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Insider: Virtually Infinite – Mistakes We Make, Part I

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I am writing this article on the eve of the v4 switchover. I don't know what the transition will bring to the market, but there is some good speculation in this thread on the forums.

Since I won't have a chance to respond to market developments this week, I thought it makes sense to take a step back and do a big picture article that looks at the fundamentals of Magic Online speculation and provides some tools for the future.

A wise man once said that it’s good to learn from our mistakes, but it’s even better to learn from other people’s mistakes. With that in mind, I canvassed a number of seasoned MTGO investors in the Quiet Speculation community to learn about what mistakes they had made in the past and what they had learned from them.

These folks gave me so much great material that I’m going to do a two-part series in which I highlight some of the key themes we can learn from. (Thanks to everyone who responded. If you don't see your feedback this week, check part two of the series in a couple weeks.)

Trying to Pick Winners Based on Intrinsic Power

This is a big one. One of the hardest things to do in Magic speculation is to identify specific cards that are undervalued. It’s hard enough to figure out which cards are good; it’s much harder to figure out which cards are better than the market thinks they are. The transaction costs on Magic online are low, the market is efficient, and the metagame is being refined by the hour.

Some of our worst mistakes occur when we think we know a card's intrinsic power better than the market does. The market is composed of tens of thousands of players playing millions of matches. It can be wrong and it can late...but more often then not it is right.

Sure, occasionally we’ll figure out that Sphinx's Revelation is a powerhouse rather than a role player. But for every Sphinx’s Revelation there will be many more Duskmantle Seer, Aurelia's Fury, and Advent of the Wurm. These cards--and many more--were touted as prime speculation opportunities but ended up as busts.

One example from my past was Bloodchief Ascension. Only one black mana, easy to turn on, and gives you such inevitability. I was sure they were underpriced at 2 tix each when Zendikar launched. Of course, I was terribly wrong, and they kept slipping until they were bulk.

We’ve probably all made this mistake. QS member maxiewawa writes cogently about it here:

"My major mistake would be trying to work out how good new cards are. I have tried and failed. The thing is that I'm not very good at Magic, and haven't ever tried to be good, not seriously at least. I used to think I was okay at it, but I've had to face facts. Usually when I try to pick good cards I fail, and when I get it right it's just a fluke. I've learned to give it up.

So I usually try to put my instinct to one side when it comes to new cards, and I just try to pick packs and cards that were successful at one time but for whatever reason are undervalued now (flashbacks, metagame change, out of season, prize structure etc).

On the other hand, I do like buying cheap cards that haven't proved but I always try to "hedge" with other cheap untested cards. By doing this I'm trying to acknowledge that I have no idea which cheapie is going to be popular, but statistically that some probably will."

- maxiewawa

Even experts can be wrong when picking cards. Go back through the archive of set reviews on StarCityGames, Channel Fireball, and other major sites and you will find smart and experienced players writing well-reasoned arguments about why certain cards were primed to go up. Only a fraction of them did.

The problem is that if you see something in a card, someone else has as well; that upside is usually priced into the market value from day one. Experts are fallible, and Quiet Speculation investors are no exception. As Koen writes:

"When I think of mistakes what first comes to mind is overcommitting on cards that were praised in the QS' articles, like Skaab Ruinator, Thragtusk in June, Aetherling..."

- Koen (koen_knx)

It's not that the experts followed bad reasoning. It's just that predicting correctly which cards will thrive requires getting a lot of things right--including complex and chaotic developments such as metagame shifts. And even Pro Tour players and seasoned speculators will often get it wrong.

Aaron Stuckert argues that when you hear the advice of experts you need to put things in perspective and come to your own conclusions:

"One thing I've learned is to never follow anyone's advice blindly, no matter how much you trust their opinion.  Every time I've done that, I've been burned.  You have to be able to understand and agree with their assessment, or else simply don't touch the spec. For example, I asked a friend of mine who was going to the PT to ship me any juicy tech for me to spec on. He tells me that in his testing, Ashiok, Nightmare Weaver has been an absolute house, and that I should go deep on those. So I buy a bunch at around 16 and they proceed to do nothing at the PT and freefall to around 6, where they still sit."

- "Acceptable Losses" (@Aaron_Stuckert)

Maybe some people in our community have gotten rich predicting which cards represent value from day one. But in my view, the secret to successful long-term speculation on MTGO is not being right in your individual predictions but instead being adept at reading  market signals and understanding the cycles that drive card valuation.

Find what’s undervalued based on past performance rather than raw potential. This approach is less risky, more consistent, and can be just as profitable as “picking winners”.

Relying Too Much on Heuristics

This mistake is related to the one above. We see a pattern from the past and apply it, imperfectly, to a new card or cycle. Sometimes it works, but often it misses the mark. Charles Fey gives a great example:

"I took a hit recently on Underworld Cerberus. And to start, I want to compare Underworld Cerberus to Deathrite Shaman. Deathrite Shaman was one of my best buys ever--I want deep on it right away while it was super cheap and knew its intrinsic power without batting an eyelash. How? Simple: it cost one mana and had Tolstoy for a text box.

That's an easy heuristic, right? A low cost-to-text ratio more or less defines playability. It's a format based on bizarre, complicated things that happen for an incredible low cost, which is what Vintage and Legacy are built around. Even Brainstorm takes a while to explain for one blue mana: draw three and put two back, but not just two from the three you drew - any two. Tarmogoyf is a "vanilla" beater in a stale waffle cone of explanatory text.

The problem is I just didn't do the work. 'Cheap mythic that does a lot of stuff' is not a necessary or sufficient criteria for a card to go up. Why not? Well, for one thing, it was a fall set. For another, the gods pretty much made sure that when you look at the redemption-capped value of a given set, Underworld Cerberus was going to need more momentum than usual to succeed. And Cerberus sucks; it has a couple of strange effects that don't mean anything in a format when R/W Burn untaps on turn five and murders you with Warleader's Helix.

The lesson: simple heuristics can only do so much when you evaluate cards. 'Cheap mythics with big text boxes' is not a strategy and I should have given more thought to the obvious problems with a 6/6 five-drop that does precisely nothing the turn you play it except whimper plaintively at Desecration Demons overhead.

In any case, I have four foil copies available if you're playing the card in your Cerberus tribal deck. Cheap."

You’ve probably heard some of these heuristics: people will say it's a sure bet to speculate on “third set mythics,” “planeswalkers that can protect themselves,” or “real estate” (i.e. lands). There is some truth in these statements, but in the MTGO economy, being efficient or powerful is not enough. The MTGO ecosystem is a ruthless place, where only the “best in class” cards hold any value whatsoever. Everything else is pushed out to the bargain bin.

Another example of a faulty heuristic/analogue is Ravnica shocklands. People remembered that Zendikar fetchlands dropped down to 3-5 tix during their Standard run and then spiked to 10-30 tix once they became scarce. Many speculators predicted a similar (if muted) pattern with RTR block lands. Nothing seemed more certain than loading up on a broad basket of shocklands and watching them appreciate in value. At one point I had a couple hundred of these stashed away.

As we know, this strategy was not a big winner. A couple unexpected developments kept this spec from really popping.

First, Dragon’s Maze included all ten shocklands in a special slot, increasing supply. Then Theros brought with it devotion, a dominant strategy which, along with M14's Mutavault, pushed people toward mono-color decks and reduced demand for shocks.

Finally, it became clear that fetchlands--once considered the little brother to shocklands--were in far higher demand than shocks; not only were they used in greater quantities in Modern, they were also Legacy and Vintage staples.

 

RTR shocklands never spiked like Zendikar fetchlands.
Ravnica shocklands never spiked the way Zendikar fetchlands did.

So the analogue to fetchlands was imperfect. But even if it had been perfect there are no guarantees. In this case unexpected developments--the Dragon's Maze printing, the devotion mechanic, and the printing of Mutavault--conspired against to undermine this "perfect spec".

If you bought shocks at their floor you did just fine—most yielded a 20-40% profit in less than a year if you were able to sell near their peak. But this is a far cry from the 100-200% profit that many people had hoped for, and involved a lot of opportunity and transaction costs that might have been better applied elsewhere.

Swimming Upstream

The MTGO economy follows a set of predictable cycles based on releases, rotations, and redemptions. We will be diving deeper into these cycles in future articles.

These patterns provide investment opportunities that are safe and profitable. When you buy cards from a portfolio that has a depressed valuation you are “swimming downstream” and can let the flow of the Magic Online economy do the work for you. It's still possible to go astray, but your mistakes will be mitigated by market dynamics.

Sometimes we make investments that go against the general cycle of the MTGO economy—for example, buying cards in the summer that will rotate in the fall or buying cards during release events. These plays occasionally pay off, but they carry much greater intrinsic risk because they are “swimming upstream” against market trends.

Matt Lewis has been right more times than I can count, but he (and others) made a misreading of the market on Thragtusk. Here’s what he has to say about it one year later:

"Thragtusk was a big one. This card was a staple of Standard, and had fallen in price leading up to the release of DGM last year. Despite the price being 'low', and the card still being used, the price continued to fall into the summer and never recovered to its previous highs. It was a big loser.

Why did this happen?

a) Seasonal strength, prices are strong in the winter and less so in the summer.
b) Card was a rare, i.e. so no price floor supplied by redemption, when set prices fall, rares fall more than mythics.
c) Card was a core set rare. Core set is always played to some degree, so there's always new supply coming into the market (not sure how big of an effect this is).
d) 10-tix rares are in rarefied air, *ahem*. I don't go by hard and fast rules, but speccing on an in-print 10-tix rare is probably a mistake.

As a comparison, I specced on Geist of Saint Traft for the exact same reasons, i.e. Standard staple and prices had fallen off a lot around a set release. This card ended up turning a small profit because it was mythic and so had an inherent price floor that Thragtusk did not."

This ferocious beast devoured a lot of profits last year.

