, Tyrant of the Cliffs ($0.49)
  • Orochi Hatchery ($0.49)
  • Empty the Warrens ($0.89)
  • Myr Sire ($0.15)
  • Myr Turbine ($0.39)
  • Kuldotha Rebirth ($0.15)
  • Myr Battlesphere ($0.39)
  • Lightning Coils (0.49)

With enough money, you could make this a Goblin-based engine and include cards like Ib Halfheart, Goblin Tactician. Since we're on a budget, we're pretty much stuck with every common and uncommon token generator, and even some of those are a little pricey.

Once you've flipped Homura, each of these produces a minimum of six power in evasive firebreathing dragons, which is nothing to scoff at. A number of these effects are even repeatable, which isn't something I expected to achieve with this budget.

Finding more repeatable effects is a good target for upgrading the deck. Cards like Myr Matrix and manlands can make a huge difference here. Since you're super reliant on having creatures in play at all times, token generators and lands that live through your sweepers are hugely important.

Dragonfire

If tokens and anthems are the framework of the deck, we will need a way to close out games once people have stabilized. For that we have a few creatures that care about the power boost provided by Homura. We may not be able to afford something like Spikeshot Elder, which would be awesome, but we can do fine without:

  • Hellkite Charger ($0.49)
  • Bloodshot Trainee ($0.25)
  • Spikeshot Goblin ($0.25)
  • Godo, Bandit Warlord ($1.75)
  • Moonveil Dragon ($1.39)
  • Conquering Manticore ($0.49)

There's not a ton to say about these besides that they help you steal games. Some of these guys, like Godo, Bandit Warlord and Bloodshot Trainee offer you some marginal utility, but for the most part these guys are here to generate huge amounts of damage from small board states.

Again, these encourage you to invest your mana every turn, which is one way that budget decks can stay ahead of more powerful decks. By converting mana to damage you can apply a ton of pressure, which other players may not be prepared for.

There are only a few more slots left to fill before we start to worry about cost. Let's see if we can squeeze in a few much-needed utility effects.

Utility and Resiliency

One of the more obvious issues with a deck like this is its weakness to sweepers. Red doesn't have much in the way of recursion, and Eldrazi Monument is difficult to maintain besides being well outside of our budget. Similarly, you don't have access to ways to protect your stuff or answers to nonland, nonartifact permanents. You can always resort to Red Elemental Blast, something I'm more than happy to do. But that seems a little hateful as a starting point.

  • Wild Ricochet ($0.49)
  • Hoarding Dragon ($0.49)
  • Nim Deathmantle ($0.49)
  • Gorgon Flail ($0.25)
  • Ingot Chewer ($0.49)
  • Anarchist ($0.25)

Here I've included a small equipment suite. I'd love to fit in Mortarpod, but I don't think there are quite enough tutors to take advantage of it. It may prove better to add Basilisk Collar and some pingers to create a removal engine.

Still, I really like Mortarpod as a sacrifice outlet to power up Nim Deathmantle. Deathmantle itself really shines in this deck, rebuying Goblin Marshal every turn or making an evasive guy that you can dump mana into. It gives you a ton of longevity you might not have otherwise, and is almost always the first thing you tutor for.

These slots are certainly flexible and you can play around with different options. The best thing to look for are utility effects attached to bodies that can take advantage of Homura.

The Mana Base

Red mana will be at a premium in this deck. Caged Sun and its ilk would be excellent additions, although I wasn't able to fit them into our budget. In any case we won't want to run a ton of colorless utility lands. We do want to make space for some number of manlands in order to maintain our board presence after a sweeper.

  • Armillary Sphere ($0.25)
  • Wayfarer's Bauble ($0.39)
  • Ur-Golem's Eye ($0.25)
  • Pristine Talisman ($0.25)
  • Iron Myr ($0.15)
  • Guardian Idol ($0.25)
  • Mycosynth Wellspring ($0.15)
  • Ichor Wellspring ($0.25)
  • Pilgrim's Eye ($0.25)
  • Expedition Map ($0.49)
  • Phyrexia's Core ($0.25)
  • Valakut, the Molten Pinnacle ($1.75)
  • Ghitu Encampment ($0.39)
  • Dread Statuary ($0.25)
  • Stalking Stones ($0.25)
  • 31 Mountain

If there's a card you're dying to add but you don't want to change the budget, these are your flex slots. Because so many cards in this deck are redundant, you could easily cut one for another, or even cut multiple cards for a few extra lands. That mana will always be put to use, so there's no reason to miss land drops, and it won't change the overall power level too much.

Here are a few ideas that I would have loved to fit in:

  • Spikeshot Elder ($0.89)
  • Knollspine Dragon ($0.99)
  • Mogg Infestation ($1.99)
  • Caged Sun ($0.99)
  • Gauntlet of Power ($4.99)
  • Koth of the Hammer ($6.99)

And with that, let's take a look at the finished product. For $31.52, you too could own:

Untitled Deck

Creatures

Instants

Sorceries

Artifacts

Enchantments

Lands

31 Mountain

I've always thought that Homura was underplayed relative to his power level. Double anthem, evasion and firebreathing is no joke, and should bring the beats pretty hard! There's room to improve on this but it's a good start and I look forward to developing it more. For my version though, I'll probably swap out some of the budget cards like Shivan Harvest for Spikeshot Elder and the like.

A quick aside before we wrap this up: I did go and build a deck very similar to the one I posted last week on MTGO for less than three tickets. That's right. Three. The deck is currently 3-2 in games. The deck definitely still needs work but I'm pretty happy with how it turned out, especially for having spent so little!

Next week we'll wrap up this series with a blue Commander even I can get excited about. It's a little more my speed than typical blue Commanders that focus on combo or prison elements. Those decks are fun to build but ultimately not much fun to play, which is really what matters.

Carlos Gutierrez

cag5383@gmail.com
@cag5383 on Twitter

Insider: M13 is Getting Exciting

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As I write this, there are 167 of 249 M13 cards spoiled, and that's over half the set. Base sets rarely have brainbustingly-intense rares in them (Baneslayer excepted), but there's enough to get excited about at this point. There's also enough to be honest about in terms of holding off on purchasing. There will be much more M13 discussion in the coming weeks leading up to release, and this is an early edition with thoughts on what we have seen so far. I am hesitant to attach prices this early in the game and here is why: almost all pre-orders this early in are overpriced. Pre-ordering is one of the worst ways to get good deals. We consistently remind our readers that not every card is a Jace and you'll lose money on most of them. That said, there's a lot to discuss on playability and trade value, so that's what we're going to focus on.

 

Ajani, Caller of the Pride 

1ww
Planeswalker Mythic Rare
+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 cats onto the battlefield, where X is your life total.
Illus. D. Alexander Gregory #1/249 4

Planeswalkers generate a lot of hype and people can get swept up into them. I remember Kelly flipping out on Tibalt when it was published and subsequently buying a lot of them. Ajani is better than Tibalt, but I don't know if this guy is play-worthy. A Planeswalker has to either protect itself by making a token or bouncing a dude or otherwise, it needs a very specific ability and the right home. The original Ajani was like the latter; its +1/+1 ability was super-powered in token decks at the time.

