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Deceptively Poor: Spoiler Week 3

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The set release is nigh! With all of Ravnica Allegiance spoiled, speculation can end and brewing begin. I'm pleasantly surprised by all the potential Modern playables. This expansion might not go down in history like Khans of Tarkir, but I expect plenty of cards to see play, if only because they're too interesting not to brew with.

However, not all potential cards were designed equal. So far, I've covered some unique and potentially gamechanging cards as well as niche but powerful cards. This week is for cards that may offer something unique or powerful-seeming, but in the context of Modern, may not live up to that potential.

Repudiate // Replicate

I will be focusing on Repudiate // Replicate for this section, but I have the same arguments for Modern prospects Incubation // Incongruity and Revival // Revenge. These are spells with decent effects and very attractive flexibility defeated by context.

The individual effects and their associated mana costs aren't enough to warrant Modern play. The flexibility of being a split card with hybrid mana costs makes a promise to make up for the effect, but ultimately, it's not a promise that can be kept. Even with the additional benefit, no deck wants these cards.

Collective Comparison

Modal and split cards almost always cost more than the individual effects are worth in constructed formats. Their flexibility makes up for the cost because they free up spell slots for other spells. Individually, drawing a card worth two mana, giving creatures lifelink is barely playable, and returning attacking or blocking creatures to the top of the library is marginal. Put all these effects together and Azorius Charm is a defining card in Standard. The value of flexibility makes up for individual weakness in Standard.

The same can't be said in Modern, where mana cost and effect impact are king. Decks are more powerful and streamlined than in Standard, so there's less need for flexibility. Some modal/split spells see niche play, like Orzhov Charm for Death's Shadow or Dusk /// Dawn in Death and Taxes. However, I can only think of two that see regular play: Cryptic Command and Collective Brutality. The former sees play in control for its power, while the latter is more widespread and applicable to this discussion.

The reason for Brutality's ubiquity is that it's cheap. In the past, I've expressed dissatisfaction with Brutality because its individual effects are so small. What I had missed was how valuable having all three for no additional mana would be. Discarding cards to get those effects is the real power of Brutality, as it synergizes so well with all the graveyard strategies. Thus, the new split cards need to synergize well or be overwhelmingly powerful to make it in Modern.

Niche at Best

Repudiate has several problems indicative of the whole group. Its effect is worse than the already existing Trickbind, because it costs more colored mana and doesn't have split second. If a deck wanted the effect, it would already have it, and Trickbind doesn't see any play.

The only thing Repudiate has over Trickbind is that it could be played in mono-green decks. However, why would any deck want to? The effect is niche at best. Prior to Deathrite Shaman being printed Stifle saw a lot of Legacy play in RUG Delver to kill fetchlands. Since then, it hasn't been good enough for widespread play. Why would a deck play a worse version of an unplayable card?

The addition of the other half of the spell might be enough, however they're also not good enough. Any deck that wants to copy its own creatures would just play Phantasmal Image for cheaper and with Collective Company/Aether Vial synergy. If I want an inefficient but flexible Stifle, I could have Nimble Obstructionist.

They Don't Belong

Revival has the best chance of eventually making it to Modern as an incremental upgrade to Claim /// Fame. However, the odds aren't favorable. Reanimation in Modern is either interested in big creatures or Death's Shadow, and Revival can't do the former and is inefficient at the latter. In short, these effects already exist on better cards in Modern and every deck that wants them has them. There's no reason to pick something worse for niche benefits.

Electrodominance

If this is where Wizards' heads are, then Lavinia, Azorius Renegade starts to make sense for Standard. That aside, Electrodominance has had an electric effect on spoiler season. Everywhere I've looked, I've seen players trying to use its power to do broken things with uncosted suspend cards. I'm not so on board.

Here We Go Again

Forgive my cynicism, but I've been down this road before. Everyone was all over As Foretold after Amonket, but despite all the effort, it never went anywhere. That card had the added benefit of being persistent and scaling over the course of a game. If Modern can't use all the free mana from As Foretold, why would the one shot effect of Electrodominance make it?

The obvious answer is to play Ancestral Visions or Living Ends from hand rather than leaving them stranded. This is fair, but Modern already had that in the Aether Revolt expertise cycle. In particular Kari Zev's Expertise was supposed to save Living End decks from niche play and didn't.

The only advantage that Electrodominance has over anything that has come before is being cheaper. This isn't nothing, but what does it actually mean to Wheel of Fate, Restore Balance, or Ancestral Vision on turn two? How does a deck use these effects this early to win the game?

Strategic Problem

Ultimately, this is the problem all these not-cascade cards have struggled with. The card power and synergy are there, but they can't take full advantage of them. In order to get these effects, they play a lot of situational and/or redundant enabler cards. The various As Foretold decks either went the combo route with all the card draw, or prison with Greater Gargadon and Ensnaring Bridge, and it wasn't good enough because there was too much air, too much durdling, and it took too long. It didn't matter if they were capable of drawing all of the cards or sweeping the board a few times if they couldn't actually close the game. The problem lies on the strategic level of being overly complicated and inefficient decks, and not with a lack of enablers.

Solution Elusive

Since Electrodominance doesn't fix this fundamental strategic problem, it won't rescue Blue End or As Foretold prison from Modern's fringe. I'm not certain what card actually could. The solution to being somewhat clunky and being unable to take advantage of all the cards a deck can draw is typically more mana, but fast mana isn't a thing in Modern.

Arclight Speed Limit

The main appeal of As Foretold decks was the ability to draw many cards quickly, and Modern now lets you do that and play a good deck to boot. I'd argue that the actual gameplan of Arclight Phoenixdecks is to draw lots of cards. Having cantripped through their decks, players find a payoff or several and win thereafter. Players that want a mana sink that also draws more cards for Phoenix could do worse than Electrodominance in that role. It's not very good or efficient compared to everything else in the deck, but it could happen.

Gruul Spellbreaker

The next card is a creature with multiple problems. Gruul Spellbreaker looks so close to making it in Modern. Being a three mana 3/3 with haste or a 4/4 without is close to playable in the right deck or with the right abilities, as demonstrated by Mantis Rider and Loxodon Smiter. But therein lies the problem. Spellbreaker's other abilities aren't relevant enough in Modern, and even if they were, the right deck for it is the wrong deck for Modern.

Belonging Problem

The obvious place to start is to look for a place to live. On the basis of stats and cost, it seems natural to pair Spellbreaker with Bloodbraid Elf to have six power of hasty creatures attacking turn 4. This isn't the worst cascade. However, Jund would never play Spellbreaker. To get a space in Jund, a creature either needs to provide additional value or be incredibly efficient. As it doesn't have built in card advantage or value like Dark Confidant or Scavenging Ooze, the ogre is just a beater, which is the same job Tarmogoyf holds. Given that Goyf is cheaper and frequently bigger than Spellbreaker, it wins the fight easily.

If not Jund, the only option is for Gruul-colored aggressive decks. This means either GR Eldrazi or Zoo. The problem is that neither deck is a deck in Modern anymore. Zoo hasn't been a serious contender in years, while GR Eldrazi had some success this time last year it has virtually disappeared. The three-drop spot was so crowded anyway that I can't imagine Spellbreaker making it into Eldrazi in the first place. That leaves Zoo, which isn't a deck in Modern anymore.

Zoo's Strategic Stagnation

There was a time that Zoo was the best deck in Modern. That time was 2011, right before Wild Nacatl got banned. By the time that was undone in 2014, Modern had passed Zoo by, and the deck has failed to have any significant impact since.

The problem with Zoo is that it's the definition of a straightforward aggro deck. It just plays the best cheap attackers, turns them sideways, and hopes that plus some burn is enough. Even in 2014, pure Burn did that too, but far more efficiently; Affinity did that more explosively, with flying, and featuring an infect backup plan. Today we have decks that randomly dump free 4/4's into play turn 1 and follow that up with 1 mana 5/5's. Zoo's strategy is from a time when Wizards didn't push the bar on creatures, and is now too archaic to survive. If Zoo in any form wants to come back, it will take a major overhaul, and a three-mana, 3/3-4/4 beater isn't going to cut it.

Otherwise, Irrelevant

I've skipped over the non-riot abilities on Spellbreaker so far because they're not going to help or hinder its playability. Trample is mostly irrelevant on a lower-mid sized creature since it's only getting blocked if it can be killed anyway and that's not too hard today. Trample isn't why Reality Smasher is played.

The conditional hexproof is interesting, but it isn't good enough. Most decks will be willing to wait to kill Spellbreaker anyway as long as they can kill other threats. If the controller always had hexproof that might be good enough, but only having it on their turn means it only affects Vendilion Clique, Blessed Alliance, and Settle the Wreckage, none of which see much play. Thus, the utility is niche at best.

Prime Speaker Vannifar

Finally, there's the newest broken-card-with-legs, Prime Speaker Vannifar. Time Spiral's Magus cycle of Vintage-cards-on-legs are Vannifar's direct ancestors. While Magus of the Moon and Magus of the Tabernacle have seen play, the Magi with activation costs (like Vannifar) have had no real impact in the format.

Vannifar looks like a better deal. For starters, she can be found off Chord of Calling on the end step and then combo off on your own turn. This power being why Splinter Twin got banned, it's a possibility to look into. Her activation is also manaless, unlike Birthing Pod. This means Vannifar can do every combo that Pod did, but more efficiently, theoretically opening up new combo or value chain possibilities. It's not surprising that Pod stalwarts are salivating over the prospect of their deck being resurrected.

Out of Her Prime

Being fetchable is no small thing, and neither is the manaless activation. However, the problem of being a creature still hangs on Vannifar; while I'm sure she'll see play in Modern, her true home will be Commander.

Birthing Pod was a good card because it could be played turn 2 off a single Bird, used immediately (mana provided), and was immune to (almost) all maindeck removal. None of these things are true of the Prime Speaker. This is by design: the entire point of stapling broken spells to creatures is to make them more vulnerable to removal and slow down their effects.

Chording for Vannifar with the intention of going off after untapping would be a sound plan if it could be defended. However, that Chord requires seven mana, and while it's possible with two Birds of Paradise and a Wall of Roots on turn three, it doesn't leave any mana open to protect the Chord or the Vannifar. Kiki-Chord worked for Jeff Hoogland and almost nobody else for a reason.

The Prime Speaker needs protection because there is removal everywhere. The only commonly-played-maindeck card that could remove a resolved Pod was Maelstrom Pulse, which was only played in Jund. At instant speed alone, Vannifar has to contend with the very commonly played Path to Exile, revolted Fatal Push, Dismember, Lightning Axe, Assassin's Trophy, and occasionally Terminus.

The Real Question

Given that Pod was cheaper and virtually guaranteed to survive and Vannifar isn't, it appears that the only reason to consider the card is the potential to cast Chord on the end step, and win via combo in turn four's main phase. However, why bother? Chord players can already do that on turn three in Counters Company with Devoted Druid and Vizier of Remedies. It may require more cards in the actual combo, but setting up Vannifar requires at least as many. It's also not particularly burdensome for a deck with Collected Company. If the Company deck isn't good enough, why would the slower and thus more vulnerable Vannifar deck supersede it?

Quick Hits

Finally, here are some thoughts on a couple other cards that I don't think warrant an entire section.

  • Absorb - Despite appearances, this is quite playable in UW Control. The cost isn't burdensome and Logic Knot is often a three mana spell anyway. More importantly against burn incidental lifegain on a counter can be backbreaking much the same way Lightning Helix can be.
  • Hero of Precinct OneThe deck that wants this card does not exist because there aren't enough cheap multicolored spells to emulate Young Pyromancer. I'd like this not to be the case because the greater flexibility is very appealing.

Speculation's End

I look forward to seeing what other players make of Ravnica Allegiance in the coming weeks. I'll also take this opportunity to remind everyone, as I always do, that despite the upcoming banlist announcement and the hype around it, don't fall for any speculation. I believe the correct prediction is always no changes. That said, we'll all find out if I'm wrong about that this time next week.

Daily Stock Watch – Scryb Ranger

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! People aren't too high on cards from Ravnica Allegiance but some of them have brought very promising potential in co-existing with old cards. One particular mythic from the set made an old reliable lethal again, as it prompted a price spike for today's featured card. A timely assist from Saffron Olive helped its cause as well so without further ado, let's talk about this hot card today.

