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QS Cast #109 – Post PT GRN and UMA Implications

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The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • UMA Discussion - Buying Low/Implications of Box Toppers
  • Long Term UMA Sealed
  • Post PT GRN - Looking ahead to next block.

 

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Hold ‘Em & Fold ‘Em #21 (Free Giveaway #1)

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We’ve got a lot of cool stuff and cards to cover this week, so let’s get right into it. First off, the last article was #20. This is a small milestone in regards to the whole Magic community, but a pretty large one for me. Thus, I wanted to start this article with a big thank you to the Quiet Speculation team, readers, and Magic: The Gathering community. This is an incredible game that has shaped my life and the lives of many others. And with the recent release of Magic Arena, I can see Magic continually moving forward in the right direction to expand its reach to many more people across the world.

As part of this thank you, I’m going to try something new this time. I’m going to start off this article with the Recent Sells section. But that’s not the twist. Rather, I want to get your feedback on what I should use my Card Kingdom store credit on. Take a look at the list of cards that I buylisted and the amount quoted (before grading). Then use the following links to make suggestions on what cards from Card Kingdom I should get and why. As a result, I will send each person from the United States who responds with a legit answer, four foil Accumulated Knowledges from Masters 25.

And don’t worry, we’ll also get to some nice lists of cards to pick up and get rid of owing to the full list of Ultimate Masters cards that was recently revealed.

Article Series Main Focus Points

Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.

Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Recent Sells

Take a look at the buylist order here.

Link this article and let me know what I should buy on Card Kingdom and why on Twitter or Facebook, and I’ll get back to you.

Giveaway Redemption Steps
1. Tag me on social media @edwardeng.
2. Link the article when you tag me.
3. List what cards you think I should buy.
4. Tell me why I should buy those cards.
5. If legit, I'll send you a free playset of foil Accumulated Knowledge from Masters 25.

Holds

Urza Lands from Antiquities

There was an error retrieving a chart for Urza's Tower

There was an error retrieving a chart for Urza's Mine

There was an error retrieving a chart for Urza's Power Plant

Target Purchase Prices
Urza’s Tower: $12+
Urza’s Mine: $7+
Urza’s Power Plant: $7+

Many people have been focused on a lot of other popular cards that weren’t reprinted in Ultimate Masters like Surgical Extraction, Thing in the Ice, Foil, Goblin Lore, Manamorphose, and Collected Company. However, there hasn’t been that much talk about the Tron lands.

Maybe that's because they’ve been printed many times. Maybe it's because a lot of people don’t like Tron. Who knows. Regardless, Tron is a pretty popular deck. And it’s a deck that does quite well in many different forms in Modern. The lands also see a lot of play in Pauper. Not to mention that Antiquities goes way back and is legal in the Old School format. If you need or want these, now is a pretty good time to get them. And once you get them, you can pretty much hold on to them, as they’ll just continue to go up in value because they’re so old, iconic, and useful.

Blinkmoth Nexus - Modern Masters & Modern Masters 2015 (Non-Foil & Foil)

There was an error retrieving a chart for Blinkmoth Nexus

Target Purchase Price
Non-Foil: $5ish
Foil: $14ish

This has been on the rise for a little bit now and could continue its upward climb since it’s another card that didn’t get reprinted in Ultimate Masters. If you don’t have them and need or want them, it’s still probably a good time to pick them up; but I wouldn’t get too many extra playsets.

It sees a decent amount of play in Modern via Affinity, Modular Affinity, and Colorless Eldrazi. So the demand is there. And don’t forget about foil Serum Powder in Colorless Eldrazi, which I mentioned in article #18. Take a look at Mashmalovsky’s list for reference.

Modern: Colorless Eldrazi by Mashmalovsky

Creatures

4 Eternal Scourge
4 Eldrazi Mimic
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Simian Spirit Guide

Non-Creature Spells

4 Dismember
2 Smuggler's Copter
4 Serum Powder
4 Chalice of the Void

Lands

1 Mutavault
1 Field of Ruin
2 Gemstone Caverns
2 Scavenger Grounds
3 Blinkmoth Nexus
3 Ghost Quarter
4 Eldrazi Temple
4 Zhalfirin Void
2 Wastes

Sideboard

2 Spatial Contortion
2 Sorcerous Spyglass
4 Relic of Progenitus
3 Ratchet Bomb
1 Karn, Scion of Urza
2 Gut Shot
1 Gemstone Caverns

Legion Warboss - Guilds of Ravnica (Foil)

There was an error retrieving a chart for Legion Warboss

Target Purchase Price
$5ish

Guilds of Ravnica is starting to finally cool down a bit now since many people are focused on Ultimate Masters. So this is a decent time to start looking at some multi-format players such as Legion Warboss. Outside of Standard, it’s been showing up in Legacy’s Dragon Stompy and Modern’s Goblins. Take a look at Jundilion and Kylehl’s respective lists for reference.

Legacy: Dragon Stompy by Jundilion

Creatures

1 Pia and Kiran Nalaar
1 Hazoret the Fervent
3 Magus of the Moon
4 Legion Warboss
4 Goblin Rabblemaster
4 Simian Spirit Guide

Non-Creature Spells

2 Fiery Confluence
4 Blood Moon
2 Trinisphere
3 Ensnaring Bridge
4 Chrome Mox
4 Chalice of the Void
1 Chandra, Pyromaster
1 Karn, Scion of Urza
3 Chandra, Torch of Defiance

Lands

4 City of Traitors
4 Ancient Tomb
11 Mountain

Sideboard

3 Thought-Knot Seer
2 Sulfur Elemental
2 Sorcerous Spyglass
3 Scab-Clan Berserker
3 Faerie Macabre
2 Abrade

The reprint of Ancient Tomb in Ultimate Masters is a nice little bump in supply for this deck as well as many other decks in Legacy.

Modern: Goblins by Kylehl

Creatures

2 Goblin Warchief
4 Goblin Chieftain
4 Goblin Piledriver
4 Goblin Rabblemaster
4 Legion Loyalist
4 Legion Warboss
4 Mogg War Marshal
4 Skirk Prospector

Non-Creature Spells

3 Lightning Bolt
4 Collected Company

Lands

1 Kessig Wolf Run
2 Bloodstained Mire
2 Cavern of Souls
4 Wooded Foothills
4 Mutavault
4 Stomping Ground
6 Mountain

Sideboard

1 Shapers' Sanctuary
4 Leyline of the Void
4 Goblin Trashmaster
2 Dismember
4 Alpine Moon

On top of Ancient Tomb, Ultimate Masters adds more copies of Cavern of Souls to the market, which is nice since it also sees a ton of play in multiple formats.

Folds

Foil Urza Lands from 8th Edition & 9th Edition

 

There was an error retrieving a chart for Urza's Tower

There was an error retrieving a chart for Urza's Mine

There was an error retrieving a chart for Urza's Power Plant

Target Sell Prices
Urza’s Tower: $45-80
Urza’s Mine: $50-75
Urza’s Power Plant: $58-100

These are a bit tougher to deal with compared to their Antiquities counterparts mentioned in the Holds section above. The price ranges between Mid and Market on TCGplayer is a bit wide. So if you have these and want to lock in value now, you’ll have to dig a little bit deeper into the different foil versions to see what’s going on and how much you want to get rid of them at.

But I can also understand if you want to hold onto these since they didn’t get reprinted in Ultimate Masters. However, I would just be careful, as these will probably see a reprint at some point in the future. And those reprints could very well contain new foil versions which could tank the prices of these. They’re pretty high right now but should continue to grow a bit until the reprint happens.

Thing in the Ice - Shadows of Innistrad (Non-Foil)

There was an error retrieving a chart for Thing in the Ice

Target Sell Price
$10-15

This and the next two cards also dodged an Ultimate Masters reprint. While this is a newer card than the other two, it’s been over two years since it was printed. And it's starting to see a sizeable amount of more play in Modern thanks to Arclight Phoenix. Take a look at Ross Merriam’s top list from SCG Las Vegas.

Modern: Izzet Phoenix by Ross Merriam

Creatures

4 Arclight Phoenix
4 Crackling Drake
4 Thing in the Ice

Non-Creature Spells

1 Lightning Axe
2 Fiery Temper
3 Gut Shot
4 Thought Scour
4 Lightning Bolt
4 Manamorphose
1 Sleight of Hand
3 Chart a Course
4 Faithless Looting
4 Serum Visions

Lands

1 Watery Grave
1 Flooded Strand
1 Polluted Delta
2 Mountain
2 Island
3 Steam Vents
4 Scalding Tarn
4 Spirebluff Canal

Sideboard

2 Collective Brutality
3 Anger of the Gods
1 Ral, Izzet Viceroy
2 Surgical Extraction
2 Dispel
1 Disdainful Stroke
1 Ceremonious Rejection
2 Abrade
1 Engineered Explosives

I think it’s time to cash in on the hype and shortage that’s happening.

Goblin Lore - Portal Second Age, Starter 1999, & 10th Edition

There was an error retrieving a chart for Goblin Lore

Target Sell Price
$20-25

This was a sorely needed reprint since supply is pretty low. We saw a gigantic spike to $30 for this uncommon with the emergence of Hollow One decks like Hollowine in Modern. And now the card is even seeing play in the new Red Spells deck...again, thanks to Arclight Phoenix. Take a look at Fortini’s list for reference.

With that said, you might want to wait just a little bit to see if there’s another spike coming, which could happen in next month or so.

Modern: Red Spells by Fortini

Creatures

4 Street Wraith
4 Arclight Phoenix
4 Flameblade Adept
4 Hollow One

Non-Creature Spells

1 Gut Shot
3 Fiery Temper
4 Manamorphose
4 Lightning Bolt
3 Goblin Lore
4 Burning Inquiry
4 Faithless Looting
3 Blood Moon

Lands

18 Mountain

Sideboard

4 Tormod's Crypt
2 Shrine of Burning Rage
2 Eidolon of the Great Revel
3 Dragon's Claw
2 Abrade
2 Gut Shot

Manamorphose - Shadowmoor & Modern Masters (Non-Foil)

There was an error retrieving a chart for Manamorphose

Target Sell Price
$13-15

Here’s the other card that really needed a reprint. Look at all the decks that play the card in multiples.