This Ajani cannot pump your team, nor can he protect himself well - his loyalty-bumping doesn't take him too far out of swing range from an opponent. The thing that I really dig about him is that his ultimate is really, really strong. I don't think he's good enough to spend five turns ramping into it, but it's good.

I don't see Ajani getting 4-of play. He does make Cats, though, which means he'll be casually popular. I am not confident about him in Standard.

Knight of Glory

1w
Creature - Human Knight Uncommon
Protection from black
Exalted
"I will uphold the law, and no manner of foe will stop me."
Illus. Peter Mohrbacher #21/249 2/1

This knight, and its black counterpart, are going to get people thinking. Protection from Black is a meaningful ability as it blanks a lot of removal. Protection from White will be important since Lingering Souls will still be around. Remember that we have an enemy-colored B/W land and Terramorphic Expanse to smooth draws out, too. I could see people attempting all-exalted B/W decks. I mostly see Knight of Glory being important with U/W Sword decks, since they plan to just get in with one guy anyway. Exalted doesn't do much more than is plainly visible right now because there are few really good blockers in the format. You don't need to amp up your Goyf to get past an opposing one or power over a Wall of Roots.

I expect that this knight and the black version will each be a dollar at the very least. These are the kind of cards that get people excited.

*Essence Scatter

1u
Instant Common
Counter target creature spell.
#50/249

Essence Scatter is a reprint and a fairly boring reprint, at that. It's worth pennies. However, We haven't seen it since M10. This is a two-mana hard counter and this card has been the backbone of some very good control decks in Standard. I'm sort of surprised that we're seeing it again. With Snapcaster Mage, a control deck can keep creatures down for a very long time.

If Snapcaster goes nowhere on June 20 - if it remains unbanned for the Standard season - it will go up in value because Essence Scatter makes decks like UB Control ever more powerful. There are other cards that Essence Scatter will affect and I'm not smart enough to identify them right now, but know that cards like this can have a warping effect on the prices of the rest of Standard.

Liliana of the Dark Realms

2bb
Planeswalker - Liliana Mythic Rare
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pools.'"
Illus. D. Alexander Gregory #47/249 3

Nobody has any illusions that Liliana is going to be a break-out tournament star like her 1BB version, but this is still a hype-worthy card. A large number of players just collect casually. They love this kind of card. They love Lake of the Dead, they love Extraplanar Lens and they love Exsanguinate. I don't think Liliana is going to drop below $10-15 for a long time, even if she sees no tournament play. Casual players will want four. She has a great growing effect and she conveniently kills herself if you want to play another on the next turn. Again, I have no tournament goals for this planeswalker, but she will be great trading fodder for a long time.

*Vampire Nocturnus

1bbb
Creature - Vampire Mythic Rare
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
Illus. Raymond Swanland #113/249 3/3

Let's be really clear about this guy - he's not going to see any increase in value over time. He was a sometimes-playable card in the Vampires deck while in print and there are fewer things like Fetchlands to give him an extra shot at hitting black cards. Sure, you've got Terramorphic Expanse and Liliana to give shuffles and you've got Vampire Nighthawk, but there are few good Vampires around these days. You can use Blood Artist, but he's not that aggressive. You don't have Bloodghasts to keep the fight coming any more. I'd be inclined to buy a bunch of these at bargain prices right now and trade them away at the pre-release for more valuable cards.

Krenko, Mob Boss

2rr
Legendary Creature - Goblin Warrior Rare
{T}: Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
-Agmand Sarv, Azorius hussar
Illus. Karl Kopinski #138/249 3/3

What kind of Goblin wants to tap instead of charging headlong into war?!? Krenko is going to be chase-level because people just love to double up! At four mana, he's not too pricey for a top-end mana curve in a Goblin deck. The downside is that there just are no good Goblins to play him with in Standard. We have to look to Ravnica for goblins. Seriously, Innistrad has a lot of things, but Goblins it lacks. I can see people massively over-valuing their Krenkos at the prereleases - if you get one, get rid of it to someone for a good price. This guy is going to be a general in a lot of Commander decks, too. You just can't keep a good Goblin down.

Thragtusk

4g
Creature - Beast Rare
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
"Always carry two spears."
-Mokgar, Kalonian hunter
Illus. Nils Hamm #197/249 5/3

This guy is an entire Jund deck in one card. This is a terrifying green card. Five mana is a lot, but it's unconditional beef and lifegain. Remember how good Loxodon Hierarch was. Remember how good Timely Reinforcements was, and that card made you play to its conditions. Thragtusk requires no elements to meet, nor does it ask for two colors. This doesn't even ask for two green mana! That should be scary in itself, since you can run this in decks with light green requirements. When Thragtusk gets Vapor Snagged, he leaves a 3/3 and gains you five more life when he comes down again. He brings you right back into the game from whatever position you were in. it's great in multiples. If there's a sleeper card in the set, this is it. It's hard to imagine a lot of decks coming back from two of these resolving. Stock up on Essence Scatters.

Sands of Delirium

3
Artifact Rare
{X}, {T}: Target player puts the top X cards from his or her library into his or her graveyard.
It counts down your last few moments of sanity.
Illus. Charles Urbach #216/249

Mill decks have pretty much always been bad and this card requires you to put about 45 mana into it before it takes out the opponent. It does not benefit from playing multiples. However, it's a repeatable source of milling. If there's a milling deck to be had, it probably runs 2-3 of these. I bring this up not because I think this card will be worth anything, but just to point out that Wizards is going to keep pushing this milling mechanic on us.

Cathedral of War

Land Rare
Cathedral of War enters the battlefield tapped.Exalted{T}: Add 1 to your mana pool.
Illus. Kekai Kotaki #221/249

We'll end on this fascinating card. Cathedral of War is a card that you'll want four of in your aggressive deck, but you're already making room for Cavern of Souls. Aggressive decks cannot stand to have things come into play tapped, but if you're angling for some mid-rangey kind of deck, this might have a home. Playing this to make Vampire Nighthawk bigger looks nice. It's kind of a free toss-in if you weren't going to play another color anyway, but again - coming into play tapped really hampers this thing. Contested War Zone could survive having an awful clause because it did something immediately. I don't know how much extra damage you'll get out of these, but it probably will not be worth the downside of slower lands. I expect the demand and value of this card to taper off.

That's it for this week of M13 discussion. Stay tuned for more as we get a better idea of what the upcoming summer Standard environment is going to look like.

Until next week,

Doug Linn

 

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Insider: Deeper into the Core

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More and more and more spoilers! Magic 2013 is shaping up to be a pretty awesome looking set, in my opinion. Each day as the spoilers release, I’m more excited to start cracking these packs and building pre-release pools. Since last week, we’ve gotten some pretty exciting cards to talk about, so I’m going to jump right into it.