There was an error retrieving a chart for Scryb Ranger

If you've been playing Maverick in Legacy for the longest time, you'd know how good this card is. Thanks to this list that our smart folks from MTGGoldfish came up with, Scryb Ranger is now a $5.39 card a few days removed from the arrival of its new master, which is the exciting mythic from the upcoming set Prime Speaker Vannifar.

Clearly another Birthing Pod on a stick, this card could easily go off with multiple combos in the deck (I will post the list below) once it hits the board on your opponent's turn via Chord of Calling, allowing it to set up its sorcery-speed combo powers on your turn. Scryb Ranger will then play an important part in abusing its powers, as it simply allows Prime Speaker Vannifar to go off twice on the same turn without costing a single mana. The list looked a little something like this in Modern, and there are a hundred ways you could go about it in a UG shell in Commander. Get a little creative and craft your own based on this one.

Prime Speaker Pod by Ali J.

Creatures

4 Birds of Paradise
2 Noble Hierarch
3 Devoted Druid
1 Duskwatch Recruiter
1 Fauna Shaman
1 Scavenging Ooze
2 Scryb Ranger
1 Spellskite
1 Vizier of Remedies
2 Deceiver Exarch
1 Eternal Witness
1 Kitchen Finks
1 Knight of Autumn
2 Renegade Rallier
1 Rhonas the Indomitable
1 Breaching Hippocamp
2 Restoration Angel
2 Kiki-Jiki, Mirror Breaker
1 Zealous Conscripts
1 Sun Titan
4 Prime Speaker Vannifar

Other Spells

4 Chord of Calling

Lands

2 Breeding Pool
2 Forest
1 Hallowed Fountain
1 Island
4 Misty Rainforest
1 Plains
1 Steam Vents
2 Stomping Ground
2 Temple Garden
4 Windswept Heath
1 Wooded Foothills

Sideboard

1 Ethersworn Canonist
1 Gaddock Teeg
1 Kataki, War's Wage
1 Kor Firewalker
1 Scavenging Ooze
2 Selfless Spirit
2 Fulminator Mage
1 Izzet Staticaster
1 Thragtusk
3 Path to Exile
1 Deputy of Detention

The more linear approach to winning in Modern via Control (UW/Jeskai) or aggro (Humans/Hardened Affinity/RDW) has been preferred more by lots of players lately as there have been lots of ways to suppress decks that look at a single turn combo to win games. The arrival of Prime Speaker Vannifar gives this creature-esque combo approach a new look, and I'm quite sure a lot of players would love to see this deck in action. Scryb Ranger hasn't been reprinted since it was released, so a $5 investment on it seems fairly decent to me right now. The deck looks promising both in Modern and Commander. You could trust me just as much as the next guy on this as I have been actively playing both formats competitively for the most part of the past few years. There will be an actual use for this regardless if it turns out to be a bust in competitive Modern play.

We Love Scryb Ranger

In more ways than what the naked eye can see, these guys are beneficiaries of the powers that having a Scryb Ranger onboard could give your deck. This faerie has been a very strong player for the longest time, and it's only a matter of time before it breaks through financially once more. This could be the beginning of its ascend towards $10 territory barring an immediate reprint, and things could only look up for it from this point on. I am surprisingly in on it for $5 or less, and I expect better things and results for it as it will open up a lot of new deck ideas in Commander. Don't expect much from Modern at this point in time -- Gut Shot is an actual card in the format that you would probably get hit with a lot.

At the moment, StarCityGames and Card Kingdom are both out of stock of this card. They should be back up soon at north of $5 easily. Vendors via TCGPlayer are selling damaged copies at just a shade above $4.50, so you could still try finding decent ones at around that range. Foils are at a premium just above $10, and that's something that would be great to pick up. This card has proven time and again to be an effective player, and it's looking like it could be a major player again in a combo setup thanks to the new Prime Speaker.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Insider: How to Profitably Spend Store Credit

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Cash is king. It's a classic phrase used in analyzing portfolios or discussing business strategy, and it’s one I try to adhere to when dealing in MTG finance. It can mean multiple things: keeping cash available for opportunistic buys, leveraging cash to make a favorable trade with someone, or taking cash over credit when dealing with vendor buylists.

When my cash levels get precariously low, I tend to favor cash over credit. However, if my cash balance is healthy enough, I always prefer credit. Why? I've touched on this in the past, so I won’t delve too deeply again. But the bottom line is this: nearly all stores have at least some cards that are priced competitively versus the market. This enables you to convert that juicy trade credit bonus into additional cash in your pocket, as long as you’re able to do a little more work.

The question then becomes, what are the right cards to target with trade credit? Finding cards on a store’s site that are priced competitively can take a lot of time. Worry not, faithful readers! I have done some of this research already and I’m happy to share my thoughts.

Just keep in mind that highlighting these opportunities may mean the opportunities won’t last very long. If that is the case, I’d encourage you to use the strategies described by the examples, rather than focusing on the examples themselves; it’s the strategy that can be reapplied in the future. Teach a man to fish, etc., etc.

ABUGames

Let’s start with the 800-pound gorilla, ABUGames. I refer to this store as the big gorilla because they offer the largest credit bonuses on their cards. In many cases, you’ll get a trade-in bonus of 100% or more. However with all that inflated credit, it can be very difficult to cash out. Their sell prices on some of the most liquid targets are egregiously high. $1049.99 for a near mint Revised Underground Sea? No way, no how.

There was an error retrieving a chart for Underground Sea

Fortunately there are some decent targets. There are very few chances to get a card from ABUGames below market price, but if you’re netting 100% credit bonus, I’d argue it’s perfectly reasonable to aim for something only 10-20% above TCG low. That still means a reasonable conversion from credit to cash.

My favorite target right now is Jace, the Mind Sculptor–only their Worldwake near mint pricing is too high. Any other nonfoils they get in stock are worth picking up, and played copies are even closer to market pricing. They are charging $89.99 for played Masters 25 and Eternal Masters copies, while TCG low is in the high $80’s.

This is a phenomenal way to cash out of credit when you’re getting $83 in trade credit on slightly played Beta Web, for example. Star City Games had over a dozen of those for $29.99 in their recent sale. Imagine spending $35 plus shipping for a Jace, the Mind Sculptor—that’s what I essentially did.

There was an error retrieving a chart for Web

Sadly, Jaces are all sold out now. If ABUGames ever restocks Manamorphose, that’s another good credit pick-up. In absence of those, consider Zendikar fetch lands—but try to focus on slightly played and played copies. That’s where you’ll get the biggest bang for your buck.

You may consider slightly played Commander foils. I haven’t shopped for those myself, but sometimes a random foil will disappear from TCGplayer, and you may have a chance to get some from ABUGames before people catch on.

Lastly, if ABUGames ever restocks the more desirable World Championship Deck cards, jump on them. Some of their prices are below Card Kingdom’s buylist—they just never have any in stock!

Card Kingdom

One nice thing about Card Kingdom is that their prices are often very reasonable as compared to ABUGames. Keeping credit handy at Card Kingdom is a great way to jump on a buyout-in-progress. For example, if you think the recent spike in Primordial Sage is real, then spending some credit on Card Kingdom’s $1.29 copies seems like a slam dunk. You could check MTG Stocks every day to see what’s on the move, and buy opportunistically from Card Kingdom.

There was an error retrieving a chart for Primordial Sage

My favorite play with Card Kingdom, however, is something I’ve written about in the past: their Alpha/Beta/Unlimited “good” condition cards. These are often priced lower than any other online store. For example, I recently got a couple of good Beta basic lands from Card Kingdom. I paid $7.60 for Forest and $7.20 for Plains. This is right in-line with TCG low pricing for heavily played copies.

A more interesting card would be the good Beta Armageddon they have in stock for $400. This matches the lowest price on eBay and TCGplayer. Perhaps this isn’t a card to flip for profit, but if you’re in the market for such a card, it could be a great out for trade credit. And of course, if Card Kingdom can ever keep good Unlimited duals or Power in stock, you could find yourself an excellent deal.

Last but not least, you can consider the store-to-store arbitrage angle. Some good condition cards from Card Kingdom can be flipped readily to ABUGames for even more trade credit. The step up has to be large enough to be worthwhile, but there are some instances where this is the case. Just go down Card Kingdom’s Alpha, Beta, and Unlimited stock focusing on good condition cards and compare them against ABUGames’s played and heavily played buy prices. You’ll find some instances where the step up is worthwhile—it just takes some patience!

Channel Fireball

Admittedly, I don’t sell to Channel Fireball. I’m sure they’re a fine vendor to buylist to, but I find their downgrade on Old School cards is too severe for me to justify the endeavor. That said, if you do have credit, then using that credit to acquire Old School cards can be worth your while. Lately I’ve been using cash to buy their “damaged” cards. Guess what: 90% of the time they’re not really damaged.

Once in a while you do get something creased or inked. But I’ve gotten a number of lower-end “damaged” Unlimited cards from Channel Fireball lately that I would grade moderately played myself. But the proof is in the pudding: when I can ship said “damaged” cards to ABUGames as “played,” I have hard evidence that these cards were graded down from where they should be.

The result: arbitrage! I was getting damaged Unlimited Personal Incarnations for $4.99 minus coupons. Then I would ship them to ABUGames for $13.05 in trade credit.

There was an error retrieving a chart for Personal Incarnation

Even their cash number is more than five bucks—immediate arbitrage! There are multiple instances where Channel Fireball’s damaged cards are below ABUGames’s cash buy prices. I’d focus on the lower-end Unlimited stuff to find such opportunities.

Star City Games

I haven’t buylisted to Star City Games in ages, even though they once were one of my go-to vendors. Nowadays I just don’t see the point as they rarely offer the best numbers.

But if you have some trade credit with Star City Games, you may have some luck cashing it out into their “HP” Old School stuff. I recently picked up an “HP” Elephant Graveyard from Star City Games for below TCG low, though this was during their end-of-year sale so credit wasn’t allowed. If they do another sale and allow trade credit, then this is certainly the way to go.

Keep in mind their “HP” is often moderately played or better. I have yet to receive an “HP” card from Star City Games that I would grade heavily played myself.

There was an error retrieving a chart for Elephant Graveyard

Otherwise, I suppose you could target cards being actively bought out. That goes for any store, really. And if you run out of ideas completely, there’s always Jace, the Mind Sculptor—they have some of these in stock as well.

Wrapping It Up

There’s always something to be said for having cash available to purchase Magic cards. So often I see posts on Facebook where people are trying to move cards at attractive prices but are only seeking cash. No matter how you cut it, money does appear to “make the world go ‘round.”

That said, if you can swing it I’d recommend considering trade credit. I’ve written about this in the past, but I wanted to provide some specific, actionable strategies in this week’s article. These are actual cards or categories of cards you can leverage right now to exit store credit profitably. Remember, specific examples listed may not be opportunities in the near future, but the categories of cards are still worth committing to memory.

If you struggle to find anything, my last recommendation would be to consult the Quiet Speculation Insider Discord chat. Someone did that recently, asking folks for ideas of how to best cash out of ABUGames trade credit. They received responses from a few different Insiders who were generous enough to share their ideas.

At the end of the day, we’re all a community working together to try and make this hobby just a little cheaper. I shared my ideas because I’m a content contributor to this site, but I was very impressed with how willing other community members were to help each other out. To me, such a community is just as valuable as the content on this site and I’d encourage you to consider checking it out—you may find it’s worth the investment!

Sigbits

  • This week I’m going to share some recent buylist transactions I’ve made personally. Let’s start with a played Ring of Ma'rûf I shipped to ABUGames for $104 in trade credit. This I applied towards a slightly played Worldwake Jace, the Mind Sculptor, which was listed at around $121.
  • I also shipped some smaller stuff to ABUGames for credit to work towards their Jaces. Included were a played Antiquities Ivory Tower ($13.60), a slightly played Beta Web ($83), and a played Unlimited Gaea's Liege ($21.60). All in the name of acquiring Jaces, though I also did put in an order for a played Zendikar Marsh Flats, listed at $43.19.
  • With Card Kingdom, I recently shipped them some low-end stuff to clear out my bulk boxes. Besides a stack of nickels, I included a played The Dark Maze of Ith lying around ($11.05 in credit) and a very good The Dark Elves of Deep Shadow ($2.73). I used the resulting credit to acquire a good Unlimited Lord of the Pit for $14 and a good Unlimited Roc of Kher Ridges for $12. I can choose to buylist these to ABUGames for a sizable increase in credit if I so desire.

