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Anticipating the Spells-Matter Creatures of 2019

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As a lover of aggro-control and specifically thresh decks in Modern, which I consider the removal spell format, my focus when it comes to building decks of this type has always been on threats. Putting together a new brew? I first ask myself which threats to include. Glossing over recent decklists? My eyes first go to the creatures section, and then to the others if my interest is piqued. I think each aggro-control strategy can have its list essentially filled out quite easily once a threat suite is established.

Last year, we saw aggro-control and aggro-combo shift its lens from the creature- and graveyard-oriented strategies of formats past to the instant/sorcery-based styles I've always preferred. Today's article looks at the threats prevalent in these decks and discusses where they're likeliest to end up in 2019.

Arclight Phoenix

We'll start with the breakout creature of 2018: Arclight Phoenix. This recurring bird has found its way into many an aggro-combo deck, as well as aggro-control hybrids featuring Thing in the Ice or Crackling Drake.

Phoenix's strength lies not in its on-paper grinding abilities, although those do give the card some added utility. Rather, Phoenix is generally employed as a hasty Insectile Aberration cheated into play on turn four or earlier, and always after pilots have steadily built towards another gameplan (i.e. casting Hollow One) or significantly disrupted opponents (i.e. with inexpensive red removal).

I find Phoenix's place in Modern particularly exciting going into the new year because it's currently in a huge variety of decks, and run alongside an equally diverse suite of creatures. Its preferred shells slide freely across the aggressiveness spectrum. A younger me may have assessed this predicament as par for the course in Modern, a "play-anything" format. But as its spotlight has grown, Modern has changed, becoming less friendly to fringe archetypes and solidified around the most robust, complete ways to do a given thing. As such, I think it's a matter of time before the "correct" Phoenix shell is found, and I think 2019 will see it emerge.

Thing in the Ice

While Phoenix's "true" home is still up in the air, I think Thing in the Ice's has already been found—and, unsurprisingly, it's alongside Arclight Phoenix.

UR Phoenix, by WHITE TSAR (1st, Modern Premier #11747383)

Creatures

4 Thing in the Ice
2 Monastery Swiftspear
4 Arclight Phoenix
3 Crackling Drake

Instants

2 Gut Shot
1 Izzet Charm
2 Lightning Axe
4 Lightning Bolt
4 Manamorphose
4 Opt
3 Thought Scour

Sorceries

4 Faithless Looting
1 Maximize Velocity
4 Serum Visions

Lands

3 Island
1 Misty Rainforest
2 Mountain
1 Polluted Delta
4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents

Sideboard

2 Abrade
2 Alpine Moon
2 Anger of the Gods
2 Ceremonious Rejection
1 Dispel
1 Ral, Izzet Viceroy
2 Spell Pierce
3 Surgical Extraction

UR Phoenix looks to the blue splash chiefly for Thing in the Ice, which both provides the deck another undercosted threat relying on instants and sorceries that occurs at a different point on the strategic curve. Thing simultaneously does a lot for the deck's space, lightening the burden when it comes to the many removal spells demanded by creature-swarm decks like Spirits, Humans, or Company; a single flipped Thing sends all those pesky creatures back to the hand and close out the game before tribal players can rebuild. Those deckbuilding slots can then be spent on other cards, namely cantrips, which enable the deck's creatures and improve its consistency.

Thing in the Ice does still appear in other decks, but in far fewer numbers. By my analysis, those strategies succeed less than UR Phoenix because they are worse homes. But I can see something like Blue Moon (starring Thing and without Phoenix) to become a solid metagame call sometime next year, when the ideal Phoenix shell is found and players begin to modify their sideboards and deck choices more permanently to deal with the bird. Cards like Surgical Extraction may wind up more widely used than ones like Damping Sphere or Chalice of the Void, making Thing a safer bet for dealing damage in Izzet colors. That said, I don't expect Thing to ever divorce itself from red; Lightning Bolt and Manamorphose are friends too good for the Horror to leave behind.

Bedlam Reveler

Unlike Arclight Phoenix and Thing in the Ice, Bedlam Reveler doesn't find itself confined to aggro-combo and tempo. It also appears in midrange shells such as Mardu Pyromancer. Of course, Mardu Pyromancer has all but vanished from the scene since Dredge and then Arclight Phoenix took the spotlight, as it suffers from splash grave hate and only intermittently has the right kind of interaction in hand for what the format throws at it. But the fact still stands that Reveler's proven itself to some degree as a midrange player.

The value of the card in those shells reflects what it actually does for decks that run it. Reveler cheaply refills pilots on cards after the game has progressed a certain amount. Cards like Manamorphose and Thought Scour accelerate the speed at which Reveler can be played; cards like Fatal Push and Thoughtseize slow the game down. The latter are more valuable when they impact the game, while the former demand mana investment but don't interact with the board.

I see Reveler role in 2019 to be that of propping up the aggro-combo and aggro-control shells we've seen emerge since Arclight Phoenix emerged. Aggro-combo decks can use it to power through the disruption of midrange and other attrition strategies, while aggro-control wants to use Reveler to get ahead of other controlling decks. In both cases, the card is weak against highly proactive strategies, so Reveler is likely to sit on the sidelines in metagames heavy on those. It's also got some stiff competition in other colors, including in blue, the color most often paired with the Devil—Chart a Course, Snapcaster Mage, and Crackling Drake all generate card advantage as well. So I think Reveler is likely to make the biggest impact in mono-red decks.

Delver of Secrets

Of the creatures discussed so far, I think Reveler has the bleakest prospects for 2019. Notice how I said "so far." It's not that I think Delver of Secrets is bad—and not like that thought has ever stopped me from believing in the card before anyway. Rather, Delver's issues in Modern are twofold.

The Delver Meta

First, Delver requires a certain metagame to thrive. Its pilots want to deploy threats early and then interact with opponents while attacking them each turn until a 3/2 gets them dead. For that scenario to play out, the following conditions must be fulfilled:

  • Games must last around six turns, already a big ask in Modern
  • Opponents must play hardly any removal, as most removal spells remove a one-mana 3/2
  • Matchups must exist (and in large quantities) in which pilots are rewarding for sticking a cheap threat early and interacting for a few turns while clocking

Only a few decks even check the box for the final point: Ironworks, Tron, and Storm are the big examples. But Modern is so vast that Delver decks must have a Plan B for the rest of the field. And a Plan C. And a Plan D. The thresh strategy is also plenty weak to top-performing archetypes like all-in aggro and midrange, and even the combo decks in Modern pack tons of removal. All these factors combine to make winning with Delver of Secrets a seriously optimistic resolution for the new year.

The Delver Card Pool

Second, Delver lacks the supporting cast it needs to excel in Modern. Players have long bemoaned the absence of Brainstorm, a card that sets up the insect quite well on paper. In practice, though, Legacy Delver decks rarely used Brainstorm to flip their creatures, instead waiting until the optimal time to Brainstorm for value and flipping Delver by virtue of running decks full of instants and sorceries.

That's not something we have the luxury of in Modern, as hinging on a 3/2 requires pilots to run lots more creatures. Some of those creatures, like Tarmogoyf and delve threats, further tax deck composition by asking for stuff like Mishra's Bauble to be playable themselves.

And when it comes to cantrips, Ponder is really HBIC for transforming the Human. We don't have that card, either. Fetchlands plus shocks mean we take tons of damage from our lands and are therefore soft to many aggro decks in addition to removal-spell decks. More directly, the loss of consistency from cantrips contributes to Delver's "answer problem," where the deck must find the right pieces of interaction (and the right mix of threats) at the right time to stand a chance against whatever the opponent's doing, which tends to be quite streamlined and effective in this format. Preordain would go a long way towards improving this scenario for Delver, as would more flexible answers Ă  la Lightning Bolt.

The other problem with Delver's available cards is that of threats. Sure, this entire article's been about threats, but those mentioned don't always work well with the Insect. Arclight asks pilots to cast many instants and sorceries on their own turn, leaving no mana up for permission with which to protect Delver and execute its primary gameplan. Thing in the Ice asks something similar, but is even slower than Phoenix; still, it's better than the bird.

Tarmogoyf also asks two mana, although in return it impacts the board immediately. That's still the threat I've opted for most of the time; green also gives us Hooting Mandrills, a fine addition to Delver decks. Bedlam Reveler uses the same space as those two threats, and does significantly more work than Goyf in a Fatal Push format. But its cost complicates splashing green and running delve cards. Still, I've run them all in the same 75, but without Gitaxian Probe I don't think that's possible anymore.

I am a little interested in Reveler's applications alongside Delver in a greenless shell. The deck would have to play permission, the only reason to include Delver over the more forgiving Phoenix and Thing, and would likely benefit from either Manamorphose or Thought Scour for help with Reveler. I don't really like either of those cantrips, though—Scour costs mana and doesn't impact the board, while Manamorphose plays poorly with counterspells. On the bright side, Snapcaster Mage does lightens the load when it comes to filling out the threat suite, as it plays well in a more reactive Delver-style shell.

Other Options

The other instant/sorcery-powered creatures in Modern are mostly used as role-players in shells defined by one of the aforementioned threats. We'll review them here.