KingSkyWing, who had a similar experience with the green beast, emphasizes the importance of focusing on market fundamentals:

"So I was one of those people last year who bought Thragtusks at 9 tix and sold them at 3 tix, waiting for the eventual "rebound", even as release of Magic 2014 is almost happening. The problem here is ignoring fundamentals. Fundamentally, rotation is coming and rotating cards that are not played in Eternal formats are going to be worth next to nothing. If you go against fundamentals, you're purely speculating, with odds usually not in your favor. If you can match your speculation with strong fundamentals, your speculation is also part investing. For example, if you buy a basket of played THS near-bulk rares (ex. Temples, Caryatid, Fleecemane, Anger, Nykthos, Soldier of the Pantheon, Chained to the Rocks, Boon Satyr, Firedrinker Satyr, Mistcutter Hydra, Swan Song, Fabled Hero, Prognostic Sphinx, Whip of Erebos) in the next month of two, they will almost assuredly be worth a lot more come Fall and Winter. Some of those cards probably will spike many thousand percents."

- KingSkyWing

Not all these picks will hit, but at least you'll be swimming downstream

What are some of the mistakes you've made that you've learned from? Put them in the comments below, or send me a direct message if you would like to have your thoughts included in the next installation...

-Alexander Carl (@thoughtlaced)

Big in Japan

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I've long been an advocate for following Japanese pros on social media. One in particular, Tomoharu Saito, has a tendency to be a wealth of good information. Sometimes you whiff, like when I got excited about Ephara, God of the Polis after watching the card tune up an FNM at Saito's shop. Still, it pays to be ahead of the game, and anyone following Saito knows he dropped deck bombs on us all week. Observe.

This appears to be a Slivers deck. Yep. All about dat. Yisan the Wanderer Bard though? OK. You're the future hall of famer.

Mono green that is surprisingly Nissa-less.

White weenie with a throwback to Fiendslayer Paladin. People forgot how much work it does because they were too busy being upset that it wasn't Paladin En-Vec.

If Waste Not does something to justify its ridiculous price tag, this may be the shell where it does so. I'm not super optimistic, but Waste Not IS funny when they play Pack Rat.

Restock main in the Maze's End deck? Far out.

Mono red is almost obligatory. Lots of great value dudes here. I like Goblin Rabblemaster more than most. Could it make an impact?

Rock/Superfriends. Not much new here, just swapping bad walkers for better ones.

Here's your Nissa deck. The card is sold out on SCG for $50. Most overhyped card of M15 or most overhyped card ever?

Literally the only new cards are Soul of Innistrad and a land. Not sure if I like it, and Pharika is really bad. I have played the dredge deck and I hate this build.

This could be solid. Young Pyromancer does WORK.

I hate the new Ajani, but that 1-drop elf... So good.

Necromancer's Stockpile got everybody brewin'

If you call this "American" control within my earshot, I will hit you with a pipe.

That's all for now. I'm sure he'll brew some more, and if he does, expect to hear about it.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Zero to Draft: The Conclusion, Part One

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Editor's note: This article was meant to run a few weeks ago, which explains a few outdated references. Either way, the conclusion to Danny's Zero to Draft series is quite interesting, and will be valuable to anyone looking to play Magic for cheaper (or free!). Enjoy.

 

It’s been a while since I checked in on the Zero to Draft project, mainly because I took a bit of a hiatus between Born of the Gods and Journey into Nyx. I’ve done a few drafts since the Journey prerelease, but I used my final packs a few weeks ago and lost in the second round.

I’m unwilling to spend a penny more on Theros block and conveniently, Conspiracy will be available next week. Add to that the fact that I will become an MTG dad before the month ends, and this seems like a good time to draw this series to a conclusion and sum up the lessons we can learn from it.

Let’s start by reviewing the initial goals for the project, which were set in September 2013.

  1. I will draft (or play Sealed, when available) at least once a week at one of the three LGSs in my town.
  2. To maintain the purity of the project, I will keep all cards/money/swag involved separate from my personal collection.
  3. I will track everything: money spent, trades made, bulk accrued, cards sold, decklists, etc.
  4. I’m tentatively planning to end the series upon the release of M15.  I reserve the right to extend it through rotation if there is still good content to be had, or to end it early if I find I could provide more value writing on other topics.
  5. My goal is to draft for free. At the end of the series, I’ll weigh all of my expenditures versus the amount of cash and cards (valued at top buylist price on mtg.gg) I’m holding when the series concludes.

I didn’t draft every week, but I did play 26 events in nine months, which is just shy of a 75-percent success rate. I prefer “A” grades, but at least I passed. Seriously, though, the weeks I missed were due to either being on vacation or boredom with the BTT format, so I ended up drafting every week that I actually wanted to draft—and isn’t having fun the reason to have a hobby at all?

All of the money and cards for this project were successfully kept separate from my collection, but any swag I picked up (I’m thinking the d20s from the prereleases) was just tossed in with my main collection. I also gave up on tracking decklists, but still tallied the monetary aspects of the project. I’m ending a little earlier than initially planned, but when I set these goals, we weren’t aware that Conspiracy would be a factor between Journey and M15.

What really matters to me is point number five. Did I play Magic for free this season? Here are the final stats for the project:

Events played: 26 total – 22 Draft, one Sealed, three 2HG Sealed
Money spent: $214
Money received from card sales/buylisting: $128.32
Buylist value of trade binder: $215.06
Net money spent: -$138.99
Packs held: 0
Draft record: 34-11-12 (70.18 win percentage with draws, 75.56 percent without)
Sealed record: 3-1
2HG Sealed record: 8-3-1

As it stands right now, I made $4.98 for each event I played. By definition that makes me a Magic pro, right? Even so, I’m pretty far from making a living, considering that works out to a dollar or two an hour, but making a living is not what I set out to do here. The goal was to play for free, and I managed to exceed that goal, so really, I’m pretty thrilled.

I’m not the only one who can pull this off—you can do it too! Throughout this series, I’ve covered some strategies for stretching every dollar to the max, so for this final two-part installment, I’m going to cover some of the strategies you can use to play Magic for free yourself.

1. Practice Really Does Matter (I Don’t Know About This “Perfect” Thing, Though)

Triple Theros is easily my most successful format ever. I did close to 80 MTGO Draft and Sealed events from September to December and never had to put money into the system. My Limited rating reached its all-time highest point, and this was reflected in my paper drafts for Theros, in which I managed a win percentage of 83 (not including intentional draws) with a record of 24-5-7.

Born of the Gods didn’t change the format much, and I was lucky to almost always have U/W Heroic open to me during my paper drafts (which is my favorite archetype and also one of the most powerful). In six drafts, I managed an 89-percent win rate by going 8-1-5.

This is a misleading record, though. Born of the Gods was a pretty underwhelming set in terms of power, money cards, and changing the format, and my LGS felt it. We usually have a good mix of semi-competitive and new players come out to draft, but the established drafters just didn’t show up for BTT. I was playing very, very casual players for these drafts, and frankly, it just wasn’t fun. After so many triple Theros drafts on MTGO, I did only four BTT drafts while the format was live. Getting no joy from drafting was unacceptable, so I took a hiatus.

Once full-block drafts started after Journey into Nyx was released, I quickly burned through the 16 packs I was holding after the Journey prerelease. I finished with a win percentage of 43 percent, going 3-4 in four drafts and winning exactly zero packs (although I did take home ten from the prerelease, so I didn’t completely whiff on full Theros block). I’ve only played two MTGO JBT drafts, won neither, and I highly doubt I’ll be playing another.

As I played less of the format, my gameplay, understanding, and record got progressively worse. It’s not just indicated by the numbers; I could feel it. Born of the Gods and Journey into Nyx just didn’t do it for me, and in addition to playing less, I wasn’t even interested enough to watch draft videos of the format. I know a format is unexciting to me when I start forgoing LSV draft videos. The result was a major drop in performance.

So the lesson here is that playing more will equal better understanding which will equal more wins. It seems fundamental, but how many times have you decided to play a tournament with no experience in the format or with the deck you’re playing?

Even if you don’t jam dozens of MTGO drafts, watching well-regarded players on Twitch or elsewhere can do a remarkable job of teaching you the nuances of a format. I stopped playing and watching, instead focusing on Cube during the interim, and I have tangible proof that it negatively affected my performance. Wonder why playtesting is so important? This is a good example.

2. Never, Ever Open Any Packs Outside of Drafts

After the Journey into Nyx prerelease, a friend of mine won ten packs. He mentioned cracking them, and I said, “No! Save them.” He didn’t listen to me, saying that he was not buying a box so these would be his only Journey packs. The next week, I asked a mutual friend where he was, and was told, “Oh, he told me he can’t afford to draft this week.”

I’ve mentioned this countless times before (and I’m far from the only one), but it’s a fundamental truth that many players completely fail to grasp: if you save packs for drafts, you’re still going to get to open them (I guess you lose a few to prize packs—who cares?). If you win at all, you get to open more packs than you otherwise would have!

So don’t be so impatient. Just because we live in an entitlement society doesn’t mean one needs instant gratification. You’ll get to play a whole lot more Magic for a lot less money if you just wait.

3. Sell Your New Cards

As is so often mentioned in the MTG finance community, preorder prices are not real. They represent a lot of demand and very little supply, factoring in some hope of the unknown overperforming. After the Theros prerelease, I sold a Stormbreath Dragon and a Xenagos, the Reveler to a local player for $45. That was below retail at the time, so I gave him a “good deal,” but now those cards buylist for all of $12 total.

With very few exceptions, you can expect your cards to drop steeply in value in the weeks following a prerelease, so place a special emphasis on trading or selling brand new cards. And for what it’s worth, Stormbreath Dragon did go up in price before it started dropping. Do I regret selling before it peeked? No way. I’d prefer to lock in the profits on a high-priced card than wait and see if it goes even higher.