UR It: Rebuilding Delver with Salamander Drake

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*Editor's note: at the time of writing, Pteramander's English name had not been spoiled. This article's title refers to the card as "Salamander Drake."

Spells-matter decks perform admirably these days, but my favorite Human Insect rarely inhabits them. Last week, I mused about what Delver of Secrets would need—both card-wise and metagame-wise—to again be a player in Modern. Those thought experiments inspired deckbuilding experments, which Wizards detonated with an exciting spoiler. Today's article unveils the findings of my aberrant research.

From the Ground Up

Delver has many shortcomings in Modern, but also some potential uses. I believe that the reason to play Delver over the more proactive and explosive Arclight Phoenix decks is its ability to incorporate stack interaction, which punishes spell-based combo decks but suffers against midrange. Relying on a more "fair" threat also enables Delver to run hate cards that cripple Phoenix and other velocity-centric packages (i.e. Damping Sphere); relatedly, Delver of Secrets itself dodges the most common Phoenix hate (i.e. Surgical Extraction). With this deckbuilding slant, Phoenix itself ends up being a positive matchup for Delver, as does the top-performing deck in Modern, Ironworks.

I got to work building the Delver deck of the future. For starters, I figured a full set of Snapcaster Mages could be added to the core over the more aggressive creatures of the past to give the deck a more reactive bent; Lightning Bolt, especially combined with Snap, helps close out the game from a different angle. Snapcaster adds consistency by reusing key cards, flexibility with its flash body, and raw power alongside Lightning Bolt, making it critical for Modern Delver decks, which struggle on these three axes relevant to other existing strategies. A core began to form:

Staples (12)

4 Delver of Secrets
4 Snapcaster Mage
4 Lightning Bolt

From there, I had to determine cantrip numbers, flesh out the creature base, and decide on disruption.

Maximizing Thought Scour

Delver all but demands some cantrip density, and Modern's not known for its selection of powerful blue cantrips. Ponder is probably the best at setting up flips, but it's banned in Modern; I'd say Serum Visions takes the number two slot, and also excels at finding key cards. Up next are Sleight of Hand, Opt, and Thought Scour. As we're often operating at instant speed, Opt looks a lot better than the marginally-more-impactful Sleight of Hand, since it lets players hold up permission mana.

Scour, too, is an instant-speed cantrip, and has the potential to be the best of the bunch. Grixis Shadow's dip into Faithless Looting and Mishra's Bauble has claimed some copies of Serum Visions, but Scour always remains a 4-of in that deck due to its ability to power out delve threats. I wanted my Delver deck to also have the ability to abuse Thought Scour, ideally enough to make it better than Serum Visions—in doing so, I'd upgrade the power level of my cantrips generally.

I also included a pair of Faithless Looting to see how the card played in this deck, anticipating that land drops beyond the third would prove superfluous in pretty much every game 1. I ended up having to raise my land count to from 18 to 19 to support later card choices, a decision Looting helps grapple with in the mid-game.

Cantrips (10)

4 Thought Scour
4 Serum Visions
2 Faithless Looting

Picking Threats

While I wanted a set of Scours, I also didn't want to build the deck in such a way that it would fold to heavy-duty graveyard hate, especially Rest in Peace. That's a problem with Temur (reliant on Tarmogoyf and Hooting Mandrills) that I think makes the deck utterly unplayable in this graveyard-wise metagame. The question when choosing threats was one of how to extract value from a full set of Scours without opening myself to blowouts from hate cards.

Tarmogoyf, Bedlam Reveler, and delve threats do absolutely nothing against a resolved Rest in Peace. Goyf is the worst offender here, as a later Rest invalidates any previously resolved Goyfs, while the other creatures lock in their value when cast.

Crackling Drake met my criteria perfectly—on top of that, no Scour is ever too many for this creature; it always improves. But four mana is a steep cost for a core threat in a Delver deck, no matter how reactive the build.

I ended up settling on Grim Lavamancer. The four Scours ensure a constant stream of cards entering the graveyard, allowing Lavamancer to totally dominate the small creature matchups Delver has long splashed sideboard sweepers to beat. Its floor is much higher than Goyf's, for instance, as a one-mana 1/1 considerably trumps an off-color, two-mana 0/1. Finally, Lavamancer makes up for his lack of offensive power by letting us run 4 Wizard's Lightning comfortably. The instant adds oomph to our Bolt-Snap-Bolt plan and gives us additional ways to power through board-invalidating tech like Ensnaring Bridge and Terminus.

To further compensate for Lavamancer's disappointing red zone abilities, I rounded things out with a pair of Vendilion Cliques. These are also Wizards that support the Lightning package. Clique gives UR a unique form of interaction by disrupting the hand, as well as a respectable aerial clock deployable at instant speed. But it is slow and vulnerable to most removal spells, including the now-ubiquitous Gut Shot.

Extra aggression (10)

4 Grim Lavamancer
2 Vendilion Clique
4 Wizard's Lightning

Building a Permission Suite

Just as my methods for selecting creatures and cantrips were heavily influenced by a desire to play Thought Scour, the decisions taken regarding permission focused around another one-mana blue instant: Spell Pierce. I'm of the opinion that Spell Pierce is bonkers in Modern right now, just as it has been in Legacy for years.

Naturally, Pierce shines against spell-based decks with combo elements. Hitting these decks where it hurts means taking out their consistency tools, which Pierce does with considerable reliability. But looking past its obvious prey, like Manamorphose and Ironworks, Pierce claims palatable applications against even decks that don't "go off." No longer can Spirits Path to Exile our early Lavamancer, or swarm the board with Collected Company. Terminus is a hassle for creature decks, but much less so when its pilots cast Cryptic Command and Jace, the Mind Sculptor into a one-mana counterspell.

The key to Pierce's power is the tempo it tends to generate. Hitting expensive spells provides Delver with a mana advantage. Few spells in Modern are free, so at one mana, Pierce almost always trades at mana parity or better. And Modern's one-mana cards don't feel bad to hit because they're also some of its best.

In this metagame, permission in general—though especially the one-mana Pierce—is poised to procure more than just tempo. Cards like Tormenting Voice and Collective Brutality ask pilots to two-for-one themselves before resolving their spell, and decks such as Storm and Phoenix use rituals and pricey cantrips to generate chains of spells. Disrupting these chains can leave opponents low on resources.

I went with 3 Pierce to avoid clogging in mid-game scenarios, and added a pair of each Spell Snare and Mana Leak for whatever else might present itself. While it's not permission, I also threw in a pair of Abrades for good measure; I like to have at least six removal spells in my Delver mainboards, and was interested in discovering what mainboard artifact hate can do for the archetype.

Permission/utility (9)

3 Spell Pierce
2 Spell Snare
2 Mana Leak
2 Abrade

The House that Funk Built

So concludes our slow-mo replay of the building process for a list that took me five minutes to type up.

UR Lavamancer, by Jordan Boisvert

Creatures

4 Grim Lavamancer
4 Delver of Secrets
4 Snapcaster Mage
2 Vendilion Clique

Instants

4 Lightning Bolt
4 Wizard's Lightning
4 Thought Scour
3 Spell Pierce
2 Mana Leak
2 Spell Snare
2 Abrade

Sorceries

4 Serum Visions
2 Faithless Looting

Lands

4 Scalding Tarn
4 Misty Rainforest
4 Spirebluff Canal
3 Steam Vents
3 Island
1 Mountain

Sideboard

3 Crackling Drake
1 Hazoret the Fervent
2 Damping Sphere
2 Blood Moon
1 Alpine Moon
1 Engineered Explosives
2 Surgical Extraction
1 Dismember
2 Anger of the Gods

The deck performed better than I expected it to. Lavamancer is a house in some matchups and gave me lots of free wins. Abrade also seemed fine in the mainboard.

Enter the Salamander

Just a couple days into building and tweaking the above list, Wizards spoiled Pteramander, a Flying Men that, under perfect conditions, could serve as an on-color Tombstalker. But Pteramander differs from Stalker in a few ways.

  • Split costs. While Tombstalker can use any cards in the graveyard as fuel, including dead creatures and fetchlands, Pteramander gives players a layaway option: we can cast the "front half" for just one mana and grow it for the difference at instant speed.
  • Delve vs. check. Similarly, although Stalker puts a 5/5 flier on the board faster, it cannibalizes other copies of itself. Pteramanders can all be grown at the same time, allowing us to run enough to make it a primary threat for the deck.
  • CMC. Pteramander's low converted mana cost makes it vulnerable to Fatal Push and Abrupt Decay. Its low investment cost somewhat compensates; having Tombstalker removed is generally more backbreaking.

In the UR Delver Deck

As I'd been working hard on UR Delver already, Pteramander prompted a sudden change of course. Like Lavamancer, Pteramander makes great use of Scour without becoming useless under Rest in Peace—it's even better under Rest than Lavamancer, since it flies. Pteramander is also more robust than Lavamancer; once its condition has been met, it's difficult to kill even a fresh one with Lightning Bolt. Pilots can simply deploy Pteramander, activate it, and then activate it again in response to damage-based removal. Alternatively, they can hold up mana until the following turn cycle to represent adapt.

I rebuilt the deck from scratch in another five minutes, landing on a list almost identical to the UR Lavamancer one. In place of Wizard's Lightning, I added a smattering of random instants and sorceries that underperformed during initial tests. Then, I realized another of Pteramander's components: it's blue! That means the creature helps enable Disrupting Shoal, which I have again been pining after in this metagame of blazing-fast kills created by cheap spells. Shoal also does a fine job of protecting Pteramander from the likes of Fatal Push: at the stage of the game where Pteramander "flips," it's often trivial to hold up hard-Shoal mana, and Cancel is as strong as ever with a beater on the table.

A couple days of fitting pieces together led me here.

UR Pteramander, by Jordan Boisvert

Creatures

4 Delver of Secrets
4 Pteramander
4 Snapcaster Mage
1 Vendilion Clique
1 Crackling Drake

Instants

4 Lightning Bolt
4 Thought Scour
4 Opt
4 Disrupting Shoal
3 Spell Pierce
2 Mana Leak
1 Abrade
1 Dismember
1 Echoing Truth

Sorceries

4 Serum Visions

Lands

4 Scalding Tarn
2 Misty Rainforest
4 Spirebluff Canal
3 Steam Vents
4 Island
1 Mountain

Sideboard

3 Damping Sphere
2 Blood Moon
3 Crackling Drake
3 Surgical Extraction
2 Abrade
2 Anger of the Gods

A number of little changes were made from the Lavamancer version:

  • I added 4 Opt to help with Pteramander.
  • One land was trimmed to account for the Opts and the omission of Looting.
  • The manabase was overhauled to be less painful without Lavamancer around to eat fetchlands.
  • The sideboard became more streamlined and focused.

Some more obvious changes were also made to account for a recurring UR failure point.

Dealing with Big Creatures

While UR Lavamancer could happily burn opponents out if they stuck a huge Knight of the Reliquary or Tarmogoyf, the Pteramander build struggles more with opposing fatties. I therefore split Abrade with Dismember in the mainboard, and added Echoing Truth where I once had the 19th land. Truth is a catch-all temporary answer to whatever permanent opponents stick, and I've liked it so far. It also sometimes exceeds its on-paper worth by dealing with a horde of tokens.

Crackling Drake also shows its face in the mainboard for this purpose: it's always bigger than whatever opponents can muster. Our many cantrips help us resolve it game 1, though multiple copies can clunk. Same deal with multiple Vendilion Cliques, as the Faerie's a legend, so I took one out for the Drake. Clique and Drake also give us the lottery-esque ability to Shoal three- and four-drops for huge tempo swings, although it rarely comes up.

Assessing Pteramander

Pteramander tends to adapt for one mana around turn four. It's also flippable early if pilots are willing to take a turn off and sink mana into the ability. In the meantime, the creature asks very little of the pilot, and even makes itself useful around the battlefield; I've gladly used early Pteramanders to trade with small fliers in combat. When games are due to go longer, either because we assume a more interactive role against creature decks or because midrange opponents assume that role against us, Pteramander consistently takes over the mid- and late-game.