Sublime Archangel


I have no doubts this card will appear in Standard with an outside chance of making Modern lists as well. SCG has preorders at $20 already, and I’m just not sold on it at that price yet. While I don’t think it’s unreasonable, I have yet to see what decks will do with this and I’m not sure if it is going to pick up steam prior to rotation. If it makes it into competitive decks, $20 is about right.

 

 

 

Cathedral of War

Now here’s one I’m on board with. Currently pre-orders at $3.99, and at that price it’s a gamble, but it’s one I’m willing to take. Lands that have a non-mana effect on the board, while still tapping for mana are very strong in a vacuum. This land does have a few bad things going for it. It comes in to play tapped, and only taps for colorless mana. But an instant boost to your attacker the turn it enters (and every turn thereafter) will at a minimum be an exciting casual card, and I’m willing to gamble it sees its way into constructed and hits values around $6.

 

 

 

Thragtusk

This card is guaranteed to see play. Unfortunately, at least in the short term, it’s likely to be a singleton in most decks like Pod or Wolf-Run Ramp. After rotation, however, this card could potentially shoot up a bit higher. The $6 pre-order price is fair, but not something I expect it to trade at until later in the year. Keep your eyes on a dip in this card late in the Summer so you can make gains when it climbs back up.

 

 

 

 

 

Sands of Delerium

This is one of the best non-combo (Brainfreeze, Grindstone) mill cards in quite some time. I think the current pre-order price of $0.99 is too low, and this is thus far the only card I’ve personally bought at pre-order pricing. The risk here is legitimate, however. The problem with this card is Nephalia Drownyard. The fact that a U/B control deck would love this as a finisher that requires a minimal mana investment upfront, and the rest can be mana-sinked at the end of the opponents turn.

Whether or not this is needed in addition to Drownyard, is the question. Drownyard doesn’t require any mana upfront, and applies the same strategy (albeit more slowly) to win. My gut reaction is no, but if a deck appears that doesn’t want to be U/B this card is the ticket. I’m also fairly confident in this card maintaining a value around $2 simply due to casual appeal.

 

 

 

Separately from the rares, there are a couple Uncommons I’m interested in. Obviously, Rancor is on everyone’s radar, and stashing them in longboxes is wise (as well as digging up old copies). Many are assuming they will fuel a new Infect deck, and that’s certainly a possibility. There are very few cards that are high ticket items to worry about, but thanks to Sven’s data in the forums, we can see that SCG has bumped up their prices on the key cards in that deck in anticipation of people trying to revamp the deck. But the other card I’m curious about is Ring of Evos Isle. The pre-order price is a paltry $.49, and this card could very well make its way into multiple formats. It’s an interesting card that I’m not sure how to evaluate, but I think the time frame to make a decision isn’t too urgent. All the same, keep your eyes on it.

 

 

MTGO

I’ve recently been shown mtggoldfish.com and this site is an amazing resource for MTGO speculators. You’re able to construct some pretty awesome trend graphs for various cards as well as entire sets overall. One thing I picked up on after my first peek at the site was Gideon Jura. I expected him to see a spike this Standard season, and even though he’s now seeing play, his paper price hasn’t moved much. However, on MTGO, he’s climbed over 25% in the last couple weeks, as has Tamiyo, the Moon Sage. This is despite the fact that they’ve fallen back down a ticket or two since their peak a couple days ago. I plan on using this resource more and more as time goes on and I get myself more familiar with speculating on MTGO.

Some cards have moved and I haven’t yet figured out why. Vedalken Shackles, for example, has seen a spike in price. Modern season is no where to be seen, and Legacy isn’t exactly a huge format on MTGO. I’ve seen Shackles in Mono-Blue control decks in Legacy, and shockland fueled Caw-Blade and mostly blue Faerie decks in Modern, but I’m not certain what is happening here. Vindicate also saw a huge spike in it’s regular printing, but a drop in its promo, and that one can only be attributed to Legacy, so either Legacy is simply getting more popular on MTGO, or we’ve got some new decks appearing or gaining steam. Keep your eyes on that site, and I’ll be revisiting it and MTGO more frequently in the future.

Bannings

The season’s banning announcement is next week, and there’s no scarier time for a speculator. A few weeks ago I talked about Show and Tell, how it’s potentially on the chopping block, and what that might look like. What about Standard? I hear lots of calls for a nerfing of the U/W Delver deck, but I really don’t expect to see it. Some have rumored a banning of Snapcaster Mage, and as someone who still owns multiple sets of that card, I’m hoping (and confident) that won’t happen.

If anything, we’ll see either Mana Leak or Delver banned, as they really don’t damage too many other decks or strategies. I also don’t expect this to happen. Rotation will solve the Mana Leak problem, and there’s actually a reasonable amount of diversity between R/G Aggro, Wolf-Ramp, Naya Pod, and the two different U/W variants (Delver and Midrange). While playing against Delver decks feels like an uphill battle, we’re in a mature format, and yes, there is a best deck. It’s not impossible to combat, and attendance at Standard events hasn’t been much affected.

Next week we’ll talk about any bannings if they occur, hopefully get the last of our spoilers and start preparing for the remainder of the Summer of Standard.

Insider: Grading My Avacyn Restored Predictions

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It’s that time again. M13 spoilers are already rolling in even though we’re still a ways off from the set’s release. That means we are in a position to look back at my predictions from Avacyn Restored and see how I did.

The first thing to come to mind is that I was dead wrong in my evaluation of the set as a whole for Limited. I thought what seemed like some strong defensive cards and expensive Angels meant it would be a slow format that allowed you to leverage skill. Of course, that turned out to be completely untrue, as the set is actually very fast and incredibly swingy. I’ve only drafted it a few times because I hated it from Day 1, when I won my local prerelease and still hated the format. That’s a bad sign.

But the set has been a hit for Constructed, and it’s time to see how I did in my price predictions.

Cavern of Souls

Then: “There are a few things to know about this card. The first is that it is actually insane in any format where people play creatures. It’s that good, and is probably a 4-of in any deck that wants it (which is quite a few).

The second is that everyone inside Wizards of the Coast knows this. That means, while the $22.50 pre-sell price is probably going to actually be correct moving forward (think of a better Inkmoth Nexus), I wouldn’t be surprised to see this pop up in an Event Deck or a Planechase product or two, which will exert some downward pressure on the price.

By the way, this thing is going to be an absolute hit among casual players. Throw in the fact that this set will only be drafted for a few months, and it’s a perfect storm for an absurdly high price tag. Pick your playset up and hold on to them, and demand a premium for any you get past that.”

Now: $25 on SCG. Pretty much nailed this one, since other than a brief spike to $30 it’s stayed right around where it debuted. I am surprised it hasn’t come in an ancillary product yet, though.

