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Daily Stock Watch – A Review of Our Best Specs So Far

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Hello, everyone and welcome to a special edition of the Daily Stock Watch! I will be doing something different this week than the usual, as I'll be posting in parts an evaluation of how my picks for the past months have performed so far. I wouldn't include picks from the last 2 months since they're still kind of fresh, and I'll try to cover as much ground as I could with the ones that really performed well.

There was an error retrieving a chart for Tarmogoyf

It has been almost a year since I first wrote about Tarmoygoyf and its market price for low was already at $48.95 back then. Gone are those days now as its current price tag for low is at $65.95 which is a far cry from its rock bottom state. With Assassin's Trophy's arrival, better days are definitely ahead for our favorite Lhurgoyf.

There was an error retrieving a chart for Aether Vial

Some people actually thought that I was pushing my luck too much on a card that was just getting reprinted in Iconic Masters. Almost a year removed from the initial success of the Humans deck that Collins Mullen made popular, the list has been tweaked/upgraded a couple of times but Aether Vial has been the engine that kept the deck disruptive and powerful at the same time. The reprint should have pushed its value down in a way, but my prediction that it will retain its value has been holding up well so far.

There was an error retrieving a chart for Tolarian Academy

Probably the biggest winner among all the cards I have speculated on, I took some flak for even thinking that this card would reach $50 in the not so distant future when I wrote about it. Reserved list cards have gone way up since then, and this was the last one that I wrote about before deciding to stay away from it entirely because it seems that the only way to go for those cards is up. If you were believer of my crazy thoughts back then, you have already tripled up by now on your investment.

There was an error retrieving a chart for Field of Ruin

I specifically talked about getting foil copies of this card because it was just so good in Modern where all the big bucks are made. Fast forward to today and UW has been a tier one deck once more, with copies of Field of Ruin in every list you could find. It was sitting at $6.99 when I wrote about it and is now at $22.42 which would mean that you tripled up easily if you were able to get copies (or doubled up if you acquired it online at $10 which was the price back then)

There was an error retrieving a chart for Mesmeric Orb

This card looked like it was a casual favorite and would barely do enough in Modern to retain its price tag, but keep its value it did and even more. I speculated on it for $15 last year and it's now sitting at an average price of $23.28 after dodging any possible reprints in the past sets. Mill hasn't really been a tier one strategy, but the casual demand for this card has kept it afloat financially. I also said that it could top out at $25-$30 and it has peaked at $25 last April and held its value since. A $10 win is not bad if you ask me.

There was an error retrieving a chart for Weathered Wayfarer

I wrote about this white critter when it spiked a bit in the latter part of 2017 and it was still under $10. As of writing, the average price of Weathered Wayfarer is at $14.33 so you should be able to cash out on some gains if you held on to them. This card has kept its Commander appeal and is looking good to dodge reprints along the way.

There was an error retrieving a chart for Mox Opal

It would seem absurd to think that this card was at $58 when I decided to talk about it and it's now a $100 card easily because of its continued success. I was skeptic back then to buy in to the hype and would have wanted you to cash out once it reached $80, but I was also able to note that this would reach $100 easily if it continued to perform the way that it did while not getting reprinted at the same time. Hardened Modular has been successful even though Lantern Control has stayed off the grid and this should be enough reason for the card to stay afloat the decade barrier for more months. Another one of the big winners if you were able to get them for $60-$70 when I featured it.

There was an error retrieving a chart for Bedlam Reveler

I did a little Nostradamus when I wrote about this as I guessed that a Mardu Pyromancer deck would top eight the Pro Tour Rivals of Ixalan and just take this card over the top. It was a $1.29 card when I talked about it and the foils were at $4, so you would have easily made so much money if you went bananas with me and bought all that you could. Normal copies are at $4 now while the foil ones are sitting at $11. It was one of those penny stocks that played out really well for us.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as I continue the recap of the best specs we've made for the past year. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

 

Wizards and Amazon: What We Know and What We Still Need to Know

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Earlier this week, Wizards of the Coast announced they will be teaming up with Amazon to sell product direct to the consumer online. You can check out the official announcement yourself.

I’ve spent a lot of time (on both sides of the counter) at LGSs (local game stores) and am always rooting for these establishments to be successful, so I was surprised by the announcement. All week long, people have been discussing the effect this announcement is likely to have moving forward, and I’d like to share my take on the situation.

The "Experimentation" Article

I found this article to be a little bit confusing and perhaps a little bit bizarre. In particular, the article does a weird thing by burying the lede about the Amazon partnership by introducing it as one of many "experimentations" in terms of Magic promotion and branding.

Here’s what we do know:

Magic has long been available on Amazon from various stores and distributors, but we've formalized a direct relationship with Amazon in the United States to give players who order their product through that channel a better experience. (In many parts of the globe, Magic has already been available directly from Amazon and other online retailers). To that end, Magic will also be available directly online from Walmart and Target in the United States as well.

–"Experimentation", Wizards of the Coast

Is this an experiment or a fundamental shift in the way Wizards plans to sell Magic in the future? I feel like this deserves an article of its own!

There was an error retrieving a chart for Epic Experiment

The article does stress that the transition shouldn’t effect LGS negatively and that they are going to continue to support the various promotional programs that are already in place. Which is great news for stores and players alike. The article also points out that consumers can already buy $90 boxes online, and so Wizards throwing their hat into the ring likely won’t change too much for the average LGS. The article also suggests that Wizards is targeting customers who are already buying online and not targeting the customers who are playing at brick and mortar stores.

How Will This Impact Retailers?

Well, we don’t really know how this will impact retailers just yet, because the Experimentation article doesn’t provide a ton of concrete information about exactly what and for how much Wizards will be selling on Amazon. So far, it looks like they have primarily confirmed booster box sales, but haven’t locked in a price. I assume that must be coming soon, since Guilds of Ravnica is about to hit shelves worldwide.

 

The lower Wizards sets its price, the greater the pressure put on retailers to also lower their prices. If Wizards is selling boxes for $90.00 (with free shipping from Amazon Prime), the LGS will likely have to follow suit or risk losing customers to the web. The margins are already razor thin, as retailers typically expect to pay between $75 and $85 per box depending upon distributor. Obviously, retailers make the most money selling packs at the register because the markup is higher, but still, every box counts toward the bottom line.Quick

Quick Interview with Pam Willoughby

I’ve spoken to several individuals involved with LGSs, and there is some nervousness about how things are going to play out. The person I trust most when it comes to these things, Pam Willoughby (the owner of RIW Hobbies, the LGS I typically game at) had some calming insight into the situation. She basically did the equivalent of the Aaron Rodgers’ “Relax” presser.

Brian DeMars: Does the announcement change the amount of sealed product stores are likely to sell or order moving forward?

Pam Willoughby: “I don't think so. I'm fairly confident our current customers are not going to order from Amazon. It does cap our price at $100.00 in store. Our midnight price will match Amazon, we've done midnight at $90.00 for a while. I believe their theory might be spot on. People who don't have regular access to the product now will. When we went to GP Lincoln years ago, we sold a ton of product to local people as they didn't have an LGS nearby. Granted, it was mostly the boutique items – Commander, Duel Decks, Fat Packs, and so on. Their only source was the local Walmart.

We really need to know more. Does Amazon have an endless supply?  I haven't asked about distribution since wizards stopped dealing directly with us. Is the product still all being shipped to the Wizards warehouse or is it going directly to the distributors? We'll see right out of the gate with Guilds of Ravnica. It's looking like a strong set, so it will be interesting to see if Amazon sells out. Remember, people were allowed to sell Magic on Amazon before, you had to give WOTC your user ID and the gave you the logo stating you were an "authorized" online seller (same with eBay). We have the logo at the bottom of our website as does SCG and most of the big guys.”

It is also worth noting that RIW Hobbies has a strong and very loyal customer base in Southeast Michigan where they get large tournament turnouts on a daily basis. If any LGS is set up to weather this type of storm, it is this one. However, smaller or newer game stores with less-established customer bases could potentially be in a riskier position, which is something to consider when thinking about the potential effects that could come down the road.

BD: “Do you know if the Amazon Online Sales applies to other sealed products, such as Commander Decks or FTV releases?” (I understand this information is not yet known - but I was hoping she had heard something. Her response was interesting and I wanted to share.)

PW:They haven't made any announcements about the other items. They are usually short-printed and allocated, so I doubt it. Commander Decks are always short and FTV's were X per store, usually around 20.

As a side note: WOTC has been at this for many many years, and they understand the need for the LGS. They aren't going to cut off their main suppliers of Magic to the general public. At last count, they had roughly 4200 stores in the US. I believe most people are overreacting to the situation. Come on, Brian, is someone like <local player> going to leave us for Amazon? My only concern is that boxes are now capped at $100 until Amazon runs out (if they do)? I'm a little more concerned with the items Hasbro is selling. Their products are available directly to the public and not to us. The Comic Con boxes were the first thing and now Mythic Edition. We plan on purchasing Mythic Edition at full retail, as we believe the breakdown value will be absurd.”

Mythic Edition has been confirmed as a Limited Print Run item available for sale through CFB at Grand Prix through the end of the year.

Closing Thoughts

I agree with Pam, 100 percent. What we know so far doesn’t change much going forward. $90 boxes already exist, so WOTC  offering the same service doesn’t change much – as long as they don’t start offering too many new services that LGSs can’t provide.

New premier-level products coming down the pipeline that would only be for sale via Wizards Amazon Online and not through other retailers would be concerning since items like Commander decks and From the Vaults are always such hot sellers.  

There was an error retrieving a chart for Umezawa's Jitte

How much sealed product Wizards plans to make available directly to customers is also left to speculation at this point. Will availability of new sets remain an issue (as was the case with Dominaria) or will boxes always be available through Amazon?

It certainly makes sense for Wizards to dip its toe into the water and begin selling product directly to consumers. Game Workshop, for instance, sell miniatures online through both their website and at the LGS, and it’s a perfectly fine relationship for everybody. While we still need more details, the only thing that will really inform of us of the impact of this move is time.

When Will the Summer Slowdown End?

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For those of us in the northern hemisphere, the Autumn season has arrived at last. As a fan of colder weather, I welcome the changing season with open arms. For me, it’s always a refreshing time of year.