The creature's worse against combo-oriented decks like Phoenix, Ironworks, and even Tron and Burn. In these matchups, it takes too long to grow and is usually sided out for hate. Fortunately, Delver (not to mention this build) is already well-equipped to defeat these sorts of decks, so a potential game 1 loss isn't the end of the world. Salamander is also soft to Rest in Peace, and gets swapped for Drake against opponents likely to bring in multiple copies of the enchantment. Since Rest decks tend to be slower, casting multiple Drakes on just 18 lands is feasible in those matchups.

Relative to the Lavamancer build, the Pteramander build offered fewer free wins, but a more consistent playstyle across the board. This deck is always built to grow Pteramander, but opposing decks are not always built to lose to Lavamancer. This improvement in consistency gives me hope that the Pteramander build can survive in Modern should it prove simple enough to enable.

On that note, it helps that Pteramander need only be enabled in game 1. Once opponents have access to their hate, it's simple for Delver pilots to pivot towards Crackling Drake and blank the hosers, additionally benefitting from opponents spending cards and mana interacting with a resource we no longer rely on. This sort of swap was tougher to do with Lavamancer, since cutting the Wizard left behind a bunch of unpowered Wizard's Lightnings to deal with; Pteramander then improves our reversibility during a match.

Leaping Forward

There's still plenty of ground for Pteramander to cover. I didn't test it alongside Chart a Course, for instance, because I felt I had plenty of cards thanks to Snapcaster; perhaps trimming the Wizard for some number of the sorcery functions better in this shell. Pteramander may also have applications alongside Arclight Phoenix, with which it doesn't clash (although both cards utilize the same resource). How are you planning to use the little guy? As always, share your thoughts in the comments, and happy spoiler season!

Insider: Targeting Ultimate Masters

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Welcome back, readers!

Ultimate Masters has been out now for around a month, and it appears to be bucking trends followed by other Masters sets. I'm honestly quite surprised by this—prices have stabilized a lot faster than they did with previous Masters sets.

This means the buying window will be much shorter, and I believe it has already arrived. This means we can't sit around and wait for prices to drop and then plateau, as they likely already have. The store owners I've talked to haven't heard any rumors about additional product availability—so it appears this will be a single-print-run set.

While UMA prices seem to have stabilized a lot faster than expected, it still followed the basic pattern I've outlined in previous analysis. The mythics stabilized first, than began to slowly rise. Now some of the rares are beginning to rise.

Let's look at the cards in UMA I like as short- to medium-term investments right now.

Mythics

There was an error retrieving a chart for Mikaeus, the Unhallowed

Mikaeus, the Unhallowed has been a great seller for me for the past two years, as it enables a significant number of infinite combos in Commander. It sat at $20 for about a year before rising to $25 about four months ago, where it has stayed.

Copies have been available occasionally on various Facebook buy/sell groups for around $10-$11 since UMA released. I've been buying all copies at $10 I could find. Current TCG Market Price is a little under $16. Given that is 63% of the pre-reprint price, I think it could easily recover to $20-$22 within a year.

There was an error retrieving a chart for Mana Vault

With the exception of the Masterpiece version, this card hasn't been reprinted since 1997 in Fifth Edition. Mana Vault helps power out big cards faster, which is obviously something most Commander players want to do. The downside is rather minimal—it acts more like a colorless Dark Ritual than anything else—though it can easily be abused in various combos that untap artifacts.

The UMA version hit a TCG Market low just below $22 before rising to almost $30. I do think that we are approaching the ceiling on this, as played copies of the white-border options can be had for closer to $20-$21.

There was an error retrieving a chart for Balefire Dragon

I imagine most people opening boxes of UMA are pretty dismayed when they see this as one of their mythics. However, the current UMA price is about a third of the previous Innistrad price, which stabilized at the $15 mark about a year ago. Picking up UMA copies in the $4 range seems like a pretty easy double-up in a year or so.

Rares

There was an error retrieving a chart for Runed Halo

Runed Halo had one of the largest price drops with the UMA reprint announcement. Most of its demand was as a Modern sideboard card, and supply was extremely limited thanks to a single printing from Shadowmoor.

With UMA copies available for around 10% of the old Shadowmoor price, it seems like now is a great time to pick up UMA copies. I don't see them returning to anywhere near the old price, but UMA supply is drying up quickly and this could easily be a $10 card again.

There was an error retrieving a chart for Phyrexian Altar

Phyrexian Altar is a Commander staple that is instrumental in numerous infinite combos. The original Invasion version had jumped to $55 prior to the reprint and would likely have continued to trend upward. UMA copies are available in the $16 range online and can be found even cheaper on various Facebook groups.

I've managed to pick up six extra copies. Barring any additional reprints this is easily a $25 card in 6-8 months.

There was an error retrieving a chart for Engineered Explosives

Engineered Explosives is the 26th most played card in Modern according to MTGGoldfish. The previous price was sitting around $85-$90 for both the original 5th Dawn printing and the Modern Masters printing. UMA copies are available in the $20-$24 range.

While I imagine the additional supply from UMA will keep the price from returning back to the $80+ highs of last year, it seems quite plausible that EE could return to $40+ within the year.

There was an error retrieving a chart for Fauna Shaman

Fauna Shaman is a casual favorite that occasionally finds a home in random Modern decks. Due to the deckbuilding rules of Commander repeatable tutor effects are extremely valuable, and Fauna Shaman is one only a few options.

The M11 version was sitting at $13-$14 prior to the reprint, and UMA copies are available for under $4. I particularly like foil UMA versions as they are almost on par in price with the original M11 versions.

There was an error retrieving a chart for Demonic Tutor

Demonic Tutor is powerful enough to be restricted in Vintage, and is definitely an auto-include in any deck that can play it. This card hasn't dropped anywhere near as much as the other cards on this list.

Currently UMA copies are selling between $18-$23, depending on your purchasing platform, with older Revised versions down to around $22. Either option actually seems like an easy way to make profit, especially considering that the Revised artwork is iconic.

There was an error retrieving a chart for Gaddock Teeg

Gaddock Teeg is an extremely powerful Modern sideboard card. Even with a recent judge printing, the original Lorwyn copies were sitting at around $45 prior to UMA's release.

While that price was definitely heavily influenced more by lack of supply than demand, UMA copies can be picked up for as low as $5 on some Facebook sales posts and are readily available in the $7-8 range. This represents an almost 85% drop in price. I'm a big fan of this one as well and have picked up six copies (including one foil) myself.

Keep in mind that even when this card finds a home in a sideboard it's rarely more than a two-of, so the price ceiling is lower than if it were a four-of. Teeg is particularly good against the UWx control decks of Modern as he prevents all their wrath effects, as well as both Jace, the Mind Sculptor and Teferi, Hero of Dominaria.

Uncommons

There was an error retrieving a chart for Eternal Witness

Eternal Witness is a Commander staple that also occasionally finds a home in some Modern builds. This card has been reprinted nine times and has bounced back every single time to around the $5-$6 mark. Currently UMA copies are sitting in the $3 range, and while it may take months for it to rebound, I can't imagine this card doesn't return to at least $5 within a year.

There was an error retrieving a chart for Sleight of Hand

Sleight of Hand is one of our best one-drop blue cantrips in Modern. Prior to the UMA reprinting this card was a $4 common with four printings. Thanks to Arclight Phoenix we have seen a resurgence in blue-red spell-based decks in Modern, so it would seem logical that the best cantrip spells will see continued demand growth.

Conclusion

These cards represent my favorite speculation picks from UMA. There are others I'm picking up when I get the chance, but these are the ones I feel the most confident about.

Many saw massive drops in price compared to their pre-UMA prices. While it's true that for some of these cards, values were dictated principally by low supply, the UMA supply is drying up quickly. As long as we don't see any additional print runs from WotC, expect UMA prices to begin trending upward in the very near future.

MTG Metagame Finance #27

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2019 is kicking into gear with the stock markets starting to rise again. And Magic isn’t any different as we continue on with Ravnica Allegiance spoilers and many people playing a lot more MTG Arena.

The interest in Modern is still very strong and will continue to grow especially since Grand Prix Oakland and SCG Columbus just passed. And looking forward, we have SCG Worcester from January 12-13 and Magic Fest Toronto from February 8-10. Then we have Mythic Championship Cleveland from February 22-24 to showcase Standard. So there are definitely a lot of cards to talk about.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Recent Buys

Wizard’s Retort - Dominaria (Foil)

There was an error retrieving a chart for Wizard's Retort

Purchased Price
$1.99

Ravnica Allegiance is starting to bring us some more Wizards, and a few of them are looking very powerful for constructed formats including Modern with Deputy of Detention most likely leading the pack.

I think there’s a possibility that we could also see a Wizards deck in Standard, so keep your eye out for initial decklists as more spoilers are released. It sees a decent amount of play in Mono Blue right now, but I don’t know how much longer that will last since the manabase options will allow for some very powerful decks coming up. And it only really sees play in Izzet Wizards in Modern, but that could change very soon if we continue to see some more powerful Wizards in Ravnica Allegiance and upcoming sets.

Standard: Mono Blue by Kado222

Creatures

4 Mist-Cloaked Herald
4 Warkite Marauder
4 Tempest Djinn
4 Siren Stormtamer
4 Merfolk Trickster

Non-Creature Spells

1 Essence Scatter
4 Dive Down
4 Wizard's Retort
4 Spell Pierce
4 Opt
4 Curious Obsession

Lands

19 Island

Sideboard

2 Surge Mare
2 Sleep
3 Negate
2 Exclusion Mage
2 Entrancing Melody
2 Disdainful Stroke
2 Essence Scatter

Modern: Mono Blue by Qbturtle15

Creatures

2 Grim Lavamancer
2 Nimble Obstructionist
3 Vendilion Clique
4 Delver of Secrets
4 Snapcaster Mage
4 Spellstutter Sprite

Non-Creature Spells

1 Wizard's Retort
3 Mana Leak
3 Remand
4 Wizard's Lightning
4 Opt
4 Lightning Bolt

Lands

1 Flooded Strand
1 Misty Rainforest
1 Mountain
1 Polluted Delta
3 Steam Vents
3 Island
4 Mutavault
4 Spirebluff Canal
4 Scalding Tarn

Sideboard

3 Surgical Extraction
1 Spell Pierce
1 Negate
2 Jace, the Mind Sculptor
1 Izzet Staticaster
1 Flame Slash
1 Dispel
1 Disdainful Stroke
2 Alpine Moon
2 Abrade

Folds

Intruder Alarm - Stronghold & 8th Edition (Non-Foil)

There was an error retrieving a chart for Intruder Alarm

Target Sell Price
$15-20+

People have started to brew with this and Prime Speaker Vannifar.

At quick glance...this seems pretty gimmicky to me, so I would sell into the hype. There are only two printings with the most recent one being 8th Edition, so a reprint in the near future wouldn’t surprise me.

Elenda, the Dusk Rose - Rivals of Ixalan (Non-Foil)

There was an error retrieving a chart for Elenda, the Dusk Rose

Target Sell Price
$10+

People are getting excited about Orzhov in Standard with cards like Pitiless Pontiff and Seraph of the Scales. We still have a lot of cards left to be spoiled with some amount of them containing the Afterlife mechanic. But I highly doubt that this card will ever see play outside of Standard. And it sees very little play in EDH/Commander, so I would lock in your value now.

Holds

Urborg, Tomb of Yawgmoth - Ultimate Masters: Box Toppers

There was an error retrieving a chart for Urborg, Tomb of Yawgmoth

Target Purchase Price
$80-90ish

A lot of people have been talking about how hot Box Toppers are and will continue to be. I even mentioned a few in article #24. Here’s another one I think is an all-star. It shows up quite often in Eldrazi and various Dark Depths decks in Legacy. But this sees a tremendous amount of play in EDH/Commander in over 45,000 decks. Wow! The new, unique are on this card is amazing too.

Watchlist

Tasigur, the Golden Fang - Ultimate Masters: Box Toppers

There was an error retrieving a chart for Tasigur, the Golden Fang

Observed Price
$40ish

I think this could be an underpriced Box Topper. It sees a good amount of play in Modern.

And it just won SCG Columbus.