Young Pyromancer

Punishes opponents for not having damage-based sweepers, but nearly every red deck now runs those in some capacity. Pyromancer is also quite squishy, dying to just about everything including the now commonly-played Gut Shot. Thing is often a better option in decks that might want Pyromancer, as it's sturdier and fills more roles.

Crackling Drake

A curve-topper for these decks that helps in attrition matchups and closes games out against removal spell decks in general. Too pricey (both in terms of CMC and color requirements) to be easily splashable or run in large numbers.

Monastery Swiftspear

As it doesn't use the graveyard at all, Monastery Swiftspear is an attractive compliment for instant/sorcery-based aggro decks looking to up their aggression factor. But it requires a host of specific cards to work, especially free prowess triggers. Manamorphose and Mishra's Bauble are the main benefiters here, as are direct-damage burn spells like Lava Spike. Swiftspear is also a lackluster topdeck in attrition situations, so it doesn't have much utility all through a game. Lately, we've seen the card enter spell-based aggro decks in smaller numbers, as in the above UR Phoenix decklist.

Casting a Spell Over the New Year

Which instant/sorcery creatures will reign supreme over 2019? My vote (and probably yours) goes to Arclight Phoenix, but I'm excited to see where that card settles, and how the other candidates then slot into the metagame. Delver of Secrets has me particularly excited, as that shell requires the smallest amount of dedicated enablers—it just lacks a proper payoff at the moment. As always, let me know your thoughts in the comments, and happy new year!

Insider: Speculating Around Ravnica Allegiance Spoilers

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Ravnica Allegiance spoiler season is now in full swing, and soon we’ll have the entire set in our hands.  There’s significant risk associated with speculating on cards during spoiler season because pre-order prices tend to be very inflated. An alternative way to speculate on new cards, irrespective of their pre-order prices, is to invest on cards that go along with them in the metagame that could see a surge in demand if new cards rise to the top tier. Today I will identify some of the most important cards spoiled so far and what they mean for some existing cards I’ve identified as possible spec targets.

Judith, the Scourge Diva has been getting a lot of hype recently, and it feels warranted. It’s one of the best “lord” creatures ever printed because it doesn’t care about creature type like most, so it’s a shoe-in for any Rakdos aggro deck and is held back only by being legendary. It also comes with a whole second ability, which is incredibly strong in its own right, and also functions as a psuedo-Blood Artist effect in a sacrifice deck. It could be the centerpiece of its own deck or a support role in others, but I am sure it will be a strong Standard card.  At $7, I am definitely not buying any pre-orders of this rare, but it looks to be worth speculating around.

There was an error retrieving a chart for Midnight Reaper

The card that most jumps out at me likely to be impacted by Judith, Scourge Diva is Midnight Reaper. It’s an ideal card in sacrifice-based and aggressive creature decks, so I see it tied to the Scourge Diva wherever she is included. Midnight Reaper is especially attractive because it’s also a strong Orzhov card. While it doesn’t trigger from afterlife tokens, it still triggers whenever the front half of a creature dies, and Orzhov is shaping up to be all about that.

Teysa Karlov doubles the effect of abilities triggered from creatures dying, which makes it great with afterlife creatures,  but that effect also includes Midnight Reaper. This sort of value will add up quickly – just imagine sacrificing a Hunted Witness or any afterlife creature with both Teysa Karlov and Midnight Reaper in play, drawing two cards and creating two tokens.

At this point, we have the tools to put some sort of sacrifice deck together, and there are only more to come. With a price point under $1, online at around 0.15 tickets, down from a high of $0.50, a lifespan of nearly two more years in Standard, unlimited future potential, and a high floor because it’s already a top-tier Standard staple in Golgari, I love speculating on Midnight Reaper right now.

One of the best cards spoiled so far must be Deputy of Detention. It’s Detention Sphere on a creature, which makes it the best Fiend Hunter-esque card ever printed. Fairgrounds Warden recently rotated from Standard and only ever made it as a minor player in the metagame, but the ability to remove any kind of nonland permanent makes Deputy of Detention much more versatile. Whether it's a troublesome artifact or enchantment or even a planeswalker, Deputy of Detention will always hit its mark. It’s, of course, susceptible to dying, so it doesn’t lock in advantage like Reflector Mage, but that won’t stop it from being very effective. Also consider it’s being printed alongside Dive Down and even Dauntless Bodyguard, which are useful for protecting it.

There was an error retrieving a chart for Naban, Dean of Iteration

Deputy of Detention is also a Wizard, which opens up some up some fun synergies. Perhaps Azorius Wizards will be a deck and open up Wizard's Retort. What I’m really interested in is Naban, Dean of Iteration, which will double Deputy of Detention's effect to remove two permanents. That’s a powerful curve that will stop just about any start the opponent can muster and seems plenty good enough for a  Standard deck if it included another way to get value from Naban, Dean of Iteration’s effect. At $8, I’d stay far away from buying in on Deputy of Detention, but there could be plenty of upside for the $0.50 Naban, Dean of Iteration, which is just a few pennies on MTGO.

Three-mana planeswalkers are nothing to take lightly, and Dovin, Grand Arbiter looks to me like one of the best yet. Though small, 1/1 flying creatures are not to be taken lightly, as Squadron Hawk and Lingering Souls taught us, and Dovin, Grand Arbiter reminds me of both. It can tick down over three turns to make three tokens, making it like a slow Spectral Procession, but in reality, it will mix in its +1 ability to add loyalty, which allows for even more tokens over time. Eventually, if backed up by other creatures, it will be able to hit its ultimate and generate more value. It’s more of a supporting card than a star, but it will go a very long way in something like an Azorius Aggro deck, or even in a control deck to help protect Teferi, Hero of Dominaria. At $40, it’s no bargain, but there may be opportunity surrounding it.

There was an error retrieving a chart for Karn, Scion of Urza

A card I see Dovin, Grand Arbiter working very well with is Karn, Scion of Urza, which benefits from having other artifacts around. Karn is typically used in Standard as a card-drawing engine, but it feels most impressive when it can generate a pair of sizable tokens. Up to now, Treasure Map has been the artifact most commonly supporting Karn, but now Dovin, Grand Arbiter will allow Karn to make tokens larger than ever before. Karn, Scion of Urza has bottomed out around $20, which seems like a bargain for such an accessible and iconic card, especially for one that sees play in every Eternal format. Its online price is now at an all-time low under 5 tix.

There was an error retrieving a chart for Tezzeret, Artifice Master

There’s also potential for Tezzeret, Artifice Master. I was originally hesitant to mention the card when it competes with Teferi, Hero of Dominaria, but it’s possible in a deck with enough artifact synergies for it to perform even better. Normally, Tezzeret, Artifact Master only draws one card from its 0 ability, but Dovin, Grand Arbiter would allow it to draw two, which is quite strong and arguably more impressive than what Teferi can do. The freshly-spoiled Depose // Deploy only adds to the value of Thopter tokens from Tezzeret, which will gain life, but also makes me wonder if even more potential Thopter synergies are to come. At $6 in paper and under 3 tickets online, there is definitely room for growth, even it’s not entirely likely at this point.

There was an error retrieving a chart for Mox Amber

It’s very speculative, but fortunes may be changing for Mox Amber. Ravnica Allegiance already includes multiple cheap legendary cards, including some three-mana planeswalkers and a strong two-mana legendary in Lavinia, Azorius Renegade. Mox Amber probably requires a one-mana legendary to really be a big part of a deck, but I can imagine a copy or two of Mox Amber making its way into the right deck after Ravnica Allegiance.

–Adam

MTG Metagame Finance #26

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Happy 2019, everyone! Ravnica Allegiance spoilers should be kicking into full gear, so get ready for some more exciting stuff to happen with Magic. We’ve already seen some movement based on what’s been spoiled so far, and I’ll talk about that shortly.

We’ve also experienced the normal dip in card prices owing to the holidays. As usual, this is generally a good time to buy cards if you can afford to, because prices will start to rise as the new year rolls in and people get back into the swing of things. Plus, tax season is around the corner and some people spend part of their tax return on things they need or want like Magic cards.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Recent Buys

Bayou - Revised Edition

There was an error retrieving a chart for Bayou

Purchased Price
$260 (used store credit)

As you might know, I’ve been buylisting some cards that have been sitting around unused for years. And I probably should be selling more of my cards or converting them into things like Dual Lands or Power since I don’t play that many tournaments right now, being busy with work and a kid.

I did giveaways in article #21 and #23 for people who helped me decide what to do with my store credit I had at Card Kingdom and Star City Games. I was really thinking about getting some Engineered Explosives Inventions or Scalding Tarns. But ultimately, I decided to pick up some Dual Lands instead since they’re on the Reserved List and are highly played in Legacy and EDH/Commander.

As I mentioned above, there has a been a dip in some card prices owing to the holidays. So I decided to take this opportunity to pick up Dual Lands now before they start to rise in price again. I also want to note that I should’ve picked up a Tundra instead. But I waited a little too long, and it disappeared when I went back to check if it was in stock.