I opened an Athreos, God of Passage at the Journey into Nyx prerelease that I didn’t get around to outing. At the time, the card was buylisting for $20 with a retail price around $25. Now those numbers are $11 and $16, so I gave up close to $10 with my inaction.

I’m hopeful being from a small set will keep the supply low enough that this will go up next season, but it’s not like that was my master plan. I was just lazy and (for now) I’ve paid the price. Even if you want the cards for Standard, in all but a very few cases, you’re better off selling and rebuying a few weeks down the road.

4. Trader Tools 3 Is Awesome

Before the debut of Trader Tools 3, I was manually adding the buylist prices up for each installment of this series. Once lists became available, my life got a whole lot easier. I have a public list on Trader Tools for the Zero to Draft project, so if you’re interested in seeing the cards I ended up with, check it out here.

Independent of this project, I’ve found the lists feature to be a great way to keep track of the cards in my collection and note when it’s time to ship off a spec. Trader Tools has always been a great tool for looking up buylist prices, but being able to track specific cards without running a whole bunch of searches really pushed it over the edge for me.

The debut of Trader Tools 3 made this project significantly less time-intensive, and I have to point this out. Keeping a list is also great way to quickly review the prices of the cards in your binder before heading out to an event.

5. Bold Predictions

This isn’t proven yet, but history suggests that the value of my binder is not maximized right now. The summer traditionally sees the lowest MTG prices of the year, so although the current buylist value of my trade binder is at around $215, I predict it will be over $300 by the time Khans of Tarkir comes out.

Even though I’m bringing this project to a close, I’m going to leave my Trader Tools list up and unedited for a few more months. If you happen to be reading this at a later time, check out the buylist value of the cards (at the link above). I’m confident the total value of this binder will be well above its current price by September.

Summer is the time that most folks stop focusing on MTG until the fall set is released. The current block’s prices are depressed because the set has been consistently drafted all year. Once the community’s interest in MTG is collectively renewed and a new draft format comes to town, those old cards are going to spike. It happens every year, as I wrote about in detail here.

So although this lesson is still based on conjecture, I feel pretty confident in saying that you should generally be holding your current block cards until rotation, even if you’re taking the summer off of MTG. Again, a little patience goes a long way toward maximizing your value.

Part Two is Coming

That’s all the space I have today, but join me next time, where I’ll finish discussing the lessons learned in the Zero to Draft project. Until next time!

Insider: The Great Machine

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Three Months.

Three whole months. Plus, now, a fourth Pro-Tour.

One last month of Modern. The full immersion into M15 Standard and then the sudden and violent upheaval into rotation.

Honestly, rotation should be  just like April 15th. It's practically a national holiday. Rotation isn't just about ringing in the upcoming Standard metagame. It's about the tease. The temptation. The Antici...pation. For the player, that is.

It's also about profit. It's Magic: The Finance's Christmas morn. Some day, I'll just set myself up in a medieval costume, start ringing a bell, and shout: "Bring out 'yer dead!" That is the day I know without doubt, that every player in my surrounding area is sloughing off the shackles of the previous two years of Standard. If they haven't already been selling off cards in droves, now we have finally hit bottom of the barrel in pricing.

 

There are many secrets in the Magic world. What's the newest tech? What's the sickest interaction? Who put in more testing? What's the most current build? So and so are hoarding Black Cat foils because Mark my word! Someday it will be worth something! Truth is, I could go on for days listing all the secrets we keep.

Sharing Secrets

I just want to know one thing: Why do you do the things you do?

In the interest of fair exchange--I am currently invested in shocklands, scry lands, fastlands, Anger of the Gods, Thoughtseize, Abrupt Decay, Swan Song, Ashiok, Nightmare Weaver, Fleecemane Lion, Chained to the Rocks, any Swords, and a smattering of Modern staples.

Most of those, though, have gone back into circulation though. I see cards like Dark Confidant, Tarmogoyf, Force of Will, Umezawa's Jitte, and I remember owning or buying those cards when they first hit the market. I believe there are cards being printed now that will eventually be akin to those staples and hold the same values.

Why do I bring this up?

The concept of understanding what your opponent is doing has been tied hand in hand with M:tG for as long as time immemorial. Now, though, you need to start thinking not only about what your opponent is doing, but also any prospective competition. Conversation after conversation I have with other speculators, financiers and hobby investors I get the general perception that we are all on an island. That the waves from our competition don't impact us. Or, if they do, that they impact us in offhanded, inconsequential ways and those reasons are just typically blown off like they are nothing.

In this sense, we start to bring a certain cloak and dagger sensibility to the community. A Game of Thrones mentality that does nothing constructive and in the end makes you look like the most recent Eddard Stark. Taking this mentality can and often does cleave your head from your shoulders.

Us vs. Them

This week, I'm bringing this up because it needs to stop.

All tides raise all ships. Open discussion is getting better. That's not the issue. The issue is the less proactive approach people are taking. The "Us vs. Them" mentality that is pervasive in most gaming communities. This fundamental part of the scene is something I've witnessed all the way back to a two-store hierarchy that formed in my hometown, back in high school, when I first started playing.  All the way to the Saturday wars that broke out in Atlanta with multiple stores undercutting each other.

It devastates the stores. The positioning beats down the pricing, and while this can leave a veritable lush garden for the players to eat from, that garden eventually burns itself out. Or, players are also priced out of certain markets because the cards can't maintain their price point.

These things help no one. The players eventually have nowhere to go, or a choke hold or monopoly ensues and things stagnate with no true innovation and people lose interest. Not only that, but store owners are already stubborn as is. Most think that if there were a better way to do things, they would have thought it up. I'm sure you have examples of how that works out from your own exploits.

Sharing New Ideas

I recently ran to the other side of the DFW metroplex to play some Modern one night and ended up having some great conversations concerning the possible ways to run events and the necessity of printing fetchlands in the upcoming months. An idea was presented to me that could double the amount of participants in nightly events. (Aside: If you are a store, and you're not running nightly events every single night of the week, you're doing it wrong.)

Here's the suggestion in a nutshell. The worst thing about weekday Magic is most people do not want to be out late. It's a weekday after all. So the idea has caught on to cap all weeknight events, including FNM, to only four rounds, with no cut, and base pack support on number of wins. Good idea, right? Leaves an expectation of what will happen that night so that kids, parents, and players can plan accordingly.

Why stop at capping all weeknight tournaments at four rounds? Why not make two three-round tournaments each night? One at 4pm and a second evening tournament at 7:30, like normal? This gives multiple opportunities and additional ways to bring people in during normally awkward hours.

Plus, sometimes the younger crowd need an afternoon target to focus on. Sometimes, people just have plans for the evening. Got a hot date? Guess you're not playing Magic that night. I'd love to hear your thoughts on this, but my mind was blown. The implications on what it could do for both the player and the store were huge.

What does all of this have to do with stores, information, rotation and the like? Magic is a game. A game that is meant to be enjoyed. Speculation is manipulating markets in a nonconstructive manner and we need to do better about taking into account what we, as speculators, financiers and players are doing.

Supply and demand control our world and many of us are soaking up supply, out-pricing players and thus reducing demand. Stores are lackadaisical about organizing events that do one thing and the only thing that matters: getting players to open packs. The more packs opened, the more cards available. The more cards available, the more players you can have. The more players you have, the more profit there is to be made. Rinse. Repeat.

Competition, stubbornness and lack of communication prevent stores from getting on the same page and working together, to make more people into players and more existing players happy. Players only are paying us for time. Entertainment. A journey into a mystifying world that they can enjoy for a few hours, go home, and go to school or work the next day.

We provide a service in having the cards they need in order to play more. We do this in order to finance our own daily activities, pay off debt, or just put some extra cards into our decks. We do this just as much for the joy, as for the toll. For many of us, it's the best thing we know. For this to continue till the end of days, we must foster a different attitude between everyone involved. Information must not be so scarce. Time is not something we have an infinite amount of.

Even if we think the game is indestructible.

-Till Next Time

Insider: Magic Online Vintage Metagame Report

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A couple of weeks back I wrote about how Vintage Masters changed the Magic Online value proposition, and about how playing Vintage constructed was a great way to profit. Since that time, a Vintage Premier has finally fired, meaning the value train is in full swing.

Vintage became popular by the end of V3, including Vintage enthusiasts like Rich Shay vocally praising his experience, notably the fact that he now has quick and easy access to quality Vintage players online. What was once a very niche format has come to the mainstream. Assuming some of the kinks of V4 can be worked out, the future looks bright.

Winning the Vintage Premier Event was Nukesaku, a well-known and successful Eternal grinder, playing BUG Fish:

Nukesaku (6-0) Vintage Premier #7283132 on 2014-07-14

Maindeck

2 Jace, the Mind Sculptor
4 Dark Confidant
4 Deathrite Shaman
4 Snapcaster Mage
1 Trygon Predator
1 Demonic Tutor
1 Ponder
2 Thoughtseize
1 Time Walk
4 Abrupt Decay
1 Ancestral Recall
1 Brainstorm
1 Dismember
4 Force of Will
3 Mental Misstep
2 Spell Pierce
1 Vampiric Tutor
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Null Rod
1 Bayou
4 Misty Rainforest
1 Strip Mine
2 Tropical Island
3 Underground Sea
3 Verdant Catacombs
4 Wasteland

Sideboard

1 Trygon Predator
2 Dismember
2 Thoughtseize
1 Energy Flux
1 Flusterstorm
2 Grafdigger's Cage
2 Nature's Claim
1 Nihil Spellbomb
1 True-Name Nemesis
2 Yixlid Jailer

This deck should look familiar to anyone who plays Legacy, as it’s essentially a port from that format. Deathrite Shaman is particularly great in Vintage, while the graveyard-hating aspect is absolutely excellent against things including Dredge, Goblin Welder and Yawgmoth's Will.