Entreat the Angels

Then: “LSV says this is huge in Esper, and I can’t imagine he’s wrong. Most importantly, it’s a Mythic so the upside is going to be there, especially in the first few weeks of the set being released. It’s $6 right now, and a spike to over $10 is not going to be at all surprising if it shows up at the first tournament post-release.”

Now: Sitting at $25 on SCG, I can’t say I called this one very well, even though I did predict upward price movement. This hasn’t seen much play since the Pro Tour, though, and is only popping up sporadically in Legacy, so it may slowly head down.

Restoration Angel

Then: “People have been talking about this, and I think it’s going to live up to the hype. It’s at $5 and it’s the release promo, so that will hold the price down. That said, I think this is a pretty safe target during the prerelease weekend, especially if you can get value on the regular one by the fact that there will be fancy prerelease copy easily available.”

Now: $10 on SCG, and out of stock. I really liked this card when the set was spoiled, and only the fact that it was a prerelease promo kept me from predicting a rise to $15. Still, glad I was on board with this.

Temporal Mastery

Then: “I called this Time Reversal 2.0 on the latest episode of Brainstorm Brewery. As we discussed on the cast, that’s not quite true, since EDH players will want this and it’s actually somewhat playable across formats. But with Mastery selling at $40 right now, it’s an apt comparison.

When all is said and done, this is probably $8-14. It may take a while to fall to that point, but if you don’t think it will get there, here’s a little story from testing. I’m playing RG Werewolves because it’s fun, and my opponent is playing stock Delver with a playset of Masteries. He proceeded to Miracle cast all four Masteries against me, taking four extra turns and doing his thing with Delvers.

I won that game.”

Now: $16 on SCG, having steadily come down. Looks like it’s gonna end up exactly where I put it. Glad I didn’t cost anyone money here.

Tamiyo, the Moon Sage

Then: “Preselling at $40 on SCG, which feels high to me. I think this card is pretty solid, but its place in the upcoming metagame is still a little unclear. Does this play well with Gideon? Can your deck handle two five-mana Planeswalkers? These are questions I legitimately don’t know, but I think it’s safe to say Tamiyo will be $18-25 in a few months.”

Now: $30 on SCG, but likely headed for the $20-25 mark I set for it, and then post-rotation play will determine what it does from there. I do like Tamiyo, but the problem is that she isn’t a 4-of in most decks, so it would take a Delver-like dominance of the metagame for her to push up to $40.

Griselbrand

Then: “$10 presale. This is high, but it will be a solid pickup once it drops. It’s a huge EDH and possibly Legacy card, and foils of this ($35) on SCG should be your target.”

Now: $18, and sold out foils at $50. This is my biggest miss of the set, even though I was right about it not seeing much Standard play. Here’s the thing, though. It says “Draw seven cards” in the text box, so… yeah. This thing is blowing up Legacy and probably going to get Show and Tell banned one of these days. A big miss here on my part.

As for moving forward, I don’t love picking them up at retail, at least not until the next B/R announcement. People are gunning for it in Legacy now, and EDH players will get theirs and move on.

Vexing Devil

Then: “$15 is way too high. Think Goblin Guide. Like the Guide, it will have a place in Standard and probably find a home in Legacy. Unlike the Guide, it has to compete against Timely Reinforcements. Guide was $6-8 for its life in Standard, and this won’t be higher.”

Now: $8. Nice recovery here, with the Devil coming in where we expected it to.

Zealous Conscripts

Then: “Probably the most underpriced card in the set at a dollar on SCG, and the only one I would even think about buying for cash. Get in on this thing this weekend; it’s going to be in Standard. This thing will easily fit into Red decks and, more likely, will be huge in RG Ramp mirrors. $4-6 is not at all out of the question.

Grab these all weekend, and you won’t regret it. It represents nine points of damage at least with a Primeval Titan or 12 with an Inferno Titan. Probably going to be the most important card in the mirror, and I’ll be stocking up.”

Now: $5 on SCG. I feel very good about this one. I identified it when it was $.50 and picked up as many at the prerelease I could for a dollar, which paid off nicely. True sleepers like this are rarer and rarer in sets today, and it’s nice to call one like this.

Wolfir Silverheart

Then: …

Now: $7 on SCG. I missed the boat on this entirely, mostly because I underestimated Soulbond as a mechanic. It’s the “pseudo-haste” the effect gives that makes it viable on the biggest, baddest Wolf, and there was solid money to be made here. That said, I did call this on a tip a few days before the Pro Tour, so there was money to be made.

Another card I didn’t touch on originally was Bonfired of the Damned. Much like Entreat, the Miracles were just hard to evaluate. Again, I was able to rectify this a little by telling you to pick them up at $15, and the card is now out of stock at $30 on SCG.

Overall, I’m very happy with my calls for the set. While I left a little bit of money on the table by missing some big movers, Griselbrand was the only card I outright called wrong. I can handle missing a sleeper like Silverheart, especially since I was correct in every card I called for doubling up (or more with Conscripts). All in all, a very profitable set of predictions for myself and anyone who played along at home.

On a personal note – I’m back from my honeymoon, and it was awesome! I’m happily married to a beautiful wife who’s gracious enough to let me go to the SCG Invitational in Indianapolis this weekend. I’ll be playing in the main event and trading, so I should have a full report next week.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Adventures in Qualifying — WMCQ Preparations

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The last month for me has been all about Standard PTQ's. I have been constantly trying to tackle the format and overcome its obstacles. I have been on the rogue side more often than not, but I also tried a version of Delver like so many other players. If you have been following my journey you may know this already but for those of you who may have missed out, here’s a recap.

Early on in the season I was working with Zombies and trying to tweak it to be more consistent and powerful. I did not find a great way to do this and eventually ended up setting the deck aside. I think my decklists ended up a good deal better than the majority of the ones I have seen so if you are still playing Zombies, take a look.

When the Zombie deck did not pan out, I decided to come at the format from a different angle. It was at this time that I began trying to exploit “the Blue Package” in Snapcaster Mage, Mana Leak, Ponder, and Vapor Snag. That combination of cards is so good that it can easily fit in a number of strategies. We are most familiar with it in the Delver deck but it is good other places as well. My early work with that idea quickly led me to developing a Blue-Green Wolf Run deck that nearly led me to a PTQ top eight.

After my near miss and a shift in the format, I tried my hand at Delver with Lingering Souls as an edge in the mirror. That project ended quickly with an 0-2 drop from my second PTQ. Since I did not like the deck either, it was easy to step away from Delver.

I revamped my Wolf Run deck for the Star City 5k in Columbus, but the Restoration Angel tech in Delver proved to be much better against my deck than it seemed at first. My record was 3-2 drop and both losses were to Delver variations. They were both close matches and if either my opponents had been slightly less lucky, I would have won the match. Even though a 50-50 match against the best deck seemed decent, especially considering how I smashed basically any other deck, I still put the deck down.

