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Daily Stock Watch – The KTK Fetchlands

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Hello, everyone and welcome to a new week of the Daily Stock Watch! Today, I'm going to do a little something that's different from what you're used to seeing from me as I would be talking about a group of cards instead of singling out what I think would be a good finance spec. Guilds of Ravnica is just around the corner and we'd like to be one step ahead when it comes to cashing out from possible losers or gaining traction with sleepers and long term spec targets. Since we all know that the shocklands would be making its return (well, at least the first five of it) in GRN, let's take a look at what should be gaining so much from this development.

Khans of Tarkir Fetchlands

I'd like to cite a few reasons why the Khans of Tarkir fetches would be gaining more than the Zendikar fetches. First reason is that the "maturity" period of KTK is right about now as four years has passed since it came to existence. Besides the KTK printing, we only have the Onslaught version of the fetches out in the market prior to the reprint so everybody was stoked in having them at that time. KTK boxes were opened like mad and this caused the prices to drop quickly as there were suddenly too much of it out there. Meanwhile, the Zendikar fetches have already been reprinted last year in Modern Masters 2017 but they are still generating so much interest and value because of a lower supply count from its original printing. While we don't have enough data to conclude this, I also think that more decks in Modern are using the new fetches than the older ones. I think it's no secret that Scalding Tarn is an $80 card for a reason, and the same could be said for Verdant Catacombs and Misty Rainforest. Maybe enemy fetches and colors just work more harmoniously than the allied ones.

So why again should be investing in these KTK fetches? My logic is pretty simple.

The Zendikar Fetchlands

The prices of these cards aren't going down soon and they will probably just continue climbing until they get reprinted again. Now that the shocks are coming back to Standard, there will be an abundance of it and people will start dreaming of playing Modern slowly since they feel like they already have the "core pieces" to start one. Everyone will have access to these lands, both old and new players alike, and everyone will also slowly want to have their own fetches. A player who is easing in slowly on a new format would almost always go for the budget ones and use the excuse "I'm new to this format so I won't be spending much" so their go to fetches would be the KTK fetches. Demand will soon catch up with supply and we might be looking at the next $30-$40 lands in Modern in no time. By the time that the next set with the five other shock lands is out, Windswept Heath (the cheapest KTK fetch at the moment at around $15) should easily be a $20 card. The foils would also be commanding a better value by then.

At the moment, you should have very little to no trouble at all finding these KTK fetches from online stores such as StarCityGames, Card Kingdom, TCGPlayer, and ChannelFireball. Each land is priced differently with Bloodstained Mire and Wooded Foothills being the most expensive ones at the $20-$25 range, followed by the blue fetches Polluted Delta and Flooded Strand. These cards should start shifting upwards more by November, and I suggest that you get yours now while they're still out there. Another one of those specs and necessities as a Magic player that you could never go wrong with!

And that’s it for today's edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Unlocked: Five MTG Finance Tips You Should Consider

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In a way, August has been a month of personal introspection. I’ll admit I tend to be close-minded to new ideas on certain vectors. When it comes to topics regarding politics and the economy, I try to consider all angles while discussing facts from both sides—in this area I’d maintain I am quite considerate to most sides of the debate. However in areas of personal interest and hobbies, I am most rigid in my thinking.

I’m doing my best to rise above such philistine thoughts. For example, I’ve begun expanding my movie watching habits to include films I once avoided. Rather than embarrass myself by listing specifics, just trust me when I say I have done myself a disservice avoiding certain classics. The same can be said with books, and I’ve recently begun expanding my horizons when it comes to the works of fiction I listen to (on my phone) and read.

Perhaps most significantly, I’ve broadened my horizons when it comes to decisions regarding personal finance. This is one of the hardest areas for me to show flexibility in, but a few recent decisions have really expanded my views on the taboo subject that is money.

Why do I mention these personal matters in an MTG finance article? It is my recent open-mindedness that has helped me improve my perspective on life. I was pigeonholing myself into a narrow box, but now I feel the expansive horizons in front of me offer significant potential. So I ask you, the reader: are there areas in Magic where you have been more close-minded? Are there opportunities you haven't been taking advantage of because of resistance to change?

This week I want to share five MTG finance must-dos, and I ask that you please keep an open mind to each of them even if they involve shopping habits outside of your comfort zone. You never know what’s out there until you embrace change.

Must-Do #1: Reserving Cards Proactively with ABUGames

In recent weeks I’ve touched upon ABUGames’s aggressive store credit offers on various Old School cards. While their sell prices are equally high, I still see plenty of opportunity for value trading with the Idaho-based vendor. For example, I recently traded in a stack of played Alpha commons and uncommons (nothing of note) for a played English The Tabernacle at Pendrell Vale.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

However, the most exciting pick-up I’ve gotten from ABUGames in trade is an Alpha Mind Twist. This card had been on my want list for a while now, but copies are pretty much gone from the internet these days. After all, Wizards only printed 1100 of them 25 years ago.

Once I saw that ABUGames had restocked a copy, I knew I had to grab it. But I had a moment of panic—what would I trade in to ABUGames in order to acquire the rarity? I certainly wasn’t going to pay cash for it! I was at work when I noticed the card was listed for sale, so there was no way I could get home and submit a buylist for at least a few hours.

This is where the reservation of cards is so handy. When you add a card to your cart, you can select an alternative payment method called “Will Be Sending in Buylist (Trade Pending).”

What a blessing! You can order a card without paying a dime, essentially reserving it until you have enough store credit saved up to pay for it! I don’t know how long the grace period is, but I’ve had cards on reserve like this for multiple weeks. It’s a great way to reserve a card before someone else buys it until you can get your ducks in a row and submit a buylist to pay for the card. If you’re not using this option today, I highly recommend trying it out.

Must-do #2: Enroll in the eBay Bucks Program

I’ve been a member of eBay for around 14 years, and as such I have a pretty long history with the website. When they invited me to join a new program called “eBay Bucks,” free of charge, where I’d essentially get eBay credit the more I spent using the site, I knew this was to be a valuable opportunity. Since joining I’ve netted hundreds of dollars of “cash back” thanks to this generous program.

Nowadays, I believe anyone can sign up for the eBay Bucks program. The FAQ portion below indicates who is eligible.

It looks like you have to have a US address and a valid PayPal account in good standing in order to reap the benefits of this program. If you meet these prerequisites, and you’re not participating in the eBay Bucks program, I’d strongly recommend you rectify that immediately—you are leaving free money on the table. The best part is that Magic cards are as liquid as cash, so getting “cash back” on MTG purchases is essentially free money!

Must-do #3: Shopping from Card Shark

I’ve mentioned this website in the past, but I suspect many readers still don’t use Card Shark to purchase their cards. This site has been around a long time, but it was recently overhauled to offer a much better user experience. Because many people still don’t shop here, you can sometimes find some great deals even after a buyout occurs. For some reason, Card Shark is a little slower to sell out of hot new cards.

Card Shark also has great buyer protection so you can purchase with confidence. Plus, they have a program called “Shark Shares”—you basically get points with every purchase, and after a while you can redeem these points for free booster packs. It takes a while to accumulate enough points, I’ll admit, but it is essentially a free bonus.

One of my favorite features is the easy sorting functions on the site.

I’ve used this sorting feature multiple times to browse for underpriced copies of a card of a given rarity and particular set. The more obscure the set, the more likely you can find some steals. Not long ago I noticed there were a bunch of Collectors’ Edition cards below buylist, and I suspect some Unlimited cards in stock are priced attractively given the recent run on cards from that set. Check it out—it costs nothing to sign up and browse!

Must-do #4: Hareruya Isn’t the Only Arbitrage Game in Town

When I initially began shopping for arbitrage from Japan, I relied heavily upon Hareruya. The site has a great interface for international residents. However they aren’t the only Japanese vendor that provides an international interface for English-speaking shoppers. Tokyo MTG has an English site, a great selection, and inexpensive options for U.S. shipping. They also have a convenient option to display prices in alternate currencies so you don’t have to keep doing the conversion math yourself.

As price spikes occurred from Old School demand in the U.S. and Europe, I’ve found some great bargains on Tokyo MTG. Most recently I purchased some CE/IE cards that were buylisting for more in the U.S. It really depends on where the supply and demand lie. But one thing is for sure: if you’re trying to leverage Japanese arbitrage, do yourself a favor and check out Tokyo MTG in addition to the other shops you’re used to browsing. You never know what you’ll turn up!

Must-do #5: Engage in the Quiet Speculation Discord

If you have a subscription to Quiet Speculation but aren’t participating in the Discord, you are leaving money on the table. The community there has given me numerous ideas for speculation that have led to appreciable profits. There’s also engaging discussion on counterfeits, pricing, trading opportunities, and even sale reporting. Want to know what other Insiders are moving and at what price? The Discord is the place to be!

In addition to all the community discussion, we’re always looking for new ways to deliver value to our Insiders. Edward Eng (author of the popular Hold’em & Fold’em series) and I are currently planning an Office Hours event: it’ll be an open forum where Edward and I connect our microphones and answer questions from the community, live!

The first such event is currently scheduled for Thursday, September 27th at 9pm Eastern Time. Have a question about a spec idea or the value of a card? Come join us at the Office Hours and ask away! If successful, we’re going to explore making this a monthly occurrence so that Insiders can have more reliable access to QS’s staff. It should be a lot of fun so make sure you sign up for the Discord to take advantage!

Wrapping It Up

Maybe you’re already doing all five of these things. Maybe you’ve done none! Wherever you are on the continuum, I’d encourage you to always keep an open mind. I haven’t been successful at that in all aspects of my life, but I’m trying my best to improve. I’m trying to say “yes” first when trying something new rather than defaulting to “no” because it isn’t what I’m used to.

In some areas of life, such as movies and books, I am merely missing out on some engagingly entertaining experiences. However if we are close-minded in the realm of MTG finance, we could be leaving money on the table.

There are tons of unique ways to engage with the financial aspect of the hobby, and I hope sharing these five ideas broadened your horizon a little bit more. Try a new site out. Try signing up for the Quiet Speculation Insider Discord, even if just for one month. And try leveraging a store’s service that you’ve never used before, just once to see what it’s like. You never know what value you may unlock in doing so. The upside potential certainly merits stepping outside of your comfort zone to explore the unknown!




Sigbits

  • I noticed Stronghold Mox Diamond popped up on Card Kingdom’s hot list recently, after being absent for months. The current near mint buy price there is $120. This seems somewhat low relative to TCGplayer pricing, but you have to remember that this card spiked well beyond a sustainable value, and has been settling ever since. After being virtually sold out, there are now over 100 vendors with the card in stock, and I suspect we haven’t seen that price bottom just yet.
  • Another card returning to Card Kingdom’s hot list after a temporary hiatus is Antiquities Strip Mine. Specifically, it’s the "No Horizon" printing—the cheapest one—that has returned to their hot list with a $46 buy number. This is near its prior high, indicating demand for these classic cards remains quite robust even during the summer slowdown.
  • Buylist on all Revised dual lands have tanked at Card Kingdom (and likely other vendors too). After the mad rush, supply has re-entered the market in force, tanking pries. You know what hasn’t tanked in price from Revised? The random Old School playable rares like Shivan Dragon ($6.40), Meekstone ($6.50), Demonic Hordes ($1.85), and Roc of Kher Ridges ($1.50).

Hold ‘Em & Fold ‘Em #9

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Grand Prix Richmond has come and gone. And there’s definitely some nice cards to talk about this week that are starting to make their way from other formats into Legacy. As for Standard, Grand Prix Richmond didn’t really showcase anything new since we’re still inching towards rotation. However, we’ve got some sweet spoiler action happening.

As we move through Guilds of Ravnica spoilers from week to week, I’m going to step out of the normal article series focus for just a little bit to incorporate highlights from the new set.

Quick Refresher: Hold ‘Em & Fold ‘Em Article Series Focus

  1. Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  2. Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Hold ‘Em

Ratchet Bomb - Buy-A-Box Promos

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Last week, I featured Sean Allen’s Colorless Eldrazi and Adrian Hernandez’s Eldrazi Tron. And they both had Ratchet Bomb in their sideboards; four and two respectively. But the newest contender on the block in Legacy, UB Shadow, has also started running the card in its sideboard to combat troublesome cards like Chalice of the Void.