Dark Confidant is better in Vintage than Legacy because the Moxen allow it to consistently come down on turn one. The acceleration and cheap spells mean this deck is also better able to play and take advantage of extra cards. The format is also less aggressive, so the life loss is less relevant in Vintage than other formats. In the same vein, Tarmogoyf is not necessary here.

Trygon Predator is distinguishing itself as one of the premier creatures in Vintage, where it has no lack of excellent targets to destroy. The ability is quite strong against most opponents, and the 2/3 flying body does work in combat. It also pitches to Force of Will.

A piece of tech here is maindeck Null Rod, which hates on a huge portion of the format.

Finishing in second was actually RUG Fish:

genpex (5 - 1) Vintage Premier #7283132 on 2014-07-14

Maindeck

1 Dack Fayden
4 Delver of Secrets
2 Snapcaster Mage
2 Trygon Predator
4 Young Pyromancer
1 Ponder
4 Preordain
1 Time Walk
1 Ancestral Recall
1 Ancient Grudge
1 Brainstorm
2 Flusterstorm
4 Force of Will
4 Gush
4 Lightning Bolt
4 Mental Misstep
1 Nature's Claim
2 Spell Pierce
1 Mox Ruby
1 Mox Sapphire
1 Skullclamp
2 Island
3 Misty Rainforest
4 Scalding Tarn
2 Tropical Island
3 Volcanic Island

Sideboard

1 Dack Fayden
3 Grafdigger's Cage
4 Ingot Chewer
4 Leyline of the Void
1 Mountain
2 Pyroblast

This deck is defined by its inclusion of Gush, which makes it considerably different than the Jace, the Mind Sculptor-wielding BUG Fish. RUG fish looks to get an early board presence with a set of Young Pyromancers, then ride free and cheap spells to victory, maybe even drawing Skullclamp along the way to keep the engine going indefinitely. Lightning Bolt is surprisingly strong in Vintage, where larger creatures are more of a rarity than in Legacy.

Tech here includes Dack Fayden maindeck and sideboard, a very powerful tempo and control play against Mishra's Workshop and Time Vault combo decks.

Finishing in third and fourth were two variations of combo-control decks based around abusing Tinker:

echecetmat35 (5 - 1) Vintage Premier #7283132 on 2014-07-14

Maindeck

2 Jace, the Mind Sculptor
1 Tezzeret the Seeker
1 Blightsteel Colossus
4 Dark Confidant
2 Deathrite Shaman
2 Snapcaster Mage
1 Trygon Predator
1 Demonic Tutor
1 Ponder
1 Regrowth
1 Time Walk
1 Tinker
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Flusterstorm
4 Force of Will
3 Mental Misstep
1 Misdirection
1 Mystical Tutor
1 Vampiric Tutor
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sensei's Divining Top
1 Sol Ring
1 Time Vault
1 Voltaic Key
1 Island
1 Library of Alexandria
2 Misty Rainforest
4 Polluted Delta
1 Strip Mine
1 Swamp
1 Tolarian Academy
2 Tropical Island
2 Underground Sea
1 Wasteland

Sideboard

1 Trygon Predator
2 Abrupt Decay
2 Duress
2 Maelstrom Pulse
2 Mindbreak Trap
3 Ravenous Trap
2 Surgical Extraction
1 Toxic Deluge

This deck is sort of a hybrid with BUG Fish because it includes the Deathrite Shaman-Dark Confidant package. This gives it more fair play and forms of card advantage and acceleration, so this deck looks quite strong to me.

aaronm67 (5 - 1) Vintage Premier #7283132 on 2014-07-14

Maindeck

3 Jace, the Mind Sculptor
4 Dark Confidant
1 Myr Battlesphere
2 Snapcaster Mage
1 Demonic Tutor
1 Merchant Scroll
1 Time Walk
1 Tinker
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Flusterstorm
4 Force of Will
3 Lightning Bolt
2 Mana Drain
1 Mental Misstep
1 Rebuild
1 Repeal
1 Spell Snare
1 Thirst for Knowledge
1 Vampiric Tutor
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sensei's Divining Top
1 Sol Ring
1 Time Vault
1 Voltaic Key
1 Island
1 Library of Alexandria
3 Polluted Delta
4 Scalding Tarn
1 Tolarian Academy
3 Underground Sea
2 Volcanic Island

Sideboard

1 Electrickery
4 Ingot Chewer
1 Mountain
3 Nihil Spellbomb
1 Rack and Ruin
1 Red Elemental Blast
1 Thoughtseize
3 Yixlid Jailer

This list is more controlling and includes Mana Drain. This deck also splashes into red for the versatile Lightning Bolt and a sideboard fully-stocked with red artifact removal.

Finishing in fifth place was a player taking a page from Legacy with a fully equipped Deathblade deck:

jsiri84 (5 - 1) Vintage Premier #7283132 on 2014-07-14

Maindeck

2 Jace, the Mind Sculptor
4 Dark Confidant
4 Deathrite Shaman
2 Snapcaster Mage
2 Stoneforge Mystic
2 Trygon Predator
1 Demonic Tutor
1 Time Walk
1 Ancestral Recall
1 Brainstorm
1 Flusterstorm
4 Force of Will
1 Hurkyl's Recall
2 Mental Misstep
2 Spell Pierce
1 Steel Sabotage
3 Swords to Plowshares
1 Vampiric Tutor
1 Batterskull
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Sapphire
1 Sol Ring
1 Sword of Fire and Ice
1 Bayou
2 Flooded Strand
1 Island
1 Plains
3 Polluted Delta
1 Strip Mine
1 Swamp
1 Tropical Island
2 Tundra
3 Underground Sea
1 Wasteland

Sideboard

1 Flusterstorm
1 Hurkyl's Recall
1 Swords to Plowshares
2 Energy Flux
2 Grafdigger's Cage
1 Path to Exile
3 Rest in Peace
3 Thoughtseize
1 Umezawa's Jitte

This takes the Fish core of blue spells, Deathrite Shaman and Dark Confidant and adds white for removal in the form of Swords to Plowshares and, of course, Stoneforge Mystic, though this list plays just two copies. White also allows for the powerful sideboard card Rest in Peace. A pair of Trygon Predators takes advantage of the fact that the deck already plays green lands to accompany Deathrite Shaman.

Standing out from the crowd were two quarterfinalists playing decks revolving around Goblin Welder:

KowalLazy (5 - 1) Vintage Premier #7283132 on 2014-07-14

Maindeck

2 Dack Fayden
2 Baleful Strix
2 Goblin Welder
1 Myr Battlesphere
1 Demonic Tutor
2 Duress
1 Merchant Scroll
4 Night's Whisper
1 Ponder
1 Time Walk
1 Tinker
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Fact or Fiction
1 Fire // Ice
4 Force of Will
1 Gifts Ungiven
3 Mana Drain
1 Mental Misstep
1 Mystical Tutor
1 Spell Pierce
1 Thirst for Knowledge
1 Vampiric Tutor
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mindslaver
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Island
1 Library of Alexandria
1 Misty Rainforest
4 Scalding Tarn
1 Strip Mine
1 Tolarian Academy
3 Underground Sea
2 Volcanic Island

Sideboard

1 Darkblast
1 Flusterstorm
3 Grafdigger's Cage
3 Ingot Chewer
2 Massacre
1 Mountain
2 Red Elemental Blast
2 Yixlid Jailer

This deck takes the usual core of blue and artifacts but pairs it with Goblin Welder for fun and profit. Of course, Goblin Welder can create powerful synergies and value within the deck, headlined by the Mindslaver lock, but it’s also quite excellent at messing with opposing artifacts, in some cases completely shutting them down.

Also making an appearance is Night's Wisper, an interesting draw spell I hadn’t seen around much before. But it makes sense given the fact that most of the best draw spells in Vintage are restricted. It also works quite well with the artifact acceleration.

A similar take:

MtgVector (5 - 1) Vintage Premier #7283132 on 2014-07-14

Maindeck

2 Dack Fayden
2 Jace, the Mind Sculptor
1 Baleful Strix
3 Goblin Welder
1 Myr Battlesphere
1 Snapcaster Mage
1 Demonic Tutor
1 Time Walk
1 Tinker
1 Yawgmoth's Will
1 Abrupt Decay
1 Ancestral Recall
1 Brainstorm
1 Fact or Fiction
4 Force of Will
1 Gifts Ungiven
1 Izzet Charm
1 Lightning Bolt
2 Mana Drain
2 Mental Misstep
1 Thirst for Knowledge
1 Vampiric Tutor
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Nihil Spellbomb
1 Sensei's Divining Top
1 Sol Ring
1 Staff of Nin
1 Time Vault
1 Voltaic Key
1 Island
1 Library of Alexandria
1 Polluted Delta
3 Scalding Tarn
1 Tolarian Academy
2 Tropical Island
3 Underground Sea
3 Volcanic Island

Sideboard

1 Abrupt Decay
1 Izzet Charm
2 Nihil Spellbomb
2 Ancient Grudge
1 Engineered Explosives
1 Flusterstorm
3 Grafdigger's Cage
2 Ingot Chewer
1 Seal of Primordium
1 Toxic Deluge

Rounding out the top 8 was Forrest Ryan's Affinity deck:

phorrest (4 - 2) Vintage Premier #7283132 on 2014-07-14

Maindeck

4 Arcbound Ravager
4 Lodestone Golem
4 Memnite
4 Phyrexian Revoker
4 Signal Pest
2 Steel Overseer
4 Vault Skirge
1 Black Lotus
4 Cranial Plating
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Tangle Wire
4 Thorn of Amethyst
2 Ancient Tomb
2 City of Traitors
4 Mishra's Workshop
1 Strip Mine
1 Tolarian Academy
2 Wasteland

Sideboard

4 Dismember
4 Grafdigger's Cage
4 Mindbreak Trap
3 Tormod's Crypt

This deck takes a similar core manabase as the Stax MUD deck but replaces most of the prison elements with aggression. The creatures and support spells should look familiar to anyone who has played Modern Affinity, though this deck clocks in much faster. The sideboard is dedicated to hate cards against other strategies.

