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The Rise of the Alpha Rare (Continued)

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Last week I tried something different with my weekly column. I dug up a relevant article from the past—one that probably goes back before most readers were visiting this site—and provided some new perspective. Oftentimes the articles I write are evergreen, and with just some minor touch-ups can be just as useful today as they were years ago.

Because I received positive feedback on this new approach, I wanted to resurrect another piece I wrote. This one is even older: it goes all the way back to May of 2012. That's over six and a half years old! The article is about Alpha rares, and how they are an asset on their own due to their collectibility and rarity as opposed to player demand. The near mint versions are especially rare, and should be compared to artwork more so than gaming pieces.

The strategies mentioned in this article have paid off fantastically and I think they're just as valid today. I'll update some prices where relevant in the column below; new text will be in bold italics.

A couple weeks ago, the iconic painting “The Scream” by Edvard Munch sold at auction for a whopping $119,922,500. This placed Munch over Picasso in history as the artist with the most expensive piece of artwork ever sold. My reaction can best be encompassed by the central figure in the painting itself:

That is an incredibly large sum of money for a piece of artwork. No matter how much of a classic this painting is, it’s highly unlikely Munch could have ever imagined his work would fetch such a large sum a hundred years later.

What’s This Got To Do With Magic?

The iconic Alpha Black Lotus has appreciated significantly since its initial printing (albeit not to $119 Million). When I first began playing Magic, this card fetched around $300. As a newcomer to the game with no income on days other than my birthday and Christmas, this price seemed way too steep for a piece of cardboard.

Now, nearly twenty years later, circulated copies of this iconic Magic: the Gathering card have sold at auction for amounts in excess of $3,000—an increase of 1,000%! The only completed eBay listing for an Alpha Black Lotus is a rough one that sold back in November for around $15,000. From 1997 to today, that's an increase of  4,900%. The returns keep getting better and better!

(Click to expand.)

But these versions are circulated—they have seen play and they likely continue to see play in Vintage decks. There are far rarer versions of the Alpha Black Lotus—ones which are virtually unplayed in condition.

In fact the PSA-10 Mint Alpha Black Lotus has sold for upwards of $20,000 in previous sales. The [supposed] only one in existence is now for sale on eBay with an asking price of $100,000. Crazy? Yes! Crazier than paying $119 Million for a painting? Perhaps not. Card Kingdom has a near mint price of $40,000 for an Alpha Lotus, and that's not likely to be PSA 10. So I think a PSA 10 Alpha Lotus has got to be worth $100,000 or even more at this point.

NM Alpha vs. SP Alpha

Based on the most widely accepted numbers, each Alpha rare was printed about 1100 times by Wizards of the Coast. This count places any rare from Alpha high up on the list of rarest Magic: the Gathering cards.

But given these cards are nearly twenty years old, and most were played to oblivion, the subset of NM rare Alpha cards is even more elite. While it is impossible to garner exact numbers, even a generous fraction such as 10% NM would imply there are only about 100 copies of any NM Alpha rare card in existence.

Retailers have caught on to this fact—back in April, Star City Games significantly increased their buy and sell prices on NM Alpha/Beta cards only. They purposefully emphasize in their buylist that one should inquire about buylist prices for SP and MP copies. When we observe SCG is selling NM versions of Alpha rares at 2x the price of SP versions, we can certainly see why they’ve created this discrepancy.

But we don’t even have to lay out $20,000 to own a unique piece. Many NM Alpha rares are relatively much more affordable, yet they are still very rare and demand a healthy premium. NM copies of the five Laces from Alpha, for example, sell for $100 on Star City Games and they are even sold out of some! Consider Lifelace, which is about as playable as Song of Blood, yet far rarer and more expensive. Star City Games is (not surprisingly) sold out of Alpha Lifelace, but their near mint price is now $249.99. It's incredible that such an unplayable card can still more than double in price over six years' time.

(Click to expand.)

Even though the card is not useful in tournament or casual settings, the simple rarity of the NM Alpha Lifelace has driven its price up to surprising proportions. The card sells at 200x its 4th Edition price (now 500x), and it even far out-shadows the Beta version, which sells for only about one eighth the Alpha price. This is one difference between today and six years ago: Beta rares have caught up to their Alpha counterparts. Now a Beta Lifelace retails for only about one-third an Alpha copy. After all, near mint Beta rares are extremely rare as well. 

An even more bizarre example lies in that pesky creature Fungusaur. That’s right, I said Fungusaur. Check out Star City Games’s sell price on that unplayable Alpha rare in NM form:

(Click to expand.)

Anyone who has been playing this game long enough has opened one of these rares, and I’d even go out on a limb to say that virtually none of us were ecstatic to open this “crap rare.” Yet grab a NM Alpha copy of this beloved Fungus Lizard and you’ve got yourself a card that retails for $200! I’d wager a graded version with PSA score 8 or above may be even more expensive! These now retail for $349.99...I wonder if the same person is still collecting these or if they've return to circulation?

How could the Alpha version of this card be so expensive when it is so unplayable? My theory may surprise you…

Cornering the Market

Apparently there is a collector out there who owns at least 85 copies of Alpha Fungusaur. This picture is worth 1,000 words and well over $1,000:

(Click to expand.)

Own 85 copies of almost any card in the game of Magic—even something like foil Jace, the Mind Sculptor—and you still haven’t even scratched the surface of the total quantity in circulation. Own 85 copies of any Alpha rare, however, and you can officially manipulate the market.

These 85 Alpha Fungusaurs represent nearly 10% of the total quantity ever printed. This single collector likely owns more Alpha copies than the largest 10 MTG retailers combined. The largest retailer in the world, Star City Games, boasts 14 copies for sale at the moment—about one sixth of what is pictured above.

When print runs are so few, price manipulation is a possibility. One could even “corner the market” in a particular Alpha rare. In other words, acquiring only 85 copies of an Alpha rare, no matter the card, is sufficient to manipulate the card’s price. As a result, a major retailer like Star City Games sells this unplayable card at twice the price as its unplayable counterparts in Alpha. And again, NM copies take the cake, selling at $50 higher than SP versions. Fungusaur isn't the only Alpha card being collected. A while ago, a number of people were attempting to collect 5% of a given Alpha card's print run. I'm not sure how many of these collections are still intact, but I'd wager it's nonzero. This is probably still a thing.

What Should We Do With This Information?

I strongly discourage you from attempting to corner the market in any of these rare cards. To do so is very risky, and profiting from the endeavor is not easy. Attempt to sell a significant quantity of stock and you’ll likely kill the price, rendering the remainder of your collection worth far less.

Still, there is something to be learned here. NM Alpha rares are incredibly difficult to acquire. Some retailers, like ABU Games, have known this for a while now. Others, like Star City Games, are finally catching on and altering their prices to reflect this. Still other retailers such as Troll and Toad, as well as smaller eBay sellers, have not fully embraced this information. By now every retailer that cares about older cards has caught on that Alpha rares in near mint condition are extremely scarce.

As a result I've managed to snag not one, but two NM Alpha Two-Headed Giant of Foriys from a well-known retailer at the reasonable price of $55.99. This seems like a steep price to pay for another unplayable card, but a quick visit to Star City Games’s buylist and you’ll see that they are buying NM copies of this oldie for $60. Hence, I made an immediate $8 profit between the two copies I purchased. I wish I had kept this card! I flipped it for arbitrage, but now buylist is $420. I could have made far more than $8!

These opportunities are out there. One other recent acquisition I made was a sweet PSA-8 graded Alpha Earthquake for $59.00. Although not pristine enough to command a major premium, Star City Games will still buy the card at $60 and sell at $100. This one is even more painful! Earthquake is played in Old School and now buylists for $550. I had a few Alpha cards like this. And while I wish I had exercised more patience, keeping them for the long term, I must acknowledge the fact that gains from my near mint Alpha investments helped me in acquiring my Unlimited Black Lotus. It's all about prioritization I suppose.

But the overall goal isn’t to make $1 here and there selling cards to retailers’ buylists. Instead, I want you to consider the long haul. An unplayable NM Alpha rare may never reach the same prices as a Black Lotus, but collectors looking to complete their sets will need one Fungusaur for every Black Lotus. With Magic growing in popularity, combined with the fact that Alpha cards are perpetually aging, we have a recipe for significant gains.

Cards that once fetched pennies are now selling for $100. Could the growth rate continue? Will there be a point in time when NM Alpha Fungusaurs are so difficult to find that they will break four-digit prices? Graded ones may… This is the crux of my article: I believe this approach is just as valid today as it was back in 2012. Alpha rares are only getting harder to find as collectors absorb more and more copies. Barring a total collapse of Magic, these remain solid investments for the long-term.

These rarities don’t follow the normal ebb and flow of pricing like normal Magic cards do. Instead of moving trajectories comparable to the stock market, they instead follow paths resembled by classic artwork. Incredibly sparse, NM Alpha rares (especially graded highly) can grow in price at astronomical rates as long as there is a market for them.

Perhaps five years down the line I will have my NM Alpha Two-Headed Giants graded in hopes of a boost in value (facepalm...wish I kept it 5 years!). They may never be worth as much as a NM Black Lotus,  but one thing is for certain—if Star City Games feels they are worth acquiring at $60 each, I am certainly going to acquire them below that price any chance I can get.

You may want to consider the same.

-Sigmund Ausfresser
@sigfig8

I had no Sigbits segment six-and-a-half years ago. So let's take a look at some surprising Alpha numbers from this week in 2018.

  • Funny enough, the Alpha rare with the lowest buylist on Trader Tools is none other than Lifelace: $125. Considering these were buylisting for $60 6.5 years ago, it's still impressive to see the price more than double since. I don't think it's a remotely bold prediction to say these will buylist for over $250 in 2015. The trajectory is practically a given unless paper Magic dies.
  • Thanks to the rise of Old School, popular cards from the format have really skyrocketed the most since 2012. Consider Chaos Orb, for example, which now buylists for $4200. According to Trader Tools, the best buylist back in mid-2012 was $171. Now THAT'S a good return on investment!
There was an error retrieving a chart for Chaos Orb
  • The Alpha card with the best spread on Trader Tools is Demonic Hordes. It currently has a buylist price of $720 but TCG Mid is listed at $300. Obviously you can't find a nice copy for $300 anymore—this is likely the last copy that sold on TCGplayer. I believe this is a reflection of the rate of price change on these cards. The price jumped so quickly that copies were never even listed between $300 and $720. If they were, they would have sold and TCG's pricing would have reflected as much. These cards really went through an exponential growth period, though now prices have settled a bit. This is likely a temporary respite, however, and I expect prices to soar yet again at some point.

Bonus aside: Here's another Alpha article written by Chas Andres from 2012, with some amusing prices cited. I wish I had bought so much more Alpha back then.