I’m also not sure when this will get reprinted, but it definitely will at some point. And if you’re holding extra copies, I’d sell into the demand that’s causing the huge spike right now.

Watchlist

Collected Company - Dragons of Tarkir (Non-Foil)

There was an error retrieving a chart for Collected Company

Observed Price
$17

As mentioned above, Surgical Extraction, Thing in the Ice, and Manamorphose have all seen spikes already because they weren’t reprinted in Ultimate Masters. And Goblin Lore has already spiked once and hasn’t dipped too much since then. But Collected Company is a little bit different. It seems a little bit off the radar of some people. It definitely sees a lot of play in Modern and could see a spike very soon. So if you need or want these, you might want to consider picking them up now, especially because Spirits is currently one of the top decks.

Legion Loyalist - Guilds of Ravnica: Guild Kits

Legion Loyalist

Observed Price
$4ish

This spiked pretty hard earlier this year and has been falling sharply ever since. And now might be a good time to pick this up, especially with this reprint. And just a quick note, there are a few other cards to note that are currently in the top ten prices of this supplemental product. They are Mission Briefing which I mentioned in article #19, Legion Warboss which was mentioned above, and Legion Loyalist.

And take a look at the newest take on 8-Whack that Kelmasterp has been doing well with lately on Magic Online.

Modern: 8-Whack by Kelmasterp

Creatures

3 Signal Pest
4 Bomat Courier
4 Reckless Bushwhacker
4 Legion Loyalist
4 Grim Lavamancer
4 Goblin Guide
4 Goblin Bushwhacker
4 Fanatical Firebrand
4 Burning-Tree Emissary

Non-Creature Spells

4 Lightning Bolt
3 Devastating Summons
3 Blood Moon

Lands

1 Sacred Foundry
3 Bloodstained Mire
4 Arid Mesa
4 Scalding Tarn
6 Mountain

Sideboard

3 Stony Silence
2 Smash to Smithereens
2 Searing Blaze
3 Rest in Peace
3 Goblin Chainwhirler
2 Dismember

I like the inclusion of Signal Pest, as it improves the percentage of cards you can cast with the green mana from Burning-Tree Emissary, which I’ve thought to be a problem of the deck for quite some time until now.

Next, I’m going to do something a little different since it seems like a lot of people have been focusing on the cards that were missing from Ultimate Masters. Instead, I want to highlight cards to keep an eye on as the supply enters the market.

Fulminator Mage - Ultimate Masters (Non-Foil & Foil)

There was an error retrieving a chart for Fulminator Mage

Observed Prices
Non-Foil: $11
Foil: $40

I mentioned this as a Fold in article #11 a little over two months ago. Let me know in the comments below if you took advantage of that. Now that it’s been reprinted, play close attention to the non-foils. I think I’ll pick up a playset if they fall below $10. I’ve wanted to add a playset to my collection for a while since the hybrid mana makes it pretty versatile and still pretty popular even with the printing of Assassin's Trophy, which I thought might overshadow Fulminator Mage.

Desperate Ritual - Ultimate Masters (Foil)

There was an error retrieving a chart for Desperate Ritual

Observed Price
Foil: $5

This was actually reprinted a little over a year ago in the Duel Decks: Mind vs. Might product, so there’s already been a slight increase in supply. But there will be a lot more copies on the market very soon, which is nice since it’s starting to see even more play on top of Storm; again, thanks to Arclight Phoenix via the Mono-Red Spells deck. If the foils drop to about $3, I’ll pick up a playset.

Lava Spike - Ultimate Masters (Foil)

There was an error retrieving a chart for Lava Spike

Observed Price
Foil: $5

Speaking of the Mono-Red Spells deck, here’s another card that sometimes show up in that list. Take a look at kbzx’s list for reference.

Modern: 8-Whack by kbzx

Creatures

4 Bedlam Reveler
4 Monastery Swiftspear
4 Arclight Phoenix

Non-Creature Spells

4 Manamorphose
4 Lightning Bolt
4 Fiery Temper
4 Desperate Ritual
1 Flame Jab
4 Lava Spike
4 Tormenting Voice
4 Faithless Looting

Lands

19 Mountain

Sideboard

4 Tormod's Crypt
3 Shrine of Burning Rage
2 Shattering Spree
3 Scab-Clan Berserker
3 Gut Shot

This equates to even more demand for the card on top of Burn in Legacy, Modern, and Pauper. So you might want to be considering getting these if they hit $3.

Foil - Ultimate Masters (Foil)

There was an error retrieving a chart for Foil

Observed Price
Foil: $5

This is going to be interesting now that it’s a common, making it legal in Pauper. This might push Delver decks way over the top, resulting in a ban (not sure which card). So I’d be careful with this one. But if you can get them for $3 or less, the risk isn’t too bad. And the artwork is nice!

Sleight of Hand - Ultimate Masters (Non-Foil)

There was an error retrieving a chart for Sleight of Hand

Observed Price
$2.49

Foils are crazy expensive, starting out at $24.99 on Card Kingdom. Funny thing is, that kind of makes sense since it sees a lot of play in all these decks and as a four-of.

I’ve been wanting this card for a while now. And if they drop to about a buck or two, I’ll definitely pick up a playset.

Bridge from Below - Ultimate Masters (Non-Foil)

There was an error retrieving a chart for Bridge from Below

Observed Price
$9ish

If this falls to $5, I’ll probably pick up a playset. The Bridgevine deck almost seemed like a flash in the pan, but maybe it was because there was a low supply of this card, and it shot up in price very fast. However, it is still a powerful deck and still shows up. As a matter of fact, a 5-0 list just showed up on Magic Online courtesty of audio336.

Modern: Bridgevine by audio336

Creatures

4 Bloodghast
3 Goblin Bushwhacker
4 Gravecrawler
1 Greater Gargadon
4 Insolent Neonate
4 Stitcher's Supplier
4 Vengevine
4 Viscera Seer
4 Walking Ballista

Non-Creature Spells

2 Collective Brutality
4 Faithless Looting
4 Bridge from Below

Lands

4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
1 Swamp
4 Verdant Catacombs

Sideboard

4 Assassin's Trophy
1 Blasphemous Act
2 Damping Sphere
1 Darkblast
4 Leyline of the Void
1 Necrotic Wound
2 Thoughtseize

This list even includes quite a few new cards with a full playset of Assassin's Trophy in the sideboard along with a copy of Necrotic Wound. It’s also nice that Vengevine got a reprint in Ultimate Masters, making this deck’s key pieces even more accessible.

Golgari Thug - Ultimate Masters (Non-Foil & Foil)

There was an error retrieving a chart for Golgari Thug

Observed Price
Non-Foil: $2
Foil: $8

While we’re on the subject of graveyard decks, as mentioned in article #20, Dredge is still very powerful and prominent in Modern. It’ll be nice if this hits $1 since the Ravnica version shot up to about $6.

This usually only sees play as a one-or two-of in Modern and Legacy, so either way, I think you’re fine picking up what you need. If you want shiny things, go for the foils if and when they hit about $5. If you're a plain jane, go for the non-foils if they hit $1.

Eternal Witness - Ultimate Masters (Non-Foil & Foil)

There was an error retrieving a chart for Eternal Witness

Observed Price
Non-Foil: $6
Foil: $16

I’m not really sure how much Ultimate Masters will be opened. But if there’s enough supply that hits the market, it’s possible the non-foils hit $2-3. I would pick up a playset if it does. I doubt the foils will drop to $10. But if they do, I might consider picking up those instead.

This is listed as a Watchlist item because it sees a good amount of play but not usually as a four-of. Green is also very powerful and popular in EDH/Commander with Eternal Witness showing up in a whopping 55,000+ decks.

A hundred dollars is a little steep for the Box Topper version, but maybe it’s worth it. It’s hard to say. If you have the cash, go for it. Otherwise, you’re probably better off sticking with non-foils or maybe regular foils.

Office Hours

Office Hours #3 is coming up, and I’ll be co-hosting it with Sigmund Ausfresser. If you have a Quiet Speculation membership subscription, you can catch the audio of Office Hours #1 with Sigmund Ausfresser and me here in case you missed it. Or you can listen to Office Hours #2 with Christopher Martin and me here for free.

Office Hours #3 is set for Thursday, December at 8:00 p.m. Central, so mark your calendars and join us in the Discord channel if you have a Quiet Speculation membership subscription.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Holds

  • Urza Lands from Antiquities
  • Blinkmoth Nexus - Modern Masters & Modern Masters 2015 (Non-Foil & Foil)
  • Legion Warboss - Guilds of Ravnica (Foil)

Folds

  • Foil Urza Lands from 8th Edition & 9th Edition
  • Thing in the Ice - Shadow of Innistrad (Non-Foil)
  • Goblin Lore - Portal Second Age, Starter 1999, & 10th Edition
  • Manamorphose - Shadowmoor & Modern Masters (Non-Foil)

Watchlist

  • Collected Company - Dragons of Tarkir (Foil)
  • Legion Loyalist - Guilds of Ravnica: Guild Kits
  • Fulminator Mage - Ultimate Masters (Non-Foil & Foil)
  • Desperate Ritual - Ultimate Masters (Foil)
  • Lava Spike - Ultimate Masters (Foil)
  • Foil - Ultimate Masters (Foil)
  • Sleight of Hand - Ultimate Masters (Non-Foil)
  • Bridge from Below - Ultimate Masters (Non-Foil)
  • Golgari Thug - Ultimate Masters (Non-Foil Foil)
  • Eternal Witness - Ultimate Masters (Non-Foil Foil)

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Free Foil Accumulated Knowledge Playset from Masters 25 - Help Me Spend Store Credit

Link this article and let me know what I should use my store credit on that I got from my recent buylist order to Card Kingdom and why on Twitter or Facebook, and I’ll get back to you.