The top 8 players in this Vintage Premier event collectively raked in 69 Vintage Masters packs with a current retail value of around ~$470, with over $160 spread through the top 16 as consolation.

Join in the action next time and get in on the value!

When Websites Were on Paper

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Anyone remember the days before the internet when we got our Magic edutainment in other forms? I started collecting Duelist magazine around issue 18 and I have every issue besides the first 10. I read every month cover to cover, and sometimes cover to cover many times because for about a year there was a contest where you had to find a hidden mana symbol on one of the pages as part of a contest.

On reddit today, /u/mind-feeder posted a pic from the past.

zLa2Aq9

 

The answers are on the side, but try to solve this without craning your head to look at them. At first I thought this was obvious until I glanced at the side panel and noticed there were 3 or 4 mistakes per card rather than just one. Yikes! How many can you find?

I'll get us started - Blighted Shaman should be a Wizard.

Quicksand is missing a tap symbol and flavor text

Mindbender Spores is, I'm almost positive, a 0/1, but it's been a million years since Mirage.

How many did you find?

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Fair and Balanced – A Legacy Deck Primer

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Last week I wrote about Burn as a budget option to get into Legacy. And it's a fine choice if you're into that sort of thing. After playing the deck for a few days, I did encounter a number of problems though.

Miracles is popular (have you read Counterbalance?!), Elves is popular (you're on the losing side of this race), and Goblin Charbelcher is nigh unbeatable (and popular!). One thing about the Legacy two-mans is that you'll often enough find yourself playing against the same person over and over again depending on the time of day that you play them. After taking a few thrashings from Belcher one evening, I thought I'd be much happier playing literally any Force of Will deck.

There was an error retrieving a chart for Force of Will

My go-to Force of Will deck typically includes Delver of Secrets. Every good Delver of Secrets deck includes Daze and Wasteland. My MTGO budget currently makes Wasteland a limiting factor for my deck-building. Daze sucks without Wasteland, and Delver of Secrets really sucks without either. Not only does it make sense theoretically, as the only reason a 3/2 flier is allowed to dominate an otherwise degenerate format is very efficient interaction, but I also tried to make things work way longer than I should have. No Wastelands, no Delvers.

If you can't Wasteland but want to Force of Will, then I firmly of the belief you should be playing Counterbalance. There are definitely other options, but I'm all about not letting my opponent play Magic. Fun in games of Magic is zero-sum, and I want all of it.

Hundreds of years ago, when Legacy was about as competitively explored as the ocean's depths, there were some pretty serious considerations to be made about how to build a Counterbalance deck. In 2014, almost every Counterbalance represented in a tournament is coupled with a Terminus, although there are exceptions. For example, take the Grixis deck that Jared Boettcher smashed the Columbus Invitational with:

Grixis Painter

creatures

3 Baleful Strix
2 Painter's Servant
3 Goblin Welder
2 Imperial Recruiter
1 Trinket Mage

spells

1 Dack Fayden
2 Jace, the Mind Sculptor
2 Engineered Explosives
1 Ensnaring Bridge
1 Grindstone
1 Nihil Spellbomb
4 Sensei's Divining Top
3 Counterbalance
4 Brainstorm
4 Force of Will
4 Lightning Bolt
1 Transmute Artifact

lands

1 Seat of the Synod
1 Island
1 Mountain
1 Swamp
1 Badlands
3 Bloodstained Mire
4 Polluted Delta
3 Scalding Tarn
2 Underground Sea
3 Volcanic Island
1 Academy Ruins

sideboard

1 Meekstone
1 Nihil Spellbomb
1 Pithing Needle
1 Magus of the Moon
2 Flusterstorm
1 Pyroblast
2 Red Elemental Blast
1 Spell Pierce
1 Firebolt
3 Thoughtseize
1 Toxic Deluge

This deck is... really awesome.

But man, does it look busy. Considering the lack of fast mana, this deck is rarely going to be comboing quickly, which means that it's probably going to be setting up Counter-Top or generally screwin' around with Goblin Welder. Welder is sweet, but he may lead the deck to just screw around too much. Between this and Miracles, you're really choosing between a control deck with a backdoor combo win and more controlling deck that wins slower.

Boettcher's deck looked like it would be weaker in the mirror, so I started looking at Azorius cards.

A little piece of trivia about me is that I despise playing Swords to Plowshares in Legacy. It's an MVP in some matchups and a stone cold blank in others. It reeks of sideboard stardom, but you really can't justify not maindecking any, for when you're white, Swords to Plowshares is... Well, just what you do, you know?

So anyway, Miracles plays Swords AND Terminus, which is redundancy on our all-star to dud slots, and that's just nauseating. This led me to trying to juxtapose Stoneforge Mystic with Counterbalance.

There was an error retrieving a chart for Stoneforge Mystic

This is hardly a novel idea, and you'll see a few people playing SFM in the sideboard of their Miracles deck. The list that I tried looked like this with a few slots fluctuating between matches:

Counter Blade

creatures

4 Stoneforge Mystic
3 True-Name Nemesis
1 Vendilion Clique

spells

4 Swords to Plowshares
4 Counterbalance
4 Sensei's Divining Top
2 Counterspell
4 Force of Will
4 Brainstorm
2 Council's Judgment
1 Supreme Verdict
1 Batterskull
1 Umezawa's Jitte
3 Jace, The Mind Sculptor
1 Spell Pierce

lands

4 Flooded Strand
4 Scalding Tarn
3 Misty Rainforest
4 Tundra
2 Volcanic Island
2 Island
1 Plains
1 Karakas

sideboard

2 Rest in Peace
1 Counterspell
3 Pyroblast
2 Pyroclasm
1 Supreme Verdict
1 Sword of Feast and Famine
3 Flusterstorm
1 Spell Pierce
1 Pithing Needle

I liked the fact that I was a Counter-Top deck but often begrudged the fact that I was playing a Swords to Plowshares deck.

After some trial and error, I found a home for Counter-Top that I can really get behind:

Fair and Balanced

creatures

2 Snapcaster mage
3 True-Name Nemesis
1 Vendilion Clique

spells

4 Counterbalance
4 Sensei's Divining Top
4 Brainstorm
4 Lightning Bolt
3 Jace, the Mind Sculptor
4 Force of Will
1 Dismember
2 Fire // Ice
2 Spell Snare
1 Spell Pierce
2 Counterspell

lands

4 Scalding Tarn
3 Misty Rainforest
4 Flooded Strand
4 Volcanic Island
5 Island
1 Mountain

Why Should I Play This Trash?

The primary motivation for playing this deck is that most of the control package doubles as win conditions. Lightning Bolt and True-Name Nemesis can tango with opposing creatures or opponents. They are more versatile than Swords to Plowshares, which is exceptional, but only at doing exactly one thing.

Notably, this build is a bit weaker to Tarmogoyf, which is the primary reason I've included two Spell Snare and a miser's Dismember. I'm not the biggest fan of the Dismember though, and it's the slot that is most likely to change in the near future.

There was an error retrieving a chart for Tarmogoyf

The other advantage over Miracles at that this deck relies less heavily on Sensei's Divining Top. A Spell Pierce on a Miracle player's Top can lead to Terminus sitting in all the wrong places, while Top in my list is solely present for card selection and locking opponents out of the game with Counterbalance.

Minimally, cutting the white cards makes this deck much better in Counterbalance mirrors. I have Spell Snares for Counterbalance and Lightning Bolt tends to matter more against Jace than Swords does. Every True-Name Nemesis demands a Terminus, whereas my answers to opposing Vendilion Cliques are much more available.

Admittedly, the Nemeses are just holdovers from when I was Stoneforging. I've generally liked them, though that's not to say they're not replaceable. There are definitely times when I'd rather be Trinket Mage-ing. Just playing more Vendilion Clique is also a definite option.

There was an error retrieving a chart for Vendilion Clique

Thus far in my testing, the deck's weaknesses have been to resolved Tarmogoyfs and the Cloudpost deck. The matchups are actually all very similar to UWr Miracles, with the following:

  • You're better in the mirror.
  • You're worse against BUG.
  • You're better against Combo.
  • You're worse against fair decks that "go big" (I'd rather have Terminus against Nic Fit and decks with Primeval Titan).

With the mirror being a significantly popular deck on MTGO and BUG being too expensive for most people to touch, I believe this deck is well positioned on MTGO.

Unlike Burn, this isn't exactly a budget deck, although all of the expensive cards are played in multiple decks, which is a quality that I really value when investing in Legacy.

If you want to play a more budget deck like Elves then you'll unload a lot of tickets on Gaea's Cradle, which really can't be played in any other deck, whereas investing in Force of Will, Counterbalance and True-Name Nemesis allows you to work towards having access to multiple decks based on metagame shifts. Blue fetches, while expensive, are played in a ton of good decks, and in many of them, any blue fetch is almost completely interchangeable.

Dual lands are especially great pickups in the near future. Blue duals were 20+ when Legacy events weren't even firing. There are obviously a ton more available at this point in time, but if the format continues to see a comparable amount of play as it does now, then I would find it very hard to believe that dropping 12 tix on a Volcanic Island would lose you money.

There was an error retrieving a chart for Volcanic Island

If nothing else, refer to the spike that happened when everybody thought VMA queues were disappearing. A similar spike will almost assuredly occur when Khans of Tarkir launches and VMA events actually do stop firing.

As for live/paper play, I can't say that I recommend this list just yet. It is good, but still a little rough around the edges. I will be playing it online, but there's a reason I've stuck with Wasteland decks for live events. This deck does have potential though, and I could see a polished version fairing extremely well in the proper metagame.

If you have any thoughts on improving the list I'm all ears. Hit me up in the comments!