My teammate, Haibing Hu, ran two copies at the recent SCG Team Constructed Open in Dallas over the Throne of Geths that many still play. But more importantly...one of the three winners of the event, David Thomas, said that he should’ve probably played Ratchet Bombs over the Thrones as well. And now we’ve seen another Legacy master, Noah Walker, put this plan into action to crack the top 8 of Grand Prix Richmond.

Legacy: UB Shadow by Noah Walker

Creatures

4 Death's Shadow
4 Delver of Secrets
2 Gurmag Angler
4 Street Wraith

Non-Creature Spells

3 Ponder
1 Preordain
2 Reanimate
4 Thoughtseize
4 Brainstorm
4 Daze
1 Dismember
2 Fatal Push
4 Force of Will
1 Snuff Out
2 Stubborn Denial

Lands

3 Bloodstained Mire
3 Flooded Strand
3 Polluted Delta
2 Underground Sea
4 Wasteland
3 Watery Grave

Sideboard

1 Darkblast
2 Diabolic Edict
1 Dread of Night
1 Flusterstorm
1 Hymn to Tourach
2 Liliana, the Last Hope
1 Marsh Casualties
1 Massacre
2 Ratchet Bomb
3 Surgical Extraction

The buy-a-box promos are about $3 or $4 each on TCG Player, but there aren’t that many left. And this is a Buy-A-Box Promo from a Core set, which are typically sets that don’t see a supply nearly as high as expansion sets. I’m tempted to pick up a playset even though I already have a regular set from Scars of Mirrodin. But if you need or want them, now is probably a good time to pick them up, since it’s highly unlikely that they’ll drop to their low from 2016 of $1 back, especially because they’re an artifact that can essentially slot into any deck. In fact, we’ve already started to see an upward trend on these. And last but not least, the artwork is pretty cool.

Unclaimed Territory - League Promos

There was an error retrieving a chart for Unclaimed Territory

Humans is the most played deck in Modern right now, and Unclaimed Territory is an integral part of the deck. But what if Humans was good enough to compete in Legacy? Funny thing is...I played a game with Modern Humans against Legacy Grixis Delver with a friend in between rounds of a PPTQ and destroyed Grixis Delver on the draw. I guess we might’ve been on to something, as MISHICHI42 took Humans to a 5-0 finish in a recent Magic Online Legacy League.

Legacy: Humans by MISHICHI42

Creatures

4 Champion of the Parish
2 Dark Confidant
4 Kitesail Freebooter
3 Mantis Rider
3 Meddling Mage
4 Mother of Runes
4 Noble Hierarch
3 Reflector Mage
4 Thalia, Guardian of Thraben
4 Thalia's Lieutenant

Non-Creature Spells

4 Aether Vial

Lands

4 Ancient Ziggurat
4 Cavern of Souls
3 Karakas
2 Tundra
4 Unclaimed Territory
4 Wasteland

Sideboard

1 Breya, Etherium Shaper
1 Containment Priest
1 Ethersworn Canonist
2 Faerie Macabre
2 Grafdigger's Cage
2 Hostage Taker
1 Imperial Recruiter
2 Mindbreak Trap
1 Orzhov Pontiff
1 Palace Jailer
1 War Priest of Thune

And not only is Humans starting to show up in Legacy, but we’re also starting to see Slivers with Unclaimed Territory move the metagame needle ever so slightly. Take a look at DANIELNUNES’s list in another recent Magic Online Legacy League.

Legacy: Slivers by DANIELNUNES

Creatures

4 Crystalline Sliver
4 Galerider Sliver
4 Hibernation Sliver
3 Muscle Sliver
4 Predatory Sliver
2 Sidewinder Sliver
4 Sinew Sliver
4 Striking Sliver
2 Winged Sliver

Non-Creature Spells

4 Force of Will
4 Aether Vial

Lands

3 Ancient Ziggurat
4 Cavern of Souls
2 Karakas
4 Mutavault
4 Sliver Hive
4 Unclaimed Territory

Sideboard

2 Ashen Rider
2 Chalice of the Void
3 Ethersworn Canonist
2 Harmonic Sliver
4 Leyline of the Void
2 Pithing Needle

There are quite a few of these left on TGC Player around $3, but supply will eventually start to dry up since this is a promo. And most importantly, this is one of those cards that gets better over time as more cards are printed.

Spire of Industry - Aether Revolt (Non-Foil)

There was an error retrieving a chart for Spire of Industry

Speaking of cards that get better over time, here’s another one. And with rotation in October, this is a pretty good time to pick these up since it sees play in multiples in Ironworks Combo and Lantern Control. It’s also played in Affinity; and although the deck has fallen out of favor a bit in Modern, it often finds a way back to the top as the metagame shifts and new cards are printed. You can’t really go wrong with stockpiling useful, versatile lands on the cheap except for maybe shocklands, which have been reprinted and opened into oblivion.

Snow-Covered Swamp - Coldsnap (Foil)

There was an error retrieving a chart for Snow-Covered Swamp

Snow-Covered Island - Coldsnap (Foil)

There was an error retrieving a chart for Snow-Covered Island

Snow-Covered Forest - Coldsnap (Foil)

There was an error retrieving a chart for Snow-Covered Forest

Snow-Covered Mountain - Coldsnap (Foil)

There was an error retrieving a chart for Snow-Covered Mountain

Snow-Covered Plains - Coldsnap (Foil)

There was an error retrieving a chart for Snow-Covered Plains

Continuing on with land talk, here are some lands that are even more versatile than Spire of Industry. Yes, you can’t use these in Standard or Limited. But in Eternal formats, Pauper, and EDH/Commander, these are some of the coolest basic lands you can put in your deck. And they’ll most likely never go out of style like special-art basics (more on this later) since it’s very tough to reprint these. They’re a bit pricey but well worth it in the long-run.

Scapeshift - M19 (Non-Foil & Foil)

There was an error retrieving a chart for Scapeshift

What’s a better card than Scapeshift to talk about when it comes to lands? This card has tanked in value since its reprinting and this is probably near its low because Guilds of Ravnica will soon shadow M19 come October. Titan Shift is still a very powerful deck in Modern; and just like Affinity, it usually finds a way to climb back to the top when the metagame is ripe for the deck to shine.

Burning-Tree Emissary - Modern Masters 2017 (Foil)

There was an error retrieving a chart for Burning-Tree Emissary

Here’s another cheap pickup from the Pauper pool. Take a look at this list from the Mono-Green master, _DissonancE_.

Pauper: Mono-Green by _DissonancE_

Creatures

4 Burning-Tree Emissary
4 Nest Invader
4 Nettle Sentinel
3 Quirion Ranger
2 River Boa
3 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Vault Skirge

Non-Creature Spells

4 Hunger of the Howlpack
4 Vines of Vastwood
4 Elephant Guide
4 Rancor

Lands

17 Forest

Sideboard

3 Epic Confrontation
4 Gleeful Sabotage
4 Gut Shot
4 Scattershot Archer

But the interesting thing is that Burning-Tree Emissary sometimes also pops up in 8-Whack Goblins in Modern which is an affordable alternative to the other decks in the format. Take a look at Martino Perego’s list.

Modern: 8-Whack Goblins by Martino Perego

Creatures

4 Bomat Courier
4 Burning-Tree Emissary
3 Fanatical Firebrand
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Goblin Guide
4 Legion Loyalist
3 Mogg Fanatic
4 Reckless Bushwhacker

Non-Creature Spells

4 Goblin Grenade
4 Lightning Bolt

Lands

4 Bloodstained Mire
4 Copperline Gorge
4 Mountain
2 Stomping Ground
4 Wooded Foothills

Sideboard

3 Ancient Grudge
2 Damping Sphere
3 Destructive Revelry
2 Dismember
2 Jinxed Idol
3 Tormod's Crypt

Lastly, this is also another card that gets better over time. Free spells like Burning-Tree Emissary require special attention as new cards are released because they are often cogs in decks that manufacture explosive starts that can be hard to defeat.

Folds

Swamp - Unstable (Non-Foil)
Island - Unstable (Non-Foil)
Forest - Unstable (Non-Foil)
Mountain - Unstable (Non-Foil)
Plains - Unstable (Non-Foil)

Plains Island Swamp Mountain Forest

These are some of those special-art basics that I mentioned earlier. These are cool but there will most likely be cooler ones than these released in the future. A friend of mine asked me whether or not it would be good to buy and hold sealed boxes of Unstable. My response was almost immediate: fold.

Recent Buys

Cast Down - FNM Promos

There was an error retrieving a chart for Cast Down

This is a Standard all-star and will stick around for rotation in which it might see even more play, especially in conjunction with Teferi, Hero of Dominaria.

But I like this for Modern moving forward. It’s a clean, two-mana answer to many of Modern’s powerful creatures. And we’ve already started to see UB Shadow adopt the card. Take a look at __BMJ__’ s list.

Modern: UB Shadow by __BMJ__

Creatures

4 Death's Shadow
4 Gurmag Angler
3 Snapcaster Mage
4 Street Wraith

Non-Creature Spells

2 Dismember
4 Fatal Push
2 Inquisition of Kozilek
3 Serum Visions
3 Stubborn Denial
4 Thought Scour
4 Thoughtseize
2 Liliana, the Last Hope
4 Mishra's Bauble

Lands

4 Bloodstained Mire
1 Island
4 Polluted Delta
3 Scalding Tarn
1 Swamp
4 Watery Grave

Sideboard

1 Cast Down
2 Ceremonious Rejection
2 Collective Brutality
2 Disdainful Stroke
1 Engineered Explosives
2 Jace, the Mind Sculptor
3 Leyline of the Void
1 Snapcaster Mage
1 Stubborn Denial

I bought a playset from TCGplayer for $1.44 each on Sunday, September 2. You can always tap into my public spreadsheet on the fly to get the fastest updates regarding my analysis and moves. Don’t forget to bookmark the link.

Guilds of Ravnica

Thought Erasure

Guilds of Ravnica spoilers have started and this one is pretty sweet! Surveil 1 fused together with Thoughtseize that costs a {U} and a {B}; plus you don’t lose two life? Sign me up. This helps smooth out your draws, goes well with delve, and plays nicely with Force of Will. Keep an eye on Star City Games for when they put foils on their site. Or bookmark the public spreadsheet for updates on cards in the watchlist tab. I will probably buy at least a playset if these start at $3 each.

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Summary

Hold ‘Em

  • Ratchet Bomb - Buy-A-Box Promos
  • Unclaimed Territory - League Promos
  • Spire of Industry - Aether Revolt (Non-Foil)
  • Snow-Covered Swamp - Cold Snap (Foil)
  • Snow-Covered Island - Cold Snap (Foil)
  • Snow-Covered Forest - Cold Snap (Foil)
  • Snow-Covered Mountain - Cold Snap (Foil)
  • Snow-Covered Plains - Cold Snap (Foil)
  • Scapeshift - M19 (Non-Foil & Foil)
  • Burning-Tree Emissary - Modern Masters 2017 (Foil)

Fold ‘Em

  • Swamp - Unstable (Non-Foil)
  • Island - Unstable (Non-Foil)
  • Forest - Unstable (Non-Foil)
  • Mountain - Unstable (Non-Foil)
  • Plains - Unstable (Non-Foil)

Recent Buys

  • Cast Down - FNM Promos

Guilds of Ravnica

  • Thought Erasure - Guilds of Ravnica (Foil)

Public Spreadsheet

Additional Useful Resources

  • Discord Channel - Live chat with community members.
  • Trader Tools - Online tools to help you buy, sell, and track cards faster.
  • ION Scanner - Scanner technology to also help you quickly buy, sell, and track cards.

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Brew Report: Tweaks & Twists

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Recent weeks have seen Modern continue to admit newcomers via Magic Online induction, further upholding its status as a brewer's paradise. But the metagame has also settled some, and players are discovering the most effective ways to attack a known field. If history has taught us anything, the paper metagame is sure to follow suit.