There was also a Badlands in stock when I decided to get the Bayou. And that might’ve been the better pick, but I’m not sure. We had a quick discussion about this in our Office Hours #4 podcast. Although Badlands has crept up in price over the last year owing to decks like Grixis Control and Rakdos Reanimator in Legacy, Bayou is played more overall throughout the format.

Bayou comes in at 40th place of the most played cards in Legacy, whereas Badlands doesn’t make the list yet. However, Grixis Control is currently the second most popular deck in Legacy right now.

Bayou

Badlands

Although Bayou is the more popular of the two, Badlands is definitely one to keep an eye on.

Taiga - Revised Edition

There was an error retrieving a chart for Taiga

Purchased Price
$135 (used store credit)

I used the remainder of my credit to pick up one of the lesser played Dual Lands. It was kind of a toss up between this and Plateau. Taiga sees more play than Plateau owing to Lands, which is why it’s slightly more expensive. However, Plateau has starting showing up a tiny bit more in Legacy now owing to Death and Taxes. It also shows up in Maverick, but Taiga does too.

Legacy: Death and Taxes by Nick Cowley

Creatures

1 Sanctum Prelate
1 Pia and Kiran Nalaar
1 Mirran Crusader
2 Phyrexian Revoker
2 Magus of the Moon
2 Recruiter of the Guard
4 Flickerwisp
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic

Non-Creature Spells

4 Swords to Plowshares
1 Batterskull
1 Umezawa's Jitte
1 Sword of Fire and Ice
4 Aether Vial

Lands

1 Marsh Flats
2 Cavern of Souls
3 Plateau
3 Karakas
3 Plains
4 Rishadan Port
4 Flooded Strand
4 Wasteland

Sideboard

1 Surgical Extraction
1 Restoration Angel
2 Rest in Peace
1 Price of Progress
1 Pithing Needle
1 Grafdigger's Cage
3 Ethersworn Canonist
1 Electrickery
1 Disenchant
1 Deflecting Palm
1 Containment Priest
1 Absolute Law

Previously, Plateau was pretty much unwanted for Legacy. However, it’ll just take one time for a new card to come out and push the need for Plateau. And once that happens, supply will start to shift and possibly dry up a bit since there’s only a finite number of these in the market.

It’s also worth mentioning that both Taiga and Plateau see a decent amount of play in EDH/Commander, showing up in almost 8,000 decks each.

I’ve heard that a lot of playgroups allow proxies. However, there are still a good amount of people that want the real cards for their decks.

Plateau - Revised Edition

There was an error retrieving a chart for Plateau

Purchased Price
$153 (used store credit)

I wasn’t that happy spending almost all of my Star City Games credit on this, even at the holiday sale price. As you can see this was even more expensive than the Taiga at Card Kingdom. But Star City Games is known for higher prices than most stores. I wanted to get another Taiga but the one they had was a bit more expensive than the amount of credit I had, so I went with this. Plus, I got to diversify my portfolio a little bit.

I’d like to also mention that the Taiga and Plateau were listed in excellent and played condition respectively. However, Card Kingdom and Star City Games are both known for being pretty strict on their grading. So the cards I received we’re in good shape and probably could pass as higher graded cards.

Overall, I can’t be too disappointed that I converted some of my cards that I didn’t need into Dual Lands that will never be printed again.

Foil - Ultimate Masters (Foil)

There was an error retrieving a chart for Foil

Purchased Price
$1.52

I mentioned in article #21 that if you can get this under $3, it might be worth it. So I stuck to my word and picked up a playset in case I want to play Pauper some day. And it really has been popping up as predicted. The top four decks of Magic Online’s Pauper Challenge posted on December 24 all played three copies in the maindeck.

Pauper: Dimir Control by Pascal3000

Creatures

4 Augur of Bolas
4 Delver of Secrets
4 Gurmag Angler
1 Stormbound Geist

Non-Creature Spells

3 Gitaxian Probe
4 Preordain
4 Brainstorm
2 Counterspell
4 Daze
1 Dispel
2 Echoing Decay
3 Foil
3 Gush
3 Snuff Out
1 Curse of Chains

Lands

1 Ash Barrens
3 Evolving Wilds
8 Island
2 Swamp
3 Terramorphic Expanse

Sideboard

2 Stormbound Geist
1 Curse of Chains
3 Dispel
3 Annul
1 Gut Shot
2 Hydroblast
2 Relic of Progenitus
1 Shrivel

Exhume - Premium Deck Series: Graveborn

There was an error retrieving a chart for Exhume

Purchased Price
$1.98

I was a little late to the party with this one. But I found a decent price on a playset, so I picked it up. This has been trending up owing to the aforementioned Rakdos Reanimator in Legacy. That deck has also contributed to the recent Griselbrand spike, a card I mentioned a while back in article #2.

And although Pascal didn’t run Exhume in his list, the third place list did.

Pauper: Dimir Control by billster47

Creatures

4 Augur of Bolas
4 Gurmag Angler
4 Striped Riverwinder

Non-Creature Spells

1 Disfigure
1 Echoing Decay
2 Brainstorm
3 Gush
3 Foil
3 Snuff Out
4 Daze
4 Preordain
4 Exhume
4 Ponder
1 Relic of Progenitus
2 Nihil Spellbomb

Lands

1 Ash Barrens
2 Snow-Covered Swamp
4 Evolving Wilds
9 Snow-Covered Island

Sideboard

1 Piracy Charm
2 Nausea
4 Hydroblast
1 Echoing Truth
2 Dispel
1 Diabolic Edict
2 Cartouche of Ambition
2 Annul

And don’t forget about the Snow-Covered lands I mentioned in article #9.

Incubation // Incongruity - Ravnica Allegiance (Foil)

Purchased Price
$3.53

This is probably a little too much for foil versions of this card. But if you can get them under $3, that might be a good price. I’m not sure if this will see play in Standard, but time and testing will tell.

However, this will most likely replace Commune with Nature in Modern’s GWx Vizier decks, as it’s pretty much a strict upgrade.

Modern: GWx Vizier by Hotshot_162

Creatures

1 Walking Ballista
2 Eternal Witness
2 Shalai, Voice of Plenty
3 Noble Hierarch
4 Duskwatch Recruiter
4 Devoted Druid
4 Birds of Paradise
4 Vizier of Remedies

Non-Creature Spells

4 Chord of Calling
3 Postmortem Lunge
4 Eldritch Evolution
4 Commune with Nature

Lands

1 Wooded Foothills
1 Overgrown Tomb
1 Plains
2 Temple Garden
4 Misty Rainforest
4 Windswept Heath
4 Forest
4 Horizon Canopy

Sideboard

1 Thrashing Brontodon
3 Scavenging Ooze
2 Phyrexian Revoker
3 Path to Exile
1 Linvala, Keeper of Silence
1 Fiend Hunter
2 Eidolon of Rhetoric
2 Burrenton Forge-Tender

And although this is a blue card that can be used with Force of Will, it’s most likely unplayable in Legacy since neither Commune with Nature nor Rapid Hybridization see play in the format.

It could show up in EDH/Commander though, so keep an eye out for that.

Folds

Worldspine Wurm - Return to Ravnica (Non-Foil)

There was an error retrieving a chart for Worldspine Wurm

Target Sell Price
$10+

The real reason the Griselbrand spike mentioned above happened was because Through the Breach, Nourishing Shoal, and Goryo's Vengeance were all reprinted in Ultimate Masters—and Worldspine Wurm wasn’t.

This is the only printing of the card, so it could definitely use a reprint. I don’t know when that will happen though, since Ultimate Masters is supposed to be the last Masters set. I guess it could be reprinted in a supplemental or Core set. If that does happen, the price of this card will probably tank since it only shows up in Modern’s Grishoalbrand and Sneak Red in Legacy. So if you’re not using these, I would lock in your value now.

Modern: Reanimator by Naddyeffintabs

Creatures

2 Borborygmos Enraged
4 Griselbrand
4 Simian Spirit Guide
4 Worldspine Wurm

Non-Creature Spells

1 Manamorphose
2 Lightning Axe
2 Desperate Ritual
4 Through the Breach
4 Nourishing Shoal
4 Goryo's Vengeance
2 Night's Whisper
4 Discovery // Dispersal
4 Faithless Looting

Lands

1 Blood Crypt
1 Steam Vents
2 Blackcleave Cliffs
2 Mountain
4 Temple of Malice
4 Bloodstained Mire
5 Swamp

Sideboard

1 Rending Volley
2 Pact of Negation
2 Leyline of the Void
1 Fatal Push
2 Engineered Explosives
1 Emrakul, the Aeons Torn
1 Bontu's Last Reckoning
2 Blood Moon
1 Anger of the Gods
2 Abrade

Legacy: Sneak Red by Midnight_s2000

Creatures

1 Wurmcoil Engine
4 Emrakul, the Aeons Torn
4 Simian Spirit Guide
4 Worldspine Wurm

Non-Creature Spells

4 Seething Song
4 Through the Breach
4 Sneak Attack
4 Blood Moon
2 Trinisphere
4 Lotus Petal
4 Chalice of the Void
2 Chandra, Torch of Defiance

Lands

3 Sandstone Needle
4 Ancient Tomb
4 City of Traitors
8 Mountain

Sideboard

2 Scab-Clan Berserker
3 Leyline of the Void
2 Kozilek's Return
4 Goblin Cratermaker
1 Boil
2 Ashen Rider
1 Abrade

Absorb - Invasion (Non-Foil)

There was an error retrieving a chart for Absorb

Target Sell Price
$10-15

I’m not sure who’s still buying this card at that price, but it’s pretty crazy. If you have these, I would sell into the hype. There will be a ton of copies flooding the market from Ravnica Allegiance which will eventually cause the price of the original version to drop. Invasion foils, however, will probably maintain a premium since there’s quite a bit less supply in the market.