The Next Battleground

The reason I am so concerned with the state of the format right now is because this weekend is the World Magic Cup Qualifier (WMCQ) in Maryland. This is the third and final qualifier for the U.S. and I'm part of a group going to the event. Most of my preparation for this event has been deck building and trying to find something that will consistently beat Delver. I honestly expect close to fifty percent of the field to be playing a version of Delver. Maybe that is not realistic, but at this point, I would be surprised to see any less.

I have tried many different things like Mono-Green Dungrove and various aggressive strategies but none of them perform up to the level that I am comfortable with. I have come up with several viable decks, but none of them are up to winning an event. With the WMCQ, it is like a PTQ in that only first place matters. For this event, I need to pick a deck that is capable of winning the event entirely.

Since picking a deck is no easy task, I have let myself be distracted from my quest to qualify. The main format that has distracted me is Cube Draft. Some might call Cube “real” magic. You are looking at packs with the best cards in Magic and trying to decide which of these awesome cards is the better. It’s like drafting where every card is a first pick.

Easy pick.

Playing and thinking about Cube Draft brings you back to the heart of Magic. In my opinion, drafting Cube is comparable to practicing the basics of the game. I think everyone should draft a Cube because it will make you a better player. It will help you evaluate cards more efficiently, play tighter and raise your overall skill level.

Though I may have been practicing the basics of the game, I am still left with no deck for the weekend. I don’t want to leave you hanging so I’ll show you a tentative list I'm working on. Take a look.

Untitled Deck

Creatures

4 Solemn Simulicurm
4 Huntmaster of the Fells
4 Primeval Titan
4 Inferno Titan

Spells

2 Abundant Growth
4 Sphere of the Suns
4 Rampant Growth
2 Pillar of Flame
3 Doom Blade
3 Slagstorm
1 Bonfire of the Damned

Lands

4 Cavern of Souls
4 Copperline Gorge
3 Rootbound Crag
2 Woodland Cemetary
4 Glimmerpost
2 Inkmoth Nexus
1 Kessig Wolf Run
3 Forest
1 Mountain
1 Swamp

Black mana in Wolf Run is nothing new, but it is something we have not seen in quite some time. I doubt I would play any more black cards in the main or sideboard, but adding some additional complexity to your mana base seems worthwhile for Doom Blade.

Doom Blade is positioned to be one of the best cards in Standard at the moment and not many players realize it. It answers Restoration Angel from Delver, titans in the mirror, and Wolfir Silverheart from the myriad decks trying to abuse him. These situations and many more all add up to Doom Blade wrecking a lot of game plans.

Doom Blade versus Go For the Throat in an interesting debate right now. Doom Blade can kill Solemn Simulacrum, Blade Splicer tokens, Wurmcoil Engine and Porcelain Legionnaire. Go For the Throat can kill zombies (although they will come back) and Batterskull tokens.

I think Doom Blade is a little better because zombies' additional abilities make killing them less valuable. But it is close and I would not blame anyone for choosing Go for the Throat.

I hope that Wednesday the 20th we will have some good news about bannings. If that does not happen, there are still other strategies to pursue.

Wouldn’t it be great if we could look forward to a metagame not dominated by Delver? We could finally get excited about Magic 2013 and a new Standard format. I hope that day comes, truly.

Next week, I’ll be back with my tales from the WMCQ and maybe some Magic 2013 cards to start talking about.

Until Next Time,

Unleash your competitive Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

No Cigar: The Metagame Weight of Losing Decks

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What’s the difference between Top 8’ing and Top 16’ing a tournament?

The difference between winning and second place?

Between winning and Top 8’ing?

A couple match points. A win or two.

Inches.

But why would you trust Vin Diesel?

I find that there is a strange weight given to the winning list of an event over any other deck in a given tournament. Dominic Toretto would say that “winning is winning.” Close is only good enough in horseshoes and hand grenades. At least in terms of this week’s paycheck.

On the other hand, this perspective is self-defeating if we’re thinking about next week.

There have been a number of articles going up lately about the boogeyman-ish nature of UW Delver (and to an extent Delverless) decks. A common critique of the power of this deck is to cite that Esper control has won two consecutive SCG Standard Opens, crushing multiple Delver players along the way. This is a meaningless argument without going over the particulars of these wins.

The first thing to note from Jeremy Dombek’s Top 8 run in Worcester is that he was on the play against all three of his Delver opponents. This is pretty substantial, considering how high his curve is as compared to that of UW Delver. With his quarter and semifinal matches finishing 2-1, it’s not hard to imagine them going the other way.

Dombek’s finals match went 2-0 in his favor but I’m not sure how much weight to give that one. Here is an excerpt from the match coverage, which is a sequence of spells played the turn after a Day of Judgment cleared the board:

Shawn cast Ponder on turn 4, then played Moorland Haunt. Jeremy played a Ponder of his own, then a tapped land and Lingering Souls. Those Spirits would match off against Shawn’s singleton, created during the end step. Vapor Snag and Gut Shot made room for Shawn’s Spirit to attack, and he played Delver of Secrets.

I don’t know this Shawn guy, so I don’t want to say that he’s a total fish or anything, but I can’t help thinking that his play of two-for-one-ing himself to deal with half of a Lingering Souls in order to attack for one was, perhaps, a bit suboptimal.

Speaking of Lingering Souls, I don’t feel that I’m overstating things when I say that the metagame forgot that this single card has been monumental in the success of Esper over the last two weeks.

Take a look at Dave Shiels’ Top 4 list. Do you see anything in his 75 that matches up favorably with Esper’s four-for-one spell?

One copy of Sword of War and Peace. That’s it.

This kills ALL the spirits.

I think it may be time for Corrosive Gale to make a comeback in Delver sideboards. The transition back to strictly having pro-white Swords seems wise as well. These cards are phenomenal at battling Lingering Souls. If Delver players feel threatened by Esper, expect them to adapt these changes (among others) to knock Esper right back off the radar.

Along this line, I feel that Delver can realistically be adapted to beat any metagame. It’s not at the power level of actual Caw-Blade, as that deck just indiscriminately beat everything every week, but it’s pretty close to something like Jund, which experienced a lot of changes as the Standard metagame evolved. At the very least, the comparison between Snapcaster Mage and Bloodbraid Elf isn’t that far off.

In light of this power-level comparison, I do not think that any bannings in Standard are necessary.

The difference between Caw-Blade and Jund isn’t a matter of inches. It’s a matter of miles.

It’s simply the nature of Standard to have a “best deck”. Some cards and strategies are just better than others, despite the inability of many players to realize this.

Another frequent complaint that I see in the comment section of articles about various best decks is that people are too lazy to innovate something new and that that’s the reason we see the dominance of certain archetypes.

If it really were a matter of effort rather than one of objective power levels, then these people, who clearly have plenty of free time (as evidenced by them making such pointless comments directed at people that they don’t even know), would be getting their friends together and making showings like SCGBlue’s in Nashville every weekend.