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on twitter

What if Modern Had No Banlist?

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It's an interesting question. What if Magic's newest format had no restrictions? We know it would certainly be much different, but what exactly would that look like?

Jesse Mason set out to answer that question.

Would this terrorize Modern?
Would this terrorize Modern?

What would happen if no cards were banned in Modern? The majority of replies were somewhere between hyperbole and misunderstanding what happens when powerful cards are allowed. No, not every game would be over on turn two, determined by the dice roll. Aggro and control would be plenty viable, though not in any way we’d recognize in Modern. Thinking about it in those terms, though, is like measuring a space shuttle in horsepower.

I know one thing: my precious Merfolk probably wouldn't stand a chance. If you want to know what Mason thinks would, you can find the full post here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Insider: Journeying Back Into Nyx

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Following tradition, I’m going to look back on my Journey into Nyx set review to see how I did predicting the path of the set. After all, evaluating your own calls is important not only for transparency, but also for learning lessons moving forward.

So let’s apply that to Journey, a quirky third set that had some cool things going for it but was also the tail-end of a bunch of mechanics we’ve seen before.

Ajani, Mentor of Heroes

Then: “I think we all know $30 is overpriced, but where will this settle? I think it does actually have some Standard applications, simply because it tops out an aggressive or midrange deck and provides great value with both +1s. The gain 100 life is more cute than good, but it sure is fun.

Keeping in mind that everything here is a third-set card and won’t be drafted very long, I think $15 is pretty reasonable in a few months.”

Now: $18 and slowly tailing off. Pretty comfortable with my call here. Moving forward, I think it has the potential to stay at least near $15 and possibly move up with more play post-rotation. There simply isn’t much of this set out there.

Godsend

Then: “At $15, this has to be the most overpriced card in the set. It has cool flavor and cool abilities, but it’s not very good. Basically we’re looking at a souped-up Whispersilk Cloak here, except they can choose to block when they need to. $5 mythic.”

Now: $6. Not much to see here, in my opinion. It was a flashy card, sure, but it has no legs in Standard and will continue to slide until bottoming out at $3-4.

Gods

Then: “All are good, and all are overpriced for now. I expect all the gods to follow an Eldrazi-type route, where they languish a little in Standard pricewise but perform strongly in the following years thanks to casual appeal.

And damn, are these sweet for Commander. (Almost) all of them. Wait for Journey to reach the end of its drafting cycle, then stock up hard on these, particularly foils. The black-white god, Athreos, is especially good in Standard, but it’s not $30 good. I don’t want to predict a floor for each individually right now, but I know that as soon as they start to level out in price I’m moving on these.”

Now: Athreos is down to $11, and the others are all available under $6. Time to start hoarding these, especially Keranos and Kruphix, which have the most widespread applications. Given that Kruphix is sitting at $3 today, there’s no reason not to starting trading for all of these.

Worst Fears

Then: “It’s a Mindslaver, people. Nowhere near as good as the card it’s modeled on, of course, but good in Commander nonetheless. This will plummet from the already-low $2 and I’ll be picking them up, especially foils.”

Now: A buck, with foils at $6 mid. I love any foil copies you can find at $5 or lower, and Worst Fears at dollar-rare status is juicy.

Dictates

Then: “It seems there are more cycles to generalize around than usual, but all the Dictates (maybe less so the Anthem) are nuts in Commander. They took staple Commander effects and threw them onto colors. Giving them flash is sweet value, and I particularly like the green, black and blue ones for Commander.

It’s interesting how Commander seems to drive so much these days, but it’s true. These are all awesome in the format, and the foils especially will go high since this is a third set and all. When these bottom out two months after release, that’s your window.”

Now: All under a dollar. Dictate of Erebos has to be the best target of the bunch (and foils are $7-8), but I like picking up all three (Dictate of Kruphix and Dictate of Karametra), in that order.

Mana Confluence

Then: “Interesting card here, and one I think may be most deserving of the prerelease price. We have a land that can go into a variety of decks in a variety of formats, and comes from a third set. The immediate comparison is Cavern of Souls, except Cavern was actually opened more than this will be.

So is $20 right? I think it will probably see time at $12-15 in Standard, but I wouldn’t be at all surprised if it’s $20 again 18 months from now. Commander. Standard. Modern. Cube. Maybe Legacy. That’s a lot of formats where this can go.

The one thing to worry about is that with a generic name like Mana Confluence it could be reprinted often, and I wouldn’t be surprised to see that happen. So be wary of that.”

Now: $11 right now, pretty much right where I predicted. I don’t see how this can drop under $10 in the immediate future (or long-term future without a reprint), so I really like picking these up. I’m not sure how well it will play with painlands (that’s a lot of life to lose), but I do know that until a reprint this has a lot of cross-format viability.

Master of the Feast

Then: “Yeah, this card is actually pretty good, if only because of context. Of course giving your opponent cards in a vacuum is bad, but the mono-black aggro decks have been tearing up Magic Online in Block, and I’m sure they’ll be looking at these. At $4 I don’t hate trading for them.

With a Block Pro Tour coming up, we could see big movement on something like this or Herald of Torment or Pain Seer. This is something I’m sure I’ll revisit as we approach the Pro Tour, but worst-case scenario getting into these at $4 you get out at $2 a month from now.”

Now: $3.75, but trending down. I feel really good about calling this during prerelease weekend, because trading for them at that price put you in a great spot in case it broke out at the Pro Tour. It didn’t really, though it did move to $5-6 retail for a small window, but most importantly it’s not something you would have lost money on.

Cards like this are so hard to evaluate because a lot of the time the drawback ends up being too real and they’re suddenly bulk (see: Skaab Ruinator, though I’ll note it’s a sweet sideboard card in Modern Merfolk). Master toed that line for me.

Moving forward, I don’t hate holding these in case they tick up with Standard play, but I do think there are better targets, namely $1 Herald of Torments. The larger the format gets, the worse Master becomes, so if it didn’t make a huge splash in Block (and it didn’t), then I don’t like betting on it for Standard.

Temple of Malady

Then: “This does a lot to help the G/B Dredge deck, along with Mana Confluence. I’ve been going on the forums about Nighthowler and Shadowborn Demon, and both have shown movement. I’m not sure how long you have left to get in on these, but if the deck breaks out this Temple will have a part in it. That said, $6 is probably about right.”

Now: $10. Now here’s our card that was driven by the Pro Tour and the BUG deck ChannelFireball was on. That said, it will likely stay $6-9 in its Standard life because of the set it was in, and I’d lump Temple of Epiphany in there as well, even though it’s currently closer to $5.

The G/B Dredge deck I spoke of did make an impact, and while it may not have been as long-lasting as we may have hoped, it 100% made some of us money, as the Shadowborn Demons I started advocating at $2.50 went to $7.50 for a few weeks and brought everything else along for the ride.

Temple of Epiphany

Then: “This is the Temple to pick up this weekend at $6. Not only does it help, along with Keranos, to push the UWR Control decks, but this is pretty much an auto-include in the Blue-Red Combo decks in Modern. Huge fan of this one, even more so if it drops low a month or two after it releases.

These two Temples will be opened less than any of the others, and that bodes really well for Epiphany especially in the future.”

Now: $5. I really don’t regret what I said before, and it’s low because the colors it’s in aren’t taking off in Standard right now. But that could easily change, and if it does Temple of Malady shows us how easy of a double-up this can be. I still want to pick these up at $5.

Banishing Light

Then: “Despite a ton of printings, Oblivion Ring was a solid quarter on buylists for a long time. Now we have the replacement, and it’s only been printed once (so far). I know it will be printed regularly, but I also know this is a really solid throw-in this weekend.”

Now: $2.50. Did you expect this be more expensive than all but six of the rares in this set? I expected $1-2, but this is a little higher than anticipated. That said, I’m glad I called this on prerelease weekend when they were a buck, because it’s been very hot since then. These are basically the free-est of money, and since it wasn’t in Magic 2015 there will be at least a few more months of this being the premier uncommon of Standard.

Jumping Out of Journey

Overall, this is one of the strongest set reviews I’ve done in some time. I’m proud of spotting both the bad buys as well as the several cards that went up in price.

I really like the value of this set for both Standard and the larger future, because we barely drafted this thing before moving on to Conspiracy. Cards that spike out of this set are going to do so hard, and the casual hits will stay valuable for years to come.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

This Week in Insider, July 6-13

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Jason Alt - Lame Ducks

Jason looks at M14 and M15 to see what craziness might ensue during the brief window of dual core set eligibility at the end of the summer.    He sees the Hexproof deck getting a few strong new additions, and evaluates a card that makes painlands much more painful to play.  He also looks at what 2 sets worth of Slivers will do during this brief window, including an evaluation of Mutavault.  Which is a Sliver.  And a Cat.  and an Octopus.

There was an error retrieving a chart for Sliver Hivelord

He also really likes Mana Confluence, and explains his rationale.

The ultimate painland. Slivers jams this if it comes about, and if multi-colored decks are the new normal, this could have some real upside. The price it’s at currently is in a world where the best decks are mono-colored. With shocklands gone and temples and painlands fixing mana, Confluence could go up as precipitously as I expect Nykthos is going to tank.

>Read More...


Sylvain Lehoux - Online Perspectives on Core Set Mythics Like We've Never Seen Before

Sylvain turns his MTGO spotlight onto the new Mythics of Magic 2015.  They're unique in a few senses, but one of which is the relative lack of true junk Mythics.  

What do I consider junk mythic? To me, a junk mythic is a mythic that is worth less than 1 tix within the first few weeks of release. The price of a junk mythic can go as low as 0.25 tix and will barely make it over 1 tix, only for redemption purposes. A junk mythic doesn’t have any serious constructed applications–at best a feature in Travis Woo’s brews. Often, a junk mythic doesn’t even have any limited application either, and is barely playable in casual decks. Finally, a common trait of junk mythics is an overly expensive casting cost.