Today's brew report goes over the updates pilots are making to Modern's established decks to beat the hate and attack the competition, and also unveils some of the kooky experiments going on beneath the surface.

The Tweaks

We'll kick things off with the adjustments players have made to existing decks.

Still Junding After All These Years

What's a Brew Report without a couple of Jund spotlights? As in previous weeks, the respected midrange shard continues to undergo radical makeovers as pilots attempt to render Jund playable in the current metagame.

Blood Moon Jund, by JOETRU (5-0)

Creatures

2 Goblin Rabblemaster
4 Tarmogoyf
3 Dark Confidant
2 Grim Flayer
1 Grim Lavamancer
2 Bloodbraid Elf
1 Hazoret the Fervent

Enchantments

3 Blood Moon
2 Seal of Fire

Instants

2 Abrupt Decay
2 Fatal Push
3 Lightning Bolt
2 Terminate

Sorceries

3 Thoughtseize
4 Inquisition of Kozilek

Lands

4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
2 Forest
1 Stomping Ground
4 Swamp
4 Verdant Catacombs
4 Wooded Foothills

Sideboard

1 Abrupt Decay
2 Anger of the Gods
2 Collective Brutality
1 Huntmaster of the Fells
2 Kolaghan's Command
4 Leyline of the Void
3 Stone Rain

JOETRU's Blood Moon Jund looks similar to the Jund Moon decks I worked on three years ago, but with some critical differences. For one, the mana acceleration package is absent from this deck, replaced by Jund's characteristic suite of interaction: one-mana discard spells and cheap removal. But that removal suite has also been vastly improved thanks to the addition of Fatal Push to Modern.

In terms of construction, this deck basically trades Jund's Liliana of the Veils for Blood Moon, doing away with Raging Ravine in the process. Although possible, it can prove difficult to hit BB in a Moon deck, and the walker and enchantment occupy the same slot on the mana curve. While mana dorks partially resolve both these issues, this build opts instead to simply do away with so much clunk in favor of spell-based disruption and win conditions.

A common thread among recent 5-0 lists is the prevalence of Leyline of the Void, and Blood Moon Jund hops right onto that bandwagon. Leyline is a hands-off answer to the smorgasbord of graveyard decks in Modern, including Dredge, Bridgevine, Hollow One, and Grishoalbrand. I personally prefer one-shot answers, especially in decks with the right colors; Surgical Extraction and Nihil Spellbomb are favorites. Leyline eliminates the need for incessant clicking, at least online, and requires fewer decisions from the pilot. That said, I'm even less excited about the enchantment in decks without reliable discard outlet, such as this one.

Blood Moon Jund now has multiple 5-0s, but only time will tell if it's here to stay.

Domain Jund, by TYHENDO (5-0)

Creatures

4 Tarmogoyf
4 Mantis Rider
4 Death's Shadow
4 Street Wraith
3 Bloodbraid Elf

Sorceries

4 Thoughtseize
3 Inquisition of Kozilek
4 Tribal Flames
4 Blightning

Instants

4 Lightning Bolt

Lands

4 Wooded Foothills
4 Arid Mesa
3 Scalding Tarn
3 Marsh Flats
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Sacred Foundry
1 Temple Garden
1 Watery Grave
1 Island
1 Mountain

Sideboard

4 Leyline of the Void
4 Spell Pierce
3 Lingering Souls
2 Fulminator Mage
2 Wear // Tear

Why slam Blood Moon when you can simply kill your opponent? That's TYHENDO's philosophy, and it's rewarded him with a 5-0. The combination of Tarmogoyf, Mantis Rider, and Death's Shadow is eyebrow-raising, but understandable; I tried (and failed) to put something similar together myself. Each of these creatures attacks from a unique angle, and utilizes a unique resource: Goyf comes down early to attack or block and depends on the graveyard; Rider flies into the midgame and demands intensive colors; Shadow out-bodies other creatures in the late-game and requires life point management.

More impressive is the pilot's inclusion of 4 Blightning. Here's a card that was once a staple in Jund... a very long time ago, when the shard lacked the utility tools it does now. In such a burn-heavy build, TYHENDO must want to continue pressuring enemy life totals with more reach while limiting their resources in general, making Blightning a perfect fit.

The sideboard again contains 4 Leyline, a choice that strikes me as more reasonable this smaller-curve deck. Pilots simply won't have the mana to nerf the graveyard early when they're casting Tribal Flames and Blightning. Domain Jund is bound to be mana-light on just 22 lands. Like certain builds of Traverse Shadow, TYHENDO also runs Lingering Souls in the sideboard as a mirror breaker.

But my favorite sideboard innovation here is 4 Spell Pierce. I've long sung Pierce's praises in Modern, and consider it a staple in Counter-Cat. The card is fantastic against anyone looking to play big spells, be they fair decks like UW Control and Jeskai or spell-based combo like Storm and Ironworks. The full four copies demonstrate TYHENDO's understanding of Jund's need to interact efficiently with such decks on the stack.

More Decks, More Updates

But wait, there's more! While these next couple lists represent disparate archetypes, their recent updates represent a potential sea change for each.

Bridgevine, by RUCKUS-MH (5-0)

Creatures

4 Hedron Crab
4 Stitcher's Supplier
4 Insolent Neonate
4 Gravecrawler
3 Bloodghast
4 Prized Amalgam
4 Vengevine
3 Viscera Seer
4 Walking Ballista

Enchantments

4 Bridge from Below

Sorceries

4 Faithless Looting

Lands

2 Blood Crypt
4 Bloodstained Mire
4 Gemstone Mine
4 Polluted Delta
1 Steam Vents
1 Swamp
2 Watery Grave

Sideboard

2 Echoing Truth
1 Godless Shrine
2 Greater Gargadon
3 Ingot Chewer
4 Leyline of the Void
3 Wispmare

Bridgevine's breakout performance at the Pro Tour some months ago sent waves of shock and fear through Modern. As is often the case with new Modern decks, that fear proved to be unfounded as players began to understand the deck's weaknesses. Chief among those is its softness to disruption: resolve a hoser, or pluck an enabler from their hand, and the deck fails to do much of anything.

While Wispmare and Ingot Chewer are common sideboard bullets for Bridgevine to deal with hosers, RUCKUS-MH decided not to lose to targeted discard, either, splashing blue for Hedron Crab to add to Bridgevine's explosive openers. Crab joins Stitcher's Supplier, Faithless Looting, and to a degree Insolent Neonate as a one-mana way to get the ball rolling. It also gives the deck a new angle of attack by presenting a threat opponents desperately want to kill, making it more difficult to decide whether to keep otherwise lackluster spells like Fatal Push in against the deck.

Bant Bogles, by TECH4SS4N (5-0)

Creatures

4 Slippery Bogle
4 Gladecover Scout
3 Invisible Stalker

Enchantments

4 Curious Obsession
4 Rancor
4 Ethereal Armor
4 Gryff's Boon
4 Daybreak Coronet
2 Unflinching Courage
1 Spirit Link

Instants

3 Stubborn Denial
2 Path to Exile

Lands

4 Misty Rainforest
4 Windswept Heath
4 Horizon Canopy
1 Dryad Arbor
3 Seachrome Coast
1 Hallowed Fountain
1 Breeding Pool
1 Temple Garden
1 Forest
1 Plains

Sideboard

1 Path to Exile
1 Stubborn Denial
3 Gaddock Teeg
4 Leyline of Sanctity
2 Negate
2 Stony Silence
2 Tocatli Honor Guard

Another of the format's infamous decks, Bogles, is reviled for its apparent emphasis on variance and the difficulty fair creature decks have interacting with a hexproof, lifelinking beatstick. If the deck opens well, it dominates creature decks; if not, it doesn't. At least, that's how the complaint goes.

Splashing blue for Invisible Stalker doesn't exactly alleviate this consistency issue, as Gladecover Scout has always been available in-color, as has the more commonly-seen Kor Spiritdancer. But it speaks to the fact that Bogles doesn't really need a consistency boost after all. It just needs opponents to not be ready for it.

There are other reasons for TECH4SS4N's blue splash that I find more compelling, chief among them Curious Obsession. My own experiments with the enchantment proved fruitless, but Bogles seems like a far sounder home for the upgraded Curiosity. Here, obsession draws pilots into more plays in case of relevant disruption from the opponent.

Best of all, Obsession draws pilots into actual answers for that disruption in the form of Stubborn Denial. A beefy Bogle turns on ferocious all by itself, and many Modern players know from experience how powerful it is to swing with a large creature while holding up permission.

The Twists: Opal on the Rocks

Closing out today's report are a couple of Mox Opal decks. Affinity has been on the decline, with Hardened Scales eating up its share in the metagame with its increased robustness in the face of sweepers and hosers. But there are still other homes for Mox Opal in Modern, something bound to be the case for the extended future. Here are some of the neater brews I've found featuring the card.

Lanternless Control, by SUSURRUS_MTG (5-0)

Artifacts

3 Chalice of the Void
3 Engineered Explosives
4 Mox Opal
4 Mishra's Bauble
3 Welding Jar
3 Expedition Map
1 Bottled Cloister
1 Crucible of Worlds
1 Damping Sphere
1 Jester's Cap
1 Orbs of Warding
1 Pyrite Spellbomb
1 Tormod's Crypt
3 Sorcerous Spyglass
4 Ensnaring Bridge

Instants

4 Whir of Invention

Lands

2 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Flooded Strand
1 Steam Vents
4 Tolaria West
2 Glimmervoid
1 Inventors' Fair
1 Academy Ruins
1 Ghost Quarter
1 Ipnu Rivulet
1 Tectonic Edge
5 Snow-Covered Island

Sideboard

4 Spellskite
2 Ghirapur Aether Grid
2 Sai, Master Thopterist
1 Padeem, Consul of Innovation
1 Chalice of the Void
1 Sorcerous Spyglass
1 Welding Jar
1 Grafdigger's Cage
1 The Immortal Sun
1 Torpor Orb

Or, Lantern Control without not just Lantern of Insight, but almost any one-drops, all to support Chalice of the Void. This is a prison list with more obvious prison elements, but with the same overall win condition: deck opponents out, now using not Ghoulcaller's Bell, but a looped Ipnu Rivulet.

More than Lantern, this deck is something of a Whir of Invention toolbox strategy with bullets for nearly every scenario: Jester's Cap for combo; Damping Sphere for big mana; Tormod's Crypt for graveyard decks. For everything Chalice of the Void doesn't hit, and that gets around all those bullets, there's Engineered Explosives, the card David has identified as being the key strength of Ironworks combo. No Ancient Stirrings makes Explosives harder to find, but with three copies in the deck, it must wind up in hand a decent portion of the time.

While I initially pegged Lanternless as a fluke, a follow-up 5-0 from a different player made me reconsider my stance. Now, I think the deck probably has legs; they're just legs that are tough for me, a lowly combat lover, to decipher.

Grinding Station, by TENSHI (5-0)

Creatures

4 Sly Requisitioner
4 Memnite
4 Scrap Trawler

Artifacts

4 Mox Opal
2 Welding Jar
4 Chromatic Star
2 Aether Spellbomb
2 Necrogen Spellbomb
4 Grinding Station
4 Sword of the Meek
4 Thopter Foundry
1 Krark-Clan Ironworks

Instants

3 Whir of Invention

Lands

3 Darksteel Citadel
2 Darkslick Shores
1 Hallowed Fountain
3 Island
4 Scalding Tarn
4 Spire of Industry
1 Watery Grave

Sideboard

3 Damping Sphere
3 Fatal Push
1 Grafdigger's Cage
2 Metallic Rebuke
3 Sai, Master Thopterist
3 Wear // Tear

Last on the agenda is a Grinding Station combo deck piloted by TENSHI. I've already seen this deck pop up at my locals, but have heard little else about it. One thing's for sure: it's got to look very attractive to Thopter-Sword lovers.