Modern: Hollow One by Ethan Gaieski

Creatures

4 Hollow One
4 Bloodghast
4 Flameblade Adept
4 Flamewake Phoenix
2 Gurmag Angler
4 Street Wraith
2 Tasigur, the Golden Fang

Non-Creature Spells

2 Fatal Push
4 Lightning Bolt
4 Burning Inquiry
4 Faithless Looting
4 Goblin Lore

Lands

3 Mountain
1 Swamp
1 Arid Mesa
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
2 Scalding Tarn
1 Wooded Foothills

Sideboard

2 Engineered Explosives
3 Grim Lavamancer
4 Leyline of the Void
1 Fatal Push
1 Terminate
4 Thoughtseize

It doesn’t see that much play in EDH/Commander though. And it’s legendary, so you will most likely never need a playset. These are the reasons why I think it’s still so cheap. Plus, Tasigur lost his banana in this version. Sad. However, a lot of people really like how the Box Toppers look, so this will probably be the coolest version for a long time.

Languish - Game Day Promos

There was an error retrieving a chart for Languish

Observed Price
$3ish

This has recently started to pop up a little bit in Modern’s Golgari Midrange. It looks like people have this and Damnation in the sideboard as options to combat different creatures they might face. Languish is really nice if you can kill all of your opponent’s creatures and leave your Tarmogoyf around.

I wouldn’t go too deep on these though since it doesn’t see a huge amount of play outside of Golgari decks. And it only shows up in just over 3,000 decks in EDH/Commander. And although it’s an extended art version, it doesn’t have different artwork than the original printing.

Botanical Sanctum - Kaladesh

There was an error retrieving a chart for Botanical Sanctum

Observed Price
$3ish

This has pretty much come back down to its all-time low now that it’s rotated out of Standard. But this has really started to see a lot more play owing to Spirits in Modern which also just won SCG Columbus.

Modern: Bant Spirits by Luke Feeney

Creatures

1 Birds of Paradise
4 Drogskol Captain
4 Mausoleum Wanderer
4 Noble Hierarch
3 Phantasmal Image
4 Reflector Mage
3 Selfless Spirit
4 Spell Queller
4 Supreme Phantom

Non-Creature Spells

3 Aether Vial
4 Collected Company
2 Path to Exile

Lands

1 Forest
1 Island
1 Plains
3 Botanical Sanctum
1 Breeding Pool
3 Flooded Strand
1 Hallowed Fountain
3 Horizon Canopy
2 Misty Rainforest
1 Moorland Haunt
1 Temple Garden
2 Windswept Heath

Sideboard

1 Damping Sphere
2 Knight of Autumn
2 Detention Sphere
2 Rest in Peace
3 Stony Silence
1 Dromoka's Command
1 Unified Will
2 Geist of Saint Traft
1 Thalia, Guardian of Thraben

Although the fastlands from Scars of Mirrodin have skyrocketed over the years, I would be careful with the ones from Kaladesh because so much of the set was opened owing to the Inventions. However, I doubt this will fall any lower especially with Deputy of Detention joining the mix pretty soon as another nice option for Bant Spirits or some type of new Azorius or Bant Wizards deck.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the MTG Metagame Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Recent Buys

  • Wizard's Retort - Dominaria (Foil)

Folds

  • Intruder Alarm - Stronghold & 8th Edition (Non-Foil)
  • Elenda, the Dusk Rose - Rivals of Ixalan (Non-Foil)

Holds

  • Urborg, Tomb of Yawgmoth - Ultimate Masters: Box Toppers

Watchlist

  • Tasigur, the Golden Fang - Ultimate Masters: Box Toppers
  • Languish - Game Day Promos
  • Botanical Sanctum - Kaladesh (Non-Foil)

Public Spreadsheet

MTG Metagame Finance Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Daily Stock Watch – Postmortem Lunge

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Hello, everybody and welcome to a new edition of the Daily Stock Watch! I've been aching to write about today's card for a number of days now, but I've waited a bit to see if the hype around it will hold somehow. Magic is a crazy game that turns your bulk to gold in the blink of an eye, and we are no strangers to these kinds of developments. One card that went mojos last week after hitting its all-time high of $9 is what we'll be talking about today, although it has somehow hit that proverbial brick road of spikes.

There was an error retrieving a chart for Postmortem Lunge

This used to be an uncommon that you would often find in bulk bins, having stayed at $.50 territory for much of its existence albeit it was oozing with potential. An appearance in a Modern challenge via MtGO was all it took to kick start its revival as a potential breakthrough piece for Modern, and the appearance in the top eight list at Grand Prix Portland was all it needed to become a household name.

Creatures Toolbox by Steven Riecken

Creatures

4 Birds of Paradise
4 Devoted Druid
3 Duskwatch Recruiter
1 Eternal Witness
4 Noble Hierarch
2 Shalai, Voice of Plenty
4 Vizier of Remedies
1 Walking Ballista

Other Spells

4 Chord of Calling
4 Commune with Nature
4 Eldritch Evolution
4 Postmortem Lunge

Lands

1 Dryad Arbor
3 Forest
3 Horizon Canopy
1 Misty Rainforest
1 Overgrown Tomb
1 Plains
3 Razorverge Thicket
2 Temple Garden
1 Verdant Catacombs
4 Windswept Heath
1 Wooded Foothills

Sideboard

2 Burrenton Forge-Tender
2 Eidolon of Rhetoric
1 Gideon, Ally of Zendikar
2 Knight of Autumn
1 Linvala, Keeper of Silence
3 Path to Exile
1 Sin Collector
1 Tireless Tracker
2 Worship

This deck has been on and off the meta grid because people found a way to work against its best strengths. Since more creature decks such as Humans, Hardened Affinity, and Bant Spirits have emerged, there has been more emphasis for putting more creature hate on Modern decks in the main deck. This natural resistance to such strategies have resulted in more answers for the dreaded combos inside the Creatures Toolbox, but the addition of Postmortem Lunge here gives it an additional aspect of getting through troublesome matchups where your main combo pieces die to removal. After all, it is safe to say that the best way to power out its win conditions is via Chord of Calling in this kind of build -- a more direct way to find your main win conditions than what used to be Collected Company. Eldritch Evolution serves as the second tutor, therefore allowing you to sacrifice a key combo piece that can later be returned back to life by Postmortem Lunge. It is not among the prettiest of combos, but it sure looks efficient and more threatening in a wider perspective.

MTG Finance Non Rare Superstars

These cards are just some of the more common ones you'd find in top tier decks in Modern, all acting as role players in taming opposing threats, or as key cogs in helping the deck do better what it can already do consistently. I see the addition of Postmortem Lunge as something that does the latter, considering that the Creatures Toolbox was designed to win without having the need for it.

Is it a must-buy at $4. or was this just another case of a buyout-and-hype? If you're into the idea of playing the deck again with this kind of build, I must say that you are fine buying a set right now. I'd be inclined to ask you to stay away from it for spec purposes, as this card might be just this good financially right now but could easily go down the ranks if the deck turns out to be a bust using the current build when opponents are more prepared to go against it. One lesson we've learned about Modern cards is that none of them is safe from getting a reprint anytime soon, although this one has a lower chance to get hit with such because of it is from a set that follows a certain mechanic (the Phyrexian mana somehow helps in preventing just any other reprint outside of a Masters set) so you could probably try risking your investment on some. If you have tons of it, now's probably the best time for you to move them out.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Chris’s Commander Corner: 2019 Edition

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Editor's note: In our zealous bid to respond to spoiler season quickly, we posted Chris's articles this week somewhat out of order. Today's article lays out his new "conviction rating" scale for evaluating Commander specs. You can see the scale in action is his article from yesterday as well.

Hello, again, and welcome to 2019! For me, 2018 was a cool year filled with firsts and certainly one I'll remember for a long time.

My highlights:

  • My wife and I found out we are expecting our first baby (due April 2019)
  • I traveled to Europe (July), GenCon (August), and a Grand Prix (October) for the first time
  • I started my MTG side-business (technically founded it after Christmas 2017) and began writing for QS (in August)

As I look back at 2018, I realize my life changed significantly. I learned so much from all of the above-mentioned experiences (and more), and I think most importantly I developed a renewed attention and appreciation for the concept of "setting expectations." Writing for QS has contributed to this appreciation the most as it opened my eyes to the importance of setting expectations when discussing MTG finance and speculation.

We have a tendency to use the New Year as a time to reflect on our life. We attempt to change ourselves (e.g. the classic gym-membership increase in January), and generally use the flipping to a new calendar as a motivator to make ourselves a better person. While I try to reflect more frequently than just New Years Day, there's something special about closing the book on a year that makes reflection clearer.

When I reflect on the past five months writing for QS and my 2018 initiative to carve out a small place in the MTG community, I see two major opportunities where I can improve.

Conviction Rating

The first, and maybe the most important, is to embrace consistency. I have developed a few formats for my articles which received positive feedback so far (notably, Chris's Commander Corner and the Investment Plan section). This year I'd like to bring more consistency to the way I evaluate and write about cards. When I reread my articles to date, I realize that I came off too ambitious in certain cases and not excited enough in others.

For example, the two calls which have been my biggest percent gainers since August were Overlaid Terrain foils and Arjun, the Shifting Flame. I mentioned these cards at the top of the article, but failed to communicate my conviction that they were definitely going up in value (because of Lord Windgrace and Niv-Mizzet, Parun, respectively). As a result, many of you may have missed out on the spec.

Conversely, a card that hasn't moved an inch but which I called out as "Pick of the Week" in my very first article was Storm the Vault foils. I highlighted it as a must-get card—and personally picked up two playsets—severely overestimated the popularity of Izzet artifacts from Commander 2018.

In retrospect, while Storm the Vault is an auto-include in Izzet artifact decks for EDH, there is little else to help absorb an otherwise large supply of this card. If I could have a do-over on this one, I'd have put it on a "watch-list" category of confidence rather than highlighting it as a "must buy now" card.

To correct this gap moving forward, I'll be introducing a conviction rating for all targets while also adding an estimated time-frame for maturity. The conviction rating will be defined below in Chris's Commander Corner and included as a sub-line on all future articles for easy reference.

Reactionary Specs and Early Entry

The second area I plan to focus on improving in future articles is to specify why I'm targeting a card. This usually breaks down into two categories: because it pairs well with a new card (for example, Arjun, the Shifting Flame above) or purely because of its future potential.

The former case, speccing because of a new EDH card coming into the fold, is generally going to be quicker to mature. These will depend heavily on my confidence in seeing/hearing the popularity of the new card in the EDH community. In the case of Niv-Mizzet, Parun, I was hearing players talk about it in my local EDH group and at GP Milwaukee. This immediately told me that supply would be tested on certain auto-includes, Arjun, the Shifting Flame being a no-brainer example.

There was an error retrieving a chart for Arjun, the Shifting Flame

In the latter scenario—speccing on a card with immense on-paper potential—these are likely to take longer to mature (6-12 months) and have far more risk involved. When this approach works, I call it being an "early-mover," because I am trying to call these targets well before their popularity is realized and corresponding supply is tested. But the obvious risk is being stuck with cards for extended periods, or cards never realizing their potential.

Here is a quick list of my previously mentioned cards (all in foil) that would be considered "early-entry" calls moving forward. (Note: all five of these have maintained or slightly increased in value since first being mentioned, and I am giving them six more months to mature before I'll look to buylist.)

  1. As Foretold
  2. Second Harvest
  3. Ever After
  4. Manglehorn
  5. Rashmi, Eternities Crafter

Conviction Ratings Defined

When evaluating cards for speculation, I generally look at them using a moving scale ranging from "this could be good in the future," to "this is a slam-dunk buy-now," with varies degrees of certainty in-between. For consistency's sake, let's use the following scale:

1. Cards just making it onto my radar. These cards are just entering the "early-entry" phase. Upside is present due to a combination of uniqueness and rarity (including Reserved List), but it might take 6-12 months for supply to drain organically or for a spoiler to really move the needle.

Recent examples: Halls of Mist, Second Harvest.

There was an error retrieving a chart for Halls of Mist

2. Early movers. These cards are firmly on my radar, with clear upside due to uniqueness and rarity. However, the card has not found a consistent home in any format yet, and lacks the "auto-include" conviction to rank higher in confidence.

Recent examples: As Foretold, Mox Amber.

There was an error retrieving a chart for Mox Amber

3. Cards with newfound momentum. These cards have an existing home in EDH or another format, but are getting hype due to a spoiler, discovered combo, or rekindled interest in their deck(s). The tipping point is likely already near, and the newfound demand will force a price correction.

Recent examples: Jace's Archivist, Spirebluff Canal.