This will most likely see play in Standard alongside Teferi, Hero of Dominaria, Glacial Fortress, and Hallowed Fountain. I’m less sure if it will make the cut in Modern—three mana is a lot. And there’s already so many different counterspells fighting for the two-mana slot.

Angrath, the Flame-Chained - Rivals of Ixalan (Non-Foil & Foil)

There was an error retrieving a chart for Angrath, the Flame-Chained

Target Sell Prices
Non-Foil: $10-15+
Foil: $20-30+

This has spiked hard because of speculation that Rakdos will be powerful in Standard once Ravnica Allegiance becomes legal. People are hyped about the spectacle mechanic and cards like Bedevil. It’s definitely nice that Angrath’s first ability helps trigger spectacle, but we just don’t have enough information right now to know if Rakdos will be a top-tier deck.

Definitely sell into the hype if you’ve been sitting on any of these. This will most likely never see play outside of Standard. And it only sees play in just over 500 decks in EDH/Commander.

Holds

Darksteel Citadel - Modern Masters 2015 Edition (Foil)

There was an error retrieving a chart for Darksteel Citadel

Target Purchase Price
Under $2

This has been a staple in Modern and Pauper for many years and has begun to slowly creep back up in price in the past year. If you don’t have your playset, now is probably a good time to get them and hold onto them.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the MTG Metagame Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Recent Buys

  • Bayou - Revised Edition
  • Taiga - Revised Edition
  • Plateau - Revised Edition
  • Foil - Ultimate Masters (Foil)
  • Exhume - Premium Deck Series: Graveborn
  • Incubation // Incongruity - Ravnica Allegiance (Foil)

Folds

  • Worldspine Wurm - Return to Ravnica (Non-Foil)
  • Absorb - Invasion (Non-Foil)
  • Angrath, the Flame-Chained - Rivals of Ixalan (Foil)

Holds

  • Darksteel Citadel - Modern Masters 2015 (Foil)

Public Spreadsheet

MTG Metagame Finance Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Daily Stock Watch – UMA Box Toppers Part 5

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Hello, everyone and welcome to the last part of my review of Ultimate Masters' box toppers here on the Daily Stock Watch. I've previously talked about the cards that I think are good enough right now to be purchased as box toppers, as well as the ones that I am on the fence about. Today, I'll be finishing with the cards that I think are a bit irrelevant, finance-wise, and should only be purchased at a certain price or if you are into collecting it. I'm going to bundle some of them since they are pretty obvious, but I would be specifically talking about the ones that I think could still confuse you a bit as a good investment target.

There was an error retrieving a chart for Emrakul, The Aeons Torn

Did I just put Emrakul, The Aeons Torn as the first one on my list today as a bad spec target as a box topper? At $80, I think it absolutely is. There have been multiple printings of this card already as of now, and it also has a RPTQ version just like Noble Hierarch which I still rank highly on my personal list. If you're wondering why that is my stand, just look at how many copies of Emrakul are being used in actual competitive lists that use it (probably 2-3 copies and you rarely see four) as to how many decks use a play set of the Hierarch. This guy is also banned in Commander, where a vast majority of foilers are to be found. With a variety of options to choose from, and the restriction in the number of formats where you could use it, I think it's easily one of the toppers that you should avoid getting now. Wait for it to hit the $60 range in my opinion.

There was an error retrieving a chart for Karakas

This has slowly gone back up to $60 for the Eternal Masters version when it suddenly got reprinted in UMA. As expected, the price crashed back to earth for the normal copies (somewhere around $30 now) and it's no surprise that the box topper is just at $81. If you think that this is cheap right now, think again. Outside of Legacy, there are no other relevant formats for this card and this should experience the same price dip that its EMA counterpart had in the coming months. Probably a good buy at $60 but definitely not at $81.

There was an error retrieving a chart for Leovold, Emissary of Trest

The Czech Pile died along with the banning of Deathrite Shaman and Gitaxian Probe in Legacy. They took the price of Leovold down with them as well, dropping it to as low as $10 right now as opposed to its price back then of around $45. I still don't understand why it's a $75 topper, as it's also banned in cEDH for some very obvious reasons. I'd probably get some at $50, but no way at $75.

There was an error retrieving a chart for Mikaeus, the Unhallowed

Yes, this card is a Commander superstar, but that's just about the format where it makes a lot of noise. Priced generously as a topper at $85, I'd be the first one to tell you to stay away from it. $60 should be fair enough as the only reason why this was expensive as a normal card prior to the reprint was due to lack of supply and a decent demand. I expect this to drop in price in the coming months as well.

There was an error retrieving a chart for Ulamog, the Infinite Gyre

Unlike Emrakul that got some serious loving through the RPTQ foil printing, this guy was left behind as his alter ego Ulamog, the Ceaseless Hunger was given more love by Tron users in Modern because of its superior power level. At $60.79 as a box topper, I wouldn't be thinking twice if this was the other Ulamog. However, this one should be around the $40 range if you ask me. There's only much appeal for it in Commander games.

There was an error retrieving a chart for Fulminator Mage

Have you seen the price dip of the normal copy of this card all the way down to $10? The same could be said about its box topper, which started out strong at around $120 before going down to $60 now which I think is still pricey. Jund isn't as popular now in Modern as it was, and this guy definitely isn't needed to show up on the lists for the deck to succeed every now and then. Just wait a bit as this could drop all the way down to $45 if the trend continues. There's no need to rush in acquiring copies of this card.

AND THEN, THERE'S THE REST..

UMA REJECTS

Some of these cards were financially great before the reprint, but now they are just as bad an investment as Bitcoin was. I wouldn't even bother getting them for spec purposes at their current prices, so I would like to say that only get them if you're into collecting. Otherwise, stay put with what you have.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Ringing in the New Year: Ravnica Allegiance Spoilers

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Happy New Year! Here's to another year of Modern here on the Nexus. Hopefully you've enjoyed the holiday break as much as I have, but it's time to get back to work and decipher the upcoming set release.

Wizards decided to give us an early Christmas present with Ravinica Allegiance spoilers right before everyone disappeared for the break. There hasn't been anything too groundbreaking so far, though certain mechanics are promising. Cost reduction and alternate casting have been very powerful in the past, so it will be interesting to see if anything comes from spectacle. What we mostly have (as of writing this) are potential cards. In a vacuum potential cards look good enough for Modern, but the real test is context. They need the right deck, metagame, or use to see play irrespective of their power. Today, I'll be blearily squinting at what I think are the two most contextual cards spoiled so far.

Lavinia, Azorius Renegade

The first spoiler that really interests me is Lavinia, Azorius Renegade. I'm glad that Wizards is printing decent hatebears again. It looks like they're finally acknowledging that there need to be answers and that hate cards can be healthy for the game. We've been desperately in need of more answers for some time. The fact that they're in the strategy that I prefer is also a bonus.

Lavinia stops your opponent from cheating on lands by forcing them to have as many in play as the non-creature spell costs. There have been cards that stop spells based on their mana cost before, but this is the first time I know of where quantity of lands determines castability. That's a weird ability to even describe, now that I'm writing this section. Even if you do have the requisite quantity of land, you'd better have actually paid for that spell if you want it to resolve. I'm look forward to catching some Hollow Ones with that ability.

Much like Damping Sphere, Lavinia melds several fairly marginal abilities together into a potentially very powerful hate card. The question is where does she belong, and how relevant are these abilities.

Modern Applications

I haven't seen Wizards discuss Lavinia anywhere, but I'm convinced that she was designed with eternal formats in mind. There's nothing for her to do in Standard, as there's little ramp and no free spells. I also can't imagine Wizards making any given how well that usually works out. Her abilities seem tailor made for Legacy and Vintage, where Force of Will and fast mana are everywhere. Vintage in particular has delve spells, Gush, and Black Lotus to answer.

However, that doesn't mean that Lavinia isn't Modern playable. We may not have Sol lands or Lotus Petal, but Tron is very much a deck and Lavinia stops the payoffs. Tron can't power out bombs except for the most answerable one, Wurmcoil Engine, on turn three against Lavinia. In addition she stalls out any combo deck until they have enough lands. It's a shame she doesn't actually counter the storm copies, but preventing Storm from casting Gifts Ungiven or Past in Flames early is powerful. She also stops an early miracled Terminus.