In Guild Faith: Building a Better Midrange

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It's easy to identify with Ravnica's guilds. The plane owes much of its popularity to that simple fact. In Modern, where color fixing is better than any other constructed format, players have more often aligned themselves with shards or wedges, such as Jund and Jeskai. But these days, decks tend to be defined less by their colors than by their engines or synergies.

Today, as we nostalgically await the first spoilers for Guilds of Ravnica's follow-up expansion, we'll harken back to a simpler time. A time when Modern players readily associated with a shard or a guild. A time when midrange decks sharing names with such factions were actually good.

The Problems with Midrange

Stumbling upon a recent forum post inspired me to reconsider my previous stance on midrange in Modern (that it's not dead). Especially since the rise of Arclight Phoenix, midrange decks—here defined as aggro-control hybrids that disrupt opponents, then commit threats to the board—seem to have tapered off, despite occasional (innovative) showings in 5-0 dumps. In this section, we'll enumerate the three chief failings of midrange.

1. Creatures Outclassed

Tarmogoyf once stood tall as the strongest creature in Modern by a mile, as well as the most-played. Not coincidentally, midrange decks contracting the monster dominated Modern for years, challenged primarily by now-banned decks.

Eldrazi creatures were the first to rival Goyf's red-zone efficiency, and Fatal Push further jostled the Lhurgoyf's standing among combat creatures. Since then, a plethora of creatures have been printed or enabled that do more than just brawl (Spell Queller, Thing in the Ice), or that trump Goyf on mana efficiency (Hollow One, Arclight Phoenix).

Midrange decks have largely failed to take advantage of such creatures as aggro decks have. The two exceptions are Death's Shadow, which is both cheaper and frequently huger than big brother Goyf, and Bedlam Reveler, whose cannibalistic graveyard reliance further ostracizes the fallen king. As their employable threats became weaker relative to Modern's, midrange decks plummeted in stock.

2. Consistency in Chaos

Between Fatal Push, Thoughtseize, Collective Brutality, Assassin's Trophy, and others, midrange decks enjoy an embarrassment of riches when it comes to disruption. What they don't enjoy is finding each answer at the right time, a task exceedingly daunting in a format notorious for banning in-game consistency tools.

Available options are limited: Grim Flayer (a squishier, less-splashable Tarmogoyf); Traverse the Ulvenwald (I, too, lose to Rest in Peace); Serum Visions (enjoy your durdle); Ancient Stirrings (kiss most of your core goodbye); and Faithless Looting (welcome to red, and to minus-ones). The latter three see plenty of play, but only Looting helms a midrange deck: Mardu Pyromancer. And even still, results indicate the card is more at home in aggro-combo.

At the end of the day, existing consistency tools are far better at finding (and accelerating into) threats than they are answers. It stands to reason that midrange decks have much to gain from ditching their slower elements and embracing aggression. The consistency issue is exacerbated by midrange's innately high land count, which makes it prone to flooding in the mid-game; upping aggression helps on this front, as well.

3. Suffering Splash Hate

Tarmogoyf; Grim Flayer. Heck, Bedlam Reveler. Lingering Souls! What do all these staple midrange threats have in common? They rely on the graveyard. In a format where the top-performing decks are aggro-combo strategies that also rely on the graveyard, this predicament opens midrange up to splash hate from just about everyone. Buff threats that resist graveyard hate form yet another missing piece of midrange's Modern puzzle.

What Do?

Can midrange reclaim Tier 1 status in Modern? I decided to uncover the true limitations of aggro-control's slower breeds with a unique deckbuilding exercise. The top-down approach I utilized involves addressing midrange's issues out of the gate, and filling out the list next.

Aligning with a Guild

Best generic card selection spell in Modern? Faithless Looting.
Best generic disruption spell in Modern? Lightning Bolt.

These two points informed my first decision, which was to go red. But my eight-card core still had to fill 52 more spots. This deck would need two things:

  1. A way to close out the game. I wanted my threats impervious enough to Modern's current hosers that they could tangle with the velocity decks on a resilience metric, but still proactive enough to close out games against the combo decks.
  2. A way to monetize Faithless Looting. An inherent minus-one, Looting is mostly worth it when it breaks even (or goes up) on card economy.

To decide which guild (or even shard/wedge) I'd align with, I scrutinized what each color brought to the table in terms of threats, utility, and disruption.

On-Color (R)

Many options already exist in red, and we are seeing some contemporary Looting/Bolt decks neglect to splash altogether.

Threats: Monastery Swiftspear, Runaway Steam-Kin, Young Pyromancer, Arclight Phoenix, Bedlam Reveler

Swiftspear is best supported alongside a cast of burn spells, and with his buddy Soul-Scar Mage. That direction already pulls us deeper into aggro-combo than aggro-control, and the same goes for Runaway Steam-Kin; these are not creatures meant to take over a game after opponents have been destabilized.

Young Pyromancer shines with targeted discard to ensure his fragile body sticks around and provide some quick bursts of value after resolving, so it's more of a black threat in this shell.

That leaves Arclight and Bedlam, the red threats seeing the most play beside Looting/Bolt. These threats compliment each other frighteningly well, occupying suitably distinct spots on the strategic curve and attacking opponents from myriad angles (Arclight flies, hastes, and recurs; Reveler walls, swells, and refills). Aggro-control decks wielding both already exist, dipping into blue for extra cantrips and Thing in the Ice. But those decks trend more tempo than midrange, and also toe the aggro-combo line, making them unrecognizable as rock decks. They're closer in spirit to thresh, and even more to grow, especially the Grow-a-Tog decks of Vintage past.

Color takeaways: As the available options push us into tempo and aggro-combo, we'll have to look outside of red to build our midrange deck.

Izzet (U/R)

The uninhibited guild of creative freedom, Izzet indeed offers our eight-card core multiple considerations.

Threats: Delver of Secrets, Thing in the Ice, Crackling Drake

Delver, again, is too low on the curve to serve a midrange deck. Conversely, Crackling Drake is quite high, but I think one of the more appealing options as a closer; it's a one-to-three-turn clock, difficult to remove, and critically self-replacing in sloggy pseudo-mirrors.

The threat that synergizes best with Bolt and Looting, though, is Thing in the Ice. Thing performs multiple functions at once: pilots don't need to dedicate too many slots to removal, as it handles entire boards of creatures by itself; they also don't need to load up on aggression, since Thing hits like a truck.

As such, Thing proves exquisitely compact, letting players fill out their decks with cards that bring it from viable to insane. A shell full of cantrips and Manamorphose is not only poised to make exceptional use of Arclight/Reveler, but threatens to flip Thing in the Ice on turn three with pinpoint accuracy, significantly improving Izzet's proactive capabilities. If all that wasn't enough, Thing supports Arclight/Reveler by evading graveyard hate itself.

Sound great? It is. But midrange it ain't.

Utility: Serum Visions, Opt, Chart a Course, permission

Beyond threats, blue offers our deck additional cantrips and countermagic, not that we need to indulge it if we're fast enough.

Guild takeaways: As with mono-red, we won't have much success building midrange in these colors.

Rakdos (B/R)

The reckless guild of ruin, Rakdos has little regard for anything but its own goals. Ironically, this splash offers us blue-chip interaction.

Threats: Death's Shadow, Tasigur, the Golden Fang/Gurmag Angler, Young Pyromancer

Death's Shadow heavily taxes our life count and shoves us towards aggro-combo with Temur Battle Rage, although the card already enjoys minor success in the rock shell of Traverse Shadow. Tasigur and Angler are relatively unimpressive in Modern right now, being outpaced by the faster aggro decks and suffering from splash damage aimed at those same decks. As mentioned above, Young Pyromancer is an intriguing option given this splash, but we'd have to take care not to build a worse Mardu Pyromancer.

Utility: Liliana of the Veil, Liliana, the Last Hope

While these walkers have their uses in certain matchups, I've come to believe that both of them are too specific for successful mainboard use outside of currently-underperforming strategies (i.e. Jund), and only Last Hope is impactful enough for the side. Their steep color requirements also hurt.

Disruption: Inquisition of Kozilek/Thoughtseize, Fatal Push, Collective Brutality

These cards all represent the most universal ways to disrupt opponents before committing pressure to the board, making them perfect for midrange decks.

Guild takeaways: Black's superb disruption could assist us, but we'd still be lacking pressure. Going the Mardu route with Reveler/Souls just opens us to splash graveyard hate.

Boros (W/R)

Fusing colors of transparency, honor, and impulse, Boros is perhaps Ravinca's most patriotic guild (oh, Canada!). White's never been known for its aggressive elements, but it offers us the most devastating sideboard cards... assuming we're not soft to them ourselves.

Disruption: Path to Exile, Rest in Peace, Stony Silence, Suppression Field

Path gives us a Push-esque way to remove troublesome creatures, and is doubly effective at sniping recursive threats like Phoenix. The real draw to this disruption suite, though, is Rest in Peace, which pundits are (correctly) claiming is now useful enough to merit mainboard play. Hosing artifact-based aggro-combo and pure combo alike, Stony Silence is also receiving the red carpet treatment from content producers.

Guild takeaways: We'd go Boros for the hosers, forcing our strategy to at once mitigate the damage from Rest in Peace and extract value from Looting. A tall order!

Gruul (G/R)

Gruul is the instinctual guild of bodybuilding—muscle and dorks. But Goyf ain't the Mr. Universe he used to be.

Threats: Tarmoyof

I stood by the Big Man after Fatal Push, but the new wave of aggro-combo decks and their demand for graveyard hate have all but antiquated this beater.

Utility: Traverse the Ulvenwald, Scavenging Ooze, Tireless Tracker, Huntmaster of the Fells

In other words, exactly the kind of clunk that bogs down today's attempts at midrange, and a tutor to find them with.

Guild takeaways: In my eyes, green is no longer a discard spell's best friend. Goyf's is the color of sweeper-soft creature-combo.

Colorless (😏)

As I defeatedly stared at my completed list of red guilds and their respective benefits, I realized one faction was missing, just as it is from Ravnica. Before aggro-combo's resurgence, the Eldrazi provided the first true alternative to Goyf's bulk in a disrupt-then-commit aggro strategy.

Threats: Eldrazi Mimic, Eternal Scourge, Thought-Knot Seer, Reality Smasher, Hollow One

Look at that—an entire curve! So much for treading water until we find our single acceptable threat in a given color. The bigger creatures make a unit of Mimic when we need pressure, and out-Goyf the Lhurgoyf when we don't. Scourge also allows for some neat tricks, as we know.

The above catalog includes one non-Eldrazi colorless creature: Hollow One. Hollow works with Faithless Looting, but requests a little more discard to be reliable; the proven loot effects, Burning Inquiry and Goblin Lore, tend to be too random in their discards to excel in a midrange deck. Not so with Street Wraith, which rewards a fetchless manabase and perhaps enables One when combined with Looting alone. The Golem also has tickling explosiveness applications with Eldrazi Mimic.