Thopter-Sword is a combination that has done very little in Modern since its unbanning. The combination was once locked into the Modern banned list for its potential applications with Lantern Control, but it's proven to do very little for that shell. More recently, I've heard rumors recently of the package's inclusion in Ironworks as an alternate win condition.

In Grinding Station, Thopter-Sword is built into the deck as a main win condition. The other one involves Sly Requisitioner, an improvise creature nobody batted an eye at upon release, including me. Requisitioner combos with Grinding Station itself to mill opponents out of the game, and with myriad artifacts in the deck to provide an aerial fair plan should things go awry. In other words, this deck basically plays the Thopter-Sword combo twice, and only uses the graveyard for one such combination. I'm excited to see this deck evolve as more players discover it and pick it up.

More From the Workshop At 11

As Modern continues to shift and grow, you can count on me to summarize its latest intriguing developments in this column. Anything I missed? Which brews are you on these days? Let me know in the comments.

Daily Stock Watch – Titania, Protector of Argoth

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Hello, everyone and welcome to the freaky Friday edition of the Daily Stock Watch! It's that time of the week again when we talk about a card that has spiked out of nowhere even though it's not part of any competitive deck list and for this week, I'm going to feature one of the beloved commanders in EDH that has always been considered as a fringe player at best. Its current price spike suggests otherwise and as finance junkies, we ought to know why so we could act appropriately!

There was an error retrieving a chart for Titania, Protector of Argoth

Does anyone have specific knowledge of why this has spiked? I'd love to know in the comments section below. I've checked StarCityGames, Card Kingdom, and TCGPlayer and I could still see lots of copies out there in the market so a buyout wasn't the reason for this. To make you scratch your head more, it doesn't appear on just a single expansion like other Commander staples as it was printed in Commander 2014 and Commander Anthology which was released last year. Sure, it is part of some vintage Fish lists as a one-of but there hasn't been much noise in that format to warrant the price increase. I don't even see it as that appealing in that list to be honest. See it for yourself.

Vintage Fish

Creatures

1 Trygon Predator
1 Dryad Arbor
1 Courser of Kruphix
1 Dark Confidant
1 Snapcaster Mage
1 Titania, Protector of Argoth
1 Ramunap Excavator
1 Reclamation Sage
1 Scavenging Ooze
2 Deathrite Shaman
2 Leovold, Emissary of Trest

Other Spells

1 Gush
1 Abrupt Decay
1 Ancestral Recall
1 Brainstorm
1 Dig Through Time
2 Mana Drain
4 Mental Misstep
4 Force of Will
1 Ponder
1 Demonic Tutor
1 Gitaxian Probe
1 Treasure Cruise
1 Time Walk
3 Green Sun's Zenith
1 Fastbond
1 Mox Jet
1 Mox Emerald
1 Black Lotus
1 Mox Sapphire
2 Jace, the Mind Sculptor

Lands

1 Flooded Strand
1 Library of Alexandria
1 Misty Rainforest
1 Scalding Tarn
1 Snow-Covered Island
1 Strip Mine
2 Polluted Delta
2 Underground Sea
3 Wasteland
4 Tropical Island

Sideboard

1 Yixlid Jailer
4 Tormod's Crypt
1 Ravenous Trap
2 Nature's Claim
2 Flusterstorm
1 Fatal Push
4 Energy Flux

I'm a firm believer of the fact that when you have all the moxes in Vintage, you can make any bad card look good. There are always quicker and better ways to win games when you have all those good things but it doesn't certainly hurt to be creative when you have those tools at your disposal. This list is a glorified version of Fish as we know it, and I'm not really sure if there's no better choice than Titania, Protector of Argoth as a win condition. As of posting time, the average price of Titania currently sits at $21.82, and there should be more movement in the coming days. This could either go north or south financially in an instant, so don't let the numbers game fool you.

Commander Anthology Mythic Generals

As you can see on the gallery above, there are foil commanders in the Commander Anthology set that could demand better prices for what they're worth but Titania is actually more expensive than any of them right now. Lands really do matter and we could somehow compare this spike to that of Omnath, Locus of Rage, Sylvan Safekeeper, Realms Uncharted, and probably even The Gitrog Monster. Titania also appears in about 5,000+ registered decks in EDHREC so it's fair to say that a card that appears only once in both C14 and Commander Anthology decks is deserving of such a high price tag. After all, good Commander cards that have long term potential are fairly easy to love and catch if you have a keen eye for detail. As much as I'd hate to admit it, this is probably one of those cards that will be staying put where it currently is financially for a while.

At the moment, you could still get copies of Titania, Protect of Argoth from StarCityGames, TCGPlayer, and Card Kingdom for $18.99 up to $23. We could expect a foil version of this card somewhere down the line (probably in the next Commander Anthology?) but the normal copies out there should be safe pickups at its current price tag. I'm expecting it to reach $30 quite soon as more players try to build decks off the "Lands Matter" theme.

And that’s it for this week's edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Prepping for GP Detroit with Antiquities War Affinity

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Preparing for Grand Prix Detroit this weekend has been an odd experience for me. Leading up to a tournament, I am usually scrambling to figure out what deck to play. It is not uncommon for me to switch decks in the week leading up to a tournament. For GP Detroit though, I have been locked in on Affinity from the moment my team decided to go. It is the deck I have the most experience with in Modern, and now with The Antiquities War, I believe it's one of the best choices for any Modern tournament.

In this article, I'll share some of my preparation for the Grand Prix, and lay out why I believe The Antiquities War is so well suited to Affinity.

Predicting the GP Detroit Metagame

Unified Constructed has a warping effect on a metagame. When only one person on a team may play a specific card, decks that overlap with relatively few other decks go up in value. Since these decks are easy to slot into any team's lineup, this tends to raise their popularity in the metagame. Compared to an individual Modern tournament, you can reasonably expect to play against them more often.

People will often talk about the Mox Opal slot on a team. By its name, this refers to any deck playing the card Mox Opal. The decks to choose from for the slot are Affinity, KCI, and to a lesser extent Lantern Control. Affinity’s maindeck does not overlap with any other deck in Modern outside of Mox Opal, and the sideboard can be constructed without overlapping with the other two decks on the team. KCI overlaps a little more with Ancient Stirrings. That means Tron is out, but it still leaves a lot of options open. Lantern Control is a bit of an outlier due to Thoughtseize and Inquisition of Kozilek, which greatly limit which fair decks the team can play alongside it.

When playing on a team there's often a pressure to avoid niche decks and stick with more proven strategies. It is much easier to take a risk in an individual tournament than in a team tournament when it does not affect two other people. This has a constricting effect on the metagame. The decks that have been putting up results lately will be played in even larger numbers than in an individual tournament.

When trying to predict the metagame for GP Detroit, I want to look at decks that fit into both categories: little overlap and recent success. The first deck that comes to mind is Humans. This deck has been putting up results for quite a while now and mostly plays cards no other deck in Modern wants, with the exception of Noble Hierarch and Aether Vial. I expect the vast majority of teams to have a Humans player, thusly inflating the metagame percentage to the 20-25% range. 20% is much higher than any deck in an individual Modern tournament, so every team should be ready for it.

The other deck that I expect to be popular is UW Control. It has done well in quite a few of the recent Modern tournaments. The overlap is minimal outside of other blue control decks (the main cards being Path to Exile and white sideboard cards in Rest in Peace and Stony Silence). I do not think that UW will be as popular as Humans, but a large chunk of teams will have it in their lineup.

Finally, the big outlier deck that fits into the above criteria is KCI. Even though it does not overlap with other decks and has shown a lot of success, the barrier to entry is too high for the deck to be popular. The deck is very difficult to pilot, and not nearly as many players are drawn to that type of deck as to Humans or UW.

Attacking the Predicted Metagame

Given my beliefs about the metagame composition, my main priority in deck selection for GP Detroit is to have three decks with a collectively favorable matchup against Humans and UW. This does not mean that all three need to be favorable individually, but that should be true of at least two of the three. For me, I would like to be on Affinity. I strongly believe the Humans matchup to be favorable, and the number of Izzet Staticaster and Kataki, War's Wage in Humans sideboards have been trending down, making the matchup better.

I also believe the UW matchup to be favorable. UW is no longer playing Spreading Seas—this card may not seem like it would impact the matchup much, but it played a critical role. The typical play pattern is that UW is forced into wrathing or losing, and you can sometimes finish up the game post-wrath with creature lands. Previously with Spreading Seas, that plan did not work.

As for the other two decks, I would go with Tron and Infect. Tron is known for having good matchups against fair decks like Humans and UW. Infect is a bit of a dark-horse pick, but it was only a few months ago that it won a Star City Games Invitational. I have been playing the deck a bit recently and I have been liking both matchups. So if I could ignore things like pilot skill or deck preference, then I would happily sign up the team of Affinity, Tron, and Infect.

Evaluating The Antiquities War

Nearly every Affinity list I see is playing Karn, Scion of Urza. Now, I think Karn is a very reasonable card to play in Affinity, but there's another four-mana card from Dominaria that I consider strictly superior: The Antiquities War.

I was pretty skeptical about The Antiquities War at first. It seemed slow. I was unsure how often the final chapter would win you the game. It was unclear if it was any better than Karn. In fact, I did not even bother trying it until a friend told me how good it was. Now after playing with the card in many leagues on Magic Online and in multiple tournaments, I am thoroughly convinced that every Affinity player should have this card in their deck. The card is very real and, in my opinion, is what puts Affinity over the top as a choice for GP Detroit.

Evaluating The Antiquities War is fairly nuanced and relies on two assumptions. It must be castable, and it must reliably win you the game in a reasonable time frame.

For assumption one, four-mana cards are castable in Affinity. The deck plays 25 mana sources, 13 of which are colored sources. That is more than enough to have a few fours on the top end of the curve. This is evident in the wide adoption of Karn.

For assumption two I think it is safe to assume—in contrast to my initial thoughts—that if the third chapter resolves, you will win the game in nearly all situations. Affinity is known for dumping its hand on the table, and the third chapter really takes advantage of having more permanents than your opponent. War even gives you two additional artifacts to ensure you are ahead. In addition, the majority of your manabase is comprised of artifacts. So while your opponents' lands are sitting there not impacting the board, yours are 5/5s threatening their life total. Affinity even plays eight mana accelerants in Mox Opal and Springleaf Drum. The deck can frequently cast War on turn three, and sometimes even turn two, further pressing the advantage.

Comparison with Karn, Scion of Urza

Since sagas function as mini-planeswalkers, comparing these two cards is pretty straightforward. Karn and Antiquities War have two main points of comparison. The first is between Karn’s -2 and War’s first two chapters. The second is between the turn after Karn has made two Constructs, and the turn when chapter three goes off.

The difference in power level between making a large Construct and looking at the top five for an artifact are much closer than they would seem. Making a Construct is immediate and somewhat comparable to casting Master of Etherium. It is consistent at what it does, and will always put a lot of pressure on unfair decks. War’s first two chapters will not consistently put on that same amount of pressure, but it digs ten cards deep to find a Cranial Plating or Arcbound Ravager, which will often threaten to kill the opponent. I would give a slight advantage to Karn’s -2, but it is fairly close.

The main difference is in comparing what happens two turns after casting each card. On the second turn after casting Karn, you get to attack with two very large Constructs. On the second turn after casting War you get to attack with several large creatures. Would you rather attack with two 5/5s or five 5/5s? Would you rather attack with two 7/7s or seven 5/5s? The first scenario will sometimes win the game, and the second will almost always win the game. Each additional artifact is going to outscale the two Karn Constructs since you are adding five power instead of only two.

After playing with The Antiquities War in many matches online and in paper, I can report that the third chapter has very rarely failed to win the game that turn. Even in the rare cases it did not, it left the opponent with no creatures and at a very low life total. I think it is safe to make the assumption that The Antiquities War reads very close to, "Suspend two: win the game." If that is true, then The Antiquities War is going to be quite a bit better than Karn the majority of the time.