It may be refreshing from an MTG finance perspective as well. After all, haven’t we all been talking about the “summer slowdown” in demand these past few months? The theory has always been that people leave college for the summer, don’t see their classmates as much, and have far better things to do during the summer season than sit at a kitchen table and sling cardboard. So doesn’t that mean prices need to be rebounding?

I’m not so sure if this sentiment is accurate—at least, not for every sector of the MTG market. This week I want to analyze some price charts for key cards across multiple formats to determine if the fall has historically been favorable from a price action standpoint. I’ll do my best to rationalize confounding data, such as reprints, and we’ll see if the fall is truly going to mark some price recovery. Otherwise, we could be in for a bleak season ahead.

Modern

Back when there was a definitive Modern Pro Tour schedule, it was a little easier to predict when Modern cards would come into style. Players would have to sleeve up decks for the format in order to have a shot at qualifying for that Pro Tour. But now it feels like the format-season relationship in competitive play is a bit tougher to track. Does this mean price trends aren’t as predictable? Let’s take a look at some key Modern cards and find out.

There was an error retrieving a chart for Karn Liberated

Karn’s price trend is so predictable, you could probably create a periodic function to describe it. He jumped in price in winter 2013, 2014, 2015 (marginally due to reprint in Modern Masters 2015), 2016, 2017, and 2018. His price never really showed appreciation during fall months. Movement always happened after each New Year holiday, sometimes taking up until March.

There was an error retrieving a chart for Liliana of the Veil

Liliana saw price increases in March 2013, March 2014, February 2015, February 2016, and then tapered off after Modern Masters 2017 reprinting. Then in February of this year she spiked again and has since been retracting rather aggressively. The fall has consistently been quiet for this Modern staple. I’m noticing a trend.

There was an error retrieving a chart for Cryptic Command

The reprints make this one tricky, but you can still decipher a similar trend with Cryptic Command. The card spiked in February 2013 and February 2014. It even held firm in the early part of 2015, despite being reprinted in both Modern Masters and Modern Masters 2015. Then it tanked throughout the rest of 2015 and remained in the dumps until it got a slight rebound in spring 2017. The spring of 2018 brought a tiny bump higher in price, but barely perceivable. Judging by these three charts, I wouldn’t expect movement on this card until February 2019.

In summary, Modern staples—when not enduring recent reprint—have a tendency to bounce in the late winter or early spring, but rarely show signs of life during the fall. I’m going to hold off on Modern acquisitions until after the New Year as a result.

Legacy

With Legacy it is much easier to track trends because we can focus on Reserved List cards, knowing there will be no confounding reprint data. But even with reprints, we should be able to decipher the trend. Let’s take a look at a couple cards.

There was an error retrieving a chart for Underground Sea

Dual lands could potentially fluctuate depending on their popularity in a given Legacy metagame. But Underground Sea has always been the most in-demand and most expensive—at least it has been for the past decade.

The card saw a small bump in price in April 2013, then a more significant one in April 2014. The card did nothing for 22 months before showing a small pop in February 2016. Then another 17 months of flatlining until it rose in July 2017. Then of course it spiked drastically in May/June of this year, along with every Reserved List card.

There was an error retrieving a chart for Ancient Tomb

Ancient Tomb’s price history is interesting to study. It has occasional spikes followed by many months of tapering off. The first spike came in March 2014, then in June 2016, then in March 2018. It seems like this one moves approximately every two years, in the springtime. No sign of movement in the fall.

There was an error retrieving a chart for Mox Diamond

Here’s another Reserved List card that sees Legacy play. Yet again we see a strange pricing pattern—mostly flatlined with sporadic spikes. This card was pretty much $30 for a long time. Then it saw its first big move in February 2016. The card saw a subsequent, slight increase in July 2016, but then remained flat until September 2017. Then of course it jumped up like crazy this past April, being a targeted Reserved List card.

It seems Legacy cards spike less reliably than Modern cards—this makes perfect sense because there’s been no seasonality to Legacy for years. Prices move based on either metagame shifts or Reserved List buyouts, it seems. While they could happen in the Fall, I’m going to conclude that these really aren’t going to reliably increase this season. Since we just had a spike a few months ago, I suspect we’re going to be flat for quite some time before we see another increase.

Commander

So far, I haven’t found much evidence of price movement in the fall. Perhaps Commander’s trend will be different? Let’s take a look.

There was an error retrieving a chart for Phyrexian Altar

For this Commander staple that continues to dodge reprint, we can easily track price movement without many confounding variables. Phyrexian Altar rose in January 2014, March 2015, January 2016, September 2017, and March 2018. Every one of the price increases took place in the winter timeframe except for the one last year, which did occur in the fall. But in 2017 there was no winter jump, so perhaps that’s why it did move that fall. I wouldn’t have much confidence that this card will rise again this fall after already moving significantly in March.

There was an error retrieving a chart for Cyclonic Rift

This Commander all-star has seen a couple reprints, but we can still detect when it saw the most price movement. The first notable jump was fall 2013 before dropping back down after the Commander 2014 reprint. Then it saw a nice jump in February 2016, followed by another in January 2017. In 2018, the card has done nothing but climb upward regardless of the time of year. Wow, maybe we should just focus on cards that move like this!

I could keep going, but I think we’ve seen enough to make a reasonable judgement that the fall season does not reliably catalyze price movement. January/February, maybe. But October? I wouldn’t bank on it.

Standard

It’s most difficult for me to characterize trends from the charts of Standard cards. Metagame shifts happen frequently in Standard, and rotation limits the shelf-life of a Standard-playable card. This makes it difficult to analyze trends over multiple years.

Not to mention some of the most played cards in Standard have a tough time breaking $5 nowadays.

There was an error retrieving a chart for Canyon Slough

All that said, I have a feeling this format is the source for so much optimism in the fall. The fall brings with it a brand new block, Standard rotation, and a (potentially) exciting new metagame. In years past this would mean opportunity for new Standard cards to shine, leading to unexpected price spikes. Pro Tour season would make for especially juicy opportunities.

Nowadays there are still occasional profitable price spikes, but they are a little more sporadic. Sets with Masterpieces in them have repressed pricing. You may see a couple cards spike when they initially break out in Standard, but that pricing abates once hundreds hit the marketplace at the new price. Walking Ballista is a classic example. It spiked once people realized it was good, but then remained flat in price from February to September 2017. Then the fall brought it another leg higher before tapering back down throughout the Winter.

Or how about Chandra, Torch of Defiance, which made huge waves in Standard but still did relatively little price-wise. After tanking from its initial preorder price, it saw some appreciation in July 2017. It remained high throughout the fall, but then started selling off, presumably as Standard rotation approached.

Net, the fall can be a boon for a select few Standard cards that really shine in a brand new metagame, but that growth can be short-lived.

Wrapping It Up

“Sell in May and go away” is a popular saying on Wall Street. Such a phrase implies one should return to the market in the fall. I don’t know if that’s necessarily the case in the Magic finance world, however.

Based on my cursory analysis of multiple format staples, I’m not seeing a whole of of reliable price appreciation in the fall. I’d much rather continue to avoid buying cards until the winter, where I’m seeing the most reliable price growth.

The one exception to this rule may be Standard—all the newness of a brand-new Standard metagame can provide opportunities for profit. But in today’s Standard environment, where print runs are huge and even the most desirable Standard mythic rares don’t appreciate as much as they once did, I’m not so sure if it’s worth the gamble. If you can truly pick out the staples in a brand-new Standard before everyone else, you can certainly have a profitable fall. But I won’t pretend to be so skillful in this space.

I do look forward to a fresh Standard. But at this stage in my life, I really prefer focusing on non-rotating formats. Standard evolves a little too quickly for me to keep up nowadays, and seeing so many cards I don’t recognize on camera makes for an awkward viewing experience. Still, if you thrive on Standard I do think there’s reason to return to the market in the fall after “going away in May.” Just don’t expect prices of cards from non-rotating formats to show any movement. At least, not until the dead of winter.

Sigbits

  • Library of Alexandria remains atop Card Kingdom’s hot list. Their buy price of $1190 is quite aggressive. But with just one Good copy in stock, I can’t say I blame them. This card is an auto-include in almost every Old School deck. Such demand will keep this Arabian Nights card expensive for years to come.
  • Mox Diamond has returned to Card Kingdom’s hot list as well—both Stronghold and the foil From the Vault printing ($140 and $135, respectively). This is a far cry from its spiked price from a couple months ago, but it is encouraging to see this one remain in-demand at a major vendor.
  • Here’s a card that doesn’t get much attention: Earthcraft. The Tempest rare is on Card Kingdom’s hot list with a buy price of $39. Why? Well, it is in over 3,000 lists on EDH REC, but I suspect it’s a combination of being on the Reserved List along with Legacy unbanning speculation. I have no clue if it can safely be unbanned in Legacy, but if that does happen I could see a major price increase…at least temporarily.

Insider: 1T1P Cast – Discord Exlusive

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This Podcast is a new Podcast segment exclusively for the QS Insider Discord and will be Insider only. Episode #1 will be posted to the QS Website as a courtesy and to show everyone where to find this Cast.

If you haven't - please head to the QS Insider Discord and find all of these exclusive casts directly through the Discord platform. Our Discord is the best place for real time discussion for anything financially related to Magic the Gathering. It has no equal.

Enjoy Insiders!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Insider: QS Flash Cast #8: Guilds of Ravnica 2.0

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The QS Cast returns! Chaz and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Guilds of Ravnica (again!)
  • Interests
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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

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Insider: QS Flash Cast #7: Guilds of Ravnica

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Guilds of Ravnica
  • Interests
Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Bull, Bear, or Somewhere in Between?

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For investors, the majority of the last 18 months has been a magical ride. Picking stocks on Wall Street in 2017 was easier than picking ripe avocados at the supermarket, and economic optimism was as high as I have ever seen in my lifetime. There was growth across nearly every sector and the major Wall Street indices climbed to all-time highs.

During the same time, Magic endured one of the most euphoric states of health in its 25-year history. Several formats grew substantially while player creativity and deck brewing escalated to unparalleled heights. Similar to Wall Street growth, Magic was a fruitful place to park money, both for enjoyment and to see a return on investment.