Sylv goes on to explain how this effects his typical strategy of buying "baskets" of cards.  It will mean watching the Pro Tour and paying attention to what does not see play.  He sees a lot of upside in M15, but we're going to have to see what happens in the coming weeks before prices begin to resemble actual usage.


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Ryan Overturf - A New Choice for Legacy Burn

A Vintage Masters draft reveals a Conspiracy card that makes Burn an even more attractive option in Legacy.  Inspiration comes from the strangest places.  Anyway, Ryan takes this as an opportunity to deconstruct the Legacy Burn lists and reconsider some conventional wisdom.  Is Price of Progress really a 100% non-negotiable main deck staple?  How about Sulfuric Vortex?  And why are you sideboarding Vexing Shusher anyway?

I really like how he discussed every choice he made (including his omissions).  Here's his deck list, but you'll really want to read the full text to truly understand it.

Chinese Democracy

creatures

4 Goblin Guide
4 Eidolon of the Great Revel
2 Grim Lavamancer

spells

4 Bump in the Night
4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
3 Searing Blaze
3 Tyrant's Choice
4 Rift Bolt
4 Fireblast

lands

4 Badlands
4 Wooded Foothills
4 Scalding Tarn
3 Arid Mesa
1 Bloodstained Mire
4 Mountain

sideboard

3 Pyroblast
3 Price of Progress
1 Searing Blood
3 Mindbreak Trap
1 Smash to Smithereens
2 Volcanic Fallout
2 Sulfuric Vortex


>Read More...


Sigmund Ausfresser - Bear Market Territory

There was an error retrieving a chart for Grizzly Bears

I have no actual idea how Sig managed to avoid a Bear pun in this article.  He's a better man than I.  While Wall Street defines a bear market as a period of decline to the tune of 20%, Sig uses a slightly different criteria.

I consider a market to be a “Bear Market” when positive catalysts, which are supposed to drive prices higher, have no effect or a negative effect on prices...

It just so happens that in the MTG Finance world there are now two catalysts which should be driving the Modern market higher: Modern PTQ season and SCG’s recent announcement of Modern support. Despite these occurrences, the Modern market continues its decline.

And yes, prices in Modern, specifically, are down about 20% across the board, if not more.  This is probably something very new and scary for people who only got into the trading game recently.  Sigmund discusses what positions he's already closed out, and debates what to do with Shock lands.

Since Sigmund writes his article early in the week, I had the advantage of reading this, summarizing it, then seeing what he did about his Shock Lands.  He settles this debate in glorious fashion in his article that was just released this morning.  How?  You gotta read it to believe it.  

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Mike Lanigan - M15 White & Blue

With Mass Calcify replacing the Day of Judgment, what will Standard look like once Supreme Verdict rotates?  Will Spectra Ward see play in Hexproof decks?  What about Aetherspouts - the new Wrath, or just another Browbeat-style trap?   Mike talks about all of this, and more, in the first part of his M15 review.  What's his favorite blue card in the set?  Hint:  It's not a rare or a mythic.


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Adam Yurchick - Standard Sideboard Staples from M15

Adam is one of our resident Pro players and focuses on sideboarding each week, so we're glad to have him weighing in on M15's new additions.   He thinks blue got a lot of tools.  Specifically, Adam is a lot higher on Aetherize than Mike is, calling it a one-sided Wrath.   He also sees a lot of potential in Polymorphist's Trick, comparing it to Sudden Spoiling.

I also like that he sees value in Profane Memento, a 1-mana artifact that I could see getting way out-of-hand in a Mill strategy.  Nevermind that Mill strategies generally suck.


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Corbin Hosler - Magic 2015 Prerelease Primer

There are a lot of cards in M15 that are selling for bulk prices, and Corbin thinks a few of these are mistakes.   Two are once-valuable reprints.  One duplicates the functionality of a highly popular Commander artifact, but on a body.  If you think hard, you can probably figure out which are which.   He's got a strong opinion on pain lands, too:

One of the places I want to put [money] is into the painlands. I know these aren’t exactly sexy reprints given how unloved they were and are, but they do get the job done. Once shocks rotate out these will look a lot better, and I’m pretty sure $3-5 is where they will all be. If you want yours to play with, the current prices are fine, and I see more up than downside here, even if it’s not a very large gap.

And on Slivers, specifically the new Sliver Hivelord.

This is the best five-color Sliver ever printed. Things that get the “best” tag don’t typically tank in value. People have a bad taste in their mouth due to last year’s Slivers and are really skimming past this year’s. Foils of this will always be super valuable, and I imagine this increasing in price steadily over the next few years.

Couldn't agree more.  Corbin is QS's longest-tenured finance writer and when he speaks, we listen.

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David Schumann - Legacy Metagame Analysis

I love graphs.  David took an intelligent approach to breaking down the Legacy metagame, and the end result looked like this:

I might be giving up all the goods by reposting this chart, but that's OK.  David complements this visualization with short summaries of each deck and how they fit into the bigger puzzle of the metagame, so this article serves as a good guide for those who want to get caught up on, or get started with, the Legacy format.


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Alexander Carl - Vintage Masters Update & Free Money

Once again, bad PR for MTGO.  This time, poor communication about the future of VMA drafts lead to wild market fluctuations.  Unfortunately, buy on rumor and sell on news is impossible when sources aren't consistent and trustworthy.

Wizards had made misleading announcements, like the one from Alison here which implies VMA events would be available on demand throughout the summer.

Moreover, ORCs were reportedly telling anyone who asked that these events would continue.

Wizards got a ton of negative feedback. It must have been a deluge, since they made an almost unprecedented reversal of their Tuesday announcement. Drafting would continue for 8 more weeks. Within hours, prices dropped 20% or more, and are now back to their pre-spike levels.

Now VMA supply is confirmed to remain high for a long time, and tix will be syphoned out of the economy by upcoming set releases.  That means the EV of cracking VMA packs is pretty poor.  Alexander offers a few tips on how to spend your money instead.  One of them is, "Draft Theros!"  Why?

  • Theros block drafts: 10 tix gets you three matches of Swiss. Card prices are low but will rise as Return to Ravnica block rotates and people switch to drafting M15 and Khans.

Seems like a good way to expose yourself to upside while playing cheap Magic!  He also digs up an old MTGO article I wrote way back in the day about organizing your collection across multiple accounts.  Why is this important? Because in this article, I said, "I am not a programmer by trade, nor do I intend to be, but SQL and I got along really well."  Yeah.  We got along so well I became a database engineer and built Trader Tools.  Guess I was wrong about "not intending to be".  Anyway, there are some current incentives from WOTC that might make people consider signing up for multiple accounts, and Alex lays out a laundry list of things you can do with the extra accounts.

>Read More...


Dylan Beckham - Looking Back

In light of the recent bear market in Modern, Dylan is revising some of his price predictions for the end of the season.  He revisits cards like Voice of Resurgence, Snapcaster Mage, Scapeshift and the omnipresent Tarmogoyf.

The Modern bear market hit hard, which is probably for the best; a lot of new people got into MTG finance in the recent year, but were taught that unbridled optimism will always be rewarded.  It's good that they get to see that the Gods of MTG don't always fart sunshine and rainbows.  A bear market will recalibrate people's expectations back to reality.

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This week's winner is Alexander Carl.  Not just because he quoted my 4-year-old MTGO article in which I said I didn't think I'd ever become a programmer, but because he approached the current state of MTGO so thoroughly.  He's quickly proving to be talented at taking all the facts at hand and synthesizing them into a single article.  Frankly, if you're on MTGO and not reading his work, You're Doing It Wrong.

Giving Back

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Reddit provided not one but two stories of community members giving back today and I thought I would share.

First, from /u/SquidTokenQueen

Like most of you last weekend, I went to one of the m15 prerelease events. I picked blue, drafted a deck which didn't do too well, but thanks to a bye in the fourth round, I had a guaranteed "win". Whilst everyone else was about to start their games, I was just getting ready to look at my pool of cards to see what I could possibly swap out, the manager of my LGS approached me.

"Hey, SquidQueenToken? Can you come over here for a second?" She pulled me to one side and introduced me to a young kid (let's call him Timmy) and his dad and asked me if I could help them with improving Timmy's deck and how to play magic better. I should mention that I'm still pretty new to playing paper magic. I've never finished building a 60 card deck, been to an FNM, but I know enough of the basic principles to get by and give a basic explanation and my thought process. I had nothing else to do anyway so I happily agreed and sat down with Timmy and quickly glanced through his deck while his dad got me a bottle of water.

Timmy had built a deck similarly to how a lot of newer, young players do. Lots and lots of big guys and a mana curve similar to running into a brick wall, but he'd got some things right already, like the number of lands and creatures to other spells

"He's my favourite!" He points to Grim Guardian as I'm thinking. I ask him what else are some of his favourite cards, and he pulls out Child of Night and Arbor Colossus. At this point I think of his mana curve again and ask him if he knows what the mana curve is about. He'd never heard about it before, so I began laying his cards out as I explained the concept of it, sorting them by mana cost, and asked him to think of it like a hill, with an incline then followed by the decline. He began to (I hope) get it and asked if he should try and fill in the gaps towards the middle. He started to spread out his cards, looking at his collection and swapping the bigger things with copies of smaller things to make up the numbers, making the mana curve even smoother. He'd built his own 60 card deck, from his own collection, with no extra help after me, which went on to beat the deck I drafted with his mind rots, doom blades and gray merchants which he'd added in after rebuilding his deck almost from scratch.

Timmy's dad explained to me that he only been playing for a month, but he never had any real help from the people at his after school club, and that I was the first person who'd given him the time of day. I was unbelievably happy as I went into the fifth round after we'd said goodbye to each other, and had to stifle some feels as I heard Timmy telling his dad "I can't wait to beat the older kids now!" as they left the store.