Some other notable bonuses in favor of Antiquities War:

  • War is less fragile than Karn. It cannot be burned out, and it cannot be attacked. It is really only vulnerable to enchantment hate, which exists, but is less common.
  • Games post-board tend to slow down. Even combo decks like Storm will be boarding in multiple ways to disrupt Affinity. This means they are spending resources answering threats instead of winning the game. By slowing down the game, it makes War a more reasonable threat against unfair decks in postboard games. The main way to lose a game after resolving it is to die before reaching the third chapter. If the game is slowing down, then that will happen less often.

Common Play Patterns with War

When deciding what artifact to take from the first two chapters there is one question that should be asked. Can my opponent deal with The Antiquities War? If they cannot, then prioritize taking cheap artifacts to maximize the number of artifacts on board. However if you suspect they can answer it, then simply select the best artifact. I have taken an Ornithopter over Cranial Plating or Ravager many times when playing with War. That being the correct decision really showcases the power of the card. I am willing to give up the power of a card like Cranial Plating for any card that costs zero mana, so I can add another potential 5/5 to the board.

A Better Positioned Affinity

The fair matchups have gotten a lot better with The Antiquities War. Giving a very fast aggro deck access to late-game inevitability makes for a tricky composition for fair decks to combat. Previously, decks like Mardu Pyromancer or Jeskai Control that were just a pile of kill spells were very difficult matchups, but now I rarely ever lose to them. With those decks out of the way, not that many bad matchups remain.

I would highly recommend to anyone familiar with Affinity, or who's picking it up for the first time, to sleeve up some Antiquities War for their next Modern tournament. Below is the list I will likely play in Detroit, with the possible exception of the Damping Sphere.

A quick note about Damping Sphere in the sideboard. If Humans were on my team, I would rather that they played Sphere instead. The Humans/Tron matchup is tough, and I think Humans needs the card more. In this case I would simply replace it with Ceremonious Rejection, as it is a fine replacement in that matchup and actually better against KCI.

Affinity, by Max Magnuson

Creatures

2 Memnite
4 Ornithopter
4 Signal Pest
4 Steel Overseer
4 Vault Skirge
4 Arcbound Ravager

Artifacts

4 Mox Opal
2 Welding Jar
4 Springleaf Drum
4 Cranial Plating

Enchantments

3 The Antiquities War

Instants

4 Galvanic Blast

Lands

4 Inkmoth Nexus
4 Blinkmoth Nexus
4 Darksteel Citadel
1 Island
4 Spire of Industry

Sideboard

2 Spell Pierce
2 Damping Sphere
1 Ancient Grudge
2 Ghirapur Aether Grid
1 Dispatch
2 Rest in Peace
2 Thoughtseize
2 Etched Champion
1 Wear // Tear

Daily Stock Watch – Yavimaya Coast (FOIL)

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! Price movement continues to be minimal lately as everyone is still awaiting what's there to come in Guilds of Ravnica. I would like to talk about the shocklands that are going to be reprinted in the set one of these days (I will probably just do one article for all five of them or the other five that won't be coming out until next year) and what cards I think will gain some value because of this. Today, I'll be talking about a card that has been a roleplayer in the popular KCI deck and for some casual/Commander decks because of its versatility, but has suddenly received more exposure when it was included in the list of Hardened Modular in a recently concluded MTGO Modern PTQ.

There was an error retrieving a chart for Yavimaya Coast

It just feels surreal that a deck as good as Hardened Modular could still try a different approach and be successful in the process. I've been playing with the deck for around two weeks now and I've found the UW matchup a bit uncomfortable because of Terminus and their ability to play multiple copies of Stony Silence without getting punished one bit in return. Even in sideboarded matches, all I could do against this deck is add more pressure by sneaking in a Karn, Scion of Urza, try countering their hate with Nature's Claim, and just add some ammunition with a second copy of Evolutionary Leap. Seven to eight times out of 10, I would get slaughtered with ease by the UW player in these matches even if I have a Arcbound Ravager, Inkmoth Nexus, and a platoon of artifacts in play to fuel my modular shenanigans. Player pmc22337 came up with a good idea of adding Stubborn Denial to your 15 backup cards which should be very handy to cast with the help of Mox Opal, Ancient Stirrings, a singleton Island, and our featured card Yavimaya Coast.

Blue Hardened Modular

Creatures

4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
4 Steel Overseer
4 Walking Ballista

Other Spells

4 Ancient Stirrings
3 Animation Module
4 Hardened Scales
4 Mox Opal
2 Throne of Geth
3 Welding Jar

Lands

1 Blinkmoth Nexus
2 Botanical Sanctum
4 Darksteel Citadel
2 Forest
2 Horizon Canopy
4 Inkmoth Nexus
1 Island
4 Yavimaya Coast

Sideboard

4 Damping Sphere
2 Dismember
1 Grafdigger's Cage
2 Karn, Scion of Urza
4 Nature's Claim
2 Surgical Extraction

My teammates and I have fiddled with the idea of trying Negate or Unified Will in the sideboard as a way to combat the hate against the deck but we've all arrived at the same conclusion that the one mana difference is just too much in a fast-paced format like Modern. It's true that you could whiff with your Stubborn Denial on an empty board as one mana would be so easy to pay if you're not on ferocious but it's also worth noting that Mana Leak was an actual card that defended blue-based midrange and tempo decks alike against Control decks. It also messes up with your opponent's mentality if they want to cast something that could be countered as soon as they tap out as they would be thinking that you have the counter magic to deal with their tricks even if you don't. The presence of an extra blue mana source in Yavimaya Coast could do so much for a deck that only needs one turn to end the game.

The Other Painlands in Modern

These cards have been printed multiple times and that's the reason why their value hasn't gone up that much through the years. This is also the reason why I'm advocating for the purchase of foil copies of Yavimaya Coast because Modern is in a healthy state right now and both tier one decks (KCI and Hardened Modular) are playing multiples of this card. They shouldn't see significant gains in an instant but if you are into penny stocks, this would be a safe bet to pursue. I like how this card could progress in the long run as more green-based decks turn to blue as its splash color of choice for more firepower.

At the moment, there is an abundance of foil copies of Yavimaya Coast from various expansions across StarCityGames, TCGPlayer, Card Kingdom, and ChannelFireball. Most of them are from M15 and Magic Origins at around $3-$6, and I think that these are good buys considering the fact that they already have the authenticity seal which a decent amount of players prefer. Apocalypse foils are a bit out of hand but would be a good buy at around $25-$30 if you are into older versions of the card.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Predictive Betting: Here Comes Ravnica

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There are different kinds of finance strategies. You can play the Reserved List for the long game. You can hunt down the rarities and misprints that are oft unknown to 99 percent of the population. You can collect playmats and other paraphernalia. If you can imagine it, you can attempt to make a buck from it! Often, the more creative you are with your lines of thinking, the better the chance of stumbling upon some hidden future value before the rest of the pack catches up!

However, sometimes the least creative avenues can be the most longstanding. Ever since MTG finance has existed, the tried and true principle of "picking cards that are going to get better in Constructed" has been a great way to increase the value of one's collection. The "playability angle," predicting cards that will be good in the short term in Constructed, is a cornerstone of the marketplace. It's a good strategy because it is so concrete. The demand for cards created by players looking to build competitive decks is tried and true.

Today, I'll be breaking from my typical strategy of looking for the best possible deals on Reserved List and Old School cards, and go back to my roots as a metagame predictor. With Guilds of Ravnica on the horizon, I'm interested in thinking about cards that could easily gain a lot of value in Standard and Modern with a little bit of help from Wizards's upcoming expansion set.

Not only will I be outlining a handful of cards that I think are great pickups, I'll also be explaining the thought process behind why I like these cards, which are useful guidelines for picking your own potential metagame winners!

What We Know About Ravnica

Even not knowing any of the recently spoiled cards, we have a lot of context for what a Ravnica set is likely to be. Here are some things to consider:

  1. We know Ravnica-based sets are a gold mine of multi-colored spells. The overarching theme of these sets has always been multi-colored spells.
  2. We know Ravnica has traditionally been based around two-color guild combinations, and not three-color wedges or shards.
  3. We know that each two-color combination tends to have at least one keyword mechanic associated with it.
  4. We know that in the past, Wizards has split the guilds up and featured them in different sets. Will this trend continue? To be continued...
  5. We also know that Ravnica is one of the most popular planes with players, since multi-colored spells are super good and super flavorful, which makes it likely that Magic will experience a boost in popularity.

The first two cards spoiled were:

 

Macabre Hatchery

Sorcery

Choose a creature card in your graveyard with converted mana cost 1. Then choose a a creature with converted mana cost and a creature with converted mana cost 3. Return those creatures to the battlefield.

Even though both of these cards are single colors, they have a distinct feel of a guild. Macabre Hatchery deals with creatures in graveyard and has Golgari flavor text. Greatworm has convoke, which is a Selesnya mmechanic

It is now confirmed, of course, but we could have known that it was likely that GB and GW guild cards will be featured in the upcoming set. I used this information when picking winners!

Prizing Guilds and Multicolor Themes

It makes a lot of sense to be thinking about various multicolor synergies right now. Artifacts are great, but it seems unlikely that with Kaladesh rotating and a multicolor set on the horizon that Artifact synergies are where I want to invest!

One of the best pieces of advice I can give you is to look at mana fixing. Multicolor sets reward playing more than one color (duh), and before we ever sling a single splashed Selesnya spell (try saying that five times fast), we'll need to build mana bases that can do it.

There was an error retrieving a chart for Sunpetal Grove

The "M" or "Ixalan" lands are a great place to find value. First, it's a great time to be picking up cards during the summer lull. Most people are waiting to see what they will want to play in a month and not actively buying up cards. It makes it a great time to find great deals.

Secondly, these lands are actively great even outside of Standard. They are seeing more and more play in Modern as the format has slowed down with the rise of UW Control.

With shock lands returning, these lands will be even better. It's a great time to be picking these up, because they are guaranteed to be pillars of the format.

In truth, any mana fixing is likely to improve with a multi-color set waiting in the wings.

Since we have reason to believe that Selesnya will be featured in this specific set, why not look at great Selesnya cards?

There was an error retrieving a chart for Voice of Resurgence

Why not start with one of the greatest GW cards of all time! Voice of Resurgence doesn't have a huge price tag right now because it was reprinted in a Masters set. It is the kind of card that is so generically powerful, a two-drop with a ton of good text, that it could easily slot into any GW Modern deck that gets help from Guilds.

I like betting on cards like these, because even if they whiff, they don't really whiff, since they are already great and have a slightly depressed price point at the moment. It's the kind of card that tends to get hot and spike when the moment is right.

There was an error retrieving a chart for Vraska, Relic Seeker

In the same vein of speculating on guilds that appear likely to be included in Guilds, I also like Vraska, Relic Seeker. The card is straight-up amazing and is GB. It's the kind of card where if I'm playing green and black in Standard, I'll probably include a couple of copies on power level alone.

It's a great time to hedge and pick up a few copies to be on the safe side.

There was an error retrieving a chart for Teferi, Hero of Dominaria

I don't typically like speculating on really expensive cards. I often ask myself, "Can the card really go much higher than this?" Even if it does go higher, how much higher can it go? And,is the best use of my $50 to bet on a single card going up much more than it currently is?

Teferi is a rare example where I'm going to pick up extra copies of an expensive card and without even knowing if the Azorious guild will be featured in Guilds! The card is easily the best, most powerful card in Standard. It's the kind of card that dominates games. It's the kind of card that warps formats. It's the kind of card that people get so sick of losing to that they want it banned.

Not only that, the card is dominating Modern as well! When the hype for playing "New Standard" picks up in the fall, Teferi will be one of the cards that everybody needs to own to play, which makes it a nice card to be targeting during the Summer Lull.

There was an error retrieving a chart for Sorcerous Spyglass

Sorcerous Spyglass is another nice one. It's ubiquitously good. It is an answer to a wide range of things, even things that we don't even know about yet. Most importantly, it is an answer to Teferi, Hero of Dominaria that any deck can field in the sideboard, regardless of color commitments.

I've played this card in formats dating all the way back to Vintage. I love foil copies as potential investments as well, since the card does have a place in Eternal Magic, and we all know how Eternal players love their foils!