Giveaway Redemption Steps
1. Tag me on social media @edwardeng.
2. Link the article when you tag me.
3. List what cards should I buy.
4. Tell me why I should buy those cards.
5. If legit, I'll send you a free playset of foil Accumulated Knowledge from Masters 25.

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

QS Cast #108: Vendor Series – ChannelFireBall 2.0

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • QS Vendor Series – Channel Fire Ball returns!
  • Insider Questions
  • GPs ect.
  • Thanks so much to CEO Jon Saso and Mashi for an awesome show!

 

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in QS CastLeave a Comment on QS Cast #108: Vendor Series – ChannelFireBall 2.0

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All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

GP Milwaukee, Mythic Editions & Chris’s Commander Corner

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This article is jam-packed and I have a ton to cover, so let's get right to it!

Two weekends ago, I was fortunate enough to go to Milwaukee, Wisconsin for the Grand Prix event with some good friends. We got up there Friday morning and immediately signed up for a draft and some Commander pods. I was surprised at how full the side events were during the entire weekend, especially on Saturday.

For Insiders who missed the podcast Tarkan made with the CEO of ChannelFireball, Jon Saso, take a listen to it in the QS Discord—an important topic they cover is CFB's focus on improving the experience for GP weekends, particularly by enhancing the appeal of the side events.

While I won't examine this in detail, I was extremely impressed by their commitment to this aspect of the Grand Prix. I can personally say it made a huge difference in how I approached the GP. I planned to drive up (from Chicago) just to get my Mythic Edition allocations, but because of the side events decided to stay the weekend and play a ton of Magic.

I had a great time at the GP, and I highly recommend checking one out if you haven't. In my personal opinion, a GP is a bit intimidating to go to alone, but if you have even one other friend willing to make the trip with you, do it. It is truly a great time, and there really is no better setting where I can imagine playing tons of Magic than at one of these events.

At the GP, I talked to a lot of players and financiers about two specific things, which I want to dive further into with this article:

  1. The investment aspect of Guilds of Ravnica: Mythic Edition
  2. Niv-Mizzet, Parun in EDH

Mythic Edition: Sell or Hold?

Guilds of Ravnica: Mythic Edition has been an intriguing and unique product for collectors, financiers, and players alike. Hasbro set the MSRP higher than most of its Magic products as a test to see how the market would respond, and the supply was quickly absorbed. The MSRP of $249.99 plus tax and shipping was a remarkable entry price for those who got them from Hasbro, as sealed boxes were selling for $600 in the early days after launch (in October).

Prices on sealed Mythic Edition have since stabilized between $475 and $500, nearly double the original MSRP. They are currently experiencing downward pressure as more product enters the market via the remaining GP allocations in 2018.

I was fortunate enough to land a few boxes from the GP and another from Hasbro's website. With the downward pressure on prices, I stopped myself from listing them immediately to make sure I could maximize value. I didn't want to be caught in a race to the bottom on sealed boxes, especially considering more will be entering the market every weekend a GP occurs from here until the end of 2018.

Evaluating My Options

Step 1

First, I have to decide if I want to sit on multiple boxes of inventory (remember, each one held in inventory represents about $270 in stagnant cash flow). The answer to this question is a resounding "no." I generally like to be churning and burning profits.

Step 2

The second step is to determine the value of cracking and selling as singles versus selling the box sealed.

This step is tricky as it involves a calculation of Expected Value on the 24 packs worth of Guilds of Ravnica cards, plus the actual value of the eight Mythic Edition planeswalkers and their emblems. It also involves an opportunity-cost evaluation if I were to hold the product, as that would eat into my available cash flow for future acquisitions.

The easiest part of the equation is to find out the value of the eight planewalkers and emblems. Based on TCG low, this comes out to roughly $525 as of 11/26, before fees and shipping.

Wait a second... $525 before fees and shipping!?

Yes, you are reading that right. If you sold every walker and emblem at TCG low from your Mythic Edition box right now, you can net about $525 before the expenses are factored in. Keep in mind you will incur an extra $0.30 cost for each sale due to the credit card fees. Plus the individual shipping costs will be significantly higher (as you will likely want to track most of the walkers due to their value).

Value Comparison

As Singles

$525 - $4.80 (additional CC fees) - $28 (assumes $3.50 shipping per tracked Mythic Edition planeswalker) * .1275 (base fee for selling on TCG) = $429.44

As Sealed

Below is a visual of the listing as of 11/26 on TCGplayer for Mythic Edition sealed. If you multiply the middle listing of $499.99 by .1275 for the base TCG selling fee, and subtract $6.70 for flat-rate tracking, you get $429.25. Eerily, this is less than a $0.20 difference from selling the Mythic Edition singles.

For anyone who acquired boxes from Hasbro or a GP, this feels like the right approach to maximize your value. With just a little luck, those additional 24 packs worth of GRN cards can add another $20-40 in value to your box. If nothing else, you are playing with house money by opening them.

I didn't need any additional convincing after I saw how much the individual Mythic Edition cards were selling for. I decided to crack the boxes open and leave the Mythic Edition packs sealed, until an individual card sells. This lets me maximize my opportunity to sell Guilds of Ravnica cards still propped up by the Standard meta. (Note: there are ten uncommons that can currently be sold for $0.25 or more in Guilds of Ravnica).

I don't want to miss out on the extra value these boxes are creating for me, and my hypothesis is that some cards from Guilds of Ravnica will start to drop once Ravnica Allegiance spoilers start. If sealed Mythic Editions shift in value by $100, then my above analysis and decision would change. To reflect that, I have only opened two of my three boxes so far, just in case. As it is, I actually think any sealed Mythic Edition boxes found around $450 make for a pretty solid, low-risk spec target.

Additional Notes

It is worth mentioning that Mythic Edition Teferi, Hero of Dominaria is down to six copies on TCG as of this writing. The price has jumped from roughly $130 at its lows to $160+, likely sparked by the 15% kickbacks. If you have one to sell, I recommend keeping a close eye on this stock through December. I am predicting the supply will evaporate by spring 2019, and then these should jump over the $200 threshold.

I have also noticed recent fluctuations with Ral, Izzet Viceroy and Tezzeret, Agent of Bolas. Ral has started to see a sprinkle of play in Eternal formats and will likely make its way into Niv-Mizzet, Parun Commander builds. Tezzeret is a casual favorite and also sees fringe play in Modern and Legacy.

The key to both of these is that they are priced middle-of-the-pack compared to their peers. Thus I believe they are still affordable enough for players to be attracted to them.

Introducing Chris's Commander Corner

There was an error retrieving a chart for Niv-Mizzet, Parun

My mention of Ral, Izzet Viceroy and Niv-Mizzet, Parun above is a perfect segue to introduce a new section I will be doing to end some of my articles moving forward. I am titling it Chris's Commander Corner because frankly the alliteration is too good to pass up, but also because I love talking about the format.

While I was at GP Milwaukee, some EDH players saw me pull a Niv-Mizzet, Parun and they immediately asked if I was going to build a deck around it. I was a bit surprised by the question because Niv struck me as a force in Standard, not as a prospective commander. I began pulling other Izzet cards in my GRN drafts and talking to others (notably one of my friends, Brian, who has a great feel for EDH) about the prospect of Niv as a commander. Now I realize he has real potential to be both fun and powerful (and he has a huge casual following).

Later on Friday, I looked at Niv on EDHREC and started filling my carts up with targets for a potential EDH deck. By the time Sunday rolled around, most of the cards I had added to my TCG cart were in my "save for later" section because others had purchased the copies I added. In subsequent days, I started tracking this closely and found that Niv was causing tons of cards to move without anyone really noticing because they weren't appearing on the MTG Stocks "Interests" page.

By Monday, I decided not only that I would build a Niv EDH deck, but that I would also take a shot on some specs in case "Niv-Mania" becomes a thing!

Speccing on Niv-Mania!

There was an error retrieving a chart for Arjun, the Shifting Flame

Arjun, the Shifting Flame is the classic case of a single- (and low-) print card that never had a real EDH home before Niv-Mizzet, Parun. The ability to cycle a hand into a library is unique, but not that useful for the average EDH player looking for consistency. In a Niv build, though, the text "draw that many cards" is extremely powerful because each draw counts as a damage trigger.

Arjun should be an auto-include for every Niv player out there. The stock has dropped from six pages on TCG, when I first started tracking it, to two at the time of this writing. My target entry point on Arjun, the Shifting Flame was sub-$2, with an exit forming between $6-8 and highs hitting $10. If you're an Insider, hopefully you heard about this on the Discord and were able to take advantage!

There was an error retrieving a chart for Docent of Perfection

Here is another card which has seen its stock drop to five pages at the time of writing (down from eight when I first started tracking it). The nonfoils are a great budget option for those looking to simply build a Niv-Mizzet, Parun EDH deck. But the foils are in dwindling supply and would absorb quickly if "Niv-mania" picks up.

This spec doubles as a Wizard, and thus it already has a home, which is eating into the supply and propping its price up some. My investment plan for Docent of Perfection foils is to target an entry under $3 (for NM) and exit at $8-10, with buylists for credit also being an attractive exit. This is another spec I mentioned several days in advance in the Discord.

There was an error retrieving a chart for Bösium Strip

I called Bösium Strip out on Twitter about a week ago as a Reserved List target that should see an uptick in usage in the spellslinger-style Niv builds. The Near Mint stock has resupplied around $4, up from $2 just a little over a week ago. There are still some deals to be had, including a $1.99 NM copy on Card Kingdom at the time of this writing.