Color(less) takeaways: Running Eldrazi necessitates Eldrazi Temple, and subsequently does a number on our mana. Conveniently, the tribe avoids many common hate cards, and can even run them itself.

Stick 2 My Gunz

What can I say? I'm a meathead. Here's where I landed.

Boros Eldrazi Stompy, by Jordan Boisvert

Creatures

4 Eldrazi Mimic
4 Eternal Scourge
4 Thought-Knot Seer
4 Reality Smasher
4 Hollow One
4 Simian Spirit Guide
4 Street Wraith

Arttifacts

2 Smuggler's Copter

Enchantments

2 Rest in Peace

Instants

4 Lightning Bolt

Sorceries

4 Faithless Looting

Lands

4 Eldrazi Temple
4 Battlefield Forge
4 Ramunap Ruins
3 Sacred Foundry
3 Mutavault
1 Plains
1 Mountain

Sideboard

2 Rest in Peace
3 Stony Silence
2 Damping Sphere
2 Engineered Explosives
2 Abrade
2 Dismember
2 Anger of the Gods

There are a few interesting things going on in this list, so I'll address each of those in their own section.

Hollow One Package

  • 4 Faithless Looting
  • 4 Street Wraith
  • 4 Hollow One

We were already in Looting, so Hollow wasn't so hard to accommodate. I started without this package, but found myself too slow to adequately pressure aggro-combo without Chalice of the Void to disrupt them. Of course, Looting and Bolt prevent us from using Chalice, so our other option was to seize some speed ourselves. Smuggler's Copter too helps cast Hollow One.

Four Guides

No Chalice here. Not even a Blood Moon. But just as Street Wraith supports Looting as a necessary evil for Hollow One, so does Guide support Temple for casting Eldrazi. Our creatures are solid, but they are slow, or at least slower than most of what Modern's doing right now. We need them to resolve early enough to win us the game.

We can also just tap three lands for Guide and get our Grey Ogre on.

Mainboard Rest in Peace

The first draft got value out of Eternal Scourge with 4 Serum Powder. It was better at finding Temple, too, but disjointed overall; it stretched hands featuring both Eldrazi and Hollow elements precariously thin. As a midrange deck, I found myself wanting to keep many slower hands that included Powder, and eventually cut the artifact.

Now, I've taken Riley Knight's would-be advice and moved 2 Rest in Peace from side to main. Not only do they fulfill their literal purpose as hosers and free-win generators, they allow us to extract value out of both Scourge and Faithless Looting without fearing graveyard hate. Achievement unlocked! We simply discard Scourge to Looting or Copter, and a resolved Rest in Peace functionally draws them again. Rest's continuous effect on the battlefield also offsets the loss of Looting's back end, since when Scourge dies, it automatically rejoins our pool of castables. And when Rest is really bad, we can just Loot it away.

The Manabase

We're mostly a red Eldrazi deck, so our white sources are limited. I'd add more if we had better options available (Battlefield Forge 5-8), and may trim a Mutavault for the fourth Sacred Foundry. Vault is the best utility land (besides Zhalfirin Void) in Colorless Eldrazi Stompy right now, but between Looting flashback, pricey Hollows, and Sourge/Rest, we have lots to do with our mana already.

Ramunap Ruins is incredible. I had to see it in action to believe it, but the card has already won me multiple games.

Omissions

  • Serum Powder: See above.
  • Blood Moon: Tampers too much with our mana, especially without Powder. Also a bit slow. Rest in Peace is the superior lock piece here.
  • Thalia, Guaridan of Thraben: A possible sideboard include, but we've got no space in the main.
  • Eldrazi Displacer: Incredibly slow. We already win the value game with Scourge.
  • Eldrazi Obligator: Also slow, and useless against a large portion of decks. Gone are the days of Goyfs and Gurmags. No way can we fit this guy.
  • Dismember: I think Bolt is enough removal for the main, and enjoy having so much reach in an aggro deck.
  • Zhalfirin Void: Not impactful enough at 2 copies, which is all the space we have. There's also less chaff to sort through without Powder in the deck.

The Sideboard

  • Rest in Peace: We want multiple copies against the decks we bring it in against, since they aggressively mulligan into answers for it.
  • Stony Silence: Same deal.
  • Damping Sphere: Improves in multiples, and is one of the most effective ways to attack velocity-based decks. Also helps vs. Tron.
  • Abrade: An all-star in the Hollow One mirror, and fine against most creature decks.
  • Dismember: Mostly a concession to Thing in the Ice, which can be forever-blocked by Scourge/Rest but is very annoying combined with reach.
  • Anger of the Gods: The sweeper effect Colorless has always wanted. RR is accessible with this manabase and 4 Guide, and we don't play Matter Reshaper.

Clunking through the City

Is Boros Eldrazi Stompy better than Colorless Eldrazi Stompy? Probably not. It's certainly not as finely tuned. But I think the principles applied in its creation might help some more dedicated souls elevate midrange to its former heights. Until then, may you race with valor—and, no matter which free creatures you elect to dump into play, never forget who you are.

MTG Metagame Finance #22

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Let’s start off with a quick update. As you’ve probably noticed already, the article series title has changed from Hold ‘Em & Fold ‘Em to MTG Metagame Finance. I feel this is a more accurate description of what this article series is really about.

There are many amazing people out there who write about MTG finance. The content revolves around a lot of different aspects of the market. For example, some people focus on pure speculation based on the latest news, or data-driven assumptions. Others like Sigmund Ausfresser like to focus on older formats. And there are people who are experts on things like EDH/Commander.

However, as many of you might know by now, I’m really a tournament guy. I like to look at daily results from Magic Online. I check Star City Games, Channel Fireball, and TCGplayer several times a day. I’m constantly on sites like MTG Stocks and MTG Top 8 to look at tournament results. I’m also in some chat groups with quite a few Magic grinders. And I used to play quite a few tourneys before I had a baby.

So all in all, that’s truly where my Magic heart is. Thus, I think the article series name change makes more sense. But feel free to hit me up on social media or the comments below if you have suggestions that might help people find this article series even faster via a web search.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Folds

Drogskol Captain - Dark Ascension (Non-Foil)

There was an error retrieving a chart for Drogskol Captain

Target Sell Prices
Non-Foil: $2+
Foil: $25+

Bant Spirits is one of the best decks in Modern right now. It was the most represented deck in day two at SCG Baltimore, although it didn’t make the top eight this time.

Does that mean the deck is on a downturn? I don’t think so. I doubt it will be down for long, since it plays two of the most impactful one-mana spells in Modern: Aether Vial and Noble Hierarch. For more on the archetype, read Dylan Hand’s article on Star City Games.

So why am I mentioning Drogskol Captain as a Fold? Well, this is the only printing of the card, and Wizards seems to love printing new tribal product. So I could easily see this getting reprinted.

However, foils are a bit trickier. Since this is the foil version of the original printing, it’ll hold a premium. Plus, it probably won’t see a foil reprint in a tribal product if Wizards comes out with one. So I could also see holding onto the foil copies if you want.

Holds

Knight of Autumn - Guilds of Ravnica (Non-Foil & Foil)

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Target Purchase Price
Non-Foil: $2.50ish
Foil: $10

This card is so versatile, and it’s finally starting to drop in price as more Guilds of Ravnica is opened. This is going to be a tournament staple for a long time. It hasn’t even been out for half a year, and look how many non-Standard decks play this card already.

One thing I would be careful of is that I could see Wizards making this a promo down the road. So keep an eye out for that. But for now, this is a solid card to pick up and add to your collection.

Extirpate - Planar Chaos & Modern Masters (Non-Foil & Foil)

There was an error retrieving a chart for Extirpate

Target Purchase Price
Non-Foil: $5ish
Foil: $7-10

If you haven’t seen the latest Modern Mill deck, take a look at Jason Chung’s (aka sqlut) latest list.

This doesn’t see a whole lot of play yet, but the foils are fairly affordable and could spike if this type of deck catches on. Time will tell since Mission Briefing is only a few months old (and a card I mentioned in article #19).

Pithing Needle - Masterpiece Series: Kaladesh Inventions

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Target Purchase Price
Under $80

One of the readers that reached out to me regarding the free giveaway feature in article #21 suggested fetchlands like Arid Mesa and Misty Rainforest, as well as Scars of Mirrodin fastlands like Seachrome Coast. At the same time, he asked me what I thought about different versions of Engineered Explosives.

I responded by saying that I’ve had my eye on a few Inventions, namely Defense Grid, Trinisphere, Scroll Rack, and Crucible of Worlds. I’ve also had my eye on Engineered Explosives for a while now too. But as I highlighted in article #18, I hope you got rid of the non-Invention versions before Ultimate Masters was spoiled.

And then a few days later, I came across Pithing Needle and realized I had forgotten to point it out as a target. So I reached out again and told him about this one, as it sees play in quite a few decks.

Hazoret the Fervent - Masterpiece Series: Amonkhet Invocations

There was an error retrieving a chart for Hazoret the Fervent

Target Purchase Price
Under $60

This has been dropping in price since it rotated out of Standard. Yet, it still sees play in a decent number of Modern decks, as well as Legacy’s Dragon Stompy.

Most notably, it’s starting to appear alongside Arclight Phoenix, which is popping up everywhere now. Take a look at Jeffrey Carr’s second place list from SCG Baltimore.

Modern: Mono-Red Phoenix by Jeffrey Carr

Creatures

4 Arclight Phoenix
4 Bedlam Reveler
4 Monastery Swiftspear

Non-Creature Spells

4 Fiery Temper
2 Gut Shot
4 Lightning Bolt
4 Manamorphose
2 Risk Factor
4 Faithless Looting
1 Flame Jab
4 Lava Spike
1 Maximize Velocity
4 Tormenting Voice

Lands

17 Mountain
1 Ramunap Ruins

Sideboard

4 Tormod's Crypt
3 Eidolon of the Great Revel
2 Abrade
2 Dismember
2 Hazoret the Fervent
2 Shattering Spree

Although Ross Merriam won the event with his Izzet Phoenix deck, people are still tinkering with many different Phoenix builds, all of which can play Hazoret.

Lightning Axe - Shadows of Innistrad (Foil)

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Target Purchase Price
$2

While we’re on the subject of Arclight Phoenix decks, here’s another pretty cheap pickup. It sees play not only in Ross Merriam’s winning Izzet Phoenix deck from SCG Baltimore, but also started out as a popular card in Dredge which is still a strong Modern deck. Not to mention Hollow One decks and Grishoalbrand, which also run the card.

Finally, it’s always worth noting that the expected value of Shadows of Innistrad boxes is quite low, which probably resulted in a lot of unopened boxes.