To make the claim that the game’s best aren’t throwing everything that they have at the best deck of a given format is simply outrageous and lacks any merit. Sometimes it’s just the case that the best answer is to sleeve up a version of the best deck built to have an edge in the mirror.

Then once everybody is fully committed to winning the mirror, LSV shows up with Spreading Seas, Wall of Denial and maindeck Flashfreeze.

Then the metagame responds to that change. Soon enough we find ourselves tuning to win the mirror again. Then Lingering Souls gives us fits for a minute. And round and round and round we go.

I wish I had some sweet Standard brew to give you, but I really think that the current design philosophy of making super-good creatures coupled with the sheer volume of high-level competition happening in Magic right now make it so that placing well in Standard largely boils down to an understanding of the metagame.

I do want to leave something for my creatively minded readers though. The impact of design and the recent influx of competitive events is readily seen on Standard, and to some extent Legacy, but there are some formats where creativity is better rewarded.

My Super Sweet Awful Modern Deck

I’m not the biggest fan of the Modern format. This is partly due to the fact that I really liked Extended and partly due to the fact that I felt not unlike a guinea pig battling through PTQs in a largely underexplored format.

That said, the deck that I played (originally inspired by Kurtis Droge) throughout the first modern PTQ season was pretty sweet:

Special Executive for Counter-Intelligence, Terrorism, Revenge and Extortion

Spells

4 Snapcaster Mage
4 Sedraxis Specter
4 Dark Confidant
2 Vendilion Clique
2 Grim Lavamancer
4 Inquisition of Kozilek
4 Terminate
4 Lightning Bolt
1 Thoughtseize
1 Repeal
1 Smother
2 Mana Leak
2 Spell Pierce

Lands

1 Steam Vents
4 Scalding Tarn
1 Blood Crypt
2 Island
4 Blackcleave Cliffs
4 Creeping Tar Pit
1 Mountain
2 Misty Rainforest
2 Marsh Flats
1 Watery Grave
1 Swamp
2 Sulfur Falls

I feel that this deck is very close to being very good in Modern.

I didn’t do particularly well at any of the PTQs that I brought this bad boy to, but I did manage a GP Top 64 in Lincoln.

The major problem that the deck had was that, while it was strong against various combo, aggro and control decks, it struggled a lot against Jund. I pretty much needed to draw a Snapcaster Mage for every Bloodbraid Elf they had, even then I struggled combating a resolved Kitchen Finks. The matchup wasn’t unwinnable, but it certainly wasn’t favorable.

I’ve decided not to publish the sideboard that I had for the deck as I haven’t played Modern for a few months and I don’t have a very good grasp on the metagame. It looks like Martyr decks are pretty popular from browsing daily events, so I’d start with two-three Sulfur Elemental. Beyond that, having more removal/discard spells along with some graveyard hate is usually where I landed.

What I really like about this deck is the ability to quickly transition from the control to the beatdown. You’ll generally spend the early turns playing some discard, some removal and/or some counterspells before landing some creatures that are surprisingly efficient at clocking your opponent.

If you decide to pick this deck up, the most difficult aspect of playing it boils down to when you should start attacking. You really need to be able to see turns in advance in order to maximize your win percentage. Modern has some very powerful decks and missing a few points of damage can easily cost you games.

You

My favorite story of playing this deck comes from playing against a Melira Pod deck. My opponent was on 17 and passed his turn while being two combo pieces short of going off. I Lightning Bolt him at the end of his turn. The only other disruption that I had in hand at the time was a second Bolt to kill a Melira or Viscera Seer and I needed to start tying up my red mana to attack with a Creeping Tar Pit in order to race a potential combo effectively. Three turns later I hit him for exactly lethal, and if it weren’t for the Kitchen Finks that he drew it would have been two.

His reaction to my EoT Bolt and the conversation I had with Jens Erickson (who was watching the match) afterwards were priceless. The two were only made better by how long I tanked before making such an amateur play.

Again, the deck probably needs to be modified somehow to better combat Jund, but it’s definitely almost there.

~

Being close doesn’t feel especially good when you’re taking second in a PTQ, nor when you finish Top 16 in a 5K. However, last week’s close can lead to this week’s trophy.

-Ryan Overturf

Jason’s Archives: Forsythe IAMA, the Best of Reddit and Some Hometown Pride

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Greetings, Speculators!

First, some ban talk.

We are just eight days away from the scheduled ban announcement and everyone has got an opinion. Some are calling for the ban hammer to smash Snapcaster Mage, others say Ponder needs the axe, some say both.

The controversy doesn't end there with some other cards mentioned, including Delver of Secrets, Vapor Snag, Mana Leak and Dungrove Elder (that last one was me. I just hate Dungrove Elder so much. Why doesn't he trample? Dude's worthless).

This can all be laid at the feet of the great success Delver decks have been having lately, routinely taking over 50% of the Top 8 spots in multiple events. Everyone is having flashbacks to the last time bannings in Type 2 were necessary and Caw Blade ruled the roost.

Delver decks have so much in common with Caw Blade it's impossible not to beg the comparison, but there are a lot of differences, too. Namely the fact that most of these cards wouldn't be much of an issue without the addition of the other cards.

Mana Leak is fine. Mana Leak plus Snapcaster is pretty miserable to be sitting across from.

Delver of Secrets is fine, too. Without a way to stack the top of your deck, flipping it is a crap's shoot.

Was anyone calling for the banning of Wandering Ones? Of course not. But throw in a liberal dose of Ponder to make sure you can control the top card of your deck (and smooth out your draws for a few turns, to boot) and all of a sudden your Wild Nacatl has wings.

Ponder on its own, though, is still quite good, which is why if they do ban anything (and I'm not convinced they are going to), my money is on Ponder. With no 1 mana cantrip yet announced in M13, the problem may work itself out and bannings may not be necessary, so we'll see what they decide.

The banning of an iconic chase rare (and invitational card at that) would likely upset more players than its continued inclusion would. And while Snapcaster Mage + Vapor Snag can feel oppressive at times, it's not unfair and it's not why the deck is winning. Snapcaster Mage + Mana Leak has been fairly nicely mitigated by the printing of Cavern Of Souls which, coupled with some innovation, should carry us into M13 legality where Mana Leak will not be printed.

Ponder, however, makes the Delvers flip. And a flipped Delver is a beaty Delver. That's why the deck is winning, and that's why if anything has to go, it should be Ponder.

Did Delver's dominance continue into the weekend or has the code been cracked? Find out later in my weekend deck recap section.

Before that, though, let's make like Michael Bolton and get "back to the good part."

The Granddaddy of all IAMA contributions

I have tried to pace myself in including these IAMAs because there is a finite amount of material out there, but I think it's time to lay a good one on you guys. You've been patient and you deserve it.