I love the Reserved List, so any card with a remote chance of playability will catch my eye and make it into Chris's Commander Corner. My entry-point on Bösium Strip was $1.79 (NM) and I am targeting an exit at $5-6. Although I may hold a couple of copies for longer-term appreciation because of the Reserved List designation.

Wrapping Up

I encourage everyone to try a Grand Prix event out if you have the opportunity. For those of you with a Guilds of Ravnica: Mythic Edition, I encourage you to consider selling the box as singles and taking advantage of the cheap GRN packs it nets you, at least until the sealed prices catch up.

For those of you considering an acquisition of Guilds of Ravnica: Mythic Edition, the window on supply entering the market ends with 2018. So keep an eye out for the floor and try to get the ones you need by Spring 2019. After that, I suspect each of them could appreciate—some more significantly than others.

As for Chris's Commander Corner, keep an eye and ear out for Niv-Mizzet, Parun in EDH. There are plenty of additional targets ripe for speccing if Niv-mania really does take off.

Don't forget: you can find me on Twitter (@ChiStyleGaming) or on QS Discord. See you on the battlefield!

Insider: QS Flash Cast #11: Ultimate Masters

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Ultimate Masters Announcement/Predictions

 

*If you want  live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Daily Stock Watch – Thing in the Ice

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Hello, readers and welcome to a new edition of the Daily Stock Watch! The year is about to end and we're about to enter December with the much awaited arrival of Ultimate Masters, and we couldn't be more excited with the financial impact it's going to have across all formats once the set's released. A select few of these cards will see some price gains while a majority of it will see its price drop because of supply increase. Like what I've always talked about in the past and believed in when it comes to reprints, I'm going to have the same approach with these newly reprinted cards and its "allies", or cards that will gain more financially in their arrival. For today's segment though, I'm going to talk about one of the biggest gainers in Modern that we didn't actually see coming.

There was an error retrieving a chart for Thing in the Ice

This card used to be a household name back in the day in both Midrange and Control strategies that fiddled with a lot of spells to win games. Its all-time high was $17.85, and it's now back to $12.50 after spending a majority of the last two years at below $5. A lot of this could be attributed to the success of Arclight Phoenix in both Standard and Modern, as it just gave Thing in the Ice a new lease of life in this new UR based strategy.

Arclight Spells

Creatures

4 Thing in the Ice
4 Arclight Phoenix
4 Crackling Drake

Other Spells

1 Lightning Axe
2 Fiery Temper
4 Lightning Bolt
4 Thought Scour
4 Manamorphose
1 Sleight of Hand
3 Chart a Course
4 Faithless Looting
4 Serum Visions

Lands

1 Shivan Reef
2 Polluted Delta
2 Mountain
2 Island
3 Steam Vents
4 Scalding Tarn
4 Spirebluff Canal

Sideboard

2 Surgical Extraction
1 Ral, Izzet Viceroy
1 Engineered Explosives
2 Dispel
2 Disdainful Stroke
3 Anger of the Gods
2 Abrade
2 Lightning Axe

This deck kinda looks like a Standard one at first glance, but it's hard to deny the power level of the phoenix and the new drake from Guilds of Ravnica. Both are very consistent at what they are supposed to do, and the cheap spells from Modern led by Faithless Looting gives them so much power to operate in both quick or dragging games. The deck was so cleverly built with the right amount of cantrips that allows you to operate at a tempo that favors you, and it helps that you have Thing in the Ice to hold the fort in early games from aggression. If your opponent is unable to answer it though, they could simply be staring at a giant threat that could finish the game in one fell swoop along with a number of Arclight Phoenix that you've buried in your graveyard. I've yet to see solid results for this deck so I wouldn't be fascinated by something that looks very promising in paper. We've seen a lot of cards spike and not produce results in the long run. Just think of Pelt Collector and Vexing Devil for comparison purposes.

Thing in the Ice Crew

These cards thaw the sleeping horror that's been frozen solid inside that two mana, harmless-looking defender. It also allows the deck to be flexible and threatening after boarding, as you could just about insert any possible threats in the future renditions of the deck. This promising prospect alone should keep the interest pretty high for Thing in the Ice in the long run. I wouldn't be too keen on investing on it right now but it would help if you could get some for just a little over its earlier price.

At the moment, StarCityGames and Card Kingdom are both out of stock of Thing in the Ice, but you could still find a lot of it via TCGPlayer for as low as $10.10. I don't see foil copies of this card as a premium, but it would be a good buy at $15 or less right now. If you're really into trying the deck, I'd say that you could grab those copies from TCGPlayer, but otherwise, don't buy in for spec purposes. It would hurt a lot if you get buried with a number of copies that would be hard to move if it doesn't succeed too much in the long run.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

The Arclight Factor: Containing Velocity

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Between my banlist testing series and Thanksgiving, it's been a heavy few weeks. For something lighter, this week I'm investigating the in-game mechanic known as velocity. Velocity is old news to Modern, but recently, a number of high-velocity aggro decks have gained prominence. Why is no mystery, as there is tons of red looting in Modern and recent sets have brought some excellent payoffs. The real question is how to respond.

Defining Velocity

Velocity, literally, means speed. Physics says it's speed in a given direction; in economics, velocity refers to rate of money circulation. In Magic, velocity describes the motion of cards between zones. Historically, velocity has meant moving cards from library to hand, and then to the graveyard via cantrips. However, it could apply to any movement of cards, such as dredging (library to graveyard, dredger to hand). The more often and more efficiently the cards move, the higher the velocity of the deck.

Frequently, a deck's velocity is folded into its tempo: one facilitates the other. Tempo-oriented decks often maintain high velocity to ensure that tempo by letting cards draw on velocity-provided resources, such as a packed graveyard.

Velocity is so important in Modern because card advantage has historically been quite poor. This left velocity card filtering as the only option. Until recently, there weren't many ways for decks to cheaply accrue card advantage. Ancestral Visions and Jace, the Mind Sculptor being unbanned have largely changed this.

Modern's most explicit velocity cards are looting, or draw/discard effects, primarily in red. Faithless Looting and Cathartic Reunion serve as poster children, moving cards in quantity from library to hand and graveyard. Wizards has been less afraid of this effect than of blue library manipulation because it's not card advantage. However, recent payoff cards like Arclight Phoenix enables new decks built to make Looting actually read "Draw four cards".

The Dredge Development

While unbanning Golgari Grave-Troll certainly helped dredge in 2016, in many ways it was Cathartic Reunion that took the archetype to Tier 1. Discarding two Grave-Trolls, then dredging both to find a third, was stupidly powerful. Rebanning Grave-Troll did away with Dredge until recently, but the deck is still functionally identical to those earlier versions. If anything, embracing Life from the Loam and Conflagrate has made Dredge care about velocity more than before.

Like looting, Dredge is an explicitly high-velocity mechanic since it moves a chunk of library into the graveyard. Adding excellent enablers in Looting and Reunion supercharged it, and I'd argue these are the real backbone of the mechanic in Modern. What Creeping Chill has done is added to the velocity, moving a card from graveyard to exile with an effect; that subtle speed increase acts as a blast of nitrous-oxide in an engine. Coupled with Life fueling Conflagrate, it's created a deck that needs to constantly move cards between zones, while earlier versions were cool just dredging once an turn.

Difference of Experience

I have had a very different experience against new Dredge than other players. Playing UW Spirits against Dredge has been something of a cakewalk for me, but apparently I'm in the minority. The fact that I'm running Remorseful Cleric maindeck is certainly a factor, but I'm doing well in matches where I never see Cleric. I've come to theorize that this difference is because I attack the enablers, and not the payoffs.

I've found that countering Looting or Cathartic with Mausoleum Wanderer is devastating for Dredge against UW Spirits. Getting Shriekhorn is okay, but unless Dredge can get dredgers back into the 'yard and use them, it's too slow. If the first loot doesn't go off, Dredge has to spend the next turn on another loot, and won't actually have something threatening happen until the turn after. This experience shapes how I approach the new hotness of Arclight Phoenix.

Arclight Ahead

Despite having the wrong shell, Jordan was right about Arclight Phoenix. The key problem his brews had was not courting Phoenix seriously enough. There have been a lot of different shells proposed for Phoenix, and it's not clear which, if any, is best. The most high-profile success so far was an Izzet splashing black at SCG Las Vegas.

Grixis Phoenix, Ross Merriam (5th Place, SCG Las Vegas Open)

Creatures

4 Arclight Phoenix
4 Crackling Drake
4 Thing in the Ice

Sorceries

4 Serum Visions
4 Faithless Looting
1 Sleight of Hand
3 Chart a Course

Instants

4 Lightning Bolt
4 Thought Scour
3 Gut Shot
1 Lightning Axe
4 Manamorphose
2 Fiery Temper

Lands

4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents
2 Island
2 Mountain
1 Watery Grave
1 Flooded Strand
1 Polluted Delta

Sideboard

3 Anger of the Gods
2 Collective Brutality
2 Surgical Extraction
2 Dispel
2 Abrade
1 Ceremonious Rejection
1 Engineered Explosives
1 Disdainful Stroke
1 Ral, Izzet Viceroy

This version really leans into velocity payoff cards. Thing in the Ice wants the exact same thing as Phoenix (though triggering both the same turn can be risky) and also clears the skies for the fragile bird. All the effort to make Thing and Phoenix work also benefits Crackling Drake to the point that a single swing can be lethal. It is a case study in synergy built around card velocity: the deck just needs its cantrips to resolve. It's far too land- and threat-light to play grindy, Jund-esque Magic.

This deck and its cousins have risen as decks of the moment, derived from the excitement over Phoenix's newness. Whether they have staying power is impossible to know, but players have been trying to make Thing work for some time. Phoenix may be what makes this type of deck stick and bring this archetype to mainstream Modern, as it's mostly just been prevalent in Legacy before.