There was an error retrieving a chart for Back to Basics

The wide-spread engagement of the playerbase was fueled by great products, notably Commander 2017 and Dominaria, and great designs, such as Ramos, Dragon Engine and Slimefoot, the Stowaway. The community saw a huge resurgence of Old School, and the Modern meta evolved into one of the most dynamic and exciting formats in recent memory. Additionally, previously casual formats like Pauper and Commander grew substantially in 2017, so much so that the latter is arguably now the most popular format of all.

Economic factors such as all-time low unemployment rates, increasing wages, tax cuts, and general consumer optimism only added fuel to the fire. The newfound disposable income led to new cash flows being infused into the secondary market, which in turn supported an unprecedented demand created by player optimism. Supply became challenged as players dove into a variety of formats and staples sold out everywhere. Replacement-level cards (i.e., budget options) jumped as well (ex: Collectors' Edition and Chronicles), proving the case that the bull market was for real.

There was an error retrieving a chart for Urza's Power Plant

At one point, it felt like there wasn’t a card in the Magic world that was off-limits to seeing a spike (I’m looking at you, Wall of Kelp).

What Goes Up…

But, inevitably, summer arrived and the stream of cash flows started drying up… vacations; college funds; beer gardens; you name it. Some took profits off the table while others rotated profits into higher end cards which caused things like duals, Masterpieces, and Power 9 to see additional gains into June and July.

There was an error retrieving a chart for Underground Sea

Magic lost the interest of its players as it historically does over the summer, but interestingly, Wizards still released Core Set 2019. The set did draw a little interest because of its throwback to the Elder Dragons and background of Nicol Bolas. But M19 did little to shake up the meta, and Standard grew stale. Summer set in, and demand slowed significantly by June while supply returned, stabilizing prices in the process. Note the graph of Trinisphere: a growing commodity in Eternal formats, it saw a nice jump in the spring before leveling off around May 1.

There was an error retrieving a chart for Trinisphere

This trend was similar with many cards I looked at while investigating my hypothesis, and it helps reinforce what we already knew about the impact the summer can have. As we head into the winter months, a new Standard is on the horizon and Magic should come back into focus for players, collectors, and speculators. But, the question remains: will the bull market pick up where it left off before summer or will the summer lull carryover?

Hibernating Bull

I am taking the stance that the bull market is a thing of the past, and that the summer lull was the beginning of a prolonged downturn for MTG finance.

For starters, with Guilds of Ravnica almost here and cooler weather starting to set in, the expectation should be that players will start brewing and infusing cash into Magic again. Unfortunately, I don’t sense as much excitement from players as we head back to Ravnica for the third time. This set doesn’t feel like it is sparking the creative desire in players like Dominaria did earlier in the year.

Furthermore, the set design mirrors Ravnica and Return to Ravnica, which feel too recent to need to be revisited. What made Dominaria exceptional was the amount of unearthed lore the set contained – it pulled players in from all over, especially those who hadn’t played Magic in years. The set was nostalgic for players who started in the 90s and the storyline was original, lessening the focus on the Gatewatch and instead bringing back or referencing some of the most memorable characters in MTG lore.

There was an error retrieving a chart for Teferi, Hero of Dominaria

Combine that with great chase cards, lots of legendary creatures for EDH players, and wonderful card balance and you have one of the best single-set releases in MTG history. It would have been very hard to top Dominaria, but Guilds of Ravnica feels underwhelming and to be blunt, lazy.

If my sentiment is reflected in others, it could mean the marketplace is in for lackluster sales and constrained cash flows. This would, of course, make speculation on Eternal formats more challenging, at least until Ravnica Allegiance is released, and only if that set brings better design and some unique cards to get the creativity and inspiration flowing again in the community.

In addition to Guilds of Ravnica excitement, I have noticed price movement has been more concentrated lately. There will always be spikes because cards are spoiled, but the bull market was sparked by organic demand, notably from heavy deck brewing, an inspired player base, and collectors expanding their portfolios.

I will be watching closely to see if the inspired playerbase returns in the fall, especially with a fresh Standard and more EDH toys from Guilds of Ravnica (and Commander 2018 for that matter).

Action Plan

In response to my feelings right now, I am taking some steps to ensure my MTG finance game is prepared for any sort of prolonged downturn. Remember, when the rising tide is lifting all ships, it is easy to be less disciplined with investing decisions because the consequences are often mild. But, as the euphoria wears off, disciplined investing becomes critical and bad decisions can hurt far worse.

I am preparing for a different MTG outlook as we head into a new era of Standard catalyzed by Guilds of Ravnica's release. When Dominaria hit, MTG finance was booming, and gains were everywhere, so I was not as disciplined with my acquisitions. Many times, this did not hurt me as the cards still found their way into a price spike, even if the margins were only good enough to profit via buylists. I feel like those same decisions made in this cooled-off marketplace will have bigger ramifications.

Below are fundamentals I am reinforcing in my investment habits, particularly when making decisions on what my MTG finance portfolio will look like heading into the winter months (note: most of these apply regardless of a bull or bear market):

  • In a down market, even the most desirable cards can take significantly longer to net meaningful returns because demand spikes are capped by consumer reluctance and spending habits.
  • Focus majority of specs on low-risk, high-reward pickups while reducing or eliminating high-risk, high-reward exposure.
    • A good example of this was Phyrexian Dreadnought in response to Lazav, the Multifarious being spoiled.
    • An upcoming slam-dunk recommendation is Guilds of Ravnica: Mythic Edition.
  • Maintain free cash flow by not going as deep on specs.
  • Leverage buylists to keep capital freed up, and for QS Insiders, be sure to use Trader Tools aggressively to maximize value.
  • Purchase specs under the pretext that I, or players I play with, will use the cards should they not achieve serviceable returns in a desired timeframe (provides an easy out that helps mitigate losses on fees, shipping, etc.).
  • Acquire blue-chip cards that won’t be going anywhere regardless of player sentiment.

Here are some targets I am considering right now which meet the above guidelines:

  1. Walking Ballista – It's a multi-format, multi-archetype superstar; you can't go wrong.
  2. Teferi, Hero of Dominaria – See above.
  3. Tundra – It's on the Reserved List, and with Teferi making control relevant again in multiple formats, this dual feels underpriced.
  4. Paradox Engine – It's one of the most dominating "new money" (to borrow Brian's term) cards in all of EDH.
  5. Sol Ring – A forever staple of EDH and Old School playgroups, plus a casual favorite.
  6. Any playable Reserved List card – many important RL cards have cooled off and are beginning to retrace back to attractive entry points

Wrapping Up

I don’t foresee demand trends changing in the immediate future, and it is too early to say how long the lull will last. My prediction is it will last through the fall and into the winter, unless Guilds of Ravnica ends up being a big hit in Standard post-launch. I am genuinely concerned with the lack of overall buzz in the community right now given the new sets we received in the last six weeks, but I am hopeful that a fresh Standard will be the catalyst to inspire players to pick up where we left off before summer began.

What do you think? Is my sentiment on the market outlook off-base, farfetched, or an overreaction? Hit me up with your reactions in the comments below, on Discord, or on Twitter!

Brew Report: Playing with Fire

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I've had lots on my plate the last few weeks, including finally installing Magic Online on my Macintosh and playing in a couple of paper PPTQs for old-time's sake. While life passed me by as I struggled to 5-0 a competitive league, as much an exercise in beating the program's hostile interface as besting my opponents, Wizards quietly published pages and pages of brilliant decklists. In this week's brew report, we'll do some of those those decklists justice by covering developments in Burn, Zoo, and Rock decks.

Burn, Baby, Burn

When it comes to classic Modern decks, it don't get much classic-er than good ol' Burn. But lately, some novel spins on the archetype have been making the rounds online—and I don't mean Burn's recent re-adoption of Wild Nacatl to beat up on UW players.

All the Bolts

Mono-Red Wizards, by RELEKKAM (5-0)

Creatures

4 Ghitu Lavarunner
4 Soul-Scar Mage
4 Monastery Swiftspear
4 Bomat Courier
2 Grim Lavamancer

Enchantments

4 The Flame of Keld

Instants

4 Fiery Temper
3 Gut Shot
4 Lightning Bolt
4 Wizard's Lightning

Sorceries

4 Faithless Looting
1 Insult // Injury

Lands

18 Mountain

Sideboard

2 Damping Sphere
3 Goblin Chainwhirler
2 Relic of Progenitus
2 Smuggler's Copter
3 Spite of Mogis
3 Young Pyromancer

RELEKKAM's Mono-Red Wizards isn't an especially obscure deck—it's even been dubbed 12 Bolt by the likes of Saffron Olive. But man, is it neat! The deck runs red's most aggressive one-drops, besides of course its most aggressive one-drop, Goblin Guide. In Guide's place are Soul-Scar Mage and Ghitu Lavarunner, which enable Wizard's Lightning along with Grim Lavamancer. Damage-by-numbers bruiser Monastery Swiftspear and incidental card advantage machine Bomat Courier round out the creature suite.

The deck's reach is also curious, with Fiery Temper the prime suspect. Temper mitigates the drawback of Faithless Looting in what's essentially a critical-mass deck, letting Mono-Red run the most effective card selection spell this side of Ancient Stirrings. So does the one-of Insult. With an three-lore Flame of Keld, creature sniper Gut Shot becomes a functional Lightning Bolt, too. Flame also teams with Bomat to refill an empty hand.

RELEKKAM's sideboard is just as impressive, featuring Smuggler's Copter to extract value from small ground guys against green decks while casting madness cards, Young Pyromancer to attack opponents from a go-wide angle, and my old pet card Spite of Mogis to tear apart large blockers. Goblin Chainwhirler seems like an awesome sideboard include for any aggro deck this red-heavy, as it's rather unwieldy on the whole but clearly insane against Signal Pest, Noble Hierarch, and Lingering Souls. Chainwhirler also simplifies dealing 4 damage to larger creatures in a turn cycle.

It's Dark and Hell is Hot

Bomat Bump, by TANGRAMS (5-0)

Creatures

4 Bomat Courier
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Eidolon of the Great Revel

Artifacts

4 Mishra's Bauble

Instants

4 Lightning Bolt
3 Searing Blaze
1 Shard Volley

Sorceries

4 Bump in the Night
4 Lava Spike
4 Rift Bolt

Lands

3 Arid Mesa
3 Scalding Tarn
2 Wooded Foothills
2 Bloodstained Mire
2 Blood Crypt
4 Blackcleave Cliffs
2 Mountain

Sideboard

1 Grim Lavamancer
1 Searing Blaze
2 Dark Confidant
2 Pillar of Flame
2 Rakdos Charm
4 Skullcrack
3 Smash to Smithereens

TANGRAMS's Bomat Bump deck follows a similar philosophy to the Nacatl-accommodating burn decks, but with a twist: it runs Bomat Courier instead! To support the Construct, the deck trims white, color of clunky two-drops, for black, color of eight Lava Spikes. Mishra's Bauble also makes an appearance to hide cards from Bomat and buff Monastery Swiftspear free of charge.