There was an error retrieving a chart for Spirebluff Canal

4. Budding EDH all-stars. These are cards that will only get better over time. They may have cross-format playability, or low supply due to smaller print runs. They may also be experiencing demand for more than one reason, such as a new spoiler synergy, relevance in another format, or EDH player base growth.

In this category growth can be continuous or exponential, while the downside is minimal.

Recent examples: Anointed Procession, Planar Bridge, The Immortal Sun.

There was an error retrieving a chart for Planar Bridge

5. Must-buys. These cards could exponentially increase within a few days or weeks from the time they are mentioned. Generally, 5's will be very rare, and will often hinge on a new card creating synergy worth building around in EDH.

Recent examples: Arjun, the Shifting Flame, Overlaid Terrain, Phyrexian Dreadnought.

There was an error retrieving a chart for Phyrexian Dreadnought

Chris's Commander Corner

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Conviction Rating: 4

Whir of Invention feels like it is one Modern Top 8 away from exploding. EDHREC shows it in more than 6,000 decks, which is nothing to scoff at, and foils are in low supply already. Because Whir is run as a four-of in almost every Modern deck it shows up in, it won't take many more players to buy before a price-correction occurs.

I actually like non-foils as an investment, too, simply because I see this as being more of a $5-7 rare than its current $2-3 range.

Investment Plan

I grabbed a playset of LP foils for an average of $6.50, and I am looking at grabbing another couple playsets of non-foils just under $2. Given the Modern GPs around the corner and its blossoming popularity in EDH, Whir of Invention may take just a few months to realize returns on.

At a minimum, if you think you'll need a copy or two of this in the future, I would grab it now as the price trend does not look to be reversing (barring a reprint, of course).

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Conviction Rating: 3

Worm Harvest foils from Eventide are surprisingly cheap given the tiny print run and sleek look. Lord Windgrace has been in the top 5 "Weekly Commander" list on EDHREC for a while now, and is the clear-cut #1 choice coming from Commander 2018 so far. As popularity continues to grow, players may look to foil their Windgrace decks out and Worm Harvest would likely fit into that 99. Near mint foil copies are exceedingly difficult to find, but the played copies are still out there under $4 in many cases.

Investment Plan

I grabbed two NM Worm Harvest foils for $4 each, and may actually grab one of the cheaper (sub-$3) played copies for personal use. Eventide foils are pretty rare given the popularity of the set (and of Magic when Eventide was in print), and they look very sharp.

There is downside presented by the budget foil counterpart in Modern Masters (where Worm Harvest was printed at uncommon), but I think the Eventide foil will command a significant premium. I'm targeting an out around $10 for the aforementioned two NM copies, and hoping to achieve this in the next 3-6 months.

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Conviction Rating: 3

Darksteel Reactor is the type of older single-print foil that is worth looking at if "counters matter" gains momentum due to Ravnica Allegiance. It acts as an indestructible wincon which, when paired with Simic Ascendancy, creates redundancy in a full 99 (having access to two of the same ability is always better than one in EDH).

Investment Plan

Near mint Darksteel Reactor foils are very hard to find. I picked up two at $9 each. I also grabbed one LP foil at $7, which I plan to use for my own Muldrotha, the Gravetide counters-matter brew. I will likely target an out around $20 for the two NM foils in the next six months, and lean on buylisting as a backup plan if more counters-matter support doesn’t materialize.

There was an error retrieving a chart for Detection Tower

Conviction Rating: 2

Detection Tower doesn't see play in Modern, but it is seeing play in Golgari decks for Standard and is a strong utility land for EDH. Arcane Lighthouse comes to mind as a comparison. According to EDHREC, Lighthouse sees play in just shy of 20,000 decks, while Detection Tower is currently listed in less than 800.

Given that comparison the room for growth in EDH is tremendous. I can imagine Detection Tower foils eventually being $5+ rather than their current sub-$4 price tag.

Investment Plan

I am focused on foils for Detection Tower primarily because they are priced reasonably enough for EDH players to immediately buy in foil rather than needing to upgrade later. Furthermore, I think most of the growth for this card will be due to EDH, and I could envision it being reprinted in a future Commander set as a non-foil version only.

I picked up five NM foils for an average of $2.70 (with one as low as $2.25) about three weeks ago. (Note: they've already gone up about $1 since then.) I plan on using one of them in my Niv-Mizzet, Parun EDH deck, but the other four I hope to flip at $6 for a double-up in the next 3-6 months.

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Conviction Rating = 1

While Pillar of Origins only gets a "1" from me in conviction, I think this is a fantastic budget option to know about for your EDH creature type decks.

I don't think the price on foils will move significantly in the next few months. But this is the type of card that gets reprinted in the Commander series as a non-foil only, and people run out to get the foil counterpart after they see how good it is. Mana-rocks are mana-rocks, and generally rocks that cost two CMC or less should demand attention.

Investment Plan

I grabbed eight NM foils for $0.50 per, and plan to actually use two of them immediately. Interestingly enough, one of them will actually slot into my Niv-Mizzet, Parun deck because of how many Wizards there are, and the other is immediately slotting into my Gishath, Sun's Avatar deck. I think Pillar of Origins foils could be $3+ within 12 months, and if nothing else I am happy to use my copies in the meantime.

Wrapping Up

All in all, 2018 was an amazing year, and I am excited for all the big changes that will be happening in my life in 2019. I hope you all have a great 2019 filled with joy and happiness! May the next 365 be the best yet!

Don't forget: you can find me on Twitter (@ChiStyleGaming) or on Discord (Chris Martin #5133). Cheers!

Scry Me a River: Spoiler Week 2

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Spoiler season is now well and truly underway. As the set comes more into focus, the brewing can begin in earnest. I would caution players to never get too attached to a card or idea during spoiler season. The barrier to entry in Modern is high, and just because something seems like it should be good doesn't mean it will be.

If asked what the most powerful abilities in Magic are, I'd answer free mana followed by consistency. Free mana means more ability to do things, while increased consistency means doing the best thing more often. Wizards also seems aware of this and has made a conscious effort to nerf both over the years, to varying degrees of success. Which makes it interesting that Ravnica Allegiance is bringing us tools to do both, though with considerable deckbuilding restrictions and opportunity costs. I'll be examining the most interesting consistency card I've ever seen today. Afterwards, there's an old round-about mana cheat to discuss.

Sphinx of Foresight

Shortly after last week's article came out, a far more interesting card was spoiled. I have been wrestling with Sphinx of Foresight all week, but I haven't really gotten anywhere. On the one hand, this card looks insane. An opening seven with Sphinx needs to be radioactive hot garbage to not be keepable, because the reward for keeping is starting the game scrying three cards deep. That's deep enough that whatever that opening hand was missing will almost certainly be found, or at least make finding it plausible in a draw step or two. Good hands suddenly move towards ideal. In formats where opening turns matter as much as Modern, Sphinx could be broken.

However, this is balanced by a number of factors. Sphinx isn't great unless it's in an opening hand, and there are real opportunity costs to running that type of effect. I am struggling with Sphinx because it looks clunky for Modern despite the obvious power of its effect.

Special Utility

Sphinx is fairly unique among start-the-game-with-me cards because the ability stacks: revealing one Sphinx scrys 3, but revealing multiple copies allows players to scry again after bottoming some cards. This is technically a unique effect because the only similar cards don't see Modern play. The only Leylines that have additional effects in multiples are the mediocre and unplayed Leyline of Vitality and Leyline of the Meek. Additionally, none of the New Phyrexia Chancellors see play. This makes directly evaluating Sphinx difficult.

Even in Legacy and Vintage, similar effects are rare. The only regular use I know of is Chancellor of the Annex as Force of Will protection in BR Reanimator, and having multiple Force Spikes in that context isn't much different from having just one; the Annexes all affect the same spell, so the typical procedure is to throw away a weak card to unlock Force.

Sphinx is another story. Starting the game with scry 3 is very good and sets up the critical opening turns. Multiple Sphinxes greatly increase the odds of finding a particular card early, as anything else can be bottomed.

This benefit is balanced by how poorly it synergizes with fetchland manabases. If it hurts to mess up or moot the mulligan scry with a turn 1 fetchland crack, then it may prove actively bad to do so with Sphinx in a deck. This potentially incentivizes players to move away from fetchlands entirely, which has interesting implications for Modern. Even if that doesn't happen, adding additional decisions and some strategic tension should make for more interesting Magic.

True Power

Every deck can benefit from increased consistency and smoothing their curve. There's been talk that Sphinx can let decks shave on lands and become an okay midrange threat as a bonus. However, combo decks will always benefit more from this type of effect. Aggro can use Sphinx to hit their curve; fair decks will Sphinx to hit land drops and find missing threats/answers. A combo deck will use Sphinx to dig for their fast kills, and can keep more questionable hands because they've found redundancy or the missing pieces already.

Combo decks are also the sort to be willing to use a niche but powerful effect. Grey Ogres aren't playable in construted, but many combo decks still play and even cast Simian Spirit Guide. Nobody runs the mana monkey for the body, but that additional utility occasionally proves relevant. Combo decks also tend to dig through their decks more than fair ones, so they can afford to play some clunkier cards: they see so many cards that having a contextual brick isn't as big a deal. I could see Sphinx seeing play to set up combo decks then serve as a backup plan if they fizzle or get disrupted.

The Catch

What happens when Sphinx isn't in the opening hand? The hypergeometric probability of at least one of a given four-of appearing in an opening hand is roughly 40%. Sphinx needs to be useful the remaining 60% of the time to justify seeing play. If it's only useful in one very specific circumstance, there needs to be some compensating guarantee of achieving that circumstance or the card is a complete brick most of the time. This is the reason Leylines often get sidelined.

Failing to open with Sphinx means that it can only be a 4/4 for four with flying. That's not a Modern-acceptable rate. Obstinate Baloth sees play because of its abilities rather than stats, and frankly there aren't a lot of four mana cards being cast anywhere right now. In Legacy there's some additional utility of Sphinx being a blue card and therefore a pitch to Force of Will, but Modern only has Disrupting Shoal or Snapback for that, and those are so niche as to be non-existent. Discarding Sphinx to a looting effect is possible, but a lot of decks want to loot away specific cards so they can use them from the graveyard and not just unclog their hand. This makes running Sphinx at all a very high opportunity cost.

Once Sphinx is in play, it does have another ability. Having a scry before each draw step isn't nothing, and would help midrange decks win an attrition fight. However, if that's an effect they want, there are plenty of arguably better options available that don't see play. Thassa, God of the Sea is cheaper, usually unkillable, and pushes through creatures on a stalled board. Monastery Siege is contextually better in that role than Thassa or Sphinx since it's a loot rather than a scry. Search for Azcanta gives players a similar (arguably better) effect for far less and does see play. Given that Sphinx's primary upside isn't guaranteed, why should decks risk getting it stuck in hand?

Homelessness

The only deck I can think of that would run a 4/4 blue flier is Favorable Winds from 2017. That deck was severely underpowered and won by being a faster (if worse) version of Spirits. Getting an early consistency boost into a big body is definitely useful for that deck. However, Spirits does basically the same thing, but with better disruption and hexproof. Given my previous experience against the deck, I don't think lack of midgame fat or consistency were the reason it never caught on. Therefore, I don't think Sphinx has a natural home.

Every other deck can play Sphinx, but it isn't clear if they should. Even during those 40% of game that open with Sphinx's scry, they'll have that four mana 4/4 sitting in hand. If they can't/don't want to use the body, is having that brick acceptable? If there were some use for Sphinx other than casting it, then I might lean toward yes (say a combo deck emerges that needs to discard or exile blue creatures from the hand). However, most combo lists are extremely tight, and playing a card that doesn't protect or contribute directly to the combo is dangerous. The risk/reward is unclear at best.

A lot of Sphinx discussion has focused on Grixis Death's Shadow. Grixis thrives on powerful opening sequences, which Sphinx facilitates, and the creature also synergizes with Street Wraith and Stubborn Denial. Grixis also runs midrange-style creatures. However, the deck usually succeeds by playing out every spell in its hand. In fact, arguably the reason it was good in the first place was how easily it out-spelled opponents because (nearly) everything cost one mana. Sphinx is always four, which is more lands than GDS really wants in play otherwise, and thus doesn't gel with the actual strategy. It feels tacked on.