Modern: Izzet Phoenix by Ross Merriam

Creatures

4 Arclight Phoenix
3 Crackling Drake
2 Monastery Swiftspear
4 Thing in the Ice

Non-Creature Spells

3 Gut Shot
1 Izzet Charm
2 Lightning Axe
4 Lightning Bolt
4 Manamorphose
4 Opt
2 Thought Scour
1 Chart a Course
4 Faithless Looting
4 Serum Visions

Lands

3 Island
2 Mountain
1 Flooded Strand
1 Polluted Delta
4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents

Sideboard

2 Alpine Moon
3 Abrade
2 Ceremonious Rejection
2 Dispel
1 Spell Pierce
2 Surgical Extraction
1 Ral, Izzet Viceroy
2 Anger of the Gods

Recent Sells

I’ve started another article series called "Magic: The Gathering Questions," featuring this buylist, plus documentation and the tools I used. Check that out when you get a chance. My goal is to help speed up the way you sell bulk, and light the fire to organize your collection and make some extra money on cards that you’re not using.

Office Hours

Office Hours #3 is coming up, which I’ll be co-hosting again with Sigmund Ausfresser. If you have a Quiet Speculation membership subscription, you can catch the audio of Office Hours #1 with Sigmund Ausfresser and me here in case you missed it. Or you can listen to Office Hours #2 with Christopher Martin and me here for free.

Office Hours #3 is set for Thursday, December 6 at 8:00 p.m. Central, so mark your calendars and join us in the Discord channel if you have a Quiet Speculation membership subscription.

Details

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Folds

  • Drogskol Captain - Dark Ascension (Non-Foil & Foil)

Holds

  • Knight of Autumn - Guilds of Ravnica (Non-Foil & Foil)
  • Extirpate - Planar Chaos & Modern Masters (Non-Foil & Foil)
  • Pithing Needle - Masterpiece Series: Kaladesh Inventions
  • Hazoret the Fervent - Masterpiece Series: Amonkhet Invocations
  • Lightning Axe - Shadows of Innistrad (Foil)

Recent Sells

Here’s my buylist to Card Kingdom on November 30, 2018.

Office Hours

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Masters Set Price Trends & When to Buy In

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Welcome back, readers!

Ultimate Masters releases on December 7, 2018 and it looks like an impressive set overall. We are getting a significant number of high-value reprints at the mythic, rare, and uncommon rarities.

I'll be the first to admit that when it comes to sealed product I don't typically speculate unless the product has a limited print run or I get it at a very aggressive price. I have found that moving sealed product is considerably more difficult than singles as the potential customer base is smaller and the shipping charges are much higher.

That being said, Ultimate Masters is a limited-print-run product, and I happily bought four boxes for $254 each. I may crack a box or two if the singles prices remain high. But this feels like a product that could easily sell for $350-$400 in a year or so, especially since WotC has stated that they are not printing any additional Masters sets "for the foreseeable future."

As long as WotC remains true to their word, we should expect Modern singles prices to begin to rise again, as the threat of reprints diminishes greatly. This especially when you consider that many of the most expensive Modern staples would warp Standard should they reenter the Standard environment.

With the last few Masters sets I have avoided buying any sealed product and instead utilized the money I would have spent on boxes buying up the format staples. This strategy has proven successful so far, in that most of the cards I purchased have gone up a fair amount. However, as prices change over time, the obvious goal is to buy when they are at their lowest. The best way to determine that is to look at the past pricing history from Masters sets.

To do this, I gathered a combination of Modern staples that were reprinted at mythic and reprinted at rare in various Masters sets and then looked for trends. The cards I used for my calculations were.

Mythics

  • Dark Confidant
  • Karn Liberated
  • Mox Opal
  • Tarmogoyf (taken twice)
  • Vendilion Clique (taken twice)
  • Cavern of Souls
  • Liliana of the Veil
  • Snapcaster Mage
  • Ensnaring Bridge
  • Jace, the Mind Sculptor (taken twice)
  • Chalice of the Void

Rares

  • All is Dust
  • Cryptic Command (taken twice)
  • Daybreak Coronet
  • Fulminator Mage
  • Leyline of Sanctity
  • Noble Hierarch
  • Surgical Extraction
  • Arid Mesa
  • Blood Moon (taken twice)
  • Damnation
  • Death's Shadow
  • Goblin Guide
  • Grafdigger's Cage
  • Marsh Flats
  • Misty Rainforest
  • Scalding Tarn
  • Stony Silence
  • Verdant Catacombs
  • Aether Vial
  • Bloodghast
  • Horizon Canopy
  • Thoughtseize
  • Pact of Negation
  • Rest in Peace
  • Thalia, Guardian of Thraben

Astute observers might notice that some of the cards on these lists have been reprinted more than the number of times listed. For this analysis I ignored the original Modern Masters (MMA), predominantly because the Modern playerbase grew at an incredible rate after this set's release, and I was concerned that demand might skew the results heavily. I gathered pricing at the following times:

  • Last major printing (LMP) price on date of the reprint announcement.
  • LMP Price on the date of the actual reprint set release.
  • LMP Price three months after reprint set release.
  • LMP Price six months after reprint set release.
  • Reprint price on date of set release.
  • Reprint price three months after reprint set release.
  • Reprint price six months after reprint set release.

I wanted a large sample size for my analysis, so each card on the list has seven price points. While I would like to have factored in metagame shifts, as we all know those can greatly affect a card's value, I fear that could have taken me a significant amount of additional time. So I'm hoping that my large sample size will smooth over any noise that metagame pricing would have played a role in.

Now for the actual results. Average LMP Price Drop between date of announcement and actual reprint set release:

  • Mythic Rares- 5.25%
  • Rares- 11.12%

Average LMP Price Drop three months after reprint set release:

  • Mythic Rares- 3.4%
  • Rares- 18.72%

Average LMP Price Drop six months after reprint set release:

  • Mythic Rares- 8.92%
  • Rares- 25.09%

Average Reprint Value three months after reprint set release:

  • Mythic Rares- +4.18%
  • Rares- 2.96%

Average Reprint Value six months after reprint set release:

  • Mythic Rares- +2.4%
  • Rares- +0.49%

Looking at these numbers we see—as expected—previous versions of a staple taking a huge hit when reprinted at rare, with an average loss of around 25% in value. However, the drop when reprinted at mythic is nowhere near as bad, with a loss of a little under 9%.

We also notice that the LMP prices continue to decline well after the reprint set's release. The six-month drop averages greater than the three-month drop, which means that if you want to buy copies of the LMP you're better off waiting at least six months (if not more) after a reprint set is released.

However, what I found most interesting was that the reprinted mythics tended to rebound quickly after the reprint set release. They already show positive growth just three months after said release, having grown on average a little over 4% from the initial release price. Rares were slower to rebound—they were down almost 3% at the three-month mark, but did eventually rebound to slightly above their initial price as well.

The takeaway here is that if you are looking to speculate on reprint-set Modern staples, your best buying time varies based on the rarity. For reprints at mythic, your best time to buy is actually right around the set's release dates, which for UMA means December. For reprints at rare you can hold off for three months or so. But you may want to start buying them before June 2019, as on average they are likely to start trending upward.

Finally, it is important to note that this data is averaged out, so any speculation on reprinted staples that is heavily influenced by metagame will likely buck this trend.

Final Grind: LCQ and Metagame Shifts

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The competitive drive always burns, no matter how many setbacks I suffer. After all, what's the point in doing anything unless you strive to improve and grow? So, it's once more into the breach for the last PPTQ.

I failed to win a PPTQ this year, but that didn't mean giving up on making the corresponding RPTQ. This is the first time in years that Colorado has had the Modern RPTQ for this region. Thus, there would be an LCQ this weekend for me to try again. With all the other grinders in the same place. I wasn't that optimistic, to be perfectly honest.

The Deck

My workhorse throughout PPTQ season was UW Spirits. I hadn't intended it to be, but it performed so impressively and remained so well-positioned that I never had a reason to change things up. Spirits remained my deck of choice in the intervening months, so of course I'd be taking it to the LCQ. I've struggled to find a sideboard strategy I consistently liked, but that's not really a problem; strategies should adapt in Modern as the metagame shifts, and I've simply started adjusting my sideboard weekly based on current trends.

UW Spirits, David Ernenwein (PPTQ Quarterfinals)

Creatures

4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
4 Supreme Phantom
2 Remorseful Cleric
2 Phantasmal Image
4 Spell Queller
4 Drogskol Captain
2 Geist of Saint Traft
1 Kira, Great Glass-Spinner

Instants

4 Path to Exile

Artifacts

4 Aether Vial

Lands

4 Hallowed Fountain
4 Flooded Strand
3 Cavern of Souls
3 Ghost Quarter
4 Plains
3 Island

Sideboard

2 Stony Silence
2 Rest in Peace
2 Timely Reinforcements
2 Negate
3 Damping Sphere
2 Echoing Truth
2 Settle the Wreckage

I'm back on Settle the Wreckage as my anti-creature card, joined by creature deck oddball Timely Reinforcements. My reasoning there is that go-wide fast aggro is a very tough matchup for Spirits, and Blessed Alliance doesn't do enough. As a bonus, Timely gains more life and stops more creatures against Burn for cheaper than an escalated Alliance. Since Spirits can afford to slow-roll its creatures more than most aggressive decks, it's not that hard to get full value from the card.

I've also taken my own advice and gone up to three Damping Spheres. I'm still not sold on Thalia, Guardian of Thraben in Spirits, and in any case, Sphere is far more crippling against velocity-focused aggro-combo decks. Also, Tron is fairly popular, and in this deck, Sphere is exceptional in that matchup. Affinity has also been largely absent from Colorado this entire year, so I cut a Stony for Sphere.

The most significant change I made was in the manabase. Seachrome Coast is gone, replaced by an even split of basics. The change was prompted by a surge in Blood Moon, and especially accelerated Blood Moons, that came with Arclight Phoenix. A number of Denver-area players have been trying to make Red Prison work in Modern for some time, so Moon is always a consideration. But local Arclight players have been running rituals for more explosive starts. This naturally makes fast Moons possible, and having lost way too many times to getting locked by Moon and Abrade on Vial, I've decided to make that not a thing that can happen to my deck.

However, the change had been brewing for some time. Seachrome and the other fastlands are close to the best land turn one, but their value drops precipitously every turn afterward. I've run into a lot of situations where I couldn't make the play I wanted because the critical land was Seachrome. It was between switching to Adarkar Wastes or basics, and Moon made the decision for me. I haven't noticed any color screw problems, so I've been happy with the change.

The Tournament

As I mentioned, every grinder that didn't have an invite wanted one, and those who weren't playing a Standard PPTQ later in the day were at the LCQ. There were 64 players, just under the cutoff for seven rounds. Even with only six, it would be a very long day. This was made worse by the venue's play area being too small for that turnout; the shop itself is very large, but its Magic area is a relatively small part.