Out of the side, Dark Confidant also benefits from Bauble. I like TANGRAMS's decision to relegate Skullcrack to post-board games; it's the card I'm always least impressed with when I play Burn, although it's certainly incredible once opponents have brought in their hate cards.

A Walk on the Wild Side

Pushed a little closer to the fair side of things, Burn just becomes Zoo, a beatdown deck easier to interact with by virtue of running more creatures. While Zoo's less of a proven entity than Burn in Modern, some innovative shells have surfaced for this archetype, as well.

What Doesn't Grow, Dies

Goyf Sligh, by XFILE (13th, Modern PTQ #11604267)

Creatures

4 Goblin Guide
4 Monastery Swiftspear
3 Ghitu Lavarunner
4 Tarmogoyf

Instants

4 Lightning Bolt
1 Shard Volley
1 Mutagenic Growth
4 Atarka's Command
4 Skullcrack
3 Searing Blaze

Sorceries

4 Lava Spike
4 Rift Bolt

Lands

3 Arid Mesa
3 Wooded Foothills
3 Bloodstained Mire
2 Scalding Tarn
2 Stomping Ground
4 Copperline Gorge
3 Mountain

Sideboard

4 Destructive Revelry
4 Eidolon of the Great Revel
2 Grim Lavamancer
1 Reclamation Sage
2 Scavenging Ooze
2 Surgical Extraction

We'll start with the most Burn-aligned Zoo deck here. Goyf Sligh is a decade-old archetype that's never quite made it in Modern. Its premise is simple: take an aggressive red deck and add Tarmogoyf. Goyf does a few things for the strategy, chief among them cleaning up the mess after the deck's one-drops eat removal and hassling the many decks that, despite Fatal Push existing, still can't remove it cleanly.

XFILE stuck closely to the Goyf Sligh ethos with this list, resisting the temptation to lightly splash white for Wild Nacatl or to mainboard Burn standby Eidolon of Great Revel, which actually shines brightest when chasing one-drops such as these. The benefits? Reliable mana and reliable Atarka's Commands.

All that's left for us commentators to do is weigh the pros of Goyf over the pros of Nacatl out of a Burn deck. Goyf, of course, is better against Bolt decks, while Nacatl is better specifically against decks leveraging Path to Exile and Fatal Push as early interaction. Goyf also shines when facing down other big creatures such as Hollow One and Gurmag Angler, although the early points of damage from Nacatl can prove equally alluring when they translate into actual wins. In any case, I'm excited to see how this green-guy rivalry plays out.

Make 'em Mountains

8-Moon, by JOHOSO (5-0)

Creatures

4 Magus of the Moon
4 Goblin Rabblemaster
3 Goblin Chainwhirler
4 Harsh Mentor
2 Grim Lavamancer
2 Hazoret the Fervent
4 Simian Spirit Guide

Enchantments

4 Blood Moon

Sorceries

4 Forked Bolt

Instants

4 Incinerate
4 Lightning Bolt

Lands

4 Arid Mesa
4 Ramunap Ruins
13 Mountain

Sideboard

4 Anger of the Gods
4 Dragon's Claw
4 Relic of Progenitus
2 Shattering Spree
1 Rampaging Ferocidon

JOHOSO's 8-Moon is no prison deck. This deck is so Ramunap Red it runs a playset of Incinerate, a card in this format perhaps best explained as a "Lightning Strike analogue." But did this deck only 5-0 because of lucky Moon draws with Simian Spirit Guide? Or is Harsh Mentor just a sleeper Modern card?

One component I've heard the new wave of Big Red players talk up is Rampaging Ferocidon. JOHOSO's only got a single copy in the sideboard, but the Dinosaur still makes an appearance in his decklist. Apparently, its combination of life-taxing abilities is quite potent in a shell that already draws Bolts away from such curve-toppers.

My favorite thing about this list is its propensity for killing mana dorks. JOHOSO knows that eight Blood Moons are no good in the face of Birds of Paradise. Forked Bolt and Goblin Chainwhirler execute small green creatures with extreme prejudice, a feat that also clears the way for Goblin Rabblemaster tokens to chew holes in opponents.

Rock the House

Slinging burn spells is fun and all, but in keeping with previous editions of the Brew Report, we won't end the article without unearthing some fair attrition decks.

Who Needs a Two-Drop?

Mardu Unburial, by DABIGGESTB (5-0)

Creatures

1 Bedlam Reveler
1 Griselbrand
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria

Planeswalkers

2 Liliana of the Veil
2 Nahiri, the Harbinger

Instants

2 Lightning Bolt
2 Path to Exile
2 Terminate
1 Kolaghan's Command

Sorceries

4 Faithless Looting
3 Thoughtseize
2 Inquisition of Kozilek
3 Collective Brutality
1 Dreadbore
1 Tormenting Voice
4 Lingering Souls
1 Anger of the Gods
3 Unburial Rites

Lands

4 Marsh Flats
4 Bloodstained Mire
2 Blood Crypt
2 Sacred Foundry
1 Godless Shrine
3 Blackcleave Cliffs
2 Shambling Vent
1 Ghost Quarter
2 Swamp
1 Mountain
1 Plains

Sideboard

1 Blessed Alliance
1 Blood Moon
1 Damnation
2 Damping Sphere
1 Engineered Explosives
2 Fulminator Mage
1 Kambal, Consul of Allocation
2 Nihil Spellbomb
1 Settle the Wreckage
1 Stony Silence
1 Surgical Extraction
1 Wear // Tear

By now, Mardu Pyromancer has established itself as one of the premier midrange decks in Modern, if not the premier midrange deck in Modern. DABIGGESTB sought to challenge its title with Mardu Unburial, a build that omits the deck's namesake Young Pyromancer for a new one: Unburial Rites.

One apparent allure of the Rites plan is extracting more value from Faithless Looting. With all those juicy cards to discard, the draw spell has less of a drawback in matchups where card advantage actually matters, such as in midrange mirrors. With that being said, the cost of including this package includes trimming Bedlam Reveler, another card that dominates mirrors while taking advantage of Looting's drawback. And Modern's premier control deck, UW, is known for its many Path to Exiles, which trade off with a Rites target much more evenly than they do with a Reveler.

Mardu Unburial still boasts plenty of free wins, both from Lingering Souls (vs. Affinity, Infect) and the Rites package itself. Modern's not short on decks that scoop to Iona or Elesh Norn. Nahiri, the Harbinger also plays double-duty in this shell as an interactive planeswalker that eventually ticks up to cheat in Rites targets from the deck. Should the game still be in progress after that attack, Looting can discard the fatties all over again and set up a game-ending Rites.

My number one issue with this deck is its reliance on the graveyard. Part of what I like about Mardu Pyromancer is that Young Pyromancer gives the deck a competent plan against Rest in Peace. Replacing the Shaman with this package removes that element from the deck.

I Need a Two-Drop

Pox Rock, by NULLNAME (5-0)

Creatures

4 Dark Confidant
4 Tarmogoyf

Planeswalkers

4 Liliana of the Veil

Instants

4 Fatal Push
4 Funeral Charm

Sorceries

4 Inquisition of Kozilek
4 Thoughtseize
4 Smallpox

Artifacts

4 The Rack
1 Nihil Spellbomb

Lands

4 Verdant Catacombs
2 Overgrown Tomb
4 Treetop Village
3 Twilight Mire
2 Ghost Quarter
1 Urborg, Tomb of Yawgmoth
6 Swamp
1 Forest

Sideboard

1 Ghost Quarter
1 Abrupt Decay
1 Bile Blight
1 Collective Brutality
1 Golgari Charm
1 Liliana, the Last Hope
2 Maelstrom Pulse
1 Pithing Needle
1 Scavenging Ooze
3 Surgical Extraction
1 Thrun, the Last Troll
1 Tireless Tracker

Smallpox is a deck that's existed in Modern for as long as the format's been around, but it's never been so successful. The most popular Pox shell is 8-Rack, a deck championed by Tom Ross that shreds enemy hands and wins with The Rack and Shrieking Affliction.

Pox Rock takes full advantage of the deck's natural urge to run one-mana discard spells by including Dark Confidant and Tarmogoyf, the linchpins of Jund and other BGx midrange decks. If Inquisition into Bob can win games for those players, why can't it for Smallpox players? This sort of mashup has been avoided in the past because of the potential tension of running real creatures alongside Pox. But in hindsight, that tension can be quelled by just not slamming cards down at random. A stream of additional disruption from Bob or the unmatched clock of Tarmogoyf seem to me like just what the doctor ordered in an otherwise slow-to-win deck.

Adding green to Smallpox shells also opens up the sideboard. Thrun, the Last Troll seems hard to cast, but I can imagine it putting the hurt on control decks—at least, until they rip Terminus. More exciting is Tireless Tracker, a card we've been seeing crop up in all kinds of green decks of late, even replacing Confidant in many BG Rock shells. Scavenging Ooze, too, is awesome in the resource-depleted game state Pox strives for. Finally, Maelstrom Pulse gives the strategy a catch-all it's long lacked in mono-black.

Still Crazy After All These Years

That wraps up this issue of the Brew Report. Catch the next one in a couple weeks, when my notepad document of hot decks again becomes too bloated to bear; in the meantime, don't forget to share the coolest new decks you've seen in Modern down below!

Hold ‘Em & Fold ‘Em #12

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The 2018 World Championship happened this past weekend, along with Star City Games's Baltimore Legacy Open. Overall nothing was too exciting, except for Gerry Thompson’s choice not to play in Worlds as a way to protest the poor pro support over the years.

We won’t see changes happen overnight regarding that. But we’ll start to see changes to the metagames shortly after Guilds of Ravnica is released next month. Assassin's Trophy has been talked about to death so hold on to your seats.

The release of a new set is always an exciting time. It provides new things to talk about as formats change, which is a big part of what this article series is about.