Too Much Potential

That said, I do believe that Sphinx has a place in Modern. Its ability to set the top of the deck at the start of the game is quite alluring from a power perspective, and close to unprecedented. I am certain that for the next few months, at least through the next set release, every brewer and their hamster will have Sphinx in their deck. So far, it's The Exciting Card, and that's what always happens. The real test will come over the summer. Either a deck where Sphinx actually feels like a necessary and natural inclusion will be found, or it will be relegated to niche play as a combo ad-in. I'm not going to lose my mind over Sphinx, but I wouldn't sit on it either.

Aristocrats

The other interesting revelation is that Wizards appears to want Aristocrats to come back. For those who weren't playing last time we visited Ravnica, Artistocrats was a Mardu deck that used token makers as resources to feed sacrifice outlets, primarily Cartel Aristocrat and Falkenrath Aristocrat. That deck gave its name to the strategy of sacrificing creatures for value and since then various decks have followed suit. At the time most were hard to counter aggro decks like the Pro Tour winning list, but since then most verisons combo out, most recently with Rally the Ancestors.

Lost in Transition

Despite numerous attempts, these types of decks have never gained ground in Modern. Not for lack of trying or desire, but there's just never been room. Aristocrats has the misfortune of doing things that other decks do in Modern, but they're better. There's a lot of competition in the small creature combo market and Abzan then Counters Company have always been better than the combo versions. On the aggro side, Affinity is very similar but more explosive and powerful.

In essence, Aristocrats cheats on mana by having cheap creatures and tokens serve as fodder for bigger effects. What is lost in individual power is made up with volume, with each card effectively acting like several. However, the effects haven't been big enough to actually make it, and in Modern, the combo cards are more easily answered by discard and permission than in Standard.

The other issue has been hate. Modern has always been full of graveyard hate, and Aristocrats deck actually need their creatures to enter the graveyard and stay there to be good. In a format full of Rest in Peace, Scavenging Ooze, and Relic of Progenitus, that just wasn't going to happen. The little-creature aggro plan was always open, but again, the Abzan and Counters Company decks also did that faster and with better creatures. Players like that type of deck, but it's never been viable.

New Grease and Payoffs

It would appear that Wizards also likes Aristocrats, because Allegiance is full of cards that appear perfect for the deck. The Orzhov mechanic afterlife creates 1/1 Spirit tokens when creatures die, which is what fueled the original Aristocrat decks. We've also (as of this writing) seen Aristocrats-specific payoff cards, namely Judith, the Scourge Diva and Teysa Karlov. Judith provides an additional benefit to sacrificing cards (though not tokens) and then boosts said tokens' power. Teysa makes additional tokens each sacrifice, and makes those tokens more useful. Given that we're just starting spoiler season, it feels like there may be a real chance that Aristocrats will finally be able to stand out.

Mardu Problems

Questions linger, however. The payoff cards aren't the most Modern-worthy stats wise, and are only good when actually synergizing with the engine. The old vulnerability to Rest in Peace is still there. There's also the problem that so far, the afterlife cards are still not very good. I know Tithe Taker has been looked at, but even if its ability were more relevant, trading the card for one token isn't a great deal.

Then there's the problem of color. Traditionally, Aristocrats deck have been Mardu, which is a color wedge that always seems like it should be great in Modern, but ever fails to maintain a presence. Mardu Pyromancer was great last spring but then just faded away. There's always been something inexplicably wrong with Mardu that keeps it from playability.

However, this may be fixable. Judith is the most exciting Aristocrats card so far, and the real reason to look at her is the second ability. Zulaport Cutthroat and Blood Artist have seen play in the deck, and while Judith is more expensive, she is also useful when not comboing. Perhaps BR Artistocrats could fuse combo and aggro dimensions if we receive some juicy black afterlife cards.

Change is Brewing

There are plenty of cards to go before spoiler season ends. By the time this goes up, I expect there to be another wave of cards to discuss for next week. Keep exploring the possibilities, but as always, proceed with caution!

Ravnica Allegiance EDH Spoiler Impact, Part 1

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Spoilers for Ravnica Allegiance heated up in a big way this week and, wow, did EDH get some love or what!? For a few hours, Judith, the Scourge Diva was the talk of the town; then Teysa Karlov; then Rakdos, the Showstopper; and finally Prime Speaker Vannifar!

They were all spoiled less than 24 hours apart which made it difficult to keep track of all of the reactionary buying impact they triggered in the community. Here is a quick glance at each for reference:

We already missed on a couple immediate buyouts in response to Prime Speaker Vannifar:

There was an error retrieving a chart for Intruder Alarm
There was an error retrieving a chart for Thornbite Staff

QS Insiders alerted each other on the QS Discord channel, allowing many to grab their copies before the significant increases occurred, but there was really no way to get this information into an article in time.

I cannot stress this enough: please consider signing up for QS Insider to gain access to the information in real-time (if you are an Insider, please be sure to join the Discord and maximize your value! Instructions can be found here).

The above two cards were called almost immediately, and if you were on the QS Discord prepared to buy in response, you literally could pay for a six-month QS Insider subscription with just a playset of Intruder Alarm profits. Unfortunately, we all know new and desirable EDH generals spark a handful of buyouts during spoilers, but I will be writing a few articles over the next week to cover the additional cards our new generals could make relevant and which are currently under the radar.

Orzhov Love

The color combination of black and white has historically been tough to play in EDH. There haven't been many great generals available to Orzhov players, and a quick review of EDHREC two-color commanders confirms only Boros has a lower count for its top general (Aurelia, the Warleader, 913 decks compared to Athreos, God of Passage, 1324 decks). Much like the guild itself, Orzhov EDH players have always been starved for direction. The Orzhov commanders lack a consistent theme and strategy to get brewers excited – that is, until Teysa Karlov was spoiled.

Mixing the flavors of white and black magic, Teysa's two abilities perfectly complement what she represents to Orzhov and who her character is in Magic Lore. She brings to life the Orzhov-trait of doing deals with the dead by facilitating an EDH-aristocrats strategy, and she also connects life and death by empowering the resurrected (tokens) with human elements (giving them vigilance and lifelink). The two abilities, while flavorfully intended to be contradictory like the Orzhov colors themselves, work wonderfully for EDH purposes.

Brewing with Finance in Mind

Early indications are that Teysa Karlov and Prime Speaker Vannifar have a foothold as the two Ravnica Allegiance favorites in the EDH community (note: there is always the possibility for another spoiler to change this!).

I am personally partial to Teysa Karlov for a few reasons:

  1. She allows players to have differing strategies (tokens matter; heavy aristocrats; somewhere in between; etc.).
  2. She provides support to one of the two least represented color combinations in the game.
  3. Prime Speaker Vannifar immediately strikes me as a toolbox commander that doesn't leave much room for brewing once the winning lines of play are identified.
    • It should be noted that the specific cards which contribute to a consistent winning line of play (such as Scryb Ranger, Quirion Ranger, Thornbite Staff, and Intruder Alarm) will be hot commodities and could spike exponentially

With regard to writing about both of these commanders, it will be much easier to discuss Teysa Karlov in an article given the more open-ended realm of possibilities she creates and because of the knee-jerk reactionary buying Vannifar will create moving forward.

Brewing with Teysa will be at the player's discretion and thus, I think Teysa will appeal more prominently to the casual EDH crowd. Prime Speaker Vannifar, on the other hand, will be extremely competitive and likely refined down by competitive EDH players to the optimal build that consistently wins by turn three or turn four. This could hinder the possibility of a casual approach to Vannifar and inherently also ruin her perception in EDH circles over the long run.

I'll be focusing on Teysa Karlov specs for now, but I encourage you to stay active on the various MTG finance mediums to keep a pulse on what cards are next to spike because of Vannifar. I am warning you that those cards will be overnight spikes rather than consistent, steady gainers. It can be great if you are able to time it on something like Intruder Alarm the moment the community realizes it is a key component to the optimal Vannifar build, but without something like the QS Insider Discord or a comparable medium where the information is quickly relayed, it can be very challenging.

I will do my best to relay Vannifar-related information via my Twitter account and on the QS Insider Discord, but I do not anticipate covering her much in articles moving forward.

Chris's Commander Corner

There might be a few ways to maximize Teysa as your general, but the most obvious seems to be an aristocrats-token build. As such, I'm going to lay out a few speculation targets which 1) could be auto-includes in a Teysa Karlov aristocrats-token strategy 2) are in limited supply (either because of rarity, small print runs, or both) and 3) are likely to see surges in price as EDH players pressure supply and acquire their copies.

There was an error retrieving a chart for Second Sunrise

Conviction: 3/5

The first card I'd like to discuss for Teysa is Second Sunrise. I spent most of my opening discussion about Teysa talking about her aristocrats-flavor and the ability to appease the graveyard in exchange for value, but what better way to abuse those payoffs than by getting the sacrifices back and doing it again!?

I think Second Sunrise will play perfectly in any Teysa shell as a way to gain card advantage and amplify the value of the sacrifice-targets that benefit from Teysa. I gave it a conviction of three because it has an existing home in Group Hug decks, albeit only in 1,450 total decks according to EDHREC; it is from a small, single print run in Mirrodin; and it could see newfound demand sparked by a newly spoiled card, Teysa Karlov.

The nice thing is Second Sunrise doesn't have to be an auto-include in Teysa (though I think it should be) to put pressure on the already low supply of foils.

Investment Plan

I plan on picking up some LP to NM foil copies of Second Sunrise between $4 (LP) and $8 (NM) with a six-month maturity in mind and a target exit between $10 and $15.

There was an error retrieving a chart for Black Market

Conviction: 4/5

Black Market is one of those cards where you look at it and think, "Wow, black has enchantment-based mana ramp?" I think Black Market is criminally underplayed in EDH and should actually be in far more decks than it already is (roughly 10K on EDHREC). We won't be talking about Judith, the Scourge Diva in this article, but note the dual synergy of Black Market with her as well.

I give Black Market a four on the conviction rating scale because I truly believe it is a budding EDH superstar. The fact that it got two separate color-matched commanders which both enjoy death speaks volumes to its potential. It already has multiple homes in EDH and it comes from an older print run (Mercadian Masques) and two supplemental Commander Series (2014 and 2017).

Additionally, the foils are from the old border process and are a shoe-in to touch $75 or more for NM copies in due time (because of the foils being from an old set, they should be surprisingly reprint-resistant as well). It slots perfectly into Teysa Karlov decks because her triggered ability will give Black Market two charge counters, thus providing a significant mana ramping mechanism to transition from early game to late game.

Investment Plan

I plan on picking up NM non-foil copies from any of the three print runs (Commander 2014, Commander 2017, and Mercadian Masques) at $4 (NM) with a six-month maturity in mind and a target exit between $7 and $10. I may also dabble with a near mint foil if I can find one, targeting an entry at $40 and out between $80 and $100 (also with a six-month maturity in mind).

There was an error retrieving a chart for Flesh Carver

Conviction: 2/5

Flesh Carver is about as "early mover" as it gets; it can be found in bulk bins everywhere, and online it ranges from $0.35 to $0.50 pretty consistently. While it doesn't have any concrete EDH home today (~1,100 decks on EDHREC), it does appear to have found one with Teysa Karlov. Flesh Carver does exactly what you want to be doing in your Teysa strategy: sacrifice stuff (Flesh Carver can activate that for you) and get double the payoff in exchange (Flesh Carver also does that for you!).

At its current "penny stock" buy-in level, I think this is an easy money-maker within six months' time and a risk-averse play at that.

Investment Plan

I will be grabbing 20 NM copies of Flesh Carver for $0.50 and target an exit at $4, or via buylist if they get to $2 cash (I would actually take the store credit bonus to maximize value).

Flesh Carver is a wonderful card for those of you who may be new to MTG finance. It is the type of card that allows you to dabble with MTG finance without worrying about spending a lot of money or having a lot of downside risk. Bulk is bulk, after all, and worst case you are out roughly 50% of a $10 investment after buylisting. The flip side is you quadruple your investment after fees, outing $0.50 copies at $4, or take store credit and turn the profits into a new spec.

Wrapping Up

I cannot express in words just how thrilled I am to see these new Ravnica Allegiance generals in action! The support for a few previously underrepresented guilds is exciting, and I am also anxious to see what the rest of spoiler season brings us. We covered a few actionable cards for Teysa Karlov EDH, and I also mentioned the importance of monitoring real-time mediums (Twitter, QS Insider Discord, Reddit, etc.) for breaking news on cards discovered for Prime Speaker Vannifar.