The room had a little bit of everything, but I recognized more Tron, Dredge, and UWx control players than anything else. This is good news, as Spirits is generally favored against these decks and my sideboard adjustments should help solidify the matchups. However, that isn't the field I end up facing, and I finished the day at 3-3.

The Swiss

Round 1 I'm against a BW Prison deck, whose standouts include Gideon's Intervention, Nevermore, and all versions of Gideon Jura. However, it also runs Ensnaring Bridge, which I can't beat game 1. I do answer Bridge game 2 and win fairly comfortably. But in game 3 we both flood out, and he draws out of it first. I'm still flooding when Gideon finishes me off.

Round 2 I'm tipped off that I'm against 8-Rack when my opponent opts to draw. The key to winning this matchup is to not mulligan, hold lands, and then get a creature to stick. 8-Rack doesn't beat creatures without Bridge and I win. Game 2 I get blitzed with Racks after keeping a very slow hand with awkward mana. Game 3 I have Queller for every Bridge and Rattlechains for the only removal.

Round 3 is against Bant Spirits, and it's an unfortunate day for my opponent. I have turn 1 Vial both games while he is short on lands game 1 and perpetually behind game 2. Vial lets me swamp him in a single turn and he dies with two copies of Collected Company in hand. Game 2 he has a fast start with Noble Hierarch and Geist of Saint Traft, but I achieve a blowout with Settle and then just have more actual spirits to overwhelm him with. After the game I learn he wasn't able to fit anything for the mirror.

The only opponent I haven't known up to this point was my round 1 opponent, and round 4 I'm paired against another frequent opponent. He's on UW Control with a lot more creatures than most, and it's a nightmare. Vendilion Cliques wreck me several times, as does Opt actually hitting Terminus during my attacks. Game 2 is especially bad since I flood out again.

I'm dead for the Top 8 but not for prizes, so I stick around for round 5 and hit Esper Thopter Control. Game 1 he strings multiple Engineered Explosives together until the Thopter-Sword combo comes together and I can't win. Game 2 he doesn't have much, and I Echoing Truth to maneuver around his Supreme Verdict and get there. Game 3, his mana is very awkward after a mulligan, and his only removal is Collective Brutality on my Rattlechains; I stop that with another Rattlechains. He Gifts Ungivens to reanimate Elesh Norn, Grand Cenobite, but I flash in Remorseful Cleric.

At this point, I am out of prizes. My first three opponents have all dropped, so my tiebreakers are the literal worst. I play round 6 anyway, because I have no reason to leave, and get squished by a four-color Collected Company-good-stuff-with-Coral-Knight-combo deck. I'm restricted on mana both games and he just dumps creatures into play with Gavony Township backup. And that's a wrap.

Lessons Learned

The main thing I noticed during the tournament was how decks are changing. The UWx lists were all running more creatures main than has been the norm; toward the end, the X-1 lists were all running a heavy Angel theme, though I don't know if it was main or sideboard. Given everything I said about observed shifts last week, I approve, especially coupled with the difficulties UWx had on camera in Baltimore last weekend. Recurring threats that can be rapidly dug back out of the library after a Terminus are very hard for control to handle. However, most Arclight Phoenix decks only have four Lightning Bolts, and it takes two to clear a single Lyra Dawnbringer. Big, persistent meat shields are a tried-and-true control strategy, and I wouldn't be surprised if UWx started shifting towards more creatures as a result.

Portland Metagame

While I was at the LCQ, a number of players told me they were going to GP Portland and asked if I had any special insight into the metagame. As always, my advice was to be prepared for anything, because anything will show up to a big, open event. But more specifically, my advice was to watch out for Arclight decks. They're new and exciting, Ross Merriam is running well, and writers are talking the card up. It will be well represented, so have a practiced plan for the GP.

As for the rest of the field, it is hard to say. The metagame is in flux, and so many deck are appearing or re-emerging that it's hard to say what is or isn't viable anymore. Infect showed up in numbers not seen in months last weekend. In a field like this, the main question isn't what decks to watch out for but what interactions or lines of attack to guard against. The big question I'm struggling with is the place of graveyard hate.

Graveyard or No?

That graveyard decks are big right now is unquestionable. Dredge and Arclight decks are putting up results. Whether this is a flavor of the moment or they're actually that good is impossible to say, but this current trend is causing some to advocate maindecking graveyard hate. Metagaming this hard is always a high-risk/high-reward strategy, and the real question is whether enough of the expected field will be affected by the hate to pay off.

If Dredge was the big boogeyman and omnipresent, then maindeck Rest in Peace would make perfect sense. However, it's the Arclight decks that are prompting this discussion, and they're not so cold to graveyard hate. It's not all that hard for them to fight through and just play their Phoenixes normally thanks to high velocity, and the Hollow One versions don't card about their graveyards at all. If that's the real concern, then graveyard hate is less important.

The real question is where on the Dredge Cycle Portland will fall. This past weekend saw lots of graveyard hate, and Dredge did poorly. The Arclight decks still thrived. The top-seeded deck after the Swiss at my LCQ was GR Valakut with maindeck Relic of Progenitus and Anger of the Gods. If players see this poor result and the poor performance of the hate against Arclight decks, they will start cutting back. This will conversely make Dredge and similar decks far better. I always advocate keeping Dredge hate, so while I don't necessarily think maindecking Rest in Peace is justified, make sure to have those tools available.

Changing Times

I would not recommend Humans. The field is becoming increasingly hostile to the tribe, and I'm not convinced that it's still "The Deck" anymore. The deck is still as powerful as it was last year, but the changing metagame is making its disruption package worse. Arclight decks are so redundant that it's hard for Kitesail Freebooter and Meddling Mage to be impactful. Thalia is very good against the new, trendy decks, but she's been getting cut for some time now. Without that disruption, the deck becomes a fairly fragile aggro deck with a weak tribal component.

The other reason is the hostility of the field. Spirits, particularly Bant Spirits, is everywhere now, and is murder on Humans. With Dredge and  Jeskai Control on the rise, I don't think Humans is very well positioned right now. It will still win games and carry an experienced pilot deep into a tournament, but the shine has worn off, and players have learned how to fight back.

Farewell to Grind

This is the final time I'll be writing about PPTQs, as the system is going away. Exactly what it will be replaced by isn't clear, but I expect to be enlightened this Thursday. Farewell, PPTQ: you were a true grind.

Pay Less for Magic in Only Four Hours a Month

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Making this hobby cheaper is possible straight out of the gate. All it takes is a few changes in habits and shifting your mindset a bit. It may be gradual, but within a few months you’ll notice your trade binder growing without your bank account shrinking.  

This week I want to rewind the clock to a former article I wrote back in April of 2014. It used to be an Insider article, and it was published long enough ago that I'm sure many new Quiet Speculation readers may not be aware of it. You can find a link to the original here. Below is the same article, with updates shown in bold italics. Enjoy!

 

MTG finance is becoming quite the daunting endeavor. If you wanted to count every possible stock trading on some exchange in the US, you would crest 10,000 in total. The number of Magic cards, in all their varieties and printings, which you could track for financial relevance is likely in the same ballpark, if not higher. Thanks to all the new supplemental products and reprint sets, I am confident it is much higher now.

Reading through finance articles online (like these) is a valuable tool to educate and develop speculation and investing ideas. But even these articles can be overwhelming at times. If you were to follow the advice of every writer each week you’d be sinking thousands a month into cards you may not have even heard of.

While this can be reckless, it could make you money. But the approach is much like that of a novice stock market investor. Reading about what analysts are buying and blindly following suit cannot be the optimal strategy.

Who Has the Time?

To really optimize investing strategies, one could spend hours a day reading websites, browsing buy and sell lists, and interacting on social media in order to stay ahead of the curve. And in today’s MTG finance environment, this almost seems necessary in order to make this hobby more affordable.

It isn’t.

I will argue that making this hobby cheaper for a newer speculator or investor (yes, those are two different groups of people) is possible straight out of the gate. All it takes is a few changes in habits and shifting your mindset a bit. It may be gradual, but within a few months you’ll notice your trade binder growing without your bank account shrinking.  (I suspect not many people manage trade binders anymore, but the concept of a "collection of specs" remains relevant.) You’ll need to make some sacrifices along the way, but if you are willing to prioritize value for a few months you’ll definitely benefit in the long run.

Step 1: Move Standard to the Back Burner

Over the last few months I've heard routine local players complain about how expensive Modern is. Legacy doesn’t even come up in conversation, it’s so difficult to enter financially. I normally chuckle when I hear this and make a serious claim that Standard is expensive.

It really is, trust me.

The initial cash layout isn’t as significant; I’ll grant this much. But Standard does something that Modern and Legacy never do—it rotates. When Standard rotates, a large set of once-valuable and in-demand cards plummet in value. Some never recover again, rendering your no-longer-Standard-legal deck useless and worth significantly less.

I couldn’t imagine holding Bonfire of the Damned to use in Standard when it was a month away from rotating. The red sorcery went from $45 to $5. Holding a set of these through rotation would mean a $160 loss from your collection!

Bonfire

This is more true now than ever before. With print runs being so large nowadays, there really is so little reason to deal in Standard cards, with the exception of Pro Tour speculation and format rotation. Lands with multi-format playability are probably still worth following too. But something like History of Benalia? Sell those now, at their peak!

There was an error retrieving a chart for History of Benalia

Not every drop is so pronounced, but the fact of the matter is most Standard cards are prone to price drops. To navigate around this, you could hop around from Standard deck to Standard deck to try and protect your value. This becomes time-consuming, however, and my intent with this article is to recommend ways to spend minimal time while making MTG more valuable. Not infinite time.

My advice: sleeve up a budget Standard deck for six months. Or better yet, skip over a Standard season altogether. It’ll still be there when you get back, I promise. The format has grown stagnant now anyway, and rotation is rapidly approaching. Now is the perfect time to neglect this time-intensive format and focus on a different priority. The time it takes not to play Standard: zero.

Remove Attachments

No, this isn’t a recommendation to cease acquiring equipment in Magic. I actually think strong equipment like Umezawa's Jitte is a fine place to park some money. This card may be dead money at this point, as there is little source of new demand. I'm not sure it is on the shortlist of cards that could get unbanned in Modern, either.

There was an error retrieving a chart for Umezawa's Jitte

Once you’ve accepted the fact you’re not going to be playing Standard for a bit, the next step to making MTG a cheaper hobby is to remove emotional attachments from 99% of your cards. Nothing should be sacred. In fact, the cards people want the most are often cards you should be eager to unload.

A great example right now would be Legacy staples. These are all skyrocketing in price: Force of Will, Wasteland and duals are all hitting record highs.