Lavinia doesn't stop anything forever, but delaying spells may be enough. Any deck that would run her will be an aggro or tempo deck with a fast clock and should be able to take advantage of the time she buys. Tempo is everything in Modern, and Lavinia potentially represents a huge tempo swing.

Reality Check

The problem is Lavinia needs to answer this question: Why would I ever play her in a sideboard over Gaddock Teeg? The only commonly played cards I can think of that Lavinia could answer that Teeg wouldn't are Rift Bolt, Bloodbraid Elf, Ancestral Recall, Living End, and Summoner's Pact. Considering the size of the card pool, that's not a long list. Free spells aren't very common in Modern, and this means Lavinia's second ability isn't going to be relevant very often.

The first ability is very weak compared to Teeg's. Stopping noncreature spells of four or more mana will hit all the same cards as Livinia, but there's no escape clause; Tron could play enough lands to drop Karn Liberated against Lavinia (assuming they're still alive) but not Teeg. Buying time is valuable, but Teeg does far more. In fact, he's so much more versatile that I can't imagine why you'd sideboard Lavinia over him.

In addition to stopping Tron cards Teeg also hits Engineered Explosives, Supreme Verdict, Scapeshift, Teferi, Hero of Dominaria, and Conflagrate, to name just a few. There is something to be said for Lavinia being a human, but Humans is already willing and able to stretch for Knight of Autumn and Teeg.

My conclusion is that Lavinia is not going to beat out Gaddock Teeg for sideboard space. Teeg is more reliable, unequivocal, and versatile than Lavinia and her second ability isn't going to be relevant enough of the time to make up the shortfall. Always pick the most powerful sideboard card for the job. I don't see any reason to devote sideboard space to Lavinia over Teeg.

The Catch

There is one special case that pushes Lavinia back toward playability. Any spell that is released from Spell Queller gets played for free, and suddenly Lavinia's second clause is relevant. This adds an interesting additional use as ablative armor for Queller. Assuming the opponent wants their spell back they'll have to kill Lavinia first, and for removal light decks that is a big ask.

True, this is a fairly marginal effect in the grand scheme of Magic, but given her actual utility as a hatebear it may be enough. Vintage decks run Dack Fayden and Notion Thief not for their devastating combo, but because they're both reasonable cards in the right matchup. Having them on the battlefield at the same time isn't too likely, but either can do plenty of good on its own. You're getting a bonus when it all comes together. By the same token, Lavinia may be borderline good enough to warrant play on her own, but add in the bonus combo with Queller and suddenly she's looking very playable.

The Right Context

I could see myself running Lavinia maindeck in UW Spirits in the right metagame. Thalia, Guardian of Thraben already sees some maindeck play, and given the potential upside of Lavinia alongside Queller, there is an incentive to switch. Thalia's taxing is more widely applicable, but it's often marginal. Lavinia's ability to delay Tron and combo decks is far greater. A hatebear's power is sometimes enough to make up for narrowness, so I believe Lavinia could replace Thalia in Spirits.

Along with the right deck, the right metagame is needed. I'd never want Lavinia in a world of UR Arclight, Humans, and Burn. Thalia is better in almost every way in that metagame. If instead Tron, Storm, Ad Nauseam, and cascade spells define the format, then Lavinia is far better at delaying or defeating those decks. Anything is possible in this shifting metagame, and Lavinia's time may not be far off. This is especially true if I'm wrong and Lavinia was printed to get ahead of something dangerous coming in Standard.

Growth Spiral

The other really interesting card that I'm wresting with is Growth Spiral. An instant-speed Explore with a trickier mana cost, Growth certainly looks playable enough. Naturally, the discussion has revolved around its use in Amulet Titan, which is the only ramp deck around that could cast it. Everything else is just red and green. Given that Simic Growth Chamber is a four-of and Amulet runs rainbow lands too, it's very playable.

However, I'm skeptical. The additional colored mana is no small cost because Titan doesn't always have Chamber or Gemstone Mine to get that blue. Further, I don't know why instant speed is relevant on a ramp spell. It seems like Growth should be better than Explore, but actually demonstrating why is proving difficult.

Uniqueness

Part of the problem is that instant speed ramp is so rare it's hard to judge. Traditional search-your-library-for-a-land ramp is always sorcery speed. Putting a land from hand into play has been instant-speed before, but it's not really playable. Only Sakura Tribe Scout sees any play as a ramp spell and only in Amulet Titan. Atarka's Command can do that too, but I've never seen anyone do so and have it be relevant.

In my experience, even Scout's ability is really a sorcery, because there's rarely reason to play a land on the end step. I've been gotten when my opponent Scouted in the land to surprise me with Engineered Explosives activations or a Lightning Bolt, sure. However, the purpose of Scout is to ramp off along with Amulet of Vigor into Primeval Titan during the main phase. When that isn't happening the only reason to hold off on Scouting is to use it as a blocker, and while that's not nothing it's not great either. Again, instant is greater than sorcery, but what's the point?

Stretching for Relevance

I don't have an answer, so I asked some actual Amulet players. They unanimously answered that they would absolutely play Growth over Explore if they were playing Explore in the first place (some weren't). When asked why, they all responded that instant is better than sorcery; when pressed, they struggled to come up with any other reason, especially since Explore isn't always good enough.

One person did come up with utility against land destruction. Casting Growth in response to Ghost Quarter or Molten Rain and dropping another bounceland to rescue the target land isn't nothing. However, he conceded that it isn't relevant very often. Most decks run the slower Field of Ruin over Ghost Quarter, and Ponza isn't really a deck anymore. Therefore, I have to conclude that the only additional benefits to Growth over Explore besides instant speed are marginal at best.

Looking Further

If the only benefit to Growth is being instant speed and that's not relevant most of the time then why bother? Frankly, I think that most decks will come to the same conclusion and play the easier to cast Explore. However, that's not the end of the story. Traditionally, ramp decks tapped out every turn to build their mana before tapping out to drop huge bombs and win. This meant they didn't interact, at least early.

An exception was RUG Scapeshift, a rare control/ramp hybrid. Pre-Twin ban, it was a decent deck because it could cheaply ramp with Sakura-Tribe Elder and Search for Tomorrow and then play essentially the same tempo game as Twin until it was time to kill with Scapeshift. The blue interaction was then dropped for more ramp as speed increased in value. Growth could potentially change things.

Growth mitigates the tradeoff between ramp and interaction. Rather than choosing between holding up Remand or dropping Sakura-Tribe, Scapeshift can sit on Remand and if there's nothing to counter ramp with Growth. That flexibility is the real power of instant speed and if there's a home for Growth in Modern, that style of deck will be it. Whether that's actually better than GR Scapeshift with Primeval Titan or in the metagame context is admittedly questionable, but it's certainly possible. And that might be enough.

More to Come

This is just the first trickle of spoilers to wet our whistles. If they're anything to go by, Ravnica Allegiance may prove very powerful, but will definitely be interesting to puzzle through. Here's to an interesting and productive 2019.

QS Cast #111 – Magic officially joins E-Sports

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The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • "Magic Mythic League and Pros" - reaction to the future of Magic as an e-sport
  • How does Magic Arena and WOTC's 10 million dollar commitment effect the Market?
  • QS Insider questions

https://magic.wizards.com/en/articles/archive/news/next-chapter-magic-esports-2018-12-06

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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QS Cast #110: Vendor Series – CardKingdom 3.0

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The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • QS Vendor Series – Card Kingdom returns!
  • Insider Questions
  • MTG Arena - The Growth of the Magic Market.
  • Thanks so much to CEO Damon Morris for an awesome show!

*If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in QS CastLeave a Comment on QS Cast #110: Vendor Series – CardKingdom 3.0

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Daily Stock Watch – Year End Special

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Hello, readers and welcome to the last Daily Stock Watch segment of 2018! It has been a good year for Magic that has been capped off by the news that it is going to venture in the E-sports world via MTG Arena, and the release of what's reportedly the last Masters set in a while, Ultimate Masters. Now, we'll look forward to a new year of MTG Finance adventures as we face the world of paper Magic that's somehow threatened by the idea of everything becoming digital.

IS PAPER MAGIC DYING?

There was an error retrieving a chart for Black Lotus
There was an error retrieving a chart for Ancestral Recall
There was an error retrieving a chart for Time Walk

People who panicked at the news of everything possibly going digital aren't true fans of the game. If we are to look at what WotC's plans for Magic are, expansion is definitely on top of that list. It is a known fact by now that we are losing the Nationals and World Championships for paper as it transitions to Arena, but bear in mind that we still have the brand new MagicFest where Pro Tours and the Grand Prix main event will take place. You can see the schedule for the coming year's MagicFest on this page. They have also restructured the Pro Tour qualifiers to something different this time around but it's something that I'm not really an expert on, so it's best that you ask your WPN stores about it. You can actually read more about it here. If you look closely at how they ended this article, you know for sure that Magic isn't going anywhere anytime soon.

SO WHAT DO I DO WITH MY PAPER CARDS?