  1. Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  2. Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Hold ‘Em

Choke - Masterpiece Series: Amonkhet Invocations

There was an error retrieving a chart for Choke

Target Buy Price
Under $40

Matthew Vook’s 4-Color Loam list that won the SCG Baltimore Open didn’t contain any copies of Choke. But you still see it pop up in the sideboard of other lists, like Brandon Chang’s.

Legacy: 4-Color Loam by Matthew Vook

Creatures

4 Dark Confidant
4 Knight of the Reliquary
1 Scavenging Ooze
1 Gaddock Teeg
1 Dryad Arbor

Non-Creature Spells

4 Chalice of the Void
4 Mox Diamond
1 Sylvan Library
3 Abrupt Decay
3 Punishing Fire
2 Green Sun's Zenith
2 Life from the Loam
1 Vindicate
3 Liliana of the Veil

Lands

1 Forest
1 Badlands
1 Barren Moor
2 Bayou
1 Cabal Pit
1 Ghost Quarter
3 Grove of the Burnwillows
1 Maze of Ith
1 Savannah
1 Scrubland
1 Taiga
1 Tranquil Thicket
4 Verdant Catacombs
4 Wasteland
2 Windswept Heath
1 Karakas

Sideboard

1 Reclamation Sage
4 Leyline of the Void
2 Golgari Charm
2 Swords to Plowshares
2 Thalia, Guardian of Thraben
1 Ajani Vengeant
1 Garruk Relentless
1 Liliana, the Last Hope
1 The Tabernacle at Pendrell Vale

Legacy: 4-Color Loam by Brandon Chang

Creatures

4 Dark Confidant
1 Gaddock Teeg
4 Knight of the Reliquary
1 Scavenging Ooze

Non-Creature Spells

3 Abrupt Decay
2 Green Sun's Zenith
2 Life from the Loam
3 Punishing Fire
1 Toxic Deluge
4 Chalice of the Void
3 Liliana of the Veil
4 Mox Diamond
1 Sylvan Library

Lands

1 Badlands
1 Barren Moor
2 Bayou
1 Cabal Pit
1 Dryad Arbor
1 Forest
1 Ghost Quarter
3 Grove of the Burnwillows
1 Karakas
1 Maze of Ith
1 Savannah
1 Scrubland
1 Taiga
1 Tranquil Thicket
4 Verdant Catacombs
4 Wasteland
2 Windswept Heath

Sideboard

1 Ajani Vengeant
1 Chandra, Torch of Defiance
1 Choke
2 Golgari Charm
3 Leyline of the Void
1 Liliana, the Last Hope
1 Reclamation Sage
2 Swords to Plowshares
2 Thalia, Guardian of Thraben
1 Vindicate

Okay, so one copy in two decks. That’s not really a good showing of the card. But if you take a look at this list, you’ll see that Choke is actually played in quite a few popular decks.

Take a look at Nicolas Bergerot’s Jund list from Grand Prix Stockholm.

Legacy: Jund by Nicolas Bergerot

Creatures

4 Bloodbraid Elf
4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf

Non-Creature Spells

1 Abrupt Decay
1 Dreadbore
2 Fatal Push
4 Inquisition of Kozilek
1 Kolaghan's Command
3 Lightning Bolt
1 Maelstrom Pulse
2 Thoughtseize
3 Liliana of the Veil
2 Liliana, the Last Hope

Lands

4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
1 Forest
2 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
2 Treetop Village
4 Verdant Catacombs
1 Wooded Foothills

Sideboard

1 Abrupt Decay
2 Ancient Grudge
2 Anger of the Gods
2 Choke
1 Damping Sphere
3 Fulminator Mage
1 Kitchen Finks
3 Surgical Extraction

And you know what slots well into that deck? Assassin's Trophy. Now let’s take a look at Daniel Barkon’s Lands list from SCG Baltimore.

Legacy: Lands by Daniel Barkon

Non-Creature Spells

4 Mox Diamond
4 Exploration
1 Manabond
1 Molten Vortex
4 Crop Rotation
3 Punishing Fire
4 Gamble
4 Life from the Loam

Lands

1 Forest
1 Barbarian Ring
1 Bojuka Bog
1 Ghost Quarter
1 Glacial Chasm
4 Grove of the Burnwillows
2 Maze of Ith
1 Misty Rainforest
3 Rishadan Port
1 Sheltered Thicket
2 Taiga
4 Thespian's Stage
1 Tranquil Thicket
1 Verdant Catacombs
4 Wasteland
1 Windswept Heath
1 Karakas
1 The Tabernacle at Pendrell Vale
4 Dark Depths

Sideboard

2 Chalice of the Void
3 Sphere of Resistance
2 Tireless Tracker
1 Choke
1 Ancient Grudge
1 Kozilek's Return
3 Krosan Grip
1 Surgical Extraction
1 Ancient Tomb

And how about some more Assassin's Trophy action if you aren’t sick of it already? Check out Charles Azuelos’s Elves deck from SCG’s Syrcause Legacy Classic.

Legacy: Elves by Charles Azuelos

Creatures

2 Birchlore Rangers
2 Craterhoof Behemoth
1 Elvish Mystic
4 Elvish Visionary
4 Heritage Druid
2 Llanowar Elves
4 Nettle Sentinel
4 Quirion Ranger
1 Reclamation Sage
1 Scavenging Ooze
4 Wirewood Symbiote
2 Dryad Arbor

Non-Creature Spells

4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order

Lands

3 Forest
2 Bayou
2 Misty Rainforest
2 Verdant Catacombs
2 Windswept Heath
2 Wooded Foothills
4 Gaea's Cradle
1 Pendelhaven

Sideboard

1 Pithing Needle
2 Choke
3 Abrupt Decay
3 Surgical Extraction
2 Nissa, Vital Force
4 Thoughtseize

Not only are there two Chokes in the sideboard, but those three Abrupt Decays can be easily swapped out for Assassin's Trophys. And don’t forget about that Pendelhaven, which I mentioned in the previous article. There’s also Pelt Collector, but I doubt that’ll make its way into Elves in Eternal formats. I’m not saying it’s impossible, but it’s highly unlikely.

Shefet Dunes - Hour of Devastation (Foil)

There was an error retrieving a chart for Shefet Dunes

Target Buy Price
Under $2

This is a nice little pick-up during rotation. It’s an affordable and useful utility land that sees play mainly in Modern Death & Taxes variants like Nick D’Ambrose’s Eldrazi Taxes from Grand Prix Detroit, or Dorian Rohner’s RW Death & Taxes from Grand Prix Prague.

Modern: Eldrazi Taxes by Nick D’Ambrose

Creatures

2 Thalia, Heretic Cathar
4 Eldrazi Displacer
4 Leonin Arbiter
4 Reality Smasher
4 Simian Spirit Guide
4 Thalia, Guardian of Thraben
4 Thought-Knot Seer

Non-Creature Spells

4 Dismember
2 Smuggler's Copter
4 Chalice of the Void

Lands

1 Cavern of Souls
2 Shefet Dunes
3 Gemstone Caverns
4 Horizon Canopy
4 Eldrazi Temple
4 Ghost Quarter
5 Snow-Covered Plains
1 Wastes

Sideboard

3 Worship
2 Warping Wail
3 Tocatli Honor Guard
3 Stony Silence
3 Rest in Peace
1 Karn, Scion of Urza

Modern: RW Death and Taxes by Dorian Rohner

Creatures

3 Blade Splicer
4 Flickerwisp
1 Hazoret the Fervent
4 Leonin Arbiter
1 Pia Nalaar
1 Pia and Kiran Nalaar
4 Restoration Angel
2 Selfless Spirit
4 Thalia, Guardian of Thraben
2 Thraben Inspector

Non-Creature Spells

4 Lightning Bolt
2 Path to Exile
4 Aether Vial
2 Smuggler's Copter

Lands

1 Battlefield Forge
1 Field of Ruin
4 Ghost Quarter
4 Inspiring Vantage
1 Mountain
1 Needle Spires
4 Plains
3 Sacred Foundry
1 Shefet Dunes
1 Slayers' Stronghold
1 Tectonic Edge

Sideboard

2 Blessed Alliance
2 Brimaz, King of Oreskos
1 Chandra, Torch of Defiance
2 Dire Fleet Daredevil
1 Gideon, Ally of Zendikar
2 Grafdigger's Cage
2 Rest in Peace
2 Wear / Tear
1 Worship

Runaway Steam-Kin - Guilds of Ravnica (Non-Foil & Foil)

Target Buy Price
Non-Foil: $3
Foil: $6-8

I’ve already posted on social media that I think this will be the one of the chase cards from Guilds of Ravnica. Frank Karsten already did some of the math on this card on Channel Fireball. While he concludes the math doesn't indicate many turn-one wins in Modern, it’s just the tip of the iceberg as to what this card will enable.

Modern: Turn-One Boom by Marijn Lybaert

Creatures

4 Simian Spirit Guide
4 Goblin Guide
4 Monastery Swiftspear
2 Flamekin Harbinger
4 Runaway Steam-Kin
2 Burning-Tree Emissary
4 Reckless Bushwhacker
4 Goblin Bushwhacker

Non-Creature Spells

4 Pact of the Titan
4 Faithless Looting
2 Lightning Bolt
2 Devastating Summons
4 Manamorphose

Lands

16 Mountain

Star City Games and Card Kingdom are both sold out of foil copies at $3.99. I’ve submitted restock alerts on both sites hoping to get at least at playest from $6-8 each. However, I have a feeling they’ll be restocked with a price of $9.99 or more.

Recent Buys

Worship - Masterpiece Series: Amonkhet Invocations

There was an error retrieving a chart for Worship

Purchased Price
$39.99

In article #10, I talked about Faithless Looting. A few weeks ago I sold eight foil Eternal Masters copies to Star City Games for $6 store credit each, which I had bought from them at $2.99 in 2016. I used most of the $48 I got in store credit to buy one of these Worships that I talked about in the same article.

I just checked Star City Games and they’re sold out at $49.99! I didn’t think they’d sell out of these that fast, let alone raise the price by $10.

And now that I look again at those lists above regarding Shefet Dunes, both of those decks have Worship in the sideboards. Crazy!