Force

There was an error retrieving a chart for Force Of Will

All the Masters sets made this call correct, with the exception of Reserved List cards. If you're trying to spend less time on MTG finance, I'd suggest sitting on those cards until you need the money. If you had sold when I wrote this article, you would have sold at this card's peak thanks to the reprints. In fact, we may be nearing another peak.

Let the economics guide you in these situations. When Legacy spikes it means players are eager to acquire these cards. That means they have a ton of liquidity. There used to be a time when Jace, the Mind Sculptor was equivalent to a $100 bill. In fact Jace may have been easier to move than the $100 for a brief time (hyperbole). Now that card is NM Force of Will. Thanks to the unbanning in Modern, Jace is actually worth more than Force of Will again! If you're after liquidity, I'd prefer Jace.

This isn’t the time to hold Legacy staples close to your chest. If you want to make MTG cheaper you should consider moving what Legacy stuff you have that you’re not using into cards that are a bit out of favor. Modern cards have been pulling back slightly in the shadows of this Legacy boom. That trend will shift come Modern PTQ season this summer. There's no more Modern "season"—I think the play now would be to move into dual lands, actually. These have all pulled back significantly from their hyped highs of 2018. There will be another mad rush for them again. It's a matter of when, not if.

Traders may even be willing to give you a value advantage if you’re moving a Legacy staple their way while you pick up tons of Kitchen Finks and Path to Exiles. Three months from now you’ll have an incredibly liquid binder from which to trade.

Don’t have Legacy staples? That is perfectly fine, especially since casual cards are all the rage right now. If you have some Commander generals you may want to consider moving those today. As in not tomorrow or the day after…

Interest1

There was an error retrieving a chart for Ghave, Guru of Spores

Selling Ghave was the right call as well. Reprints strike again!

These Commander generals are all very hot right now, which means you want to be moving them into Modern. If you insist on ignoring Modern then go for the Theros block Temples. Those won’t move downward in the next six months, and when you are ready to play Standard again you’ll be surprised how much value you preserved by picking up safe Standard cards that are guaranteed to be in demand post-rotation. Nowadays it would be Shock Lands or Dominaria Check Lands.

Total time it takes to trade away your hot cards emotion-free? Well, you likely already do some trading so there is no incremental time requirement. The biggest challenge will be overcoming emotional attachments and knowing which formats are hot and which are likely to be hot in the future.

But I have two handy resources for you: MTGStocks/interests and the Pro Tour schedule.

The former is a link to the hottest cards according to price increases on TCGplayer. It is updated daily and takes about two minutes to read through. I’d recommend checking this every day, which equates to about fifteen minutes a week of your time. When you see trends showing up on this list (i.e. there sure are a lot of casual cards on there right now) you’ll quickly identify which formats are most popular.

The latter link brings you to the Pro Tour schedule. Leading up to each Pro Tour is the PTQ season, and the chart on this website will tell you the format played for each Pro Tour and preceding PTQ season. Once a year that format is Modern, and so late summer you can expect these cards to take off with one last hurrah during Pro Tour Honolulu in October. Again, there are no "seasons" in the same sense. But there are Modern or Team Pro Tours, and those could spark interest in Modern and Legacy, respectively.

Keep this information in the back of your mind—knowing when Modern and Standard will be most in demand (during their respective PTQ seasons) will help you predict trends. Then you can trade accordingly while investing minimal time in endless research.

Ignore the Noise

My last piece of advice should also resonate with those who are short on time: ignore the noise. I don’t always believe the cliché, “less is more,” but in some cases it can work wonders. If you are truly strapped for time then you’re likely to get bogged down by every speculation tip and buyout that occurs. Chasing after these can be a time sink.

Imagine you saw that Ghave, Guru of Spores was suddenly bought out yesterday. You could spend an hour sifting through websites looking for the remaining underpriced copies that everyone missed. This behavior may even make you a few bucks, but at what cost? Even if you found ten copies at $5 each and decided to pull the trigger, you’re likely to net only $7 or $8 a copy after fees and shipping. And if this buyout turns out to be a bust and the card falls back down to $8 your profit will be wiped away.

Worst of all, you would have sunk an hour of your time into something that may make you a few bucks at best. There are times when chasing a buyout can be worth your while. When SCG upped their prices on Underground Sea, Ancient Tomb, and Volcanic Island there was an opportunity to make significant profits. But when Márton Stromgald doubles in price overnight I don’t even blink an eye.

The information likely won’t help you in the near term, and you’re much better off focusing on macro trends. By looking at the big picture and focusing on format shifts you’re less likely to get bogged down by the details. By avoiding the daily hype you’ll save time and energy (not to mention money).

Wrapping It Up

If you have limited time to speculate on MTG finance but you still hope to make this hobby a bit cheaper, you have to focus more on the macro trends. The day-to-day speculation and buyout will distract you too much. Look at what formats are most attractive and help to meet that demand. Convert your hot cards into assets that will become hot next season.

Eliminate your emotional attachments wherever possible. Remember that Magic cards are commodities--there are dozens if not hundreds of stores you can access to purchase a card and the card will have the same abilities no matter who you buy from.

Just because you are trading away your favorite card right now doesn’t mean you can never acquire it again. Focus on the numbers and on macro trends and move accordingly. This will pay dividends in the long term.

Finally, I want to stress yet again that playing Standard is a major resource drain. You either lose value as rotation approaches or you lose time trying to navigate around it. There are definitely times when investing in Standard is correct, but you have to be careful with what you target.

By focusing on the cards furthest from rotation and the robust card most resistant to metagame changes, you’ll maximize your Standard collection’s value. This will enable you to trade into cards you’ll want to play with in the future at a much lower cost.

Remember—you’ll never make the most money possible if you have limited time. But you will mitigate the hobby’s cost and possibly even make money along the way. Identify what’s most important to you. If your Magic time is limited, do what you can and focus in the right areas. You will not be disappointed as long as you keep your goals in mind.

Sigbits (updated to December 2018)

  • If you haven’t seen this yet you should be aware: Channel Fireball now has NM Revised Underground Seas at $379.99 (Now $699.99). There is no ceiling to these duals. The second you question if Legacy will die because of these new price increases, remind yourself that NM Unlimited Mox Ruby now retails for $799.99 (Now $3499.99). Even in a “dead” format like Vintage the staples are still increasing.
  • I have to admit my bias will show on this one. I just saw that SCG is sold out of Innistrad booster boxes with a price tag of $179.99 (Now $399.99). I’ve been watching these on eBay for months now, and I can say that boxes under $190 are selling. I suspect SCG will be up to $199.99 on these very soon. These will probably taper off, with little remaining upside. Opportunity cost is steep here, don't bother.
  • I was absolutely baffled when I heard retail price on Kitchen Finks was $5.99 (Now $5.49). No way. There have got to be dozens if not hundred of cheaper copies on TCGplayer. But with Modern PTQ season approaching I predict the TCGplayer price will go higher, eventually catching up to retail pricing. The increase is premature in my opinion, but it is going to happen soon enough. Reprints made this a dead spec, though it peaked way above $6. This underscores the power of the reprints vs. the Reserved List cards mentioned above, where reprints are impossible.

Anticipating Ravnica Allegiance Spoiler Season

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The Pro Tour is in the bag and I'm already looking forward to the next chapter in Standard's history: Ravnica Allegiance (RNA). It may seem a little far off to be making moves based on a set that will come out in mid January, but in actuality it's exactly the correct moment to be thinking about these types of picks.

The first reason I'm all about thinking toward Ravnica Allegiance is that we've seen the brunt of the swingy changes in the Standard metagame. Guilds of Ravnica (GRN) has been out for over a month, and we've seen enough premier events (including a Pro Tour) to have a feel of what the decks and metagame look like. It's unlikely that anybody will "break it" this weekend and turn the format on its head. With that in mind, prices should begin to settle and stabilize into what they will be until the next spoiler season.

Secondly, speaking of spoiler season, it will be coming up sooner than you think. We are already halfway through November, which means we're only about a month away from Ravnica Allegiance spoilers starting to drop. If we wait much longer to make our pre-spoiler RNA picks, then we will have waited too long.

What We Know About RNA

Honestly, we don't know very much right now but what we do know is useful. The most important piece of information we know about Ravnica Allegiance is that it will feature the five guilds—Simic, Azorius, Rakdos, Gruul, and Orzhov—not in GRN.

We also know that the set will feature the shock lands unique to those five guilds.

Basically, we know that the next set will be based around the other five guilds, and feature the fixing to play all ten guilds as well as all ten shards and wedges. The set will create a ton of powerful options for fans and deckbuilders, which means a lot of cards that can potentially gain value upon new spoilers and release.

Obviously, I also like the buddy lands as picks going into the next set:

These are the obvious building blocks of the decks of tomorrow, and the demand for these lands will be greater come January than it is right now.

I'll break down each of the five upcoming guilds and show you the cards I believe have the greatest chance of making a large impact once reinforcements and better mana fixing arrive.

Orzhov

There was an error retrieving a chart for Remorseful Cleric

Cleric is already a well positioned card. It's extremely effective against all of the Drakes and Phoenixes that are ruling the skies. One Cleric can effectively shut down an army of these powerful flying threats.

There was an error retrieving a chart for Legion Lieutenant

It's difficult to say if Vampires will be the chosen tribe of Ravnica Allegiance, but if they are this card will be a big difference maker. It's already close to being constructed-worthy, and only needs a little bit of help and better mana to truly make a move.

There was an error retrieving a chart for Elenda, the Dusk Rose

Elenda would be a nightmare in the White Weenie mirror match. A giant lifelink creature that grow? Yeah, effective. It's also a Vampire and so plays into that tribal strategy. Elenda could easily be a Constructed staple depending upon what the next set brings.

There was an error retrieving a chart for Aryel, Knight of Windgrace

Aryel is kind of a longshot, but if Knights get a big boost this card could make a splash. It plays nice with History of Benalia (what doesn't?), and can go into a shell with both Knight of Malice and Knight of Grace. The fixing, along with a few more cheap, useful spells, could push this strategy into the forefront.

There was an error retrieving a chart for Urza's Ruinous Blast

I tried really hard to build this deck in the current Standard but it is a few pieces short. The effect is so powerful that my bad deck was actually winning a fair amount just based on the power level of this one spell. If the next set has a few more cheap legendary creatures in the mix, Urza's Ruinous Blast is a potential bomb.

There was an error retrieving a chart for Sanctum Seeker

Sanctum Seeker is the card that makes me want to play Vampires. It is so powerful. If Vampires get a few more cards this is the reason the strategy could be Tier 1. It's good on it's own but it also creates ridiculous life total swings seemingly out of thin air!

Simic

There was an error retrieving a chart for Kumena, Tyrant of Orazca

Simic is basically Merfolk right now. It's possible that RNA will double down on Merfolk and Kumena will see a boost in play.