TL;DR Helped a younger player build his deck. Feels were had. Got whitewashed at prerelease.

Edit Holy crap, I didn't expect this sorta response! 😀 A thank you to whomever gave me reddit gold! And a thanks to everyone saying nice things, I hope those same feelings can be passed onto the rest of the community

And this one from /u/SpawnoftheKing

So I had a really great moment yesterday. I was at the LGS play testing with a friend of mine and during our third game a fella came in with his son and wife. The dad is a semi regular but I hadn't seen the rest of his family before.
They walk to the counter and I heard him ask about duel decks. Apparently his son wanted to get into magic and the father only had one standard deck so he wasn't exactly able to facilitate. The employee told them that unfortunately they were out of duel decks however commander decks were a great place to start for learning. Personally I think that's dumb and he should have offered a core set deck, but I digress. So the kid is eager as the dickens to get his hands on one, so sure enough the employee pulls mind seize and another one. The LGS still marks mind seize up to $80, but the child was so star struck by Jeleva and the power the deck had he had his mind set.
I overheard the guy and his wife deliberate and she said they didn't have the money for that, so he talked to his son and explained that they would come back later for that and he'd get him something else. The kid was surprisingly calm and didn't throw a tantrum when the news broke to him.
Unbeknownst to the family, I had audibly spectated the entire scene; when I got up to pack my stuff I saw how dejected the kid was and I knew I had to step in. I was raised to give the shirt off my back to the one who needs it so by God I was going to give that kid my magic shirt.
Out in my car I had a mind seize deck. In the packaging, brand new. I grabbed one from Walmart in hopes to trade it for commander stuff for my deck. I walked out to the car and picked it up, looked at it, smiled, and walked back in. Door chime went off and the dad saw me heading their way with the deck in hand and he was confused a bit. I pointed at the deck and then to his son and he kind of half nodded.
When I got to the kid I handed him the deck, and to say his eyes were the size of dinner plates would be the understatement of the month.
When they left the LGS with the red commander deck they purchased the kid ran back in and was almost crying he was so happy.
Tl;dr I was that kid once and my family wasn't well off. If you can help someone, you should; especially if it's a new player.

What about you? Have you given something back lately?

Personally I have a habit of taking a look at my opponents' sealed pools after our match is over if I win. Some people built just fine, but other players are newer and really feel like they benefit from a second opinion. Cards are very hard to evaluate early and sometimes people just didn't realize how good a certain card was in their deck. Others are playing 60 card decks and it's gratifying to see them do better as the tournament goes on because they are getting to their bombs more easily. Have you given something back lately? Did you give your sealed pool minus the rares out to kids? How about help someone with a deck? Did you give away old sleeves to someone playing without? Leave it below.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: The Legacy of M15…And More!

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Welcome back readers and speculators! I usually do a piece on the "legacy" of a new set, highlighting the cards I think will have an effect on the Legacy format; today I will expand that to include Modern as well. Unfortunately "The Eternality of M15" just sounds weird to me, so we'll stick with the legacy and ask you to accept that it does in fact include Modern notes. My criteria is as follows;

  1. Does it fit into an existing archetype?
  2. Does it create a new archetype?
  3. Does it pitch to Force of Will (i.e. is it blue, and this is only relevant for the actual Legacy picks)?

Pretty simple grading criteria. I will skip a majority of the cards who are clearly not Legacy/Modern caliber and I'll just focus on the ones I feel might find a home. I'll also ignore reprints that already see play in either format.

There was an error retrieving a chart for Reclamation Sage
  1. This is a strict upgrade for Elves players. They just remove their Viridian Shaman, swap in this guy, easy peasy.
  2. Nope.
  3. Nope.

There was an error retrieving a chart for Hushwing Gryff
a
I wrote about this guy in pretty good detail (found here).

  1. This guy is likely to find a home in Modern (most likely as an answer to Birthing Pod value decks and Splinter Twin decks), as Modern already has people playing Torpor Orb. However, Legacy does not. He already fits into the G/W Hatebears shell quite nicely with his brother Aven Mindcensor to really put the hurting on value creature-based decks.
  2. Nope.
  3. Nope.
There was an error retrieving a chart for Sliver Hive
  1. Meathooks is a deck. It's not a Tier-1 deck, but a "rainbow land" with no downside that also makes creatures that will likely have a lot of abilities for five mana is pretty impressive. Meathooks has always suffered the same problems that all creature based decks do in Legacy, which is that they rely on several creatures to win, thus they are often forced to overcommit to the board, putting them in situations in which a single mass removal spell puts them way behind. Having a land that can create the creatures adds a lot to mitigate this issue. The cost of making the slivers is high, but this allows the deck to only commit one to two creatures to the board and simply starting pumping out uncounterable tokens to provide a threat, thus reducing their card disadvantage to a wrath effect.
  2. Nope.
  3. Nope.
There was an error retrieving a chart for Diffusion Sliver
  1. As stated above, Slivers are a Legacy deck. Currently they have Crystalline Sliver for a better version of Diffusion Sliver's ability, however they can only run 4x Crystalline and depending on how much spot removal is popular in the format, this ability may be critical for the deck's stability.
  2. Nope.
  3. Yep.
There was an error retrieving a chart for Leeching Sliver
  1. Again... Slivers are a Legacy deck. Two mana to basically add a Hellrider ability is really good in a deck that swings with quite a few creatures quickly. The fact that the ability triggers before damage can help you kill an opponent at low life who happens to have a lifelinker (say Batterskull or Griselbrand) before the lifelink activates.
  2. Nope.
  3. Nope.

The Maybes

These are the cards that might find a home, but they would likely serve as either the fifth copy of a better spell or require not only a new archetype, but likely another similar spell to make the archetype viable.

There was an error retrieving a chart for Ulcerate
  1. Never underestimate one-mana removal. This card is similar to Dismember in black's arsenal of cheap kill spells (though unlike Dismember you can only cast it if you are playing black). The downside for this one is not only do you have to pay a colored mana, but you're trading three life for -3/-3 compared to four life for -5/-5. I don't think it'll ever fill in for Dismember, but it is cheap and kills a lot of the powerful creatures in Legacy.
  2. Nope.
  3. Nope.
There was an error retrieving a chart for Perilous Vault
  1. This could find a home in some Modern Tron decks, though the ability to exile as opposed to destroy may or may not really be worth the extra mana cost up front (the activation cost is the same as on Oblivion Stone). While Modern doesn't really have any strong graveyard-centric decks like Legacy, this card does permanently eliminate persist creatures, and Tron does have some difficulty beating a resolved Glen Elendra Archmage (especially if they can use Gavony Township to negate the -1/-1 counters).
  2. Nope.
  3. Nope.

There was an error retrieving a chart for Waste Not

I know a lot of people want this to be good and it is quite powerful.

  1. This card could find a home in some form of an updated Zombardment deck (basically a RBw deck that uses recursive creatures to generate card advantage and grind out the opponent). The fact that it makes zombies gives it synergy with Gravecrawler and it does eliminate one of the biggest issues with black style hand control decks. Tacking on something else to your late game discard spells (especially a cantrip) makes them a whole lot better. This card plays really well with Liliana, potentially allowing you to turn her first ability into actual card advantage, even when your hand isn't empty already. I know a lot of people who are trying to break this card. Personally I'm a bit more bearish on it than bullish, but it wouldn't surprise me to see it make some waves.
  2. Nope.
  3. Nope.
There was an error retrieving a chart for Aggressive Mining
  1. This doesn't fit into any existing archetypes currently.
  2. This does seem like an engine card, by which I mean it does have a very high power level and drawing multiple cards for no mana is an ability we've seen broken many times (Necropotence, Yawgmoth's Bargain, Griselbrand). This is an interesting take, though unlike the three I just mentioned, instead of using life as the card drawing resource, we are using our lands which are far more finite in a game. The life cost ones also don't also restrict you from gaining the resource back, whereas Aggressive Mining shuts off further land drops. A CMC of four also seems to put it at a pretty big disadvantage, after all, if I'm paying four mana in Legacy I want JTMS or Sneak Attack.
  3. Nope.

Ætherspouts

  1. This card is hard to analyze. On one hand, the decks most likely to play this (i.e. control decks) already have Supreme Verdict and/or Wrath of God for removing multiple problematic creatures. The fact that it gives your opponent options usually has it destined for the bulk bin. However I would be remiss in my duties if I ignored the fact that while it does let your opponent get access to his good creatures it does force them to draw them and play them over again. Controlling the top of your opponents deck can be huge, especially when you know they need an out to something. Rather than focus on those magical christmasland scenerios though I simply thought it wise to mention this card and that it is quite powerful.  I consider this an upgraded Evacuation in all but a few scenarios (basically the ones in which you need to eliminate a creature they didn't attack with).
  2. Nope.
  3. Yes, though I don't know if this is truly Legacy caliber (it would be better in Modern where creature-based decks are far more common).

And Now for the "More"

A friend of mine was visiting a flea market when he came across a vendor who had Magic cards. After verifying that the cards were 12 for $1, he proceeded to pull out a few goodies. Mainly:

temporal manipulation

As well as 21 Unglued lands, some Brainstorms, and other Legacy commons and uncommons. To add more to his good luck he returned to the market the next day and the guy had some more cards. He checked the first two cards in the first box...

wasteland

"Sick story bro, thanks for sharing". So for $27 he got 1x Temporal Manipulation, 2x Wastelands, 21x Unglued Lands, and a plethora of Legacy commons and uncommons.

This wasn't me (I promise) but a friend of mine, and it's not meant to act as a brag--rather it's a reminder that there are many outlets outside of card shops that may have MTG cards and the more obscure they are the more likely they are to have hidden gems for you to pick up. So the next time you find yourself at a flea market, thrift shop, bazaar, auction, etc.  it doesn't hurt to keep an eye out for MTG cards. Who knows, maybe you'll get this lucky...

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