There was an error retrieving a chart for Havoc Festival

This is easily the most common question that I'm getting from some readers and MTG friends of mine. Like what I've said earlier, there's no need to sell them just because you think that WotC is pushing for MTG to go digital. There's no way that they are going to bite the hand that feeds them, and you throwing your collection away in fears of it losing more value over time is just an absurd idea for me. If I may suggest, go out there and buy good collections from people who are panicking at a good rate. Magic is a billion dollar industry that thrives off its paper sales, not its online portfolio, that will be here to stay for as long as you're breathing. If you are to lie low for a bit into buying anything, I think that you could temper down a bit on your Standard cravings. MTG Arena will be focused on that as the big tournaments are bound to be online. Commander, Modern, and Legacy are more than enough to keep paper Magic going. These are your safe havens out there.

WITH THAT IN MIND, WHAT DO WE FOCUS ON BUYING AND SELLING THIS YEAR?

There was an error retrieving a chart for Lightning Bolt

This is still a broad question that requires a specific answer in different aspects. I guess this is the reason why we have the Daily Stock Watch. Cards will be popular in a heartbeat, or they could easily be obsolete as better ones arrive. There will always be reprints in every new set, and there could possibly be new gimmicks (just like the box topper!) that we have yet to find out in the coming years. The people behind our favorite card game have done a great job of coming up with new ideas to keep us going, and they are obviously not done yet.

There was an error retrieving a chart for Mox Opal

My model for speculating will still be the same one that I've used for the past decade -- adapting to the demand scale. Cards like Ponder, Lightning Bolt, Path to Exile, and Thoughtseize will always be in demand no matter what happens. Reprints barely do anything to these cards. It's more on cards like Mox Opal and Surgical Extraction that I'm concerned about, as they could easily get hit by a sudden dip as soon as they get reprinted in a new set or supplemental product. Logically, going with "penny stocks" is still the best way to earn if you are into MTG's business aspect. If you're in it for competitive playing as well, completing play sets of staples will always be a good practice. They will eventually balance out in value as some of them will get random spikes every now and then, while others will go down due to reprints.

2019 is going to be an exciting year for Magic. That much I could tell you right now. Stay tuned to the Daily Stock Watch as we continue our MTG Finance adventure for a new year! I'll be back with the last part of my box topper feature in our next edition. Happy New Year, everyone!

Maximizing All These Coupons

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According to Wikipedia, the concept of the coupon was created by The Coca-Cola Company back in 1886. Asa Candler came up with the idea of giving away coupons in the mail and in magazines to drive trial of the new flavored tonic water. The results speak for themselves.

Since then, the coupon has been a powerful tool combining art, psychology, and economics to impact consumer behavior. More recently this has extended into the Magic market with profound repercussions. It seems a number of places—places where MTG products are sold—are offering attractive sales and coupon opportunities. These have led to some interesting trends within MTG finance.

It is these trends that I want to discuss this week.

The Right Kind of Coupons

Some websites offer coupons only very rarely, such as during the U.S.’s famous Black Friday holiday. These once-a-year discounts alone don’t have a long-term impact on the market, and the radar would show merely a blip that disappears once the holiday season is over. However, plenty of websites offer deals throughout the year—it is these that I want to discuss.

I also want to distinguish between site-wide sales/coupons versus discounts on a small subsection of the market. When a site offers 10% cash back or a 15% coupon, one can purchase anything they choose and receive the discount. This is far more powerful than when a website decides to “mark down” prices on select cards. Often times these markdowns are on cards the sites had overpriced in the first place.

For example, Star City Games has had a huge sale throughout the entire month of December—they advertise Revised Plateau as one of their headliners for this sale. You can purchase an “HP” (often times SCG’s “HP” is really Moderately Played) copy for $106.24, a nice markdown from $124.99.

However, they still have 30 such copies in stock because you can buy a bunch of MP copies from TCGplayer for under $75. Suddenly the “sale” really isn’t much of a sale, and you can bet the impact to the overall market will be near zero.

There was an error retrieving a chart for Plateau

The real impact comes in when a site offers consistent site-wide sales and coupons so that MTG products with competitive prices can be purchased below market price. From my observations, the sites that offer such coupons somewhat regularly include eBay, TCGplayer, and Channel Fireball. These three sites have regular coupons or cash-back deals up to 15%, and such deals can really warp the market.

Warping the Market

What do I mean when I say these coupons “warp the market?” I’m referring to strange pricing discrepancies that arise between sites due to these coupons. For example, last weekend eBay had a 15%-off coupon—one of their best coupons, which they only offer a couple times a year. While I was surfing stock on Old School cards, many Magic players scooped up a sealed booster box of Ultimate Masters. The result? Now the cheapest box on eBay is $349.89, whereas the cheapest box on TCGplayer is $299.44. That means boxes are about 15% more expensive on eBay than they are on TCGplayer.

This is no coincidence. There is robust demand for these boxes, so as long as people can save even a few bucks, they’ll buy a box from eBay with a coupon rather than buy on TCGplayer without a coupon. If TCGplayer were to offer a 15% coupon next week, we would see the trend suddenly reverse.

Sealed product is often a go-to purchase when coupons are available because the discount is very transparent. People tend to know what going prices are on new sealed product, so it is easy for them to justify a coupon-based purchase that gets them a price below the market. These boxes are also on the pricey side, so a percentage-based discount is especially tempting. Thus, the pricing discrepancy.

Besides sealed product, you’ll also see price discrepancies arise on the hottest singles—especially the pricier ones. For example, the cheapest near mint Ultimate Box Topper Liliana of the Veil on TCGplayer is now $267. On eBay (ignoring the listing with the wrong picture), it’s $300.

Once again the price on eBay is more than 10% above that on other sites—likely because people purchased the cheaper copies with the recent coupon. When I look at “sold” listings, I can see that seven copies sold—all in the $270-$280 range—the day of the coupon. Seven may not seem like much, but when you consider there are only 28 listings of the card on TCGplayer, you can appreciate the large percentage of the market acquired thanks to this coupon.

How to Make (Save) Money with this Information

Okay, we’ve established how these coupons can warp the market, causing pricing discrepancies upwards of 15% (the magnitude of the sale) between websites. How can we use this information to our benefit?

There are three ways to take advantage of these major sales. Sure, you can try to scoop up booster boxes at a discount to market pricing, but these opportunities dry up quickly as evidenced by the resulting pricing discrepancy. Instead, I’d recommend three strategies.

1. Become an opportunistic seller

Coupons on eBay and cash-back deals on TCGplayer can be a boon for buyers, but it benefits sellers just as much. During the last 15% eBay sale, I sold a Beta Counterspell because someone could get it with a discount. The card may have sat there for weeks longer had that coupon not arisen.

There was an error retrieving a chart for Counterspell

If you have popular cards you’re looking to sell, making sure to list them when these sales go live can help you increase cash flow. You can even charge a little above market price because of the coupons—imagine selling a Box Topper Liliana on eBay for $295 rather than on TCGplayer for $270. The buyer may be paying a discounted price, but you’re still netting $20 more for your sale.

2. Shop around for the obscure

There are two reasons I bought a Beta Timber Wolves with the most recent eBay coupon. The primary one is simply that I wanted another Beta rare for my collection and I have a soft spot for this one. But the other reason is financially driven. While everyone’s buying up the hottest cards, inevitably driving prices higher on eBay, I am looking for a card very few other people are seeking. By doing this, I can get the full benefit of the coupon, paying well below market price.

You don’t have to go as obscure as I did, either. Consider this: the best price on an HP Revised Underground Sea is currently $368.54 on eBay and $371.99 on TCGplayer. They’re about the same, meaning if you use a 15% off eBay coupon to get an HP Sea, you can get one 15% below TCG low, maximizing the discount (not to mention getting $3.50 in eBay bucks).

There was an error retrieving a chart for Underground Sea

3. Look for Arbitrage

If you’ve been reading my content for a while now, you had to expect this one. What better way to use a 15% coupon than to get a card you can immediately sell for profit? This admittedly takes some work—you can’t just go and buy that aforementioned HP Underground Sea and immediately sell it on TCGplayer for profit. Fees and shipping will completely eliminate any chance of gains.

But if you seek out some of the more obscure cards, you can definitely find arbitrage opportunities. For example, consider that played Beta Timber Wolves I bought. After the coupon it cost me around $60. ABUGames offers $118.75 in store credit for it. Obviously this is in the inflated ABUGames currency, but I can definitely get a card worth more than $60 with that kind of credit (I’d rather have the wolves, of course). The deals are out there if you’re willing to hunt for them.

There was an error retrieving a chart for Timber Wolves

Wrapping It Up

It looks like coupons and cash-back offers are here to stay. What was initially developed over 100 years ago is still heavily utilized, even in the world of MTG finance. When sites like eBay and TCGplayer offer such discounts, it can have profound impacts on the market. Significant price discrepancies can arise between sites as a result of said coupons.

If you missed a chance at a cheap Ultimate Masters booster box with the latest coupon, there’s no need to worry. In fact, I would steer clear of the most obvious options to apply the coupon and instead look at the more obscure. Less popular cards can help you maximize your discount and even yield some arbitrage opportunities. Even if you can’t flip a card for immediate profit, you can eliminate your downside risk by getting a price 10-15% below the market.