Goblin Cratermaker - Guilds of Ravnica (Foil)

Purchased Price
$2.99

I put the rest of the store credit towards buying a playset of these. Originally, I was going to buy twenty of these but didn’t pull the trigger. Then I started to quickly see the stock deplete, and placed a separate order from the Worship.

I could’ve saved on shipping by ordering them together, but I still wasn’t sure about Goblin Cratermaker at the time. As it turns out, I was fumbling around with their site and the store credit, and accidentally ordered the Worship by itself because the site automatically placed the order as I was testing the use of the store credit.

Anyways, this card has a lot of utility attached to a 2/2 body for only 1R, making it very flexible.

Snow-Covered Island - Coldsnap (Foil)

There was an error retrieving a chart for Snow-Covered Island

Purchased Price
$12.99

I bought a Lightly Played copy from TCG Player. I talked about Snow-Covered lands in article #9, so I’m putting some more money where my mouth is. You’ll see there aren’t very many left. And they’re sold on out on Star City Games and Card Kingdom, so the supply is definitely drying up.

Watch List

Pact of the Titan - Future Sight (Foil)

There was an error retrieving a chart for Pact of the Titan

Observed Price
$7.99

This is one of the key pieces to the Modern Turn-One Boom deck, featuring Runaway Steam-Kin listed above. There’s only one printing and there aren’t many foil copies out there. If you want to try this with Runaway Steam-Kin, I would get these under $8 if you can now.

Flamekin Harbinger - Lorwyn (Foil)

There was an error retrieving a chart for Flamekin Harbinger

Observed Price
$4

Although the Turn-One Boom deck only runs two copies of this card, I could see it easily moving up to four copies to make sure you consistently draw Runaway Steam-Kin.

Also, this is the only foil version. While there are a few more copies on the market compared to Pact of the Titan, because it’s an uncommon versus a rare, the supply of this card could dry up just as easily.

Updates

Manamorphose - Modern Masters (Non-Foil & Foil)

There was an error retrieving a chart for Manamorphose

I marked this card as a Fold in article #11. However, I think this is actually a Hold now owing to the printing of Runaway Steam-Kin. One- and two-mana spells that draw cards, especially ones like Manamorphose that also produce mana, have become very powerful as a way to chain things together and win the game. Another one of these cards to watch out for is Burning-Tree Emissary, which I highlighted in article #9.

Office Hours

Don’t forget to sign up to the Discord channel for Office Hours with me and Sigmund. This is happening tonight!

We can chat about things like…

When: Thursday, September 27 at 9p Eastern
Where: Quiet Speculation Discord Channel

Summary

Hold ‘Em

  • Choke - Masterpiece Series: Amonkhet Invocations
  • Shefet Dunes - Hour of Devastation (Foil)
  • Runaway Steam-Kin - Guilds of Ravnica (Non-Foil & Foil)

Recent Buys

  • Worship - Masterpiece Series: Amonkhet Invocations
  • Goblin Cratermaker - Guilds of Ravnica (Foil)
  • Snow-Covered Island - Coldsnap (Foil)

Watchlist

  • Pact of the Titan - Future Sight (Foil)
  • Flamekin Harbinger - Lorwyn (Foil)

Updates

  • Manamorphose - Modern Masters (Non-Foil & Foil) [Hold]

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Testing the Consistency of Ancient Stirrings

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There was much debate a little while back about the Modern bannings. Should Mox Opal get the axe? Is the card selection of Ancient Stirrings too good for Modern? I saw a lot of people making arguments on either side, but I did not see a lot of solid evidence for either case. It was more based on how good KCI was doing in tournaments and whether or not it is too good to exist in Modern in a theoretical sense. I think it would be useful in this debate to attempt to quantify the power of Ancient Stirrings. Due to the complexities of Magic, precisely quantifying the power of any particular card is an immense problem. For solving these classes of problems I prefer to enlist the aid of computers.

Utilizing Data

I love data. Every time I read about people accumulating large amounts of data in regards to Magic it gets me excited. Pouring over logs of matchup data that we can use to inform us on current tournament Magic trends is a treat for me. I am frequently using tools like hypergeometric calculators to aid me in deck building. If you have never used one, I highly recommend it. The cross-section of statistics and gaming is underutilized and can greatly increase our understanding of Magic strategy.

Given that I have a background in computer programming, I occasionally put it to good use for Magic. My main use for it is in designing Monte Carlo simulations. When people use the term Monte Carlo, all it means is that randomness is involved. This can mean either that there is inherent randomness in the events being simulated, and/or that the actions being taken in the simulation are random. In the context of a game like chess where there is no randomness, the randomness could come from the moves selected. If I wanted to determine which opening move is best, I could randomly play out millions of games for each opening move to determine which move has the highest win percentage. In the context of a card game like Magic, the randomness comes from the cards drawn. For example, I could design a simulation for a combo deck that is trying to determine how often it can win on turn four just by goldfishing. The logic of the actions the simulated player takes are preset, but the cards that the player draws are random each time.

Monte Carlo simulations are incredibly useful for games that are as complex as Magic. If we want to use data to inform our decisions about Magic, we need a very large sample size. The sample size is much larger than any one individual just playing out games on their own can provide. Out of necessity, we need to speed up the process. With simulations, we can play out thousands or millions of games in the time it takes to shuffle up a deck.

Simulations have their limit though. They are good for answering simple questions, like how often you will draw a specific card. Answering a question like who is favored in a match-up is much too difficult. That level of analysis would require revolutionary complex AI.

What to Test

To see how good Ancient Stirrings is, I wanted to determine how much consistency it adds to a deck. Most decks that play Ancient Stirrings are playing it primarily to dig for specific cards. In decks like Lantern Control or Tron, it is there to find Ensnaring Bridge or Tron lands. The card does have additional utility like finding lock pieces in the case of Lantern, or payoffs in the case of Tron. That utility is more of a secondary benefit instead of its main purpose. If those decks could play one-mana tutors that only grabbed specifically Ensnaring Bridge or one of the Tron lands, they certainly would. I think seeing how close Ancient Stirrings is to one-mana Demonic Tutor is a reasonable measure of its power level.

For the purposes of testing, I chose to simulate goldfishing Lantern Control trying to find an Ensnaring Bridge. In a lot of matchups, the deck functions as a combo deck trying to find Ensnaring Bridge to lock the opponent out of the game. This is the perfect scenario for gauging the added consistency of Ancient Stirrings. We can treat Ancient Stirrings effectively as additional copies of Bridge—the question becomes exactly how many each Ancient Stirrings is worth.

Assumptions for Goldfishing

In designing simulations, certain assumptions need to be made. Magic is an incredibly complex game, and trying to capture all of that complexity is a difficult task. The beginning assumptions help simplify the problem for testing. It is important to be careful about the assumptions made, though. They need to be made in a way that still allow for drawing meaningful conclusions. If the assumptions are too broad, then the results will not be an accurate reflection of actual games.

I looked at a few different Lantern lists that have been posted lately to get an idea of the common mana bases. All of the lists I looked at play 18 lands and four Mox Opal. Counting the Mox Opals, there are 15 green sources in the mana base: four Glimmervoid, four Spire of Industry, and three Botanical Sanctum. For the purposes of my simulations, I assumed that all of the green sources could always tap for green. I ran some simulations with varying numbers of green sources, and it impacted the percentages by fewer than a whole percent, so I think this assumption is a reasonable approximation.

I used a very basic mulliganing heuristic. For six- and seven-card hands, if it contained six or more lands or fewer than two, it was a mulligan. The simulations kept all five-card hands. This mulliganing heuristic is fairly generous, but any more complexity would require more context than a goldfishing scenario could provide. None of the simulations accounted for scrying after mulligans. This deflates the results slightly, but the comparisons are unaffected.

The approach to playing out turns is straightforward. When playing a land, the simulation prioritized green sources over non-green sources. Whenever it had an Ancient Stirrings and an untapped green source, it would cast it. When deciding what card to take from Ancient Stirrings, it would prioritize, in order: an Ensnaring Bridge, a green source, a non-green source. After that, which card it takes does not really matter as it would have no impact on the simulation. Then, on turn three, it would determine whether or not it had found an Ensnaring Bridge and enough lands to cast it. Each time the simulation had a castable Bridge on turn three was counted as a success.

Conditions for the Simulations

For the simulations, I decided I wanted to compare the impact of adding more than four Ensnaring Bridges to a deck against the impact of four Ancient Stirrings. This will give insight into how close Ancient Stirrings is to a tutor. Tutors function as effective additional copies of a combo piece. The closer Ancient Stirrings is to adding an Ensnaring Bridge to the deck, the closer it is to a tutor.

I ran a total of twelve different simulations. The first was with four Ensnaring Bridges and no Ancient Stirrings, to serve as a baseline. The next had four Bridges and four Stirrings. Finally, I ran four different simulations with no Ancient Stirrings and 5, 6, 7, or 8 Bridges respectively. I did these six simulations for being on the play and for being on the draw to cover all goldfishing scenarios. For each of the twelve scenarios, I ran 100,000 goldfish games to provide a sufficient sample size. The program recorded the number of successful games as defined by casting an Ensnaring Bridge on turn three. Using that data, I determined the percentage of successful games.

Results

# of Ensnaring Bridge# of Ancient Stirrings% of games Bridge was cast (Play)% of games Bridge was cast (Draw)
4-36%43%
4448%55%
5-43%50.5%
6-48%57%
7-53%62%
8-58%67%

I find the results of this experiment astonishing. Having four Ancient Stirrings and four Ensnaring Bridges in the deck is very close to having six copies of Ensnaring Bridge. Each copy of Ancient Stirrings added to the deck is effectively half of a Demonic Tutor. The massive impact on consistency that Ancient Stirrings brings is something that I would not have intuitively picked up on while playing the deck. It only looks at the top five cards. That is only one twelfth of the deck. That is nowhere close to searching the entire library.

Seeing the impact of Ancient Stirrings in this context makes me want to look at some of the other card selection spells in Modern. Perhaps some of the two-mana ones that dig five cards deep are more playable than currently believed. Maybe cards like Peer Through Depths, Grisly Salvage, or Commune with the Gods are secretly great. The last two even have the side benefit of filling the graveyard.

It is entirely possible, however, that two mana is just the breaking point. One mana is very strong and possibly too good, and two mana might simply not be good enough. It is difficult to tell on its face, but that is what testing is for.

Should Ancient Stirrings be Banned?