Hollow Two

This type of loot-focused strategy has been around since spring in the form of Hollow One decks. Despite starting off strong, it has fallen off as players have become frustrated by the deck's randomness and the metagame has shifted to combat large creatures. While the deck is built to minimize and take advantage of the random discard, it could never be eliminated, and apparently it suffers from anemic loots and inconsistent starts. Leaning into the cantrips and changing up the threat suit has been proposed to fix the problem, which has led to Hollow One and Arclight Phoenix fusing in a strange partnership.

Hollow Phoenix, by Ed6 (1st Place, Modern Challenge 11/25/18)

Creatures

4 Hollow One
4 Arclight Phoenix
3 Bedlam Reveler
4 Flameblade Adept

Sorceries

4 Burning Inquiry
4 Faithless Looting
2 Maximize Velocity
4 Goblin Lore

Instants

4 Lightning Bolt
3 Gut Shot
4 Manamorphose
2 Fiery Temper

Lands

4 Arid Mesa
4 Copperline Gorge
2 Stomping Ground
2 Wooded Foothills
1 Ramunap Ruins
5 Mountain

Sideboard

4 Ancient Grudge
4 Tormod's Crypt
3 Dismember
3 Shrine of Burning Rage
1 Leyline of the Void

This deck is as new as it gets, and it's therefore impossible to say if it's actually good, but it makes sense to me. Embracing the all-or-nothing, loot-or-die strategy of this deck is the logical endpoint for maximizing Phoenix, and Hollow One and Flameblade Adept compliment the engine without cannibalizing the graveyard resource. The deck is capable of blistering starts, as a result and can hang in the midgame thanks to how quickly Bedlam Reveler gets set up. Arclight itself also provides some mid-game oomph.

Speed at a Price

The great advantage of these decks is their velocity. Churning through as many cards as possible helps Arclight decks see whatever they need to, all while making their otherwise weak threats explosively powerful. Hollow One is only Modern-playable when it's free. The price is that if they aren't looting like barbarians, the decks don't work. Like certain types of shark, these decks must keep the cards moving or they just stop. I think this is the pressure point to attack.

Answering Velocity

Faced with these velocity decks, players have been gravitating towards graveyard hate. I certainly did during PPTQ season. It makes sense, as these deck have varying levels of graveyard dependence. Against Dredge, Rest in Peace is practically game over. However, I've never found graveyard hate to be particularly effective against Hollow One or Arclight Phoenix decks. They certainly get a lot of value from their graveyards, but their best and most dangerous starts outpace hate that isn't Leyline of the Void. More importantly, as long as the cards keep flowing, the decks keep producing threats to eventually overwhelm opponents.

I've recently found more success in sideboarding as I would against Storm. Shutting off the graveyard is at best mediocre when Arclight decks are chewing through their library; Ross Merriam's deck even shrugs off Rest in Peace with Crackling Drake. The key to really clip the velocity decks's wings is literally slowing down their velocity by reducing their ability to cycle through cards.

Any delay in getting the engine going can be devastating. My experience against Dredge with Spirits suggests that countering the first big card movement, either Faithless Looting or Cathartic Reunion, buys about two turns of breathing space. The first comes from Dredge not doing anything that turn; the second comes when they spend the next turn trying to resolve their setup cards instead of doing the broken thing they're setting up.

Right Tools for the Job

The same strategy is effective against the Phoenix decks. Thalia, Guardian of Thraben is surprisingly disruptive against all these strategies if she hits early. Just like against Storm, preventing these decks from playing multiple spells per turn is incredibly potent. Eidolon of Rhetoric can also work, although it's very slow. Most of the time, opponents will have fired off enough spells to have fielded a decent clock by turn three. Far more effective is the cheaper Damping Sphere. Against Arclight decks in particular, Sphere ensures they can play at most two spells a turn, which is far too few.

As mentioned, graveyard hate can be effective, but it depends on the exact deck. Mono-red Arclight is more vulnerable than Izzet versions because of Bedlam Reveler.

I thought that Spirit of the Labyrinth would be good, but it hasn't worked out. When I've Vialed it into play in response to a loot, it has worked wonders, but those opportunities are rare. Worse, it is as fragile as can be, and running it out unprotected is often necessary. Given that Gut Shot is a maindeck card for these decks, I'd stay away from Spirit.

Control's Problem

Perhaps it goes without saying in a format like Modern, but to ensure success, the above tools should be paired with a relatively proactive gameplan. Sitting around making land drops gives opponents time to find the mana necessary to play around something like Damping Sphere. Combo decks also don't really need to worry about these decks as the matchup is a straight footrace.

For control decks, the solution is more complicated. On the one hand, UWx has Terminus to clean up the recursive mess these decks leave. This buys them the time to catch back up and turn the corner. However, because Terminus tucks creatures into the library where they can be found again thanks to all the cantrips, it's not an infinite amount of time. Control has been suffering lately because the usual plan of planeswalkers and Celestial Colonnade is too slow.

The other problem for control is that taxing effects also the pilot. Thalia is only slightly less annoying for UWx than for Phoenix. Sphere is an option, but again, the decks are too slow to really wield it effectively. This might be overcome by retuning maindeck configurations. Recent lists prioritize board control and card drawing at the expense of counters. Playing more cheap counters and faster win conditions could effectively delay the velocity engine from getting going.

The other option, and I harp on this a lot, is playing more hard answers. The current UW answer suite consists of softer or more expensive answers, with only Path and a few counters for hard removal. Playing more sweepers and fewer conditional answers like Oust or Timely Reinforcements could be crippling, especially against the threat light decks. If the trend of high-velocity aggro is sustained, I would expect Jeskai Control to gain popularity thanks to its greater answer density. More importantly, it has Anger of the Gods, which is lights-out against Affinity and can prove crippling against Phoenix and Dredge.

Not an Unstoppable Force

The key to beating the new crop of high velocity decks lies in recognizing their inherent fragility. Their busted starts and scary turns are all built around burning through their cantrips. Once players recognize and target that engine, the Phoenix decks are sure to struggle. That old sideboarding adage applies: don't just target the dangerous things; hit the enablers behind them.

Daily Stock Watch – Ultimate Masters Edition Part Three

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Hello, everyone and welcome to the last edition of our special Ultimate Masters review on the Daily Stock Watch! My apologies for the delay on the release of this last part as there were some very personal issues that I had to deal with. It feels great that some readers have asked me for it, so I'm still proceeding with it to start the week before I return to the usual segment tomorrow. For today, I'm going to talk about cards from the set that had a special "reboot" that would affect its financial value.

There was an error retrieving a chart for Mana Vault

Mana Vault was one of those cards upon spoiling the box toppers that gave us the feel that this was going to be an EDH/Legacy kind of set. This used to be a rare card that last saw print back in Fifth Edition, and is widely used as a key cog of multiplayer Commander decks along with the likes of Sol Ring, Mana Crypt, and Grim Monolith among others. Even though it was not being used elsewhere, it has remained popular and expensive due to its power level. This mythic promotion is justifiable, and the new art is great enough to attract more interest for the card. It will also be the first time for it to have a foil (outside of the Masterpiece version) so I would be suggesting that you be on the lookout for the normal foils or even the box topper if that's possible, as they will command some pretty good prices down the line.

There was an error retrieving a chart for Laboratory Maniac

What was once considered a bulk rare came to life because of decks like Tin Fins in Legacy, and Ad Nauseam in Modern. It was doing well years removed from its original print until WotC decided that it's time to make it an uncommon. The $8 tag that it's currently enjoying is almost as good as gone once UMA hits the shelves, and this would be back to a dollar or less in no time. Don't be afraid to move your copies now while you have time.

There was an error retrieving a chart for Temporal Manipulation

Cards like Temporal Manipulation are seen in the same light as Three Visits or Xiahou Dun, the One-Eyed: pretty expensive because of low supply, but not as powerful as they seem for what they could do. I remember seeing a list in Reddit before about cards that are above $50 and aren't part of the Reserved List, and there's a clamor from the masses to see them reprinted again. This card gets the reprint axe, and the rest of the cards from that list that didn't appear on UMA should be safe for now -- for as long as WotC keeps its word that this would be the last Masters set in a while. If you plan on playing Unli-Turns deck on Commander, now's the best time for you to get this card. Capture of Jingzhou might not be too far ahead at this rate.

There was an error retrieving a chart for Demonic Tutor

Arguably one of the best cards to get printed in this set, Demonic Tutor makes a return with a new art and a new foil that would make Commander and Vintage players cringe. There's never enough copies of this card to go around, as it could just get you what you need for such a cheap cost. Of course, the same thing cannot be said in reality where it is expected to maintain at least a $25 price tag for normal copies, but way more for the normal foil and box topper versions. Along with Back to Basics, this would be one of the cards that I would be keeping an eye on.

There was an error retrieving a chart for Leovold, Emissary of Trest

This card was banned in Commander for a lot of obvious reasons, and it also had something to do with why Deathrite Shaman and Gitaxian Probe was hit with the banhammer in Legacy because of the dominance of the Czech Pile. One of StarCityGames' most recent sales dropped this to as low as $21, and that was even before the box toppers were revealed. Unless some new list abuses this card, I don't see it climbing past $15 once UMA hits the shelves. The formats where it could be of premium use just stopped it from becoming the powerhouse that it already is.

All in all, I think that Ultimate Masters is indeed the best of its kind until WotC decides that it's time to make another one. A lot of this product will be opened while it lasts but if the print run is indeed limited, there would be lots of value in the unopened boxes and the box toppers. Buy singles appropriately, and don't get blinded by price drops. We should have learned our lesson from past Masters sets by now.

And that’s it for today’s special edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Speculating on Cards Missing From Ultimate Masters in a Moving Modern Metagame

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Ultimate Masters has generated more buzz than any set since (maybe) the announcement of fetchland reprints in Khans of Tarkir. With an incredible amount of high-quality reprints, plus many new Masterpieces with a new frame, Wizards held nothing back.