Better yet, try listing some popular cards for sale when a coupon goes live. If your cards have enough demand behind them, you may be able to sell a copy slightly above market price due to the coupon. Even if a buyer can pay just 10% above market price, they’re still saving 5%—if the demand for such a card is robust enough, the sale will still happen, and this is more money in your pocket.

As long as they stay around, these sales, coupons, and cash-back offers are a boon to you and the MTG community as a whole. It essentially takes money out of these big corporations’ pockets and places it in yours. That is, if you know how to maximize them!

…

Sigbits

  • I want to reference some interesting trade credit numbers on ABUGames’s site this week. For starters, consider a card I have shipped to ABU multiple times recently because of their aggressively high credit number: Unlimited Two-Headed Giant of Foriys. Even for HP copies they offer $72 in store credit, and you can find copies for less than half that (especially when a coupon is available).
  • There is softness in prices all across the Old School market. It may be worst in low-end, less playable Reserved List stuff, but even prices on Power are suffering a little. However, ABUGames still offers very aggressive trade credit numbers on Power. For example, they will offer $2850 in credit for an HP Unlimited Mox Pearl. Even if you can only convert that to cash at a 50% rate, you’re still getting over $1400 in cash for the card. The number is even more attractive if it falls in the “Played” category: $3515 in credit!
  • Here’s an Old School card that has kept a fairly high price tag even during this period of softness: Alpha and Beta Hypnotic Specter. This card is nostalgic for so many players who enjoyed Magic during its infancy. ABUGames offers $665 and $285 for played Alpha and Beta copies, respectively. Find a near mint card and you can net yourself $1337.50 and $642 in credit for those same cards!

Insider: Office Hours #4

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Join Edward Eng and Sig Ausfresser for Office Hours #4, the live Q&A podcast. Keep an eye out in the Insider Discord for upcoming Office Hour events!

A couple handy links referenced in this cast:

EDH REC

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Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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Posted in Cash Flow, Commander, EDHREC, Finance, Free Insider, Office Hours, Podcast, Reserved List, Ultimate Masters: Box ToppersLeave a Comment on Insider: Office Hours #4

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Best of 2018: Accepting Tension

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Editor's note: from Humans to Ironworks to Arclight Phoenix, 2018 saw Modern's power level rise dramatically. This year, deckbuilders learned to balance tension in their brews to devastating effect. Today's article is a re-run of what I consider my most relevant article to that metagame development. Happy holidays!

The Modern community is ruthless in its dismissal of new decks. When one hits the scene (and one frequently does), pundits invariably point out instances of tension on paper: these cards can't possibly work together, the sentiment goes. And yet, the deck placed high enough to draw that attention in the first place.

Tension is as oft-misunderstood a Magic concept as tempo. In this article, I'll define the term and argue for its overlooked beneficial role in deck composition: taking advantage of an untapped resource.

Tension vs. Synergy

What is tension? Well, let's start by defining what isn't tension. The opposite of tension is synergy, or the cooperation of multiple distinct parts to form a combined effect greater than the raw sum of its parts.

Taken to its logical extreme, the ultimate example of synergy is just combo: attacking opponents for millions of damage sure beats the individual effects of Deceiver Exarch or Splinter Twin. Working down the spectrum, currently-legal synergy combos include Vizier of Remedies with Devoted Druid (which together yield unlimited mana) and Vizier with Kitchen Finks and a sacrifice outlet (unlimited life).

Examining Micro-Synergy

As we move deeper into fair territory, infinite combos disappear to make way for micro-synergies, or small, favorable interactions between cards that snowball into tangible advantage down the road. Micro-synergies are defined by groups of cards that work towards the same goal. Think Street Wraith, Mishra's Bauble, Tarmogoyf, and Traverse the Ulvenwald—a set of cards which, together, yield a product more powerful than the mana spent on them might suggest.

No fair deck in Modern lays claim to more micro-synergies than Traverse Shadow, a strategy that leverages these small advantages to at once be highly proactive, highly interactive, and highly consistent.

Traverse Shadow, by jled (13th, MTGO Modern MOCS)

Creatures

4 Death's Shadow
4 Tarmogoyf
1 Grim Flayer
4 Street Wraith

Artifacts

4 Mishra's Bauble

Instants

3 Fatal Push
2 Abrupt Decay
2 Dismember
3 Manamorphose
3 Stubborn Denial
2 Temur Battle Rage

Sorceries

4 Traverse the Ulvenwald
4 Thoughtseize
3 Inquisition of Kozilek

Lands

1 Blood Crypt
2 Bloodstained Mire
1 Breeding Pool
1 Misty Rainforest
2 Overgrown Tomb
4 Polluted Delta
1 Swamp
4 Verdant Catacombs
1 Watery Grave

Sideboard

2 Abrade
1 Ceremonious Rejection
1 Collective Brutality
2 Delay
2 Fulminator Mage
1 Izzet Staticaster
1 Jace, the Mind Sculptor
1 Liliana, the Last Hope
1 Maelstrom Pulse
1 Snapcaster Mage
2 Surgical Extraction

All the pieces here work together. For instance, Mishra's Bauble is more of a delirium enabler than a Death's Shadow buff. Still, it offers scrying with fetchlands, which feed the Shadow; adds information for Thoughtseize, the Avatar's other compatriot; and turns Street Wraith, the final piece of the Shadow core, into Opt. Similarly, Temur Battle Rage is here to get over impossible boards and one-shot opponents with a huge Shadow. But it's also happy to target Tarmogoyf, which grows up to 6/7 in this build.

By now, Traverse Shadow has decisively been reigned in. The deck's emphasis on micro-synergies makes it vulnerable to hosers that invalidate those synergies, especially graveyard hate like Rest in Peace and Nihil Spellbomb, despite that same focus generating a terrifying deck when left unchecked.

In this way, Traverse Shadow has much in common with Affinity, a decidedly less interactive, but far more proactive, aggro-combo deck. Affinity has so much built-in synergy that nearly any hand featuring Mox Opal is sure to be excellent, but hosers like Stony Silence shut the deck down almost entirely.

Defining Tension

With synergy defined, we can move on to tension. Tension is the strain resulting from ill-fitting pieces being jammed together. Magic players often refer to instances of tension as "non-bos" (cf. "combos").

Such instances include playing Snapcaster Mage in the same deck as delve creatures, or Chalice of the Void alongside Expedition Map. But as we'll see, tension isn't inherently bad. After all, decks running those combinations exist and perform. A key skill in Modern deckbuilding is to identify where decks can afford some tension, and to introduce it accordingly to achieve some other goal.

Diversifying the Offensive

Most of the time, that goal is diversifying angles of attack. There are two types of diversified attacks: ones that skirt opposing interaction, and ones that force opponents to have different types of interaction.

Back to Traverse Shadow. Its namesake threat, Death's Shadow, notably doesn't care about graveyard hate at all, making it an elegant line of attack against opponents packing hosers—the 13/13 ignores that type of interaction.

Unfortunately for Shadow, though, the deck only gets to play four copies of the creature, leading it to rely on Traverse the Ulvenwald to search out more. As such, graveyard hate still cripples many Traverse Shadow lines, and the deck's Shadow plan doesn't offer enough coverage to fully insulate the deck against hosers.

Traverse Shadow still finds itself relatively centered on the spectrum of "folding to grave hate," and around the same notch as Storm. On the very end, we have Dredge, a deck that very rarely beats a Rest in Peace. Consider this makeshift table on graveyard reliance among certain Modern decks.

This table is by no means comprehensive or accurately scaled.

So far, I've primarily focused on graveyard reliance to illustrate synergy and tension, but these two principles operate on many axes: converted mana cost clumping and curving; gameplan sharing; hand size and other resources. In terms of hand size, for example, Jace, the Mind Sculptor (whose +0 rewards players for accumulating many cards in hand) and Liliana of the Veil (whose +1 rewards them for going hellbent) have tension when played together. Graveyard reliance is just one of the easiest axes to visualize, so we'll stick with this example for the duration of this article.

In the table, my method for differentiating between graveyard-reliant and non-reliant decks was simple: non-reliant decks get to splash heavy-duty hosers like Relic of Progenitus and Rest in Peace; reliant ones do not. All the way on the left, such hosers become attractive sideboard and even mainboard options. Moving closer to the middle and beyond, decks begin to abandon them in favor of more surgical answers (such as literally Surgical Extraction).

Doing It Right

One deck I want to focus on is Hollow One, which has been putting up impressive results online. Rest in Peace does indeed stop the deck's Bloodghasts, Flamewake Phoenixes, and Gurmag Anglers. But it does nothing against Anglers that have already resolved, nor against Flameblade Adept or Hollow One itself. And since these threats come down so quickly, tapping out on turn two for a do-nothing enchantment could spell doom for Hollow One's opponent.