Before picking up the ban hammer, it is important to keep in mind the deck-building constraints Ancient Stirrings imposes. Loading a deck with 40+ colorless cards to ensure that it always gets a card is a big ask. This leads to a lot of inflexibility in card choices. The card selection spells currently on the Modern banlist—Ponder and Preordain—only ask the deck to have lands that tap for blue. That is a much looser constraint. Personally, I like that Ancient Stirrings exists as a reward for building a colorless deck.

Ultimately, I do not think Ancient Stirrings deserves a ban. It is the best rate on any card selection spell in Modern, but the drawbacks in deckbuilding are too significant. It does function as a half tutor, but only for colorless cards. If a deck using Ancient Stirrings ever becomes too problematic for Modern, I envision that the problem lies with the card it is helping to find and not Ancient Stirrings itself.

Looking at Colorshifted Reserved List Cards

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Welcome back, readers!

We have seen tons of cards on the Reserved List spike in the past year, many simply from buyouts with no real merit. That being said, there is a small category of cards that I haven't seen covered much, and today I hope to rectify that problem. I'm speaking about color-shifted Reserved List cards—exact or near exact duplicates of a RL card but in a different color than the original.

What's interesting about this phenomenon is that WotC doesn't seem to have any qualms with doing this. They have repeatedly stated that they stand by the Reserved List and have even backed away from reprinting specialty sets like Collector's Edition and International Edition, because some believed it violated the "spirit" of the Reserved List. However, WotC doesn't seem to consider legal color-shifted versions in the same way.

Let's look at some of the major cards in this category to see if we can draw some conclusions about the finance aspect.

Porphyry Nodes

There was an error retrieving a chart for Porphyry Nodes
There was an error retrieving a chart for Drop of Honey

I'm a big fan of Porphyry Nodes. The ability is very powerful, and it was played in Modern in some UWx Control sideboards a few years ago. Back then it jumped in value, before falling out of favor and slowly dropping back to its current price.

However, that isn't the reason I like it as a speculative target. Legacy Lands is an extremely powerful archetype, because its win condition and toolbox answers are very difficult for opponents to actually deal with—you can't counter lands. It is usually a slower, grindy deck that abuses Life from the Loam, but now has a quick combo finish thanks to Thespian's Stage.

It is an extremely expensive Legacy deck, so you could make the argument that anyone investing in it would simply opt for the best possible options. Drop of Honey is generally preferred because the deck is base green. That being said, the deck does play Karakas and 4x Mox Diamond, so a white splash isn't out of the question, especially when you factor in that white also has some of the best sideboard options.

It's understandable that some players might not want to pony up for a card like Drop of Honey, which only finds its way into some sideboards depending on the metagame. The other important thing to consider is that while color-shifting this card to white makes it worse for Lands, it does make it better for Modern (where white has some of the best sideboard hate in the format).

Null Profusion

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There was an error retrieving a chart for Recycle

This feels like an odd color shift to me. Green has typically been the color to draw off of casting creature spells, while black tends to draw cards at the cost of life. We have seen Recycle show up in some very old Legacy Goblin variants combined with Skirk Prospector. This combo is now available in Modern. Goblins has shifted from being a mono-red tribe to R/b (with black being minor, but still relevant), so this is definitely something to keep an eye out for.

Null Profusion is sitting at bulk status so it's at a price floor. Note, however, that Recycle itself (despite being on the Reserved List) is still only worth $4. While I don't know how viable this deck idea is, it's always worth keeping a tab on the card, especially when it's a bulk rare.

Harmless Offering

There was an error retrieving a chart for Harmless Offering
There was an error retrieving a chart for Donate

This is a very interesting reprint. Donate became a Standard staple during Ice Age/Urza's Saga block Standard on the back of its combo with Illusions of Grandeur, which formed the basis of the Trix deck of 2000. Now, red is arguably a much weaker color than blue in most formats, and Harmless Offering was a bulk rare pretty much it's entire life in Standard, though some people did try to play it alongside Demonic Pact. It remains bulk now.

The bigger takeaway is that this color-shifted reprint occurred in Eldritch Moon (so not too long ago), whereas the other previously mentioned cards were from Planar Chaos. This tells us that WotC doesn't view the color-shifting as some big mistake, and more may happen in the future.

Hedge Troll

There was an error retrieving a chart for Hedge Troll
There was an error retrieving a chart for Sedge Troll

One could argue that, despite the name and abilities, this is like a double-color-shifted card, as its +1/+1 buff requires a Plains instead of a Swamp and the regeneration requires white instead of black mana. However, Sedge Troll sees no play in any format except perhaps '93/'94 (which wouldn't allow Hedge Troll anyways). That being said it does show that if WotC color-shifts a card, they may change quite a bit.

Mycologist

There was an error retrieving a chart for Mycologist
There was an error retrieving a chart for Elvish Farmer

We saw Elvish Farmer shoot up on the back of speculation on Slimefoot, the Stowaway. Mycologist obviously can't be played in a green-black Commander deck, which is where much of this speculation was centered. So it's certainly a downshift, especially since spore counters and Saprolings have always been green with the exception of Time Spiral block.

Shivan Wumpus

There was an error retrieving a chart for Shivan Wumpus
There was an error retrieving a chart for Argothian Wurm

Neither the original nor the reprint see real play in anything. Sadly a 6/6 for four mana and a drawback just doesn't cut it in most competitive formats (save perhaps Standard).

Molten Firebird

There was an error retrieving a chart for Molten Firebird
There was an error retrieving a chart for Ivory Gargoyle

I'll be honest—I didn't even know Ivory Gargoyle was a card until I did the research for this article. That being said, this ability definitely feels more red, though again neither card seems to see much play in any format.

Merolk Thaumaturgist

There was an error retrieving a chart for Merfolk Thaumaturgist
There was an error retrieving a chart for Dwarven Thaumaturgist

Yet another one where neither card sees play in anything, yet interestingly enough the rare Dwarven Thaumaturgist got downgraded all the way to common when it was colorshifted.

Conclusion

While WoTC seems to be holding steady to keeping the Reserved List intact, their actions prove that they are willing to think outside the box when it comes to reprints. While Reserved List cards will always have a higher price ceiling, thanks to collectibility and low supply, it's quite possible that with a certain color shift, some old Reserved List cards could lose value as players flock to the shifted version.

This becomes more likely if the original version requires a splash in order to run it. (This may go against my argument for Porphyry Nodes, though as I stated I see that being more of a cost comparison than splash requirement).

Why bring this up? We have seen explosive growth in so many Reserved List cards. In fact we had several months in which MTGStocks/Interests was almost exclusively Reserved List cards, many of which made no sense. The prevailing thought is that those prices are "safe"—even after being bought out, when more enter the supply and the buyout price drops, the baseline price itself has shifted upwards.

We haven't really seen any exceptions to this rule. But we also haven't had a color-shifted RL reprint since Harmless Offering in Eldritch Moon, which was arguably downshifted in power level to a weaker color. Watch out in the future for any colorshifted versions of Reserved List cards that get spoiled—we may want to revisit the originals in that case.

Daily Stock Watch – Spellskite

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! Pre-release weekend is near and everyone's hyped for Assassin's Trophy Guilds of Ravnica. The return of fair decks in Modern is coming as they say, so everyone who will be trying to take care of their prized possessions from the hottest thing in town should find a new tech that will keep their permanents from becoming a basic land. There aren't too many cheap cards out there that could get the job done with maximum efficiency, so I'm going to spec on one that could pretty much fit every deck in Modern if the need for it arises.

There was an error retrieving a chart for Spellskite

If you don't want your Teferi, Hero of Dominaria or Karn Liberated to become an Island or Forest, here's something that could take the hit for you. Although recent memory tells us that decks don't rely too much now on one card to beat everyone else, a decent strategy still entails the need for a key card to survive (Krark-Clan Ironworks, any of the Urzatron lands that helps it get to big mana territory, Jace, the Mind Sculptor) without having to lose it for a two CMC spell that just erases anything. I'm no Nostradamus, but I like how Spellskite is positioned to be a decent hoser to a very powerful card if BGx decks really do get back on track and start to dominate once more. As a matter of fact, we don't have to look too far ahead to the coming BGx days to appreciate how good Spellskite is right now.

Infect

Creatures

4 Blighted Agent
4 Glistener Elf
1 Ichorclaw Myr
4 Noble Hierarch
1 Spellskite

Other Spells

1 Apostle's Blessing
3 Become Immense
1 Rancor
4 Blossoming Defense
1 Dismember
3 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
1 Spell Pierce
4 Vines of Vastwood

Lands

2 Breeding Pool
1 Dryad Arbor
2 Forest
4 Inkmoth Nexus
2 Misty Rainforest
2 Pendelhaven
1 Temple Garden
3 Verdant Catacombs
2 Windswept Heath
1 Wooded Foothills

Sideboard

1 Dismember
1 Dispel
3 Geist of Saint Traft
2 Grafdigger's Cage
3 Nature's Claim
1 Shapers' Sanctuary
2 Spell Pierce
1 Spellskite
1 Viridian Corrupter

It's so hard to beat an Infect deck that has a turn one creature followed up by a turn two Spellskite. This puts the defending player in a precarious position to lose by turn three or four based on the pump spells that the Infect player has. Spellskite does the nasty job of protecting it from two to three damage burn spells, Fatal Push, Path to Exile, or Dismember. It also does the same thing in Counters Company's approach to combo-ing out by protecting the key pieces of the deck such as Devoted Druid, Vizier of Remedies, and Duskwatch Recruiter until it could power out the other pieces needed to go infinite. Without having too much of a payoff to use its ability, (two life to salvage a permanent from becoming a basic land) I don't see why people can't resort to Spellskite to save their beloved cards from Assassin's Trophy.

Spellskite Will Hose These

There are tons of other cards out there that Spellskite could save you or your permanents from whenever it has the chance to do so. As a Hardened Affinity player, I hate Spellskite to the guts as it could easily prevent you from going bananas with your artifacts by slamming everything to Arcbound Ravager before giving it to Inkmoth Nexus. Spellskite would easily eat those modular counters if you're not aware, and that's a one card blowout if it catches you off-guard. I will stop overselling the card for what it can do but I think that at $8, there's a lot of room for financial growth when the new set comes in and the meta just goes BGx for Modern. It's another low risk/high reward investment in my opinion.