Please feel free to DM me on Twitter (@ChiStyleGaming) or in the QS Discord (@Chris Martin#5133) if you have any questions, concerns, or feedback about the article. I would love to hear from you! Otherwise, as always, see you on the battlefield!

Daily Stock Watch – Elendra, the Dusk Rose

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! Ravnica Allegiance is arriving soon, and a good chunk of the spoilers has already arrived. I honestly think that the set is underwhelming so far as it tries to give so much emphasis to guild colors and the synergies that they have. One card that has been the beneficiary of these pre-release price spikes is what I'll be featuring today.

There was an error retrieving a chart for Elenda, the Dusk Rose

It's hard to defend the good in this card after how horribly it has performed financially during its entire existence in the world of Magic. A four CMC creature with no evasion and a measly 1/1 body is by all means a liability at any given time in a perfect world where pace of attacking with creatures and removals are plenty abound. Despite being a mythic rare, Elenda, the Dusk Rose barely found its niche even in Commander, where they might only be minimal interest in foil copies of the card. Two weeks to the release of the new set, why is this card suddenly a $15 spec with almost no solid reason to back up that claim?

Outside of this card, I don't see any other reason why Orzhov would even bother considering building around Elenda. There are no solid sacrifice outlets that could abuse it in a tokens build besides Pitiless Pontiff, and even this one is not that good because you'd have to have mana to be able to work with any sacrifice shenanigans. People just find it hard to move on from something successful, as this combination could somewhat make a case that's reminiscent of the Aristocrats deck way back in 2013. Almost six years removed from that deck's success, are we staring at a possible reincarnation of it, or are we just trying to salvage a spec failure so badly?

Looking at Elenda's price history via MTGStocks would tell you that this price spike is purely driven by two things: hype and a selective buyout. Upon checking various online stores such as TCGPlayer, Card Kingdom and StarCityGames, we could already see that stocks are already dry and this has been the primary reason why card prices are easily manipulated by new stocks via TCGPlayer. This is one of the few occasions where you could wear your detective hat and just figure out what's driving this price mad. I'll give you a heads up and tell you that right now, StarCityGames is buying normal copies of the card for $6, and paying $8 for the PR foil and normal foil of it. Card Kingdom is paying higher at $9.50 for normal copies, and up to $14.50 for foil PR copies and $13 for the normal ones. All I'm going to tell you right now is that sell this card while you still can, because I just can't see any possible reasons for this price to hold in the coming days once the full spoiler is out. I don't think that there will be another sacrifice outlet that functions just like Phyrexian Altar since they have already made one that's on-theme with the vampire clan, and doing so would considerably tilt the balance to more combo-esque approaches that negates the guild-themed concept of Ravnica Allegiance.

But then again, I could be wrong and WotC could just do something like printing something of that caliber. That would certainly make Elenda a tier one spec. Just to be safe, sell to the hype right now and make profit out of it. Even selling at buylist price is a good idea in my opinion, but you could always try letting go at what price the market commands. A win-win situation that would net you profit that you never expected at all.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

MTG Finance Predictions for 2019

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I hope everyone had a great holiday season and a fun New Years’ celebration. The year 2018 was a fascinating one when it came to MTG finance. Throughout last year we had crazy buyouts, a concentrated move on Reserved List cards, a surge in Old School demand, more Masters sets and reprints, and the reintroduction of Legacy and Modern at the Pro Tour.

There was an error retrieving a chart for Mox Diamond

Overall, I’d say 2018 will be tough to beat.

But that doesn’t mean 2019 will be uneventful. Just because the past few months have been soft doesn’t mean it will continue this way. I believe some interesting things will happen in the Magic finance world in 2019—even despite an economy that is perhaps losing steam. While we’re already a week into 2019, this is technically my first column for the New Year. Therefore, I want to summarize my top three predictions for MTG finance in 2019.

Prediction 1: Box Topper Madness

I know there is a debate about the print run of the Ultimate Masters Box Toppers. Some have argued there may be as much as twice the population of these foils than Masterpieces. To me, this is a moot point. Any mathematician will verify that doubling a small number yields another small number. The supply on TCGplayer is also very reminiscent of a Masterpiece set.

These are attractive, desirable, playable cards in very limited supply. We’ve watched this movie before. We know what happens. When it was Masterpieces, we observed multiple MTG finance personalities hyping up these rare cards while also buying significant amounts of them. The result was a significant spike in price and opportunities to profit.

While demand has settled down since, the fact of the matter is these are still popular and incredibly liquid. As I’ve written in the past, Card Kingdom’s hot list—which was once filled with Dual Lands and Old School Cards—is now riddled with Masterpieces. Also interspersed with these Masterpieces: the Ultimate Box Toppers. Looking beyond Card Kingdom, other vendors are also striving to acquire these, presumably since they can’t keep copies in stock. Check out this hot list board as an example from last weekend’s GP.

See what I mean? MTG Mint Card’s prices are particularly strong.

I’m confident that folks will catch on in 2019 and start to make moves. It won’t be me, mind you. I made sure to get a couple box toppers so as not to miss the boat completely. But it’ll likely be the usual suspects who hyped Masterpieces that will pound the drum when it’s time to move on these box toppers. I’d recommend acquiring what you’re after soon while the market is still soft because any influx of cash (such as from tax returns) could funnel into these chase foils.

Prediction 2: Fewer Reprints = Rising Modern Prices

It wouldn’t be much of a prediction to state that there will be reprints in 2019. Wizards has milked the secondary market time and again by introducing reprints to sell product, and this year will be no exception. However we know there won’t be another Masters set for a while now—if there was, then calling the last Masters set “Ultimate Masters” would be a huge misnomer.

That means we’ll only have Commander and other similar supplemental products to introduce reprints. I’m sure there will be plenty so one should not become too reckless in speculation. But I believe there will be at least a few months through Spring 2019 when prices can appreciate mostly “worry-free.”

I’d focus on the Modern staples that were not reprinted in Ultimate Masters. My number one target: Jace, the Mind Sculptor.

There was an error retrieving a chart for Jace, the Mind Sculptor

This card so liquid that it might as well be cash. It also has huge demand across Legacy, Modern, and Commander. While this card’s demand is fairly stable nowadays with Legacy and Commander, the Modern format could really catalyze explosive growth in the year ahead. When Jace was unbanned, some people (including myself) incorrectly concluded that Modern would be completely warped. That hasn’t happened, but that doesn’t mean it never will.

I maintain a hypothesis that blue is always the best color in Magic, and all nonrotating formats will eventually warp towards a blue-based metagame given a large enough card pool. Should that happen, Jace will be a huge component in that metagame. Let’s not neglect the fact that buylists are now exceeding $80 for Jace at Grands Prix—that’s about five bucks below TCG low pricing.

While Jace is by far my favorite, you could also look at cards like Mox Opal, the Zendikar fetch lands, or Manamorphose. Each of these have upside potential when Modern interest picks up again.

There was an error retrieving a chart for Manamorphose

If Modern isn’t your area of interest, I have a couple other recommendations for 2019. I’ve been watching buylist pricing on Mana Crypt creep higher and higher. With no easy way to reprint this $100+ card, we may see it climb even higher. Or you could always go the safe route and pick up some Reserved List staples, such as Yawgmoth's Will or Gaea's Cradle. These cards have pulled back healthily since their buyouts last year.

There was an error retrieving a chart for Yawgmoth's Will

I’m particularly keen on Dual Lands, as a matter of fact. These have really pulled back drastically after their buyouts sent prices to all-time highs. I bought a Tropical Island the other day for $158. $158, are you kidding me? AND I got 10% back in eBay bucks, so my net purchase price was closer to $143.

There’s no way a sleeve-playable blue dual should be this inexpensive—the market is indeed soft, but this always turns around after a while, and 2019 will not be the exception.

Prediction 3: Stabilization in “The Four Horsemen” Sets

I believe it was Rudy of Alpha Investments who coined the “Four Horsemen” term when describing Magic’s first four expansion sets: Arabian Nights, Antiquities, Legends, The Dark. These cards went insane when Old School interest spiked last year. Silly, useless cards like Grave Robbers were buylisting for far more than their demand merited.

Since then, prices have retraced hard. This applies to nearly every card from these four sets, including the ultimate The Tabernacle at Pendrell Vale.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

I remember when Card Kingdom’s buy price on Tabernacle spiked over $2,000. Now it has retraced more than 50% from its peak, with an uninteresting $1,150 buy price. This has declined steadily week after week since peaking.

Is Old School interest over? Has it gone the way of Tiny Leaders and Frontier? Are prices going to continue to fall?

No way.

First of all, Old School is still alive and very strong. There are more tournaments now than ever before, and they continue to sell out due to their limited seating. The players who love the format (myself included) are going nowhere. The prices have probably pulled back so much because it’s the speculators and market movers who have lost interest in the format. Now that there’s no more free money, I suspect speculators have abandoned this market sector in favor of others. That bodes well for us players who can once again acquire cards for less-than-exorbitant prices.

Prices may continue to remain soft a bit longer—after all, they really skyrocketed exponentially and that wasn’t sustainable. But this pullback in prices has been healthy for the Old School market and I view it as a good sign for the long term. I’ve been a net buyer recently in anticipation of a strong 2019, reacquiring cards I felt obligated to sell during last year’s hype at much more reasonable prices.

For example, I buylisted a near mint Singing Tree to Card Kingdom last year for $95. Then during Channel Fireball’s 15% off sale, I bought a slightly played copy back for $68. I’m quite attached to this card for some reason.

There was an error retrieving a chart for Singing Tree

Other, smaller acquisitions I’ve made lately while prices are low include Haunting Wind (check out that cool art!), Recall (very good in Old School), and Citanul Druid. I even managed to acquire a heavily played Pyramids from ABUGames by exploiting their aggressive trade credit numbers.

No one is talking about these older cards anymore, which means it’s the perfect time to pick up whatever you’re after for your collection/deck. With how old and rare these cards are, any reentry into the spotlight could mean another boom in the market. While I’m not predicting massive buyouts in 2019, I think prices will stabilize and slowly grind higher throughout the year.

Wrapping It Up

I believe 2018 was a banner year for MTG finance. Personally, it was probably my best year ever thanks to my timely entries into Old School and Alpha cards. Looking ahead, I believe there will be plenty of opportunity to make and save money from Magic in 2019, despite a soft start to the New Year.

Box Toppers will be in a precarious position, where any hype from podcasters and active community members could cause rampant buyouts. This seems like an inevitability, but time will tell. I also think high-end Modern, Legacy, and Commander staples that have not been reprinted recently will do very well in 2019. As the Reserved List cards retract in price specifically, it feels like a prime opportunity to make some acquisitions, particularly with Dual Lands.

And lastly, the Four Horsemen expansion sets may stop bottoming out and show some life yet again. I have noticed Card Kingdom slowly increasing some buylist prices on Arabian Nights cards—not the high-end ones, but some of the mid-tier stuff such as Elephant Graveyard and Pyramids. Perhaps this is a sign that the market is bottoming and prices will rebound going forward.

Overall, the future for 2019 is bright and I look forward to another exciting year of MTG finance!

Sigbits

  • Ali from Cairo is another older card with a buylist that seems to have bottomed. After dropping all the way down to $95, Card Kingdom has increased its buylist on the red creature from Arabian Nights up to $110. While this isn’t the crazy spike we came to expect after 2018, I believe it’s a reflection of the kind of growth and stabilization we should expect this year.
  • Question: what is one dollar of ABUGames’s store credit worth? I believe it’s somewhere in the $0.60 range. So that means ABUGames’s trade-in offer of $11,400 for a played Unlimited Black Lotus is extremely attractive—that equates to $6,840 if you believe in a 60% conversion rate! This is truly best in class. The near mint number is even crazier: $18,190 in credit or about $10,914 in approximate cash value!
  • I was impressed by MTG Mint Card’s aggressive buylist on Box Toppers until I compared some of their numbers with Card Kingdom’s. As I mentioned before, Card Kingdom must have a tough time keeping these rarities in stock because they have so many of them on their hot list. For example, while MTG Mint Card offers $210 for Liliana, Card Kingdom is paying $225! They are paying $135 for Cavern of Souls and $140 for Snapcaster Mage. Just make sure you are shipping them truly near mint copies, because their foil downgrade percentages are brutal!

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