This IAMA comes to us from Aaron Forsythe, the Senior Director of Research and Development for Wizards of the Coast. He's very candid and answers some questions that can be somewhat pointed with aplomb. I think it's aplomb. I'm not sure what aplomb is, exactly, but if it's a good thing I imagine it applies here.

This should be required reading for anyone who gets into a debate/argument about Magic on the internet. He addresses topics from the Reserve list, bannings, the power creep and doesn't pull any punches, even when dealing with a quote from Johnny Magic himself.

This is a great IAMA for the financially-inclined to read and I can't recommend high enough the value of taking the 10 minutes to peruse it thoroughly.

The Main Event

Now what you've been waiting for. Without further ado, here's what I found for you this week.

Klug outdoes himself

It doesn't take much to hand an alterer your copy of The Mimeoplasm and hope for the best. It takes considerable balls, however, to hand another fallible human being a piece of power and tell them to be gentle.

But some humans are a bit less fallible than others. Eric Klug brings us the latest entry into his portfolio.

In the future, this card can only be sold as "damaged" due to the paint on it

In case any of you Vintage players are wincing, the condition of the unpainted ruby leads me to believe the card was wrecked before he got ahold of it. Besides, I don't think the original art had nearly enough tiny deer, which is a big selling point for me.  This is turning into a popular segment, so I'll try to bring you a Klug alter every week.

If you can't wait that long for a fix, Klug has a blog which can be found here.

In my day, we used every part of the booster, even commons

Since there are so many financial opportunities in this game, you can say I've managed to used Magic to clothe myself. Some people take that more literally than others.

Even nerdier than a Duct tape Prom Dress

Redditor RubyDragon79 brings us this snapshot he took of a very colorful dress he encountered at a convention. Anyone else think it would be hilarious to loudly announce that Joss Whedon was signing autographs just to watch her try and run in that thing?

I don't normally play red, but I'd Demolish this

Drumbum1000 shared his birthday cake with us. No, actually he didn't, I phrased that wrong. He shared a picture with us. Maybe next year he'll get a cake big enough for all of us to have a piece.

This isn't a very convincing forgery. It failed the bend test.

I'm jealous to say the least. My last Magic-themed birthday cake was a pile of commons haphazardly slathered with cake frosting. And it wasn't even my birthday. I guess what I'm trying to say is that I used a copy of Pierce Strider to shovel cake icing into my mouth. I'm not proud of it, so let's move on.

What the future has in store

We have a few more tidbits about what is coming down the pipe to go over before we talk deck tech.

The only way to make Christopher Lee more of a badass is make him a Planeswalker

Wraith2021 brings us this interesting screen shot from the Pre-Purchase Screen for DOTP 13. Who are these people? Educate me, lore mavens!

 

This Summer Wizards introduces the concept of "Past Shifted"

Mr_Wolfgang_Beard brings us this hilarious gaffe from a Wizards webpage. Either that or they are planning to already have released M13 months ago by the time July rolls around.

 

At least it isn't Savage Lands again

MrChainsaw12 offers a glimpse into next month by simultaneously spoiling July's FNM promo, Forbidden Alchemy by the looks of it, but also gives us confirmation of Rod of Nin, a sealed deck staple I can't wait to open at the prerelease.

Good finds, everyone!

I hear that Delver deck is pretty good

Thrilling results this weekend for people who hate being surprised. Let's get to the lists from the SCG Open in Worcester, first.

Do we lament that Delver was 7 of the top 9 or cheer that Solar Flare wins it again?

Jeremy Dombek wins the Standard portion with a similar list to the previous winning Solar Flare deck. Solar Flare is making a comeback and it seems to be a tough match for Delver to win. If Flare can avoid losing to other things on its way to the top 8 it is well positioned in a largely unvaried meta.

Worth noting is Soul Run Ramp, a deck that adds the power and consistency of Lingering Souls and Day of Judgment to the RG ramp shell, piloted here by Alex Lloyd. This is one to watch for the few remaining months we have access to Prime Time.

Frankly, there isn't much to talk about. UW Delver is the new Caw Blade and I'm not sure anything short of the ban hammer can unseat it.

Things are a little better in Legacy.

But only a little.

Here we see some more Delver decks. Despite new combo decks coming onto the scene, RUG Delver is still the single deck with the best showing with 3 copies in the top 8.

Delver is even being slotted into other lists for the first time, such as Rodney Hannigan's innovative Dreadstill deck that runs this flying menace. If you need some time to find your combo pieces, turn 1 Delver, turn 2 flip him, ruin your opponent's life/play Standstill can help get there. As a fan of Dreadnought-based decks, I wholeheartedly embrace this new build and hope it takes off.

Winning the event was perennial favorite Reid Duke with a Reanimator deck that to no one's surprise runs four copies of Griselbrand. What more can be said about ol' Gris? He's really really good. Last time they printed Necropotence it had more drawbacks and less flying and lifelink. I can't think of many creatures I'd rather reanimate.

Or put into play with Sneak Attack or Show and Tell like 2 of the top 8 finishers.

Knight of the Reliquary decks didn't do all that poorly either, with several Maverick decks and a Bant Stoneblade list prizing.

All in all, Legacy is by far the healthier format, and while Delver is being tried in more and more decks, there is no clear best deck, either for Delver or for the format.

That's the way we like it.

The weekend Kalamazoo ran the board

Yes, there really is such a place as Kalamazoo. Despite a population of a paltry 60,000 people and only one LGS, this town knows how to sling cardboard, and this weekend was a prime example.

Not only did a Kalamazoo slinger (and member of Team Dreamcrush) Joe DesRochers (or D-Bag as he likes to be called) win the Max Point Series event in Holland, Michigan, another Kalamazoo native got on the board in a big way, winning the TCG MaxPoint Diamond Event in Indianapolis.

Tristan Woodsmith continues his meteoric rise with a stunning (and controversial, apparently) defeat of Tony Payton to take home first prize. Tristan reminds me of a young Kyle Boggemes, another Michigan native and Magic savant who was taking down State-wide events at a very similar young age. Watch out for good stuff from him in the future, as he is just beginning what is shaping up to be a promising career.

This event was significant for other reasons and it may signify some coming changes in Standard going forward.

Bernie Wen and Mark Castillo proved that Delver isn't the only way to run UW. With a mix of potent threats, permission and Planeswalkers, they both made top 8 with a UW Midrange archetype that has a great matchup against most of the field.

Also significant was a hilarious Bant deck piloted by Josh Winters that abused the power of Tamiyo coupled with Acidic Slime enabled by Cloudshift and Restoration Angel to become a land-murdering machine gun. Venser the Sojourner makes an appearance to get in on the slime action or flash, also flashing out Stonehorn Dignitary to ensure they never get to attack you again.

With only 4 Delver decks in the top 8 (Heh, "only"), this event showed that the format may be more varied than some event results indicate and it may be too soon to declare the format dead.

If you'll excuse me, I have to go buy three copies of Acidic Slime, a Tamiyo or two and some Vensers.