At the moment, you could still get copies of Spellskite from StarCityGames, Card Kingdom, and TCGPlayer vendors for as low as $6.94 (lightly played condition) up to $8.99 (near mint) for non-foil copies. I love how the Judge foil version of this card is positioned right now, and I don't think that we would be losing a lot of cash for speculating on this if it doesn't turn out as I expect it to. If you're with me on this, now's the time to pull the trigger.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Guilds Under Surveillance: Surveil in Modern

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Oftentimes, new mechanics are set aside, to be discussed only in terms of their impact on cards. Today, I am going to flip the script and go into detail about surveil. This mechanic is the most interesting part of Guilds of Ravnica to me, and while it may not happen immediately, I expect that it will have an impact on Modern.

Surveil is potentially the most powerful mechanic in Guilds. It's an improved scry. It's also a graveyard mechanic, and those can be broken (hello, dredge). I set out to discover whether surveil is good enough in Modern to justify the mana cost of its spells. Thus far, my results have proven suggestive, but inconclusive.

Surveil in a Vacuum

While there are a number of interesting cards featuring surveil, I find the mechanic itself the real draw. Surveil is scry, but instead of scrying to the bottom of the library, cards go directly into the graveyard. Obviously, mechanics like delve need graveyards filled. However, for many decks, the graveyard is an extension of the hand; Faithless Looting might as well say "draw 4" in Bridgevine, for example. Surveil could function as card draw in the right deck.

More subtly, surveil removes the awkwardness associated with scrying cards to the bottom even in decks without graveyard synergy. Moving unneeded cards off the top of the deck is great, but the crack of a fetch shuffles them back into rotation.

Surveil in Context

Wizards appears to be perfectly aware of this fact and has adjusted the cards to compensate. Looking at the entire set shows that cards with surveil aren't aggressively costed, at least for Modern. The clearest example of this principle is Discovery, or Preordain with surveil for a mana more. Even when they're not, most other cards with surveil aren't going to floor anyone on pure power, generally going on unexciting creatures.

However, there are a number of spells with Modern-playable effects that have surveil. Were Preordain legal I'm certain every blue deck would play a full set, so Discovery is plausibly playable. The question is whether surveil's extra power warrants the additional cost.

One interesting side effect is that surveil is effectively a card economy mechanic. Most surveil cards have a primary effect, and then surveil is included almost like a cantrip. Many decks already run cards like Thought Scour or Mishra's Bauble whose primary purpose is to fill the graveyard. In that vein, Thought Erasure is like combining Scour and Thoughtseize. It's not as powerful or efficient as either card individually, but in very tight decklist that needs both effects, it could be better.

Mission Accepted

The natural place to start my investigation is Mission Briefing. After it was spoiled, discussion lit up everywhere about it unseating or complimenting Snapcaster Mage. It is also the only surveil card I've seen seriously discussed for Modern: Snapcaster is a Modern staple, and Briefing is a tweaked Snapcaster. Instead of leaving a creature behind, Briefing digs for the card to be "flashed back." Briefing also doesn't target, so Surgical Extraction isn't a clean answer and Scavenging Ooze is less effective. Those are some reasonable upsides.

Complications

Unfortunately, they're not reasonable enough. I tested Briefing in a standard Jeskai Control shell in lieu of Snapcaster and it just didn't work. The fact that Briefing is an instant, and not a creature, is worse than I initially appreciated. Control decks in general and Jeskai in particular lean on Snapcaster being a creature heavily because it generates a lot of card advantage. Even with planeswalkers and Search for Azcanta, without Snapcaster, the deck can struggle to establish a lead early. That 2/1 can trade with opposing creatures, be bounced with Cryptic Command, or just win the game through attacks.

I could see Briefing becoming Snapcaster 5+, but that brings up a host of new questions. Cutting answers is precarious as every slot is precious, and lowering the answer density, even with a powerful digging spell, meant I was falling behind more easily; often, I was just digging through air. It's possible that redesigning the deck would solve that problem, but I'm skeptical of the benefits. Replacing the current instant-speed dig spell, Opt, was basically a wash because the additional cost and lack of cantrip was equaled by the late-game value. Surveiling cards put back with Jace was valuable, but never game changing. It just didn't feel necessary, even if there was value to be found.

Opportunities

With the control deck tests not going anywhere, I instead explored its utility in combo decks. Snapcaster has only really seen play in slower fair decks since unfair combos like Storm don't need the card advantage or clock from Snapcaster. They need to find specific combo pieces and cast them. Since briefing is able to help with both parts, I swapped it for Opt in my Storm list and started testing. My theory was that it would serve as both a means to dig towards missing combo pieces and as a way to restart the combo should I fizzle.

It turns out that Storm, or at least the typical configuration, doesn't really want this type of effect. Briefing is just too mana-intensive. Double blue is surprisingly hard to come by in Storm, and not benefiting from Baral, Chief of Compliance stranded Briefing in hand. The best use in theory is finding and Briefing Gifts Ungiven, but that plan cost far too much mana for Storm to reliably handle.

However, I mentioned this to a colleague of mine who plays Ad Nauseam, and apparently he's been working with Briefing, too. The cost is easier to manage in Ad Nauseam thanks to the artifact mana and higher land count, and he has fewer ways to find his combo than Storm. He's also so dependent on actually drawing Ad Nauseam that any help is highly appreciated. He hasn't fully integrated Briefing yet, but he's confident soon combo players will adopt the card.

If We Search Hard Enough

The reason I'm convinced that surveil will eventually pay off in Modern is that it already has, kind of. Search for Azcanta is a playable card in control decks and the front side, arguably the game saving side, is surveil 1 without the keyword. True, it also has a considerable upside going long, where the actual surveil cards use surveil like a cantrip effect. However, Search only belongs in control decks, while surveil cards could go anywhere.

That doesn't necessarily mean that they should. As noted, surveil cards cost about a mana more than their non-surveil counterparts. The current Modern metagame really promotes mana efficiency and probably prices surveil out of fair decks. Even when that isn't the case, the real question is why run surveil cards? Nightveil Sprite is technically Search on a stick, but what deck wants to attack with a 1/2 Faerie in the first place, even with upside? While there could eventually be a creature deck that wants that effect, I don't know that they'd be willing to run an anemic creature and I'm certain that the deck doesn't currently exist. That said, combo decks have historically been willing to play less powerful or efficient cards if it fills the right niche.

Testing the Hypothesis

There are a lot of caveats when it comes to surveil in combo decks. Storm and similar combo decks aren't interested in two mana cantrips besides Manamorphose. Decks that want to fill their graveyards in a hurry have Stitcher's Supplier and Thought Scour. The deck that wants surveil is one that needs to find and cast a specific instant or sorcery and is looking for other specific cards in its graveyard and can afford to pay extra for card economy. It's a deck that needs disruption and digging but lacks room for both.

The only deck I know of that fits this description is Bubble Hulk. The deck needs to find and cast Makeshift Mannequin or Footsteps of the Goryo on a Protean Hulk in their graveyard. The lists tend to be fairly tight, and yet they run cards like Taigam's Scheming and Izzet Charm to assemble the combo, so I could see double-duty cards like Thought Erasure making the cut.

To test my theory, I proxied Clinton Whitehurst's deck from the previously linked article, goldfished it a few times, then switched the Charms for Erasure and the Schemings for Briefing.

Bubble Hulk, Test Deck

Creatures

4 Protean Hulk
2 Reveillark
2 Body Double
3 Viscera Seer
1 Mogg Fanatic
4 Simian Spirit Guide

Instants

3 Makeshift Mannequin
3 Thought Erasure
1 Lightning Axe
3 Pact of Negation

Sorceries

4 Footsteps of the Goryo
4 Faithless Looting
4 Serum Visions
3 Mission Briefing

Lands

4 Polluted Delta
3 Scalding Tarn
1 Bloodstained Mire
2 Steam Vents
2 Watery Grave
1 Blood Crypt
1 Island
1 Mountain
1 Swamp
3 Gemstone Mine

While Scheming and Charm see more cards than their replacements, it wasn't enough more to really matter. The goldfish speed and gameplay didn't measurably change between the two versions, though Briefing into Faithless Looting was surprisingly powerful. It did feel clunkier, but that may have been that the mana wasn't optimized for my changes.

Proof of Concept

A few test games against decks from my Banlist Testing gauntlet with each version later, and there was still no clear answer. Izzet Charm was better against Humans because it digs deeper than Erasure and can kill a Meddling Mage or Kitesail Freebooter. Against Tron and UW Control, Erasure was much better at protecting the combo because it disrupts proactively. Briefing's impact was difficult to determine, as it set up some very interesting plays but was less castable compared to Scheming. However, the fact remains that the concept works even if the execution was off.

The Missing Piece

The main thing I learned in my dive into surveil is that something is missing for it to really shine. Fair decks aren't going to run a surveil card over their more efficient counterparts. There needs to be some kind of payoff to using surveil to selectively set up your graveyard rather than filling it with random cards and that doesn't exist yet. If it does, Thought Erasure and Discovery will be the headliners, though someone adopting Nightveil Sprite isn't impossible. 

That said, the power of Discovery may push it into the mainstream anyway. The mana cost is a huge strike, but Modern is a bit thin on selective cantrips. In particular, I can see a theoretically resurgent Grixis Control choosing Discovery over Serum Visions. Prior to Death's Shadow pushing it out, Grixis Control was about the early cantrips setting up both Tasigur, the Golden Fang and Snapcaster Mage while preparing the reactive answers. More contemporary lists have used Search for Azcanta for that purpose. I could see a version using discard on turn one both as disruption and to see what they need to answer and then Discovery to actually find the answers or finding and setting up a fast Tasigur or Gurmag Angler.

Combo decks are another story. Mission Briefing in particular will see play. Whether as the means for key card combos to find and resolve their cards under discard pressure or to prevent fizzling is hard to say. I'm confident we'll see Briefing in Ad Nauseam soon, and I doubt it will be the only beneficiary. Non-Storm combo has been on the outs for a while, and Briefing could bring them back to light.

Patience is a...

Don't count surveil out just because it's a little pricy. The power contained within the mechanic is too great for it not to impact Modern. It may not make sense in every fair deck, but Mission Briefing in particular has a future in combo decks. With the right cards or the right metagame, I could see surveil becoming a real player in Modern.

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