There's obviously an element of "the best cards that don't rotate will get better" at play when thinking about a post-rotation format. At the same time, we can also think about how a new Ravnica format will impact the cards we already have and hedge based on that speculation as well. The best part is that we are in a depressed marketplace where non-speculators don't want to buy-in, and would rather wait for more information, which means that buyers are advantaged. Use that advantage wisely and you're bound to make some potentially great investments that will pay off next month.

Core 19 Financial Power Rankings: Rare Edition

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Welcome back, folks. Today we're going to plunge forward and go over the best rares for you to invest in from Core 19. In case you missed last week's mythic article, check it out here.

With the rares, I will only rank the top 10. These rankings are intended for Magic Online, but the analyses will likely be helpful for paper players and investors. Paper players should ignore cards on this list that are bulk (sometimes on Magic Online, bulk cards prove to be the best investments and have the highest rates of return).

Also, these rankings are reflective of August and September (for players wanting to invest in the near term) – I will note when I think cards will go up in the rankings after rotation as I did with Sarkhan, Fireblood and Nicol Bolas, the Ravager last week.

A brief refresher on the categories:

  • Risk: Relative to its current price, how much room is there for this card to fall? How much concern should you have that you'll be unloading this card at a loss in the future?
  • Potential: How much room does this card have to grow? Growth in an absolute sense (dollars and cents) and growth as a rate of return (percentage) are both important factors, and I weight them equally.
  • Chance of Success: How likely will this card be a successful speculation? Is it a surefire bet or more of a dark horse?

10. Sarkhan's Unsealing


Risk: Low
Potential: Limited-Moderate
Chance of Success: 25%

Sarkhan's Unsealing squeaks just ahead of Gigantasaurus and Valiant Knight for the final spot. Although similar to those cards in that it is narrow and thus has a low ceiling, I think it is more versatile and more likely to spike up in price.

Sarkhan's Unsealing is a powerhouse worth being built around, and I like that it can serve both as a maindeck centerpiece and as a piece of sideboard tech. Most of the best green creatures have four or more power: Vine Mare, Steal Leaf Champion, Gigantasaurus, Ghalta, the Primal Hunger. Hurting its chances in the near term is that Gruul will not get a second dual land pair until January.

Honestly, if this card gets just a bit closer to bulk, I'll likely invest in it.

Verdict: D+

9. Cleansing Nova


Risk: Moderate-High
Potential: High
Chance of Success: 15%

Worst-case scenario: End Hostilities. Best-case scenario: Fumigate. Considering that enchantment-based white removal is becoming more and more prevalent these days, my money is on the End Hostilities scenario. But, if Cleansing Nova becomes widely used, it will quadruple or quintuple in price. Personally, I'd be more comfortable betting on this at 0.25 tix than at its current 0.60 tix.

Verdict: D+

8. Banefire


Risk: Low-Moderate
Potential: Limited
Chance of Success: 40%

Banefire is a powerful card that will see a lot of Standard play, especially out of the sideboard. Even though Banefire has been reprinted multiple times, I think it should be able to command a price of 0.50 tix in the future. My hunch is that it will dip lower than that after rotation in the short term, though, and I would wait to snag your copies at that time.

Verdict: C-

7. Sai, Master Thopterist


Risk: Low-Moderate
Potential: Moderate
Chance of Success: 33%

Even though it's unlikely Sai will be a major Standard player going forward since Ravnica is not known for its artifacts, it will likely continue seeing play in Modern, and there is an off chance that it will see play in Standard alongside Mox Amber. That's enough for me to consider investing in it and picking up a playset in case I want to play with it.

Verdict: C

6. Chaos Wand


Risk: Low
Potential: Moderate
Chance of Success: 5%

Chaos Wand is an extremely potent answer to a select few decks, and could become a sideboard staple should certain decks emerge as competitive tier one options. Like Sorcerous Spyglass and Scavenger Grounds, its price ceiling is higher than you might think because all decks have recourse to it.

There's no way I'd rate it as highly were it not colorless and from a set with small supply.

Verdict: C

5. Graveyard Marshal


Risk: Moderate
Potential: Moderate
Chance of Success: 40%

I'm torn on Graveyard Marshal. It's a powerful card in its own right, good in the beginning of the game and good at the end. The Zombie creature type is a definite plus. However, the double black cost is problematic considering that no shell for a black aggro deck will seemingly exist after rotation.

Even still, it's an overtly pushed card that should see some amount of play. The question is, how much. I don't think I'll be investing in it, but I certainly wouldn't fault you for doing so.

Verdict: C+

4. Detection Tower


Risk: Low
Potential: Moderate
Chance of Success: 33%

With Carnage Tyrant and Vine Mare staying in the format and colorless utility land all-star Scavenger Grounds leaving, I think Detection Tower is poised to see an increase in play. It competes with Arch of Orazca for a slot in a slower or controlling deck. It also matters whether the majority of decks going forward will be three color or two color.

Scavenger Grounds skyrocketing from 0.50 tix to 9.00 tix showed just how great the demand for colorless utility lands can be should the metagame break a certain way. I don't think Detection Tower's ceiling is anywhere near as high, but at bulk prices, you can't go wrong.

Verdict: B-

3. Elvish Clancaller


Risk: Low
Potential: Moderate-High
Chance of Success: 40%

Already the Clancaller has found a home in Modern, and it wouldn't shock me for an Elf deck to materialize in Standard as sets of Ravnica are added to the card pool. I like that this card wants you to play the full playset. At only 0.10 tix a copy, this card has much room to grow.

Verdict: B

2. Thorn Lieutenant


Risk: Low-Moderate
Potential: Moderate
Chance of Success: 75%

Like Graveyard Marshal, Thorn Lieutenant is one of those obviously (and obnoxiously) pushed cards for Standard and may or may not have a relevant creature type. The difference is that this one is easier to cast and will have an obvious home in Green beatdown decks going forward.

Thorn Lieutenant, although not manifestly as good as Sylvan Advocate, will be a good spec even if it only reaches half of Sylvan Advocate's 6.00 to 8.00 tix price tag. Thorn Lieutenant is the type of card that should constitute the backbone of a small- or medium-sized portfolio.

Verdict: B+

1. Remorseful Cleric


"Guilds of Ravnica has a heavy graveyard theme in four of the five colors, you say? Hold my holy water."
Risk: Low-Moderate
Potential: High
Chance of Success: 60%

Remorseful Cleric is a powerful card, currently priced at 0.46 tix off the back of Legacy and Modern demand. Going forward, Scavenger Grounds is rotating and Goblin Chainwhirler will see less play, and that should give Remorseful Cleric a real shot at becoming part of the core fabric of Standard. If it does, we should expect its price to rise to somewhere between 1.50 and 4.00 tix, which would be a very high rate of return.

Verdict: A-

Daily Stock Watch – Stony Silence

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! Card prices aren't moving as fast as they normally would nowadays as people are getting geared up for what will be spoiled in Guilds of Ravnica. This is a common occurrence that I noticed whenever there's a hint that a new set that's coming out is pretty good financially (which is the case here with the return of shocklands in Standard and the planeswalker Masterpiece series) so the market won't be as busy as it usually is. Since buyouts account for a lot of market movement and those who are behind it are saving their ammunition for GRN, let's talk about a card that has been slowly climbing financially because it's the most solid answer to the biggest threat in Modern right now.

There was an error retrieving a chart for Stony Silence

Hardened Modular is for real and you should be prepared for it if you're coming to a big tournament or probably even just for FNM. I'm now playing with the deck and I made it to the top eight of a PPTQ over the weekend by sleepwalking through the opposition as I barely encountered any trouble against the likes of Jund, Mardu Pyromancer, Humans, Ponza, and Bridgevine. However, I lost a to a Humans in the quarterfinals, thanks to him having some pretty sick luck besides the fact that he is well-prepared for the matchup. Having played Humans all season, I wasn't expecting him to have Stony Silence in his board (the other Humans I faced was using Spellskite to prevent modular shenanigans from getting out of hand) because it was very hard to cast consistently with the mana base that the deck is running but he was able to play Stony Silence, Kataki, War's Wage, and a pair of Dismembers to brutalize me in boarded matchups. Truth be told, the only solid thing that could stop the deck dead in its tracks, barring a resolved Nature's Claim as soon as it hits play, is Stony Silence.

Just how efficient is this sideboard card right now? The most powerful Control deck in the format just bullied his way to the championship with three copies of it in his sideboard in the most recent MTGO Modern PTQ.

UW Control by jhacer1

Creatures

2 Snapcaster Mage
2 Vendilion Clique

Instants and Sorceries

2 Ancestral Vision
3 Cryptic Command
1 Logic Knot
1 Mana Leak
1 Negate
4 Opt
1 Oust
4 Path to Exile
1 Remand
1 Spell Snare
4 Terminus

Other Spells

1 Detention Sphere
3 Jace, the Mind Sculptor
2 Search for Azcanta
2 Teferi, Hero of Dominaria

Lands

4 Celestial Colonnade
4 Field of Ruin
4 Flooded Strand
1 Ghost Quarter
2 Glacial Fortress
2 Hallowed Fountain
6 Island
2 Plains

Sideboard

1 Baneslayer Angel
1 Celestial Purge
1 Crucible of Worlds
2 Dispel
1 Lyra Dawnbringer
1 Negate
2 Rest in Peace
1 Spell Queller
3 Stony Silence
1 Supreme Verdict
1 Timely Reinforcements

As strong as it is already in the pre-boarded games, jhacer1 made sure that he won't be losing to Hardened Modular by breaching the usual two copies of Stony Silence in the sideboard. The card is so absurd in shutting down the whole deck as it basically turns every creature in the deck to a Grizzly Bear as modular is basically useless with Arcbound Ravager's ability disabled along with the rest of its mana sources (Mox Opal and Darksteel Citadel gets punished by Stony as well) Going forward, I expect any deck with access to white to just slam two to three copies of this card in their sideboard, which will then increase the demand for it and consequently raise its price as well.

Modular Hate

There are tons of ways to hate on the deck before it became popular as Affinity has been around for as long as Modern is concerned prior to Hardened Modular's surge. However, you would only know the true power of this new tier one deck if you've played against it in an actual game, and only then would you understand that the closest thing to beating it down is with Stony Silence or a well-timed Hurkyl's Recall which I haven't seen being used for a while by any other deck that runs blue. At $7.32, I think that this is a must-have for every competitive deck that runs white and it should easily scale $10 in the near future for as long as Hardened Modular continues winning.

At the moment, supplies of Stony Silence are running low on TCGPlayer while StarCityGames and Card Kingdom are already out of stock of the Innistrad version and are left with a few copies of the Modern Masters 2017 version. Get yours now while you can as this will be a hot commodity going forward. You can't go wrong with whatever expansion you'll be getting -- you will be needing a lot of this in the stretch run if you want to win tournaments.

And that’s it for today's edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Eureka, it’s Yuriko!

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As summer comes to an end and rotation looms, Modern is the hottest format in Magic, but that hasn’t stopped one commander from breaking out!

Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow has been the talk of the EDH community recently, and its price reflects high player interest as it is more than double the value of the next closest card from Commander 2018 (Treasure Nabber). While it is too early to say for sure, Yuriko, the Tiger's Shadow appears to be a hit from Commander 2018, so it is worth evaluating her supporting cast for potential specs.

Hiding in the Shadows

The key to making Yuriko, the Tiger's Shadow successful is creature evasion and dealing combat damage to opponents, but the harder part is having ninjas on the field capable of dealing the damage and taking advantage of her ability. A quick Gatherer search shows there have only ever been 10 other Commander-legal cards printed where the creature type includes ninja; clearly not enough to support an entire EDH deck centered around a ninja-based ability.

That’s where my first two picks come into the fold!

There was an error retrieving a chart for Arcane Adaptation

With the lack of support to fill a deck with ninjas, we need an alternative way of triggering Yuriko, the Tiger's Shadow. Turning other creatures into ninjas seems like a viable plan, and Conspiracy spiked a few days ago in response to this proposed strategy.