Not all the talk is positive, though, and the new ultra-premium MSRP of $34.99 for a three-pack blister pack, higher than past Masters sets, has some crying that it’s the worst thing to ever happen to the game since the Reserved List. Personally, I don’t see how it’s anything but good for players. Even if someone can’t afford to buy packs of the set, reprints will bring the prices of cards down, and the set is filled to the brim with quality Modern and Legacy staples.

What’s most interesting to me about Ultimate Masters (UMA) is what’s not in the set. When a staple is not reprinted in a Masters set, that means it’s mostly safe until the following year’s special release, so demand for copies of these cards tends to rise. Now that UMA is full spoiled, we have a clear look at what is not in the set, so today I want to identify some key cards that were absent, and as such, are likely due to rise in price during 2019. The Modern card pool is huge, but there are some elephants in the room. There are also some hints about what might start rising based on what has started appreciating on Magic Online after the spoiler hit, and now that the paper market has had some time to process the news, there have been some small initial paper movements that could accelerate. I’ll also explain some Modern metagame factors at play that are exacerbating the effect and could catalyze a spike.

Mox Opal and Hardened Scales Affinity Cards

Conspicuously absent from UMA is Mox Opal, which is also one of the very best cards in Modern. It’s played in multiple top-tier strategies, including the Krark-Clan Ironworks combo deck that might be the best deck n the format. It’s also used in Affinity, including the Hardened Scales Affinity deck that has been rapidly increasing in popularity over the past couple weeks.

There was an error retrieving a chart for Mox Opal

Since last week, Blinkmoth Nexus quadrupled in price online after being bought out, presumably “crunched” out of UMA, meaning someone figured out it couldn’t be in the set even before it was fully spoiled (based on collector numbers and alphabetization). Now that UMA has been spoiled, other staples of the deck are starting to trend upwards, including Steel Overseer growing 75 percent, Arcbound Ravager 45 percent, and Hangarback Walker 35 percent. With the deck on the rise, I see this increasing demand likely to carry over to paper, so I see growth ahead.

I have a theory that Mox Opal was purposely left out of UMA because it’s so high on the list of potential cards to ban in Modern, and because I assume UMA was in the design process last year and very early this year, when Lantern Control was at its zenith, that it could have been seriously up for discussion to ban. Modern seems like it's in a pretty good place now, so I don’t expect to see a banning of Mox Opal or anything else in the near future, but it is something to keep in mind. Potential to be banned does make Mox Opal a relatively risky spec, but because this bannability factor makes Wizards hesitant to reprint it, the risk is rewarded with a lower risk of reprint. It seems to have already been slightly creeping up in price in paper, and may be due for a breakout, or at least some modest growth back to its former peak of around $110, from where it currently sits just shy of $100.

There was an error retrieving a chart for Cranial Plating

An interesting spike related to Mox Opal is Cranial Plating, which isn’t in the Hardened Scales Affinity deck but is a staple of the classic version. It has seen some massive growth, from under 0.1 tickets to over 0.3 to 0.5 for the various versions. Despite multiple reprints, maybe its paper price under $1 is too low?

Dark Confidant and Rock Cards

One oft-reprinted card absent from UMA is Dark Confidant, which also escaped reprint in Modern Masters 2017. Its omission is understandable since its play has been minimal in recent years, but that didn’t stop its price from seeing a massive spike at the release of Masters 25, where it was absent.  This also coincided with Bloodbraid Elf’s unbanning, which brought Jund, and thus Dark Confidant, back into the picture. While nothing can compare to the effect of an unbanning, similar conditions are shaping up surrounding Dark Confidant and this Masters release.

Assassin's Trophy has now become industry-standard in Modern Rock decks, like Jund and Abzan, and have brought about a  revival of straight Golgari decks, and Dark Confidant plays a key role in the strategy. The card missing reprint seems like the perfect catalyst to change its price trajectory, which has been steadily falling since its spike back to its current position at pre-spike levels.

There was an error retrieving a chart for Dark Confidant

Fetchlands

A key card for The Rock is Verdant Catacombs, which along with other fetchlands has been appreciating online this week. UMA was an opportunity to reprint them, but it is not surprising Wizards held such a juicy card for a better opportunity. These cards are among the most important staples in Modern, and the reprint of shocklands in Guilds of Ravnica has made them even more appealing. In the short term, the smaller supply of enemy-colored fetchlands might see the most movement, but they are more at risk for reprint, so for a longer horizon the allied-color lands will be safer.

Humans and Spirits Cards

I’d keep my eyes on cards from Humans and Spirits that missed reprinting. Aether Vial is shared by both, which explains why it’s now trending up online this week.

There was an error retrieving a chart for AEther Vial

I am watching Phantasmal Image, which is also in both decks. One card that seems overdue for some growth is Collected Company, a staple of Spirits.

Don’t Ignore Uncommons

There are few staple uncommons missing from UMA that are starting to spike. Mishra's Bauble is a staple of Death's Shadow decks, which has been increasing in popularity, is used in the Ironworks deck, and sees other scattered play. Its price had been slowly increasing online all month from where it had slumped to around 6 to around 8 tix at the beginning of the week, and is now over 10 tickets.  Its paper price has slumped to a low of $6, so it looks to have plenty of upside.

There was an error retrieving a chart for Mishra's Bauble

An even bigger staple is Manamorphose, a key card in Storm, but one that is seeing a ton of new demand from Arclight Phoenix and Runaway Steam-Kin. It’s also in very short supply, being from the notorious Shadowmoor, which is why its price has always been so high to begin with. It hasn’t been reprinted since the first Modern Masters. Its online price has actually slumped since the announcement because it was inflated from hype, but the paper prices of both printings are clearly on the move up from $10, with the reprint pulling ahead.

There was an error retrieving a chart for Manamorphose

Buy Low, Sell High

For a more speculative pick, look at Living End, which spiked online this week, up from half a ticket to over a ticket. Its namesake deck is at a low in the metagame, currently suffering severely from hate against Dredge.  This explains why its price was so low, and why its paper price has been steadily falling all year.

There was an error retrieving a chart for Living End

The graph of the card is actually rather interesting, with its entire history being cycles of spikes followed by a steady decline, which has really been accentuated over the past two years. With its demand and price currently at a bottom, it seems like future growth is inevitable as the metagame shifts and the deck becomes viable again.

–Adam

Brew Report: Spell-Attack Renaissance, Pt. 1

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New aggro decks in Modern tend to be streamlined synergy machines full of critters. But "goodstuff"-style creature decks à la Jund, which wield Modern's known best cards, do slip through occasionally. Perhaps the best-known example of this phenomenon is Traverse Shadow, a deck that blew Modernites away when it first reared its head over a year ago. But recently, I've noticed a steady influx of novel, spell-based aggro decks 5-0ing Competitive Leagues online. Even more surprising, many of these decks lean blue.

Today, we'll take a close look at some of the Temur decks we've seen crop up lately: Temur Midrange, Eternal Command, and a particularly maddening make of Temur Delver. At the end of the week, we'll look at the Jeskai decks.

Turning Temur

My longstanding love of Goyf, Bolt, cantrips, and permission, coupled with my track record on Temur Delver, have led some players to peg me as a Temur aficionado. Truth be told, the wedge doesn't do all that much for me besides happen to house my favorite cards; Temur trends a tad reactive for my tastes. I also believed the wedge too reactive for Modern's demanding metagame parameters. Still, Temur decks aren't complete strangers to success in the format, and lately have been putting up results.

Temur's main hurdles in Modern are:

  • Its reactiveness. Tarmogoyf just doesn't produce pressure like it used to. In some matchups, sure, but Fatal Push now exists to throw a wrench in this gameplan. And relative to what Modern's other decks are doing nowadays, hitting a few times with Goyf is a far cry from "aggressive."
  • Its inability to remove large creatures. Anything with 4 or more toughness is a challenge for Temur to trump reliably. Black has Fatal Push; white has Path to Exile; Temur has a wealth of way-worse options available.

I'd argue that the wedge still struggles with these issues today. So how have the recently successful Temur lists addressed them?

Fairest of Them All

Temur Midrange, by THE_GUNSLINGERS (5-0)

Creatures

2 Huntmaster of the Fells
4 Tarmogoyf
3 Snapcaster Mage
2 Tireless Tracker
1 Vendilion Clique

Planeswalkers

2 Jace, the Mind Sculptor

Artifacts

3 Engineered Explosives

Enchantments

1 Search for Azcanta

Instants

2 Cryptic Command
4 Lightning Bolt
2 Mana Leak
4 Opt
2 Remand
2 Spell Snare

Sorceries

2 Ancestral Vision
1 Bonfire of the Damned

Lands

4 Misty Rainforest
4 Scalding Tarn
2 Wooded Foothills
2 Steam Vents
1 Stomping Ground
1 Breeding Pool
1 Lumbering Falls
5 Island
2 Forest
1 Mountain

Sideboard

1 Vendilion Clique
1 Anger of the Gods
2 Blood Moon
2 Ceremonious Rejection
2 Destructive Revelry
2 Izzet Staticaster
1 Keranos, God of Storms
2 Negate
2 Surgical Extraction

We'll start with the most generic-looking Temur Midrange list possible, courtesy of Todd Stevens. Temur Midrange has its devout followers, and this deck looks to me like it would fulfill just about all of their needs. Cantrips? Check. Utility creatures? Check. Reach? Check. Cryptic Command? Check!

I think Todd's big innovation here is mainboarding 3 Engineered Explosives. Temur has always struggled to kill creatures with more than three toughness, as outside of Lightning Bolt, its viable removal spells are limited to say the least. Here, Explosives plays that role against low-cost creatures specifically. Hollow One and Tasigur? We won't be killing those. But Tarmogoyf, Scavenging Ooze, and Death's Shadow just became much more manageable.