There was an error retrieving a chart for The Mirari Conjecture

The MC could be a decent engine for a Turbo Fog / Ramp deck if Farseek ends up coming back in the next set. It's difficult to predict what a blue-green deck might look like, but chances are it would be either tribal or ramp.

Azorius

I think the obvious money here is on Teferi:

There was an error retrieving a chart for Teferi, Hero of Dominaria

He's one of the most powerful cards in the format and having access to better mana and new cards (instants that cost two mana?) would be a boon for UW.

I actually think that Teferi is poised to gain value (as long as it doesn't get reprinted!) as we head into the next set. I'm currently playing Jeskai because I think Teferi is the best card in the format. I doubt it will get worse with Hallowed Fountain and friends joining the mix.

Rakdos

Rakdos are everybody's favorite villains. They are aggressive and bring the "all-in" style of beatdown that everybody either loves or loves to hate!

There was an error retrieving a chart for Angrath, the Flame-Chained

A powerful walker that lays the damage on thick. Also, I love the flavor of "Threaten plus sacrifice at end of turn." I think this card could be actively good.

The other good Rakdos cards are simply aggressive red and black creatures (which are already good, and thus not great picks).

Gruul

The Gruul are typically a beatdown guild, and there are some enticing future options here.

There was an error retrieving a chart for Grand Warlord Radha

Radha brings the beats and makes the mana, two awesome abilities in a beefy red-green beatdown deck. I was always really impressed by this creature in Draft, so maybe it can translate into the top end of a beatdown deck. I love the way the card allows you to tap out and still have mana open during combat to play removal or combat tricks.

Radha would play really well with bloodrush, should that mechanic return like convoke did. I think Radha has the potential to be a special card if the stars align with the release of the next set. After all, dealing damage and making mana are two of the best things a creature can do!

Standard

I absolutely love the current Standard format. There are so many possible options and variations because the format isn't dominated by a few busted cards or decks. If Wizards continues this trend of creating fun and balanced Standard cards, there's no reason to assume the Standard hype won't continue to build into the next set.

If that is the case, these are all cards that could suddenly find themselves in the spotlight come mid-January. Enjoy the great format, but also keep a leg up on the competition—get ahead of the spoiler season hype with today's speculative picks!

Magic News This Week

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Arclight Phoenix Breaks Out in Modern

Arclight Phoenix has a new notch under its belt after winning the Magic Online Modern Challenge last weekend. It’s not a huge Grand Prix or even an online Pro Tour Qualifier, but it’s competitive. What’s more important is that the news has been more widely publicized by content creators and figures in the community, which made it the hot Modern topic of the week.

The online market has already made a big reaction, and the price of Goblin Lore tripled. Manamorphose, another staple, grew by about 50%. More surprising is the more than doubling in price of Copperline Gorge, which is just used in the deck for sideboard Ancient Grudge. This all points to a bunch of new players picking up the deck to play, although I am sure some speculators are involved too.

There was an error retrieving a chart for Fiery Temper

As far as its paper impact, there really isn't a lot of room for paper cards to spike since most are already well-known quantities. The deck has a few inclusions that don’t see much if any play in Modern—Gut Shot and Fiery Temper—but those are cheap commons.

It seems like the best way to bet on the deck would be to buy in on foils. These have some potential to spike, and are solid long-term holds if the deck becomes a mainstay.

There was an error retrieving a chart for Gut Shot

Another potential card is Shrine of Burning Rage, which is used in the sideboard.

There was an error retrieving a chart for Shrine Of Burning Rage

Tangentially related to the Arclight Phoenix deck’s success is Thing in the Ice, which is commonly used in the Izzet version. It had been steadily growing all month, up to $8 from $6, but this week spiked to $12. There's no card specific to this deck I'd recommend targeting, but know that Fiery Temper is a staple of both, so it might be the best overall target.

Standard Standouts

The Standard metagame continues to evolve weeks after rotation, and it seems like everyone only has great things to say about it. That’s great news for a format that just a couple years ago was plagued by bannings and seemed to be on life support.

Happy Standard players means they are buying cards, and demand looks strong. A couple cards have showed some significant growth this week. Both Treasure Map and Niv-Mizzet, Parun grew from under $5 to over $6.

There was an error retrieving a chart for Treasure Map
There was an error retrieving a chart for Niv-Mizzet, Parun

These cards have been appearing together lately in Jeskai Control, a trend started by Adrian Sullivan’s Grand Prix Milwaukee-winning decklist. Players are finally starting to wise up about how good these cards are, and they are starting to become popular online. Treasure Map and Niv-Mizzet, Parun are now also appearing together in Grixis, and they are both increasing in popularity apart.

The most successful Mono-Red deck online last weekend was a more midrange deck with four maindeck Treasure Map, and now there are some Izzet Drakes decks using Niv-Mizzet in the maindeck. I can imagine a world next year where Treasure Map, a highly-accessible artifact, is used in multiple different top decks and demands $10.

Niv-Mizzet, Parun is just getting started, and has two full years left. I never expected the card to demand a high price because it never looked like a four-of, but if it’s indeed more Torrential Gearhulk than Nezahal, Primal Tide, then it too could head towards $10 once Guilds of Ravnica is no longer drafted and supply starts to dry up.

There was an error retrieving a chart for Teferi, Hero of Dominaria

Teferi, Hero of Dominaria quietly crept up almost 10% this week. Its market price is now at $50, and it's retailing at $55. Jeskai Control has firmly established itself as one of Standard’s best decks, and it’s only going to get better in two months when Ravnica Allegiance brings Hallowed Fountain. There's also the potential for great new Azorius cards. The set will also make Esper, and even Bant, serious contenders, so the planeswalker will have additional opportunities.

It’s truly one of the best cards in Standard in years, maybe since Jace, Vryn's Prodigy. This makes me believe its price could head towards the $100 that card once held. That’s probably a bit optimistic, since part of the reason for Jace's price was that Magic Origins was under-opened. But something like $70 for Teferi does not seem out of the question come spring, especially since the Modern- and Eternal-playable won’t crash on rotation.

Ultimate Masters Online Release Details

This week we received details about Ultimate Masters on Magic Online, where its impending release has already done a lot to suppress prices of reprinted cards. It will only be live for Limited events for two weeks, which is along the lines of past Masters releases. This is a short window. Much of the set's impact on prices will be from Treasure Chests, where all of the box toppers are being added, which will do a lot to increase supply.

This is compounded by Modern—and the market in general—being sluggish at this time of year. That said, the new Magic Online season starts right before the release, and I expect things to really pick up into the spring. The next few months could provide great opportunity to buy some cheap staples, whether for play or speculation.

Artists Boycott 2019 Grand Prix

The most poignant news of the week is that a group of Magic: the Gathering artists have banded together to boycott attending Grand Prix in 2019, due to worsening conditions at events over the past year. Hopefully some changes will be made and the issue resolved, but if not there could definitely be some financial repercussions.

As I see it, getting cards signed is something we now take for granted, since we have had such great access to artists at events over the years. If there is a day when artists at Grand Prix are a thing of the past, then signatures won’t be so easy to come by. At that point I assume they would start to hold a bit more value.

No Changes!

Last weekend was a Banned and Restricted announcement, and there were no changes. That makes it something of non-news, but we can rest easy knowing that there won’t be any new banned or unbanned cards to worry about until the next announcement on January 21st.

Looking to Next Week

Next Thursday the 6th is the date of the “major e-sports announcement” Hasbro teased at in an interview and announced in this article. They said it would be significant for the future of competitive Magic. What exactly that means is anyone’s guess, but you can be certain there will be some financial impact.

Keep your eyes peeled for that announcement. Afterwards no doubt we'll have plenty to say about it here at Quiet Speculation, so check back for all the details and analysis of what it means for the future.

-Adam

Daily Stock Watch – Crown of Doom

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Hello, everyone and welcome to the freaky Friday edition of the Daily Stock Watch! We are a week away from Ultimate Masters, but let's talk about something different to end the month of November. It's another one of those cards that has spent its life living in bulk territory, and is now something that you could suddenly make a profit out of.

There was an error retrieving a chart for Crown of Doom

It's a minor victory of sorts if you've already started buying fringe cards from the Commander series since card prices from the sets started spiking recently. One question I've always posed for this idea is "how efficient could this card be in a multiplayer setup?", and if it seems "fun" or "brutally harsh" for my standards, that card would have lots of potential. Do you know how painful it is to receive a Xantcha, Sleeper Agent in a six or eight man Commander game? It could just end your night right there and then if everyone has enough mana to do so. This is the same feeling you get when someone else passes today's card, Card of Doom, which has just enjoyed its all-time high of $3.49 as of this week, to you in a game setup that way.

Have you ever tried playing against competitive Najeela, the Blade-Blossom or creature-heavy Purphoros, God of the Forge decks? Those decks could just straight up dump their generals on the board on turn one, and start slaughtering competition on turn two or three. Access to Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, and Mana Vault (which will be pretty abundant come next week courtesy of UMA) makes multiplayer games crazy and broken to the point of no return. If you haven't built your deck to combat these kinds of early game dominance, you have to find a way to stay alive against cards like Crown of Doom. It's just like being reminded of how painful two to three copies of Jinxed Idol on your board feels like back in the day; only this time, there are a couple of people out there who are trying to beat you outside your control.

Donating what you Despise

I think it's safe to say that we've come to that point in time of the game of Magic that a lot of players are trying to be as innovative as they could in winning games in a unique format such as Commander. While it's true that some cards are just too good to be dealt with fairly on a regular basis (Yuriko, Tiger's Shadow/Derevi, Empyrial Tactician comes to mind quickly), it's also good to have two-card combos in your deck to win games, or one like Crown of Doom that allows you to tilt the favor towards you in a single turn. Some politics or negotiating is all you need to pin someone on the ropes when they're almost winning -- while giving yourself that time to recover or have the same shot as everyone else to win while the biggest threat on the table is being ganged up on. Cards like this one also gives players that sense of having "minor victories" even if they don't win the whole game altogether. Casual appeal brought by Crown of Doom and every other card on the list I made above is just pretty high as more players continue to shift to Commander. There's lots of love out there for this one.

At the moment, you could still get cheap copies of Crown of Doom from StarCityGames and Card Kingdom ranging from $1.49 up to $2.49. TCGPlayer vendors already have it at $2.73 at the minimum and the median price was already adjusted to $3.39. There are no foil copies of this card as this was only printed once in Commander 2014. If you have a steady customer base of EDH-popular cards, this is a must have for $2 and less. It should be regarded as a penny stocks investment of sorts with lots of potential to be strong in the long run. Don't be shy to pull the trigger at its current price.