On a value-basis, both in real dollars and in playability, Arcane Adaptation is actually a superior card. The savings of two mana in casting cost and less restrictive mana requirements are both extremely helpful. Additionally, Arcane Adaptation allows creatures to retain their existing creature type while adding the type of your choice. While this isn’t a huge bonus, it could be a factor when filling in the rest of your non-ninja creatures (for example, merfolk or zombies could add a separate element of synergy to the build).

Investment Plan

I personally love running creature-based Commander decks, so I will be grabbing a least one foil for myself at current prices ($3 at the time of this writing). The non-foils are in bulk status right now, which makes them a fantastic budget option.

I anticipate Arcane Adaptation having an immediate pop in the next few months as demand picks up and players look for alternatives to Conspiracy. I am targeting an exit point of $8 for foils and $2 for non-foils over the next 3-6 months, but I expect this will continue to lock in long-term gains for as long as it dodges a reprint. It will only get better with time as new creatures are printed.

There was an error retrieving a chart for Xenograft

Unsurprisingly, Xenograft makes the list as a tertiary option for manipulating creature types to give us access to more ninjas! The card is a bit narrower than that of Arcane Adaptation because Xenograft only impacts creatures on the battlefield, but fortunately, more ninjas is all Yuriko, the Tiger's Shadow wants! The CMC of five is actually beneficial, too, if you happen to top-deck it with Yuriko's ability.

With a single print at rare from New Phyrexia, this card is poised to spike with newfound demand from Yuriko (see: Triumph of the Hordes). Xenograft foils are mostly sold out on the internet at the time of this writing, but non-foils are priced just above bulk and should be able to jump into the $3 range as Yuriko, the Tiger's Shadow gains in popularity.

Investment Plan

Similar to Arcane Adaptation, I plan to grab a foil Xenograft for my personal collection. I also pulled several non-foils from my bulk in anticipation of increasing demand.

I mentioned Triumph of the Hordes because it is another card from New Phyrexia that sees virtually all of its play in commander and casual games. According to EDHREC, Triumph of the Hordes is in roughly 8,000 decks and non-foils sell for $8 consistently (as an aside, wow to both the number of decks and the price on Triumph!). The key difference is rarity in this comparison; with Triumph of the Hordes at uncommon, there is more supply available than Xenograft at rare. It is notable that Xenograft is already in 1,200 decks on EDHREC, so even just a little movement north will take the price out of bulk.

This makes for an imperfect comparison, but it does demonstrate how expensive cards from New Phyrexia (without a reprint) can get on the back of EDH-only demand. If Xenograft finds its way into a few hundred more EDH decks over the next six months because of Yuriko, the supply will get constrained and it could easily move to $3 or more.

You could do worse than to spec on a handful of Xenograft out of bulk boxes or grabbing a few off the internet. If you can find foils at or under $5 at your LGS still I recommend snap buying those as well.

Maximizing Ninjutsu with Yuriko

Arcane Adaptation and Xenograft cover our bases for turning creatures into ninjas which helps trigger Yuriko, the Tiger's Shadow more consistently, but is there a way to reuse the Ninjutsu ability on Yuriko, the Tiger's Shadow to increase our efficiency?

There was an error retrieving a chart for Sunken Hope

Sunken Hope is a great card for aspiring Yuriko, the Tiger's Shadow players to be aware of. Sunken Hope allows you to bounce Yuriko, the Tiger's Shadow back to your hand each upkeep (giving you recursion on ninjutsu ) while also forcing your opponent to bounce a creature per turn.

This strategy can backfire with enemy ETB triggers and token strategies, but with the potency of blue and black, you should be able to pack ample removal like Counterspell and Doom Blade to deal with the dangerous threats on the board or as they enter it.

With Sunken Hope being a perfect way to consistently trigger ninjutsu when landing combat damage to players, I expect this to really gain traction in any Yuriko, the Tiger's Shadow strategy. Additionally, at five CMC, it makes for a nice hit off the top with Yuriko's ability!

Investment Plan

Sunken Hope foils were both done using the original foiling process (Planeshift and 10th Edition) which will make them hot commodities if the strategy pans out. As a result, foils will be harder to find, especially in NM condition. I expect Sunken Hope foils from both sets to reach $10 over the next few months, and I could see the Planeshift version commanding a higher premium due to its visual appeal and being a very small print run. I'm not keen on recommending non-foils as a spec because of the reprints in two Planechase sets.

Finally, let’s talk about a non-ninja creature that is all-but-guaranteed to be included in every Yuriko, the Tiger's Shadow deck remembering the marquee characteristic for any Yuriko creature is evasion.

There was an error retrieving a chart for Nether Traitor

Nether Traitor has a single-print from Time Spiral and makes the cut because of shadow, an older evasion ability that is very powerful because it can only be blocked by other cards with shadow. As a result, Nether Traitor is virtually unblockable and a fantastic way to trigger ninjutsu for Yuriko, the Tiger's Shadow. On top of that, it has two additional abilities which are gravy: haste and built-in recursion (which makes it very tough to deal with).

Investment Plan

Because of the single-print in Time Spiral, Nether Traitor foils have already jumped from the $8-10 price range to $20 on TCGPlayer. There are a handful of LP copies available on eBay under $15 still as of this writing, but generally speaking, this will become a very difficult foil to find. If you want a foil copy, I recommend grabbing one of the few left on eBay or grabbing one of the sub-$10 HP copies on TCGPlayer. The non-foils are very attractive at current prices and could easily see a double-up from $5 to $10+ as supply is tested.


As always, please feel free to comment with feedback, your likes/dislikes, cards I may have missed, or questions. I am always up for talking about Magic! You can also find me on Twitter where I love to post random tips, trends, spec ideas, and just generally have good banter.

Return to the PPTQ Grind: Week 5

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The article must always have an introduction, and it has to be fresh: the essence of column writing. The short version is you have to draw in the reader's attention with something new, but that's a big ask. You have this article series which has a repeating topic area but each article's content never repeats and has vastly different conclusions. That's a new column.

See, no one could have predicted that I would do this entire intro as a Jurassic Park reference. And now Jordan is, ah, giving me side eye for the unorthodox and irreverent intro. So here I am again, introducing my article again. That's column writing.

In other news, spoilers have begun for Guilds of Ravnica. While we haven't seen much yet, my hackles are up. Based on the revealed mechanics and themes, this is going to be another graveyard-centric set. Wizards did create dredge, and considering that Amonket gave us Hollow One, I'm betting there are plenty of Modern plants in the set. I'm hoping there's no new monster as well, but we shall see.

The Deck

Following my Top 8 performance last week, I stuck with the same deck.

UW Spirits, David Ernenwein (PPTQ Deck)

Creatures

4 Rattlechains
4 Mausoleum Wanderer
4 Selfless Spirit
4 Supreme Phantom
2 Remorseful Cleric
2 Phantasmal Image
4 Spell Queller
4 Drogskol Captain
2 Vendilion Clique
1 Kira, Great Glass-Spinner

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Lands

4 Flooded Strand
4 Seachrome Coast
3 Cavern of Souls
3 Hallowed Fountain
3 Ghost Quarter
2 Plains
1 Island
1 Moorland Haunt

Sideboard

3 Stony Silence
2 Negate
2 Rest in Peace
1 Eidolon of Rhetoric
2 Settle the Wreckage
2 Damping Sphere
1 Worship
1 Blessed Alliance
1 Sword of Light and Shadow

That said, there were cracks showing. I was having to Ghost Quarter my own lands a lot; far more than I've ever needed with other decks. It wasn't even a case of needing colored mana for non-creatures. I've constantly been stuck with one colored source and two or more actual colorless lands for creature spells. It's statistically rather anomalous and incredibly frustrating.

Additionally, my anti-creature sideboard is incredibly mana-hungry. Worship and Settle are hugely impactful and frequently win games, but actually casting them has proven difficult. The upside was sufficient that I thought the risk worthwhile, and during testing and weekly tournaments it was never a problem, but the mana cost issue was something I decided to keep an eye on during this PTTQ.

The Tournament

This week's store was the same one from my States report last year. I haven't gone back since then because it's quite far away and tough to make their PPTQs due to scheduling, but it was pretty different from what I remembered in terms of size and layout. I've never actually seem them with the same layout twice. The current configuration was on the smaller scale for them, and yet still comfortably accommodated all 42 players for six rounds of Swiss and some Sealed side events.

My scouting revealed lots of Humans and Burn, with Mardu Pyromancer and Eldrazi Tron on the periphery. Fortunately, my sideboard was built with these decks in mind. As the day went on, I found out that the field was actually full of Living End, Hardened Scales Affinity, and brews, the most notable of which being RW Legends. Modern's diversity never ceases to amaze.

The Swiss

What ended up being the most frustrating tournament I've played in years starts off on the draw against Burn. Fortunately, he's on a slower start without creatures, and I have Wanderer to protect myself from Searing Blaze. Eidolon of the Great Revel hurts him more than me, and I win at a comfortable 11 life. For game 2, I have a great hand against a creature draw, but he never plays creatures. I'm always behind and get finished off by Ensnaring Bridge. My only hope is to hexproof all my creatures and Worship lock him to win by decking, but he had Destructive Revelry before I had Spell Queller. In game 3, he has a very awkward draw and is leaning on his Eidolon. I play into Eidolon to build a board that he can't challenge and win at 1 life.

Round 2 is against Humans. The player in question and I have actually played at three of the previous PPTQs this season. As a result, the matches are getting closer. In game 1, I just get swamped when I have only one Path and can't outgrow his Mantis Rider in time. For game 2, my hand is Vial, Wanderer, Rattlechains, and Sword. He has a fairly slow start too, and I use Rattlechains to save Wanderer from Izzet Staticaster so I can equip and start swinging. He can't answer the equipped Wanderer or race the lifegain, which is fortunate as I'm flooding hard. In game 3, his start is slow, but builds like a landslide. Fortunately, my hand was just fast, and I can race him. Staticaster is getting a lot more play and in greater numbers which is a problem for Spirits.

I'm feeling very confidant going into round Round 3, but that's when the wheels come off. I'm against Jeskai Tempo, which is normally a great matchup, but I have very awkward draws game 1 and only win because I Quarter him off red mana. In game 2 I keep a sketchy hand on the draw and his hand lines up perfectly to wreck me. If I had played game 3 better, I may have won easily. Instead, I threw it away with misplay after misplay. In an early exchange, I Image his Geist of Saint Traft instead of going for the Drogskol lock, which I could have done thanks to Vial, then lose most of my board in trades that I could have played around even without the lock if I'd sequenced or planned better. Over the course of the game, I continue throwing away cards for no material gain or even actively losing value for no real reason. Despite all that, still I just barely lose with him at 4 life.

Round 4 is against Humans again, and that deck does its thing in game 1. By turn three, my opponent has played three Thalia's Lieutenants, and even if I had all my Path's I wouldn't beat that explosion. In game 2, my single mulligan easily crushes his double mulligan. Game 3 is mostly a stand-off until he is finally able to play out his hand and overwhelm me. I'm stuck on two lands the whole game with all my four drops in hand. Were those playable spells I could have won easily, but instead I had to impotently sit there until things come together for my opponent. Prizes are only for Top 8, which I am now eliminated from, so I drop, angry at myself.

Lessons Learned

I don't remember playing a worse game of Magic at any competitive event. I punted more in Round 3 than the Cleveland Browns, and deserved to lose. The fact that I almost didn't is a testament to how good the matchup really is for Spirits. If I take any line except the one I do, I don't lose that early exchange and probably win the game handily. I even considered those better lines, but forged ahead anyway. It was like I was just sleepwalking through the game.

Ultimately, my problem this tournament was overfamiliarity with my deck and with Modern in general. As it is possible to blunt a knife by sharpening it too much, I have overpracticed, and am playing worse as a result. Every player hits a wall eventually where they think they've seen it all and can just play on muscle memory and experience rather than analyzing the game state and thinking. No bones about it: I need to disengage autopilot and get my head into the game again. That probably means shelving Spirits for the week just so I'm fresh for the next PPTQ. Even then, I'll need to take extra care to think before making plays and really plan my lines and turns.