Related are Explosives's abilities as a utility card. It doesn't have to remove a creature, unlike lackluster options such as Roast or Harvest Pyre; Explosives can take out artifacts and enchantments, planeswalkers, and even 20 Goblins tokens against Storm. David's piece on the latest artifact combo deck, "The Hidden Strength of Krark-Clan Ironworks," examines the card's many abilities in detail, further speaking to the sunburst card's relevance in Modern.

Eternal Devotion (Remix)

Eternal Command, by TEAM5C (5-0)

Creatures

3 Eternal Witness
2 Huntmaster of the Fells
2 Scavenging Ooze
4 Snapcaster Mage
4 Tarmogoyf
2 Vendilion Clique

Artifacts

4 Aether Vial

Instants

3 Cryptic Command
2 Electrolyze
4 Lightning Bolt
4 Opt
4 Remand
1 Spell Snare

Lands

4 Misty Rainforest
4 Scalding Tarn
1 Flooded Strand
1 Wooded Foothills
2 Breeding Pool
1 Steam Vents
1 Stomping Ground
2 Flooded Grove
3 Island
1 Forest
1 Mountain

Sideboard

1 Scavenging Ooze
2 Abrade
2 Ancient Grudge
1 Batterskull
2 Ceremonious Rejection
1 Dismember
1 Izzet Staticaster
1 Keranos, God of Storms
1 Negate
1 Spell Pierce
1 Surgical Extraction
1 Sword of Fire and Ice

Eternal Command is a deck first seen in the hands of Souta Yasooka, who took the Vial-featuring spell deck to Top 4 at the 2012 Players Championship. Return to Ravnica, with its Deathrite Shamans and Abrupt Decays, spelled doom for Eternal Command as they did for many blue-based tempo shells of that era. This showing is the first I've seen from the deck in years.

Some things have changed since Command's glory days: Scavenging Ooze has entered the format, and makes an appearance here. So does Huntmaster of the Fells. Most game-changing of all, though, is Opt, the unassuming cantrip that's all but taken over Modern blue decks. Swapping Serum Visions for Opt lets Eternal Command play at instant-speed more often, taking pressure of its mana and increasing synergy with Aether Vial. I imagine the switch is particularly helpful against reactive control decks like UW.

One thing to note about both this deck and the above Temur Midrange list is their inclusion of Keranos, God of Storms in the sideboard. Keranos is another card we haven't seen much of since the Twin days, but it seems to be making a comeback, also due to UW. The control deck is forced to have Teferi or Detention Sphere to answer Keranos, or may drown in the snowballing advantage it provides; the God also boasts applications in midrange mirrors.

Flip or Be Flipped

Temur Delver, by KYLEHL (5-0)

Creatures

4 Delver of Secrets
4 Tarmogoyf
3 Hooting Mandrills
1 Hazoret the Fervent

Artifacts

4 Mishra's Bauble
1 Tormod's Crypt

Instants

4 Lightning Bolt
2 Tarfire
4 Vapor Snag
4 Stubborn Denial
1 Spell Snare
2 Opt
1 Abrade

Sorceries

4 Serum Visions
2 Faithless Looting
2 Traverse the Ulvenwald
1 Anger of the Gods

Lands

4 Misty Rainforest
2 Scalding Tarn
2 Wooded Foothills
2 Breeding Pool
2 Steam Vents
1 Stomping Ground
1 Forest
1 Island
1 Mountain

Sideboard

1 Sulfur Elemental
1 Alpine Moon
1 Blood Moon
1 Pithing Needle
1 Grafdigger's Cage
1 Ancient Grudge
1 Back to Nature
1 Ceremonious Rejection
1 Disdainful Stroke
1 Entrancing Melody
1 Flame Slash
1 Life Goes On
1 Natural State
1 Ravenous Trap
1 Spell Pierce

Now this is more my speed, if absolutely insane. KYLEHL's Temur Delver mashes various Temur Delver notions into an incredibly teched-out 75.

I Get Delirious

While I was initially down on Traverse and Mandrills in the same shell, I later realized that without Bedlam Reveler further cannibalizing the graveyard resource (demanding instant/sorcery while Traverse required creature/artifact/enchantment and Mandrills needed a critical mass of cards to exile), the two were supportable together. Of course, I was running Thought Scour. Not so with KYLEHL, who instead trims Traverse down to two copies, maxes out on Baubles, and adds velocity figurehead Faithless Looting into the mix.

Over Snapcaster Mage, KYLEHL includes a peculiar bullet for Traverse the Ulvenwald: Hazoret the Fervent. Over the last year, I've become totally enamored with Hazoret in this kind of list. The God is excellent at closing out games, sniping planeswalkers, and providing resilience and even a free-win dimension against many interactive decks; everyone not on white or Dismember simply cannot remove her, allowing Hazoret to completely change the texture of many matchups after resolving. Maining her initially struck me as odd, as KYLEHL only plays 16 lands. But Traverse and Bauble help get to them, and Hazoret can always be pitched to Looting in matchups that don't call for a 5/4 haste.

Other Bullets

Hazoret isn't the only eyebrow-raising one-of in the mainboard. Another is Abrade, a standard tech in URx interactive decks, but a strange choice for a deck with such a low curve. I imagine KYLEHL didn't want to lose to any random artifacts in game 1, and decided to do something about it.

Same deal with Dredge, and a couple of sideboard cards make the cut here: Anger of the Gods and Tormod's Crypt. Anger doesn't just deal with Dredge, but with any wide board Temur is otherwise hard-pressed to beat. Without Snapcaster Mage in the picture, reach is harder to come by in the mid-game, and Anger can punch through a board for a final strike.

Crypt was tougher for me to wrap my head around. It's good enough against Dredge that we're starting to see Burn, Arclight, and other aggressive decks play a few in the side. But does it do anything elsewhere? As its floor, Crypt helps Mandrills or Traverse get going, as well as pump Goyf free-of-charge. So does Bauble, but KYLEHL already maxes out on those. And I imagine Crypt has plenty of edge-case applications against existing Modern decks besides Dredge: exiling a Snapcaster target, say, or taking Grixis off its Gurmag Anglers for a turn or two. Arclight Phoenix's recent explosion onto the scene is another factor to weigh.

In these roles, Crypt is definitely worse than Surgical Extraction, as opponents learn about it before it activates. But perhaps its synergistic elements make up the difference. I'd be interested in hearing what the pilot has to say about the card.

Sideboard

Speaking of speaking of bullets, check out this sideboard! I'll admit that I have little-to-no idea about what's holistically going on here, but I do have a few random observations:

  • Ravenous Trap and Grafdigger's Cage come in as additional Dredge hate
  • Alpine Moon, Blood Moon, Ceremonious Rejection, and Disdainful Stroke help against Tron
  • Natural State, Ancient Grudge, and Back to Nature make up the artifact/enchantment removal suite
  • Flame Slash and Entrancing Melody answer large creatures, with the latter helping specifically against Goyf and Shadow (as Explosives does for Temur Midrange)
  • Pithing Needle and Spell Pierce have applications against combo and control
  • Sulfur Elemental can be found by Traverse and answers Lingering Souls tokens, certain Humans boards, and the pesky Martyr-Proc deck we've seen so much of online lately
  • Life Goes On hoses Burn

It seems KYLEHL's choices were made largely with the intent of giving the pilot lots of choice and flexibility while sideboarding. Many of these cards play multiple roles, with Life Goes On being the big exception; I wouldn't be surprised if after many matches of tuning, KYLEHL landed on this sideboard configuration organically, as opposed to via having lost a bet.

Spell-Slinging and Taking Names

Are Temur decks finally ready to emerge as a solid Tier 2 option in Modern? Or were these three pilots just lucky? Share your thoughts in the comments, and join me Friday for a look at cool-little-brother Jeskai's new offerings.

Buying the Dips with Little Risk

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After a week away from writing, I feel more refreshed and interested in Magic finance than I have been in quite some time. So much so, that I have even become a net buyer of cards. My interest is magnified by the fact that the stock market is floundering, meaning my MTG returns are greater than my stock returns. Given the choice right now between Magic and stock, I am inclined to lean towards Magic.

My (admittedly biased) Twitter following sort of agrees:

From reading through the Insider Discord, it seems like many people are chasing after the Modern staples that were not reprinted in Ultimate Masters. Those who bought Surgical Extraction or Manamorphose did quite well.

There was an error retrieving a chart for Surgical Extraction

But you already know that’s not my area of interest. I have no desire to go out and buy Modern cards left and right (not with cash, anyway). Instead, I’ve been leveraging a different strategy to grind out profits in Magic these days.

The Recent Pullback is a Gift

We all know the market had gone a bit soft these last couple months—it really is a healthy retreat given the massive gains we’ve seen in 2018. But I don’t see the recent weakness as a bearish signal. In fact, I believe the retraction in prices and the return of supply to the market is quite the buying opportunity.

In an extreme example, consider Unlimited Power. At one point, it was nearly impossible to find sleeve-playable power for much under $2000. A well-loved Black Lotus would easily run you nearly $6000 at peak. Even now, Card Kingdom can’t keep a “Good” condition piece of Unlimited Power in stock for more than about five minutes. Demand for fairly priced HP stuff has been quite robust.

However over the past month or two, supply has slowly returned to the market. Now if you want a sleeve-playable Black Lotus, you can simply buy the cheapest heavily played copy off TCGplayer for $5100 (with a juicy chunk of store credit if you bought during the Black Friday sale). It’s not the steal of the century, but three months ago such copies were scooped up aggressively.

Heavily played moxes are in the $1500’s, Time Walks in the $1600’s, and Ancestral Recalls start at around $1800. These prices would have all been considered very solid a few months ago, and I believe we will be longing for these prices again when 2019 comes along.