And that’s it for this week's edition of the Daily Stock Watch! See you again next week, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Brew Report: Spell-Attack Renaissance, Pt. 2

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Monday's article examined the recent resurgence of blue-based aggro-control brews in Modern. A number of these decks have put up strong finishes on Magic Online lately, despite the continued presence of better-known aggro-control decks like Jund Rock and Grixis Shadow. More exciting still, these decks appear to be breaking out in a format already polarized by blazing-fast aggro-combo decks, which historically peeve aggro-control strategies lacking sufficient reversibility. I think their presence speaks to Modern's current health (a notion reinforced by Wizards' "No Changes" banlist announcement from earlier this week)... and, just maybe, to the actual power of these decks!

We've already explored the new crop of Temur decks turning heads in Modern, so today's article focuses on Jeskai. We'll look over successful decklists for Jeskai Delver, Jeskai Spirits, and Jeskai Mentor.

Human Race

Jeskai has a storied history in Modern, but today, that story revolves around Lightning Helix. Helix is the one spell every Jeskai deck in this article runs, and I think the main reason to be in the wedge right now. Modern has turned quite aggressive of late, boosting the visibility of such a racing ace. And Lightning Bolt's unending reign as the most-played card in the format tells us everything we need to know about reach's impossible flexibility—3 damage kills creatures, planeswalkers, and players alike!

Playing Favorites

Jeskai Delver, by MANDARK (5-0)

Creatures

4 Delver of Secrets
3 Young Pyromancer
3 Snapcaster Mage
4 Mantis Rider

Instants

4 Lightning Bolt
4 Path to Exile
4 Lightning Helix
2 Opt
3 Remand
2 Spell Pierce
2 Jeskai Charm

Sorceries

4 Serum Visions

Lands

4 Flooded Strand
2 Scalding Tarn
1 Arid Mesa
2 Steam Vents
1 Sacred Foundry
1 Hallowed Fountain
3 Spirebluff Canal
1 Inspiring Vantage
2 Faerie Conclave
2 Island
1 Mountain
1 Plains

Sideboard

1 Celestial Purge
2 Ceremonious Rejection
2 Dispel
1 Flashfreeze
1 Izzet Staticaster
2 Jace, the Mind Sculptor
4 Molten Rain
1 Surgical Extraction
1 Wear // Tear

On Monday, we wrapped up the Temur article with a blurb on Temur Delver; this time around, Jeskai Delver takes the spotlight. Temur hasn't always had a viable midrange shell to fall back on, but Jeskai Delver's almost always been eclipsed by its more successful control cousins. Nonetheless, the deck has existed in some iteration since Modern's dawn, and apparently continues to hang around.

This deck's counterspell package is significantly lighter than Temur Delver's due to its red presence. With more burn spells, using permission to keep opponents from stabilizing the board becomes less of a priority. Jeskai pilots can instead allow opponents clean up the battlefield, resolving to put the game away with burn spells. Between the full set of Lightning Helix, the added couple Jeskai Charms, and the inclusion of Mantis Rider, MANDARK's build features plenty of ways to "go over" enemies looking to out-muscle them in the red zone.

Rider's proven its worth in the Humans deck, where it offers a dedicated creature deck functional reach; in doing so, the Monk fundamentally changes the way fair matchups are played. It stands to reason that Rider would perform similarly well in Jeskai Delver. Cheaper threats Delver of Secrets, Young Pyromancer, and even Snapcaster Mage all draw fire away from the game-ender, and a hasty 3/3 backed up by Remand or Spell Pierce poses a nightmare for decks hinging on clunky spells like Krark-Clan Ironworks or Gifts Ungiven.

Less proven is Jeskai Charm, the other three-drop in MANDARK's list. While Boros Charm routinely earns a spot among the wedge's most efficient threats, its big brother is far from a Modern staple; removal mode has stiff competition in Path to Exile, and reach mode of course disappoints at this price point next to Boros Charm. Jeskai Charm's most unique quality, then, is its third mode, which grants creatures +1/+1 and lifelink for a turn. Locking in a big life point swing can sometimes mean the difference between winning and losing—against combat-centric decks like Hollow One, Arclight Red, and Humans, life points are a precious  resource throughout the game. Having more than an opponent lets pilots make more committed attacks and seize the initiative in a damage race. Wielding those swings at instant speed—say, after blockers have been declared—can also walk opponents into a sticky situation.

That's the Spirit!

Jeskai Spirits, by CARB (5-0)

Creatures

4 Mausoleum Wanderer
4 Rattlechains
4 Supreme Phantom
3 Eidolon of the Great Revel
4 Drogskol Captain
4 Spell Queller

Artifacts

4 Aether Vial

Instants

4 Boros Charm
4 Lightning Helix
4 Remand

Lands

3 Arid Mesa
4 Flooded Strand
1 Hallowed Fountain
3 Inspiring Vantage
1 Island
2 Mountain
1 Plains
1 Sacred Foundry
3 Spirebluff Canal
2 Steam Vents

Sideboard

2 Damping Sphere
2 Eidolon of Rhetoric
2 Exquisite Firecraft
2 Fevered Visions
1 Kataki, War's Wage
2 Kor Firewalker
2 Rest in Peace
2 Worship

Ah, there's our Boros Charm—but wait, where's Lightning Bolt? And Path to Exile? Jeskai Spirits has little need for Modern's most infamous one-mana spells, instead dedicating those slots to the critical mass of on-tribe creatures needed to fully benefit from Drogskol Captain and Supreme Phantom.

Since UW and Bant Spirits are already contenders in Modern, we might be better served by ignoring the deck in the context of Jeskai goodstuff piles, and instead asking what red brings the Spirits archetype over green. Most explicitly, the answer is Eidolon of the Great Revel. A Spirit itself, Eidolon offers free wins against strategies traditional difficult for Spirits to race or adequately disrupt without sideboard cards, including Ironworks, Storm, and Infect. The velocity-focused aggro-combo decks currently dominating the format are also troubled by Eidolon, which attacks their engines, a practice David suggested this week was key to defeating them.

Beyond Eidolon, red also yields Lightning Helix. Helix is superb in any kind of racing scenario, be it against Arclight Phoenix, Prized Amalgam, or Champion of the Parish. The ability to hit creatures further improves most aggressive matchups. While Helix strikes me as the pivotal card in Jeskai Spirits, Boros Charm also plays a role as a way to defeat controlling opponents who succeed in stabilizing the battlefield. Its addition turns Helix into a reliable plan in these scenarios, letting Jeskai Spirits attack from more angles than its brethren. Out of the sideboard, Exquisite Firecraft grants extra points on this axis, especially against Cryptic Command decks.

Last but not least, red has the more subtle effect of cushioning Spirits from a destroyed Rattlechains. Popping the 2/1 on sight is a great way to stunt the deck's tempo by forcing Spirits to play at sorcery speed. With all that reach in the picture, though, Spirits has much more to do on an opponent's turn, Chains or no.

Call Me Coach

Jeskai Mentor, by SMALAND (5-0)

Creatures

4 Monastery Mentor
4 Snapcaster Mage

Enchantments

1 Search for Azcanta

Instants

4 Lightning Bolt
4 Path to Exile
4 Opt
4 Lightning Helix
4 Remand
4 Cryptic Command

Sorceries

4 Serum Visions
1 Faithless Looting
1 Deafening Clarion

Lands

4 Arid Mesa
4 Flooded Strand
1 Polluted Delta
3 Hallowed Fountain
3 Steam Vents
1 Sacred Foundry
1 Celestial Colonnade
2 Island
1 Mountain
1 Plains

Sideboard

4 Tormod's Crypt
2 Deafening Clarion
2 Dispel
1 Gideon, Ally of Zendikar
1 Negate
3 Spell Pierce
2 Wear // Tear

Taking a decidedly more reactive route than the above decks, Jeskai Mentor seeks to put rest to the persistent myth that Monastery Mentor is not a Modern-playable creature. The Legacy and Vintage powerhouse has indeed peeked through the format's veil multiple times, but has yet to helm a top-tier archetype. This deck is constructed much like a classical Jeskai Control deck, but favors Mentor over the traditional top-end haymakers and Celestial Colonnades that tend to round those out.

I imagine this switch gives Jeskai Mentor a larger advantage in the pseudo-mirror. UW Control can struggle against win-in-a-jar creatures like Goblin Rabblemaster, and Monastery Mentor acts as a supercharged version, capable of dumping a whole army onto the battlefield at instant speed.

There's no Jeskai Charm here, but Mentor does us one better with Deafening Clarion. Here's a card Jeskai Delver could never play due to its symmetrical nature. In a more creature-light Jeskai deck, though, Clarion makes a smoother fit. Its inclusion gives the deck a mainbaord damage-based sweeper with little downside, as Valakut decks have in Sweltering Suns. But the card still threatens to turn a damage race on its head, especially combined with a swarm of prowess-toting Monk tokens. I imagine it's not even that uncommon for Jeskai Mentor to cast enough spells that attacking tokens withstand the three damage and swing in anyway!

While we're talking about Mentor, I was intrigued by another deck featuring the 2/2:

UW Mentor, by FLAMEDRAGONS2 (7th, Modern Challenge #11604271)

Creatures

3 Snapcaster Mage
3 Monastery Mentor

Planeswalkers

3 Jace, the Mind Sculptor
1 Teferi, Hero of Dominaria

Artifacts

4 Mishra's Bauble

Enchantments

2 Search for Azcanta

Instants

4 Path to Exile
4 Opt
1 Peek
2 Remand
2 Logic Knot
1 Mana Leak
3 Cryptic Command

Sorceries

2 Serum Visions
1 Oust
1 Supreme Verdict
3 Terminus

Lands

4 Flooded Strand
2 Scalding Tarn
2 Hallowed Fountain
4 Field of Ruin
1 Glacial Fortress
5 Island
2 Plains

Sideboard

1 Baneslayer Angel
1 Celestial Purge
1 Disdainful Stroke
2 Dispel
1 Gideon of the Trials
1 Kor Firewalker
1 Negate
2 Rest in Peace
2 Stony Silence
1 Timely Reinforcements
2 Vendilion Clique

Okay, it's not Jeskai. But UW Mentor still gets a mention in this article. Just as its Jeskai sister mostly mimics the construction of a Jeskai Control deck, UW Mentor is built like a UW Control deck—down to the copies of Terminus, despite being named for a creature. This build takes Mentor a step further with a full set of Mishra's Bauble, which triggers the Monk practically free of charge. UW likes to play on the opponent's turn anyway, so getting the draw a turn delayed can't hurt that often. I'm also a big fan of the Peek in this list: firing it off in the mid- to late-game lets players know if it's safe to unload a hand of spells and turn Mentor into a one-turn kill à la Infect.

Until Next Bolt

One thing Temur and Jeskai have in common? The color red. Reach is a critical component of all these blue decks, and something I'd wager allows for much flexibility when it comes to brewing. While the recent influx of innovative aggro-control decks is exciting for players like me, I'd caution others not to hold their breath if they expect Sultai or Bant decks to show up next. As always, though, may the Modern universe prove me wrong!

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