Bye for now!

That's all I got for yous. If you can't wait until next week, follow me on twitter @JasonEAlt and watch me get called a noob for saying I think Gloom Surgeon is a good inclusion in Zombies.

Adios!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Tidbits from SCG Worcester

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In a coincidental stream of events, I managed to attend Star City Games Worcester (pronounced like Rooster with a “W” for whatever reason) this past Saturday. My mother-in-law was in town visiting my three month old son and my wife, freeing me up to get away for a few hours. Since I live only one hour from Worcester, I decided to check it out.

The main purpose of my attendance was not to participate in the main event. While only my second time attending an SCG open, I already had enough data to know I was ill-prepared to play in the now $40 entry tournament. I’d be better off betting $40 on the long shot racehorse at the Belmont Stakes, which also took place this past weekend.

Instead, I attended this Star City Games event with three primary purposes. First, I hadn’t played a game of Magic since my son was born and so I was desperate for a game of EDH. Second, I was interested in doing some trades in an attempt to refresh my binders. Third, and most importantly, I planned to sell some cards to Star City Games at their buyers booth.

The EDH Game

I know this is a finance column, but I would not be doing myself justice if I left out this significant portion of my experience. Three of us sat down for an epic battle of entertainment. Although there were three players, the only general to be cast was Vendilion Clique as the others, including my “fun” general Jerrard of the Closed Fist, were never once cast.

The game’s board state quickly become complicated and hilarious at the same time when cards like Psychic Battle, Shimmer and Confusion in the Ranks all had their dramatic impact on the battlefield. If you haven’t had a chance to play these cards in an EDH deck, I’d strongly encourage it.

Summing up the important turns, damage was sparse until a combination of Titanias Song and Ixidron created a dozen face down creatures on the board. Soon after, the victor used [card]Tibalt, the Fiend-Blooded]’s ultimate ability to kill the other two players simultaneously.

The Trading

I stopped by the trade tables tentatively, feeling a coat of rust on my once-sharpened trading skills. It had been months since my last trades and a wave of doubt passed through my mind. Were it possible my prices were obsolete? What sites were people using to establish prices nowadays? What was the latest Standard tech?

Turns out none of this mattered.

What Was Hot?

It may come as no surprise that my Zendikar Fetch Lands received a lot of attention. People truly view these cards as cash. Whenever value needed to be made up in a trade, people were always willing to take these on.

I need to come clean and admit – I refused to trade them every time. In each case I found myself preferring the Zendikar Fetch Lands over whatever it was I was trying to trade for. Cash is king, and these Zendikar fetches are equivalent to cash in nearly every way.

Despite my resistance to trade the fetches, I did manage to complete a few trades. Modern season is on its way and that was evidenced by what people were seeking. I was pleased to move my promo Cryptic Command, considering I failed to sell the card on MOTL even at $10. Also traded away a Dual Decks Elspeth, Knight Errant at a surprisingly high value. Either these are on the rise or some people don’t recognize there is a reasonable value difference between the Dual Decks version and the far-superior Shards of Alara printing. Noted.

Finally, I also observed another interesting trend – people’s perceived value on Innistrad Dual Lands varied significantly. In one trade, my Sulfur Falls were valued close to retail, so I regrettably let them go (most of you know I’m accumulating these). The next trade partner proceeded to trade me his copy of the card at closer to auction prices.

Lesson – it seems not everyone respects the upside potential on Innistrad Duals (besides Isolated Chapel). Maybe I’m going about this all wrong. Instead of buying these on MOTL, maybe I should be trading for these more frequently.

What’s Not

Innistrad Planeswalkers seemed avoided, at least from my perspective. I only own one Liliana of the Veil and one Garruk Relentless at the moment, but they sat on the front page only to be skipped repeatedly. These appear to have momentarily fallen out of favor. Even Star City Games only offered me $10 on the Liliana, which I promptly rejected (more on that later, chart courtesy of blacklotusproject.com).

These once hot cards are likely overshadowed by flashy Avacyn Restored cards such as Bonfire of the Damned. That being said, no one asked about my two Restoration Angels, either. Perhaps people feel those are overvalued and, as such, didn’t bother to inquire about them? Surely they will see plenty of Standard play.

Lastly, I’ve decided to completely abandon my Merfolk cards. The deck had its day in the sun once upon a time. But after having the pieces of this deck sitting in my trade binder for a year with no interest, I bit the bullet and sold the Merfolk cards to Star City Games for quarters on the dollar. I am not ashamed of the decision.

My Sales and, More Importantly, Why I Sold

I saved the best for last in this article – I want to review the cards I sold and why I decided to let them go at Star City’s buy price.

The easiest decision was to sell my two Firestorms at a solid ten bucks each. For whatever reason, Star City Games is having the darndest time finding these and so they’ve upped their buy price to above auction prices. I purchased those two cards for $9 just a week earlier and while an 11% profit is nothing to write home about, it’s virtually free money with no effort. I couldn’t even move these for $10 on eBay once fees are considered.

I also admittedly sold two of my recent Alpha purchases – a NM Two-Headed Giant of Foriys for $60 and a MP Island Sanctuary for $30. I made a solid $17 profit between the two and I learned a valuable piece of information: Star City Games is willing to negotiate on Alpha rares, even if played. In this case, the buyer asked me what I wanted on the Sanctuary. Knowing I paid $17 for and they were paying $60 for NM copies, I asked for $30. The buyer snap-agreed.

Other notable sales were my MP Vampiric Tutor for $12 (which is what I paid) and an assortment of $1 and $0.50 cards. These are a pleasure to unload since it’s not worth selling them on MOTL or eBay and shipping them to SCG in a mail-in is not worth shipping costs. I also sold 2 Spindown Dice for $2 each because… why not? I had six of them and I have no attachment to any of them. A nice little bonus.

Finally, I decided to sell my Karn Liberated for $8. While the card has sustained its value surprisingly well, it should be due for a price drop once Standard rotates and I did not want to be left holding this one.

Biggest Gain from the Event – Knowledge Gained

On top of the fun I had at SCG Worcester, I also gained some valuable information. I learned what cards are generally easier to move and which ones are seeing less interest. I also got a sense for which cards Star City Games was aggressively buying (Alpha rares, Firestorm).

Just as important, I learned which cards Star City Games was not offering even half of auction prices. This includes Innistrad Duals (maybe they feel they have enough?), Liliana of the Veil and even Chrome Mox. They either have excess of these cards or they feel they are destined for a price drop.

One of the most valuable pieces of information I learned was Star City’s willingness to negotiate on Alpha rares, especially in person. It was reassuring to see that my hypothesis on their buy prices, that they would buy played copies for roughly 50% of their NM prices, held true. This will be a valuable rule of thumb to implement when shopping for played copies of Alpha rares.

Lastly, I learned that Magic: the Gathering is still a fun game to play for me. This is a hobby I intend to maintain for years to come. Noted.

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