You also don’t have to look to Power to see these market trends. I browsed all Unlimited rares on TCGplayer and found multiple cards that seemed to be priced fantastically relative to their three-month-ago price. For example, I grabbed three moderately played Unlimited Braingeyser during the 15% credit bonus event last Friday, at around $50 a copy.

There was an error retrieving a chart for Braingeyser

I also picked up a couple smaller Antiquities Reserved List cards and an Ifh-Biff Efreet through Twitter sales. These aren’t immediately profitable purchases, but I’m trying to put money to work while I see prices retract so much.

The best part about these purchases is that there is very little risk involved. Why am I so confident about this? It all has to do with buylists.

Buylists: The Backup Plan

It’s true: buylists have cooled off quite a bit since prices became overheated a couple months ago. But that doesn’t mean the rug was pulled out from them altogether. In fact, there are still some fairly aggressive numbers out there, giving me confidence that I won’t be losing money with my recent purchases.

For example, consider those Unlimited Braingeysers I told you about. Did you know that ABU Games offers $87 in store credit for played copies? Granted, that’s not worth nearly $87 in US Dollars, but I’ve been using a 60% multiplier to back out what I should be able to get for my trade-in. That equates to about $52, which is a hair higher than my purchase price. Therefore, if I decide I don’t want to hold these cards for long, I can just trade them to ABU Games for something more interesting.

In fact, ABU Games has some fairly aggressive credit numbers on many Alpha, Beta, and Unlimited cards. This means I can make my speculative purchases with confidence knowing the worst-case scenario is that I simply trade the cards in for something else.

Separately, Card Kingdom has been gradually increasing some of their Old School buy prices. I’ll reiterate that of course numbers aren’t near their all-time highs; those prices were egregious. But some have seen a nice bounce. Erhnam Djinn is a good example: recently Card Kingdom upped their buy price from $125 to $155.

There was an error retrieving a chart for Erhnam Djinn

They moved some Legends and Antiquities cards up in price as well. And if you ever get some time, I’d encourage you to use Trader Tools to browse the top buy prices for Alpha and Beta cards (by set). Card Kingdom has very aggressive numbers on the more desirable cards from these sets—just watch out for those pesky downgrades!

The Trade-In Strategy

Perhaps I’ve piqued your interest. Maybe you’re interested in trying to flip some cards to buylists for credit to try and make a few bucks. The next question you may be asking is what to target with said store credit?

I will share my recent strategy, though I think everyone really needs to invest the time it takes to browse stock at these major vendors to find the best-priced options. This is tedious but required if you really wish to make some money with this approach.

In general, I strive to trade up. I want to ship a bunch of lower-end cards to get a lump of credit and use that credit to purchase one desirable card. This helps me streamline my collection, while also making it easier to cash out in the future.

For example, I recently traded a few played Beta cards and a Field of Dreams for a Gaea's Cradle. That Cradle will arguably be easier to sell than an HP Beta Manabarbs, for example, since the population of players who want one is much larger.

There was an error retrieving a chart for Gaea's Cradle

Other cards I’ve been targeting recently at ABU Games are Zendikar Expeditions. Any Masterpieces are probably worth considering, though I find the most desirable ones have the highest mark-up. I’m sure there are plenty of other options if these don’t interest you—the key is to find something with the least amount of mark-up so that you can sell the cards you get to convert as much credit to cash as possible. Or, better yet, trade for cards you’ll actually need, getting them at a fair discount to the market when trade credit is factored in.

When it comes to Card Kingdom, I continue to stick with Alpha, Beta, and Unlimited cards in “Good” condition. One recent acquisition I made was an Unlimited Two-Headed Giant of Foriys. Card Kingdom’s “Good” price was $44, and I knew I could sell the card for near that. This means I can convert a fraction of that 30% trade bonus they offer into cash.

Even if I didn’t manage to sell the card, I had a solid backup plan. Because Card Kingdom marks down their “Good” cards so much (and often times their “Good” condition still passes for “Played” at ABU Games), I can flip stuff from Card Kingdom directly to ABU Games for a bump in store credit! That’s one of my favorite pastimes–credit flipping! You may even be able to add Channel Fireball into your repertoire of vendors to credit flip with. They pay pretty well on certain things, and some of their Old School prices are quite competitive. It just takes time and research to find the opportunities.

Wrapping It Up

I certainly can’t argue with the success people have been having flipping Modern cards. Those staples that didn’t see reprint in Ultimate Masters can be a hotbed of price action in the near term. For me, however, I’ve been engaging with MTG finance via a different avenue.

As prices stabilize in the Old School market, I’ve been slowly acquiring cards strategically at prices well below their former peak. I suspect come 2019, when everyone gets their tax refunds and is done with holiday spending, prices will rebound. I want to be well-positioned when that happens.

In case they don’t rebound as I anticipate, I have a solid backup plan: I focus my acquisitions either on cards I want to keep or cards I can flip to buylists at minimal or no loss. Between ABU Games, Card Kingdom, and Channel Fireball, there are some attractive buylists out there. Despite these buylists, people are still listing their cards for sale on TCGplayer at or below what vendors are offering. Therefore, I consider the risk of my purchases nonexistent because I know I can trade these cards in for store credit and acquire something different if I so choose.

And that’s precisely what I’ve been doing lately. I’ve made multiple trades with ABU Games and Card Kingdom, consolidating small stacks of cards into just a couple more liquid and valuable cards. This makes raising cash easier while helping me keep turnover in my portfolio—one of my favorite pastimes. It’s this constant refresh that keeps me interested in the hobby, and I hope to leverage this approach for years to come!

Sigbits

  • For the longest time, Angus Mackenzie has been the Legends legend with the highest vendor buylist. But recently Card Kingdom has placed Hazezon Tamar in that number one spot (currently $200). Does this reflect a shift in demand? I’m not sure, but it’s a trend worth keeping an eye on if you’re trying to complete a set.
  • Card Kingdom still has a bunch of Masterpieces on their hot list, which gives me confidence that these are worth picking up with ABU Games credit. Recent numbers that caught my eye include Wasteland ($95), Blood Moon ($105), and Sacred Foundry ($56).
  • After dropping all the way down to $50, Card Kingdom once again has an aggressive buylist number for Legends Sylvan Library: $70. This card sees Commander demand in addition to Old School, so I can see it climbing even higher as long as it continues to dodge reprint. In fact, I’d go out on a limb and say I’d prefer buying these over Manamorphose at this point!

Daily Stock Watch – Ultimate Masters Edition Part Two

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Hello, everyone and welcome to the second part of this week's special edition of the Daily Stock Watch! The spoiler is complete for Ultimate Masters as of writing time, and there aren't more of those cards that made us go "wow" after yesterday. It seems that WotC's initial attempt to woo us in to buying UMA boxes were successful, as the rest of the set seems underwhelming for me for its price. This is just my opinion from a financial standpoint, and I guess that's where the box topper comes in. Instead of gauging the set in whole, let's check out more cards from the set (outside of the ones included in the box toppers) that will suffer financially from this reprint, but will make a lot of players happier.

There was an error retrieving a chart for Containment Priest

This card isn't exactly a pricey one but the supply is somehow limited because it was only available via Commander. It is a favorite in multiplayer EDH games as it stops a lot of shenanigans that could end games in an instant (such as the dreaded Worldgorger Dragon and Animate Dead combo). After peaking last July at $25.92, this card should go back to $10 range. This will be having its first time foil though (outside of the Masterpiece version) so be on the lookout for that one.

There was an error retrieving a chart for Bridge from Below

The BR Bridgevine deck in Modern didn't have much success that people thought it would amass in Modern. It requires some serious stroke of luck to play with and a lineup of matches against decks that don't pack Leyline of the Void to win consistently. It had its fair share of hype spikes last August, with the FS version reaching a high of $41 when the deck first burst onto the competitive scene with a top eight finish by Jacob Nagro in the Pro Tour 25th Anniversary. It's no surprise that Vengevine was included in this set for some synergy purposes in draft (if you're lucky enough to draft both!) and it's also cool that Faithless Looting is out there. Another one of those cards that will be down to $10 range because of the reprint.

There was an error retrieving a chart for Nourishing Shoal

Another card that's seeing some competitive play in Modern is Nourshing Shoal. It's part of the now unpopular GriselShoal deck that is still capable of winning tournaments on its own given the right matchups, but isn't drawing enough attention to keep the deck in respectable tier one territory. I had the feel that this would be included in the set when I saw Through the Breach and Goryo's Vengeance in the spoilers, but there's no Griselbrand in sight. Emrakul, the Aeons Torn wouldn't be alone though as his Eldrazi brothers are also in the set. A $7 card for the past two years, expect this card to go down to $3-$5 range as soon as UMA supplies hit the market. Now would be the best time to get your foils, though.

There was an error retrieving a chart for Fauna Shaman

One of the reprints that I didn't see coming was this of Fauna Shaman. Timetable-wise, this makes sense as this was only printed once way back in Magic 2011. It was barely seeing play in Modern, with Kiki-Chord as the only possible deck where I think this could be used, but is almost a guaranteed staple in Commander for decks that run more creatures than spells along with Survival of the Fittest. This has been above $10 for quite a few years now, and it should go back to $8-$10 range with this reprint. Snag one of those foils if you could as it has a premium because of EDH.

There was an error retrieving a chart for Flagstones of Trokair

A card that was printed a decade ago with no functional reprints of sorts, Flagstones of Trokair returns to the mainstream audience with very little fanfare in UMA. It sees fringe play in Modern via Martyr Proc, and it is known as a fodder for Boom//Bust or Wildfire types of deck in EDH. It has been a $20 because of scarcity, but should be down to $10 as well with this printing. Again, be on the lookout for foils as there will be good prices for it in the long run.

There are notable reprints in the set that were a bit surprising, but I would be talking about that in tomorrow's segment to end the week.

And that’s it for this edition of the Daily Stock Watch! See you again next time, as I continue to talk about the last set of cards from Ultimate Masters. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

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