On a more general level, I've almost certainly gotten overconfident in my abilities to the point of arrogance. I've convinced myself that things will work out the way I want them to, and have forgotten the old saw that the opposition gets a vote too. It's time to eat humble pie and take my lumps.

On the Deck

I've had enough with the frustrating aspects. I'm losing to drawing too many four-drops and awkward mana because of all the colorless lands. I don't know if this is an actual problem that other players have, or if I'm too hot under the collar from the tournament, but I'm not sitting on this anymore. I intend to make a number of decklist changes, starting with adding another colored source. Moorland Haunt has been pretty poor in general, but seeing how many Izzet Staticasters are running around means I don't feel bad about just cutting it for a colored source.

As for the sideboard, I'm cutting the four-drops. Settle is powerful, but I've lost games because I never hit four lands and both were in hand. Worship was a game-winner, but after all the success Spirits has had recently, Burn and Humans are always bringing in Destructive Revelry and Reclamation Sage, so it isn't anymore. What I really wish is that Celestial Kirin was good, because it would close a lot of holes, but it's far too clunky to actually play.

Most of the aforementioned problems could be solved by going Bant. Most Bant lists run 22 lands. Coupled with Noble Hierarch (and sometimes Birds of Paradise) mana or color screw are rarely a problem for Bant Spirits. Ergo, all of my problems with UW are solved.

Unfortunately, going Bant creates just as many problems. For starters, the mana base is far more painful and less flexible. Every list I've seen relies on 9-12 fetchlands and 4-8 shocks, and that's a lot of extra damage. Burn is a close matchup for UW already, it's much harder for Bant. Hitting too many colorless lands isn't a problem because Bant can't run many in the first place. This added stability is balanced by losing the value of Mutavault and Ghost Quarter.

Another big issue with the switch is deck flexibility. UW is far trickier, though not as powerful, as Bant. Collected Company is a brute-force tool meant to smash through opponents with mana and card advantage. This is balanced by the cost, and by it being very hard not to telegraph an intention to slam it at earliest opportunity.

By contrast, UW uses Vial to constantly keep opponents guessing and interact more favorably. Company doesn't represent anything specific, making it often better to just play into it. Meanwhile, playing into Vial representing Spell Queller or Drogskol Captain is far riskier, especially with open mana representing something else. Having to consider two spells rather than one generates far more uncertainty for opponents. This uncertainty in turn translates into virtual card advantage. There's also the flexibility of having the option to play anything on end step without Rattlechains.

As a result, UW is far better against the control and Burn decks that I frequently encounter. However, should I fail to solve my problems with UW, I may have to switch to Bant for my own peace of mind.

Pushing On

While this week was humiliating, I'm still going to keep forging ahead in my quest to requalify for the Pro Tour. If nothing else, I hope that everyone is learning from my mistakes and avoiding my fate. Best of luck to everyone else on the grinder's path.

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David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Posted in Modern, TournamentsTagged , , , 2 Comments on Return to the PPTQ Grind: Week 5

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Things are definitely calmer now in the world of MTG finance. The nonstop daily buyouts of random, unplayable cards have finally subsided as people get familiar with the higher prices. With few exceptions, it seems the market has stabilized at last.

But there’s one subset of cards within my area of focus that has not yet hit its equilibrium. That is to say the demand still outweighs the supply at major vendors, leading to a shortage of cards in this category in the market. Which group of cards am I referring to? You won’t find it specifically listed on MTG Stocks—in fact, MTG Stocks won’t even report the price of this subset of cards.

I’m referring to moderately and heavily played cards, where I often focus my own buying and selling!

The Reality

Years ago, the primary purchasers of random cards from Magic’s oldest sets were collectors. They would often want the most pristine copies they can get their hands on. Of course there were exceptions, but this was generally the rule. Because of this paradigm, major online retailers adopted a pricing strategy that matches this demand profile. Near Mint copies would merit a superior premium while played copies would suffer a significant drop-off in price.

With this backdrop, you get clauses like the ones below when trying to buylist old cards to major vendors.

You can see that both Channel Fireball and Card Kingdom use a blanket approach with older cards—Channel Fireball’s system is more encompassing to include additional expansions, but the same trend applies. While Star City Games and ABU Games don’t explicitly call this out, you can bet that their prices on played cards from early expansions suffer a larger markdown than more recent cards. (I believe back in the day, Star City Games used to apply a markdown strategy like those above before they redesigned their buylist).

The result: these shops motivate visits to their websites with competitive buy prices, but the numbers fall flat when someone is trying to ship them played stuff. If you have a truly near mint card, you will be rewarded. But if there’s even the slightest bit of play, you could suffer a significant downgrade.

For years this practice worked well enough. Vendors prioritized the most in-demand copies of older cards, but wouldn’t be flooded with a stack of heavily-played bulk from older sets that they can’t sell. Equilibrium was set.

The Old School Boom

A couple of years ago, things changed. The explosion in Old School’s popularity generated disproportionate demand for all conditions of these classic cards. With premiums in place for near mint copies, players started to gravitate towards the more affordable, heavily-played copies. Suddenly those played Beta Hypnotic Specters, which were sitting there on vendors’ websites for years, were flying off the shelves. When you’re actually playing these cards, many people don’t mind (or even prefer) played copies.

There was an error retrieving a chart for Hypnotic Specter

You could spend $350 on a near mint copy of this card from Card Kingdom, but if you’re on a budget this is severely prohibitive. That $140 price tag on “Good” copies, which is usually HP but sleeve-playable, gets awfully attractive. You could get two beat-up copies for the price of one nice one. And when prices are running away from you and you’re trying to complete a deck, this approach becomes quite attractive to many folks.

Need a Chaos Orb for your deck? Card Kingdom charges $1500 for near mint Unlimited copies, but just $600 for heavily-played versions. The played copies are far more affordable for the average player. ABU Games has much higher pricing, but the same general trend: $2125 for near mint, $1265 for played. If they had an HP copy in stock, that price would be even lower. (Aside: Card Kingdom, Channel Fireball, ABU Games, and Channel Fireball all have zero Unlimited copies of Chaos Orb in stock.

There was an error retrieving a chart for Chaos Orb

I used Beta Hyppie and Unlimited Chaos Orb as examples, but this same trend applies to most Old School cards. If a given vendor has a steep downgrade on their buylist, their pricing is sure to reflect this. It varies from shop to shop, but the general trend remains intact. If players want copies for their Old School decks, they will be strongly tempted by the discounted pricing on played copies relative to their near mint counterparts.

The Resulting Shortage

The surge in Old School’s demand for played cards has created an ironic scenario. Vendors charge less for played cards while players are eager to acquire these played cards. The result: shortages. The demand is exceeding supply.

For example, when’s the last time you saw a “Good” piece of Power in stock on Card Kingdom’s website?

Sure, you can find copies in nicer condition there. Recently, Card Kingdom finally upped their buylist high enough to get some copies into stock. But their markdown on “Good” copies (essentially HP) is too severe. Almost no one would sell an HP Unlimited Mox Ruby to Card Kingdom for $792, so they never get one in stock.

The second they do get a copy in stock, it gets listed at a discounted $1320; this is below market pricing (it’s even more tempting with store credit) and the card is scooped up immediately. The average residence time of a “Good” piece of Power on Card Kingdom’s site can be measured in seconds.

The same can be said for any played Old School card, and the same shortage exists wherever a vendor pays a far lower percentage on played copies. Players are desperate to acquire affordable copies of cards for their Old School decks. They would gladly buy “Good” copies from Card Kingdom to make their deck more affordable. But the moment Card Kingdom gets stock of these cards, they sell out. The demand outpaces the supply, creating a shortage.

The days where it was solely collectors looking to acquire random stuff like Beta Savannah Lions and Unlimited Psionic Blast are over. It’s time for a change.

A Call for Action

Because of the new demand profile for older cards, I have adjusted how I acquire cards. While near mint copies of these desirable cards may still sell faster (if priced competitively), it’s not necessary to make a sale. The demand profile for played stuff is robust enough that it’s perfectly reasonable to acquire. This is why you see me reporting sales of MP and HP cards in the Quiet Speculation Discord so often. I basically stick to cards in played condition for my decks, so when I do make a sale that’s inevitably what I am selling.

But simply buying and selling heavily-played cards isn’t the only key takeaway from this article. I also want to make a petition to vendors. We ‘93/’94 players want to buy played cards to save some money. But when vendors are constantly out of stock, it becomes a race of sorts—once a “Good” copy is listed for sale, whoever can buy it fast enough gets the awesome price. Whoever has time to refresh Card Kingdom’s website most often wins this kind of game.

Instead of doing it this way, why not increase the buylist percentage for heavily-played cards? Right now Card Kingdom offers 40% of their posted buy prices for HP Alpha, Beta, and Unlimited cards. I would propose upping this to 50%. Why not try it for a couple weeks to see what happens? It’s easy to change back in case they’re suddenly bombarded with a stack of HP Power (which isn’t likely anyway).

Channel Fireball’s downgrades are even more egregious. They give you 25% of listed buy prices for MP and 10% for “Damaged.” First of all, I find their “Damaged” still sleeve-playable, so that naming convention is awkward. Second of all, why are they offering such poor numbers here?

For some cards they have exceptions to the rule, which is why they list different buy prices for Power and other high-end cards. But if you’ve got an HP Beta Hypnotic Specter for sale, they’ll offer you just 10% of their posted buylist. That’s an insulting $20. They’ll never get a beat copy for sale at that rate, even though there are probably dozens of Old School players who wish they could get their hands on some discounted HP copies.

Wrapping It Up

It’s time to make a change! I totally get that vendors don’t want to get a buylist with 20 HP Beta Living Artifacts. But they should do something to encourage better flow of heavily-played cards to and from individuals. The current system isn’t working. Players want to purchase HP cards, but they can’t if vendors have none in stock. The demand profile is much different now than it was a few years ago, and buy and sell prices should reflect this.

Some individuals may like the current system because it means they can refresh websites every few minutes and snipe those underpriced HP cards that are listed for sale. But this isn’t a healthy situation to have long-term. Vendors will continue to get nice-condition copies of older cards in stock and then price them prohibitively high. That may work for collectors, but as a player I want to be able to shop for played stuff too. The current environment doesn’t allow for that.

Until a change is made, I’ll continue to acquire my moderately- and heavily-played cards from peer-to-peer websites like TCGplayer, eBay, and Facebook. I’d prefer acquiring these from a shop like Card Kingdom so I can use store credit, and be assured that the cards are genuine and not inked/damaged. This is especially true with high-end stuff. But until vendors adjust their pricing for HP Old School stuff, I’ll have to shop carefully from other sources.

I recognize there’s strong demand for the played stuff, so I’ll continue to operate in this space. It fits my personal style nicely. And until vendors change their practices, I will have limited competition in the space anyway.




Sigbits

  • Another week has past and with it we’ve seen a few more decreases in buy prices at Card Kingdom as the market cools off. But that hasn’t stopped Mana Crypt from climbing higher. Card Kingdom now pays $105 for Eternal Masters copies, the highest they’ve offered yet.
  • I thought Horizon Canopy would crater from its reprinting at rare in Iconic Masters. Turns out that wasn’t the case, probably because not enough of that set was opened to make the difference I anticipated. Card Kingdom is still offering $54 for near mint Future Sight copies and $45 for the reprinted version. That’s pretty impressive given the card’s spotty play profile right now in Legacy and Modern.
  • Here’s one that makes me chuckle: Sands of Time. Yes, it’s on the Reserved List. Yes, it’s an old rare from Visions. Yes, I’ve been playing a copy of this card in one of my EDH decks for years now. But the card isn’t really seeing play anywhere, right? I mean it shows up in 238 deck lists on EDH REC, but that’s basically nothing. So why is Card Kingdom paying $2.50 for this card? Beats me. All I know is they used to offer even more, but they are surely getting flooded with copies with numbers this high. Hope they are okay sitting on them all for a long time.

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