Hollow One, by Jono Mizer (6th, MTGO Modern MOCS)

Creatures

4 Hollow One
4 Flameblade Adept
4 Bloodghast
4 Flamewake Phoenix
3 Gurmag Angler
1 Tasigur, the Golden Fang
4 Street Wraith

Instants

4 Lightning Bolt

Sorceries

4 Burning Inquiry
4 Faithless Looting
4 Goblin Lore
1 Collective Brutality
1 Call to the Netherworld

Lands

4 Arid Mesa
3 Blackcleave Cliffs
3 Blood Crypt
4 Bloodstained Mire
2 Mountain
1 Stomping Ground
1 Swamp

Sideboard

3 Ancient Grudge
3 Big Game Hunter
2 Collective Brutality
2 Engineered Explosives
2 Fatal Push
1 Grim Lavamancer
2 Liliana of the Veil

While having threats that don't care about the graveyard (i.e. Death's Shadow) is nice, ones that can consistency apply pressure through graveyard hate, and occasionally blank graveyard hate by virtue of their sheer proactiveness, gives Hollow One a very solid plan against hosers.

Hollow One and Flameblade Adept let the deck attack from a different angle than Bloodghast and Flamewake Phoenix in both ways. As mentioned, they utilize a different resource—cards discarded, as opposed to the graveyard. That way, graveyard hosers don't single-handedly defeat the deck.

But they also perform different roles, and therefore demand different answers. The former pair goes tall, and fast, demanding heavy-duty spot removal. The latter pair attacks over or around defenders and laughs in the face of that same removal. Anger of the Gods and Surgical Extraction look pretty silly against a pair of on-board 4/4s, just as Ancient Grudge looks silly against everything besides Hollow One.

Hollow One's proactive gameplans attack from enough different angles at once to give most interactive decks a headache. Of course, this boon does come at a cost. The deck isn't as interactive or as reliable at assembling its gameplan as Traverse Shadow. And although its Goblin Lore-fueled consistency engine meshes well with grave-related creatures, it's still possible to draw the "Bloodghast half" of the deck when requiring the "Hollow One half," or to discard critical threats to a Lore and be left with more useless air. Granted, Hollow One does an admirable job of mitigating these tensions, but they do exist to some degree.

Doing It Wrong

A few weeks ago, I published "Unlikely Gifts: Brewing with Precognition Field," an article containing multiple decks with the Dominaria newcomer. Around the time I brewed those decks, all of which feature Manamorphose, I tried another Manamorphose deck that mashed together a heap of proven Modern engines, Yu-Gi-Oh! style. This deck re-vamped my old Mardu Shadow deck to accommodate Hollow One.

Hollow Bedlam Shadow, by Jordan Boisvert

Creatures

4 Bedlam Reveler
4 Death's Shadow
4 Street Wraith
4 Hollow One

Instants

4 Manamorphose
2 Fatal Push
4 Lightning Bolt

Sorceries

4 Thoughtseize
4 Faithless Looting
4 Burning Inquiry
2 Collective Brutality
2 Inquisition of Kozilek

Lands

1 Stomping Ground
4 Blood Crypt
1 Swamp
1 Mountain
4 Bloodstained Mire
4 Wooded Foothills
2 Verdant Catacombs
1 Sacred Foundry

Sideboard

2 Fatal Push
3 Ancient Grudge
3 Temur Battle Rage
2 Pyroclasm
3 Lingering Souls

The idea behind this deck was to attack opponents from many different angles at once, forcing them to present diverse answers and nullifying their hate. I figured the Hollow One and Shadow engines share Street Wraith, and Hollow's one-mana looting spells quickly fill the graveyard for Reveler. The Devil also shines alongside targeted discard, which compliments Shadow and protects Hollow One from Kolaghan's Command.

To include all three engines, I cut Goblin Lore from Hollow One, retaining the superior one-mana cantrips; I cut the blue and green consistency tools from Death's Shadow, relying instead on Faithless Looting to find my
Avatars; and I cut Young Pyromancer from Mardu Pyromancer, preserving instead Lingering Souls for token assaults from the sideboard and Bedlam Reveler as a way to abuse the graveyard and defeat grindy decks. (Death's Shadow already forces opponents to keep Fatal Push against us, and I've never much liked Pyromancer).

Of course, the deck was a failure. I found in testing that Hollow One requires more than just eight looting spells to be reliable. Wraith also does nothing for Bedlam Reveler without specifically Traverse the Ulvenwald in the mix. I encountered plenty of awkward draws with, say, one of each threat and no way to cast any of them.

Embracing Tension

My failed experiment notwithstanding, deliberately introducing tension into a deck sometimes improves it—if that tension is minimal compared to the benefits of attacking from a unique angle, for instance. After all, some decks do play Snapcaster Mage and delve threats together. And in my Queller-Cat deck from a month ago, I found Rest in Peace invaluable out of the sideboard, despite the deck's packing 4 Tarmogoyf.

The biggest reason to divest from synergy in Modern, though, is the utter power of the format's spells. If a UR deck doesn't utilize the graveyard at all, but can properly wield the likes of Snapcaster Mage or Bedlam Reveler, it should certainly do so. This example in particular is quietly reshaping the metagame as we speak; we're starting to see the UR Pyromancer decks from Pro Tour Rivals of Ixalan foresake non-Thing in the Ice creatures for the grave-hungry Bedlam Reveler and even Pyromancer Ascension. And the same principle holds for other decks: Modern contains so many incredible grave-based cards that it's generally correct to find a way to utilize that resource, even if doing so takes the form of running heavy-duty graveyard hosers instead.

Deckbuilders have much to gain in learning both when tension is acceptable and how much is too much. As always, my advice to these would-be scholars is to experiment and find out firsthand why certain combinations work or don't. To those of you who do, Godspeed, and may you steer clear of Value Town!

Daily Stock Watch – UMA Box Toppers Part 3

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Hello, everyone and welcome to the last part of our UMA Box Toppers special edition of the Daily Stock Watch! I've focused on the cards that I think will be good in the first two parts of this special so today, I will be talking about the cards that I think are fairly average finance-wise, and I could be on the fence for keeping or investing on. Consider it as the "middle ground" of what we would like to put our money on. Without further ado, let's go over to the list!

There was an error retrieving a chart for Bitterblossom

I've always had a love/hate affair with this card, as I find it too narrow for Modern use off the sideboard or as a singleton in the main board for decks that could use extra creatures at a certain pace. It is widely regarded as a strong card in Duel Commander and as a source of tokens in multiplayer cEDH, and these are the primary reasons why I think the card is still finding its niche as a mythic in a world of crazy good cards. If this happened five years ago, I would have easily been sold on purchasing the box topper for $109.99 but since we could just about put our investment elsewhere, I would think twice before doing so. Pretty decent at $100 if you would use it or collect it, though.

There was an error retrieving a chart for Through the Breach

It's hard to argue with people who loves playing combo decks for a number of reasons that's beyond us. I fell in love with the concept in cEDH, and I found myself playing with Through the Breach and Sneak Attack in no time. Hitting someone in the face with Blightsteel Colossus to ruin their night is kinda fun, and TtB is one of the cards that gives you that power to do so out of nowhere. Grishoalbrand is still a threat in Modern, and partnered with the other box topper that I will talk about later on, the deck could still do wonders if it gets lucky enough to get paired with the right match ups. The normal price of the card dipped from somewhere around $60 to $20 in an instant, so I'm not so sure if getting the topper for $89.99 is a pretty good idea right now. Maybe $60-$70 would be more like it.

There was an error retrieving a chart for Goryo's Vengeance

The less loved among the two combo pieces in Grishoalbrand, Goryo's Vengeance is surprisingly low at $59.99 as a box topper after spending majority of its existence as a normal card in the $50 range. As an instant-speed reanimator, the card should be considered quite broken at many levels but no thanks to the restriction that only allows it to legendary creatures, it's kept at bay from being shelved as a broken combo card. I wouln't be indulged on investing in it at the current price tag of the box topper, but I do think that this is a good pick up at around $40. There are still plenty of legendary cards that will be coming in future sets, and it could simply be one good legend away from becoming relevant again. A hit and miss scenario for speculation with lots of upside.

There was an error retrieving a chart for Kozilek, Butcher of Truth

My first pick among the eldrazi trinity, there are lots of casual appeal for Kozilek, Butcher of Truth than the other two eldrazi lords that were reprinted in UMA. Emrakul, the Aeons Torn is banned in multiplayer Commander, and there has always been a toss up on which Ulamog people would prefer to use in their decks. $79.99 is still a bit too steep for me, but $60 wouldn't have me thinking twice if I should pick them up.

There was an error retrieving a chart for Celestial Colonnade

This was close to hitting $70 as a normal card until it suddenly hit that proverbial brick wall called reprint in UMA. In a number of ways, it's healthy for the community as more players are given the chance to play with UWx-themed decks in Modern (I see this as a strictly-Modern card as I haven't played against someone who uses it in Commander) for a lesser cost. The $87 tag for a topper is somehow justifiable for me, but I think that people are still overselling the fact that this is just another one of those manlands that's just in a better color pie right now. Maybe you could get me to grab some for $60, but I'm not stopping you from getting your own now if you need it. Just not that good of an investment at that price if you ask me.

And that’s it for the third part of this special edition of the Daily Stock Watch! See you again next time, as we continue my review of the box toppers from the UMA set that I think will be bad pick ups for now. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

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